History Main / SecretAIMoves

26th Mar '17 11:07:38 AM xneon
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* Considering the combat options in ''VideoGame/MirrorsEdge'' are so limited, it's a bit galling that they made up a bunch of handy backflip and dodge moves... and only gave them tho the [[spoiler:Project Icarus police]], but not the player. You also can't PistolWhip, unlike all the cops in the game.

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* Considering the combat options in ''VideoGame/MirrorsEdge'' are so limited, it's a bit galling that they made up a bunch of handy backflip and dodge moves... and only gave them tho to the [[spoiler:Project Icarus police]], but not the player. You also can't PistolWhip, unlike all the cops in the game.
19th Mar '17 5:22:07 AM satannstuff
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* Various ''VideoGame/{{Skullgirls}}'' characters gain the ability to charge up their [[AssistCharacter ensemble attacks]] when controlled by the A.I., something that can normally only be done when properly tagged in. Peacock's ShadowOfImpendingDoom attack, for example, limits the player's assist to dropping a teacup on the opponent. The A.I. can drop an {{anvil|OnHead}}.

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* Various ''VideoGame/{{Skullgirls}}'' characters gain the ability to charge up their [[AssistCharacter ensemble attacks]] when controlled by the A.I., something that can normally could originally only be done by players when properly tagged in. Peacock's ShadowOfImpendingDoom attack, for example, limits the player's assist to dropping a teacup on the opponent. The A.I. can drop an {{anvil|OnHead}}. This has since been fixed so that players can use any variant of a charged move as a support attack.
3rd Mar '17 10:49:16 AM erforce
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* When I-No first appeared in ''VideoGame/GuiltyGear XX'', her Boss mode had a special Overdrive, Megalomania, unusable by players, that made her completely invincible and fired a bunch of heart-shaped balls at you that took away around 60-80% of your health. Starting with ''Slash'', however, it's available in her EX form, but your Burst meter must be full, and it's much weaker. Except in [[GameBreaker Gold Mode]] when it's not.
** Dizzy, when faced as a Boss in Story Mode, also has an unusable move called [[http://www.youtube.com/watch?v=T5dxM1dPiJg Wings of Light.]] It's a lot like Megalomania except it's actually an [[FinishingMove Instant Kill]] if you hit her while the move is starting up. Unfortunately, unlike I-No, it is not available to players at all, even in Gold Mode. CPU Gold Dizzy '''can''' and '''will''' use it, though.

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* ''VideoGame/GuiltyGear''
**
When I-No first appeared in ''VideoGame/GuiltyGear XX'', ''XX'', her Boss mode had a special Overdrive, Megalomania, unusable by players, that made her completely invincible and fired a bunch of heart-shaped balls at you that took away around 60-80% of your health. Starting with ''Slash'', however, it's available in her EX form, but your Burst meter must be full, and it's much weaker. Except in [[GameBreaker Gold Mode]] when it's not.
** Dizzy, when faced as a Boss in Story Mode, Mode in ''XX'', also has an unusable move called [[http://www.youtube.com/watch?v=T5dxM1dPiJg Wings of Light.]] It's a lot like Megalomania except it's actually an [[FinishingMove Instant Kill]] if you hit her while the move is starting up. Unfortunately, unlike I-No, it is not available to players at all, even in Gold Mode. CPU Gold Dizzy '''can''' and '''will''' use it, though.



** An interesting aversion/subversion of this trope also occurs in ''[=MK9=]'': bosses Shao Kahn, Goro, and Kintaro are not playable in the game outside of specific missions in the Challenge Tower (Kahn and Kintaro's missions are exclusive to the Vita port), yet have complete movesets programmed into the game. If they WERE to be made playable, all of their A.I. moves would be perfectly intact.

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** An interesting aversion/subversion of this trope also occurs in ''[=MK9=]'': bosses Bosses Shao Kahn, Goro, and Kintaro are not playable in the game outside of specific missions in the Challenge Tower (Kahn and Kintaro's missions are exclusive to the Vita port), yet have complete movesets programmed into the game. If they WERE to be made playable, all of their A.I. moves would be perfectly intact.
3rd Mar '17 10:44:08 AM Mineboot45
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* ''VideoGame/{{Undertale}}'' has the final boss of the KillEmAll route, [[spoiler:Sans]]. At one point he'll start attacking you during your own turn by placing attacks on the menu buttons, assuming you even get [[MarathonBoss far enough in the battle]] to see it, [[MediumAwareness among]] [[InterfaceScrew many]] [[CycleOfHurting other]] [[TheComputerIsACheatingBastard dirty]] [[DamageOverTime tricks]] [[DeathOfAThousandCuts he]] [[SNKBoss pulls]].

