History Main / SecretLevel

22nd Oct '15 5:43:27 PM nombretomado
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* In ''ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.
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* In ''ZeldaIITheAdventureOfLink'', ''VideoGame/ZeldaIITheAdventureOfLink'', you can go to Darunia and climb on top of houses. If you go to a roof nearest the top of the screen, you can jump off-screen with the JUMP spell, then (while still off-screen) use the FAIRY spell and fly up. You'll get the animation for falling down a hole and end up in a DIFFERENT town. The villagers all provide game info not found anywhere else in the normal towns. If you exit under the overpass to the right, you'll end up in the middle of the ocean, not being able to move in any direction. If you exit to the left, you'll just end up outside Darunia.
9th Oct '15 6:39:41 PM nombretomado
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* The secret levels in ''PerfectDark'' are markedly different from those in ''[[VideoGame/GoldenEye1997 Goldeneye]]'' mentioned above. Instead of brand-new levels with no plot significance, they're retreads of previous levels from a different point of view, which reveal different parts of the story. The first one shows how an alien {{Mook}} [[spoiler:kidnapped the CEO of dataDyne (she was later killed aboard the ship) and imploded the building, effectively destroying the company]]. The other two missions let you play as the [[TheGreys grey]] aliens, one where Elvis alerts the Institute of being captured by Area51 and you play through the entire level with diminished health, and the other has you play as a soldier among a platoon who landed on the planet after Joanna dropped the shields. Both missions are ''[[BrutalBonusLevel insanely]]'' difficult.
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* The secret levels in ''PerfectDark'' ''VideoGame/PerfectDark'' are markedly different from those in ''[[VideoGame/GoldenEye1997 Goldeneye]]'' mentioned above. Instead of brand-new levels with no plot significance, they're retreads of previous levels from a different point of view, which reveal different parts of the story. The first one shows how an alien {{Mook}} [[spoiler:kidnapped the CEO of dataDyne (she was later killed aboard the ship) and imploded the building, effectively destroying the company]]. The other two missions let you play as the [[TheGreys grey]] aliens, one where Elvis alerts the Institute of being captured by Area51 and you play through the entire level with diminished health, and the other has you play as a soldier among a platoon who landed on the planet after Joanna dropped the shields. Both missions are ''[[BrutalBonusLevel insanely]]'' difficult.
17th Sep '15 6:13:13 AM Prfnoff
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* ''{{Quest 64}}'' has a SecretLevel in the [[ShiftingSandLand desert]]. While in a completely unrelated and skippable area, it does have a ton of powerups which are normally hard to find.
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* ''{{Quest ''VideoGame/{{Quest 64}}'' has a SecretLevel secret level in the [[ShiftingSandLand desert]]. While in a completely unrelated and skippable area, it does have a ton of powerups which are normally hard to find.

* The SharpX68000 port of ''FantasyZone'' has a secret eighth stage, "Dragon Land," based on ''VideoGame/SpaceHarrier''. * ''{{Rez}}'' has the Lost Area, unlocked by completing all the normal areas. [[BrutalBonusLevel It is quite difficult]]. Same for ''ChildOfEden'''s Hope level. * The original ''StarFox'' has the Black Hole and Out Of This Dimension, both accessible from the two Asteroid Belt stages.
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* The SharpX68000 UsefulNotes/SharpX68000 port of ''FantasyZone'' ''VideoGame/FantasyZone'' has a secret eighth stage, "Dragon Land," based on ''VideoGame/SpaceHarrier''. * ''{{Rez}}'' ''VideoGame/{{Rez}}'' has the Lost Area, unlocked by completing all the normal areas. [[BrutalBonusLevel It is quite difficult]]. Same for ''ChildOfEden'''s ''VideoGame/ChildOfEden'''s Hope level. * The original ''StarFox'' ''VideoGame/StarFox1'' has the Black Hole and Out Of This Dimension, both accessible from the two [[AsteroidThicket Asteroid Belt Belt]] stages.

