History Main / ScriptBreaking

27th Sep '16 10:50:38 AM treehugger0369
Is there an issue? Send a Message

Added DiffLines:

** In first gen games, you're supposed to get a drink from the vending machine in Celadon before you can enter Saffron. However, if you have ''Pokemon Stadium 2'' and use a transfer pack, you can transfer a drink to one game from another and enter Saffron as soon as you reached Cerulean. When the Remakes came out, Pokemon could now hold items, so you could give a drink to a Pokemon and then trade it...[[ObviousRulePatch which is why you now need a key item to get past the guards.]]
9th Aug '16 5:24:15 PM UmbrellasWereAwesome
Is there an issue? Send a Message


** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerge at the bottom of the pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.

to:

** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment [[CutAndPasteEnvironments series of identical rooms]], emerge at the bottom of the pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
9th Aug '16 5:21:31 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* Crafty players can jump down very deep pits in ''Franchise/{{Halo}}'' to sequence break. However, more than sequence break, the player skips all the event flags in the map as well; Master Chief can trot to victory! Neither friend nor foe will spawn in the entire map due to the linear nature of Halo's event tripping.
** A particular easy-to-achieve example is on the level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Ropoint As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerging at the bottom of the pyramid,then fighting back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
** In ''VideoGame/{{Halo 3}}'''s The Covenant mission, landing the Hornet on the Citadel can prematurely trigger the next chapter, and when you reach the point where the Flood team up with you, the game freezes.

to:

* ''Franchise/{{Halo}}'':
**
Crafty players can jump down very deep pits in ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' to sequence break. However, more than sequence break, the player skips all the event flags in the map as well; Master Chief can trot to victory! Neither friend nor foe will spawn in the entire map due to the linear nature of Halo's the game's event tripping.
** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Ropoint Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerging emerge at the bottom of the pyramid,then fighting pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
** In ''VideoGame/{{Halo 3}}'''s The Covenant 3}}'':
*** In "The Covenant"
mission, landing the Hornet on the Citadel can prematurely trigger the next chapter, and when you reach the point where the Flood team up with you, the game freezes.
26th Jun '16 10:27:37 AM nombretomado
Is there an issue? Send a Message


* In ''BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.

to:

* In ''BaldursGate'' ''VideoGame/BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.
13th Jun '16 11:50:50 AM Grade0
Is there an issue? Send a Message


** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first...

to:

** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first... first. In a case of DevelopersForesight, the dialogue changes in accordance with the order they are completed.
11th May '16 3:52:44 PM HiddenWindshield
Is there an issue? Send a Message


* In ''VideoGame/HalfLife2'', at one point the player runs across a courtyard dodging fire from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. If the player is lucky/skilled enough and fast enough, they can kill the guards before they can kill the person behind bars. However, the NPC will crumple up and die anyway.
** If you do manage to kill the Combine in time, the man doesn't die right away. Looking through the door at the correct angle will reveal that he is still very much alive - until you walk through the door and trigger his scripted death. Instant ragdoll.
** Similarly in ''Half-Life 2'', at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.

to:

* In ''VideoGame/HalfLife2'', at one point ''VideoGame/HalfLife2'':
** During the assault on the Overwatch Nexus,
the player runs will come across some resistance members in a courtyard dodging fire cell, and some Combine guards executing them to prevent them from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. being rescued. If the player is lucky/skilled enough and fast enough, they can you kill the guards before they can kill the person behind bars. finish, any survivors will join your squad. There will always be exactly enough resistance members to bring your current squad up to its max of four, so if you only have one squad member there will be three prisoners. However, the NPC if you already have a full squad, there will still be one prisoner, and he will still crumple up and die anyway.
** If
even if you do manage to kill the Combine in time, guards. Moreover, his death isn't triggered until you cross the man doesn't die right away. Looking threshold, so if you kill all the guards from outside, you can look through the door at the correct angle will reveal and see that he is still very much alive - until alive. Then you walk through the door door, and trigger his scripted death. Instant instant ragdoll.
** Similarly in ''Half-Life 2'', Similarly, at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.
19th Feb '16 2:31:29 AM Sammettik
Is there an issue? Send a Message

Added DiffLines:

** Muffet becomes sparable after surviving 3 "waves" of her attacks or by using one of her "spider products". Doing the latter after the former causes the scene where she receives a telegram showing you aren't an enemy to spiders to play twice.
29th Jan '16 10:49:42 PM RecentIdiocy
Is there an issue? Send a Message


*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.

to:

*** Funnily enough, they actually averted this in other cities: in particular, in Markarth, usually the first thing you see is an assassin stab a woman to death and then get taken down by the guards. If you're aware of this, you can kill the assassin before he kills the women, woman, in which case she'll merely be flustered and the quest chain this event starts reacts to make the appropriate minor changes.
29th Dec '15 6:02:41 PM tealmage
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/AviaryAttorney'', a piece of evidence you can pick up is a poisoned chocolate wrapper. At one point, Sparrowson will demonstrate that the wrapper (and therefore also the chocolate that was in it) is poisoned [[spoiler: by eating it]]. It's possible to miss picking up the wrapper, but the scene will happen exactly the same way even if you don't have it, with [[spoiler: Sparrowson eating]] a chocolate wrapper that you never actually had.
16th Dec '15 10:17:30 PM DinoTurtle
Is there an issue? Send a Message


->''"You used your [[WarpWhistle escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''

to:

->''"You used your [[WarpWhistle [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''
This list shows the last 10 events of 63. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptBreaking