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* ''VideoGame/ANNOMutationem'': All dialogue conversations that occur in text boxes scrolls by at a fairly rapid pace.



* Wendy Oldbag from ''VisualNovel/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.

to:

* ''Franchise/AceAttorney'':
**
Wendy Oldbag from ''VisualNovel/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.



* ''VideoGame/{{Xenogears}}'', already a dialogue heavy game, was made far worse by slow scrolling. VideoGame/GameShark codes just to accelerate the text became popular.

to:

* ''VideoGame/{{Xenogears}}'', already a dialogue heavy game, was made far worse by the slow scrolling.scrolling {{textplosion}} of the second disc. VideoGame/GameShark codes just to accelerate the text became popular.



* ''Videogame/FinalFantasyTactics'':
** It is infamous for certain cutscenes with unbelievably slow scroll rates. Repeat after me: l.i.t.t.l.e. m.o.n.e.y. It's [[https://legendsoflocalization.com/qa-final-fantasy-tactics-has-little-money/#comment-184180 a programming error]].
---> The NA version definitely misplaces control codes relative to the JP version. The control code “E2 XX” controls the delay before the next character – but it’s generally used for only a single character at the end of a line, and immediately reset to standard (“E2 05”) right after. The comma before “little money” is missing the standard delay reset afterward and seems to be processing an end-of-line pause after each character, which is only reset when the next end-of-line sets it back. It’s a lot like forgetting to close an HTML tag!
** For comparison, in FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time. Ironically, the game's load times swelled to the point that this didn't reduce the play time.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had particularly slow text scroll, coming up one letter at a time. There was no real way to speed it up; sometimes you could get a section of it to be skipped over entirely (and completely miss what's said) by spamming the "A" button, but usually only if you had ''already'' spoken to the person in question, and sometimes there was no way at all.
** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
* An oft-repeated criticism of ''VideoGame/TheLegendOfZeldaSkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* ''Franchise/FinalFantasy'':
**
''Videogame/FinalFantasyTactics'':
** *** It is infamous for certain cutscenes with unbelievably slow scroll rates. Repeat after me: l.i.t.t.l.e. m.o.n.e.y. It's [[https://legendsoflocalization.com/qa-final-fantasy-tactics-has-little-money/#comment-184180 a programming error]].
---> The NA version definitely misplaces control codes relative to the JP version. The control code “E2 XX” "E2 XX" controls the delay before the next character – but it’s generally used for only a single character at the end of a line, and immediately reset to standard (“E2 05”) ("E2 05") right after. The comma before “little money” "little money" is missing the standard delay reset afterward and seems to be processing an end-of-line pause after each character, which is only reset when the next end-of-line sets it back. It’s a lot like forgetting to close an HTML tag!
** *** For comparison, in FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time. Ironically, the game's load times swelled to the point that this didn't reduce the play time.
** ''VideoGame/FinalFantasyX2'' has one character who rambles on endlessly with very slow-scrolling text ... and who gets offended and shuts up immediately if you press a single button on the controller during a VERY long speech. (He's so offended that he won't talk to you again until NewGamePlus.) One of the requirements for OneHundredPercentCompletion is to listen to him the whole way through.
* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' had particularly slow text scroll, coming up one letter at a time. There was no real way to speed it up; sometimes you could get a section of it to be skipped over entirely (and completely miss what's said) by spamming the "A" button, but usually only if you had ''already'' spoken to the person in question, and sometimes there was no way at all.
**
all. The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
* ** An oft-repeated criticism of ''VideoGame/TheLegendOfZeldaSkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.



** In ''Smash Bros. Brawl'', the rant literally takes ''five minutes''.
* ''Videogame/{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
** This seems to be caused by the font that was used during these scenes causing slowdown. The text crawl is far quicker in the Japanese version, with the coffee scene in Saturn Valley finishing about a minute and a half before the English version does.

to:

** In ''Smash Bros. Brawl'', ''VideoGame/SuperSmashBrosBrawl'', the rant literally takes ''five minutes''.
* ''Videogame/{{Earthbound}}'', man... there ''Videogame/{{Earthbound|1994}}'': There are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
**
This seems to be caused by the font that was used during these scenes causing slowdown. The text crawl is far quicker in the Japanese version, with the coffee scene in Saturn Valley finishing about a minute and a half before the English version does.



