History Main / Seamine

10th Jun '17 3:15:26 PM nombretomado
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* Sea Mines, like their land-based cousins, could serve as more of a deterrent than a direct weapon. Enemy ships had to sail around known minefields, thus a force could mine waters on the most direct route between an enemy base and their own waterways. Such a tactic was used during WorldWarOne to try and limit the effectiveness of German U-Boats by forcing them to take a longer route to get at Allied shipping with the North Sea Mine Barrage.

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* Sea Mines, like their land-based cousins, could serve as more of a deterrent than a direct weapon. Enemy ships had to sail around known minefields, thus a force could mine waters on the most direct route between an enemy base and their own waterways. Such a tactic was used during WorldWarOne UsefulNotes/WorldWarI to try and limit the effectiveness of German U-Boats by forcing them to take a longer route to get at Allied shipping with the North Sea Mine Barrage.
21st May '17 9:16:18 PM Wyvernil
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* The mines in ''VideoGame/Minesweeper'' resemble the typical spiked sea mines.

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* The mines in ''VideoGame/Minesweeper'' ''VideoGame/{{Minesweeper}}'' resemble the typical spiked sea mines.
21st May '17 9:15:51 PM Wyvernil
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* The mines in ''Video Game/Minesweeper'' resemble the typical spiked sea mines.

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* The mines in ''Video Game/Minesweeper'' ''VideoGame/Minesweeper'' resemble the typical spiked sea mines.
21st May '17 9:15:22 PM Wyvernil
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* The mines in ''Video Game/Minesweeper'' resemble the typical spiked sea mines.
1st Apr '17 10:55:04 AM Steven
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* ''VideoGame/TombRaiderII'' has mines blocking the exit of the second level, which takes place in a canal. Driving your boat near the mines would cause them to explode and you along with them, so the solution the puzzle was to speed towards the mines and jump out of the boat to trigger them, then get a second boat to beat the time puzzle before the exit closed. Or you could just [[DungeonBypass swim underneath the mines]] and finish the level that way.
24th Jan '17 4:55:36 AM Sumatris
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* ''VideoGame/TombRaider2013'' picks up the tradition in one of the later areas, a stretch of beach [[DerelictGraveyard choked with shipwrecks]] from every era since the beginning of seafaring. The whole area is littered with about a dozen sea mines that look exactly as described at the top of the page. Some float in the sea, others lie half-buried in the sand, all of them are harmless [[TooDumbToLive unless you shoot at one while standing near it]]. Finding and detonating them all completes one of the area's challenges and rewards Lara a nice amount of ExperiencePoints.
7th Dec '16 10:34:34 PM foxley
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* The 1970's Australian series ''Patrol Boat'' had an episode where a Japanese WW2 sea mine had drifted inshore, but blowing it up would mean destroying some historical Aborginal cave paintings.

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* The 1970's Australian series ''Patrol Boat'' ''Series/PatrolBoat'' had an episode where a Japanese WW2 sea mine had drifted inshore, but blowing it up would mean destroying some historical Aborginal cave paintings.


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* ''Series/DadsArmy'': In "Menace from the Deep" the Walmington-on-Sea platoon is stranded on the Walmington-on-Sea Pier. The situation becomes worse when a sea mine drifts underneath the pier. When Hodges falls of the pier, the magnetic mine is attracted to his steel helmet.
2nd Dec '16 10:41:13 AM N1KF
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Ah, [[UsefulNotes/NavalWeapons naval mines.]] Just the thing to catch [[TypesOfNavalShips unwary vessels.]]

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Ah, [[UsefulNotes/NavalWeapons naval mines.]] mines]]. Just the thing to catch [[TypesOfNavalShips unwary vessels.]]



Naval mines in fiction are always portrayed as large metal spheres covered with small spike-like detonators which cause the mine to explode on contact with a ship (or any unfortunate individual). This is based on the appearance of early (World War I-era) naval mines. Most modern ones look rather different. Some are self-contained launch tubes for a [[http://en.wikipedia.org/wiki/CAPTOR_mine homing torpedo]] that launches when it detects the sound of a ship or submarine's propellers (and is smart enough to distinguish between the two, or even different classes and sizes of ship, and may be set to attack either or both). Others are [[AirLaunchedWeapons modified aircraft bombs]] dropped in shallow waters to lie on the sea bed, with sensor circuitry that detonates when they detect the change in magnetic fields created by the ship's metal hull. The horned type, however, remains a favored weapon for shallow waters and low budgets, and like the CartoonBomb is easily recognized by the viewing public.

to:

Naval mines in fiction are always portrayed as large metal spheres covered with small spike-like detonators which cause the mine to explode on contact with a ship (or any unfortunate individual). This is based on the appearance of early (World War I-era) naval mines. Most modern ones look rather different. Some are self-contained launch tubes for a [[http://en.wikipedia.org/wiki/CAPTOR_mine homing torpedo]] that launches when it detects the sound of a ship or submarine's propellers (and is smart enough to distinguish between the two, or even different classes and sizes of ship, and may be set to attack either or both). Others are [[AirLaunchedWeapons [[UsefulNotes/AirLaunchedWeapons modified aircraft bombs]] dropped in shallow waters to lie on the sea bed, with sensor circuitry that detonates when they detect the change in magnetic fields created by the ship's metal hull. The horned type, however, remains a favored weapon for shallow waters and low budgets, and like the CartoonBomb is easily recognized by the viewing public.
26th Oct '16 11:01:30 AM Steven
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* ''VideoGame/TombRaiderII'' has mines blocking the exit of the second level, which takes place in a canal. Driving your boat near the mines would cause them to explode and you along with them, so the solution the puzzle was to speed towards the mines and jump out of the boat to trigger them, then get a second boat to beat the time puzzle before the exit closed. Or you could just [[DungeonBypass swim underneath the mines]] and finish the level that way.
31st Jul '16 9:31:05 PM Gingerkitteh
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has underwater enemies during the treasure-salvage minigames that evoke this look, being one-eyed spiked balls that explode if you get too close to them.

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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has underwater enemies during the treasure-salvage minigames that evoke this look, being one-eyed spiked balls with eyes that explode if you get too close to them.make contact with them with either the crane hook or the treasure chest you're salvaging [[note]]the chain linking the hook and the boat is, by necessity, non-interactive with the mines[[/note]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Seamine