History Main / SecretLevel

4th May '16 10:03:20 AM CrankyStorming
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* ''{{VideoGame/Undertale}}'' had Hard Mode, a version of the first area with more difficult-to-spare monsters, activated by giving the fallen human [[spoiler:the same name as the player character]].
28th Apr '16 1:04:20 AM ry00001
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* ''VideoGame/ToeJamAndEarl'' has one of the most puzzling floors in the game: Floor 0. How do you get to it? By swimming to a far, far away island in the 1st level of the game. ''Main/GuideDangIt''!
10th Mar '16 8:50:56 PM nombretomado
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* ''VideoGame/DiabloIII'' has [[SugarApocalypse Whimsyshire]], a land that seems ripped straight from CareBears with smiling clouds, purple bears and unicorns. It can only be accessesd by completing a recipe, or killing a Rainbow Goblin. A later patch also added Greed's Domain, which is a rare portal that opens after killing Treasure Goblins. It features a unique boss and has pots that literally drop millions of gold pieces. Being lucky enough to enter one pretty much ensures you'll never have to worry about money ever again.

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* ''VideoGame/DiabloIII'' has [[SugarApocalypse Whimsyshire]], a land that seems ripped straight from CareBears Franchise/CareBears with smiling clouds, purple bears and unicorns. It can only be accessesd by completing a recipe, or killing a Rainbow Goblin. A later patch also added Greed's Domain, which is a rare portal that opens after killing Treasure Goblins. It features a unique boss and has pots that literally drop millions of gold pieces. Being lucky enough to enter one pretty much ensures you'll never have to worry about money ever again.
26th Feb '16 5:06:29 AM MegaMarioMan
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* ''[[SuperMarioBros Super Mario World]]'' also has many, many secret levels and two entire secret worlds.
** ''Super Mario 64'' has various secret levels hidden in the hub area.
** ''Super Mario World 2'' (''YoshisIsland'') had one secret level per world (accessed by 100% completion of the normal levels), generally based around a gimmick, much harder than other levels, or both. The Game Boy Advance remake has another secret level per world once the game has been beaten.
** ''NewSuperMarioBros'' has secret exits that have red flags instead of the standard black flags. Some [[SequenceBreaking let you skip sizable chunks of the game]].

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* ''[[SuperMarioBros Super Mario World]]'' ''VideoGame/SuperMarioWorld'' also has many, many secret levels and two entire secret worlds.
** ''Super Mario 64'' ''VideoGame/SuperMario64'' has various secret levels hidden in the hub area.
** ''Super Mario World 2'' (''YoshisIsland'') (''VideoGame/YoshisIsland'') had one secret level per world (accessed by 100% completion of the normal levels), generally based around a gimmick, much harder than other levels, or both. The Game Boy Advance remake has another secret level per world once the game has been beaten.
** ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' has secret exits that have red flags instead of the standard black flags. Some [[SequenceBreaking let you skip sizable chunks of the game]].



** ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' has multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' has World 9, which the player could access only by playing the first eight worlds without warping.

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** ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' ''VideoGame/LuigisMansion'' has multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' ''VideoGame/SuperMarioBrosTheLostLevels'' has World 9, which the player could access only by playing the first eight worlds without warping.



** ''SuperMarioLand2SixGoldenCoins'' has two secret levels in the Pumpkin Zone, and one each in the Tree Zone, Macro Zone, Space Zone and Turtle Zone.

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** ''SuperMarioLand2SixGoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' has two secret levels in the Pumpkin Zone, and one each in the Tree Zone, Macro Zone, Space Zone and Turtle Zone.
23rd Feb '16 6:23:44 AM MegaMarioMan
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* ''RatchetAndClank'' (in ''2'', ''3'', and ''A Crack in Time'') has the Insomniac Museum, where the game's designers stuck a bunch of stuff that "didn't quite make it into the finished game." The handheld entries have the High Impact Games Treehouse, with much the same purpose.

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* ''RatchetAndClank'' ''Franchise/RatchetAndClank'' (in ''2'', ''3'', ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', and ''A ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time'') Time]]'') has the Insomniac Museum, a DevelopersRoom where the game's designers stuck a bunch of stuff that "didn't "[[DummiedOut didn't quite make it into the finished game." ]]" The handheld entries (''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'') have the High Impact Games Treehouse, with much which serves the same purpose.
22nd Oct '15 5:43:27 PM nombretomado
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* In ''ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.

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* In ''ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.
9th Oct '15 6:39:41 PM nombretomado
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* The secret levels in ''PerfectDark'' are markedly different from those in ''[[VideoGame/GoldenEye1997 Goldeneye]]'' mentioned above. Instead of brand-new levels with no plot significance, they're retreads of previous levels from a different point of view, which reveal different parts of the story. The first one shows how an alien {{Mook}} [[spoiler:kidnapped the CEO of dataDyne (she was later killed aboard the ship) and imploded the building, effectively destroying the company]]. The other two missions let you play as the [[TheGreys grey]] aliens, one where Elvis alerts the Institute of being captured by Area51 and you play through the entire level with diminished health, and the other has you play as a soldier among a platoon who landed on the planet after Joanna dropped the shields. Both missions are ''[[BrutalBonusLevel insanely]]'' difficult.