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* ''VideoGame/{{Undertale}}'' has the final boss of the KillEmAll route, [[spoiler:Sans]]. At one point he'll start attacking you during your own turn by placing attacks on the menu buttons, assuming you even get [[MarathonBoss far enough in the battle]] to see it, [[MediumAwareness [[CombatPragmatist among]] [[InterfaceScrew many]] [[CycleOfHurting other]] [[TheComputerIsACheatingBastard dirty]] [[DamageOverTime tricks]] [[DeathOfAThousandCuts he]] [[SNKBoss pulls]].
3rd Mar '17 10:43:07 AM Mineboot45
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* VideoGame/Undertale has the final boss of the KillEmAll route, [[spoiler:Sans]]. At one point he'll start attacking you during your own turn by placing attacks on the menu buttons, [[MarathonBoss assuming you even get far enough in the battle to see it.]]

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* VideoGame/Undertale ''VideoGame/{{Undertale}}'' has the final boss of the KillEmAll route, [[spoiler:Sans]]. At one point he'll start attacking you during your own turn by placing attacks on the menu buttons, [[MarathonBoss assuming you even get [[MarathonBoss far enough in the battle battle]] to see it.]]
it, [[MediumAwareness among]] [[InterfaceScrew many]] [[CycleOfHurting other]] [[TheComputerIsACheatingBastard dirty]] [[DamageOverTime tricks]] [[DeathOfAThousandCuts he]] [[SNKBoss pulls]].
3rd Mar '17 10:35:45 AM Mineboot45
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[[AC:Western RPG]]
* VideoGame/Undertale has the final boss of the KillEmAll route, [[spoiler:Sans]]. At one point he'll start attacking you during your own turn by placing attacks on the menu buttons, [[MarathonBoss assuming you even get far enough in the battle to see it.]]



## Duck to avoid virtually all running attacks.
## Perform a throw directly from a grapple.
## Perform an Irish whip from a headlock.
## Let go of a headlock, leaving the opponent stunned.
## Perform stronger moves earlier in the match. ''([=WrestleFest=] only)''
## Taunt.

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## ** Duck to avoid virtually all running attacks.
## ** Perform a throw directly from a grapple.
## ** Perform an Irish whip from a headlock.
## ** Let go of a headlock, leaving the opponent stunned.
## ** Perform stronger moves earlier in the match. ''([=WrestleFest=] only)''
## ** Taunt.
1st Mar '17 10:47:52 AM Galacton
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However, when the AI takes control of some character, they pull off some crazy moves you've never seen before. You try to do the same, but nothing works. They aren't listed in the manual, they aren't on any website - in fact, when that character is under the control of a human, they ''cannot possibly pull off that move, regardless of how they press the buttons or waggle the control stick.''

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However, when the AI takes control of some the character, they pull off some crazy moves you've never seen before. You try to do the same, but nothing works. They aren't listed in the manual, they aren't on any website - in fact, when that character is under the control of a human, they ''cannot possibly pull off that move, regardless of how they press the buttons or waggle the control stick.''
3rd Feb '17 8:07:29 PM __Vano
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Contrast PlayerExclusiveMechanic when the computer can't use what the player can.

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Contrast PlayerExclusiveMechanic when the computer can't use what the player can.
can. RedemptionDemotion is a specific case when applies to video games but it deals more with plot-based {{justification}}.
10th Jan '17 7:32:54 AM blurrylightning
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Added DiffLines:

* ''[[VideoGame/InazumaEleven Inazuma Eleven 3:]][[UpdatedRerelease The Ogre]]'' has Neo Raimon, Red Team, and White Team. They have a superior version of Inazuma Japan's players, let's take Endou as an example. Neo Raimon Endou has Omega the Hand G5 (which is event exclusive), Konshin! (a move that powers up your move by 20% at the expense of more GP), Chowaza! (same concept as Konshin! but it takes 20% more TP instead of GP), and Power Element (same concept as the skills before, but it's a 50% boost; and it only activates if your typing is effective against theirs). This applies to just about every Inazuma Japan member in the three teams mentioned before.
6th Dec '16 4:35:12 PM BattleMaster
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* Notably {{averted}} in [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] third edition, where you can play as almost any monster in the books, and you can use any ability they have in the books. Discussed in Libris Mortis, a supplemental book about undead. {{Played Straight}} in 4th edition.

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* Notably {{averted}} in [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] third edition, where you can play as almost any monster in the books, and you can use any ability they have in the books.books, though due to the painfully restrictive rules for playing monster PCs, they end up being either completely useless (like powers that work well against humanoids like typical player character races but are useless against things like undead and demons) or the monster PC is so underleveled compared to whatever he's fighting that he can't reliable use the power or is too fragile to be going toe to toe with said monsters in the first place. Discussed in Libris Mortis, a supplemental book about undead. {{Played Straight}} in 4th edition.
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