History Main / ScrollingText

29th Jan '16 4:29:31 PM nombretomado
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* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

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* This is the entire point of Mr. Resetti from ''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, ''VideoGame/SuperSmashBrosBrawl'', where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.
11th Jul '14 11:55:01 AM rexpensive
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* Wendy Oldbag from ''PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.

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* Wendy Oldbag from ''PhoenixWrightAceAttorney'' ''Videogame/PhoenixWrightAceAttorney'' would often go on long, rambling, bitter rants about her life, or just nothing in particular. These would scroll automatically at a very quick rate, giving the player the same confused, bewildered state of mind trying to read it as the other characters would have listening to it.



* ''FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.

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* ''FinalFantasyTactics'' ''Videogame/FinalFantasyTactics'' is infamous for certain cutscenes with unbelievably slow scroll rates, one of which is an obvious programming error. Repeat after me: l.i.t.t.l.e. .m.o.n.e.y.



* This is the entire point of Mr. Resetti from ''AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.

to:

* This is the entire point of Mr. Resetti from ''AnimalCrossing''.''Videogame/AnimalCrossing''. Basically, it's possible to prevent the game from remembering certain events by simply resetting it without saving. However, the game still remembers that it was reset in the first place, and as punishment the next time you start the game Mr. Resetti (a mole) will pop out of the ground and rant angrily about how you cheated. Particularly annoying if you should turn off the game and simply forget to save. Even more annoying when he shows up as an Assist Trophy in SuperSmashBrosBrawl, where he does the exact same thing, obscuring a good chunk of the screen with his pointless rambling.



* ''{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.

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* ''{{Earthbound}}'', ''Videogame/{{Earthbound}}'', man... there are two points in the game where either a Mr. Saturn or a Tenda tribesman will ask you to have coffee with them. If you say yes, the game treats you to a slow scrolling paean to how far the party has come so far and what remains unfinished. All on the traditional LSD-trip Earthbound backdrop.
* In ''DragonQuest ''Videogame/DragonQuest VIII'', most of the text can be sped up by pressing Triangle to skip the scrolling. However, if you're talking to an innkeeper (to rest, obviously) or a priest (to save your game), you can't skip a single letter of it, except when loading your game. This makes it take nearly twice as long as it should to rest at an inn or save your progress. You also can't skip King Trode's text when doing anything with the Alchemy Pot.
6th Dec '13 1:38:29 AM HMSaph
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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' ''VideoGame/TheLegendOfZeldaSkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:37:59 AM HMSaph
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* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' Skyward Sword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:37:41 AM HMSaph
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* An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

* An oft-repeated criticism of ''SkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword SkywardSword]]'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:37:01 AM HMSaph
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*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
** An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.

to:

*** ** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through.
** * An oft-repeated criticism of ''SkywardSword'' was the complete lack of text-skipping ability. There was no way to make the text display to the end of the line sooner and holding the B button made the text show up only barely faster, almost to placebo levels.
6th Dec '13 1:36:41 AM HMSaph
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** The slow text made [[ShallIRepeatThat Kaepora]] [[StopHelpingMe Gaebora]] (the infamous owl) an ''extremely'' annoying character. As the mascot of ShallIRepeatThat, his long monologue of mostly useless information scrolled very slowly, causing many gamers to mash the "A" button to get it over with. And then he gives you the choice to have him repeat himself or end the conversation. Why must the cursor default to the option for him to repeat?
*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through and making Kaepora Gaebora much less annoying than he was in the original.

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** The slow text made [[ShallIRepeatThat Kaepora]] [[StopHelpingMe Gaebora]] (the infamous owl) an ''extremely'' annoying character. As the mascot of ShallIRepeatThat, his long monologue of mostly useless information scrolled very slowly, causing many gamers to mash the "A" button to get it over with. And then he gives you the choice to have him repeat himself or end the conversation. Why must the cursor default to the option for him to repeat?
*** The text scrolls much quicker in the 3DS remake, making long monologues much quicker to get through and making Kaepora Gaebora much less annoying than he was in the original.through.
10th Sep '13 10:02:16 AM EarlOfSandvich
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* ''VideoGame/TalesOfMonkeyIsland'': This is the first time we actually see scrolling subtitle text that accompanies the voices in a ''MonkeyIsland'' game, be it fast or slow. Sometimes words in the subtitle text start appearing ''before'' a character says them almost at the exact same time the subtitle finishes, which is apparent in some scenes in Chapter 4.
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<<|VideoGameInterfaceElements|>>

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* ''VideoGame/TalesOfMonkeyIsland'': This is the first time we actually see scrolling subtitle text that accompanies the voices in a ''MonkeyIsland'' ''VideoGame/MonkeyIsland'' game, be it fast or slow. Sometimes words in the subtitle text start appearing ''before'' a character says them almost at the exact same time the subtitle finishes, which is apparent in some scenes in Chapter 4.
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<<|VideoGameInterfaceElements|>>
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