History Main / ScratchDamage

8th May '17 9:27:42 AM Prfnoff
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* In ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a [[KillEmAll Genocide]] route, he will attack you purely using Scratch Damage. However, since every attack applies [[DamageOverTime Karma]] and Scratch Damage does not trigger your {{Mercy Invincibility}}, it makes to be [[DeathByAThousandCuts a very hard fight.]]

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* In ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a [[KillEmAll Genocide]] route, he will attack you purely using Scratch Damage. However, since every attack applies [[DamageOverTime Karma]] and Scratch Damage does not trigger your {{Mercy Invincibility}}, it makes to be [[DeathByAThousandCuts a very hard fight.]]]] In a PacifistRun, landing a "Fake Attack" on Undyne will inflict exactly 1 damage.
23rd Apr '17 5:31:23 PM nombretomado
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* Everything in the ''Franchise/TalesSeries'' is capable of causing at least 1 point of damage when hitting you normally, though abilities exist that will completely negate damage of low values. You can also activate this at will for your party using the Minimum Damage skill that's available in multiple games, which is handy for combo practice and/or grade farming.

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* Everything in the ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is capable of causing at least 1 point of damage when hitting you normally, though abilities exist that will completely negate damage of low values. You can also activate this at will for your party using the Minimum Damage skill that's available in multiple games, which is handy for combo practice and/or grade farming.
16th Mar '17 4:14:02 AM Perseus
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** ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' play it straight, however. Even if a unit's attack power is lower than their target's defense or resistance, they will do at least 1 damage with every successful hit.

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** ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' play it straight, however. Even if a unit's attack power is lower than their target's defense or resistance, they will do deal at least 1 damage with every successful hit.
16th Mar '17 4:09:22 AM Perseus
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** ''[[VideoGame/FireEmblemJugdral Fire Emblem 4: Seisen no Keifu]]'' plays it straight though, no matter how much defense or how weak a character is, they will do at least 1 damage with every successful hit.

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** ''[[VideoGame/FireEmblemJugdral Fire Emblem 4: Seisen no Keifu]]'' plays ''[[VideoGame/FireEmblemGaiden Gaiden]]'' and ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' play it straight though, no matter how much straight, however. Even if a unit's attack power is lower than their target's defense or how weak a character is, resistance, they will do at least 1 damage with every successful hit.
14th Jan '17 7:05:01 PM nombretomado
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* In the Franchise/{{Lufia}} games, the Scratch Damage formula strangely doesn't apply to MetalSlime monsters. Even though they typically have exorbitant Defense stats, attacks can hit for a variable amount of damage rather than always doing 1 damage. With other monsters, weak attacks will often miss completely.

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* In the Franchise/{{Lufia}} ''VideoGame/{{Lufia}}'' games, the Scratch Damage formula strangely doesn't apply to MetalSlime monsters. Even though they typically have exorbitant Defense stats, attacks can hit for a variable amount of damage rather than always doing 1 damage. With other monsters, weak attacks will often miss completely.
29th Oct '16 8:59:38 PM AgentTasmania
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* In ''TabletopGame/BlackCrusade'', rolling a [[CriticalHit Zealous Hatred]] will inflict critical damage if the damage roll itself was enough to actually hurt the target, or inflict one wound otherwise.

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* In ''TabletopGame/BlackCrusade'', rolling a [[CriticalHit Zealous Hatred]] will inflict critical damage if the damage roll itself was enough to actually hurt the target, or inflict one wound otherwise. This also applies for Righteous Fury in the loyalist 40k rpgs.
17th Oct '16 4:41:37 PM nombretomado
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* ''FireEmblem'' averts it -- indeed, even in the course of normal leveling on easy mode your tanks will find a lot of enemies capable of doing a whopping 0 damage, or who have 0% (or 3%, or something similarly pathetic) to hit. Especially on easy mode, or with a CrutchCharacter at the start of the game.

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* ''FireEmblem'' ''VideoGame/FireEmblem'' averts it -- indeed, even in the course of normal leveling on easy mode your tanks will find a lot of enemies capable of doing a whopping 0 damage, or who have 0% (or 3%, or something similarly pathetic) to hit. Especially on easy mode, or with a CrutchCharacter at the start of the game.



** ''[[FireEmblemJugdral Fire Emblem 4: Seisen no Keifu]]'' plays it straight though, no matter how much defense or how weak a character is, they will do at least 1 damage with every successful hit.

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** ''[[FireEmblemJugdral ''[[VideoGame/FireEmblemJugdral Fire Emblem 4: Seisen no Keifu]]'' plays it straight though, no matter how much defense or how weak a character is, they will do at least 1 damage with every successful hit.
13th Oct '16 10:35:09 AM Pysiewicz
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* Subverted in ''TabletopGame/TheWitcherGameOfImagination''. Armoured humanoids and creatures can simply shrug away some attacks and weapons. In fact, wearing full plate armour while carrying a shield can soak up to 9 damage, while regular weapons have d6 damage roll. So unless attackers are very strong or skilled, they will do nothing. Monsters can have up to ''12'' armour rating, making them virtually immune to attacks, unless siege engines and powerful magic gets involved.
11th Oct '16 1:19:52 PM UmbrellasWereAwesome
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* Applies to most ''VideoGame/ShinMegamiTensei'' games, though ''Franchise/{{Persona}}'' is a subversion: an end-game party fighting early-game enemies will dodge every attack without fail, and vice versa.

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* Applies to most ''VideoGame/ShinMegamiTensei'' games, though ''Franchise/{{Persona}}'' ''VideoGame/{{Persona}}'' is a subversion: an end-game party fighting early-game enemies will dodge every attack without fail, and vice versa.
11th Oct '16 1:18:39 PM UmbrellasWereAwesome
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* ''VideoGame/ShiningInTheDarkness'' gives enemies that can't overpower your defense an increased chance to miss and do no damage, but they may still hit for 1 damage every so often. Annoyingly, this does not work in reverse: early on, when your [[SquishyWizard mage]] is still puny, enemies with sufficient defense will be said to 'shake off the attack' and never take damage.
* Applies to most ''VideoGame/ShinMegamiTensei'' games, though {{Persona}} is a subversion: an end-game party fighting early-game enemies will dodge every attack without fail, and vice versa.
** ''ShiningForce Feather'' sees a lot scratch damage as well: due to the vastly increased HP counts, the ability to grind yourself stupid with little effort and the fact that attacks never miss completely, any enemy is able to consistently hit you for 1-3 damage per turn since everyone has multiple physical attacks per turn. It's ultimately helpful though, since {{Action Command}}s allow you to gain some extra Force Points this way, which are used up when doing anything except moving around and using items.

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* ''Franchise/ShiningSeries'':
**
''VideoGame/ShiningInTheDarkness'' gives enemies that can't overpower your defense an increased chance to miss and do no damage, but they may still hit for 1 damage every so often. Annoyingly, this does not work in reverse: early on, when your [[SquishyWizard mage]] is still puny, enemies with sufficient defense will be said to 'shake off the attack' and never take damage.
* Applies to most ''VideoGame/ShinMegamiTensei'' games, though {{Persona}} is a subversion: an end-game party fighting early-game enemies will dodge every attack without fail, and vice versa.
** ''ShiningForce Feather'' sees a lot scratch damage as well: due to the vastly increased HP counts, the ability to grind yourself stupid with little effort and the fact that attacks never miss completely, any enemy is able to consistently hit you for 1-3 damage per turn since everyone has multiple physical attacks per turn. It's ultimately helpful though, since {{Action Command}}s allow you to gain some extra Force Points this way, which are used up when doing anything except moving around and using items.
damage.


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** ''Shining Force Feather'' sees a lot scratch damage as well: due to the vastly increased HP counts, the ability to grind yourself stupid with little effort and the fact that attacks never miss completely, any enemy is able to consistently hit you for 1-3 damage per turn since everyone has multiple physical attacks per turn. It's ultimately helpful though, since {{Action Command}}s allow you to gain some extra Force Points this way, which are used up when doing anything except moving around and using items.
* Applies to most ''VideoGame/ShinMegamiTensei'' games, though ''Franchise/{{Persona}}'' is a subversion: an end-game party fighting early-game enemies will dodge every attack without fail, and vice versa.
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