History Main / SceneryPorn

9th Jul '16 11:54:20 AM nombretomado
Is there an issue? Send a Message


* ''Franchise/{{Bionicle}}'', especially in its early years, was very fond of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are the backgrounds in the ''Mata Nui Online Game'' I and II, where the player had to traverse an entire island, often clicking through dozens of screens to get from one location to the other.

to:

* ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', especially in its early years, was very fond of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are the backgrounds in the ''Mata Nui Online Game'' I and II, where the player had to traverse an entire island, often clicking through dozens of screens to get from one location to the other.
9th Mar '16 3:29:07 PM mlsmithca
Is there an issue? Send a Message


!!Examples

[[foldercontrol]]

[[folder: Anime And Manga]]
* ''Anime/FiveCentimetersPerSecond'', by Creator/MakotoShinkai, provides the image on the main page and is one of anime's greatest purveyors of the trope, as breathtaking scenery is basically his hallmark.
* ''Manga/SevenSeeds'' has the [[http://www.mangareader.net/7-seeds/137/24 lower layer of Sado]] as the first, real and ''gorgeous'' scenery porn in the series. While previous locations could range from looking quite interesting and well-maintained, the fact that it could not be denied that it was actually [[SceneryGorn the opposite]] took away from the majesticity of it.
* The {{anime}} adaptation of ''Manga/AoiHana'' has a lot of it, exploiting [[RealPlaceBackground Kamakura's eye-catching sceneries]].
* The first episode of ''Manga/BlackLagoon'' gave a nice glance at the scenery in the South China Sea. Manga/BlackLagoon in general goes pretty far with lavish scenery all the time. Just most of it is the craptown of Roanapur rather than the South China Sea, but it's still full of incredible detail.
* ''{{Manga/Blame}}'' is a unique version of this trope. It obviously lives and breathes Scenery Porn, but it is much less "pretty backgrounds" and more amazingly-detailed, gritty, futuristic architecture... and it ''works''.
* ''Anime/BloodPlus'' definitely qualifies. Then again, what do you expect from an anime where the main cast travels around the world hunting [[OurVampiresAreDifferent Chiropterans]]?
** Hell, there are even instances where the animators sneak in this trope during ''fight scenes'' of all times.
* ''Anime/LeChevalierDEon''. The animators in this series like to use many types of cinematic shots and camera pans that are more associated with live-action than {{anime}}, and it results in many GORGEOUS shots of Paris and Versailles.
* ''Anime/NowAndThenHereAndThere'' has some amazing sunsets and vistas.
* Hal Film Maker seems to be really good at this with their SliceOfLife work.
** ''{{Manga/ARIA}}'' , the TropeNamer, has [[http://static.tvtropes.org/pmwiki/pub/images/aria-scenery.jpg magnificent backdrops]] for something that is basically just a simple SliceOfLife show. Some reviewers even argue that the [[CityOfCanals city of Neo Venezia]] actually plays the main role.
** ''[[Manga/{{Sketchbook}} Sketchbook ~full color'S~]]'' has several shots of hilly landscape around the town, and of the town itself.
** In the anime of ''Manga/SomedaysDreamersIISora'': If you just quickly look past it, you might think that the background is [[GISSyndrome photographs inserted into anime]], instead of actual drawing.
** ''Anime/UtaKata'' has a lot of emphasis on the Japanese town of Kamakura, with its historic sites and pretty beaches. The dream sequences are also beautifully rendered.
** ''{{Anime/Tamayura}}'' never misses a chance to show beautiful shots from [[RealPlaceBackground the seaside town in which it is set]], living up to its role as {{spiritual successor}} to ''{{Anime/Kamichu}}''.
* The ''[[Anime/SuperDimensionFortressMacross Macross]]'' universe as a whole has this. ''Anime/MacrossZero'', ''Anime/MacrossDoYouRememberLove'', and ''Anime/MacrossFrontier'' are standouts.
** ''Anime/MacrossFrontier'' did it wonderfully with the first several episodes showing off the beauty of the Frontier fleet. One episode is mostly Sheryl exploring the fleet in amazement at gorgeousness that rivals her own. [[spoiler:But over the course of the series and their conflict with the Vajra, those shots steadily turn into SceneryGorn. The last scene in the series, of their new home, is full of Scenery Porn though.]]
* Productions from Creator/KyotoAnimation exhibit beautiful scenery that were often inspired by [[RealPlaceBackground real world locations]]. Among them include:
** ''{{VisualNovel/AIR}}'', where the beautifully rendered sea and blue sky with white clouds serve as symbols in both the game and the {{anime}} series. The town is also depicted with great detail.
** ''[[LightNovel/HaruhiSuzumiya The Melancholy of Haruhi Suzumiya]]'' pays a surprising amount of attention to its backgrounds, a small city and the local high school, despite the fact that these locations will initially seem mundane. [[http://infinitemirai.wordpress.com/2012/04/27/nishinomiya-hyogo-home-of-the-melancholy-of-suzumiya-haruhi/ The locations were inspired by Nishinomiya]]. Sharp-eyed viewers will also witness the five planes of motion illustrating such ''[[MundaneMadeAwesome exciting]]'' activities as Kyon walking to school and the background in the [[spoiler:Asakura vs. Yuki fight.]]
** ''[[http://infinitemirai.wordpress.com/2012/04/27/locations-of-kanon/ Kanon]]'' and ''[[http://infinitemirai.wordpress.com/2012/04/27/mizuho-tokyo-home-of-clannad/ CLANNAD]]'' were also inspired by real-world locations and are depicted beautifully.
** "[[http://infinitemirai.wordpress.com/2012/04/27/kyoto-region-home-of-k-on/ K-On!]]" takes a leaf from other Kyoto Animation works and features spectacular scenery, whether it be the sunsets and sunrises the girls see, or local parks and rivers.
* ''Anime/MelodyOfOblivion'''s [[color:blue:water]]color-style backgrounds are very beautiful, although because of the rich symbolism, they often are important to the {{plot}}.
** To be fair, a number of {{anime}} [=JCStaff=] worked on (things like ''Manga/HoneyAndClover'' and ''Manga/NodameCantabile'' to name a few) have that great [[color:blue:water]]color background going on. Sometimes, it goes to the detriment of actual animation quality, but the backgrounds are plain beautiful.
* The scenery in ''Literature/FromTheNewWorld'' is nothing short of beautiful. It's clear that Creator/A1Pictures puts a lot of time, money, and effort into the series, as every bit of detail for the village and its surroundings are well illustrated.
* ''Manga/KiminiTodoke'''s {{anime}} adaptation is saturated with beautiful, pastel-colored backdrops.
* ''{{Anime/Kamichu}}'' has a lot of shots of Onomichi, the seaside town where the main characters live, emphasizing the hilly landscape and shoreline.
* ''Manga/BlueDrop'' contains many beautifully animated sceneries, usually involving lots of seabirds or Hagino's spaceship standing in for a submarine.
* MasashiKishimoto of ''{{Manga/Naruto}}'' has become a master of this in recent years. From the panoramas of Konoha, to the other villages, to various battlefields.
* KenAkamatsu loves this trope.
** See (don't worry, it's Work Safe) [[http://img339.imageshack.us/img339/6901/hsharenetculittlebakany.jpg the title page]] from one of his [[BleachedUnderpants early doujins]]. Yes, he even puts Scenery Porn into actual porn.
