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** The Tank, when controlled by the AI, has the ability to [[GroundPound slam the ground with both fists]] to deal heavy damage to [[KickThemWhileTheyAreDown incapacitated survivors]], far more than his normal punch would do. Player-controlled Tanks in Versus can't do this.

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** The Tank, when controlled by the AI, has the ability to [[GroundPound slam the ground with both fists]] to deal heavy damage to [[KickThemWhileTheyAreDown incapacitated survivors]], far more than his normal punch would do. Player-controlled Tanks in Versus can't do this. AI controlled Tanks can also grab and climb ledges to reach the survivors whereas player controlled Tanks have to rely on infected exclusive ladders to reach them.
* An AI controlled Boomer can explode if it falls from a great height, splashing anyone who happened to be caught under it. The ability is turned off in VS mode since player controlled Boomers would just kamikaze all the time instead of puking on the survivors.
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** Zelos as a boss can use the spell Judgement which he ''normally'' can't use as a playable character: at some point it was DummiedOut of his spell list and it can be unlocked via UsefulNotes/GameGenie.

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** Zelos as a boss can use the spell Judgement which he ''normally'' can't use as a playable character: at some point it was DummiedOut of his spell list and it can be unlocked via UsefulNotes/GameGenie.MediaNotes/GameGenie.



* Like sister [[Creator/BandaiNamcoEntertainment Namco]] fighting game series ''[[VideoGame/SoulSeries Soulcalibur]]'', ''Franchise/{{Tekken}}'' brushes up against this from time to time, occasionally having unlisted moves that only the A.I. has access to. A good example of this is in ''VideoGame/Tekken5'', where the final boss Jinpachi Mishima can stun the player at any point in the match. When he became playable in the UsefulNotes/PlayStation3 version of ''Tekken 5: Dark Resurrection'', the stun could only be used as a counter attack, while as a boss, he could still use it at any time.

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* Like sister [[Creator/BandaiNamcoEntertainment Namco]] fighting game series ''[[VideoGame/SoulSeries Soulcalibur]]'', ''Franchise/{{Tekken}}'' brushes up against this from time to time, occasionally having unlisted moves that only the A.I. has access to. A good example of this is in ''VideoGame/Tekken5'', where the final boss Jinpachi Mishima can stun the player at any point in the match. When he became playable in the UsefulNotes/PlayStation3 Platform/PlayStation3 version of ''Tekken 5: Dark Resurrection'', the stun could only be used as a counter attack, while as a boss, he could still use it at any time.



* In Creator/{{Konami}}'s ''NFL Football'' on the UsefulNotes/GameBoy, the player can only move nearly half as fast as the A.I. players did.

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* In Creator/{{Konami}}'s ''NFL Football'' on the UsefulNotes/GameBoy, Platform/GameBoy, the player can only move nearly half as fast as the A.I. players did.
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** Ky gets one when faced as Bridget's Stage 9 Extreme Route opponent in ''[[VideoGame/GuiltyGearStrive -STRIVE-]]''[='s=] Arcade Mode. Stuck in his [[SuperMode Dragon Install]] form, he can perform a new Overdrive attack not available to him outside this fight.

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** Ky gets one when faced as Bridget's Bridget/Sin's Stage 9 Extreme Route opponent in ''[[VideoGame/GuiltyGearStrive -STRIVE-]]''[='s=] Arcade Mode. Stuck in his [[SuperMode Dragon Install]] form, he can perform a new Overdrive attack not available to him outside this fight.
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I'm sure there are players that do want to turn into a werewolf for gameplay purposes; it's only a bad idea lore-wise.


* Father Gascoigne, the first mandatory boss from ''VideoGame/{{Bloodborne}}'' is a hunter like you, and he wields the Hunter's Axe and Hunter's Pistol, weapons that you can access from the start of the game. However, Gascoigne has a number of moves the player can't replicate with these weapons. He can fire the pistol like a blunderbuss, fire it while wielding the axe with both hands, perform an uppercut with the axe that scrapes along the floor in a shower of sparks, do a one-handed lunge with the extended axe and best of all, he can [[spoiler:turn into a massive werewolf]]! Albeit that you probably don't ''want'' to do that last one...

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* Father Gascoigne, the first mandatory boss from ''VideoGame/{{Bloodborne}}'' is a hunter like you, and he wields the Hunter's Axe and Hunter's Pistol, weapons that you can access from the start of the game. However, Gascoigne has a number of moves the player can't replicate with these weapons. He can fire the pistol like a blunderbuss, fire it while wielding the axe with both hands, perform an uppercut with the axe that scrapes along the floor in a shower of sparks, do a one-handed lunge with the extended axe and best of all, he can [[spoiler:turn into a massive werewolf]]! Albeit that Admittedly, at least from a lore perspective, you probably don't ''want'' to do that last one...
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* Two of the tower bosses in ''VideoGame/{{Palworld}}'', Victor Ashford with Shadowbeak and Lily Everhart with Lyleen have unique moves (Dark Whisp for Shadowbeak and Multicutter for Lyleen). While you can catch these [[{{mons}} Pals]] in the wild or breed them, they will not have those moves.
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* ''VideoGame/CrescentPrism'': As bosses, the Sundown Squad automatically gains invincibility during certain moon phases. As playable characters, they have to use up their turn and spend AP in order to get that invincibility, making their gimmick little more than a glorified and situational defend command.

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* ''VideoGame/DarkSoulsIII'': The final boss is notable for mostly averting this: almost everything it can do, a player with the proper build and equipment can replicate. The only exception is one of its spells in its final phase: a lightning spell in which it throws a bolt into the air, and several seconds later multiple Lightning Spears rain down on the player.[[spoiler: Because this time it isn't imitating a player, it's imitating Gwyn.]]

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* ''VideoGame/DarkSoulsIII'': The final boss FinalBoss is notable for mostly averting this: this. Being [[spoiler:an incarnation of everyone who has ever Linked the First Flame, including every PlayerCharacter from both previous games who chose to do so]], almost everything it can do, a player with the proper build and equipment can replicate. The only exception is one of its spells in its final phase: a lightning spell in which it throws a bolt into the air, and several seconds later multiple Lightning Spears rain down on the player.[[spoiler: Because [[spoiler:Because this time it isn't imitating channeling a player, previous PlayerCharacter, it's imitating Gwyn.]]channeling ''Gwyn'']].


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** Sir Gideon Ofnir, the All-Knowing can cast sorceries with his staff. Nothing strange about that, right? Staves are what the player uses to cast sorceries. Except his staff, when obtained by the player, is actually classified as a Hammer, and therefore can only be used to smack people. Granted, he ''is'' the All-Knowing, so if anyone can figure out a way to cast sorceries with a Hammer, it's him.
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* In the beat'em up ''Brawl Brothers'', the first three of the bosses are the player characters you haven't selected. They have some special, powerful moves you can't use properly when you play as them.
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** The Starmobiles in ''VideoGame/PokemonScarletAndViolet'' are nominally Revavroom, but each of them are a single, different type while the Revavroom the player can train are Steel- and Poison-Type Pokémon. Additionally, each one can use a unique Torque move such as the Dark-Type Starmobile's Wicked Torque, which cannot be learned by any Pokémon the player can catch.

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* The Hunter in the ''VideoGame/Left4Dead'' series has a defensive leaping ability he will use if you shoot him from a distance, throwing himself to safety. When you control the Hunter in VS Mode, you can't do the same instant leap ability yourself, but in a strange twist, if there there is an A.I. Hunter in VS Mode, the computer can't use this ability either: [[ArtificialStupidity The A.I. Hunter in Versus still seems to think he can use this move, and tends to run in circles when he's shot]]. This was most likely having the ability disabled for VS Mode to prevent players from making easy escapes and Valve most likely forgot to have this check on the A.I. What is also strange, is a human-controlled Hunter in Campaign Mode can do this. This is probably because they simply enabled the move in campaign, but not in Versus, since you can't play as infected in campaign without cheats.

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* ''VideoGame/Left4Dead'':
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The Hunter in the ''VideoGame/Left4Dead'' series has a defensive leaping ability he will use if you shoot him from a distance, throwing himself to safety. When you control the Hunter in VS Mode, you can't do the same instant leap ability yourself, but in a strange twist, if there there is an A.I. Hunter in VS Mode, the computer can't use this ability either: [[ArtificialStupidity The A.I. Hunter in Versus still seems to think he can use this move, and tends to run in circles when he's shot]]. This was most likely having the ability disabled for VS Mode to prevent players from making easy escapes and Valve most likely forgot to have this check on the A.I. What is also strange, is a human-controlled Hunter in Campaign Mode can do this. This is probably because they simply enabled the move in campaign, but not in Versus, since you can't play as infected in campaign without cheats.
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** The Tank, when controlled by the AI, has the ability to [[GroundPound slam the ground with both fists]] to deal heavy damage to [[KickThemWhileTheyAreDown incapacitated survivors]], far more than his normal punch would do. Player-controlled Tanks in Versus can't do this.
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** Sonic, protagonist of the whole series, suddenly being able to [[https://www.youtube.com/watch?v=Z-AMPfjtoVk&t=9m41s summon tornadoes]] when he's fought as a stage boss is an odd example. While unable to do this in ''VideoGame/SonicRush'', this is a part of every Speed character's move set in ''VideoGame/SonicHeroes''.
** This also applies to the character battles in ''VideoGame/SonicAdventure2'' (although the extra attacks do become usable in 2-Player Mode), ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/Sonic3AndKnuckles'', ''VideoGame/SonicTheHedgehog2006'', and ''VideoGame/SonicAndTheBlackKnight''.
** Ironically this is inverted in ''VideoGame/SonicTheFighters'' with Eggman. His walker mech actually has a robust selection of powerful moves but Eggman only ever sticks to basic combos most of the time. This is something of a blessing considering [[TimeBomb you only have fifteen seconds to put him down]] or else it's game over.

