History Main / ScrappyWeapon

29th Apr '18 9:37:25 PM Miracle@StOlaf
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* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies that have complete immunity to those two damage types.

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* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}}s than anything else, but one a few meant for serious use that qualifies instead qualify as this is the this:
** The
Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies that have complete immunity to those two damage types.types.
** One would think the Broadsider would be an epic overpowered weapon, being a smooth-bore naval cannon modified to be portable and fired by hand. It isn't. It's heavy, short ranged, inaccurate as hell and does less damage than a conventional missile launcher or gauss rifle. Which is basically what regular Cannons are on their own, which is a given, and is supposed to be more of a volley type of weapon than a practical singular one. Still, at least it has novelty value...
** The Cryolator is also this. On paper it sounds like an awesome weapon; it shows freezing ammunition, can be upgraded to fire ice pellets for enhanced damage and can be acquired early in the game provided enough investment is made in the Lockpicking skill. In practice, ammo for it is nonexistent and it chews through it like crazy (as in, it spawns almost nowhere in the game, not in loot containers, not on dead bodies, nowhere) and only Arturo in Diamond City sells any, usually around 151 shots. Those 151 shots will cost about 2200 caps, making this weapon expensive to fire and pointless to scavenge ammo for.
29th Apr '18 9:10:46 PM Miracle@StOlaf
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* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies have complete immunity to those two damage types.

to:

* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies that have complete immunity to those two damage types.
29th Apr '18 9:10:26 PM Miracle@StOlaf
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* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies have complete immunity to those two damage types.

to:

* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}s Item}}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies have complete immunity to those two damage types.
29th Apr '18 9:09:35 PM Miracle@StOlaf
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* ''VideoGame/Fallout4'' has several weapons (particularly in the DLC) that are more {{Joke Item}s than anything else, but one meant for serious use that qualifies as this is the Gamma Gun. It is quite effective against human enemies, but radiation damage is either largely or completely ineffective against ghouls, synths, power armor-wearing humans, super mutants, and most wild creatures. You can modify the guns to do extra energy damage that can harm these baddies, but it's far more sensible to just stick with weapons that primarily deal ballistic and/or energy damage, since there are no enemies have complete immunity to those two damage types.
27th Apr '18 11:55:07 PM TheNoun
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** ''VideoGame/FireEmblemFates'' is the second game in the series [[UnbreakableWeapons where all weapons are unbreakable]]. To make up for it, the higher ranked weapons have various negative effects attached on them. But it ends up making a lot of them so crippling that you'd rather stick to bronze weapons for the whole game. The silver weapons got hit especially bad, ''lowering your crit evasion, strength and skill'' after each battle with it.

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** ''VideoGame/FireEmblemFates'' is the second game in the series [[UnbreakableWeapons where all weapons are unbreakable]]. To make up for it, the higher ranked weapons have various negative effects attached on them. But it ends up making a lot of them so crippling that you'd rather stick to bronze iron weapons for the whole game. The silver weapons got hit especially bad, ''lowering your crit evasion, strength and skill'' after each battle with it.
7th Apr '18 6:07:22 PM MegaMarioMan
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** ''Videogame/RatchetDeadlocked'' featured less weapons, most of which were mostly useful... with the exception of B6-Obliterator. This thing has problems in every and all aspects - it is slow, deals pathetic damage, its starting ammunition is painfully small (and while ammo slot does rise it by somewhat okay amount of two, it doesn't seem to affect amount of ammo dropped like for literally every other weapon) and it doesn't even have aiming reticle unless you put aiming mod at it. This is not helped by the fact there are two weapons in its niche that not only can fulfill its purpose much better - Hunter Mine Launcher and Scorpion Flail - but can also have other use.

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** ''Videogame/RatchetDeadlocked'' ''VideoGame/RatchetDeadlocked'' featured less weapons, at the cost of most of which were mostly them being useful... with the exception of the B6-Obliterator. This thing After two of the most useful grenade launchers in the series, the [[VideoGame/RatchetAndClankGoingCommando Gravity Bomb/Mini-Nuke]] and [[VideoGame/RatchetAndClankUpYourArsenal Nitro Launcher]], ''this thing'' shows up and quickly becomes the most useless weapon in the game. It has problems in every and all aspects - it is slow, deals pathetic damage, its starting ammunition is painfully small (and while very low ammo slot does rise and a slow rate of fire, and the damage it by somewhat okay amount of two, it doesn't seem puts out is truly abysmal compared to affect amount of ammo dropped like for literally every the other weapon) and weapons, making it doesn't a pain in the ass to upgrade--and even have aiming reticle unless you put aiming mod at it. This is not helped by when it's fully upgraded, it's still all but useless in the fact there are two weapons in its niche that not only can fulfill its purpose much better - later levels and/or higher difficulties. The Hunter Mine Launcher and Scorpion Flail - but can also Flail, which both start off dealing respectable damage and only get stronger, hold more ammo and have other use.a much higher rate of fire out of the starting gate, quickly superannuate it in every way.
26th Mar '18 9:24:45 PM CyberController
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* ''VideoGame/{{Doom 3}}'': the flashlight makes for an awful weapon. It swings terriby slowly and with range no greater than that of the fists (in the case of the PC version, ''even less'' range than them), to say nothing of the horrendously off-centered beam. And [[WhoForgotTheLights thanks to the graphical design of the game]], you ''have'' to keep switching your gun out for it, leaving you unprepared when you inevitably get ambushed. Once you have a flashlight GameMod like the famous "{{Duct Tape|ForEverything}}" or Sikkmod's headlamp and NightVisionGoggles, it has no practical use, and it wasn't really missed in the [[UpdatedReRelease BFG edition]][[labelnote:+]]that replaced the handheld flashlight with an armor-mounted lamp that is equally as off-centered and [[TenSecondFlashlight only works for a little while before having to shut down and recharge]], but at least lets you keep a gun ready[[/labelnote]] either.

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* ''VideoGame/{{Doom 3}}'': the flashlight makes for an awful weapon. It swings terriby terribly slowly and with range no greater than that of the fists (in the case of the PC version, ''even less'' range than them), to say nothing of the horrendously off-centered beam. And [[WhoForgotTheLights thanks to the graphical design of the game]], you ''have'' to keep switching your gun out for it, leaving you unprepared when you inevitably get ambushed. Once you have a flashlight GameMod like the famous "{{Duct Tape|ForEverything}}" or Sikkmod's headlamp and NightVisionGoggles, it has no practical use, and it wasn't really missed in the [[UpdatedReRelease BFG edition]][[labelnote:+]]that replaced the handheld flashlight with an armor-mounted lamp that is equally as off-centered and [[TenSecondFlashlight only works for a little while before having to shut down and recharge]], but at least lets you keep a gun ready[[/labelnote]] either.
21st Mar '18 1:27:46 PM RacattackForce
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* ''VideoGame/{{Splatoon}}'' does a good job averting this for the most part. Most of the weapons are fun to use and are intuitive, though some are almost useless in some modes but are incredibly powerful in other modes to compensate, like the chargers and blasters. However, the Rapid Blasters stand as one of the few weapons that are almost universally considered bad. While they have more range and higher rates of fire than the normal Blaster, they have much less power. It lacks the one hit kill that the other Blaster types are used for while other weapons like .52 and .96 Gals are more reliable for kills due to having a higher range and fire rate. It's not helped by the fact that damage up can't reduce the number of hits needed to splat someone means that it can't be used like the regular blasters and even having the decent subweapon and special sets of Ink Mine and Bubbler or Suction Bomb and Bomb Rush does little to redeem it.

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* ''VideoGame/{{Splatoon}}'' does a good job averting this for the most part. Most of the weapons are fun to use and are intuitive, though some are almost useless in some modes but are incredibly powerful in other modes to compensate, like the chargers and blasters. However, the Rapid Blasters stand as one of the few weapons that are almost universally considered bad. While they have more range and higher rates of fire than the normal Blaster, they have much less power. It lacks the one hit kill that the other Blaster types are used for while other weapons like .52 and .96 Gals are more reliable for kills due to having a higher range and fire rate. It's not helped by the fact that damage up the Damage Up ability can't reduce the number of hits needed to splat someone means that it can't be used like the regular blasters blasters, and even having the decent subweapon and special sets of Ink Mine and Bubbler or Suction Bomb and Bomb Rush does little to redeem it.



** In multiplayer, the Stingray is easily the least effective special weapon. All it has going for it are its long range and ability to see through walls, both of which are rendered useless by the fact that it's incredibly slow to aim, making it very difficult to hit anyone with it. And to add insult to injury, it takes multiple hits to down an opponent, meaning there's a good chance that they'll get away even if you manage to hit them. It's ''slightly'' more useful in Salmon Run mode due to the Salmonids generally not bothering to dodge and being the only weapon that can kill [[DemonicSpider Flyfish]] without using a bomb, but even then it's situational at best.

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** In multiplayer, the Stingray is easily the least effective special weapon. All it has going for it are its long range and ability to see through walls, both of which are rendered useless by the fact that it's incredibly slow to aim, making it very difficult to hit anyone with it. it unless they're busy trying to dodge ''someone else's'' special. And to add insult to injury, it takes multiple hits to down an opponent, meaning there's a good chance that they'll get away even if you manage to hit them.them, making it more distraction than actual hinderance. It's ''slightly'' more useful in Salmon Run mode due to the Salmonids generally not bothering to dodge and being the only weapon that can kill [[DemonicSpider Flyfish]] without using a bomb, but even then it's situational at best.



*** Blasters are some of the most difficult-to-use weapons in the mode due to the limited range (which makes them range from not very effective to completely useless when dealing with bosses) and a slow fire rate (which makes them bad at clearing out the {{Mooks}} that try to mob you). Their main selling point, being able to do damage around corners, is almost completely useless. They are the only single-shot weapon capable of blowing multiple Stinger segments off at once, and the Grizzco Blaster's fire rate makes the lack of range a moot point.

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*** Blasters are some of the most difficult-to-use weapons in the mode due to the their limited range (which makes them range anyway from not very effective to completely useless when dealing with bosses) and a slow fire rate (which makes them bad at clearing out the {{Mooks}} that try to mob you). Their main secondary selling point, being point (being able to do damage around corners, corners) is almost completely useless. They That said, they are the only single-shot weapon capable of blowing multiple Stinger segments off at once, and the Grizzco Blaster's fire rate makes the lack of range a moot point.



*** The H-3 Nozzlenose only fires in a three-shot burst with each press of ZR and has a longer cooldown between bursts; this can cause plenty of damage to a single target, but Salmonid are never single targets for long...

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*** The H-3 Nozzlenose only fires in a three-shot burst with each press of ZR and has a longer cooldown between bursts; this can cause plenty of damage to a single target, but Salmonid Salmonids are never single targets for long...long.
20th Mar '18 7:43:18 PM rjd1922
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** The fourth expansion added Pokemon-like pet battles. Many pets have very weak movesets, although none are truly useless. There are, however, instances of very rare pets that are effectively identical to much more easily obtained alternatives.

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** The fourth expansion added Pokemon-like ''Franchise/{{Pokemon}}''-like pet battles. Many pets have very weak movesets, although none are truly useless. There are, however, instances of very rare pets that are effectively identical to much more easily obtained alternatives.
7th Mar '18 11:02:19 AM REV6Pilot
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** Berettas and Submachine Guns [[SortingAlgorithmOfWeaponEffectiveness are both worse in damage and/or accuracy]] than the Assault Rifle they share ammo with. Basically useless after you get the latter, so that UniversalAmmunition is basically the only reason to keep either of them around after that point, since they're a fair bit more common but you don't actually get ammo from them if you don't have one on you.

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** Berettas and Submachine Guns [[SortingAlgorithmOfWeaponEffectiveness are both worse in damage and/or accuracy]] than the Assault Rifle they share ammo with. Basically useless after you get After picking up the latter, so that UniversalAmmunition is basically the only rifle, there's no reason to keep either of ever pull them around out again; the only purpose they serve after that point, point is to pick up [[UniversalAmmunition bullets]] from dead enemies' guns, since they're a fair bit more common but you don't actually get ammo from them if you don't have one on you.you, and even that's not imperative for long.
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