History Main / SchrodingersQuestion

23rd Jun '17 12:15:45 PM HeroicJay
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* In ''WesternAnimation/StevenUniverse: Save the Light'', Steven sees one of the Crystal Gems on the beach from a distance. He's then asked which Gem he saw. The player can pick Garnet, Amethyst, or Pearl, and whichever one picked will be the one that's actually there and the first to join the party.
10th Jun '17 6:36:53 PM Gosicrystal
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** In the case of the {{spinoff}} ''Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.

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** * In the case of the {{spinoff}} ''Happy ''Animal Crossing: Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.
10th Jun '17 5:55:26 PM Gosicrystal
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* ''Franchise/{{Pokemon}}'' plays this trope fast and loose. In most versions the professor who delivers the opening monologue allows you to name your rival as he "forgets" the name of his own grandson, son, or daughter. [[http://www.vgcats.com/super/?strip_id=1 Parodied here.]]
** ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' were more egregious: You run into a trainer who just stole his Pokémon from Professor Elm. When you return to the lab, the police ask you his name. Up to this point, the trainer was identified only as "???", even in his ''own dialogue'' where he says [[MyNameIsQuestionMarks "My name's ???."]] The UpdatedRerelease ([=HeartGold/SoulSilver=]) works around it by calling him "Passerby Boy" in the meantime, and when he drops his trainer ID card while walking away, he reprimands your character for reading it, noting that "you saw my name" without revealing what his name is supposed to be.

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* ''Franchise/{{Pokemon}}'' plays this trope fast and loose. ''Franchise/{{Pokemon}}'':
**
In most versions versions, the professor who delivers the opening monologue allows you to name your rival as he "forgets" the name of his own grandson, son, or daughter. [[http://www.vgcats.com/super/?strip_id=1 Parodied here.]]
** In ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' were more egregious: You Crystal]]'', you run into a trainer who just stole his Pokémon from Professor Elm. When you return to the lab, the police ask you his name. Up to this point, the trainer was identified only as "???", even in his ''own dialogue'' where he says [[MyNameIsQuestionMarks "My name's ???."]] The UpdatedRerelease ([=HeartGold/SoulSilver=]) works around it by calling him "Passerby Boy" in the meantime, and when he drops his trainer ID card while walking away, he reprimands your character for reading it, noting that "you saw my name" without revealing what his name is supposed to be.
7th May '17 8:49:48 AM SuperFeatherYoshi
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** Doc comments that he got the 'important bits' of your reconstructive surgery right, no matter how much you change your character from the default. [[FridgeLogic Presumably 'important bits' just meant things like 'number of eyeballs' and 'amount of skull.']] He also says, when you give him your name, "It's not what I would've picked for you, but if that's your name, that's your name."

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** Doc comments that he got the 'important bits' of your reconstructive surgery right, no matter how much you change your character from the default. [[FridgeLogic Presumably 'important bits' just meant things like 'number of eyeballs' and 'amount of skull.']] He also always says, when you give him your name, "It's not what I would've picked for you, but if that's your name, that's your name."", leading some players to question just what kind of name he would have picked.
30th Mar '17 12:11:53 PM zoop
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\n* Just before the end of the play ''Shear Madness'', the action is paused, the house lights come up, and audience members are allowed to question all the suspects and vote on the identity of the murderer. The audience is always "correct" - That is, the play has multiple endings and whoever the audience chooses always turns out to have been the killer.
20th Mar '17 11:31:48 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due to the different sizes of the races, the camera instantly jumps from the height of 'average human' to whatever your new race is once you've answered your question -- apparently a Bosmer PC was standing on his toes, and the Orc was crouching.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the Morrowind]]'': During character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due creation, you will be asked to the different sizes of the races, select your race. Once you've chosen, the camera instantly jumps angle will immediately jump from "average" height to match the height of 'average human' to whatever your new race is once you've answered race. This can be quite the shift up (for an Altmer or Orc) or down (for a Bosmer) depending on your question -- apparently a Bosmer PC was standing on his toes, and the Orc was crouching.choice.
24th Jul '16 11:19:11 PM Lemia
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[[AC:InteractiveFiction]]
* {{Inverted|Trope}} in ''Amnesia'' - To test how badly you have amnesia, you give yourself a test, and state what hair and eye colour you think you have... Then you look in a mirror, and find you couldn't have been more wrong, whatever you enter.
* In the {{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)
* PlayedWith in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
* Played with in ''[[http://ifdb.tads.org/viewgame?id=f55km4uutt2cqwwz Brain Guzzlers from Beyond!]]'': the magazine quiz you take at the start of the game determines your hair color and the inventory item you're carrying (that can be used to bypass a specific puzzle) but some of its questions are obviously just meant to be silly, like the one that asks which ice cream flavor is your favorite with "Death-by-chocolate triple fudge" as one of the options, and have zero impact on gameplay.




