History Main / ScratchDamage

7th Apr '16 6:24:14 PM Quanyails
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* In {{Undertale}}, when fighting [[spoiler:Sans]] on a genocide route, he will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.

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* In {{Undertale}}, ''VideoGame/{{Undertale}}'', when fighting [[spoiler:Sans]] on a genocide route, he will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.
7th Apr '16 6:21:05 PM Quanyails
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** Final Fantasy 1, 3, 4 and 6 all have a minimum damage cap of 1. FF6 is a little different in that, instead of simply capping damage at one, it adds one damage after Defense is applied, meaning Defense will never zero out damage on its own, but that last point can be cancelled out by other factors.

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** Final ''Final Fantasy 1, 3, 4 1'', ''3'', ''4'' and 6 ''6'' all have a minimum damage cap of 1. FF6 ''[=FF6=]'' is a little different in that, instead of simply capping damage at one, it adds one damage after Defense is applied, meaning Defense will never zero out damage on its own, but that last point can be cancelled out by other factors.
19th Mar '16 6:44:53 AM Hossmeister
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8th Mar '16 9:41:13 AM DyingWillKirby
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* In ''VideoGame/BlazBlue'', Amane Nishiki's Drive, [[ThisIsADrill Spiral]], is all about chip damage. Blocking a single Drive attack at Level 3 without using a Barrier Guard will eat up about a fourth of your health near-instantly. In fact, to a certain extent, ''[[ViolationOfCommonSense getting hit]]'' by a string of Drives can result in taking less damage than blocking them.
15th Jan '16 12:08:55 AM kikiandlala
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* In the ''{{VideoGame/Deception}}'' series, for ''Deception 3'', later enemies have defense so high that a lot of low damage traps will do only a single point of damage. Arrow traps are especially hard hit by this since many of them only do damage rather than move an enemy around or hold them. Some enemies will actually take only one point of damage even from your hardest-hitting traps, so low-damage multi-hit traps become better than hitting with a single giant Spike Ball. Later games don't have enemies with such ridiculously high defense, this keeps your old traps from going obsolete and allows you to use a wider variety of traps.
10th Jan '16 1:50:57 PM AsForMyHandle
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* In {{Undertale}}, when fighting Sans on a genocide route Sans will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.

to:

* In {{Undertale}}, when fighting Sans [[spoiler:Sans]] on a genocide route Sans route, he will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.
6th Jan '16 7:35:14 PM nombretomado
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* Darth Vader or Yoda blocking with their lightsabers in ''SoulCalibur IV'' can still take the damage everyone else does while blocking. It's anyone's guess why ''they'' get hurt when some guy [[ViolationOfCommonSense punches them in the lightsaber]].

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* Darth Vader or Yoda blocking with their lightsabers in ''SoulCalibur ''VideoGame/SoulCalibur IV'' can still take the damage everyone else does while blocking. It's anyone's guess why ''they'' get hurt when some guy [[ViolationOfCommonSense punches them in the lightsaber]].
3rd Jan '16 12:05:18 PM nombretomado
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* All Creator/NipponIchi games (the ''Franchise/{{Disgaea}}'' series, ''LaPucelle'', ''VideoGame/PhantomBrave'', ''VideoGame/MakaiKingdom'' and ''SoulNomadAndTheWorldEaters'') lack scratch damage: With a high enough defence, incoming damage can be reduced to '0'. Piling up the combos can allow otherwise too weak characters to deal damage anyhow, though.

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* All Creator/NipponIchi games (the ''Franchise/{{Disgaea}}'' series, ''LaPucelle'', ''VideoGame/PhantomBrave'', ''VideoGame/MakaiKingdom'' and ''SoulNomadAndTheWorldEaters'') ''VideoGame/SoulNomadAndTheWorldEaters'') lack scratch damage: With a high enough defence, incoming damage can be reduced to '0'. Piling up the combos can allow otherwise too weak characters to deal damage anyhow, though.
1st Jan '16 6:20:29 AM Xlsfd
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* In ''{{VideoGame/Terraria}}'', all attacks will inflict at least 1 point of damage, no matter how high the defense of the target is. This applies to both the player and the enemies.
22nd Dec '15 8:03:36 PM Trpe
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* In {{Undertale}}, when fighting Sans on a genocide route Sans will attack you purely using Scratch Damage. However, since every attack poisons you and you have no {{Mercy Invincibility}}, it makes to be a very hard fight.
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