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** Sonic, protagonist of the whole series, suddenly being is able to [[https://www.youtube.com/watch?v=Z-AMPfjtoVk&t=9m41s summon tornadoes]] tornadoes when he's fought as a stage boss is an odd example. While he's unable to do this as a playable character in ''VideoGame/SonicRush'', this is a part of every Speed character's move set in ''VideoGame/SonicHeroes''.
** This also applies to the character battles in ''VideoGame/SonicAdventure2'' (although the extra attacks do become usable in 2-Player Mode), ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicRush'', ''VideoGame/Sonic3AndKnuckles'', ''VideoGame/SonicTheHedgehog2006'', and ''VideoGame/SonicAndTheBlackKnight''.
** Ironically this is inverted in ''VideoGame/SonicTheFighters'' with Eggman. His walker mech actually has a robust selection of powerful moves but Eggman only ever sticks to basic combos most of the time. This is something of a blessing considering [[TimeBomb [[TimeLimitBoss you only have fifteen seconds to put him down]] or else it's game over.
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Fixed a typo.


* This trope is pretty much the whole point of the story mode of the ''VideoGame/{{Touhou}}'' fighting games, ''Immaterial and Missing Power'' and its sequel ''Scarlet Weather Rhapsody''. Each AI opponent you fight possesses special spellcard attack patterns for you to dodge, intermixed with bouts of normal combat, and the spellcards ignore all the normal limitations the player has. This reaches the point where it works less like a fighting game than a multi-form boss battle. Which makes sense, given the BulletHell games that it's based on. That said, this doesn't apply to Arcade and Versus mode. Special mention goes to certain spell cards that are much better when the computer uses them in story mode. Youmu's Double Pain briefly creates a duplicate Youmu that can be used for a short attack. When A.I. Youmu uses it in Story Mode, the duplicate wanders around and attacks until the player manages to beat the spellcard. It doesn't disappear between player heath bars, and can even attack during what would otherwise be a pause in the action.

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* This trope is pretty much the whole point of the story mode of the ''VideoGame/{{Touhou}}'' fighting games, ''Immaterial and Missing Power'' and its sequel ''Scarlet Weather Rhapsody''. Each AI opponent you fight possesses special spellcard attack patterns for you to dodge, intermixed with bouts of normal combat, and the spellcards ignore all the normal limitations the player has. This reaches the point where it works less like a fighting game than a multi-form boss battle. Which makes sense, given the BulletHell games that it's based on. That said, this doesn't apply to Arcade and Versus mode. Special mention goes to certain spell cards that are much better when the computer uses them in story mode. Youmu's Double Pain briefly creates a duplicate Youmu that can be used for a short attack. When A.I. Youmu uses it in Story Mode, the duplicate wanders around and attacks until the player manages to beat the spellcard. It doesn't disappear between player heath health bars, and can even attack during what would otherwise be a pause in the action.
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** Sonic, protagonist of the whole series, suddenly being able to [[https://www.youtube.com/watch?v=Z-AMPfjtoVk&t=9m41s summon tornadoes]] when he's fought as a stage boss is an odd example. While unable to do this in ''VideoGame/{{Sonic Rush|Series}}'', this is a part of every Speed character's move set in ''VideoGame/SonicHeroes''.

