History Main / ScriptBreaking

19th Feb '16 2:31:29 AM Sammettik
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** Muffet becomes sparable after surviving 3 "waves" of her attacks or by using one of her "spider products". Doing the latter after the former causes the scene where she receives a telegram showing you aren't an enemy to spiders to play twice.
29th Jan '16 10:49:42 PM RecentIdiocy
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*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.

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*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, woman, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.
29th Dec '15 6:02:41 PM tealmage
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* In ''VideoGame/AviaryAttorney'', a piece of evidence you can pick up is a poisoned chocolate wrapper. At one point, Sparrowson will demonstrate that the wrapper (and therefore also the chocolate that was in it) is poisoned [[spoiler: by eating it]]. It's possible to miss picking up the wrapper, but the scene will happen exactly the same way even if you don't have it, with [[spoiler: Sparrowson eating]] a chocolate wrapper that you never actually had.
16th Dec '15 10:17:30 PM DinoTurtle
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->''"You used your [[WarpWhistle escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''

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->''"You used your [[WarpWhistle [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''
12th Dec '15 12:27:49 AM sidestep
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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible for Logan to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]]. For some reason, you still lose the mission when the timer reaches 00.
8th Dec '15 10:51:59 PM billybobfred
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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending plays out totally normally.

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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.
8th Dec '15 10:51:32 PM billybobfred
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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending plays out totally normally.
8th Dec '15 12:48:41 PM Morgenthaler
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* In Chapter 2 of ''TheMagicOfScheherazade'' for the NES, you're supposed to fight through the Chapter, bouncing back and forth between the present and the past, going through caves with invisible pits, with the goal being to ultimately acquire a character who can guide you through the Maze Desert, a Lost Woods sort of area, to the Palace of the boss of the Chapter. Problem: The sequence through the Maze Desert is always the same, and the game doesn't bother to check to make sure you actually ''acquired'' said guide character, making it possible to skip most of the Chapter and go directly through the Maze Desert to the Palace. It's clear Culture brain never bothered testing this scenario, as the characters you skip by doing this show up in any post-Chapter cutscenes (But, oddly enough, not in the RPG battle sequences. In fact, you can't even select individual characters you acquire later in those sequences--you have to select their Formations; the game won't scroll past the "holes" created by the missing characters). Given the game is pretty good about checking for other breaks (The funniest "You can't do that!" message is probably "You don't have enough friends to defeat Troll"), this specific one is rather surprising.

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* In Chapter 2 of ''TheMagicOfScheherazade'' ''VideoGame/TheMagicOfScheherazade'' for the NES, you're supposed to fight through the Chapter, bouncing back and forth between the present and the past, going through caves with invisible pits, with the goal being to ultimately acquire a character who can guide you through the Maze Desert, a Lost Woods sort of area, to the Palace of the boss of the Chapter. Problem: The sequence through the Maze Desert is always the same, and the game doesn't bother to check to make sure you actually ''acquired'' said guide character, making it possible to skip most of the Chapter and go directly through the Maze Desert to the Palace. It's clear Culture brain never bothered testing this scenario, as the characters you skip by doing this show up in any post-Chapter cutscenes (But, oddly enough, not in the RPG battle sequences. In fact, you can't even select individual characters you acquire later in those sequences--you have to select their Formations; the game won't scroll past the "holes" created by the missing characters). Given the game is pretty good about checking for other breaks (The funniest "You can't do that!" message is probably "You don't have enough friends to defeat Troll"), this specific one is rather surprising.



* In ''KnightsOfTheOldRepublic'', on a Light Side run through the Star Forge you encounter Bastilla a second time, which is supposed to be your opportunity to save her. You can choose instead to kill her, and the game will confirm her death in the usual manner... though it won't change the fact that she somehow shows up alive and well in the ending sequence.

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* In ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', on a Light Side run through the Star Forge you encounter Bastilla a second time, which is supposed to be your opportunity to save her. You can choose instead to kill her, and the game will confirm her death in the usual manner... though it won't change the fact that she somehow shows up alive and well in the ending sequence.
7th Nov '15 5:38:53 PM nombretomado
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* In ''RedDeadRedemption'', you can get into Nuevo Paraiso and West Elizabeth well before you should be able to. The initial methods, which have since been patched, were camping on the New Austin side of the middle bridge to Nuevo Paraiso and camping on a very specific spot on the New Austin side of the river dividing New Austin and West Elizabeth to get into West Elizabeth. After they were patched, people found you could still get to West Elizabeth by getting arrested by the police in a spot that the game considered part of West Elizabeth but was actually in New Austin. After THAT was patched, people found out yet another way of getting into West Elizabeth; by riding a stagecoach down the hill near the broken bridge leading into West Elizabeth and aiming for the river, you could sail across to the other side. And people found out that it was then still possible to get over to Nuevo Paraiso by standing on the very edge of the aforementioned bridge to Nuevo Paraiso, shooting anyone you could see in Nuevo Parasio to rack up a bounty in Nuevo Parasio and then racking up enough for the police to get close enough to arrest you and take you into Mexico. There's not much to do besides buying properties and doing challenges, though.

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* In ''RedDeadRedemption'', ''VideoGame/RedDeadRedemption'', you can get into Nuevo Paraiso and West Elizabeth well before you should be able to. The initial methods, which have since been patched, were camping on the New Austin side of the middle bridge to Nuevo Paraiso and camping on a very specific spot on the New Austin side of the river dividing New Austin and West Elizabeth to get into West Elizabeth. After they were patched, people found you could still get to West Elizabeth by getting arrested by the police in a spot that the game considered part of West Elizabeth but was actually in New Austin. After THAT was patched, people found out yet another way of getting into West Elizabeth; by riding a stagecoach down the hill near the broken bridge leading into West Elizabeth and aiming for the river, you could sail across to the other side. And people found out that it was then still possible to get over to Nuevo Paraiso by standing on the very edge of the aforementioned bridge to Nuevo Paraiso, shooting anyone you could see in Nuevo Parasio to rack up a bounty in Nuevo Parasio and then racking up enough for the police to get close enough to arrest you and take you into Mexico. There's not much to do besides buying properties and doing challenges, though.
23rd Oct '15 4:21:12 PM nombretomado
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* In ''TheLegendOfZeldaMajorasMask'', you can do this after you defeat a dungeon boss. You reset time back to the first day and warp straight to the dungeon and then the boss, after which characters who shouldn't remember who you are will act as though they've always known you. (However, this GroundhogDayLoop is a major feature of the game; once you solve certain quests and attain certain rewards, they stay solved and you keep the PlotCoupon even if you reset the clock again.)

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* In ''TheLegendOfZeldaMajorasMask'', ''VideoGame/TheLegendOfZeldaMajorasMask'', you can do this after you defeat a dungeon boss. You reset time back to the first day and warp straight to the dungeon and then the boss, after which characters who shouldn't remember who you are will act as though they've always known you. (However, this GroundhogDayLoop is a major feature of the game; once you solve certain quests and attain certain rewards, they stay solved and you keep the PlotCoupon even if you reset the clock again.)
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