** ''Manga/MahouSenseiNegima'' is infamous for its beautiful backgrounds which were made on a computer. Most of the tankoubon volumes actually have appendices showing off the models, and listing the real-world architectural influences they draw upon. Many people complain that they look out of place, what with the character models being simplistic to the point of OnlySixFaces, although they certainly add a great deal to the atmosphere, especially once the [[http://www.mangafox.com/manga/mahou_sensei_negima/v20/c186/14.html Magic]] [[http://www.mangafox.com/manga/mahou_sensei_negima/v24/c214/2.html World]] arc gets started.
** While it isn't as advanced or as noticed, Ken Akamatsu's previous series, ''Manga/LoveHina'', had its backgrounds similarly developed.
%%* ''{{Anime/ICE}}'' contains a quite a few pretty shots of the dystopian future world it tries to warn against.
* ''LightNovel/KaraNoKyoukai'' may be a subversion, as it features incredible artwork and attention to detail, but in a very gloomy, run-down city setting. Not the second movie though, you get a very beautiful city for at least a good half.
* ''Anime/MouryouNoHako'' has lovely background animation with vibrant colours and gorgeous shots of flowers, trees, riverbanks, picturesque little villages and the like.
* ''Anime/OriginSpiritsOfThePast'' is completely this, to the point where the characters and {{plot}} only get in the way.
* The works of Creator/KatsuhiroOtomo, such as ''{{Manga/Akira}}'', whose formal education was in the field of architecture, is known for his painstakingly rendered urban landscapes. You will say {{holy shit|Quotient}}. This is noticeable even in his earlier works, which take place in [[Manga/{{Domu}} a city in the seventies]] and not in any magnificent Neo-Tokyo.
* ''Anime/{{Pokemon}}'':
** Every single movie has at least one positively epic set piece in full ConspicuousCG. And they are ''gorgeous''.
** You're also likely to see that set piece get absolutely trashed at some point when the local OlympusMons get pissed.
** The movies also tend to open with gratuitous, sweeping shots of wild Pokémon. These are also typically gorgeous.
** The entire three part mini arc with the resolution of Team Galactic, from Hunter J's ship getting sucked up with water to the Spear Pillar...whoa. Just whoa.
** The regular series isn't too bad, either. The backgrounds have gotten a ''lot'' better: just compare the forests as seen in the Orange Islands arc to those in ''Black and White''. The trees, riverbeds, and cliffsides are more meticulously painted, and so are some of the city areas.
** The city of Alto Mare in ''Anime/PokemonHeroes''. Based on [[CityOfCanals Venice, Italy]] and absolutely beautiful. Hell, you could say this for ''all'' the ''Film/{{Pokemon}}'' movies. Every one of them opens up with a gratuitous, sweeping shot of the environment, and every one of them has some kind of ridiculously epic set piece that will [[SceneryGorn probably get messed up pretty bad]]. It's become a joke among fans that the studios use research for movies as an excuse to go on a vacation.
%%* ''{{Anime/Texhnolyze}}'', despite its bleak surroundings, features some startlingly beautiful and detailed scenery.
* Both ''Anime/CowboyBebop'' and ''Anime/SamuraiChamploo'' (or really, any {{anime}} directed by Shinichiro Watanabe) feature this in spades.
* ''Anime/TimeOfEve'' and it's precursor ''Aquatic Language'' both feature sumptuously lit, gorgeously filmed ''coffee houses'' (with [[RidiculouslyHumanRobots interesting clientele]]).
* ''[[VisualNovel/EfAFairyTaleOfTheTwo ef: A Tale of Memories]]'' plays this trope to sometimes absurd levels, often [[RuleOfCool abandoning realism totally for its backgrounds]].
* ''Anime/MoribitoGuardianOfTheSpirit'' has the lush GhibliHills of their "real world" and the strange, spectacular SpiritWorld, both shown in eventless, lingering shots and accompanied by the proper soundtrack. Moribito's Scenery Porn might as well be X-rated. It's that damn good!
* ''Anime/ALittleSnowFairySugar'' does this to [[ShownTheirWork show off]] the tourist-bait preserved medieval German village where the series is set.
* ''Anime/AngelBeats!'' practically spits them out. The opening has several and the whole season has a background which really highlights the mood of the show.
* In ''{{Manga/Mokke}}'' the characters are often placed in shots that offer a good view of the hilly surroundings around the main characters' village. Yes, the Japanese really love their hills.
* Arguably a lot of ''{{Manga/Yotsuba}}'' is devoted to stunningly realistic and gorgeously detailed drawings of Yotsuba's ordinary Japanese suburb, including several beautiful shots of the surroundings.
* ''Anime/DiamondDaydreams'' is rife with beautiful shots of Hokkaido, Japan's northern-most island--so much, that it sometimes feels as if show has been sponsored by the Hokkaido Tourism Organisation.
* {{Creator/CLAMP}} have made some good {{manga}} examples of this, which may or may not carry over to the animated adaptations. Present more or less in all their works but mostly in ''Manga/TsubasaReservoirChronicle'', where some of the background art is truly spectacular (Rekort, Outo and Piffle, anyone?).
* ''Manga/DragonBall'' is also rife with breathtaking establishing shots (that more often than not get [[SceneryGorn blown up]] in the course of fight scenes) -- it helps that Toriyama has a small army's worth of assistants to draw in all the windows of a skyscraper.
** DragonBall indeed had its share of great scenery but Toriyama wasn't known for having a lot of assistants.
* ''Manga/YokohamaKaidashiKikou'' is positively awash with it, both in the {{manga}} and in the {{anime}}. There is no chapter or episode without some beautiful landscape thrown in, and there are a lot of chapters consisting of NOTHING ELSE than Scenery Porn. It is also should be considered as epitome of the grass Porn.
* In ''{{Manga/Amanchu}}'', Kozue Amano again showcases her ability to draw lovely backgrounds, which was already the trademark of her highly successful other work, ''{{Manga/ARIA}}''.
* ''Anime/BinchouTan'' blends the {{moe}}-aesthetic with lots of lovely shots of the hill and the town at its foot. Whether this is a match made in heaven or hell is up to debate.
* ''Manga/HayateTheCombatButler'' has some pretty stunning scenes. Sakura petals, cityscapes, giant Ferris wheels... pretty much all of the background work (of the {{manga}}) is impressive.
* ''Manga/YuYuHakusho'' has a nice moment of this, when, during a tournament held on an island, one fighter flies (he's one of the few in the series who can) up high over the island to get a good look at the ocean and feel the sunshine and the breeze; understandable, he's from the Demon World.
* You could say Scenery Porn is largely responsible for the snail's-pace at which chapters of ''{{Manga/Berserk}}'' are released.
* ''{{Anime/Basquash}}'' treats the viewers to some very pretty shots of a [[UsedFuture shabby cityscape]].
* Creator/EiichiroOda's detailed drawings of backgrounds and buildings in recent volumes of ''Manga/OnePiece'' (especially the Thriller Bark arc) may qualify: although they don't distract from the story or the foreground, careful attention is still paid to them and they are one of the reasons for the more cinematic quality of the {{anime}} of late. Also, whenever the characters visit a new locale in the {{manga}}, a good page and a half is almost always dedicated to giving readers a good view the place.
* ''Anime/EdenOfTheEast'' does this, even with Washington DC where particular attention was paid to Dulles and the White House. [[http://i30.tinypic.com/2qa8f7q.jpg The entire]] [[http://i29.tinypic.com/2n71sg5.jpg frikkin']] [[http://i32.tinypic.com/15ck57q.jpg show]]. [[http://i30.tinypic.com/9uvpcg.jpg Magnificent]].
* Creator/OsamuTezuka, the grandfather/deity of {{manga}} and {{anime}}, ''loved'' to do this. Many of his serious works, like ''{{Manga/Buddha}}'' and ''{{Manga/Phoenix}}'', devote a noticeably large number of pages to showing gorgeously drawn vistas and photorealistic architecture. His works often devote entire pages to such beautiful scenery for nothing more than an establishing shot. There is also a huge contrast between Tezuka's simplified and cartoony character designs and the detail put into the full-page landscape art; it creates an effect that makes the characters stand out by visually separating humans and animals from inanimate objects and greenery.
%%* ''Anime/RealDrive'' wallows in it, to the point of completely abandoning the {{plot}} just to show some lovely scenery.
* ''Anime/RevolutionaryGirlUtena'' has one of the most unbelievably beautiful schools ''ever''. Both versions are extremely unlikely, but the quality and gorgeousness of the scenery makes it well worth it. Amazing in that Utena was a ''budget'' series.
* So imagine just ''what'' Creator/KunihikoIkuhara was [[UpToEleven able to do later]] with the truckloads of money he got for ''Anime/MawaruPenguindrum''! See: [[http://pingroup.glittering-crux.net/File:ColorfulHouse.jpg the Takakura home]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-01h35m07s28.png Himari's room]], [[http://pingroup.glittering-crux.net/File:Ep02-ohka-gates.jpg the gates to Ringo's school]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h57m32s65.png Ping Seven]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h53m51s157.png the lingerie shop]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-19h39m12s219.png the building where Ringo lives with her mom]], [[http://pingroup.glittering-crux.net/File:MasakosHouse.jpeg the Natsume mansion]], etc.
* ''{{Manga/Monster}}'' has a good bit of this, with many RealLife locations being painstakingly drawn.} To some extent this can be said for every {{Manga}} written by Naoki Urasawa. ''{{Manga/Pluto}}'' is especially fond of this as well.
* ''Manga/SayonaraZetsubouSensei'' has this in spades, with some of the most mind-blowing scenes also beautifully rendered.
** Most Creator/StudioShaft works also apply, using [[DesignStudentsOrgasm flat, shiny surfaces for most of their backgrounds that somewhat resemble stained glass]] and PopArt. See the entry on ''Anime/PuellaMagiMadokaMagica'' below.
* Kenichi Sonada's ''Anime/RidingBean'' and ''Manga/GunsmithCats'' (both {{anime}} and {{manga}} versions) are set in Chicago. Sonada took a tour of Chicago before ''Manga/GunsmithCats'' was drawn, and took copious photographs and notes. As a result, it's not only possible for natives of the city to pinpoint where the action sequences take place, but also ''when'', as Sonada happened to be visiting the city during a major face-lift being given to the Field Museum--and his animators faithfully reproduced the scaffolding that framed the building for a significant period of time.
* ''VideoGame/SengokuBasara'', renowned for its high quality matte paintings, is fitted with some [[http://animay.net/gallery3/displayimage.php?pid=9272&fullsize=1 pretty]] [[http://animay.net/gallery3/displayimage.php?pid=9255&fullsize=1 stunning]] [[http://animay.net/gallery3/displayimage.php?pid=29704&fullsize=1 landscapes]], from [[http://animay.net/gallery3/displayimage.php?pid=8347&fullsize=1 buildings]] to [[http://animay.net/gallery3/displayimage.php?pid=9676&fullsize=1 battlefields]], [[http://animay.net/gallery3/displayimage.php?pid=8319&fullsize=1 trees]], [[http://animay.net/gallery3/displayimage.php?pid=8939&fullsize=1 flowers]], [[http://animay.net/gallery3/displayimage.php?pid=8029&fullsize=1 fire]], [[http://animay.net/gallery3/displayimage.php?pid=29891&fullsize=1 the ocean]] and [[http://animay.net/gallery3/displayimage.php?pid=9465&fullsize=1 the sky]].
* ''Anime/DennouCoil'' has beautifully rendered shots of the town and the virtual environments mixed with it.
* ''{{Anime/Mononoke}}'' (not [[Anime/PrincessMononoke that one]]) has very detailed, stunning backgrounds similar to ukiyo-e art, particularly in the earlier arcs.
** Although "[[Anime/PrincessMononoke that one]]" is no slouch in the scenery porn arena, either.
* ''{{Anime/Noir}}'' does this for some of its locales, in particular [[http://www.projectnoir.com/images_gallery_lineart_episode01_NOIR142.gif Paris]] and the Alps.
* Any {{manga}} written by Ueshiba Riichi largely consists of Scenery Porn. You can spend hours examining all the details he put into backgrounds.
** While ''Manga/MysteriousGirlfriendX'' is loved by many, the only reason most can form into words is the beautiful backgrounds.
* ''Manga/AhMyGoddess'' has a spectacular amount of this. Kosuke Fujishima is a huge fan of highly-detailed, perfectly-rendered buildings, often drawing vast scenes of a town market or technological district, not to mention Keiichi and Belldandy's amazing Temple/House. It extends to his [[AuthorAppeal love of vehicles]] as well.
* ''Manga/FistOfTheBlueSky'' has lots of this, compared to its SceneryGorn predecessor, ''Manga/FistOfTheNorthStar''.
* ''Anime/RedLine'' takes this to downright [[PerverseSexualLust perverse levels]], combining with TechnologyPorn before the pair begin making sweet love to your eyeballs, and then [[UpToEleven the race begins...]]
* ''Anime/TekkonKinkreet'' is chocked full of these. Nearly every background, inside and out, are painstakingly detailed, yet still manage to retain a soft, hand-drawn appearance. This even applies to scenes that [[ConspicuousCG incorporate CGI]], which also uses textures that are hand-drawn.
* ''Manga/NurarihyonNoMago'' always does sweeping shots of their massively detailed scenery. The shot often also moves into the main house as though a camera were gliding through. Add in the impressive CGI cherry blossoms that sway in the wind magnificently and you can see that it is fuelled by this trope. Both of the opening credits are also amazing in this respect.
* ''{{Literature/Kurozuka}}'' does this with everything from flowers to blood and dystopian cities.
* Creator/TanakaYutaka is known for well-illustrated {{manga}} with at least a few pages of Scenery Porn, but his ''Manga/MimiaHime'' turns it UpToEleven.
* ''Anime/HanasakuIroha'' is very, very beautiful to look at, with the background almost reaching movie level. Many of the scenes are so photo-realistic that screen captures taken into photo shop and adjusted with the automatic "levels" tool don't change at all!
* ''Anime/PuellaMagiMadokaMagica'' takes this to UpToEleven not just with the breathtaking shots of a futuristic Japan (just ''look'' at Madoka's house in the first episode!), but also with the witches' barriers, which combine DerangedAnimation and DesignStudentsOrgasm to make for some surreally beautiful environments.
* The ''VideoGame/InazumaEleven'' {{anime}} has extremely detailed backgrounds. And with the camera revolving around Endou or Tachimukai whenever either of them uses God Hand, the shots are redone with a new background every time it's used in a new location.
* ''VideoGame/DanballSenki'' is led by the same team ({{Level 5}} with OLM) as ''Inazuma Eleven'' and it shows, although the CGI is a bit more [[ConspicuousCG conspicuous]] (likely an intentional stylistic choice, since it's a futuristic sci-fi series).
* The ''Manga/WanderingSon'' {{anime}}. Even for all its faults with the {{manga}} fans, you can't help but notice how high-quality and gorgeous the {{anime}} is. There's not a moment of OffModel, the {{anime}} team payed attention to detail, and the series overall looks like an {{anime}} movie rather then a TwelveEpisodeAnime. It's especially noticeable at the end of the first episode, with the [[http://1.bp.blogspot.com/_rovr5Of6iUU/TS9idX3Pd9I/AAAAAAAAEH8/Rpba8NV1JOQ/s1600/hm18.jpg Sakura]] [[http://chocolatesyrupywaffles.com/wp-content/uploads/2011/01/vlcsnap-00064.png Blossom]] scene.
* Every ''{{Manga/Kekkaishi}}'' volume cover is breathtakingly pretty in some way, to say nothing of the scenery within the manga itself.
%%* [[CityOfAdventure Ikebukuro]] is gorgeously drawn in ''{{LightNovel/Durarara}}''.
* In the ''AudioPlay/SaintBeast'' anime there is a lot of time spent panning over the peaceful scenery of heaven.
* ''Anime/RebuildOfEvangelion'', being a retelling of ''Anime/NeonGenesisEvangelion'' using modern computer-rendered animation and CG, has a fair share of this. One notable example is an EstablishingShot in 2.0 depicting the day-by-day movement of Tokyo-3 in a calm morning. The [[GeniusLoci shifting buildings]], [[BuffySpeak the moving solar-power thingies]], train lines and such, all well animated and scored by a fitting soundtrack. The original series also has its moments, specially every time Shinji runs away.
* Both OVA series of ''Lightnovel/AiNoKusabi'' go out of their way to beautifully depict the sci-fi futuristic world of Amoi. The 2012 OVA especially with all of it's CGI shots of the landscape and sky.
* ''Literature/ArashiNoYoruNi'' never disappoints with the shots of the mountains and the plains, it's so idyllic and peaceful, makes you want to live there forever!
* ''Anime/TariTari'' is set in [[RealPlaceBackground the seaside resort town of Enoshima, Japan]] and the stunning backgrounds are at a level of detail that make you feel like you are looking at pictures of the town.
* The makers of ''Anime/NatsuiroKiseki'' make sure the viewer never forgets that [[RealPlaceBackground the town of Shimoda is located on Japan's extremely scenic Izu peninsula]].
%%* ''{{Anime/K}}'' is filled with this. Any long-shot can be a wallpaper. The show loves to play with lighting and is so damn pretty.
* ''Manga/{{Eyeshield 21}}'', ''Manga/OnepunchMan'', and pretty much anything else drawn by Yusuke Murata is sheer artistic smut.
* ''{{Manga/Adekan}}'' is this taken UpToEleven. It's ridiculously rich in detail, beautifully drawn and makes the reader want to fall straight through the pages right into it... Then again... [[AnyoneCanDie maybe]] [[WhatDoYouMeanItsNotForKids not]]...
* ''Manga/{{Cesare}}'' most definitely. Fuyumi Soryo seems to take any opportunity she can to provide highly detailed shots of streets, the Arno river, elaborate estates and other such things that make up late 15th century Renaissance era Pisa.
* The anime-adaption of ''LightNovel/SwordArtOnline''. Everything literally screams how well-producted and high quality this show is. Just look at the title-image of the novel's main site. It doesn't matter if it's Aincrad, Alfheim or the real world, The Scenery Porn is very strong in this adaption.
* ''Manga/FateKaleidLinerPrismaIllya'''s anime adaption has so, so much. Especially during [[spoiler:episode 6, where Saber makes a beautiful waterfall by using Excalibur.]] If the video is on 1080p, it's possible to see the '''gravel''' being thrown in the dust by attacks.
* ''Manga/MagicKnightRayearth'' likes to have the PowerTrio stop and admire the beauty of Cephiro, a land maintained in harmony and lacking in natural disaster through the efforts of the Pillar. It's very lush and green, with an opening shot of a vast sparkling sea, a floating island, and a cool volcano. It makes the subsequent decay into SceneryGorn more powerful.
* ''Franchise/LupinIII'' uses scenery porn to set the tone of the work, and showing the audience how well-off Lupin is doing at this time. He's varied from abandoned warehouses to ritzy hotels.
** ''Anime/TheCastleOfCagliostro'' stands out as an example because it was directed by Creator/HayaoMiyazaki, and his CreatorThumbprint impacted the movies that followed.
* The ''Manga/AttackOnTitan'' anime is [[http://31.media.tumblr.com/0194283dc95e0b0096cfe9a6335f31a9/tumblr_mlbru3UXO31s7a590o1_r1_500.png absolutely]] [[http://24.media.tumblr.com/c8ca50ae472c813ae5f977d445cb25aa/tumblr_mlbru3UXO31s7a590o6_r1_500.png full of it]] [[http://25.media.tumblr.com/3cd004116e71d94ec58f399d48e8868c/tumblr_mlbru3UXO31s7a590o5_r1_500.png in almost]] [[http://24.media.tumblr.com/aa90fd031f93f81e1e78b75b2b9c2b81/tumblr_mss6p7t7Up1rhz43wo1_500.gif every]] [[http://25.media.tumblr.com/1025efe0b7dbf4b6a92bddca05a47450/tumblr_ms5izf77MM1rja58oo1_500.gif single]] [[http://25.media.tumblr.com/a030b833996024f7d6573bc0d72af399/tumblr_mr08scwdNC1qg4vbho1_500.gif scene.]]
* ''LightNovel/SundayWithoutGod'', being animated by MadHouse, has some beautiful scenery, emphasizing the melancholy world that Ai and her friends travel.
* ''Manga/GhostTalkersDaydream'': We could easily say the manga in its entirety, due to the painstaking attention to detail in each scene. But [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/37 these two]] [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/96 scenes]] from chapter 12 is where it really shows.
* In ''Anime/SailorMoonCrystal'', the CreativeClosingCredits feature a particularly scenic nighttime vista, panning over painterly cliffs with multiple waterfalls, a moonbow and a shooting star. A detailed skyscape is likewise featured as a reflection in water, with a [[WeirdMoon gigantic]] full moon, sparkling stars, and even a few nebulae.
* ''Anime/PatemaInverted'' could just as easily be renamed: ''[[http://www.dailymotion.com/video/x16ty98_patema-inverted-theme-song-by-estelle-micheau_music "Scenery Porn: The Movie"]]'', as each scene is picturesque and often includes use of [[http://dalian.7thstyle.com/2012/06/Screen-Shot-2012-06-28-at-8.46.23-AM.png dramatic lighting and camera angles.]] The movie's soundtrack sets the tone for each shot, further enhancing the effect.
* ''Anime/AldnoahZero'' has [[http://38.media.tumblr.com/c3d6d1ce976ba46db3c0dc79b372c4e6/tumblr_na1ulgj4uU1shxu4jo2_500.gif some]] [[http://sindarfrom.files.wordpress.com/2014/07/aldnoah-zero-episode-1-pic-9.jpg truly]] [[https://farm4.staticflickr.com/3920/14824998248_5950f0d9b2_z.jpg spectacular]] [[http://favoredfoureyes.files.wordpress.com/2014/07/vlcsnap-2014-07-19-21h57m11s13.png backgrounds.]]
* ''Anime/UmiMonogatari'' has plenty of lovely shots of the seaside town in which the story takes place.
