History Main / ScriptBreaking

26th Jun '16 10:27:37 AM nombretomado
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* In ''BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.

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* In ''BaldursGate'' ''VideoGame/BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.
13th Jun '16 11:50:50 AM Grade0
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** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first...

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** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first... first. In a case of DevelopersForesight, the dialogue changes in accordance with the order they are completed.
11th May '16 3:52:44 PM HiddenWindshield
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* In ''VideoGame/HalfLife2'', at one point the player runs across a courtyard dodging fire from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. If the player is lucky/skilled enough and fast enough, they can kill the guards before they can kill the person behind bars. However, the NPC will crumple up and die anyway.
** If you do manage to kill the Combine in time, the man doesn't die right away. Looking through the door at the correct angle will reveal that he is still very much alive - until you walk through the door and trigger his scripted death. Instant ragdoll.
** Similarly in ''Half-Life 2'', at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.

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* In ''VideoGame/HalfLife2'', at one point ''VideoGame/HalfLife2'':
** During the assault on the Overwatch Nexus,
the player runs will come across some resistance members in a courtyard dodging fire cell, and some Combine guards executing them to prevent them from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. being rescued. If the player is lucky/skilled enough and fast enough, they can you kill the guards before they can kill the person behind bars. finish, any survivors will join your squad. There will always be exactly enough resistance members to bring your current squad up to its max of four, so if you only have one squad member there will be three prisoners. However, the NPC if you already have a full squad, there will still be one prisoner, and he will still crumple up and die anyway.
** If
even if you do manage to kill the Combine in time, guards. Moreover, his death isn't triggered until you cross the man doesn't die right away. Looking threshold, so if you kill all the guards from outside, you can look through the door at the correct angle will reveal and see that he is still very much alive - until alive. Then you walk through the door door, and trigger his scripted death. Instant instant ragdoll.
** Similarly in ''Half-Life 2'', Similarly, at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.
19th Feb '16 2:31:29 AM Sammettik
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** Muffet becomes sparable after surviving 3 "waves" of her attacks or by using one of her "spider products". Doing the latter after the former causes the scene where she receives a telegram showing you aren't an enemy to spiders to play twice.
29th Jan '16 10:49:42 PM RecentIdiocy
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*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.

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*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, woman, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.
29th Dec '15 6:02:41 PM tealmage
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* In ''VideoGame/AviaryAttorney'', a piece of evidence you can pick up is a poisoned chocolate wrapper. At one point, Sparrowson will demonstrate that the wrapper (and therefore also the chocolate that was in it) is poisoned [[spoiler: by eating it]]. It's possible to miss picking up the wrapper, but the scene will happen exactly the same way even if you don't have it, with [[spoiler: Sparrowson eating]] a chocolate wrapper that you never actually had.
16th Dec '15 10:17:30 PM DinoTurtle
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->''"You used your [[WarpWhistle escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''

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->''"You used your [[WarpWhistle [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''
12th Dec '15 12:27:49 AM sidestep
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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible for Logan to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]]. For some reason, you still lose the mission when the timer reaches 00.
8th Dec '15 10:51:59 PM billybobfred
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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending plays out totally normally.

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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.
8th Dec '15 10:51:32 PM billybobfred
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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending plays out totally normally.
This list shows the last 10 events of 60. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptBreaking