History Main / SchrodingersQuestion

24th Jul '16 11:19:11 PM Lemia
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[[AC:InteractiveFiction]]
* {{Inverted|Trope}} in ''Amnesia'' - To test how badly you have amnesia, you give yourself a test, and state what hair and eye colour you think you have... Then you look in a mirror, and find you couldn't have been more wrong, whatever you enter.
* In the {{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)
* PlayedWith in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
* Played with in ''[[http://ifdb.tads.org/viewgame?id=f55km4uutt2cqwwz Brain Guzzlers from Beyond!]]'': the magazine quiz you take at the start of the game determines your hair color and the inventory item you're carrying (that can be used to bypass a specific puzzle) but some of its questions are obviously just meant to be silly, like the one that asks which ice cream flavor is your favorite with "Death-by-chocolate triple fudge" as one of the options, and have zero impact on gameplay.




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* Occurs at the end of a Zombie Slayer run in ''VideoGame/KingdomOfLoathing''; you've spent the entire game thus far trying to fix the ZombieApocalypse as [[MonsterLord an intelligent zombie with your own personal horde]], and now that you've been cured (or realized it was AllJustADream, if you dropped the path mid-run) you need to "remember" which one of the six normal classes you "were".
* Tremendously common in ''VideoGame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.



* {{Inverted|Trope}} in the InteractiveFiction ''Amnesia'' - To test how badly you have amnesia, you give yourself a test, and state what hair and eye colour you think you have... Then you look in a mirror, and find you couldn't have been more wrong, whatever you enter.
* In the {{Infocom}} mystery game ''Moonmist'', you are asked your favorite color at the beginning of the game. Your response determines the identity of the "ghost." (Adaptive puzzles are a common feature of IF games.)
* PlayedWith in Douglas Adams' ''{{Bureaucracy}}'', where you'll be asked a number of questions at the beginning of the game. The program will then delight in having characters call you the wrong name, refer to you as the wrong gender, have wonderful objects appear in your least favorite color, and generally use the info you give to screw with you as much as possible.
* Occurs at the end of a Zombie Slayer run in ''VideoGame/KingdomOfLoathing''; you've spent the entire game thus far trying to fix the ZombieApocalypse as [[MonsterLord an intelligent zombie with your own personal horde]], and now that you've been cured (or realized it was AllJustADream, if you dropped the path mid-run) you need to "remember" which one of the six normal classes you "were".



* Tremendously common in ''Videogame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.
4th Jul '16 7:25:29 PM RainingMetal
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* In ''VideoGame/XenobladeChroniclesX'', the player can decide to make an effort to negotiate with [[AbsoluteXenophobe Alex]] on behalf of [[AllLovingHero Eliza]], the former having possibly murdered a few innocent people and plans on doing nothing short of genocide in NLA. This decision affects the ending of the related mission chain; if the player does go the full mile with negotiation, Alex dies whimpering that he and Eliza used to see eye to eye, indicating that he wasn't always that evil before. If the player shows absolutely no mercy to Alex during negotiations, Alex spews out one more HannibalLecture before getting shot in the back (long story), implying that he's always been a xenophobic monster.
6th Jun '16 9:51:26 PM PDL
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* In the ''VideoGame/AnimalCrossing'' games, the PlayerCharacter's face and starting outfit are determined by your answers to Rover's (in the original, ''City Folk'', and ''New Leaf'')/Kapp'n's (in ''Wild World'') questions at the very beginning of the game.

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* In the ''VideoGame/AnimalCrossing'' games, the PlayerCharacter's face and starting outfit are determined by your answers to Rover's (in the original, ''City Folk'', and ''New Leaf'')/Kapp'n's (in ''Wild World'') questions at the very beginning of the game. The name of the town and in ''New Leaf'', its layout, is also determined by Rover[=/=]Kappn asking where you're headed.
27th Apr '16 6:55:13 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due to the different sizes of the races, the camera instantly jumps from the height of 'average human' to whatever your new race is once you've answered your question -- apparently a Dunmer PC was standing on his toes, and the orc was squatting.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the character quizzed on his name, race, career, and star sign during the opening sequence. Amusingly, due to the different sizes of the races, the camera instantly jumps from the height of 'average human' to whatever your new race is once you've answered your question -- apparently a Dunmer Bosmer PC was standing on his toes, and the orc Orc was squatting.crouching.
8th Mar '16 3:45:50 PM MandL27
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** In the ''VideoGame/PokemonMysteryDungeon'' games, you get to determine what kind of Pokémon your partner will be, along with their name. Despite the fact that they, unlike you, existed ''before'' you entered the picture. [[spoiler:They hadn't existed for long, though.]]