* ''Anime/MonsterRancher'' was animated by Creator/TMSEntertainment in their prime and is ''very'' well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with effects for fire and energy beams.
* ''Anime/SoraNoWoto'''s city of Seize is beautifully illustrated, and even the desolate No Man's Land is breathtaking in its own way.
* Anything produced by Creator/StudioBones ''ever'', especially when it comes to space and/or starlit skies. Though everything else they do is absolutely amazing too. A few examples:
** ''Manga/KekkaiSensen'' represents Hellsalem's Lot (read: New York City) beautifully. From the grandness of the city skyline in the intro to even the mundane items like the subway and delights in showing this to the viewer. Episode 6 of the anime is a stunning example as it heavily features several real locations in Central Park that are animated with a level of detail rarely seen anywhere.
** ''Anime/StarDriver'' features absolutely gorgeous sunsets (of which there are plentiful in this anime), but the real beauty is [[PocketDimension Zero Time]], which, despite being featured in nearly every single episode, never looks the same twice and adds different elements to the background as the series progresses. Once it even ''rains'' in there. And then it also features a painter whose landscape paintings are their very own type of SceneryPorn, but that's no wonder if you have all these fantastic sceneries right in front of your nose.
** ''Anime/CaptainEarth'' keeps up the tradition. Of special note is the very last scene of the anime, featuring one of the most amazing starry skies ever seen in anime. "I like the view from this planet most", indeed.
* Anything made by Creator/PAWorks qualify. Anime/TrueTears, Anime/HanasakuIroha, Anime/TariTari, Anime/NagiAsuALullInTheSea, up to Anime/Charlotte.
* Anime/SuzysZooDaisukiWitzy is made of pure scenery porn, with the series successfully capturing the watercolor and color pencil art of the original artist despite being ''CGI''.

to:

!!Examples

[[foldercontrol]]

[[folder: Anime And Manga]]
!!Example subpages
[[index]]
* ''Anime/FiveCentimetersPerSecond'', by Creator/MakotoShinkai, provides the image on the main page and is one of anime's greatest purveyors SceneryPorn/AnimeAndManga
* [[SceneryPorn/AnimatedFilm Film (Animated)]]
* [[SceneryPorn/LiveActionFilm Film (Live Action)]]
* SceneryPorn/{{Literature}}
* SceneryPorn/LiveActionTV
* SceneryPorn/{{Music}}
* SceneryPorn/TabletopGames
* SceneryPorn/{{Theatre}}
* SceneryPorn/VideoGames
* SceneryPorn/{{Webcomics}}
* SceneryPorn/WesternAnimation
[[/index]]
----

[[folder:Advertising]]
* Advertising/AirNewZealandSafetyVideos: If you've never heard
of the trope, as breathtaking scenery is basically his hallmark.
* ''Manga/SevenSeeds'' has the [[http://www.mangareader.net/7-seeds/137/24 lower layer of Sado]] as the first, real and ''gorgeous'' scenery porn in the series. While previous locations could range from looking quite interesting and well-maintained, the fact that it could not be denied that it was actually [[SceneryGorn the opposite]] took away from the majesticity of it.
* The {{anime}} adaptation of ''Manga/AoiHana'' has a lot of it, exploiting [[RealPlaceBackground Kamakura's eye-catching sceneries]].
* The first episode of ''Manga/BlackLagoon'' gave a nice glance at the scenery in the South China Sea. Manga/BlackLagoon in general goes pretty far with lavish scenery all the time. Just most of it is the craptown of Roanapur rather than the South China Sea, but it's still full of incredible detail.
* ''{{Manga/Blame}}'' is a unique version of this trope. It obviously lives and breathes Scenery Porn, but it is much less "pretty backgrounds" and more amazingly-detailed, gritty, futuristic architecture... and it ''works''.
* ''Anime/BloodPlus'' definitely qualifies. Then again, what do you expect from an anime where the main cast travels around the world hunting [[OurVampiresAreDifferent Chiropterans]]?
** Hell, there are even instances where the animators sneak in this trope during ''fight scenes'' of all times.
* ''Anime/LeChevalierDEon''. The animators in this series like to use many types of cinematic shots and camera pans that are more associated with live-action than {{anime}}, and it results in many GORGEOUS shots of Paris and Versailles.
* ''Anime/NowAndThenHereAndThere'' has some amazing sunsets and vistas.
* Hal Film Maker seems to be really good at this with their SliceOfLife work.
** ''{{Manga/ARIA}}'' , the TropeNamer, has [[http://static.tvtropes.org/pmwiki/pub/images/aria-scenery.jpg magnificent backdrops]] for something that is basically just a simple SliceOfLife show. Some reviewers even argue that the [[CityOfCanals city of Neo Venezia]] actually plays the main role.
** ''[[Manga/{{Sketchbook}} Sketchbook ~full color'S~]]'' has several shots of hilly landscape around the town, and of the town itself.
** In the anime of ''Manga/SomedaysDreamersIISora'': If you just quickly look past it, you might think that the background is [[GISSyndrome photographs inserted into anime]], instead of actual drawing.
** ''Anime/UtaKata'' has a lot of emphasis on the Japanese town of Kamakura, with its historic sites and pretty beaches. The dream sequences are also beautifully rendered.
** ''{{Anime/Tamayura}}'' never misses a chance to show beautiful shots from [[RealPlaceBackground the seaside town in which it is set]], living up to its role as {{spiritual successor}} to ''{{Anime/Kamichu}}''.
* The ''[[Anime/SuperDimensionFortressMacross Macross]]'' universe as a whole has this. ''Anime/MacrossZero'', ''Anime/MacrossDoYouRememberLove'', and ''Anime/MacrossFrontier'' are standouts.
** ''Anime/MacrossFrontier'' did it wonderfully with the first several episodes showing off the beauty of the Frontier fleet. One episode is mostly Sheryl exploring the fleet in amazement at gorgeousness that rivals her own. [[spoiler:But over the course of the series and their conflict with the Vajra, those shots steadily turn into SceneryGorn. The last scene in the series, of their new home, is full of Scenery Porn though.]]
* Productions from Creator/KyotoAnimation exhibit beautiful scenery that were often inspired by [[RealPlaceBackground real world locations]]. Among them include:
** ''{{VisualNovel/AIR}}'', where the beautifully rendered sea and blue sky with white clouds serve as symbols in both the game and the {{anime}} series. The town is also depicted with great detail.
** ''[[LightNovel/HaruhiSuzumiya The Melancholy of Haruhi Suzumiya]]'' pays a surprising amount of attention to its backgrounds, a small city and the local high school, despite the fact that these locations will initially seem mundane. [[http://infinitemirai.wordpress.com/2012/04/27/nishinomiya-hyogo-home-of-the-melancholy-of-suzumiya-haruhi/ The locations were inspired by Nishinomiya]]. Sharp-eyed viewers will also witness the five planes of motion illustrating such ''[[MundaneMadeAwesome exciting]]'' activities as Kyon walking to school and the background in the [[spoiler:Asakura vs. Yuki fight.]]
** ''[[http://infinitemirai.wordpress.com/2012/04/27/locations-of-kanon/ Kanon]]'' and ''[[http://infinitemirai.wordpress.com/2012/04/27/mizuho-tokyo-home-of-clannad/ CLANNAD]]'' were also inspired by real-world locations and are depicted beautifully.
