History Main / SchrodingersQuestion

27th Apr '18 10:37:46 PM MetaFour
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[[AC:PlatformGame]]
* In ''VideoGame/AHatInTime'', the level "Murder on the Owl Express" is set up as a murder mystery, and you collect clues about the murderer's identity as you progress through the level. At the end, you must accuse someone of being the murderer, and the available suspects depend on how many clues you picked up. No matter who you accuse, they confess to the crime almost immediately, and launch into their MotiveRant. [[spoiler:And then it's revealed that the "victim" is still alive, and the "murder" was all part of a movie the Conductor is filming.]]




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* In ''VideoGame/{{Pyre}}'', you only get to name one of your fellow party members: "the Moon-Touched Girl" who, owing to her AmbiguousDisorder, has forgotten her own name. All she remembers is that it ends in "-ae". Whichever name you suggest, she realizes that was definitely her name, and she even remembers the matching nickname (a different one depending on which name you suggest) that everyone in her hometown used to call her. [[spoiler:This is also subtle {{foreshadowing}} that your player character is actually psychic.]]
24th Apr '18 6:55:58 PM Grobi
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* In ''VideoGame/KnightsOfTheOldRepublic II'', an early conversation has the player determine their version of what happened at the end of the previous game, as well as the gender of its player character. A slightly later but still early conversation decides the color and type of your old lightsaber. At the end of the game, [[spoiler:Atris was originally supposed to fight the player with their old lightsaber.]]

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* In ''VideoGame/KnightsOfTheOldRepublic II'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', an early conversation has the player determine their version of what happened at the end of the previous game, as well as the gender of its player character. A slightly later but still early conversation decides the color and type of your old lightsaber. At the end of the game, [[spoiler:Atris was originally supposed to fight the player with their old lightsaber.]]]] Also, almost all of [[PlayerCharacter the Exile]]'s backstory is revealed via dialogue choices like this, with the player shaping the details of what happened in the Exile's past.
21st Apr '18 6:02:12 PM nombretomado
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More {{egregious}} examples can be found below.

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More {{egregious}} JustForFun/{{egregious}} examples can be found below.
12th Feb '18 8:44:13 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': During character creation, you will be asked to select your race. Once you've chosen, the camera angle will immediately jump from "average" height to match the height of your new race. This can be quite the shift up (for an Altmer or Orc) or down (for a Bosmer) depending on your choice.

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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' generates a background for the PlayerCharacter based on your answers to a series of questions during character creation. These questions affect your starting skills, equipment, and reputation. Answering them in certain ways (you'll likely [[GuideDangIt need to consult a guide]]) can make you a [[MinMaxing Min-Maxed]] powerhouse) and can hand you a DiscOneNuke starting weapon. You can also choose to skip the questions, which has the game answer the questions at random. ([[VideoGameDelegationPenalty This can be quite detrimental]], however, as the game is likely to saddle you with buffs to skills you don't intend to use and can give you poor starting equipment.)
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': Morrowind]]'':
***
During character creation, you will be asked to select your race. Once you've chosen, the camera angle will immediately jump from "average" height to match the height of your new race. This can be quite the shift up (for an Altmer or Orc) or down (for a Bosmer) depending on your choice.choice.
*** Shortly after picking your race, you will choose your class and birthsign. Whatever you choose, even if you create a custom class from scratch and name it, will show up on the official documents you receive immediately after. The birthsign in particular is notable because part of the main quest's plot-driving prophecy requires that [[TheChosenOne the Nerevarine]] be born "on a certain day". Presumably, that "certain day" falls under whatever birth sign you chose.


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** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has a downplayed example when, after you have chosen your race during character creation, the Imperial soldier recording your information will offer an explanation for why a person of your race may have been crossing the border into Skyrim. Downplayed because it has no real in-game effects (though your race may help you in a few cases, such as an Orc PlayerCharacter being allowed straight into Orc strongholds while a character of another race must first complete a quest to prove his/her worthiness to enter).
20th Dec '17 12:18:51 PM PsychoNormal91
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[[AC:VisualNovel]]
* In the common route of ''VisualNovel/LittleBusters'', after completing Refrain and gaining access to the Ecstasy heroine routes, a new choice is added that asks whether or not Riki sees Kanata as hostile or friendly. Her behavior towards the rest of the cast will reflect whatever choice is made, and picking hostile locks the player out of her route.
18th Nov '17 7:12:32 PM bwburke94
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*** Technically, this is because the translation was idiotic. In the original, Marle's real name is simply her nickname plus a "dia" suffix. So if you name her Marle, it's Marledia. If you try to name her Nadia, she becomes Nadiadia, etc, so it's impossible for her nickname and real name to conflict.

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*** Technically, this is because the translation was idiotic. In the original, original Japanese, the potential conflict with Marle's name does not occur. [[spoiler:Marle's real name is simply her nickname plus a "dia" suffix. So if you name her Marle, it's Marledia. If you try to name her Nadia, she becomes Nadiadia, etc, et cetera,]] so it's impossible for her nickname and real name to conflict.
24th Oct '17 3:43:13 AM jormis29
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* In ''WesternAnimation/StevenUniverse: Save the Light'', Steven sees one of the Crystal Gems on the beach from a distance. He's then asked which Gem he saw. The player can pick Garnet, Amethyst, or Pearl, and whichever one picked will be the one that's actually there and the first to join the party.

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* In ''WesternAnimation/StevenUniverse: Save the Light'', VideoGame/SaveTheLight'', Steven sees one of the Crystal Gems on the beach from a distance. He's then asked which Gem he saw. The player can pick Garnet, Amethyst, or Pearl, and whichever one picked will be the one that's actually there and the first to join the party.
8th Oct '17 6:41:41 PM nombretomado
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* In the {{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)

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* In the {{Infocom}} Creator/{{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)
23rd Jun '17 12:15:45 PM HeroicJay
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* In ''WesternAnimation/StevenUniverse: Save the Light'', Steven sees one of the Crystal Gems on the beach from a distance. He's then asked which Gem he saw. The player can pick Garnet, Amethyst, or Pearl, and whichever one picked will be the one that's actually there and the first to join the party.
10th Jun '17 6:36:53 PM Gosicrystal
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** In the case of the {{spinoff}} ''Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.

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** * In the case of the {{spinoff}} ''Happy ''Animal Crossing: Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.
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