History Main / ScratchDamage

10th Dec '17 8:45:50 AM SeptimusHeap
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* A prime example of ''why'' {{Fighting Game}}s had chipping damage was [[ComicBook/{{X-Men}} Iceman]] in ''VideoGame/MarvelVsCapcom2''. He took no chipping damage from 99% of the moves in the game, making him rather popular with Turtlers. It did have one weakness, howerver: [[IronMan War Machine]]'s missiles chipped the hell out of him, making him an ideal choice for those wishing to [[PungeonMaster break the ice]].

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* A prime example of ''why'' {{Fighting Game}}s had chipping damage was [[ComicBook/{{X-Men}} [[ComicBook/XMen Iceman]] in ''VideoGame/MarvelVsCapcom2''. He took no chipping damage from 99% of the moves in the game, making him rather popular with Turtlers. It did have one weakness, howerver: [[IronMan War Machine]]'s missiles chipped the hell out of him, making him an ideal choice for those wishing to [[PungeonMaster break the ice]].
10th Sep '17 8:28:52 AM thatother1dude
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* Subverted in ''TabletopGame/TheWitcherGameOfImagination''. Armoured humanoids and creatures can simply shrug away some attacks and weapons. In fact, wearing full plate armour while carrying a shield can soak up to 9 damage, while regular weapons have d6 damage roll. So unless attackers are very strong or skilled, they will do nothing. Monsters can have up to ''12'' armour rating, making them virtually immune to attacks, unless siege engines and powerful magic gets involved.

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* Subverted Averted in ''TabletopGame/TheWitcherGameOfImagination''. ''TabletopGame/TheWitcherGameOfImagination'': Armoured humanoids and creatures can simply shrug away some attacks and weapons. In fact, wearing full plate armour while carrying a shield can soak up to 9 damage, while regular weapons have d6 damage roll. So unless attackers are very strong or skilled, they will do nothing. Monsters can have up to ''12'' armour rating, making them virtually immune to attacks, unless siege engines and powerful magic gets involved.
27th Aug '17 1:00:53 PM nombretomado
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* In the ''[[AtelierSeries Atelier]]'' games, much like ''Videogame/EarthBound'', if you can get the drop on enemies sufficiently weaker than you, you won't even get into a battle with them (you have a chance to get treasure from them, but not experience).

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* In the ''[[AtelierSeries Atelier]]'' ''VideoGame/{{Atelier}}'' games, much like ''Videogame/EarthBound'', if you can get the drop on enemies sufficiently weaker than you, you won't even get into a battle with them (you have a chance to get treasure from them, but not experience).
31st Jul '17 7:06:12 AM CosmicFerret
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* Some games, like the ''Franchise/DragonQuest'' series, handle scratch damage a little differently. If the final damage would normally be 0 or less, the attack has a chance (usually around 50%) of either doing 1 damage or nothing at all. Incidentally, this the only reason the MetalSlime works in those games, since it has maxed out defenses, but very low HP. If every attack did 0 damage, it would be impossible to kill. If every attack did a minimum of 1 damage, it would be too ''easy'' to kill.

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* Some games, like the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series, handle scratch damage a little differently. If the final damage would normally be 0 or less, the attack has a chance (usually around 50%) of either doing 1 damage or nothing at all. Incidentally, this the only reason the MetalSlime works in those games, since it has maxed out defenses, but very low HP. If every attack did 0 damage, it would be impossible to kill. If every attack did a minimum of 1 damage, it would be too ''easy'' to kill.
30th Jul '17 10:18:57 AM thatother1dude
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** ''VideoGame/{{Fallout 2}}'' featured the famed "You are critically hit for 0 damage and die from the pain." - instant death is also an effect that can occur by critical.

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** ''VideoGame/{{Fallout 2}}'' featured ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' ''don't'' have regular scratch damage, as armor's Damage Threshold can (and often does) completely negate the damage from attacks. This, coupled with the prevalence of {{Heavily Armored Mook}}s, turns the late games into PaddedSumoGameplay. However, the secondary effects of {{Critical Hit}}s aren't affected by armor, leading to the famed "You are critically hit for 0 damage and die from the pain." - instant death is also an effect that can occur by critical.Additionally, the Living Anatomy perk in ''2'' completely ignores the damage formula to add 5 damage to every hit on organic targets.



