History Main / ScratchDamage

16th Jun '18 1:49:53 PM RedScharlach
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* ''VideoGame/ResonanceOfFate'' has this, any bullet will do at least 1 point of damage even to a heavily armored bodypart. On the other hand, the mechanic called Scratch Damage in the game is only distantly related to this trope. First, it's not actually damage: scratch damage turns a portion of the enemy's health bar blue and must be followed up with an attack from a weapon that deals direct damage to remove that portion of the health bar. Secondly, dealing enough of this Scratch Damage will enable the followup attack to kill the enemy in one shot.

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* ''VideoGame/ResonanceOfFate'' has this, any bullet will do at least 1 point of damage even to a heavily armored bodypart.body part. On the other hand, the mechanic called Scratch Damage in the game is only distantly related to this trope. First, it's not actually damage: scratch damage turns a portion of the enemy's health bar blue and must be followed up with an attack from a weapon that deals direct damage to remove that portion of the health bar. Secondly, dealing enough of this Scratch Damage will enable the followup attack to kill the enemy in one shot.



* In ''VideoGame/{{Civilization}} V'', all units have ten hit points. A stronger unit will do more damage and take less. A much stronger unit can attack a weaker unit in melee combat and possibly not take damage, but ranged attacks ''always'' do at least one hit point of damage. A futuristic Giant Death Robot can be taken down by ten ancient-era archer units (or five units with the logistics promotion, which lets them attack twice in one turn). Even four non-promoted archer units could do it in 4 turns with causalities.

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* In ''VideoGame/{{Civilization}} V'', all units have ten hit points. A stronger unit will do more damage and take less. A much stronger unit can attack a weaker unit in melee combat and possibly not take damage, but ranged attacks ''always'' do at least one hit point of damage. A futuristic Giant Death Robot can be taken down by ten ancient-era archer units (or five units with the logistics promotion, which lets them attack twice in one turn). Even four non-promoted archer units could do it in 4 turns with causalities.casualties.



** Machine guns can easily be abused by simply taking a brute-force approach and loading a ballistic Mech with as many of them as it'll take. If you can position yourself behind an enemy heavy and unload with all the machine guns at once, the cumulative effect *will* take a big chunk off their armor. You might not actually ''kill'' them before they get their act together and you have to leg it or take a PPC to the face - especially in newer games like ''Online'' where balance is such a big deal - but you will be a useful asset to your team, and all thanks to this trope being in effect.

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** Machine guns can easily be abused by simply taking a brute-force approach and loading a ballistic Mech with as many of them as it'll take. If you can position yourself behind an enemy heavy and unload with all the machine guns at once, the cumulative effect *will* take a big chunk off their armor. You might not actually ''kill'' them before they get their act together and you have to leg it or take a PPC to the face - especially in newer games like ''Online'' where balance is such a big deal - -- but you will be a useful asset to your team, and all thanks to this trope being in effect.



* In ''VideoGame/Warzone2100'', you can outfit up to 5 tank frames with a laser designator. The laser designator is mainly to increase the accuracy and rate of attacks on targets, but the laser is strong enough to do scratch damage and because the damage is so constant - it's not uncommon to have a damaged enemy unit destroyed by your designator.

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* In ''VideoGame/Warzone2100'', you can outfit up to 5 tank frames with a laser designator. The laser designator is mainly to increase the accuracy and rate of attacks on targets, but the laser is strong enough to do scratch damage and because the damage is so constant - -- it's not uncommon to have a damaged enemy unit destroyed by your designator.
10th Jun '18 8:47:12 AM nombretomado
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* ''Franchise/{{Fallout}}'':

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* ''Franchise/{{Fallout}}'':''VideoGame/{{Fallout}}'':
17th May '18 8:51:16 PM kikiandlala
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* In ''VideoGame/MetalSaga'' for the PS2, unlike many other JRPG games avoids using scratch damage. If your tanks have sufficient armour, enemy attacks will just bounce off them with a tinking noise for no damage (even bosses get nailed with this). If your characters have a high enough defense, then they're treated as having dodged every single attack. This can be achieved at Level 1, if your characters manage to hop on the train, gamble for lots of money and get to the last town where you can buy many of the best items including the rail gun.
22nd Apr '18 4:17:09 PM Malady
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* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series has any enemies always do at least one damage. Also, Mario and Luigi always do at least one damage to enemies. This does mean, however, that the first few hits of multi-hit moves can do 0 damage, but the last one will always do 1. ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has an example of this, but it's deliberate. There is an optional boss called Jojora near the end of the game. You have to defeat her friend (a giant snow-doll creature), but it it not necessary to beat Jojora. Many players believe it is actually impossible to kill her; she has the highest defense in the game and every attack only does 1 damage. However, the designers actually intended vigilant players to be able to beat her - she only has 50 HP. A multi-hitting attack will wear her HP down in no time, and she drops a rare item and gives decent experience for your trouble.

