History Main / ScrappyMechanic

18th Sep '17 5:23:30 PM Carls493
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** The UsefulNotes/NintendoSwitch comes with 32GB of storage like the WIi U before it. SD cards up to 2TB can be used to for more storage. The game cards can hold between 1GB to 32GB of data, but the bigger ones cost more money. Because costs to produce a game for the Switch in a physical copy is more expensive, some developers have opted to using a smaller sized game card and having their customers download the rest from Nintendo's e-shop to cut down the costs; ''VideoGame/DOOM2016'' only has single player mode in the physical copy version and you have to download the multiplayer modes from the e-shop if you want to play multiplayer. ''VideoGame/NBA2K'' requires an SD card just to download the ''rest of the game'' if you're playing off a game card.

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** The UsefulNotes/NintendoSwitch comes with 32GB of storage like the WIi Wii U before it. SD cards up to 2TB can be used to for more storage. The game cards can hold between 1GB to 32GB of data, but the bigger ones cost more money. Because costs to produce a game for the Switch in a physical copy is more expensive, some developers have opted to using a smaller sized game card and having their customers download the rest from Nintendo's e-shop to cut down the costs; ''VideoGame/DOOM2016'' only has single player mode in the physical copy version and you have to download the multiplayer modes from the e-shop if you want to play multiplayer. ''VideoGame/NBA2K'' requires an SD card just to download the ''rest of the game'' if you're playing off a game card.
18th Sep '17 5:21:52 PM Carls493
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* Nintendo has made their consoles with very limited storage space for the sake of keeping costs down, yet this caused more problems than it solves. The UsefulNotes/{{Wii}} came with a paltry 512MB of storage that would quickly fill up if you bought a lot of games on the VirtualConsole or had games with large save files. Nintendo would eventually release a patch that would allow people to save their games onto an SD card and load from there, but that also had its issues; booting a game from the SD card would temporarily make a copy of the data onto the Wii itself before loading, which meant that you couldn't run the game if you had no room left.\\

The UsefulNotes/WiiU came in two versions when it came to storage. Nintendo offered an 8GB model (white) and a 32GB model (black). Since you could download games as an alternative to buying a physical copy, storage space could fill up pretty darn fast. The 8GB model was quietly discontinued shortly after launch since it sold poorly. SD cards could be used, but only up to 32GB was allowed due to needing to be cross compatible with the storage system emulation for Wii Mode. The Wii U did allow external USB hard drives to be used (up to 2TB), but only certain models were allowed while others were either risky to use or simply did not work. On top of that, the hard drive could only be used for Wii U applications.\\

The UsefulNotes/NintendoSwitch comes with 32GB of storage like the WIi U before it. SD cards up to 2TB can be used to for more storage. The game cards can hold between 1GB to 32GB of data, but the bigger ones cost more money. Because costs to produce a game for the Switch in a physical copy is more expensive, some developers have opted to using a smaller sized game card and having their customers download the rest from Nintendo's e-shop to cut down the costs; ''VideoGame/DOOM2016'' only has single player mode in the physical copy version and you have to download the multiplayer modes from the e-shop if you want to play multiplayer. ''VideoGame/NBA2K'' requires an SD card just to download the ''rest of the game'' if you're playing off a game card.

to:

* Nintendo has made their consoles with very limited storage space for the sake of keeping costs down, yet this caused more problems than it solves. The UsefulNotes/{{Wii}} came with a paltry 512MB of storage that would quickly fill up if you bought a lot of games on the VirtualConsole or had games with large save files. Nintendo would eventually release a patch that would allow people to save their games onto an SD card and load from there, but that also had its issues; booting a game from the SD card would temporarily make a copy of the data onto the Wii itself before loading, which meant that you couldn't run the game if you had no room left.\\

left.
**
The UsefulNotes/WiiU came in two versions when it came to storage. Nintendo offered an 8GB model (white) and a 32GB model (black). Since you could download games as an alternative to buying a physical copy, storage space could fill up pretty darn fast. The 8GB model was quietly discontinued shortly after launch since it sold poorly. SD cards could be used, but only up to 32GB was allowed due to needing to be cross compatible with the storage system emulation for Wii Mode. The Wii U did allow external USB hard drives to be used (up to 2TB), but only certain models were allowed while others were either risky to use or simply did not work. On top of that, the hard drive could only be used for Wii U applications.\\

applications.
**
The UsefulNotes/NintendoSwitch comes with 32GB of storage like the WIi U before it. SD cards up to 2TB can be used to for more storage. The game cards can hold between 1GB to 32GB of data, but the bigger ones cost more money. Because costs to produce a game for the Switch in a physical copy is more expensive, some developers have opted to using a smaller sized game card and having their customers download the rest from Nintendo's e-shop to cut down the costs; ''VideoGame/DOOM2016'' only has single player mode in the physical copy version and you have to download the multiplayer modes from the e-shop if you want to play multiplayer. ''VideoGame/NBA2K'' requires an SD card just to download the ''rest of the game'' if you're playing off a game card.
18th Sep '17 1:01:10 PM Steven
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* The UsefulNotes/WiiU allowed most games to be played on the gamepad so that no one can hog the TV while playing. While this sounds like a good idea in theory, the gamepad has to be within the same room as the console itself or it can't communicate with it due to the effective range being just a mere few feet. This means that you can't, for example, take the gamepad with you to the bathroom if nature calls. This flaw was addressed with the Wii U's successor, the UsefulNotes/NintendoSwitch, which can be played anywhere since the console is also a handheld device.
* Nintendo has made their consoles with very limited storage space for the sake of keeping costs down, yet this caused more problems than it solves. The UsefulNotes/{{Wii}} came with a paltry 512MB of storage that would quickly fill up if you bought a lot of games on the VirtualConsole or had games with large save files. Nintendo would eventually release a patch that would allow people to save their games onto an SD card and load from there, but that also had its issues; booting a game from the SD card would temporarily make a copy of the data onto the Wii itself before loading, which meant that you couldn't run the game if you had no room left.\\

The UsefulNotes/WiiU came in two versions when it came to storage. Nintendo offered an 8GB model (white) and a 32GB model (black). Since you could download games as an alternative to buying a physical copy, storage space could fill up pretty darn fast. The 8GB model was quietly discontinued shortly after launch since it sold poorly. SD cards could be used, but only up to 32GB was allowed due to needing to be cross compatible with the storage system emulation for Wii Mode. The Wii U did allow external USB hard drives to be used (up to 2TB), but only certain models were allowed while others were either risky to use or simply did not work. On top of that, the hard drive could only be used for Wii U applications.\\

The UsefulNotes/NintendoSwitch comes with 32GB of storage like the WIi U before it. SD cards up to 2TB can be used to for more storage. The game cards can hold between 1GB to 32GB of data, but the bigger ones cost more money. Because costs to produce a game for the Switch in a physical copy is more expensive, some developers have opted to using a smaller sized game card and having their customers download the rest from Nintendo's e-shop to cut down the costs; ''VideoGame/DOOM2016'' only has single player mode in the physical copy version and you have to download the multiplayer modes from the e-shop if you want to play multiplayer. ''VideoGame/NBA2K'' requires an SD card just to download the ''rest of the game'' if you're playing off a game card.
7th Sep '17 11:44:29 AM FlakyPorcupine
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* ''ScrappyMechanic/TheBindingOfIsaac''
27th Aug '17 1:20:20 AM LucaEarlgrey
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* The non-[=DSi=] Nintendo DS does not support wifi hotspots with WPA or [=WPA2=] security, meaning that back when Nintendo WFC was in service, if you wanted to play games online you had to either spend money on a USB dongle that requires a PC running Windows XP or higher or downgrade the security of your router to WEP, which has been shown to be crackable even by someone with minimal hacking skills compared to WPA and especially [=WPA2=] wireless security. The 3DS does support [=WPA2=]...but only the standard, "personal" variant of it that only asks for a password, not [=WPA2=]-Enterprise which requires a username along with a password, and the 3DS doesn't let you enter a username when trying to connect to wireless networks.
24th Aug '17 1:32:21 AM LucaEarlgrey
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* A number of Creator/SternPinball pins designed by Creator/SteveRitchie have a ContextSensitiveButton in the vertical center of the table right below the drain. So in addition to handling the flippers, you have to take a hand off the flippers to slam the button and easily risk a drain, unless you're willing to UseYourHead or somehow have three arms.

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* A number of Creator/SternPinball pins designed by Creator/SteveRitchie have a ContextSensitiveButton in at the vertical center of the table right below lockdown bar at the drain.front of the table. So in addition to handling the flippers, you have to take a hand off the flippers to slam the button and easily risk a drain, unless you're willing to UseYourHead or somehow have three arms.
24th Aug '17 1:29:47 AM LucaEarlgrey
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* A number of Creator/SternPinball pins designed by Creator/SteveRitchie have a ContextSensitiveButton in the vertical center of the table right below the drain. So in addition to handling the flippers, you have to take a hand off and easily risk a drain, unless you're willing to UseYourHead or somehow have three arms.

to:

* A number of Creator/SternPinball pins designed by Creator/SteveRitchie have a ContextSensitiveButton in the vertical center of the table right below the drain. So in addition to handling the flippers, you have to take a hand off the flippers to slam the button and easily risk a drain, unless you're willing to UseYourHead or somehow have three arms.
24th Aug '17 1:29:21 AM LucaEarlgrey
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* ''Star Wars'' (Creator/SternPinball) has the lockdown button at the center of the playfield bottom; you are apparently expected to reach for it in the midst of frantic flipper-manipulation action, have a third arm, or UseYourHead.

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* ''Star Wars'' (Creator/SternPinball) has A number of Creator/SternPinball pins designed by Creator/SteveRitchie have a ContextSensitiveButton in the lockdown button at the vertical center of the playfield bottom; table right below the drain. So in addition to handling the flippers, you are apparently expected to reach for it in the midst of frantic flipper-manipulation action, have to take a third arm, hand off and easily risk a drain, unless you're willing to UseYourHead or UseYourHead.somehow have three arms.
16th Aug '17 5:16:37 AM LucaEarlgrey
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* The "classic" model of the UsefulNotes/{{Xbox 360}} is infamous for being the only console of its generation to require an adapter for Wi-Fi connectivity, which can be troublesome if your 360 is somewhere where an Ethernet cable can't reach easily. While Wi-Fi may not be as suitable for multiplayer gaming as a good old wired connection, this is still a glaring disadvantages for those who just want to receive game and system updates as well as purchase games digitally.

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* The "classic" model of the UsefulNotes/{{Xbox 360}} is infamous for being the only console of its generation to require an adapter for Wi-Fi connectivity, which can be troublesome if your 360 is somewhere where an Ethernet cable can't reach easily. While Wi-Fi may not be as suitable for multiplayer gaming as a good old wired connection, this is still a glaring disadvantages disadvantage for those who just want to receive game and system updates as well as purchase games digitally.
16th Aug '17 5:16:10 AM LucaEarlgrey
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Added DiffLines:

* The "classic" model of the UsefulNotes/{{Xbox 360}} is infamous for being the only console of its generation to require an adapter for Wi-Fi connectivity, which can be troublesome if your 360 is somewhere where an Ethernet cable can't reach easily. While Wi-Fi may not be as suitable for multiplayer gaming as a good old wired connection, this is still a glaring disadvantages for those who just want to receive game and system updates as well as purchase games digitally.
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