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* The secret levels in ''PerfectDark'' ''VideoGame/PerfectDark'' are markedly different from those in ''[[VideoGame/GoldenEye1997 Goldeneye]]'' mentioned above. Instead of brand-new levels with no plot significance, they're retreads of previous levels from a different point of view, which reveal different parts of the story. The first one shows how an alien {{Mook}} [[spoiler:kidnapped the CEO of dataDyne (she was later killed aboard the ship) and imploded the building, effectively destroying the company]]. The other two missions let you play as the [[TheGreys grey]] aliens, one where Elvis alerts the Institute of being captured by Area51 and you play through the entire level with diminished health, and the other has you play as a soldier among a platoon who landed on the planet after Joanna dropped the shields. Both missions are ''[[BrutalBonusLevel insanely]]'' difficult.
17th Sep '15 6:13:13 AM Prfnoff
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* ''{{Quest 64}}'' has a SecretLevel in the [[ShiftingSandLand desert]]. While in a completely unrelated and skippable area, it does have a ton of powerups which are normally hard to find.

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* ''{{Quest ''VideoGame/{{Quest 64}}'' has a SecretLevel secret level in the [[ShiftingSandLand desert]]. While in a completely unrelated and skippable area, it does have a ton of powerups which are normally hard to find.



* The SharpX68000 port of ''FantasyZone'' has a secret eighth stage, "Dragon Land," based on ''VideoGame/SpaceHarrier''.
* ''{{Rez}}'' has the Lost Area, unlocked by completing all the normal areas. [[BrutalBonusLevel It is quite difficult]]. Same for ''ChildOfEden'''s Hope level.
* The original ''StarFox'' has the Black Hole and Out Of This Dimension, both accessible from the two Asteroid Belt stages.

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* The SharpX68000 UsefulNotes/SharpX68000 port of ''FantasyZone'' ''VideoGame/FantasyZone'' has a secret eighth stage, "Dragon Land," based on ''VideoGame/SpaceHarrier''.
* ''{{Rez}}'' ''VideoGame/{{Rez}}'' has the Lost Area, unlocked by completing all the normal areas. [[BrutalBonusLevel It is quite difficult]]. Same for ''ChildOfEden'''s ''VideoGame/ChildOfEden'''s Hope level.
* The original ''StarFox'' ''VideoGame/StarFox1'' has the Black Hole and Out Of This Dimension, both accessible from the two [[AsteroidThicket Asteroid Belt Belt]] stages.



* ''SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.

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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.
22nd Jul '15 4:27:01 PM nombretomado
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* The "Panzerknacker Unleashed" missions in ''MedalOfHonor Underground''. They are based on multiplayer maps from the previous game, and they are [[NintendoHard very, very hard]].
* Level 4-0 in ''MedalOfHonor: Allied Assault'' is accessible only through the console, and looks like it was supposed to be part of Mission 3, but was DummiedOut for progression/pacing reasons. There's also the Bazooka-Med bonus level accessed by earning the medal on Sniper's Last Stand.

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* The "Panzerknacker Unleashed" missions in ''MedalOfHonor ''VideoGame/MedalOfHonor Underground''. They are based on multiplayer maps from the previous game, and they are [[NintendoHard very, very hard]].
* Level 4-0 in ''MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'' is accessible only through the console, and looks like it was supposed to be part of Mission 3, but was DummiedOut for progression/pacing reasons. There's also the Bazooka-Med bonus level accessed by earning the medal on Sniper's Last Stand.
16th Jul '15 2:11:06 AM jormis29
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* "Requiem," the final mission of ''VideoGame/{{Hitman}}: Blood Money''. When it starts, it appears to just be a screenshot of 47's funeral over which the end credits are actually playing. Twirling the analog sticks (or pressing "W" on the computer) eventually causes 47 to get up, at which point the credits disappear and the mission begins. (This level is so secret that, on the Xbox versions, an achievement is awarded for completing the game after finishing ''the previous level''. Realizing that there ''is'' a mission in "Requiem," and then completing it, is good for a second achievement of equal value.)

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* "Requiem," the final mission of ''VideoGame/{{Hitman}}: Blood Money''.''VideoGame/HitmanBloodMoney''. When it starts, it appears to just be a screenshot of 47's funeral over which the end credits are actually playing. Twirling the analog sticks (or pressing "W" on the computer) eventually causes 47 to get up, at which point the credits disappear and the mission begins. (This level is so secret that, on the Xbox versions, an achievement is awarded for completing the game after finishing ''the previous level''. Realizing that there ''is'' a mission in "Requiem," and then completing it, is good for a second achievement of equal value.)
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