History Main / ScrollingText

3rd Mar '17 6:44:29 PM Prfnoff
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* In ''VideoGame/{{Undertale}}'', the usual scrolling text often gets slowed down or monospaced for emphasis. There's also a NPC that complains about everyone pressing the button to skip through what he says and reacts to the player doing just that.
3rd Mar '17 6:41:24 PM Prfnoff
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Not to be confused with OpeningScroll, which is kind of the same thing, only for movies and TV.

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May be combined with VoiceGrunting. Not to be confused with OpeningScroll, which is kind of the same thing, only for movies and TV.
20th Feb '17 10:59:54 AM Prfnoff
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* In ''Videogame/DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.

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* In ''Videogame/DragonQuest VIII'', ''Videogame/DragonQuestVIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
25th Nov '16 10:46:38 AM Ishntknew
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** This seems to be caused by the font that was used during these scenes causing slowdown. The text crawl is far quicker in the Japanese version, with the coffee scene in Saturn Valley finishing about a minute and a half before the English version does.
18th Aug '16 8:56:18 PM ShiroAkuma
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** In ''Trials and Tribulations'', Furio Tigre's roars can last several textboxes, with the text scrolls in the same manner as the other cases stated above.
29th Jan '16 4:29:31 PM nombretomado
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* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

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* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, ''VideoGame/SuperSmashBrosBrawl'', where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.
11th Jul '14 11:55:01 AM rexpensive
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* Wendy Oldbag from ''PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.

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* Wendy Oldbag from ''PhoenixWrightAceAttorney'' ''Videogame/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.



* ''FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.

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* ''FinalFantasyTactics'' ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.



* This is the entire point of Mr. Resetti from ''AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

to:

* This is the entire point of Mr. Resetti from ''AnimalCrossing''.''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.



* ''{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.

to:

* ''{{Earthbound}}'', ''Videogame/{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest ''Videogame/DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
6th Dec '13 1:38:29 AM HMSaph
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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:37:59 AM HMSaph
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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:37:41 AM HMSaph
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* An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''SkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
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