History Main / ScrappyWeapon

26th Apr '17 11:08:13 AM EponymousKid
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* ''Dual Strike'' has Stealth plane, an aerial version of the Submarine in that it can become invisible to the enemy (unless adjacent to an enemy unit). Even after being discovered, hidden Stealths can only be targeted by Fighters and other Stealths. ''However'', they have just under 2/3rds the fuel capacity of other air units, and burn through that meager fuel reserve blisteringly fast just by staying hidden, much less actually ''moving'' while hidden. This means Stealth units require constant resupply to get anywhere, making them much more trouble than they're worth.

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* ** ''Dual Strike'' has the Stealth plane, an aerial version of the Submarine in that it can become invisible to the enemy (unless adjacent to an enemy unit). Even They're peerlessly versatile, able to attack ''any'' unit in the game for solid damage. And even after being discovered, hidden Stealths can only be targeted by Fighters and other Stealths. ''However'', they have just under 2/3rds the fuel capacity of other air units, and burn through that meager fuel reserve blisteringly fast just by staying hidden, much less actually ''moving'' while hidden. This means Stealth units require constant resupply to get anywhere, making them much more trouble than they're worth. worth, especially in light of how much they cost to deploy.
22nd Apr '17 9:17:24 AM EponymousKid
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* ''Dual Strike'' has Stealth plane, an aerial version of the Submarine in that it can become invisible to the enemy (unless adjacent to an enemy unit). After being discovered, hidden Stealths can only be targeted by Fighters and other Stealths. ''However'', they have just under 2/3rds the fuel capacity of other air units, and burn through that meager fuel reserve blisteringly fast just by staying hidden, much less actually moving while hidden. This means Stealth units require constant resupply to get anywhere, making them much more trouble than they're worth.

to:

* ''Dual Strike'' has Stealth plane, an aerial version of the Submarine in that it can become invisible to the enemy (unless adjacent to an enemy unit). After Even after being discovered, hidden Stealths can only be targeted by Fighters and other Stealths. ''However'', they have just under 2/3rds the fuel capacity of other air units, and burn through that meager fuel reserve blisteringly fast just by staying hidden, much less actually moving ''moving'' while hidden. This means Stealth units require constant resupply to get anywhere, making them much more trouble than they're worth.
22nd Apr '17 9:09:09 AM EponymousKid
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** Dusters from ''Days of Ruin'' are effectively cheaper Fighters that can also attack ground units, but their attack power against ground units is ''pitiful''. Their MasterOfNone trait is so pronounced that you'd rather just build a copter or save up for a fighter or bomber.

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** Dusters from ''Days of Ruin'' are effectively cheaper Fighters that can also attack ground units, but their attack power against ground units units, especially tanks, is ''pitiful''. Their MasterOfNone trait is so pronounced that you'd rather just build a copter or save up for a fighter or bomber.bomber.
* ''Dual Strike'' has Stealth plane, an aerial version of the Submarine in that it can become invisible to the enemy (unless adjacent to an enemy unit). After being discovered, hidden Stealths can only be targeted by Fighters and other Stealths. ''However'', they have just under 2/3rds the fuel capacity of other air units, and burn through that meager fuel reserve blisteringly fast just by staying hidden, much less actually moving while hidden. This means Stealth units require constant resupply to get anywhere, making them much more trouble than they're worth.
18th Apr '17 3:15:53 PM Omny
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** ''New Vegas'' also introduces "Fatigue Damage", which can knock enemies unconscious for a short amount of time when dealt enough fatigue damage. However, there's only five of such weapons in the game, and are all hard to come by (Boxing Gloves, Boxing Tape, the Cattle Prod, Flashbang grenades, the Compliance Regulator, and Beanbag Shells for shotguns). Unless you're going for a pacifist run, knocking enemies out isn't nearly as beneficial as straight-up killing them, and there are literally no situations where killing .

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** ''New Vegas'' also introduces "Fatigue Damage", which can knock enemies unconscious for a short amount of time when dealt enough fatigue damage. However, there's only five of such weapons in the game, and are all hard to come by (Boxing Gloves, Boxing Tape, the Cattle Prod, Flashbang grenades, the Compliance Regulator, and Beanbag Shells for shotguns). Unless you're going for a pacifist run, knocking enemies out isn't nearly as beneficial as straight-up killing them, and there are literally no situations where killing .them.



** The

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** The Silenced .22 Pistol and Silenced .22 SMG are both incredibly disappointing weapons. Both have silencers integrated in them and have increased Sneak Attack damage, but that's undercut by the fact that they are severely underpowered and outclassed by other weapons with Silencer modifications, such as the 10mm Pistol or the .45 Auto Pistol. They also use the .22LR round, which is rather common, but better suited for VendorTrash.
18th Apr '17 2:58:52 PM Omny
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** ''New Vegas'' introduces "Fatigue Damage", which can knock enemies unconscious for a short amount of time when dealt enough fatigue damage. However, there's only five of such weapons in the game, and are all hard to come by (Boxing Gloves, Boxing Tape, the Cattle Prod, Flashbang grenades, the Compliance Regulator, and Beanbag Shells for shotguns). Unless you're going for a pacifist run, knocking enemies out isn't nearly as beneficial as straight-up killing them.

to:

** ''New Vegas'' also introduces "Fatigue Damage", which can knock enemies unconscious for a short amount of time when dealt enough fatigue damage. However, there's only five of such weapons in the game, and are all hard to come by (Boxing Gloves, Boxing Tape, the Cattle Prod, Flashbang grenades, the Compliance Regulator, and Beanbag Shells for shotguns). Unless you're going for a pacifist run, knocking enemies out isn't nearly as beneficial as straight-up killing them.them, and there are literally no situations where killing .
** Throwing weapons, such as spears, hatchets, and knives, are a mixed bag- they do a decent amount of damage (moreso with poisons and perks) and are silent weapons. However, for some reason they hard to find, with throwing knives being nearly impossible to obtain. Combine that with weight and the fact that you cannot retrieve any thrown weapons, even if you miss, and they become more trouble than they're worth.
** The
13th Apr '17 9:17:45 AM EponymousKid
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** The duster from ''Days of Ruin'' has such lacklustre firepower (it's on par with ''infantry'') and such a niche use (finishing off aircraft weakened by fighters and taking on copters) that they are effectively useless. Their MasterOfNone trait is so pronounced that you'd rather just build a copter or save up for a fighter or bomber.

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** The duster Dusters from ''Days of Ruin'' has such lacklustre firepower (it's on par with ''infantry'') and such a niche use (finishing off aircraft weakened by fighters and taking on copters) that they are effectively useless.cheaper Fighters that can also attack ground units, but their attack power against ground units is ''pitiful''. Their MasterOfNone trait is so pronounced that you'd rather just build a copter or save up for a fighter or bomber.
9th Apr '17 9:44:38 PM CountDorku
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Added DiffLines:

** The hits to E-Tech keep coming with some of their other weapon types. E-Tech sniper rifles are generally disliked for their inability to score meaningful critical hits in most cases, which is something of a problem given that the main advantage of a sniper rifle is the ability to score critical hits easily; a sniper [=Zer0=], with a bunch of critical hit damage enhancers, will generally do better by selling all of his E-Tech snipers and just [[RockBeatsLaser buying Jakobs guns instead]] - the enormous critical damage bonus from a Jakobs Diaub or Muckamuck is much more rewarding and uses less ammunition. The Bandit (surprise) Blasster E-Tech assault rifle is also widely disliked, due to its low damage and accuracy, yet massive ammunition consumption because that's what E-Tech does; being given one as a mission weapon for "Medical Mystery: X-Com-Municate" just adds to the frustration (although the mission doesn't technically require it, it just specifies "an E-Tech weapon", meaning that [[LoopholeAbuse if you wish, you could go on a rampage with a PRAZMA CANON or plasma caster instead]]). Luckily for E-Tech as a general concept, some of the rocket launchers and especially submachine guns are excellent.
27th Mar '17 9:25:15 AM TyeDyeWildebeest
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** ''VideoGame/MegaMan10'' gives us Thunder Wool, which is nigh impossible to aim, and blows through all its ammo in 6 shots. To quote one Gamefaqs poster "Anything the Thunder Wool does, another weapon does better and for less ammo cost."
*** To make matters worse, the cloud can be destroyed if an enemy or projectile collides with it. This means you can't reliably use it at close range, since that pretty much guarantees that it'll disappear before it can fire off a bolt, thus wasting a ton of your ammo.

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** ''VideoGame/MegaMan10'' gives us Thunder Wool, which is nigh impossible to aim, and blows through all its ammo in 6 shots. To quote one Gamefaqs poster "Anything the Thunder Wool does, another weapon does better and for less ammo cost."
*** To make matters
Even worse, the cloud can be destroyed if an enemy or projectile collides with it. This means you can't reliably use it at close range, since that pretty much guarantees that it'll disappear before it can fire off a bolt, thus wasting a ton of your ammo. To quote one Gamefaqs poster, "Anything the Thunder Wool does, another weapon does better and for less ammo cost."
25th Mar '17 1:36:42 PM nombretomado
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** In the NintendoDS remake, Marle gets the Venus Bow, which is guaranteed to do 777 damage. The problem is that this means critical hits are impossible, and if she gets confused, that 777 guaranteed damage can be turned on your own teammates (which is bad when they can have at most 999 HP).

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** In the NintendoDS UsefulNotes/NintendoDS remake, Marle gets the Venus Bow, which is guaranteed to do 777 damage. The problem is that this means critical hits are impossible, and if she gets confused, that 777 guaranteed damage can be turned on your own teammates (which is bad when they can have at most 999 HP).
22nd Mar '17 10:38:12 PM Yalsaris63
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* Rocket launchers in ''VideoGame/{{Borderlands}}'' are a joke: unless you're playing as Brick and/or have the Maliwan Rhino, they deal ''very'' underwhelming damage for what you'd expect a weapon of this class to have, made worse by their small ammo pool and inherent sluggishness of operation, especially when they're single-shot[[note]]shoot once very slowly, then reload even more slowly to shoot slowly again[[/note]]. You can do far more damage per second or even ''per shot'' with a decent revolver or sniper rifle, none of which are harder to come by than a launcher of any quality. ''Borderlands 2'' [[RescuedFromTheScrappyHeap rescued them from being]] VendorTrash by '''drastically''' upping their damage output and making them the {{BFG}}'s that they're supposed to be.

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* Rocket launchers in ''VideoGame/{{Borderlands}}'' are a joke: unless you're playing as Brick [[MadBomber Brick]] and/or have the [[InfinityPlusOneSword Maliwan Rhino, Rhino]], they deal ''very'' underwhelming damage for what you'd expect a weapon of this class to have, made worse by their small ammo pool and inherent sluggishness of operation, especially when they're single-shot[[note]]shoot once very slowly, then reload even more slowly to shoot slowly again[[/note]]. You can do far more damage per second or even ''per shot'' with a decent revolver or sniper rifle, none of which are harder to come by than a launcher of any quality. ''Borderlands 2'' [[RescuedFromTheScrappyHeap rescued them from being]] VendorTrash by '''drastically''' upping their damage output and making them the {{BFG}}'s that they're supposed to be.
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