History Main / ScratchDamage

23rd Jun '16 2:08:24 PM Willbyr
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[[quoteright:300:[[Webcomic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/scratchdamage.png]]]]
[[caption-width-right:300:You dun goofed.]]

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[[quoteright:300:[[Webcomic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/scratchdamage.png]]]]
[[caption-width-right:300:You dun goofed.]]
%% Image removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1466640404071877200
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14th Jun '16 11:47:58 AM MadCat221
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If someone dies from this, it's a DeathOfAThousandCuts or CherryTapping.

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If someone dies from this, it's a DeathOfAThousandCuts when done in overwhelming volume or CherryTapping.
CherryTapping if the last scant bit of HitPoints is depleted with such an attack after weathering a more brutal onslaught.
14th Jun '16 11:45:01 AM MadCat221
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[[quoteright:300:[[Webcomic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/scratchdamage.png]]]]
[[caption-width-right:300:You dun goofed.]]
13th May '16 9:58:24 PM chicagomel
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** Similar is Aron with Shell Bell (restores 10 percent of lost HP) Sturdy (prevents OHKO) and Endeavor. Add in Sandstorm for the final ScratchDamage.
6th May '16 6:41:25 PM nombretomado
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* In ''[[GaiaOnline zOMG!]]'', the weakest enemies can still hit a player at the level cap for minimal damage (though the player's innate dodge stat will make half of such attacks miss anyway). Similarly, a low-level player in a high-level area can still hit enemies for 1 point of damage. It ''is'' possible to zero out damage, but this is a chance-based property of certain buffs and is not limited to weak attacks.

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* In ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', the weakest enemies can still hit a player at the level cap for minimal damage (though the player's innate dodge stat will make half of such attacks miss anyway). Similarly, a low-level player in a high-level area can still hit enemies for 1 point of damage. It ''is'' possible to zero out damage, but this is a chance-based property of certain buffs and is not limited to weak attacks.
7th Apr '16 6:24:14 PM Quanyails
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* In {{Undertale}}, when fighting [[spoiler:Sans]] on a genocide route, he will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.

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* In {{Undertale}}, ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a genocide route, he will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.
7th Apr '16 6:21:05 PM Quanyails
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** Final Fantasy 1, 3, 4 and 6 all have a minimum damage cap of 1. FF6 is a little different in that, instead of simply capping damage at one, it adds one damage after Defense is applied, meaning Defense will never zero out damage on its own, but that last point can be cancelled out by other factors.

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** Final ''Final Fantasy 1, 3, 4 1'', ''3'', ''4'' and 6 ''6'' all have a minimum damage cap of 1. FF6 ''[=FF6=]'' is a little different in that, instead of simply capping damage at one, it adds one damage after Defense is applied, meaning Defense will never zero out damage on its own, but that last point can be cancelled out by other factors.
19th Mar '16 6:44:53 AM Hossmeister
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8th Mar '16 9:41:13 AM DyingWillKirby
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* In ''VideoGame/BlazBlue'', Amane Nishiki's Drive, [[ThisIsADrill Spiral]], is all about chip damage. Blocking a single Drive attack at Level 3 without using a Barrier Guard will eat up about a fourth of your health near-instantly. In fact, to a certain extent, ''[[ViolationOfCommonSense getting hit]]'' by a string of Drives can result in taking less damage than blocking them.
15th Jan '16 12:08:55 AM kikiandlala
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* In the ''{{VideoGame/Deception}}'' series, for ''Deception 3'', later enemies have defense so high that a lot of low damage traps will do only a single point of damage. Arrow traps are especially hard hit by this since many of them only do damage rather than move an enemy around or hold them. Some enemies will actually take only one point of damage even from your hardest-hitting traps, so low-damage multi-hit traps become better than hitting with a single giant Spike Ball. Later games don't have enemies with such ridiculously high defense, this keeps your old traps from going obsolete and allows you to use a wider variety of traps.
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