History Main / SecretAIMoves

7th Apr '18 2:13:59 PM YeOldeLuke
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* Kevin, the MirrorBoss in ''VideoGame/Gamer2'', can shoot his derezzer diagonally. You can't.
21st Mar '18 2:03:08 PM Jake
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** Also, remember [[AttackItsWeakPoint subsystem targeting]]? That was added in ''[=HW2=]''? Guess what: the A.I. could do it in ''Cataclysm'' but the player couldn't. [[DownplayedTrope This only really mattered in Skirmish mode, however,]] because in the campaign there were hardly any enemy ships that ''had'' subsystems.

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** Also, remember [[AttackItsWeakPoint subsystem targeting]]? That was added in ''[=HW2=]''? Guess what: the A.I. could do it in ''Cataclysm'' but the player couldn't. [[DownplayedTrope This only really mattered against AI opponents in Skirmish mode, however,]] however]]: Exactly ''one'' NPC ship had separate subsystems, which wouldn't have been all that useful to target anyway because in they were to do with the campaign [[ConstructAdditionalPylons "Support Unit"]] system rather than anything directly combat-related (unlike TheMothership of the player's faction and its [[{{BFG}} Seige]] [[SphereOfDestruction Cannon]]), and in any case there were hardly any enemy ships that ''had'' subsystems.
only two levels where it was present outside of scripted events.
21st Mar '18 1:39:06 PM Jake
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** Also, remember [[AttackItsWeakPoint subsystem targeting]]? That was added in ''[=HW2=]''? Guess what: the A.I. could do it in ''Cataclysm'' but the player couldn't.

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** Also, remember [[AttackItsWeakPoint subsystem targeting]]? That was added in ''[=HW2=]''? Guess what: the A.I. could do it in ''Cataclysm'' but the player couldn't.
couldn't. [[DownplayedTrope This only really mattered in Skirmish mode, however,]] because in the campaign there were hardly any enemy ships that ''had'' subsystems.
3rd Jan '18 10:28:02 PM Kazmahu
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* Averted in ''VideoGame/XenobladeChroniclesX''. Party members are often listed as [Class]+, use illegal weapon combinations, and even the orthodox ones have artes you can't learn. However, they'll teach you these artes as you complete their [[RelationshipValues personal missions]], and by leveling up a PrestigeClass to its maximum level, the player can begin mixing and matching weapon sets too.
* ''VideoGame/XenobladeChronicles2'': GuestStarPartyMember [[spoiler:Jin]] has a blatantly illegal moveset, with far more artes than the interface has commands for. [[spoiler:In chapter one, it's {{Foreshadowing}}, in chapter eight, it's [[CrutchCharacter a crutch]].]]
2nd Jan '18 6:42:04 PM Gavitro
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* In ''VideoGame/SuperMario3DWorld'', FinalBoss Meowser uses the same power-ups that you've been using the entire game, [[CatsAreMean Super Bell]] and [[DoppelgangerAttack Double Cherry]]. Except that he, unlike you, can destroy any obstacles in front of him with ease as he [[WallCrawl climbs up walls]], and his clones can clearly act on their own when your clones all move simultaneously. While the former is explainable by Bowser simply being [[SuperStrength far stronger than Mario]], the latter... not so much.

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* ''VideoGame/SuperMarioBros'':
**
In ''VideoGame/SuperMario3DWorld'', FinalBoss Meowser uses the same power-ups that you've been using the entire game, [[CatsAreMean Super Bell]] and [[DoppelgangerAttack Double Cherry]]. Except that he, unlike you, can destroy any obstacles in front of him with ease as he [[WallCrawl climbs up walls]], and his clones can clearly act on their own when your clones all move simultaneously. While the former is explainable by Bowser simply being [[SuperStrength far stronger than Mario]], the latter... not so much.
** Inverted in ''VideoGame/SuperMarioOdyssey'', where some player-controlled enemies (made possible through Mario's [[BodySurf Capture]] mechanic) can perform actions that the computer-controlled versions won't do on their own, such as the Bullet Bill's acceleration boost and the Pokio's SpinAttack.
30th Dec '17 10:12:27 PM CerotechOmega
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* In ''Half-Genie Hero: Pirate Queen's Quest'', Risky faces Shantae herself as the FinalBoss. Shantae's attack include an enlarged elephant drop, mermaid bubble spam, swooping harpy attacks, multidirectional monkey bullets, rushing crab claws, darkness-inducing bat flights, and the 'mouse lightning rod'. Risky has all her pirate's tools, however.
* In ''Half-Genie Hero: Friends to the End'', Bolo, Sky and Rottytops have to deal with [[spoiler:Nega-Shantae again, with every attack Risky had to put up with, plus spider venom spam and drop attacks]]. The three together are far less durable than Risky, however, so even with Rottytops' [[HealThyself cache of brains]], you're in for a bad time.