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** Sonic, protagonist of the whole series, suddenly being able to [[https://www.youtube.com/watch?v=Z-AMPfjtoVk&t=9m41s summon tornadoes]] when he's fought as a stage boss is an odd example. While unable to do this in ''VideoGame/{{Sonic Rush|Series}}'', ''VideoGame/SonicRush'', this is a part of every Speed character's move set in ''VideoGame/SonicHeroes''.
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* In ''VideoGame/{{Warframe}}'', unlocking Kullervo involves [[DefeatMeansFriendship you fighting him during a Duviri spiral]]. While Kullervo will use [[FlashStep Wrathful Advance]], [[{{Synchronization}} Collective Curse]], and [[StormOfBlades Storm of Ukko]] when facing off against him, he’ll also hurl exploding blades and [[FlunkyBoss Prosecutor Liminus]] to aid him[[note]]As well as a LimitBreak of firing lasers all over the arena when a Liminus turns on him and stabs him[[/note]]. You don’t get the ability to use those last two abilities when playing as him, though to make up for it Kullervo never uses [[HealThyself Recompense]] as a boss.
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* In ''VideoGame/SpaceQuestVI'', you're playing Stooge Fighter against a guy who somehow manages to pull crazy moves that cost a sixth of your health. [[spoiler:However, the guy really is cheating in game, you can unlock the cheat if you learn it yourself in game.]]

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* In ''VideoGame/SpaceQuestVI'', ''VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier'', you're playing Stooge Fighter against a guy who somehow manages to pull crazy moves that cost a sixth of your health. [[spoiler:However, the guy really is cheating in game, you can unlock the cheat if you learn it yourself in game.]]

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* In ''VideoGame/TheKingOfFightersXV'', [[SNKBoss Omega Rugal]] has a Level 2 Super where he begins [[MenacingStroll walking menacingly]], making him invulnerable to almost every attack and counter except for command grabs. Shoot a projectile? Deflected in almost every case, with a giant Haoken and a laser beam doing nothing at all. Attack him or get close to him? He counters back at you. There are only 3 known moves that bypass this: Heidern's Level 3, another Rugal's Level 3, and Re Verse's desperation grab.

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* In ''VideoGame/TheKingOfFightersXV'', each [[SNKBoss Boss Challenge character]] has a boss-exclusive Super:
**
Omega Rugal]] has a Level 2 Super where he Rugal's ''Dead Mount Press'' begins with him [[MenacingStroll walking menacingly]], making him invulnerable to almost every attack and counter except for command grabs. Shoot a projectile? Deflected in almost every case, with a giant Haoken and a laser beam doing nothing at all. Attack him or get close to him? He counters back at you. catches you in a ''one-frame grab''. There are only 3 known moves that bypass this: Heidern's Level 3, another Rugal's Level 3, and Re Verse's desperation grab.grab.
** Goenitz ups the ante with an upgraded ''Ibuki Nagayo'', which was his HSDM in ''[[VideoGame/TheKingOfFighters2002 The King of Fighters 2002 Unlimited Match]]''. During this Super, Goenitz summons a massive tornado on his position while being completely invincible. This move functions as a ''full-screen vacuum grab with a massive hitbox'' that does ''three-quarters of a life bar'' in damage. Oh, and if the player avoids the vacuum grab, Goenitz can follow up by throwing the tornado. This tornado hits for absurd damage and instantly Guard Crushes if blocked, so it must be ''rolled through with perfect timing''.
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* ''VideoGame/Injustice2'': [[Characters/InjusticeBrainiac Brainiac]], when he's the final boss of Story Mode and Ladder Mode, has several AI-exclusive moves where he manipulates parts of his ship to attack you. These include electrifying the floor, deploying drones to fire lasers, and summoning various giant tendrils to grab and crush the player; these can easily do more damage than the player's actual SuperMove despite being spammable and not even consuming meter. He also has all six of his unlockable special moves, while the player version of Brainiac starts with none and even with maximum grinding can never equip more than two.

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* ''VideoGame/Injustice2'': [[Characters/InjusticeBrainiac Brainiac]], when he's the final boss of Story Mode and Ladder Mode, has several AI-exclusive moves where he manipulates parts of his ship to attack you. These include electrifying the floor, deploying drones to fire lasers, and summoning various giant tendrils to grab and crush the player; these can easily do more damage than the player's actual SuperMove Super Move despite being spammable and not even consuming meter. He also has all six of his unlockable special moves, while the player version of Brainiac starts with none and even with maximum grinding can never equip more than two.
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* ''VideoGame/Injustice2'': [[Characters/InjusticeBrainiac Brainiac]], when he's the final boss of Story Mode and Ladder Mode, has several AI-exclusive moves where he manipulates parts of his ship to attack you. These include electrifying the floor, deploying drones to fire lasers, and summoning various giant tendrils to grab and crush the player; these can easily do more damage than the player's actual SuperMove despite being spammable and not even consuming meter. He also has all six of his unlockable special moves, while the player version of Brainiac starts with none and even with maximum grinding can never equip more than two.

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