History Main / SecondHandStorytelling

8th Sep '17 8:48:49 AM chopshop
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* ''{{Film/Logan}}'' has no flashbacks of any sort, with the backstory/worldbuilding being conveyed entirely through concise dialogue and visual hints. For example, the explanation for why the X-Men are broken up at the start of the film is never fully given on-screen, only hinted at through a radio broadcast and a monologue from Xavier.
5th May '17 3:34:57 PM KidDynamite
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* In Tinker Tailor Soldier Spy, George Smiley's encounter with Karla is only shown by Smiley telling someone about it, and is stronger for it. It really expresses Karla as an enigmatic force.

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* In Tinker Tailor Soldier Spy, ''Film/TinkerTailorSoldierSpy'', George Smiley's encounter with Karla is only shown by Smiley telling someone about it, and is stronger for it. It really expresses Karla as an enigmatic force.
24th Apr '17 2:55:21 PM ProfessorThascales
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* In Tinker Tailor Soldier Spy, George Smiley's encounter with Karla is only shown by Smiley telling someone about it, and is stronger for it. It really expresses Karla as an enigmatic force.
28th Mar '17 8:05:15 PM 4power4
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* The Broadway version of Disney's ''Film/TheLittleMermaid'' features the entire backstory between Ursula and King Triton being told through dialog and/or song. Subsequent versions of the show featured an even more in intricate in depth backstory and details that explain why Ursula was unloved by their father, Poseidon, why he gave her the magic shell, how she killed all her other siblings but forgot to kill Triton, and how she is in fact responsible for the death of Ariel's mother which in turn lead to Triton hating humans. We aren't shown any of this.
31st Jan '16 7:23:01 PM stewyworks333
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[[folder:Web Comics]]
* The vast majority of ''Webcomic/{{Homestuck}}'' is [[SpeechCentricWork told through dialogue]] (through the form of text boxes called pesterlogs or dialoglogs), leaving other important events to occur offscreen, and talked about later. This includes such moments as [[spoiler: [[OffscreenMomentOfAwesome the Trolls fighting against]] [[StarterVillain the Black King]] and [[TheUnreveal any meetup/fight between the protagonists and]] [[TheGhost the Denizens]]]]
[[/folder]]
20th Oct '15 11:33:38 AM WarriorsGate
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* 90% of plays, out of necessity. Especially [[TheZerothLawOfTropeExamples Shakespeare]]. This was an extremely good strategy for him: not only did Elizabethan theatre use minimal sets and props (making elaborate scenes difficult to stage convincingly) but, more importantly, Shakespeare's greatest strength by far is his use of language, and so he really can describe a scene (even one that would not require elaborate staging) much better than he could show it. Scenes that might appear odd or even {{Narm}}-ish if simply performed on stage can seem much more meaningful when a character describes them, and allows us to hear the character's thoughts about the events as they tell it (Theatre/{{Hamlet}}'s "antic" confrontation of Ophelia, which we hear described from Ophelia's point of view, is one such scene). Nonetheless, many modern film adaptations seem to feel obligated to show the scenes on camera anyway, sometimes with a voiceover, because people have come to expect movies to show everything.
* The Chorus' justly famous opening (and closing) of ''Henry V'' is a HUGE LampshadeHanging for this, with all The Bard's eloquence: ''"...But pardon, and gentles all,The flat unraised spirits that have dared On this unworthy scaffold to bring forth So great an object: can this cockpit hold The vasty fields of France? or may we cram Within this wooden O the very casques That did affright the air at Agincourt? O, pardon! since a crooked figure may Attest in little place a million;And let us, ciphers to this great accompt, On your imaginary forces work. . .Think when we talk of horses, that you see them Printing their proud hoofs i' the receiving earth; For 'tis your thoughts that now must deck our kings, Carry them here and there; jumping o'er times, Turning the accomplishment of many years Into an hour-glass: for the which supply, Admit me Chorus to this history; Who prologue-like your humble patience pray, Gently to hear, kindly to judge, our play."''

