History Main / ScriptBreaking

16th Nov '17 3:14:30 PM gophergiggles
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* ''VideoGame/MetalGearSolid'' has a mid-game event take place behind the Level 6 Key door in the holding cells, an area you reach within minutes of starting the game (and possibly before you've even picked up a single weapon). It's possible to glitch your way past the door by clipping through the walls of the air vent, tricking the game into thinking you've made it that far and allowing you to skip five bosses albeit at the cost of a reduced health bar. It's a favorite tactic for {{Speed Run}}s.
7th Nov '17 11:31:05 AM KingLyger
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** Due to some mistimed EventFlags, it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.
** Muffet becomes sparable after surviving 3 "waves" of her attacks or by using one of her "spider products". Doing the latter after the former causes the scene where she receives a telegram showing you aren't an enemy to spiders to play twice.

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** Due to some mistimed EventFlags, it's It was formerly possible to get the PacifistRun GoldenEnding despite having killed monsters in monsters. Due to a glitch, starting the last area. "befriend Alphys" sidequest and going back to the Core let you still fight and kill monsters. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.
normally. This is because, after starting the Golden Ending route, the game stops checking if you've killed anyone. A patch eventually got rid of this by removing all RandomEncounters in any area but TheVeryDefinitelyFinalDungeon, but the monsters there can't be killed the conventional way anyways.
** Muffet becomes sparable spareable after surviving 3 three "waves" of her attacks or by using one of her "spider products". Doing the latter after the former causes the scene where she receives a telegram showing you aren't an enemy to spiders to play twice.
4th Nov '17 10:40:25 AM Ferot_Dreadnaught
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->''"You used your [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the Reset Button and try again."''

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->''"You used your [[EscapeRope escapipe]]! escapipe! Normally a smart move, but now I'm afraid the game can't be continued. Please press the Reset Button and try again."''
4th Nov '17 10:33:20 AM gophergiggles
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* ''VideoGame/FinalFantasyIV'':
** You can pass Mist without entering with careful timing and the use of a tent, thus bypassing the EventFlag which triggers the earthquake. You can't go very far with just Kain and Cecil (The game crashes if you try and talk to Tellah) but this does allow you to enter Mist from the wrong side and actually explore the town, getting your hands on some late-game equipment that will turn Rydia into a [[DiscOneNuke walking nuclear bomb]].
** Casting warp in the crystal room after the Calcobrena battle will bring back the dark crystal, and grabbing it triggers the EventFlag of the dark crystal in the Sealed Cave. Now merely entering said cave will make the game think you've completed it, allowing you to bypass ThatOneLevel that's crawling with [[DemonicSpiders Trap Doors]].
29th Oct '17 12:21:41 PM thatother1dude
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* A minor-but-amusing case in ''VideoGame/FinalFantasyV''. Normally, the first time you enter the Sealed Castle in the second world, Galuf will explain to you exactly what the Castle is all about. It is never required that you visit the Sealed Castle in the second world, and if you put it off until [[spoiler:Galuf dies]], then [[spoiler:Krile will explain everything Galuf does, in the exact same way Galuf would have, and the text even will be credited to "Galuf".]]

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* A minor-but-amusing case in ''VideoGame/FinalFantasyV''. Normally, the first time you enter the Sealed Castle in the second world, Galuf will explain to you exactly what the Castle is all about. It is never required that you visit the Sealed Castle in the second world, and if you put it off until [[spoiler:Galuf dies]], then [[spoiler:Krile [[spoiler:[[ConvenientReplacementCharacter Krile]] will explain everything Galuf does, in the exact same way Galuf would have, and the text even will be credited to "Galuf".]]
17th Sep '17 3:15:08 PM thatother1dude
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* Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.