** Armor classes returned in ''VideoGame/FalloutNewVegas'', but scratch damage still applies: weapons are guaranteed to do at least 20% damage through armor, which will always means you're going to take at least a point or two of damage from weapons. Given enough [=BBs=] and repair kits, you can kill a [[PoweredArmor Brotherhood Paladin]] with a [[JokeWeapon BB gun]].

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** Armor classes Damage Threshold returned in ''VideoGame/FalloutNewVegas'', but scratch damage still applies: weapons are guaranteed to do at least 20% damage through armor, which will always means you're going to take at least a point or two of damage from weapons. Given enough [=BBs=] and repair kits, you can kill a [[PoweredArmor Brotherhood Paladin]] with a [[JokeWeapon BB gun]]. This was most likely to counter the aforementioned issue with Damage Threshold in the first two games.
9th Jul '17 3:41:05 AM Fallingwater
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** Machine guns can easily be abused by simply taking a brute-force approach and loading a ballistic Mech with as many machine guns as it'll take. If you can position yourself behind an enemy heavy and unload with all the machine guns at once, the cumulative effect *will* take a big chunk off their armor. You might not actually ''kill'' them before they get their act together and you have to leg it or take a PPC to the face - especially in newer games like ''Online'' where balance is such a big deal - but you will be a useful asset to your team, and all thanks to this trope being in effect.

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** Machine guns can easily be abused by simply taking a brute-force approach and loading a ballistic Mech with as many machine guns of them as it'll take. If you can position yourself behind an enemy heavy and unload with all the machine guns at once, the cumulative effect *will* take a big chunk off their armor. You might not actually ''kill'' them before they get their act together and you have to leg it or take a PPC to the face - especially in newer games like ''Online'' where balance is such a big deal - but you will be a useful asset to your team, and all thanks to this trope being in effect.
9th Jul '17 3:40:33 AM Fallingwater
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Added DiffLines:

** Machine guns can easily be abused by simply taking a brute-force approach and loading a ballistic Mech with as many machine guns as it'll take. If you can position yourself behind an enemy heavy and unload with all the machine guns at once, the cumulative effect *will* take a big chunk off their armor. You might not actually ''kill'' them before they get their act together and you have to leg it or take a PPC to the face - especially in newer games like ''Online'' where balance is such a big deal - but you will be a useful asset to your team, and all thanks to this trope being in effect.
8th Jun '17 11:28:49 PM Gamermaster
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* TabletopGame/{{Exalted}}'' has ping damage, which is the minimum damage you can do (assuming you've hit the target at all, that is.) On the other hand, a heavy suit of artifact armour gives you Hardness, which incoming damage has to beat to have a chance of hurting you at all.

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* TabletopGame/{{Exalted}}'' ''TabletopGame/{{Exalted}}'' has ping damage, which is the minimum damage you can do (assuming you've hit the target at all, that is.) On the other hand, a heavy suit of artifact armour gives you Hardness, which incoming damage has to beat to have a chance of hurting you at all.
8th May '17 9:27:42 AM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a [[KillEmAll Genocide]] route, he will attack you purely using Scratch Damage. However, since every attack applies [[DamageOverTime Karma]] and Scratch Damage does not trigger your {{Mercy Invincibility}}, it makes to be [[DeathByAThousandCuts a very hard fight.]]

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* In ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a [[KillEmAll Genocide]] route, he will attack you purely using Scratch Damage. However, since every attack applies [[DamageOverTime Karma]] and Scratch Damage does not trigger your {{Mercy Invincibility}}, it makes to be [[DeathByAThousandCuts a very hard fight.]]]] In a PacifistRun, landing a "Fake Attack" on Undyne will inflict exactly 1 damage.
23rd Apr '17 5:31:23 PM nombretomado
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* Everything in the ''Franchise/TalesSeries'' is capable of causing at least 1 point of damage when hitting you normally, though abilities exist that will completely negate damage of low values. You can also activate this at will for your party using the Minimum Damage skill that's available in multiple games, which is handy for combo practice and/or grade farming.

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* Everything in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is capable of causing at least 1 point of damage when hitting you normally, though abilities exist that will completely negate damage of low values. You can also activate this at will for your party using the Minimum Damage skill that's available in multiple games, which is handy for combo practice and/or grade farming.
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