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* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' ''VideoGame/MarioAndLuigi'' series has any enemies always do at least one damage. Also, Mario and Luigi always do at least one damage to enemies. This does mean, however, that the first few hits of multi-hit moves can do 0 damage, but the last one will always do 1. ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'' has an example of this, but it's deliberate. There is an optional boss called Jojora near the end of the game. You have to defeat her friend (a giant snow-doll creature), but it it not necessary to beat Jojora. Many players believe it is actually impossible to kill her; she has the highest defense in the game and every attack only does 1 damage. However, the designers actually intended vigilant players to be able to beat her - she only has 50 HP. A multi-hitting attack will wear her HP down in no time, and she drops a rare item and gives decent experience for your trouble.



** ''VideoGame/{{Fallout 3}}'' had scratch damage outright due to the removal of armor classes and going to a system where armor simply mitigated damage by a percentage. This was not one of the more popular aspects of the game to say the least.

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** ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' had scratch damage outright due to the removal of armor classes and going to a system where armor simply mitigated damage by a percentage. This was not one of the more popular aspects of the game to say the least.



** In ''VideoGame/{{Prototype 2}}'', however, James Heller ''can'' become completely bulletproof.

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** In ''VideoGame/{{Prototype 2}}'', ''VideoGame/Prototype2'', however, James Heller ''can'' become completely bulletproof.



* ''[[VideoGame/OneHundredPercentOrangeJuice 100% Orange Juice]]'': If one chooses to defend they will always take a minimum of 1 damage, meaning if player is at 1HP their only option to avoid being K.O.d is to evade.

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* ''[[VideoGame/OneHundredPercentOrangeJuice 100% Orange Juice]]'': If one chooses to defend they will always take a minimum of 1 damage, meaning if player is at 1HP their only option to avoid being K.O.d 'd is to evade.


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29th Mar '18 9:15:19 PM nombretomado
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* In the [[VideoGame/StarOceanTillTheEndOfTime third]] ''Franchise/StarOcean'' game, it's possible to get defense stats high enough for attacks to cause zero damage. Getting hit with such a weak attack doesn't even stun you or interrupt your attacks.

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* In the [[VideoGame/StarOceanTillTheEndOfTime third]] ''Franchise/StarOcean'' ''VideoGame/StarOcean'' game, it's possible to get defense stats high enough for attacks to cause zero damage. Getting hit with such a weak attack doesn't even stun you or interrupt your attacks.
18th Mar '18 12:39:04 PM nombretomado
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* Damage calculation in the ''WildArms'' series is done by subtraction, so the little 0 pops up when the player's defense is that high. Can also go the other way with monsters covered in strong armor.

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* Damage calculation in the ''WildArms'' ''VideoGame/WildArms'' series is done by subtraction, so the little 0 pops up when the player's defense is that high. Can also go the other way with monsters covered in strong armor.
10th Mar '18 10:44:46 AM thatother1dude
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** Similar is Aron with Shell Bell (restores 10 percent of lost HP) Sturdy (prevents OHKO) and Endeavor. Add in Sandstorm for the final ScratchDamage.

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** Similar is Aron with Shell Bell (restores 10 percent of lost HP) dealt HP), Sturdy (prevents OHKO) (same as Focus Sash, but ''reusable'') and Endeavor. Add in Sandstorm for the final ScratchDamage.hit, or Bullet Punch when that doesn't work.
3rd Mar '18 11:06:06 AM Malady
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* ''SoulBlazer'' has a type of armor that will prevent damage from "minor enemies," which comes in handy when you're forced to return to earlier areas of the game to defeat previously unbeatable foes. However, subsequently-obtained armors with higher defense stats will still allow you to be damaged.

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* ''SoulBlazer'' ''VideoGame/SoulBlazer'' has a type of armor that will prevent damage from "minor enemies," which comes in handy when you're forced to return to earlier areas of the game to defeat previously unbeatable foes. However, subsequently-obtained armors with higher defense stats will still allow you to be damaged.
30th Jan '18 6:58:23 AM Cryoclaste
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* ''WorldOfWarcraft'' nearly avoids this in a unique way. Long before the damage would be zeroed out, the level gap will cause almost all attacks to miss.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' nearly avoids this in a unique way. Long before the damage would be zeroed out, the level gap will cause almost all attacks to miss.
22nd Jan '18 10:17:28 PM kikiandlala
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* If you do the NewGamePlus in ''VideoGame/VagrantStory, Ashley Riot will eventually be so powerful that all attacks only do scratch damage to him (but even attacks from weak enemies with feeble weapons will still do 1 point of damage no matter how high his defense). And with his various skills and regeneration, that single point will quickly be reduced to 0. Making the only thing a threat are enemies that can cast a [[OneHitKill Death spell]] on him.
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