* ''VideoGame/FinalFantasyX2'' has one character who rambles on endlessly with very slow-scrolling text ... and who gets offended and shuts up immediately if you press a single button on the controller during a VERY long speech. (He's so offended that he won't talk to you again until NewGamePlus.) One of the requirements for OneHundredPercentCompletion is to listen to him the whole way through.

Added: 542

Changed: 469



* ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates. Repeat after me: l.i.t.t.l.e. m.o.n.e.y.
** This problem has been for a very long time {{Misblamed}} as an programming error, when it was actually [[DarthWiki/IdiotProgramming a shoddy workaround]] to compensate for the differences in exposure time and script size between the original Japanese text and the English translation. More details can be seen [[https://legendsoflocalization.com/qa-final-fantasy-tactics-has-little-money/ here]].

to:

* ''Videogame/FinalFantasyTactics'' ''Videogame/FinalFantasyTactics'':
** It
is infamous for certain cutscenes with unbelievably slow scroll rates. Repeat after me: l.i.t.t.l.e. m.o.n.e.y.
** This problem has been for a very long time {{Misblamed}} as an programming error, when it was actually [[DarthWiki/IdiotProgramming a shoddy workaround]] to compensate for the differences in exposure time and script size between the original Japanese text and the English translation. More details can be seen
y. It's [[https://legendsoflocalization.com/qa-final-fantasy-tactics-has-little-money/ here]].com/qa-final-fantasy-tactics-has-little-money/#comment-184180 a programming error]].
---> The NA version definitely misplaces control codes relative to the JP version. The control code “E2 XX” controls the delay before the next character – but it’s generally used for only a single character at the end of a line, and immediately reset to standard (“E2 05”) right after. The comma before “little money” is missing the standard delay reset afterward and seems to be processing an end-of-line pause after each character, which is only reset when the next end-of-line sets it back. It’s a lot like forgetting to close an HTML tag!
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/WaterWombWorld'' uses its text speed for narrative effect, with the protagonist's text speed gradually slowing to a crawl as they become more lethargic and [[spoiler:are assimilated into the "divine" towards the end of the game.]]
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** In ''Justice For All'', Richard Wellington from case 1 and Moe the Clown from case 3 would also ramble randomly at times, with very fast ScrollingText. And for added fun, Wendy Oldbag shows up as a witness ''again'' in case 4 of ''Justice For All''.

to:

** In ''Justice For All'', Richard Wellington from case 1 and Moe the Clown from case 3 would also ramble randomly at times, with very fast ScrollingText.Scrolling Text. And for added fun, Wendy Oldbag shows up as a witness ''again'' in case 4 of ''Justice For All''.

Added: 266

Changed: 564

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* ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.
** Apparently, this was somehow a programming problem. In FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time. Ironically, the game's load times swelled to the point that this didn't reduce the play time.

to:

* ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error.rates. Repeat after me: l.i.t.t.l.e. . m.o.n.e.y.
** Apparently, this was somehow This problem has been for a very long time {{Misblamed}} as an programming problem. In error, when it was actually [[DarthWiki/IdiotProgramming a shoddy workaround]] to compensate for the differences in exposure time and script size between the original Japanese text and the English translation. More details can be seen [[https://legendsoflocalization.com/qa-final-fantasy-tactics-has-little-money/ here]].
** For comparison, in
FFT: War of the Lions for the PSP, the text is sped up dramatically, so that the previous interminable scenes are completed in a fraction of the time. Ironically, the game's load times swelled to the point that this didn't reduce the play time.
Is there an issue? Send a MessageReason:
None


* Wendy Oldbag from ''Videogame/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.

to:

* Wendy Oldbag from ''Videogame/PhoenixWrightAceAttorney'' ''VisualNovel/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Xenogears}}'', already a dialogue heavy game, was made far worse by slow scrolling. GameShark codes just to accelerate the text became popular.

to:

* ''VideoGame/{{Xenogears}}'', already a dialogue heavy game, was made far worse by slow scrolling. GameShark VideoGame/GameShark codes just to accelerate the text became popular.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FinalFantasyX2'' has one character who rambles on endlessly with very slow-scrolling text ... and who gets offended and shuts up immediately if you press a single button on the controller during a VERY long speech. (He's so offended that he won't talk to you again until NewGamePlus.) One of the requirements for OneHundredPercentCompletion is to listen to him the whole way through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Undertale}}'', the usual scrolling text often gets slowed down or monospaced for emphasis. There's also a NPC that complains about everyone pressing the button to skip through what he says and reacts to the player doing just that.
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Not to be confused with OpeningScroll, which is kind of the same thing, only for movies and TV.

to:

May be combined with VoiceGrunting. Not to be confused with OpeningScroll, which is kind of the same thing, only for movies and TV.
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None


* In ''Videogame/DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.

to:

* In ''Videogame/DragonQuest VIII'', ''Videogame/DragonQuestVIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This seems to be caused by the font that was used during these scenes causing slowdown. The text crawl is far quicker in the Japanese version, with the coffee scene in Saturn Valley finishing about a minute and a half before the English version does.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Trials and Tribulations'', Furio Tigre's roars can last several textboxes, with the text scrolls in the same manner as the other cases stated above.
Is there an issue? Send a MessageReason:
None


* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

to:

* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, ''VideoGame/SuperSmashBrosBrawl'', where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.
Is there an issue? Send a MessageReason:
None


* Wendy Oldbag from ''PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.

to:

* Wendy Oldbag from ''PhoenixWrightAceAttorney'' ''Videogame/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.



* ''FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.

to:

* ''FinalFantasyTactics'' ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.



* This is the entire point of Mr. Resetti from ''AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

to:

* This is the entire point of Mr. Resetti from ''AnimalCrossing''.''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.



* ''{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.

to:

* ''{{Earthbound}}'', ''Videogame/{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest ''Videogame/DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
Is there an issue? Send a MessageReason:
None


* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
Is there an issue? Send a MessageReason:
None


* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
Is there an issue? Send a MessageReason:
None


* An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''SkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
Is there an issue? Send a MessageReason:
None


*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
** An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

*** ** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
** * An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

Changed: 418

Removed: 178

Is there an issue? Send a MessageReason:
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** The slow text made [[ShallIRepeatThat Kaepora]] [[StopHelpingMe Gaebora]] (the infamous owl) an ''extremely'' annoying character. As the mascot of ShallIRepeatThat, his long monologue of mostly useless information scrolled very slowly, causing many gamers to mash the "A" button to get it over with. And then he gives you the choice to have him repeat himself or end the conversation. Why must the cursor default to the option for him to repeat?
*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through and making Kaepora Gaebora much less annoying than he was in the original.

to:

** The slow text made [[ShallIRepeatThat Kaepora]] [[StopHelpingMe Gaebora]] (the infamous owl) an ''extremely'' annoying character. As the mascot of ShallIRepeatThat, his long monologue of mostly useless information scrolled very slowly, causing many gamers to mash the "A" button to get it over with. And then he gives you the choice to have him repeat himself or end the conversation. Why must the cursor default to the option for him to repeat?
*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through and making Kaepora Gaebora much less annoying than he was in the original.through.

Changed: 10

Removed: 32

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TalesOfMonkeyIsland'': This is the first time we actually see scrolling subtitle text that accompanies the voices in a ''MonkeyIsland'' game, be it fast or slow. Sometimes words in the subtitle text start appearing ''before'' a character says them almost at the exact same time the subtitle finishes, which is apparent in some scenes in Chapter 4.
----
<<|VideoGameInterfaceElements|>>

to:

* ''VideoGame/TalesOfMonkeyIsland'': This is the first time we actually see scrolling subtitle text that accompanies the voices in a ''MonkeyIsland'' ''VideoGame/MonkeyIsland'' game, be it fast or slow. Sometimes words in the subtitle text start appearing ''before'' a character says them almost at the exact same time the subtitle finishes, which is apparent in some scenes in Chapter 4.
----
<<|VideoGameInterfaceElements|>>
----

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