History Main / ScrappyMechanic

18th Jun '17 9:58:24 PM LucaEarlgrey
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* Many Franchise/{{BEMANI}} games will end your credit early if you fail on any non-final stage, meaning that you ''have'' to play it safe with chart selection on those stages just so you can get the most out of your money, only reserving pushing yourself for the last stage of your credit. Some games that do this offer some form of failure insurance (''VideoGame/{{beatmania}} IIDX'' offers DJ VIP Passes that guarantee three stages and playing ''VideoGame/SoundVoltex'' on Standard Start instead of Light Start lets you continue after failing a song, but only once), but those often require surcharges that are not supported on cabinets running in the United States. Only ''VideoGame/{{MUSECA}}'' guarantees three stages with no surcharge or multiplayer "saving" (having someone else in a match clear the song, which prevents everyone who failed from getting a GameOver) required, something that most modern non-Konami arcade rhythm games also do.

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* Many Franchise/{{BEMANI}} games will end your credit early if you fail on any non-final stage, meaning that you ''have'' to play it safe with chart selection on those stages just so you can get the most out of your money, only reserving pushing yourself for the last stage of your credit. Some games that do this offer some form of failure insurance (''VideoGame/{{beatmania}} IIDX'' offers DJ VIP Passes that guarantee three stages and playing ''VideoGame/SoundVoltex'' on Standard Start instead of Light Start lets you continue after failing a song, but only once), but those often require surcharges that are not supported on cabinets running in the United States. Only ''VideoGame/{{MUSECA}}'' guarantees three stages with no surcharge or multiplayer "saving" (having someone else in a match clear the song, which prevents everyone who failed from getting a GameOver) required, something that most modern non-Konami arcade rhythm games also do.do; ''VideoGame/{{DanceDanceRevolution}}'' also offers the same if you're playing in the US, where premium start is priced the same as standard start, but you need an [=eAMUSEMENT=] Pass to use premium
16th Jun '17 11:20:15 PM KoopaKid17
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** The Money Cards BonusRound had contestants betting money based on predicting whether or not the next card was higher or lower. Originally, if the next card was the same, it was treated as a wrong call and the contestant lost their bet. Players who went all-in on Aces or deuces wound up getting screwed over quite frequently by this rule. Late in the Perry run and carrying over to all subsequent versions, this was changed to nullify the bet if a push happened.

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** The Money Cards BonusRound had contestants betting money based on predicting whether or not the next card was higher or lower.lower than the one preceding it. Originally, if the next card was the same, it was treated as a wrong call and the contestant lost their bet. Players who went all-in on Aces or deuces frequently wound up getting screwed over quite frequently by this rule. Late in the Perry run and carrying over to all subsequent versions, this was changed to nullify the bet if a push happened.
16th Jun '17 7:21:32 PM KoopaKid17
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** The Money Cards BonusRound had contestants betting money based on predicting whether or not the next card was higher or lower. Originally, if the next card was the same, it was treated as a wrong call and the contestant lost their bet. Players who went all-in on Aces or deuces wound up screwed over quite frequently by this rule. Late in the Perry run and carrying over to all subsequent versions, this was changed to nullify the bet if a push happened.

to:

** The Money Cards BonusRound had contestants betting money based on predicting whether or not the next card was higher or lower. Originally, if the next card was the same, it was treated as a wrong call and the contestant lost their bet. Players who went all-in on Aces or deuces wound up getting screwed over quite frequently by this rule. Late in the Perry run and carrying over to all subsequent versions, this was changed to nullify the bet if a push happened.
16th Jun '17 7:20:34 PM KoopaKid17
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* ''Series/CardSharks'':
** The Money Cards BonusRound had contestants betting money based on predicting whether or not the next card was higher or lower. Originally, if the next card was the same, it was treated as a wrong call and the contestant lost their bet. Players who went all-in on Aces or deuces wound up screwed over quite frequently by this rule. Late in the Perry run and carrying over to all subsequent versions, this was changed to nullify the bet if a push happened.
** The 2001 version forced contestants to use their in-game money to bet on the Money Cards. In all other previous versions, money earned in the main game was the contestant's to keep.
10th Jun '17 2:54:19 PM LucaEarlgrey
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* ''ScrappyMechanic/MonsterHunter''
3rd Jun '17 11:43:34 PM Zyffyr
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* ''VideoGame/TheSims3'' patch around ''[[ExpansionPack Generations]]'' brought back the Memories feature. Unfortunately, these memories were not as simplistic as they were in the [[VideoGame/TheSims2 previous game]], only stating bigger events, but also giving a memory for every small thing, including buying groceries or having cooked a meal, every single time. This was so annoying that the first mods to come out at the time involved ''removing'' Memories. An eventual patch was released, giving the players an option to turn off the gaining of Memories completely.
30th May '17 4:52:34 PM KoopaKid17
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** If one has the Million Dollar Wedge and/or the Wild Card, having Round 4 and beyond go without a Speed-Up since Bankrupt is still in play. It more or less hinges on the staff hoping Bankrupt would be hit, thus denying someone the opportunity to take either or both to the Bonus Round.
29th May '17 5:52:02 PM MyFinalEdits
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** It should be no surprise that a [[https://en.wikipedia.org/wiki/Commodore_(rank)#Merchant_Marine.27s_rank_and_Yacht_Club.27s_chief_directors Commodore]] [[IncrediblyLamePun would enjoy sailing]].
29th May '17 3:59:58 PM KaiYves
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** It should be no surprise that a [[https://en.wikipedia.org/wiki/Commodore_(rank)#Merchant_Marine.27s_rank_and_Yacht_Club.27s_chief_directors Commodore]] [[IncrediblyLamePun would enjoy sailing]].
23rd May '17 9:35:28 PM LucaEarlgrey
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** The microSD Card slot on the New 3DS requires using a screwdriver to gain access to, just so you can do things like access your photos and screenshots on your PC, unlike the non-New 3DS models where you simply pop off a tab with your finger to acceess the slot. There is an option in the Settings area to allow data on the microSD card to be sent over a network via SMB (Windows file sharing), thus sidestepping the entire screwdriver issue, but the location of this option is only intuitive in hindsight and is notoriously finicky regardless. To date, nobody has found a way to get a non-Windows computer to reliably connect to the New 3DS's variety of network sharing.

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** The microSD Card slot on the New 3DS requires using a screwdriver to gain access to, just so you can do things like access your photos and screenshots on your PC, unlike the non-New 3DS and both 2DS models where you simply pop off a tab with your finger to acceess the slot. There is an option in the Settings area to allow data on the microSD card to be sent over a network via SMB (Windows file sharing), thus sidestepping the entire screwdriver issue, but the location of this option is only intuitive in hindsight and is notoriously finicky regardless. To date, nobody has found a way to get a non-Windows computer to reliably connect to the New 3DS's variety of network sharing.
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