** "[[http://infinitemirai.wordpress.com/2012/04/27/kyoto-region-home-of-k-on/ K-On!]]" takes a leaf from other Kyoto Animation works and features spectacular scenery, whether it be the sunsets and sunrises the girls see, or local parks and rivers.
* ''Anime/MelodyOfOblivion'''s [[color:blue:water]]color-style backgrounds are very beautiful, although because of the rich symbolism, they often are important to the {{plot}}.
** To be fair, a number of {{anime}} [=JCStaff=] worked on (things like ''Manga/HoneyAndClover'' and ''Manga/NodameCantabile'' to name a few) have that great [[color:blue:water]]color background going on. Sometimes, it goes to the detriment of actual animation quality, but the backgrounds are plain beautiful.
* The scenery in ''Literature/FromTheNewWorld'' is nothing short of beautiful. It's clear that Creator/A1Pictures puts a lot of time, money, and effort into the series, as every bit of detail for the village and its surroundings are well illustrated.
* ''Manga/KiminiTodoke'''s {{anime}} adaptation is saturated with beautiful, pastel-colored backdrops.
* ''{{Anime/Kamichu}}'' has a lot of shots of Onomichi, the seaside town where the main characters live, emphasizing the hilly landscape and shoreline.
* ''Manga/BlueDrop'' contains many beautifully animated sceneries, usually involving lots of seabirds or Hagino's spaceship standing in for a submarine.
* MasashiKishimoto of ''{{Manga/Naruto}}'' has become a master of this in recent years. From the panoramas of Konoha, to the other villages, to various battlefields.
* KenAkamatsu loves this trope.
** See (don't worry, it's Work Safe) [[http://img339.imageshack.us/img339/6901/hsharenetculittlebakany.jpg the title page]] from one of his [[BleachedUnderpants early doujins]]. Yes, he even puts Scenery Porn into actual porn.
** ''Manga/MahouSenseiNegima'' is infamous for its beautiful backgrounds which were made on a computer. Most of the tankoubon volumes actually have appendices showing off the models, and listing the real-world architectural influences they draw upon. Many people complain that they look out of place, what with the character models being simplistic to the point of OnlySixFaces, although they certainly add a great deal to the atmosphere, especially once the [[http://www.mangafox.com/manga/mahou_sensei_negima/v20/c186/14.html Magic]] [[http://www.mangafox.com/manga/mahou_sensei_negima/v24/c214/2.html World]] arc gets started.
** While it isn't as advanced or as noticed, Ken Akamatsu's previous series, ''Manga/LoveHina'', had its backgrounds similarly developed.
%%* ''{{Anime/ICE}}'' contains a quite a few pretty shots of the dystopian future world it tries to warn against.
* ''LightNovel/KaraNoKyoukai'' may be a subversion, as it features incredible artwork and attention to detail, but in a very gloomy, run-down city setting. Not the second movie though, you get a very beautiful city for at least a good half.
* ''Anime/MouryouNoHako'' has lovely background animation with vibrant colours and gorgeous shots of flowers, trees, riverbanks, picturesque little villages and the like.
* ''Anime/OriginSpiritsOfThePast'' is completely this, to the point where the characters and {{plot}} only get in the way.
* The works of Creator/KatsuhiroOtomo, such as ''{{Manga/Akira}}'', whose formal education was in the field of architecture, is known for his painstakingly rendered urban landscapes. You will say {{holy shit|Quotient}}. This is noticeable even in his earlier works, which take place in [[Manga/{{Domu}} a city in the seventies]] and not in any magnificent Neo-Tokyo.
* ''Anime/{{Pokemon}}'':
** Every single movie has at least one positively epic set piece in full ConspicuousCG. And they are ''gorgeous''.
** You're also likely to see that set piece get absolutely trashed at some point when the local OlympusMons get pissed.
** The movies also tend to open with gratuitous, sweeping shots of wild Pokémon. These are also typically gorgeous.
** The entire three part mini arc with the resolution of Team Galactic, from Hunter J's ship getting sucked up with water to the Spear Pillar...whoa. Just whoa.
** The regular series isn't too bad, either. The backgrounds have gotten a ''lot'' better: just compare the forests as seen in the Orange
Cook Islands arc to those in ''Black and White''. The trees, riverbeds, and cliffsides are more meticulously painted, and so are some of the city areas.
** The city of Alto Mare in ''Anime/PokemonHeroes''. Based on [[CityOfCanals Venice, Italy]] and absolutely beautiful. Hell, you could say this for ''all'' the ''Film/{{Pokemon}}'' movies. Every one of them opens up with a gratuitous, sweeping shot of the environment, and every one of them has some kind of ridiculously epic set piece that will [[SceneryGorn probably get messed up pretty bad]]. It's become a joke among fans that the studios use research for movies as an excuse to go on a vacation.
%%* ''{{Anime/Texhnolyze}}'', despite its bleak surroundings, features some startlingly beautiful and detailed scenery.
* Both ''Anime/CowboyBebop'' and ''Anime/SamuraiChamploo'' (or really, any {{anime}} directed by Shinichiro Watanabe) feature this in spades.
* ''Anime/TimeOfEve'' and it's precursor ''Aquatic Language'' both feature sumptuously lit, gorgeously filmed ''coffee houses'' (with [[RidiculouslyHumanRobots interesting clientele]]).
* ''[[VisualNovel/EfAFairyTaleOfTheTwo ef: A Tale of Memories]]'' plays this trope to sometimes absurd levels, often [[RuleOfCool abandoning realism totally for its backgrounds]].
* ''Anime/MoribitoGuardianOfTheSpirit'' has the lush GhibliHills of their "real world" and the strange, spectacular SpiritWorld, both shown in eventless, lingering shots and accompanied by the proper soundtrack. Moribito's Scenery Porn might as well be X-rated. It's that damn good!
* ''Anime/ALittleSnowFairySugar'' does this to [[ShownTheirWork show off]] the tourist-bait preserved medieval German village where the series is set.
* ''Anime/AngelBeats!'' practically spits them out. The opening has several and the whole season has a background which really highlights the mood of the show.
* In ''{{Manga/Mokke}}'' the characters are often placed in shots that offer a good view of the hilly surroundings around the main characters' village. Yes, the Japanese really love their hills.
* Arguably a lot of ''{{Manga/Yotsuba}}'' is devoted to stunningly realistic and gorgeously detailed drawings of Yotsuba's ordinary Japanese suburb, including several beautiful shots of the surroundings.
* ''Anime/DiamondDaydreams'' is rife with beautiful shots of Hokkaido, Japan's northern-most island--so much, that it sometimes feels as if show has been sponsored by the Hokkaido Tourism Organisation.
* {{Creator/CLAMP}} have made some good {{manga}} examples of this, which may or may not carry over to the animated adaptations. Present more or less in all their works but mostly in ''Manga/TsubasaReservoirChronicle'', where some of the background art is truly spectacular (Rekort, Outo and Piffle, anyone?).
* ''Manga/DragonBall'' is also rife with breathtaking establishing shots (that more often than not get [[SceneryGorn blown up]] in the course of fight scenes) -- it helps that Toriyama has a small army's worth of assistants to draw in all the windows of a skyscraper.
** DragonBall indeed had its share of great scenery but Toriyama wasn't known for having a lot of assistants.
* ''Manga/YokohamaKaidashiKikou'' is positively awash with it, both in the {{manga}} and in the {{anime}}. There is no chapter or episode without some beautiful landscape thrown in, and there are a lot of chapters consisting of NOTHING ELSE than Scenery Porn. It is also should be considered as epitome of the grass Porn.
