History Main / SecretLevel

25th Jul '16 3:35:43 AM Morgenthaler
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* ''{{Nitemare 3D}}'' goes straight from level 4 to level 6 if you play it normally. Or, you can simply push a bunch of boxes in front of one of a pair of dumbwaiters (which will otherwise just transport you back and forth) and get in the other to jump to level 5, which is full of gun-wielding human enemies.

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* ''{{Nitemare ''VideoGame/{{Nitemare 3D}}'' goes straight from level 4 to level 6 if you play it normally. Or, you can simply push a bunch of boxes in front of one of a pair of dumbwaiters (which will otherwise just transport you back and forth) and get in the other to jump to level 5, which is full of gun-wielding human enemies.
24th Jul '16 6:10:27 AM StFan
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder:Action/Adventure]]




[[AC:ActionGame]]

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[[folder:Action Game]]




[[AC:FirstPersonShooter]]

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[[folder:First-Person Shooter]]



** ''{{VideoGame/Doom}} II'' had two secret levels set in levels taken from ''{{VideoGame/Wolfenstein 3D}}'', with one accessed from a secret exit found in the other. The second one required you to kill four clones [[spoiler:of VideoGame/CommanderKeen hanging from a noose]] to access the exit.

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** ''{{VideoGame/Doom}} II'' ''VideoGame/DoomII'' had two secret levels set in levels taken from ''{{VideoGame/Wolfenstein 3D}}'', with one accessed from a secret exit found in the other. The second one required you to kill four clones [[spoiler:of VideoGame/CommanderKeen hanging from a noose]] to access the exit.




[[AC:HackAndSlash]]

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[[folder:Hack & Slash]]




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[[folder:Pinballs]]




[[AC:PlatformGame]]
* ''PrinnyCanIReallyBeTheHero'' and it's sequel has this. Considering that this is that [[PlatformHell kind]] of [[NintendoHard game]], they also count as a [[BrutalBonusLevel Brutal Bonus Level]]. In the sequel, you have to collect a set amount of dolls and it's a lot easier said than done. Thankfully enough, these levels set your lives at infinite, unfortunately, [[ButtonMashing your device]] and sanity weren't considered.

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[[folder:Platform Games]]
* ''PrinnyCanIReallyBeTheHero'' ''VideoGame/PrinnyCanIReallyBeTheHero'' and it's sequel has this. Considering that this is that [[PlatformHell kind]] of [[NintendoHard game]], they also count as a [[BrutalBonusLevel Brutal Bonus Level]]. In the sequel, you have to collect a set amount of dolls and it's a lot easier said than done. Thankfully enough, these levels set your lives at infinite, unfortunately, [[ButtonMashing your device]] and sanity weren't considered.



* ''VideoGame/CommanderKeen Episode I'' had a secret level which could only be accessed by going down a tricky side passage in another level.
** Episode four had one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple.
* ''SonicCD'' has the DummiedOut 8th Special Stage. To access it, the player has to enter a code in the title screen to open the secret SoundTest, then enter another code on it.

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* ''VideoGame/CommanderKeen ''VideoGame/CommanderKeen'':
**
Episode I'' had I has a secret level which could can only be accessed by going down a tricky side passage in another level.
** Episode four had IV has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple.
* ''SonicCD'' ''VideoGame/SonicTheHedgehogCD'' has the DummiedOut 8th Special Stage. To access it, the player has to enter a code in the title screen to open the secret SoundTest, then enter another code on it.




[[AC:PuzzleGame]]

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[[folder:Puzzle Games]]




[[AC:RealTimeStrategy]]
* ''VideoGame/{{Starcraft}}: Brood Wars'' featured a secret mission which hinted at a major plot point in the sequel. It had no lasting impact on the game otherwise. [[VideoGame/StarcraftII Said sequel]] also features a hidden mission in the Terran campaign.

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\n[[AC:RealTimeStrategy]]\n[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/{{Starcraft}}: ''VideoGame/StarCraft: Brood Wars'' featured a secret mission which hinted at a major plot point in the sequel. It had no lasting impact on the game otherwise. [[VideoGame/StarcraftII Said sequel]] also features a hidden mission in the Terran campaign.




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[[folder:Rhythm Games]]




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[[folder:Role-Playing Games]]




[[AC:StealthBasedGame]]

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[[folder:Stealth-Based Games]]




[[AC:ShootEmUp]]

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[[folder:Shoot 'Em Up]]




[[AC:WideOpenSandbox]]
* ''VideoGame/SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.

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\n[[AC:WideOpenSandbox]]\n[[/folder]]

[[folder:Wide-Open Sandbox]]
* ''VideoGame/SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 [[VideoGame/SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.start.
[[/folder]]
17th Jun '16 6:56:24 AM Quanyails
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* ''VideoGame/AgeOfEmpiresII has a level based on the [[http://en.wikipedia.org/wiki/Saxon_Wars Saxon Revolt]] hidden in the files. It must be imported into the game by following instructions provided by the Read Me.