* ''SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.
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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' has ''Revelation'', which provides closure to the ending of [[SaintsRow1 the first game]] and is not unlocked through the standard story progression. Instead, you are given a hint to go to the police headquarters, where you can listen to three wiretap conversations and find Dex's phone number, who directs you to the mission start.
22nd Jul '15 4:27:01 PM nombretomado
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* The "Panzerknacker Unleashed" missions in ''MedalOfHonor Underground''. They are based on multiplayer maps from the previous game, and they are [[NintendoHard very, very hard]]. * Level 4-0 in ''MedalOfHonor: Allied Assault'' is accessible only through the console, and looks like it was supposed to be part of Mission 3, but was DummiedOut for progression/pacing reasons. There's also the Bazooka-Med bonus level accessed by earning the medal on Sniper's Last Stand.
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* The "Panzerknacker Unleashed" missions in ''MedalOfHonor ''VideoGame/MedalOfHonor Underground''. They are based on multiplayer maps from the previous game, and they are [[NintendoHard very, very hard]]. * Level 4-0 in ''MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'' is accessible only through the console, and looks like it was supposed to be part of Mission 3, but was DummiedOut for progression/pacing reasons. There's also the Bazooka-Med bonus level accessed by earning the medal on Sniper's Last Stand.
16th Jul '15 2:11:06 AM jormis29
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* "Requiem," the final mission of ''VideoGame/{{Hitman}}: Blood Money''. When it starts, it appears to just be a screenshot of 47's funeral over which the end credits are actually playing. Twirling the analog sticks (or pressing "W" on the computer) eventually causes 47 to get up, at which point the credits disappear and the mission begins. (This level is so secret that, on the Xbox versions, an achievement is awarded for completing the game after finishing ''the previous level''. Realizing that there ''is'' a mission in "Requiem," and then completing it, is good for a second achievement of equal value.)
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* "Requiem," the final mission of ''VideoGame/{{Hitman}}: Blood Money''.''VideoGame/HitmanBloodMoney''. When it starts, it appears to just be a screenshot of 47's funeral over which the end credits are actually playing. Twirling the analog sticks (or pressing "W" on the computer) eventually causes 47 to get up, at which point the credits disappear and the mission begins. (This level is so secret that, on the Xbox versions, an achievement is awarded for completing the game after finishing ''the previous level''. Realizing that there ''is'' a mission in "Requiem," and then completing it, is good for a second achievement of equal value.)
11th Jul '15 9:55:29 AM Prfnoff
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Namespaces
* ''Franchise/TombRaider 3'' has a secret level accessed by finding every (well, technically, all but one, due to an oversight) secret. It appears to have been intended to be a normal level (and showed up in various previews of the game) at first but was cut for some sort of progression reason. ** The ''Franchise/TombRaider 2'' GaidenGame Golden mask also has a (very wacky) secret level accessed by finding all the secrets in the previous levels. *** ''VideoGame/TombRaiderAnniversary'' has the "style units" gained after finding most of the secrets. Not really a level, as it is just an explorable visual demonstration, but it shows off various experimentations with the art-style of the game and locations.
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* ''Franchise/TombRaider 3'' ''Franchise/TombRaider'': ** ''VideoGame/TombRaiderIII'' has a secret level accessed by finding every (well, technically, all but one, due to an oversight) secret. It appears to have been intended to be a normal level (and showed up in various previews of the game) at first but was cut for some sort of progression reason. ** The ''Franchise/TombRaider 2'' ''VideoGame/TombRaiderII'' GaidenGame Golden mask also has a (very wacky) secret level accessed by finding all the secrets in the previous levels. *** ** ''VideoGame/TombRaiderAnniversary'' has the "style units" gained after finding most of the secrets. Not really a level, as it is just an explorable visual demonstration, but it shows off various experimentations with the art-style of the game and locations.

* ''RollingThunder 3'' for the Genesis has Rounds A-C (one of them being a NostalgiaLevel) that serves to substitute the two vehicle stages (Round 3 and 6), as well as the Hijack stage (Round 9), while keeping all of their current weapons and ammo. * ''SyphonFilter: The Omega Strain'''s secret missions are unlocked by completing each block of missions within par time with all of the objectives accomplished.
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* ''RollingThunder ''VideoGame/RollingThunder 3'' for the Genesis has Rounds A-C (one of them being a NostalgiaLevel) that serves to substitute the two vehicle stages (Round 3 and 6), as well as the Hijack stage (Round 9), while keeping all of their current weapons and ammo. * ''SyphonFilter: ''VideoGame/SyphonFilter: The Omega Strain'''s secret missions are unlocked by completing each block of missions within par time with all of the objectives accomplished.
30th Apr '15 11:23:12 AM maxwellsilver
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* ''VideoGame/AgeOfEmpiresII has a level based on the [[http://en.wikipedia.org/wiki/Great_Saxon_Revolt Saxon Revolt]] hidden in the files. It must be imported into the game by following instructions provided by the Read Me.
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* ''VideoGame/AgeOfEmpiresII has a level based on the [[http://en.wikipedia.org/wiki/Great_Saxon_Revolt org/wiki/Saxon_Wars Saxon Revolt]] hidden in the files. It must be imported into the game by following instructions provided by the Read Me.
30th Apr '15 10:28:26 AM maxwellsilver
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* ''VideoGame/AgeOfEmpiresII has a level based on the [[http://en.wikipedia.org/wiki/Great_Saxon_Revolt Saxon Revolt]] hidden in the files. It must be imported into the game by following instructions provided by the Read Me.
14th Apr '15 11:52:18 AM nombretomado
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* ''DarkSouls'' has The Painted World of Ariamas, the Great Hollow, and the Ash Lake. For the most part, they're difficult-to-find [[BreatherLevel Breather Levels]] with lots of really good loot.
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* ''DarkSouls'' ''VideoGame/DarkSouls'' has The Painted World of Ariamas, the Great Hollow, and the Ash Lake. For the most part, they're difficult-to-find [[BreatherLevel Breather Levels]] with lots of really good loot.
10th Mar '15 9:53:32 AM Koveras
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** ''{{Descent}}'' had some secret levels late in the game. They were difficult, but you could be rewarded with a lot of points and some weapons upgrades.
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** ''{{Descent}}'' ''VideoGame/{{Descent}}'' had some secret levels late in the game. They were difficult, but you could be rewarded with a lot of points and some weapons upgrades.
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