* In ''{{Manga/Amanchu}}'', Kozue Amano again showcases her ability to draw lovely backgrounds, which was already the trademark of her highly successful other work, ''{{Manga/ARIA}}''.
* ''Anime/BinchouTan'' blends the {{moe}}-aesthetic with lots of lovely shots of the hill and the town at its foot. Whether this is a match made in heaven or hell is up to debate.
* ''Manga/HayateTheCombatButler'' has some pretty stunning scenes. Sakura petals, cityscapes, giant Ferris wheels... pretty much all of the background work (of the {{manga}}) is impressive.
* ''Manga/YuYuHakusho'' has a nice moment of this, when, during a tournament held on an island, one fighter flies (he's one of the few in the series who can) up high over the island to get a good look at the ocean and feel the sunshine and the breeze; understandable, he's from the Demon World.
* You could say Scenery Porn is largely responsible for the snail's-pace at which chapters of ''{{Manga/Berserk}}'' are released.
* ''{{Anime/Basquash}}'' treats the viewers to some very pretty shots of a [[UsedFuture shabby cityscape]].
* Creator/EiichiroOda's detailed drawings of backgrounds and buildings in recent volumes of ''Manga/OnePiece'' (especially the Thriller Bark arc) may qualify: although they don't distract from the story or the foreground, careful attention is still paid to them and they are one of the reasons for the more cinematic quality of the {{anime}} of late. Also, whenever the characters visit a new locale in the {{manga}}, a good page and a half is almost always dedicated to giving readers a good view the place.
* ''Anime/EdenOfTheEast'' does this, even with Washington DC where particular attention was paid to Dulles and the White House. [[http://i30.tinypic.com/2qa8f7q.jpg The entire]] [[http://i29.tinypic.com/2n71sg5.jpg frikkin']] [[http://i32.tinypic.com/15ck57q.jpg show]]. [[http://i30.tinypic.com/9uvpcg.jpg Magnificent]].
* Creator/OsamuTezuka, the grandfather/deity of {{manga}} and {{anime}}, ''loved'' to do this. Many of his serious works, like ''{{Manga/Buddha}}'' and ''{{Manga/Phoenix}}'', devote a noticeably large number of pages to showing gorgeously drawn vistas and photorealistic architecture. His works often devote entire pages to such beautiful scenery for nothing more than an establishing shot. There is also a huge contrast between Tezuka's simplified and cartoony character designs and the detail put into the full-page landscape art; it creates an effect that makes the characters stand out by visually separating humans and animals from inanimate objects and greenery.
%%* ''Anime/RealDrive'' wallows in it, to the point of completely abandoning the {{plot}} just to show some lovely scenery.
* ''Anime/RevolutionaryGirlUtena'' has one of the most unbelievably beautiful schools ''ever''. Both versions are extremely unlikely, but the quality and gorgeousness of the scenery makes it well worth it. Amazing in that Utena was a ''budget'' series.
* So imagine just ''what'' Creator/KunihikoIkuhara was [[UpToEleven able to do later]] with the truckloads of money he got for ''Anime/MawaruPenguindrum''! See: [[http://pingroup.glittering-crux.net/File:ColorfulHouse.jpg the Takakura home]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-01h35m07s28.png Himari's room]], [[http://pingroup.glittering-crux.net/File:Ep02-ohka-gates.jpg the gates to Ringo's school]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h57m32s65.png Ping Seven]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h53m51s157.png the lingerie shop]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-19h39m12s219.png the building where Ringo lives with her mom]], [[http://pingroup.glittering-crux.net/File:MasakosHouse.jpeg the Natsume mansion]], etc.
* ''{{Manga/Monster}}'' has a good bit of this, with many RealLife locations being painstakingly drawn.} To some extent this can be said for every {{Manga}} written by Naoki Urasawa. ''{{Manga/Pluto}}'' is especially fond of this as well.
* ''Manga/SayonaraZetsubouSensei'' has this in spades, with some of the most mind-blowing scenes also beautifully rendered.
** Most Creator/StudioShaft works also apply, using [[DesignStudentsOrgasm flat, shiny surfaces for most of their backgrounds that somewhat resemble stained glass]] and PopArt. See the entry on ''Anime/PuellaMagiMadokaMagica'' below.
* Kenichi Sonada's ''Anime/RidingBean'' and ''Manga/GunsmithCats'' (both {{anime}} and {{manga}} versions) are set in Chicago. Sonada took a tour of Chicago before ''Manga/GunsmithCats'' was drawn, and took copious photographs and notes. As a result, it's not only possible for natives of the city to pinpoint where the action sequences take place, but also ''when'', as Sonada happened to be visiting the city during a major face-lift being given to the Field Museum--and his animators faithfully reproduced the scaffolding that framed the building for a significant period of time.
* ''VideoGame/SengokuBasara'', renowned for its high quality matte paintings, is fitted with some [[http://animay.net/gallery3/displayimage.php?pid=9272&fullsize=1 pretty]] [[http://animay.net/gallery3/displayimage.php?pid=9255&fullsize=1 stunning]] [[http://animay.net/gallery3/displayimage.php?pid=29704&fullsize=1 landscapes]], from [[http://animay.net/gallery3/displayimage.php?pid=8347&fullsize=1 buildings]] to [[http://animay.net/gallery3/displayimage.php?pid=9676&fullsize=1 battlefields]], [[http://animay.net/gallery3/displayimage.php?pid=8319&fullsize=1 trees]], [[http://animay.net/gallery3/displayimage.php?pid=8939&fullsize=1 flowers]], [[http://animay.net/gallery3/displayimage.php?pid=8029&fullsize=1 fire]], [[http://animay.net/gallery3/displayimage.php?pid=29891&fullsize=1 the ocean]] and [[http://animay.net/gallery3/displayimage.php?pid=9465&fullsize=1 the sky]].
* ''Anime/DennouCoil'' has beautifully rendered shots of the town and the virtual environments mixed with it.
* ''{{Anime/Mononoke}}'' (not [[Anime/PrincessMononoke that one]]) has very detailed, stunning backgrounds similar to ukiyo-e art, particularly in the earlier arcs.
** Although "[[Anime/PrincessMononoke that one]]" is no slouch in the scenery porn arena, either.
* ''{{Anime/Noir}}'' does this for some of its locales, in particular [[http://www.projectnoir.com/images_gallery_lineart_episode01_NOIR142.gif Paris]] and the Alps.
* Any {{manga}} written by Ueshiba Riichi largely consists of Scenery Porn. You can spend hours examining all the details he put into backgrounds.
** While ''Manga/MysteriousGirlfriendX'' is loved by many, the only reason most can form into words is the beautiful backgrounds.
* ''Manga/AhMyGoddess'' has a spectacular amount of this. Kosuke Fujishima is a huge fan of highly-detailed, perfectly-rendered buildings, often drawing vast scenes of a town market or technological district, not to mention Keiichi and Belldandy's amazing Temple/House. It extends to his [[AuthorAppeal love of vehicles]] as well.
* ''Manga/FistOfTheBlueSky'' has lots of this, compared to its SceneryGorn predecessor, ''Manga/FistOfTheNorthStar''.
* ''Anime/RedLine'' takes this to downright [[PerverseSexualLust perverse levels]], combining with TechnologyPorn before the pair begin making sweet love to your eyeballs, and then [[UpToEleven the race begins...]]