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* Occurs at the end of a Zombie Slayer run in ''VideoGame/KingdomOfLoathing''; you've spent the entire game thus far trying to fix the ZombieApocalypse as [[MonsterLord an intelligent zombie with your own personal horde]], and now that you've been cured (or realized it was AllJustADream, if you dropped the path mid-run) you need to "remember" which one of the six normal classes you "were".
* Tremendously common in ''VideoGame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.



* {{Inverted|Trope}} in the InteractiveFiction ''Amnesia'' - To test how badly you have amnesia, you give yourself a test, and state what hair and eye colour you think you have... Then you look in a mirror, and find you couldn't have been more wrong, whatever you enter.
* In the {{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)
* PlayedWith in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
* Occurs at the end of a Zombie Slayer run in ''VideoGame/KingdomOfLoathing''; you've spent the entire game thus far trying to fix the ZombieApocalypse as [[MonsterLord an intelligent zombie with your own personal horde]], and now that you've been cured (or realized it was AllJustADream, if you dropped the path mid-run) you need to "remember" which one of the six normal classes you "were".



* Tremendously common in ''Videogame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.
4th Jul '16 7:25:29 PM RainingMetal
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* In ''VideoGame/XenobladeChroniclesX'', the player can decide to make an effort to negotiate with [[AbsoluteXenophobe Alex]] on behalf of [[AllLovingHero Eliza]], the former having possibly murdered a few innocent people and plans on doing nothing short of genocide in NLA. This decision affects the ending of the related mission chain; if the player does go the full mile with negotiation, Alex dies whimpering that he and Eliza used to see eye to eye, indicating that he wasn't always that evil before. If the player shows absolutely no mercy to Alex during negotiations, Alex spews out one more HannibalLecture before getting shot in the back (long story), implying that he's always been a xenophobic monster.
6th Jun '16 9:51:26 PM PDL
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* In the ''VideoGame/AnimalCrossing'' games, the PlayerCharacter's face and starting outfit are determined by your answers to Rover's (in the original, ''City Folk'', and ''New Leaf'')/Kapp'n's (in ''Wild World'') questions at the very beginning of the game.

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* In the ''VideoGame/AnimalCrossing'' games, the PlayerCharacter's face and starting outfit are determined by your answers to Rover's (in the original, ''City Folk'', and ''New Leaf'')/Kapp'n's (in ''Wild World'') questions at the very beginning of the game. The name of the town and in ''New Leaf'', its layout, is also determined by Rover[=/=]Kappn asking where you're headed.
27th Apr '16 6:55:13 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due to the different sizes of the races, the camera instantly jumps from the height of 'average human' to whatever your new race is once you've answered your question -- apparently a Dunmer PC was standing on his toes, and the orc was squatting.

to:

** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due to the different sizes of the races, the camera instantly jumps from the height of 'average human' to whatever your new race is once you've answered your question -- apparently a Dunmer Bosmer PC was standing on his toes, and the orc Orc was squatting.crouching.
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