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* ** In ''Half-Genie Hero: Pirate Queen's Quest'', Risky faces Shantae herself as the FinalBoss. Shantae's attack include an enlarged elephant drop, mermaid bubble spam, swooping harpy attacks, multidirectional monkey bullets, rushing crab claws, darkness-inducing bat flights, and the 'mouse lightning rod'. Risky has all her pirate's tools, however.
* ** In ''Half-Genie Hero: Friends to the End'', Bolo, Sky and Rottytops have to deal with [[spoiler:Nega-Shantae again, with every attack Risky had to put up with, plus spider venom spam and drop attacks]]. The three together are far less durable than Risky, however, so even with Rottytops' [[HealThyself cache of brains]], you're in for a bad time.
30th Dec '17 10:11:55 PM CerotechOmega
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* In ''VideoGame/{{Shantae}}: Half-Genie Hero'', playing "Pirate Queen's Quest" will have Shantae herself as the FinalBoss. Shantae uses abilities and attacks in her various animal forms that she never uses anywhere else throughout the series, including summoning giant waterfalls in her crab form.

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* ''VideoGame/{{Shantae}}'' has instances where the titular half-genie utilizes abilities with her transformations that the player can never replicate.
** ''Risky's Revenge'' has [[spoiler:Nega-Shantae utilizing TeleportSpam elephant drops, swooping harpy attacks and mermaid bubble spam, on top of CollisionDamage still being in effect]]. Worse still, [[spoiler:since Nega-Shantae is made from Shantae's drained magic, Shantae is locked in human form the whole fight]].
* In ''VideoGame/{{Shantae}}: Half-Genie Hero'', playing "Pirate ''Half-Genie Hero: Pirate Queen's Quest" will have Quest'', Risky faces Shantae herself as the FinalBoss. Shantae uses abilities and attacks in her various animal forms that she never uses anywhere else throughout the series, including summoning giant waterfalls in her Shantae's attack include an enlarged elephant drop, mermaid bubble spam, swooping harpy attacks, multidirectional monkey bullets, rushing crab form.
claws, darkness-inducing bat flights, and the 'mouse lightning rod'. Risky has all her pirate's tools, however.
* In ''Half-Genie Hero: Friends to the End'', Bolo, Sky and Rottytops have to deal with [[spoiler:Nega-Shantae again, with every attack Risky had to put up with, plus spider venom spam and drop attacks]]. The three together are far less durable than Risky, however, so even with Rottytops' [[HealThyself cache of brains]], you're in for a bad time.
28th Dec '17 6:20:20 PM nombretomado
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** Zig-zagged with Zelos, who as a boss can use the spell Judgement which he ''normally'' can't use as a playable character: at some point it was DummiedOut of his spell list and it can be unlocked via GameGenie.

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** Zig-zagged with Zelos, who as a boss can use the spell Judgement which he ''normally'' can't use as a playable character: at some point it was DummiedOut of his spell list and it can be unlocked via GameGenie.VideoGame/GameGenie.
29th Nov '17 6:02:37 AM MugenKagemaru
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** From ''Soulcalibur II'', BigBad Inferno mimics a random fighter from the roster of playable characters every round and only uses moves also usable by players, except for his own special move, which he could use with any moveset: he jumps into the air and starts spinning, then rushes across the stage while airborne and continually spinning. Deals heavy damage, but at least it's easy to predict and sidesteppable and despite the fiery trail, it can be blocked (attacks wreathed in fire [[UnblockableAttack cannot be blocked]]).

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** From ''Soulcalibur II'', BigBad Inferno mimics a random fighter from the roster of playable characters every round and only uses moves also usable by players, except for his own special move, which he could use with any moveset: he jumps into the air and starts spinning, then rushes across the stage while airborne and continually spinning. Deals heavy damage, but at least it's easy to predict and sidesteppable and despite the fiery trail, it can be blocked (attacks wreathed in fire [[UnblockableAttack cannot be blocked]]).blocked]]) since it's not a power move, the fire is from Inferno's own character model.
*** Inferno also has a unique throw where he throws the character high, and when they come down, he impales them on his weapon ForMassiveDamage. Many players cite this as the reason they lost to him.
25th Nov '17 10:59:35 AM theNerdytimes
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* In ''VideoGame/SuperMario3DWorld, FinalBoss Meowser uses the same power-ups that you've been using the entire game, [[CatsAreMean Super Bell]] and [[DoppelgangerAttack Double Cherry]]. Except that he, unlike you, can destroy any obstacles in front of him with ease as he [[WallCrawl climbs up walls]], and his clones can clearly act on their own when your clones all move simultaneously. While the former is explainable by Bowser simply being [[SuperStrength far stronger than Mario]], the latter... not so much.

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* In ''VideoGame/SuperMario3DWorld, ''VideoGame/SuperMario3DWorld'', FinalBoss Meowser uses the same power-ups that you've been using the entire game, [[CatsAreMean Super Bell]] and [[DoppelgangerAttack Double Cherry]]. Except that he, unlike you, can destroy any obstacles in front of him with ease as he [[WallCrawl climbs up walls]], and his clones can clearly act on their own when your clones all move simultaneously. While the former is explainable by Bowser simply being [[SuperStrength far stronger than Mario]], the latter... not so much.
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