History Main / SecondPersonNarration

6th May '18 6:53:17 AM Arcana4th
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* ''VisualNovel/MonsterProm'': The game's LemonyNarrator refers to the current player character as "you" at all times.
25th Feb '18 10:07:47 PM nombretomado
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* ''SilentHillPromise'' borrowed this format from ''Webcomic/MSPaintAdventures''.

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* ''SilentHillPromise'' ''Webcomic/SilentHillPromise'' borrowed this format from ''Webcomic/MSPaintAdventures''.
26th Jan '18 1:51:32 AM Cryoclaste
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* The introduction to most episodes of ''TheTwilightZone'' is in the second-person; this, along with the hypnotic visuals (which include a floating eyeball, a swinging pendulum, and a hypnosis spiral) and the weird snake-charmer music, are intended to bring about a real or simulated hypnotic state in the viewer. "You are entering a dimension not only of sight and sound, but also of the mind..."

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* The introduction to most episodes of ''TheTwilightZone'' ''Franchise/TheTwilightZone'' is in the second-person; this, along with the hypnotic visuals (which include a floating eyeball, a swinging pendulum, and a hypnosis spiral) and the weird snake-charmer music, are intended to bring about a real or simulated hypnotic state in the viewer. "You are entering a dimension not only of sight and sound, but also of the mind..."
16th Jan '18 5:18:50 AM Koveras
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You've frequently seen second-person narration in ''Literature/ChooseYourOwnAdventure'' novels as well as InteractiveFiction games -- [[OmnipresentTropes so frequently]], in fact, that you shouldn't feel any need to list specific examples from these genres in this page. In fact, now that you think about it, some examples are specifically trying to evoke the feeling of these media in you. You will almost never find second-person narration in works older than these.

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You've frequently seen second-person narration in ''Literature/ChooseYourOwnAdventure'' novels novels, {{Tabletop RPG}}s, as well as InteractiveFiction games -- [[OmnipresentTropes so frequently]], in fact, that you shouldn't feel any need to list specific examples from these genres in this page.page. You can even make a convincing argument that all VideoGames where you play a personified main character are narrated in second-person. In fact, now that you think about it, some examples are specifically trying to evoke the feeling of these media in you. You will almost never find second-person narration in works older than these.
2nd Jan '18 6:57:52 PM nombretomado
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** TheHoldersSeries.

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** TheHoldersSeries.Literature/TheHoldersSeries.
28th Dec '17 11:21:25 PM jamespolk
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* The 1972 film ''Poetic Justice'' by Hollis Frampton


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* ''Film/TheMemphisBelle'': The narrator of this 1944 propaganda documentary about a B-17 bomber sometimes addresses the audience as "you", saying that ''you'' might have dozed off in high school but ''you'' will definitely be paying attention when the CO gives the briefing for the bombing raid. On other occasions the narrator speaks of "we". The idea is obviously to make the viewers feel part of the mission and the war.
* The 1972 film ''Poetic Justice'' by Hollis Frampton
10th Dec '17 1:13:24 AM jamespolk
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* 1947 film noir ''Film/LadyInTheLake'' starts with Literature/PhilipMarlowe addressing the audience directly, saying stuff like "You'll meet the people, you'll find the clues...and maybe you'll solve it quick, and maybe you won't." This sets up the rest of the movie, which is almost entirely shot in POVCam from Marlowe's perspective, with other characters looking at the camera and addressing Marlowe and the audience as "you".
10th Sep '17 7:02:16 PM Aiguille
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* {{Subverted}} in ''Podcast/WithinTheWires.'' TheNarrator of the Relaxation Cassettes addresses the Institute's patient as "you" and feigns impartiality as a purely instructional, pseudo-omniscient figure in those exercises that mimic a typical guided meditation, but as her instructions deviate to become peculiarly specific, she eventually drops the façade to refer to herself as "I" at the end of the first cassette, and addresses the patient with increasing directness in subsequent installments.

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* {{Subverted}} in ''Podcast/WithinTheWires.'' TheNarrator of the Season 1's Relaxation Cassettes addresses the Institute's patient as "you" and feigns impartiality as a purely instructional, pseudo-omniscient figure in those exercises that mimic a typical guided meditation, but as her instructions deviate to become peculiarly specific, she eventually drops the façade to refer to herself as "I" at the end of the first cassette, and addresses the patient with increasing directness in subsequent installments.
14th Aug '17 8:08:46 AM Medinoc
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* Most {{Gamebook}}s such as ''Literature/ChooseYourOwnAdventure'' and InteractiveFiction. This is not universal however, as series such as ''Literature/SagasOftheDemonspawn'' stick to third-person narration.

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* Most {{Gamebook}}s such as ''Literature/ChooseYourOwnAdventure'' and InteractiveFiction. This is not universal however, as series such as ''Literature/SagasOftheDemonspawn'' ''Literature/SagasOfTheDemonspawn'' stick to third-person narration.
14th Aug '17 8:08:28 AM Medinoc
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* All {{Gamebook}}s such as ''Literature/ChooseYourOwnAdventure'' and InteractiveFiction.

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* All Most {{Gamebook}}s such as ''Literature/ChooseYourOwnAdventure'' and InteractiveFiction.InteractiveFiction. This is not universal however, as series such as ''Literature/SagasOftheDemonspawn'' stick to third-person narration.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SecondPersonNarration