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* ''VideoGame/AgeOfEmpiresII ''VideoGame/AgeOfEmpiresII'' has a level based on the [[http://en.wikipedia.org/wiki/Saxon_Wars Saxon Revolt]] hidden in the files. It must be imported into the game by following instructions provided by the Read Me.
11th Jun '16 2:01:54 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' and ''3'' have a "secret" world that allows access to a better ending, and certain items you collect are focused around gaining access to these levels.

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* ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' and ''3'' ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'' have a "secret" world that allows access to a better ending, and certain items you collect are focused around gaining access to these levels.
4th May '16 10:03:20 AM CrankyStorming
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* ''{{VideoGame/Undertale}}'' had Hard Mode, a version of the first area with more difficult-to-spare monsters, activated by giving the fallen human [[spoiler:the same name as the player character]].
28th Apr '16 1:04:20 AM ry00001
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* ''VideoGame/ToeJamAndEarl'' has one of the most puzzling floors in the game: Floor 0. How do you get to it? By swimming to a far, far away island in the 1st level of the game. ''Main/GuideDangIt''!
10th Mar '16 8:50:56 PM nombretomado
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* ''VideoGame/DiabloIII'' has [[SugarApocalypse Whimsyshire]], a land that seems ripped straight from CareBears with smiling clouds, purple bears and unicorns. It can only be accessesd by completing a recipe, or killing a Rainbow Goblin. A later patch also added Greed's Domain, which is a rare portal that opens after killing Treasure Goblins. It features a unique boss and has pots that literally drop millions of gold pieces. Being lucky enough to enter one pretty much ensures you'll never have to worry about money ever again.

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* ''VideoGame/DiabloIII'' has [[SugarApocalypse Whimsyshire]], a land that seems ripped straight from CareBears Franchise/CareBears with smiling clouds, purple bears and unicorns. It can only be accessesd by completing a recipe, or killing a Rainbow Goblin. A later patch also added Greed's Domain, which is a rare portal that opens after killing Treasure Goblins. It features a unique boss and has pots that literally drop millions of gold pieces. Being lucky enough to enter one pretty much ensures you'll never have to worry about money ever again.
26th Feb '16 5:06:29 AM MegaMarioMan
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* ''[[SuperMarioBros Super Mario World]]'' also has many, many secret levels and two entire secret worlds.
** ''Super Mario 64'' has various secret levels hidden in the hub area.
** ''Super Mario World 2'' (''YoshisIsland'') had one secret level per world (accessed by 100% completion of the normal levels), generally based around a gimmick, much harder than other levels, or both. The Game Boy Advance remake has another secret level per world once the game has been beaten.
** ''NewSuperMarioBros'' has secret exits that have red flags instead of the standard black flags. Some [[SequenceBreaking let you skip sizable chunks of the game]].

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* ''[[SuperMarioBros Super Mario World]]'' ''VideoGame/SuperMarioWorld'' also has many, many secret levels and two entire secret worlds.
** ''Super Mario 64'' ''VideoGame/SuperMario64'' has various secret levels hidden in the hub area.
** ''Super Mario World 2'' (''YoshisIsland'') (''VideoGame/YoshisIsland'') had one secret level per world (accessed by 100% completion of the normal levels), generally based around a gimmick, much harder than other levels, or both. The Game Boy Advance remake has another secret level per world once the game has been beaten.
** ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' has secret exits that have red flags instead of the standard black flags. Some [[SequenceBreaking let you skip sizable chunks of the game]].



** ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' has multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' has World 9, which the player could access only by playing the first eight worlds without warping.

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** ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' ''VideoGame/LuigisMansion'' has multiple hidden, secret or otherwise unneeded rooms inside the game, which are essential for 100% completion and getting all of the ghosts, but is often entirely optional and one may even forget to do them while playing because those rooms are never mentioned.
** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' ''VideoGame/SuperMarioBrosTheLostLevels'' has World 9, which the player could access only by playing the first eight worlds without warping.



** ''SuperMarioLand2SixGoldenCoins'' has two secret levels in the Pumpkin Zone, and one each in the Tree Zone, Macro Zone, Space Zone and Turtle Zone.

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** ''SuperMarioLand2SixGoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' has two secret levels in the Pumpkin Zone, and one each in the Tree Zone, Macro Zone, Space Zone and Turtle Zone.
23rd Feb '16 6:23:44 AM MegaMarioMan
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* ''RatchetAndClank'' (in ''2'', ''3'', and ''A Crack in Time'') has the Insomniac Museum, where the game's designers stuck a bunch of stuff that "didn't quite make it into the finished game." The handheld entries have the High Impact Games Treehouse, with much the same purpose.

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* ''RatchetAndClank'' ''Franchise/RatchetAndClank'' (in ''2'', ''3'', ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', and ''A ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time'') Time]]'') has the Insomniac Museum, a DevelopersRoom where the game's designers stuck a bunch of stuff that "didn't "[[DummiedOut didn't quite make it into the finished game." ]]" The handheld entries (''VideoGame/RatchetAndClankSizeMatters'' and ''VideoGame/SecretAgentClank'') have the High Impact Games Treehouse, with much which serves the same purpose.
22nd Oct '15 5:43:27 PM nombretomado
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* In ''ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.

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* In ''ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SecretLevel