History Main / SchrodingersSuggestionBox

15th Jan '16 5:26:50 AM Morgenthaler
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* ''{{GURPS}}'' has a few possible examples, most notably, probably, the Gizmos advantage, but also Modular Abilities, and, heck, Syntactic Magic. Pretty much any advantage can have a series of enhancements or limitations applied to it to make it just the way you want it.

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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has a few possible examples, most notably, probably, the Gizmos advantage, but also Modular Abilities, and, heck, Syntactic Magic. Pretty much any advantage can have a series of enhancements or limitations applied to it to make it just the way you want it.



* The ''HEROSystem'' has the "Variable Power Pool", which is a set of points that can be used to temporarily buy ''any'' power that has that cost or less. It's often bought with assorted limitations to make it less of a GreenLanternRing GameBreaker.

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* The ''HEROSystem'' ''TabletopGame/HEROSystem'' has the "Variable Power Pool", which is a set of points that can be used to temporarily buy ''any'' power that has that cost or less. It's often bought with assorted limitations to make it less of a GreenLanternRing GameBreaker.



* {{Spirit of the Century}} seems to like this sort of thing.

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* {{Spirit TabletopGame/{{Spirit of the Century}} seems to like this sort of thing.



* ''{{Risus}}''. The players get to, essentially, create their own character classes from scratch.
* ''WorldTree'' gives players access to divine Nouns and Verbs, which can be combined to produce virtually any magical effects imaginable.

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* ''{{Risus}}''.''TabletopGame/{{Risus}}''. The players get to, essentially, create their own character classes from scratch.
* ''WorldTree'' ''TabletopGame/WorldTree'' gives players access to divine Nouns and Verbs, which can be combined to produce virtually any magical effects imaginable.
5th Aug '15 3:02:30 PM Prfnoff
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* The ''DragonlanceFifthAgeDramaticAdventureGame'' has a freeform spellcasting system for the most part. The limitation is that the character can only know a certain number of schools or spheres of magic, such as Pyromancy or Animism. They can do anything within the confines of the schools or spheres they know and that they have enough spell points for (And succeed at the card draw!).

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* The ''DragonlanceFifthAgeDramaticAdventureGame'' ''TabletopGame/DragonlanceFifthAgeDramaticAdventureGame'' has a freeform spellcasting system for the most part. The limitation is that the character can only know a certain number of schools or spheres of magic, such as Pyromancy or Animism. They can do anything within the confines of the schools or spheres they know and that they have enough spell points for (And succeed at the card draw!).
7th May '15 4:50:00 PM nombretomado
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* The short-lived ''CityOfHeroes'' trading card game had a proxying mechanic allowing players owning the right base card to print a tournament-legal card representing one of their MMO characters, with a website app provided to design said card. The actual allowed variation in game-mechanic terms was character archetype (which determined hit points), travel power (form of mobility), and available primary and secondary power sets. To balance not having the custom innate powers made for the official hero cards, proxied heroes started with three powers in play instead of two.

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* The short-lived ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' trading card game had a proxying mechanic allowing players owning the right base card to print a tournament-legal card representing one of their MMO characters, with a website app provided to design said card. The actual allowed variation in game-mechanic terms was character archetype (which determined hit points), travel power (form of mobility), and available primary and secondary power sets. To balance not having the custom innate powers made for the official hero cards, proxied heroes started with three powers in play instead of two.
9th Feb '15 10:28:39 AM TheUnsquished
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* This is used frequently used by Ben (who role-plays Obi-Wan) on DarthsAndDroids, usually in response to Jim (Qui-Gon,[[spoiler: Padmé]]) declaring some bizarre use of an object or something to that effect. Two major examples are when Jim tries to use his Laser Sword to deflect the Battle Droids' bullets and when he tries to make Anakin a Jedi with his blood. Ben is one clever guy.

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* This is used frequently used by Ben (who role-plays Obi-Wan) on DarthsAndDroids, ''Webcomic/DarthsAndDroids'', usually in response to Jim (Qui-Gon,[[spoiler: Padmé]]) declaring some bizarre use of an object or something to that effect. Two major examples are when Jim tries to use his Laser Sword to deflect the Battle Droids' bullets and when he tries to make Anakin a Jedi with his blood. Ben is one clever guy.
16th Sep '14 12:33:22 AM TARINunit9
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-->[[LongList 1916]]. Even if the rules allow it, sniper scopes don't give bonuses to shotguns.
16th Sep '14 12:27:59 AM TARINunit9
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[[AC:NewMedia]]
* [[Blog/ThingsMrWelchIsNoLongerAllowedtoDoinanRPG Mr. Welch]] is a repeat customer. And the answer is almost always "No!"
9th Sep '14 6:25:31 AM Sensemaker
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* ''TabletopGame/{{Space 1889}}'' there are rules for inventions, players can come up with their own.
17th Sep '13 10:05:10 PM alex226
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* ''TabletopGame/MageTheAscension'', ''MageTheAwakening'' and ''ArsMagica'' allow making up magic spells on the spot--the main limit being the number of different "types" of magic the character is skilled with.

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* ''TabletopGame/MageTheAscension'', ''MageTheAwakening'' ''TabletopGame/MageTheAwakening'' and ''ArsMagica'' ''TabletopGame/ArsMagica'' allow making up magic spells on the spot--the main limit being the number of different "types" of magic the character is skilled with.



* ''{{Exalted}}'' characters can build their own charms and spells. Of course, the "Storyteller" has to make sure they stay within their archetype i.e. no Gigeresque special effects for Solars (at least at low Essence; there are ways to go {{transhuman}} later on), just Ancient Greece-style badass superhumans.

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* ''{{Exalted}}'' ''{{TabletopGame/Exalted}}'' characters can build their own charms and spells. Of course, the "Storyteller" has to make sure they stay within their archetype i.e. no Gigeresque special effects for Solars (at least at low Essence; there are ways to go {{transhuman}} later on), just Ancient Greece-style badass superhumans.
4th Sep '12 10:03:52 AM VeronicaWakefield
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* ''WorldTree'' gives players access to divine Nouns and Verbs, which can be combined to produce virtually any magical effects imaginable.
13th Aug '12 7:42:49 PM Arivne
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* The original Mayfair ''{{DC Heroes}}'' RPG (later republished by a third party as ''Blood Of Heroes'') was downright RIDDLED with this trope, including:

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* The original Mayfair ''{{DC Heroes}}'' ''TabletopGame/DCHeroes'' RPG (later republished by a third party as ''Blood Of Heroes'') was downright RIDDLED with this trope, including:
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