History Main / ScriptBreaking

19th Mar '17 2:57:42 PM mlsmithca
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-->-- '''The King''', ''PhantasyStarIII'', after you escape from prison [[DevelopersForesight the unauthorized way.]]

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-->-- '''The King''', ''PhantasyStarIII'', ''VideoGame/PhantasyStarIII'', after you escape from prison [[DevelopersForesight the unauthorized way.]]
21st Nov '16 8:24:00 AM Morgenthaler
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* The infamous "Red Key Card bug" from ''LittleBigAdventure'' / ''Relentless'' is caused by script breaking. Normally, in order to break into the museum, you need to get said key card from a character and use it on the back door of the museum to get in and do some stuff here (including stealing several items). However, it is perfectly possible to steal these items by just fighting your way in from the front door, and if you do this, ''the game will assume you already have the key card, so you can no longer get it''. The nasty part is that ''you'll need the card later on and won't be able to complete the game without it''.
* In the final mission of the single player campaign in ''Age of Mythology'', you are supposed to get Arkantos turned into a demi-god and have him kill a statue of Poseidon. But if you're good you can just destroy the statue with your mortal army, at which point, sure enough, there's a cutscene of demi-god Arkantos fighting and finishing off the statue.
* The first-person-shooter ''RedFaction'' had rebel miners that were scripted to be killed by certain guards, either through grappling or general combat. Killing said guards before they could kill the miners (or were in the process of), would often cause the miners to grapple with 'invisible' enemies while the guards' corpse lay at his feet, or merely fall down dead when reaching the end of their script.

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* The infamous "Red Key Card bug" from ''LittleBigAdventure'' ''VideoGame/LittleBigAdventure'' / ''Relentless'' is caused by script breaking. Normally, in order to break into the museum, you need to get said key card from a character and use it on the back door of the museum to get in and do some stuff here (including stealing several items). However, it is perfectly possible to steal these items by just fighting your way in from the front door, and if you do this, ''the game will assume you already have the key card, so you can no longer get it''. The nasty part is that ''you'll need the card later on and won't be able to complete the game without it''.
* In the final mission of the single player campaign in ''Age of Mythology'', ''VideoGame/AgeOfMythology'', you are supposed to get Arkantos turned into a demi-god and have him kill a statue of Poseidon. But if you're good you can just destroy the statue with your mortal army, at which point, sure enough, there's a cutscene of demi-god Arkantos fighting and finishing off the statue.
* The first-person-shooter ''RedFaction'' ''VideoGame/RedFaction'' had rebel miners that were scripted to be killed by certain guards, either through grappling or general combat. Killing said guards before they could kill the miners (or were in the process of), would often cause the miners to grapple with 'invisible' enemies while the guards' corpse lay at his feet, or merely fall down dead when reaching the end of their script.
25th Oct '16 5:20:34 PM DustSnitch
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->''"You used your [[EscapeRope escapipe]]! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton and try again."''

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->''"You used your [[EscapeRope escapipe]]! escapipe! Normally a smart move, but now I'm afraid the game can't be continued. Please press the ResetButton Reset Button and try again."''
25th Oct '16 5:20:05 PM DustSnitch
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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible for Logan to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]]. For some reason, you still lose the mission when the timer reaches 00.

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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible for Logan to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]].well. For some reason, you still lose the mission when the timer reaches 00.
27th Sep '16 10:50:38 AM treehugger0369
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Added DiffLines:

** In first gen games, you're supposed to get a drink from the vending machine in Celadon before you can enter Saffron. However, if you have ''Pokemon Stadium 2'' and use a transfer pack, you can transfer a drink to one game from another and enter Saffron as soon as you reached Cerulean. When the Remakes came out, Pokemon could now hold items, so you could give a drink to a Pokemon and then trade it...[[ObviousRulePatch which is why you now need a key item to get past the guards.]]
9th Aug '16 5:24:15 PM UmbrellasWereAwesome
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** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerge at the bottom of the pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.

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** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment [[CutAndPasteEnvironments series of identical rooms]], emerge at the bottom of the pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
9th Aug '16 5:21:31 PM UmbrellasWereAwesome
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* Crafty players can jump down very deep pits in ''Franchise/{{Halo}}'' to sequence break. However, more than sequence break, the player skips all the event flags in the map as well; Master Chief can trot to victory! Neither friend nor foe will spawn in the entire map due to the linear nature of Halo's event tripping.
** A particular easy-to-achieve example is on the level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Ropoint As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerging at the bottom of the pyramid,then fighting back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
** In ''VideoGame/{{Halo 3}}'''s The Covenant mission, landing the Hornet on the Citadel can prematurely trigger the next chapter, and when you reach the point where the Flood team up with you, the game freezes.

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* ''Franchise/{{Halo}}'':
**
Crafty players can jump down very deep pits in ''Franchise/{{Halo}}'' ''VideoGame/HaloCombatEvolved'' to sequence break. However, more than sequence break, the player skips all the event flags in the map as well; Master Chief can trot to victory! Neither friend nor foe will spawn in the entire map due to the linear nature of Halo's the game's event tripping.
** A particular easy-to-achieve example is on the ''Combat Evolved'' level "Assault on the Control Room". Near the end of the level, the Chief crosses a bridge above an open area containing a pyramid which is the entrance to the eponymous Control Ropoint Room point As soon as the patrolling enemies on the bridge see the player, an Elite takes off in a Banshee to harass you. Apparently, the game expects the player to fight across the bridge, through another [[CopyPasteEnvironment series of identical rooms]], emerging emerge at the bottom of the pyramid,then fighting pyramid, then fight back ''up'' the pyramid to the entrance; a sequence of events involving fighting several Hunters and a tank. Many players are unaware of this, however, since it is trivially easy to reach the invitingly empty Banshee ''before'' the Elite, then simply fly to the top of the pyramid and enter the Control Room, spawning no new enemies along the way.
** In ''VideoGame/{{Halo 3}}'''s The Covenant 3}}'':
*** In "The Covenant"
mission, landing the Hornet on the Citadel can prematurely trigger the next chapter, and when you reach the point where the Flood team up with you, the game freezes.
26th Jun '16 10:27:37 AM nombretomado
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* In ''BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.

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* In ''BaldursGate'' ''VideoGame/BaldursGate'' a character called Biff the Understudy will appear to deliver the lines of characters that have been killed prematurely.
13th Jun '16 11:50:50 AM Grade0
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** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first...

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** In ''VideoGame/FireEmblemAwakening'', Paralogues 2 and 4 involve a mini-arc with ThoseTwoBadGuys Vincent and Victor. You fight Vincent in 2, and Victor seeks to avenge his death in 4. Except Paralogues can be completed in any order, meaning it's possible to do the latter first... first. In a case of DevelopersForesight, the dialogue changes in accordance with the order they are completed.
11th May '16 3:52:44 PM HiddenWindshield
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* In ''VideoGame/HalfLife2'', at one point the player runs across a courtyard dodging fire from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. If the player is lucky/skilled enough and fast enough, they can kill the guards before they can kill the person behind bars. However, the NPC will crumple up and die anyway.
** If you do manage to kill the Combine in time, the man doesn't die right away. Looking through the door at the correct angle will reveal that he is still very much alive - until you walk through the door and trigger his scripted death. Instant ragdoll.
** Similarly in ''Half-Life 2'', at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.

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* In ''VideoGame/HalfLife2'', at one point ''VideoGame/HalfLife2'':
** During the assault on the Overwatch Nexus,
the player runs will come across some resistance members in a courtyard dodging fire cell, and some Combine guards executing them to prevent them from a huge disintegrator ray. When the player rushes into one of the buildings, they'll see a man behind prison bars get shot to death by some Combine. being rescued. If the player is lucky/skilled enough and fast enough, they can you kill the guards before they can kill the person behind bars. finish, any survivors will join your squad. There will always be exactly enough resistance members to bring your current squad up to its max of four, so if you only have one squad member there will be three prisoners. However, the NPC if you already have a full squad, there will still be one prisoner, and he will still crumple up and die anyway.
** If
even if you do manage to kill the Combine in time, guards. Moreover, his death isn't triggered until you cross the man doesn't die right away. Looking threshold, so if you kill all the guards from outside, you can look through the door at the correct angle will reveal and see that he is still very much alive - until alive. Then you walk through the door door, and trigger his scripted death. Instant instant ragdoll.
** Similarly in ''Half-Life 2'', Similarly, at one point the player will come across two men, on a rock, one injured. A small little scene will take place and summon three Antlions at once. If the player is extremely lucky and skilled, they can kill the antlions when they pop up before they are able to do anything, but the injured man will die regardless. I guess one of "the greatest minds of our generation" can not be saved.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptBreaking