History Main / ScrappyMechanic

17th Jan '17 2:49:22 PM Someoneman
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* ''Franchise/DanganRonpa'' has the "Hangman's Gambit" mini game and it's variation. It's basically picking up letters that appear randomly on the screen and piece together the answer to a question. The letters though move so fast they are hard to get and if you don't already know the answer, you are not given time to think about it and has to just click random letters in hope for a tip. The [[VisualNovel/SuperDanganRonpa2 second game]] makes it harder as the letters can impact on others, and then you take damage when it happens, you also have to combine similar letters in other to being able to place the letter on the answer.
** So far, the third game, ''VisualNovel/NewDanganRonpaV3'', seems to be heading this way too, as this time, the letters can also become invisible, and the player has to rely in a random light to be able to see them.

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* ''Franchise/DanganRonpa'' has the "Hangman's Gambit" mini game and it's variation. its variations. It's basically picking up letters that appear randomly on the screen and piece piecing them together the answer to a question. The question, but all games execute this idea poorly:
** In general, one of the main flaws of this minigame is that even if you know the next letter, you have to wait until it appears, and [[TimedMission you have a time limit to worry about]], so you may fail without ever getting the chance to input the answer you knew. And on the highest difficulty level, you only get one or two
letters though as hints, so you're out of luck if you didn't already figure the answer out yourself.
** In the first game, the letters
move so fast they are hard to get get, they require multiple clicks before being registered (and you can accidentally click the wrong letter if you click too fast), and if you don't already know the answer, you are not given time to think about it and has have to just click random letters in hope for a tip. The [[VisualNovel/SuperDanganRonpa2 second game]] makes it harder as tip.
** ''VisualNovel/SuperDanganRonpa2'' changes
the game a bit: instead of just shooting letters can impact on others, that appear and then you take damage when it happens, you also have to combine similar disappear, letters in other to being able to place move across the screen in pairs, and you can pick one up and drop it elsewhere. If two different letters collide, you lose life. If two of the same letters collide, they fuse together, stop moving, and you can either destroy them or check if they're the next letter on in the answer.
** So far,
word. Once again, you need to wait a lot until the third game, correct letter appears (if you even know what it is), and you can accidentally destroy it if you're not careful.
**
''VisualNovel/NewDanganRonpaV3'', seems to be heading this way too, as this time, the letters can also become invisible, and the player has to rely in a random light to be able to see them.
15th Jan '17 1:58:04 PM LucaEarlgrey
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** With past Nintendo handhelds, there's no RegionCoding, so if you're traveling abroad and you see a game you want to buy, or a game you want is [[NoExportForYou not available in your region]], you can grab it and immediately start playing it on your different-region device. The 3DS, however, is the first system to lock out games based on region, much to the ire of import collectors and fans, with no publicly-announced plans to address this. While there are hacks to disable the region-lock, these can cause problems with your 3DS, from voiding the warranty and disqualifying it from official repair services to outright bricking the system, and even if they don't Nintendo will more often than not patch them by the next system update. It's telling that one of the most celebrated elements of the UsefulNotes/NintendoSwitch is the removal of region-locking, which also happens to be a first for a Nintendo console.

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** With past Nintendo handhelds, there's no RegionCoding, so if you're traveling abroad and you see a game you want to buy, or a game you want is [[NoExportForYou not available in your region]], you can grab it and immediately start playing it on your different-region device. The 3DS, however, is the first system to lock out games based on region, much to the ire of import collectors and fans, with no publicly-announced plans to address this. While there are hacks to disable the region-lock, these can cause problems with your 3DS, from voiding the warranty and disqualifying it from official repair services to outright bricking the system, and even if they don't Nintendo will more often than not patch them by the next system update. It's telling that one of the most celebrated elements of the UsefulNotes/NintendoSwitch is the removal lack of region-locking, which also happens to be a first for a Nintendo home console.
15th Jan '17 1:57:21 PM LucaEarlgrey
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** With past Nintendo handhelds, there's no RegionCoding, so if you're traveling abroad and you see a game you want to buy, or a game you want is [[NoExportForYou not available in your region]], you can grab it and immediately start playing it on your different-region device. The 3DS, however, is the first system to lock out games based on region, much to the ire of import collectors and fans, with no publicly-announced plans to address this. While there are hacks to disable the region-lock, these can cause problems with your 3DS, from voiding the warranty and disqualifying it from official repair services to outright bricking the system, and even if they don't Nintendo will more often than not patch them by the next system update.

to:

** With past Nintendo handhelds, there's no RegionCoding, so if you're traveling abroad and you see a game you want to buy, or a game you want is [[NoExportForYou not available in your region]], you can grab it and immediately start playing it on your different-region device. The 3DS, however, is the first system to lock out games based on region, much to the ire of import collectors and fans, with no publicly-announced plans to address this. While there are hacks to disable the region-lock, these can cause problems with your 3DS, from voiding the warranty and disqualifying it from official repair services to outright bricking the system, and even if they don't Nintendo will more often than not patch them by the next system update. It's telling that one of the most celebrated elements of the UsefulNotes/NintendoSwitch is the removal of region-locking, which also happens to be a first for a Nintendo console.
14th Jan '17 8:54:19 PM KoopaKid17
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* ''Series/WheelOfFortune'':
** The Prize Puzzle, a round where a contestant wins a prize simply by solving the puzzle, is hated by most, if not all of the show's more dedicated fans for two reasons. First, the value of the prizes (they start at $5,000 since 2007, but are usually over $6,000 now) [[GameBreaker often decides who wins the game]]. Second, the round's gimmick is that the prize in question always has something to do with the puzzle. However, with only three exceptions in the several years the Prize Puzzle has been on the show, the prize is always a trip, usually to a tropical destination. This sometimes leads to a "Phrase" puzzle being a sentence about being on vacation that's not necessarily a common saying (examples include "WHERE DO I PICK UP MY SKI LIFT TICKETS?" and "SOMEBODY INFLATE THE BEACH BALL"), or a puzzle having unnecessary adjectives and other inflations just to make the puzzle seem longer ("TERRIFIC STEEL DRUM MUSIC", "MILES AND MILES OF PRISTINE COASTLINE"). Sometimes, it's painfully obvious that these puzzles are taken from travel promotions and brochures.
** Weeks with two-player teams are hated by some fans for various reasons, such as games sometimes being slowed down by longer interviews and constant conferring over what letter to call, the prizes (including the Prize Puzzle trips) being valued much higher than usual (often over $10,000) despite the values on the Wheel remaining the same, and the house minimum being $2,000, which is very generous considering that the Wheel aside from prizes and the top value is only $500-$900 (the Speed-Up round has lesser values in play except for the top one even when adding $1,000 to the value of the Final Spin) and the first Toss-Up puzzle is still valued at $1,000, which often leads to games where a team solves only that puzzle and still gets absolutely no money on their own merits.
** The Million Dollar Wedge is hated by some fans, either for the $1,000,000 being way too hard to win and being too gimmicky, replacing the former $10,000 prize, or because of how some casual viewers of the show think the wedge is ExactlyWhatItSaysOnTheTin, which led to an embarrassing media outbreak in September 2013 when a contestant mispronounced a puzzle immediately after picking up the wedge, with headlines claiming that he "lost a million dollars" right then and there.
** Many fans hate the Rhyme Time category because it often results in a series of randomly-grouped words that just happen to rhyme, even if they are in no way related (e.g. BEES FLEAS & MANATEES, BABOONS AND RACCOONS).
1st Jan '17 10:37:09 PM LucaEarlgrey
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For a sometimes overlapping SisterTrope, see ThatOneRule. Contrast AntiFrustrationFeatures, which are intentionally included to avoid this kind of feeling.

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For a sometimes overlapping SisterTrope, see ThatOneRule. Contrast AntiFrustrationFeatures, which are intentionally included to avoid this kind of feeling.
feeling, and UnderusedGameMechanic, for good game mechanics that don't get used as much as players hope.
22nd Dec '16 10:12:18 AM ZombieAladdin
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* The Ring in ''Wrestlemania'', at least when the machine was first released, was a much-hated feature. There is nothing inherently annoying about a mini-playfield that simulates a wrestling ring, complete with rubber rings around the perimeter. What's annoying about it, however, is that the initial release's rules made it such that not only was the Ring always available, ''every mode worth a lot of points'' either began on the Ring or ended on the Ring, no exceptions. This meant that the more you spammed the Ring, the higher your score, and it made for terribly boring games. There was a [[ObviousRulePatch patch and an update released later that blocked off access to the Ring sometimes and created non-Ring modes]], but by then, the damage was already done, and the game was a total flop in sales and disliked by players of all skill levels.
22nd Dec '16 9:35:33 AM ZombieAladdin
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** ''Brawl's'' [[LimitBreak Final Smashes]] have also contributed heavily to its BrokenBase. If items are in play, there's a chance of a Smash Ball appearing, and if you break it, you can unleash a super attack that will knock out enemies instantly. The main problem is that while you ''can'' dodge the super moves in some way, most of the time, you won't be able to (especially if the level is tiny and hard to maneuver around) and thus the user practically gets a free kill or two. What's also worse are [[ComebackMechanic "Pity" Final Smashes]] that occur when a player is severely lagging behind in points and respawns with a Final Smash already in standby.

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** ''Brawl's'' [[LimitBreak Final Smashes]] have also contributed heavily to its BrokenBase. If items are in play, there's a chance of a Smash Ball appearing, and if you break it, you can unleash a super attack that will knock out enemies instantly. The main problem is that while you ''can'' dodge the super moves in some way, most of the time, you won't be able to (especially if the level is tiny and hard to maneuver around) and thus the user practically gets a free kill or two. What's also worse are [[ComebackMechanic "Pity" Final Smashes]] that occur when a player is severely lagging behind in points and respawns with a Final Smash already in standby. However, ''Super Smash Bros. for Wii U'' and ''3DS'' {{Nerf}}ed the Final Smashes, heavily toning them down in damage and launch power, so that for the most part, opponents have to be heavily damaged already to be knocked out.



** Collecting custom attacks in the fourth game. It's a LuckBasedMission, only available through single player modes or the rare chance of having a bag spawn in a Smash match. The problem lied in how custom moves are lumped in with general equipment like stat buffers or even Mii costumes, so even after getting a garuntee five custom parts after a Classic Mode match you have no idea if any of them are going to be full moves for your main or new hats for the Mii fighters until the match is over. Even worse is that it's possible to get repeats of both custom moves and other equipment, meaning that the item pool to draw from does not lower over time.

to:

** Collecting custom attacks in the fourth game. It's a LuckBasedMission, only available through single player modes or the rare chance of having a bag spawn in a Smash match. The problem lied in how custom moves are lumped in with general equipment like stat buffers or even Mii costumes, so even after getting a garuntee guaranteed five custom parts after a Classic Mode match you have no idea if any of them are going to be full moves for your main or new hats for the Mii fighters until the match is over. Even worse is that it's possible to get repeats of both custom moves and other equipment, meaning that the item pool to draw from does not lower over time.


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* The upper playfield in ''Popeye Saves the Earth'' is placed right on top of the regular playfield and prevents you from seeing its entire top half. Though when new, the upper playfield's surface is transparent plastic and won't inhibit your vision much, once it gets enough play, the plastic will eventually become scratched up and opaque, rendering the upper half impossible to see.
22nd Dec '16 9:20:36 AM ZombieAladdin
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* A major reason why Creator/{{Stern}}'s version of ''The Rolling Stones'' is widely hated is that there is a plastic cutout of Mick Jagger that moves left and right along an arc-shaped slot a few inches above the flippers, programmed to block whatever shot will be most important to you, forcing you to hit him and get him out of the way. Although Count Dracula in ''Pinball/MonsterBash'' and the buck in ''Big Buck Hunter Pro'' run on similar mechanisms, they both have hiding spots they would stay in until activated and would move back shortly afterwards. What made Mick such a despised mechanic is that Mick, lacking a hiding spot, is ''always outside'' and ''always trying to block your shots''. In addition, fans of Music/TheRollingStones, which this machine is aimed at, were confused why they were being asked to repeatedly whack Mick with the ball. This mechanic would gain the derisive nickname of "Mick on a Stick," and this machine's poor execution of it has effectively killed this mechanic.
20th Dec '16 9:09:16 AM Arcana4th
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[[folder:Visual Novel]]
* ''Franchise/DanganRonpa'' has the "Hangman's Gambit" mini game and it's variation. It's basically picking up letters that appear randomly on the screen and piece together the answer to a question. The letters though move so fast they are hard to get and if you don't already know the answer, you are not given time to think about it and has to just click random letters in hope for a tip. The [[VisualNovel/SuperDanganRonpa2 second game]] makes it harder as the letters can impact on others, and then you take damage when it happens, you also have to combine similar letters in other to being able to place the letter on the answer.
** So far, the third game, ''VisualNovel/NewDanganRonpaV3'', seems to be heading this way too, as this time, the letters can also become invisible, and the player has to rely in a random light to be able to see them.
[[/folder]]
12th Dec '16 10:46:56 PM LucaEarlgrey
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** In the sequel's battle mode, the HP Swap attack is often hated because it can activate even if you have more HP than your opponent.

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** In the sequel's battle mode, the HP Swap attack is often hated because it can activate even if you have more HP than your opponent. Then again, the whole mode is a cacaphony of ''VideoGame/MarioKart''-esque screw-you-over items unless you play on Ultimate-but-with-no-EX-attacks mode.
** In the first game, you can only earn up to 7999999 points if you use equipment and abilities; to earn the other 2 million, you need a "Stoic" bonus obtained by not using equipment or abilities at all, defeating half the point of the RPGElements. Thankfully, subsequent installments remove this and allow you to go up to 9999999 points no matter what.
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