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* 90% of plays, out of necessity. Especially
*
[[TheZerothLawOfTropeExamples William Shakespeare]]. This was an extremely good strategy for him: not only did Elizabethan theatre use minimal sets and props (making elaborate scenes difficult to stage convincingly) but, more importantly, Shakespeare's greatest strength by far is his use of language, and so he really can describe a scene (even one that would not require elaborate staging) much better than he could show it. Scenes that might appear odd or even {{Narm}}-ish if simply performed on stage can seem much more meaningful when a character describes them, and allows us to hear the character's thoughts about the events as they tell it (Theatre/{{Hamlet}}'s "antic" confrontation of Ophelia, which we hear described from Ophelia's point of view, is one such scene). Nonetheless, many modern film adaptations seem to feel obligated to show the scenes on camera anyway, sometimes with a voiceover, because people have come to expect movies to show everything.
* ** The Chorus' justly famous opening (and closing) of ''Henry V'' is a HUGE LampshadeHanging for this, with all The Bard's eloquence: ''"...But pardon, and gentles all,The flat unraised spirits that have dared On this unworthy scaffold humbly asking the audience to bring forth So great an object: can this cockpit hold The vasty forgive them for not managing to fit the fields of France? or may we cram Within this wooden O the very casques That did affright the air at Agincourt? O, pardon! since France on a crooked figure may Attest in little place a million;And let us, ciphers tiny Elizabethan stage.
** The beginning of ''Theatre/MacBeth'' is just one long string of people coming up
to this King Duncan and telling them what a great accompt, On your imaginary warrior and wonderful human being [=MacBeth=] is, for -- pretty-much singlehandedly, the way they tell it -- defeating two Scottish rebels ''and'' their allied invasion forces work. . .Think when we talk of horses, that you see them Printing their proud hoofs i' the receiving earth; For 'tis your thoughts that now must deck our kings, Carry them here and there; jumping o'er times, Turning the accomplishment of many years Into an hour-glass: for the which supply, Admit me Chorus to this history; Who prologue-like your humble patience pray, Gently to hear, kindly to judge, our play."''from both Ireland '''and''' Norway.
17th Oct '15 6:54:59 PM WillKeaton
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* In the ''Anime/GirlsUndPanzer'' and ''Manga/{{Saki}}'' crossover, ''Fanfic/NecessaryToWin'', [[https://www.fanfiction.net/s/10130193/7/Necessary-To-Win found here]], the "Interlude" chapters, which involve certain characters telling their backstories to others, alternate between them talking to others in the present, and flashbacks to scenes in the past. WordOfGod has it that what the characters in question ''say'' happened is not necessarily true, and may involve them omitting details, not remembering correctly, or jumping to their own conclusions.

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* In the ''Anime/GirlsUndPanzer'' and ''Manga/{{Saki}}'' crossover, ''Fanfic/NecessaryToWin'', [[https://www.fanfiction.net/s/10130193/7/Necessary-To-Win found here]], here,]] the "Interlude" chapters, which involve certain characters telling their backstories to others, alternate between them talking to others in the present, and flashbacks to scenes in the past. WordOfGod has it that what the characters in question ''say'' happened is not necessarily true, and may involve them omitting details, not remembering correctly, or jumping to their own conclusions.
22nd Jul '15 2:43:18 PM VPhantom
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* [[FromSoftware FromSoftware's]] [[DemonsSouls Souls]] [[DarkSouls Series]] [[Videogame/{{Bloodborne}} games]] all employ this ''extensively''. Intro movies describe the setting, and select minimum of exposition comes from the few NPCs you'll meet, the ''vast majority'' of story must be extrapolated from environment, item locations and item descriptions.

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* [[FromSoftware FromSoftware's]] [[DemonsSouls Souls]] [[DarkSouls Series]] [[Videogame/{{Bloodborne}} games]] all employ this ''extensively''. Intro movies describe the setting, and select minimum of exposition comes from the few NPCs [=NPCs=] you'll meet, the ''vast majority'' of story must be extrapolated from environment, item locations and item descriptions.
2nd Jun '15 2:21:39 AM PlanetCleaveJohnson
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* [[FromSoftware FromSoftware's]] [[DemonsSouls Souls]] [[DarkSouls Series]] [[Bloodborne games]] all employ this ''extensively''. Intro movies describe the setting, and select minimum of exposition comes from the few NPCs you'll meet, the ''vast majority'' of story must be extrapolated from environment, item locations and item descriptions.

to:

* [[FromSoftware FromSoftware's]] [[DemonsSouls Souls]] [[DarkSouls Series]] [[Bloodborne [[Videogame/{{Bloodborne}} games]] all employ this ''extensively''. Intro movies describe the setting, and select minimum of exposition comes from the few NPCs you'll meet, the ''vast majority'' of story must be extrapolated from environment, item locations and item descriptions.
2nd Jun '15 2:19:45 AM PlanetCleaveJohnson
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* [[FromSoftware FromSoftware's]] [[DemonsSouls Souls]] [[DarkSouls Series]] [[Bloodborne games]] all employ this ''extensively''. Intro movies describe the setting, and select minimum of exposition comes from the few NPCs you'll meet, the ''vast majority'' of story must be extrapolated from environment, item locations and item descriptions.
** One excellent example comes from Demon's Souls. The Valley of Defilement is a slum society sunken so deep into a canyon that it never sees daylight. Poisonous, leechy swamps, droves of plague rats and massive mosquitoes make the place nearly unlivable, but the Church sought to change this some time before the game began. You're never told about this initiative, of course. But you do find the missionary-knights' remains.
*** Risaia of Istarel's spear is found in the cove of three Giant Depraved Ones, high above the swamps and slums, but on the path descending to them. This confesses how the massive foes swarmed her, and sure enough, her body is found further down, in the swamp among leaches.
*** Vito, the Moonlight Knight's Large Sword of Moonlight is found down in the sickly swamps, suspended in a hanging nest of poisonous Phosphorescent Slugs and not far from mosquito swarms. This confesses he was better fit to face the swamp's brutal locals, but died of its harsh conditions.
*** These two knights dead, only The Sixth Saint Maiden Astraea and the implacable Garl Vinland make it any further. The Maiden, who you face as a demon, has evidently given up on converting the swamp, and instead grants the locals immunity to disease and poison by taking their souls and transforming them. She kindly asks you to leave, when encountered as a boss, so she can continue her business. Garl, the ''de facto'' area boss, only attacks if you attempt to approach her.
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