History Main / SchrodingersQuestion

26th Sep '15 8:17:28 AM NESBoy
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** In the case of the {{spinoff}} ''Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.
14th Aug '15 4:39:55 PM Lopiny
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* Tremendously common in ''Videogame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.
20th May '15 1:43:13 PM FoolsEditAccount
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* In ''VisualNovel/FleuretBlanc'', you need to figure out the various mysteries yourself by answering questions relating to the clues you've collected. However, there is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean. ** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:they're all lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
26th Feb '15 3:39:20 PM Kadorhal
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* On two separate occasions in ''VideoGame/AceCombat5TheUnsungWar'', at the start of a mission one of your wingmen asks you for your opinion on "that song", with your yes or no answer determining which of two possibilities your next mission or two will be. The thing is, in-universe, the choice is actually determined by a coin-flip, but the results of it depend on your answer to that question - which is {{foreshadow|ing}}ed by the possible names of the song. Say you liked it and it's "Face of the Coin"; say you didn't and it's "Back of the Coin".

--> '''Player:''' Is there a chandelier hanging from the ceiling? --> '''GM:''' Sure. * Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, such as [[http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]], where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak: --> '''Player:''' What does the imperial guard look like? --> '''GM:''' Well, you've been working as an imperial guard yourself five years ago. So tell me, what does the guard look like?
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--> '''Player:''' -->'''Player:''' Is there a chandelier hanging from the ceiling? --> ceiling?\\ '''GM:''' Sure. * Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, tabletop [=RPGs=], such as [[http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]], where the {{Game Master}} Game Master sends questions back to player characters, letting them [[WorldBuilding build the world]] world themselves]] as they speak: --> '''Player:''' -->'''Player:''' What does the imperial guard look like? --> like?\\ '''GM:''' Well, you've been working as an imperial guard yourself five years ago. So tell me, what does the guard look like?
11th Jan '15 2:04:21 PM billybobfred
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* Occurs at the end of a Zombie Slayer run in ''VideoGame/KingdomOfLoathing''; you've spent the entire game thus far trying to fix the ZombieApocalypse as [[MonsterLord an intelligent zombie with your own personal horde]], and now that you've been cured (or realized it was AllJustADream, if you dropped the path mid-run) you need to "remember" which one of the six normal classes you "were".
15th Nov '14 8:23:58 PM rjd1922
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** Gold/Silver/Crystal was more egregious: You run into a trainer who just stole his Pokémon from Professor Elm. When you return to the lab, the police ask you his name. Up to this point, the trainer was identified only as "???", even in his ''own dialogue'' where he says [[MyNameIsQuestionMarks "My name's ???."]] The UpdatedRerelease ([=HeartGold/SoulSilver=]) works around it by calling him "Passerby Boy" in the meantime, and when he drops his trainer ID card while walking away, he reprimands your character for reading it, noting that "you saw my name" without revealing what his name is supposed to be. ** In ''Pokémon Emerald'', you can choose whether Latias or Latios appears by telling your mom what color Pokémon you saw on TV flying over Hoenn.
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** Gold/Silver/Crystal was ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]'' were more egregious: You run into a trainer who just stole his Pokémon from Professor Elm. When you return to the lab, the police ask you his name. Up to this point, the trainer was identified only as "???", even in his ''own dialogue'' where he says [[MyNameIsQuestionMarks "My name's ???."]] The UpdatedRerelease ([=HeartGold/SoulSilver=]) works around it by calling him "Passerby Boy" in the meantime, and when he drops his trainer ID card while walking away, he reprimands your character for reading it, noting that "you saw my name" without revealing what his name is supposed to be. ** In ''Pokémon Emerald'', ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'', you can choose whether Latias or Latios appears by telling your mom what color Pokémon you saw on TV flying over Hoenn.
22nd Jul '14 4:32:45 PM masterzora
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It's not really a subversion since your answers still change reality but it's not exactly the usual approach either.
* Subverted in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
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* Subverted PlayedWith in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
30th Jan '14 4:15:01 PM MissMokushiroku
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[[AC:SimulationGame]] * In the ''VideoGame/AnimalCrossing'' games, the PlayerCharacter's face and starting outfit are determined by your answers to Rover's (in the original, ''City Folk'', and ''New Leaf'')/Kapp'n's (in ''Wild World'') questions at the very beginning of the game.
15th Jan '14 12:50:28 AM Vlt
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* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, such as {{Lady Blackbird}}, where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak:
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* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, such as {{Lady Blackbird}}, [[http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]], where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak:
15th Jan '14 12:48:22 AM Vlt
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* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPGs}}, such as {{Lady Blackbird}}, where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak:
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* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPGs}}, RPG}}s, such as {{Lady Blackbird}}, where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak:
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