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* ''VideoGame/{{Undertale}}'':
**
Due to some mistimed EventFlags in ''VideoGame/{{Undertale}}'', EventFlags, it's possible to get the PacifistRun GoldenEnding despite having killed monsters in the last area. This causes a PlotHole because [[spoiler:the BigBad ostensibly needs to steal the SOUL of ''literally'' every monster in the Underground to complete ThePlan on this route]], but the actual ending just ignores this and plays out totally normally.
17th Sep '17 3:11:12 PM thatother1dude
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** While perhaps not -script- breaking, it is possible to simply go to your dad's last location and do the final missions first. While this is a nice shortcut for veterans, a new player doing a certain side-quest will almost certainly trigger an event flag at around the half-way mark of the main quest, thereby accidentally side-stepping a huge chunk of the main campaign. It's somewhat immersion-breaking, at the very least. It's also awkward if you want to get all the achievements.
::: It's also pretty easy for a new player exploring the Wasteland (rather than following the main quest) to stumble upon his location, which doesn't even have a locked door to keep you out of it.
** On the other hand, if you do choose to break the sequence and skip meeting Three Dog, you can still go back and do his quest, and [[DevelopersForesight the reward changes to the location of a weapons cache]].
15th Sep '17 1:49:48 PM rjd1922
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->''"You used your escapipe! Normally a smart move, but now I'm afraid the game can't be continued. Please press the Reset Button and try again."''

to:

->''"You used your escapipe! [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the Reset Button and try again."''
31st Jul '17 9:15:32 AM Xemylixa
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* ''VideoGame/HalfLife2'':
** During the assault on the Overwatch Nexus, the player will come across some resistance members in a cell, and some Combine guards executing them to prevent them from being rescued. If you kill the guards before they can finish, any survivors will join your squad. There will always be exactly enough resistance members to bring your current squad up to its max of four, so if you only have one squad member there will be three prisoners. However, if you already have a full squad, there will still be one prisoner, and he will still crumple up and die even if you manage to kill the guards. Moreover, his death isn't triggered until you cross the threshold, so if you kill all the guards from outside, you can look through the door and see that he is still very much alive. Then you walk through the door, and instant ragdoll.
** Similarly, at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.
** Late in the game the player can carry a turret into a room where an NPC ally is being held captive. The turret is hostile to the ally, and will open fire. For some reason this NPC lacks GameplayAllyImmortality and can be killed by the turret, which prevents the game from advancing further.



* ''VideoGame/HalfLife2'':
** During the assault on the Overwatch Nexus, the player will come across some resistance members in a cell, and some Combine guards executing them to prevent them from being rescued. If you kill the guards before they can finish, any survivors will join your squad. There will always be exactly enough resistance members to bring your current squad up to its max of four, so if you only have one squad member there will be three prisoners. However, if you already have a full squad, there will still be one prisoner, and he will still crumple up and die even if you manage to kill the guards. Moreover, his death isn't triggered until you cross the threshold, so if you kill all the guards from outside, you can look through the door and see that he is still very much alive. Then you walk through the door, and instant ragdoll.
** Similarly, at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.
** Late in the game the player can carry a turret into a room where an NPC ally is being held captive. The turret is hostile to the ally, and will open fire. For some reason this NPC lacks GameplayAllyImmortality and can be killed by the turret, which prevents the game from advancing further.
29th Jul '17 7:15:48 PM Abodos
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* ''Dishonored'' has a hilarious example which occurs if Corvo exposes the Lord Regent's crimes after rewiring one or more of the "Wall of Light" security devices in his mansion to attack the guards instead of Corvo. The guards arrest the Lord Regent and begin to follow a script of marching the Lord Regent through the mansion to the exit and to prison - but their route takes them through one of the rewired Walls of Light, meaning they lead the Lord Regent into it and watch him get incinerated in front of them.

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* ''Dishonored'' ''VideoGame/{{Dishonored}}'' has a hilarious example which occurs if Corvo exposes the Lord Regent's crimes after rewiring one or more of the "Wall of Light" security devices in his mansion to attack the guards instead of Corvo. The guards arrest the Lord Regent and begin to follow a script of marching the Lord Regent through the mansion to the exit and to prison - but their route takes them through one of the rewired Walls of Light, meaning they lead the Lord Regent into it and watch him get incinerated in front of them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptBreaking