History Main / ScrappyMechanic

22nd Jun '18 2:45:47 AM LucaEarlgrey
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* ''DDR'' is pretty merciful with its doubles charts, never requiring the player to make jumps with the arrows more than ~2.2 cells apart. No such mercy in ''VideoGame/PumpItUp'', where at its highest levels, the game expects you to be able to do "stretch" jumps, some of which involve the 1P leftmost panels and 2P rightmost panels on harder charts. Risking intense muscle pain just to make these jumps is not fun.

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* ''DDR'' is pretty merciful with its doubles charts, never requiring the player to make jumps with the arrows more than ~2.2 cells apart. No such mercy in ''VideoGame/PumpItUp'', where at its highest levels, the game expects you to be able to do "stretch" jumps, some of which involve the 1P leftmost panels jumps and 2P rightmost rolls (patterns that require hitting quickly or simultaneously hitting panels on harder charts.extreme opposite ends of the stage, such as 1P's ↙ and 2P's ↘). Risking intense muscle pain just to make these jumps is not fun.



* ''VideoGame/PumpItUp''. Are you playing a Doubles chart that's double digits? Have you been working on your bodily flexibility? If not, prepare to ''hurt like hell'' when the game inevitably throws out "stretch" jumps and rolls, which require hitting panels on the extreme opposite sides of the pads (such as player 1's ↙ and player 2's ↘) simultaneously and in rapid succession, respectively.
22nd Jun '18 2:44:38 AM LucaEarlgrey
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* ''VideoGame/PumpItUp''. Are you playing a Doubles chart that's double digits? Have you been working on your bodily flexibility? If not, prepare to ''hurt like hell'' when the game inevitably throws out "stretch" jumps and rolls, which require hitting panels on the extreme opposite sides of the pads (such as player 1's ↙ and player 2's ↘) simultaneously and in rapid succession, respectively.
15th Jun '18 2:51:55 PM LucaEarlgrey
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** There's no proper D-pad on the Joy-Cons; instead, the left Joy-Con has four individual directional buttons. While this is understandable for enabling 2-player gameplay with just Joy-Cons and pressing opposing directions, games that use digital movement rather than analog (such as 2D platform games, FallingBlocks puzzle games, the NES game library that comes with the Switch's paid online service, and fighting games) suffer as a result.
15th Jun '18 2:51:24 PM LucaEarlgrey
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** There's no proper D-pad on the Joy-Cons; instead, the left Joy-Con has four individual directional buttons. While this is understandable for enabling 2-player gameplay with just Joy-Cons and pressing opposing directions, games that use digital movement rather than analog (such as 2D platform games, FallingBlocks puzzle games, and fighting games) suffer as a result.

to:

** There's no proper D-pad on the Joy-Cons; instead, the left Joy-Con has four individual directional buttons. While this is understandable for enabling 2-player gameplay with just Joy-Cons and pressing opposing directions, games that use digital movement rather than analog (such as 2D platform games, FallingBlocks puzzle games, the NES game library that comes with the Switch's paid online service, and fighting games) suffer as a result.
15th Jun '18 2:47:38 PM LucaEarlgrey
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Added DiffLines:

** There's no proper D-pad on the Joy-Cons; instead, the left Joy-Con has four individual directional buttons. While this is understandable for enabling 2-player gameplay with just Joy-Cons and pressing opposing directions, games that use digital movement rather than analog (such as 2D platform games, FallingBlocks puzzle games, and fighting games) suffer as a result.
14th Jun '18 3:16:18 AM ArcaneAzmadi
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** Prior to Preseason 8, Runes in ''League of Legends''. Runes are stat bonuses for your ingame champion, which you can buy in the cash shop. Luckily, you can only buy them for Influence Points which are gained by playing matches, not for real money. Unluckily, you will spend about 150 matches worth of IP on runes before you are anywhere near competitive, and they are neither weak enough to not be mandatory in ranked games nor strong enough to make you feel good when you finally max out your runepages (which themselves '''also''' cost tons of IP or real money beyond the first two while there are five roles in the game). In short, expect to dedicate the next couple of months grinding IP for runepages instead of buying actual champions with that IP. Hope you enjoy the free champions or have a fat wallet to buy them for real money. To add some salt to the wound, Runes come in three tiers depending on your Summoner (account) level. Tiers one and two (used to be) worthless, and any experienced player will tell a newcomer to ignore them until Tier 3 runes become usable. And if you wasted some precious IP on some anyway? Well, you can convert them to a higher tier... at a horrifyingly inefficient 5-to-1 ratio, and you don't even pick what you get.
** Thankfully reworked to be free and tied to masteries, combined with a massive IP refund and rework into Blue Essence.
** Flash in ''VideoGame/LeagueOfLegends'', which is basically a free short distance instant teleport on a long cooldown. The problem is that this ability can be used to foil ganks. To ensure the success of ganks. To escape from certain death. To chase enemies. To seize objectives. To dodge skillshots. To position for abilities. [[TierInducedScrappy In fact, it's good for everything.]] Out of over a hundred champions, there's a scant handful who don't take Flash almost every match, and no one would blink if you took it on them too. The devs noticed this and toned Flash back a bit as of season 3. While still a staple (being a safe pick if one doesn't have a strategy for the other spells), it's not quite so universal anymore.



* As a ''rule of thumb'', if a RTS game includes a naval component (that is, separate from its usual land/air/space battles), it will probably be this. From ''VideoGame/AgeOfEmpires'' to ''VideoGame/CommandAndConquer'' to ''VideoGame/RiseOfNations'' and everything in between, much like in {{platform game}}s, something about taking to the high seas just spells doom for the players' enjoyment and many players just wind up excluding it from their gameplay whenever possible. There's a number of reasons for why this might be, but two of the most common:

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* As a ''rule of thumb'', if a RTS game includes a naval component (that is, separate from its usual land/air/space battles), it will probably be this. From ''VideoGame/AgeOfEmpires'' to ''VideoGame/CommandAndConquer'' to ''VideoGame/RiseOfNations'' and everything in between, much like in {{platform game}}s, something about taking to the high seas just spells doom for the players' enjoyment and many players just wind up excluding it from their gameplay whenever possible. [[note]]If you want exceptions, then both ''VideoGame/TotalAnnihilation'' and its SpiritualSuccessor ''VideoGame/SupremeCommander'' have well-received naval combat- in fact, the [[ComplacentGamingSyndrome most popular 4v4 map]] in the latter, Seton's Clutch, is almost half water with only a narrow land bridge joining the two halves of the map in the centre.[[/note]] There's a number of reasons for why this might be, but two of the most common:
6th Jun '18 10:54:46 AM BF10
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** Yes, the notorious "There is a problem with your game" and "Please check internet connection and try again" disconnect error messages during a ranked match. Not only do these cost a loss, but you get ''absolutely no chance'' to recover your internet or reconnect to the server should this happen. It's meant to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected or just suffered a bad connection. It's also likely that EA didn't provide a server fallback mechanic and forces a loss of a star if you happen to disconnect. What's worse is that it has been repeatedly reported that this occurs even with strong Wi-Fi and cellular data and EA will refuse to provide any help for these losses and will completely blame it on your internet, strong or not.

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** Yes, the notorious "There is a problem with your game" and "Please check internet connection and try again" disconnect error messages during a ranked match. Not only do these cost a loss, but you get ''absolutely no chance'' to recover your internet or reconnect to the server should this happen. It's meant to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected or just suffered a bad connection. It's also likely that EA didn't provide a server fallback mechanic and forces a loss of a star if you happen to disconnect. What's worse is that it has been repeatedly reported that this occurs even with strong Wi-Fi and cellular data and EA will refuse to provide any help for these losses and will completely blame it on your internet, strong or not. And to add on the insult, '''you still lose a star if this happens on the mulligan before the battle can even start!'''
5th Jun '18 8:21:06 AM BF10
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** Yes, the fabled "There is a problem with your game" and "Please check internet connection and try again" disconnect error messages during a ranked match. Not only do these cost a loss, but you get ''absolutely no chance'' to recover your internet or reconnect to the server should this happen. It's meant to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected or just suffered a bad connection. It's also likely that EA didn't provide a server fallback mechanic and forces a loss of a star if you happen to disconnect. What's worse is that it has been repeatedly reported that this occurs even with strong Wi-Fi and cellular data.

to:

** Yes, the fabled notorious "There is a problem with your game" and "Please check internet connection and try again" disconnect error messages during a ranked match. Not only do these cost a loss, but you get ''absolutely no chance'' to recover your internet or reconnect to the server should this happen. It's meant to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected or just suffered a bad connection. It's also likely that EA didn't provide a server fallback mechanic and forces a loss of a star if you happen to disconnect. What's worse is that it has been repeatedly reported that this occurs even with strong Wi-Fi and cellular data.data and EA will refuse to provide any help for these losses and will completely blame it on your internet, strong or not.
4th Jun '18 12:38:13 PM BF10
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** Yes, the fabled "There is a problem with your game" and "Please check internet connection and try again" disconnect error messages during a ranked match. Not only do these cost a loss, but you get ''absolutely no chance'' to recover your internet or reconnect to the server should this happen. It's meant to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected or just suffered a bad connection. It's also likely that EA didn't provide a server fallback mechanic and forces a loss of a star if you happen to disconnect. What's worse is that it has been repeatedly reported that this occurs even with strong Wi-Fi and cellular data.
4th Jun '18 12:25:19 PM BF10
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* ''VideoGame/PlantsVsZombiesHeroes'' has plenty thanks to its RNG-based nature:
** Super Block Meter. This mechanic charges by a variable amount and then blocks an attack, nullifying its damage. The main thing is that this mechanic is very well a [[RandomNumberGod RNG]] mechanic, and it does indeed does its job in screwing you over and favoring your opponent. It can charge your block meter by 1 consecutively until you lose without even getting a chance to block, or your opponent can keep rolling 3 and eventually use all of their blocks on your powerful units.
** Untrickable is a trait that nullifies allies from the effects of traits. This trait incredibly screws you over thanks to the fact tricks does no effects to them and usually they are covered by another source that gives the allies Untrickable.
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