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** In the ''VideoGame/PokemonMysteryDungeon'' games, you get to determine what kind of Pokémon your partner will be, along with their name. Despite the fact that they, unlike you, existed ''before'' you entered the picture. [[spoiler:They hadn't existed for long, long in ''[[VideoGame/PokemonSuperMysteryDungeon Super]]'', though.]]
27th Feb '16 5:44:53 PM nighttrainfm
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* From ''VideoGame/DragonAgeOrigins'': Naming your dog in the Human Noble Origin. In every other origin, you first meet and adopt the dog during the course of the game, so giving him a name on the spot makes perfect sense. In the Human Noble origin, however, you've had your dog for most of your life, but are still asked to give him a name in the same manner.

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* From ''VideoGame/DragonAgeOrigins'': ''VideoGame/DragonAgeOrigins'':
**
Naming your dog in the Human Noble Origin. In every other origin, you first meet and adopt the dog during the course of the game, so giving him a name on the spot makes perfect sense. In the Human Noble origin, however, you've had your dog for most of your life, but are still asked to give him a name in the same manner.manner.
** If you go with the Mage Origin and play an elf, fellow elven mage Eadric will ask where you're from. You can choose the Denerim alienage, Lothering, or say you don't even remember your life pre-Circle.
26th Sep '15 8:17:28 AM NESBoy
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** In the case of the {{spinoff}} ''Happy Home Designer'', the player character is about to arrive at Nook's Homes for the first day on the job, and Tom Nook has lost the hiring forms. He asks Lottie for the new hire's name, and [[HelloInsertNameHere her answer is determined by the player]]. Nook then has to remember if the new hire is a boy or a girl, as well as what they look like. His mental image is again determined by the player, and it becomes the player character's actual appearance.
14th Aug '15 4:39:55 PM Lopiny
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Added DiffLines:

* Tremendously common in ''Videogame/FallenLondon''. There's plentiful quests where you grind a quality, be it progress in a hunt, duel training, progress in breeding a creature, how close you are to your destination on a sea voyage, how much you've cased a place to rob, among others. Only at the end of it all do you actually pick ''what'' you hunt/duel/breed/arrive to/burglarize/etc.
20th May '15 1:43:13 PM FoolsEditAccount
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* In ''VisualNovel/FleuretBlanc'', you need to figure out the various mysteries yourself by answering questions relating to the clues you've collected. However, there is one subplot (Nickel's) where answering the conclusion questions differently will still produce a correct answer but cause the nature of the mystery to change: it is possible for Nickel to be either [[spoiler:gambling]] or [[spoiler:investing]] depending on what you think [[spoiler:the number slips]] mean.
** Subverted in another conclusion. When Florentine confronts [[spoiler:Aunty]] about [[spoiler:the nature of FOIL]], she will say something different depending on the personality traits you picked in the initial questionnaire. [[spoiler:Aunty]] will confirm either, but [[spoiler:they're all lies, and the true purpose of FOIL remains constant regardless of Florentine's assertion]].
26th Feb '15 3:39:20 PM Kadorhal
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* On two separate occasions in ''VideoGame/AceCombat5TheUnsungWar'', at the start of a mission one of your wingmen asks you for your opinion on "that song", with your yes or no answer determining which of two possibilities your next mission or two will be. The thing is, in-universe, the choice is actually determined by a coin-flip, but the results of it depend on your answer to that question - which is {{foreshadow|ing}}ed by the possible names of the song. Say you liked it and it's "Face of the Coin"; say you didn't and it's "Back of the Coin".



--> '''Player:''' Is there a chandelier hanging from the ceiling?
--> '''GM:''' Sure.
* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, such as [[http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]], where the {{Game Master}} sends questions back to player characters, letting them [[WorldBuilding build the world]] as they speak:
--> '''Player:''' What does the imperial guard look like?
--> '''GM:''' Well, you've been working as an imperial guard yourself five years ago. So tell me, what does the guard look like?


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--> '''Player:''' -->'''Player:''' Is there a chandelier hanging from the ceiling?
-->
ceiling?\\
'''GM:''' Sure.
* Actually encouraged in some types of (sometimes called 'narrativist') {{tabletop RPG}}s, tabletop [=RPGs=], such as [[http://www.onesevendesign.com/ladyblackbird/ Lady Blackbird]], where the {{Game Master}} Game Master sends questions back to player characters, letting them [[WorldBuilding build the world]] world themselves]] as they speak:
--> '''Player:''' -->'''Player:''' What does the imperial guard look like?
-->
like?\\
'''GM:''' Well, you've been working as an imperial guard yourself five years ago. So tell me, what does the guard look like?

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