* ''Anime/TekkonKinkreet'' is chocked full of these. Nearly every background, inside and out, are painstakingly detailed, yet still manage to retain a soft, hand-drawn appearance. This even applies to scenes that [[ConspicuousCG incorporate CGI]], which also uses textures that are hand-drawn.
* ''Manga/NurarihyonNoMago'' always does sweeping shots of their massively detailed scenery. The shot often also moves into the main house as though a camera were gliding through. Add in the impressive CGI cherry blossoms that sway in the wind magnificently and you can see that it is fuelled by this trope. Both of the opening credits are also amazing in this respect.
* ''{{Literature/Kurozuka}}'' does this with everything from flowers to blood and dystopian cities.
* Creator/TanakaYutaka is known for well-illustrated {{manga}} with at least a few pages of Scenery Porn, but his ''Manga/MimiaHime'' turns it UpToEleven.
* ''Anime/HanasakuIroha'' is very, very beautiful to look at, with the background almost reaching movie level. Many of the scenes are so photo-realistic that screen captures taken into photo shop and adjusted with the automatic "levels" tool don't change at all!
* ''Anime/PuellaMagiMadokaMagica'' takes this to UpToEleven not just with the breathtaking shots of a futuristic Japan (just ''look'' at Madoka's house in the first episode!), but also with the witches' barriers, which combine DerangedAnimation and DesignStudentsOrgasm to make for some surreally beautiful environments.
* The ''VideoGame/InazumaEleven'' {{anime}} has extremely detailed backgrounds. And with the camera revolving around Endou or Tachimukai whenever either of them uses God Hand, the shots are redone with a new background every time it's used in a new location.
* ''VideoGame/DanballSenki'' is led by the same team ({{Level 5}} with OLM) as ''Inazuma Eleven'' and it shows, although the CGI is a bit more [[ConspicuousCG conspicuous]] (likely an intentional stylistic choice, since it's a futuristic sci-fi series).
* The ''Manga/WanderingSon'' {{anime}}. Even for all its faults with the {{manga}} fans, you can't help but notice how high-quality and gorgeous the {{anime}} is. There's not a moment of OffModel, the {{anime}} team payed attention to detail, and the series overall looks like an {{anime}} movie rather then a TwelveEpisodeAnime. It's especially noticeable at the end of the first episode, with the [[http://1.bp.blogspot.com/_rovr5Of6iUU/TS9idX3Pd9I/AAAAAAAAEH8/Rpba8NV1JOQ/s1600/hm18.jpg Sakura]] [[http://chocolatesyrupywaffles.com/wp-content/uploads/2011/01/vlcsnap-00064.png Blossom]] scene.
* Every ''{{Manga/Kekkaishi}}'' volume cover is breathtakingly pretty in some way, to say nothing of the scenery within the manga itself.
%%* [[CityOfAdventure Ikebukuro]] is gorgeously drawn in ''{{LightNovel/Durarara}}''.
* In the ''AudioPlay/SaintBeast'' anime there is a lot of time spent panning over the peaceful scenery of heaven.
* ''Anime/RebuildOfEvangelion'', being a retelling of ''Anime/NeonGenesisEvangelion'' using modern computer-rendered animation and CG, has a fair share of this. One notable example is an EstablishingShot in 2.0 depicting the day-by-day movement of Tokyo-3 in a calm morning. The [[GeniusLoci shifting buildings]], [[BuffySpeak the moving solar-power thingies]], train lines and such, all well animated and scored by a fitting soundtrack. The original series also has its moments, specially every time Shinji runs away.
* Both OVA series of ''Lightnovel/AiNoKusabi'' go out of their way to beautifully depict the sci-fi futuristic world of Amoi. The 2012 OVA especially with all of it's CGI shots of the landscape and sky.
* ''Literature/ArashiNoYoruNi'' never disappoints with the shots of the mountains and the plains, it's so idyllic and peaceful, makes you
before, you'll want to live go there forever!
* ''Anime/TariTari'' is set in [[RealPlaceBackground
after seeing the seaside resort town of Enoshima, Japan]] white beaches and the stunning backgrounds are at a level of detail that make you feel like you are looking at pictures of the town.
* The makers of ''Anime/NatsuiroKiseki'' make sure the viewer never forgets that [[RealPlaceBackground the town of Shimoda is located on Japan's extremely scenic Izu peninsula]].
%%* ''{{Anime/K}}'' is filled with this. Any long-shot can be a wallpaper. The show loves to play with lighting and is so damn pretty.
* ''Manga/{{Eyeshield 21}}'', ''Manga/OnepunchMan'', and pretty much anything else drawn by Yusuke Murata is sheer artistic smut.
* ''{{Manga/Adekan}}'' is this taken UpToEleven. It's ridiculously rich
turquoise water in detail, beautifully drawn and makes the reader want to fall straight through the pages right into it... Then again... [[AnyoneCanDie maybe]] [[WhatDoYouMeanItsNotForKids not]]...
* ''Manga/{{Cesare}}'' most definitely. Fuyumi Soryo seems to take any opportunity she can to provide highly detailed shots of streets, the Arno river, elaborate estates and other such things that make up late 15th century Renaissance era Pisa.
* The anime-adaption of ''LightNovel/SwordArtOnline''. Everything literally screams how well-producted and high quality this show is. Just look at the title-image of the novel's main site. It doesn't matter if it's Aincrad, Alfheim or the real world, The Scenery Porn is very strong
"Safety in this adaption.
* ''Manga/FateKaleidLinerPrismaIllya'''s anime adaption has so, so much. Especially during [[spoiler:episode 6, where Saber makes a beautiful waterfall by using Excalibur.]] If the video is on 1080p, it's possible to see the '''gravel''' being thrown in the dust by attacks.
* ''Manga/MagicKnightRayearth'' likes to have the PowerTrio stop and admire the beauty of Cephiro, a land maintained in harmony and lacking in natural disaster through the efforts of the Pillar. It's very lush and green, with an opening shot of a vast sparkling sea, a floating island, and a cool volcano. It makes the subsequent decay into SceneryGorn more powerful.
* ''Franchise/LupinIII'' uses scenery porn to set the tone of the work, and showing the audience how well-off Lupin is doing at this time. He's varied from abandoned warehouses to ritzy hotels.
** ''Anime/TheCastleOfCagliostro'' stands out as an example because it was directed by Creator/HayaoMiyazaki, and his CreatorThumbprint impacted the movies that followed.
* The ''Manga/AttackOnTitan'' anime is [[http://31.media.tumblr.com/0194283dc95e0b0096cfe9a6335f31a9/tumblr_mlbru3UXO31s7a590o1_r1_500.png absolutely]] [[http://24.media.tumblr.com/c8ca50ae472c813ae5f977d445cb25aa/tumblr_mlbru3UXO31s7a590o6_r1_500.png full of it]] [[http://25.media.tumblr.com/3cd004116e71d94ec58f399d48e8868c/tumblr_mlbru3UXO31s7a590o5_r1_500.png in almost]] [[http://24.media.tumblr.com/aa90fd031f93f81e1e78b75b2b9c2b81/tumblr_mss6p7t7Up1rhz43wo1_500.gif every]] [[http://25.media.tumblr.com/1025efe0b7dbf4b6a92bddca05a47450/tumblr_ms5izf77MM1rja58oo1_500.gif single]] [[http://25.media.tumblr.com/a030b833996024f7d6573bc0d72af399/tumblr_mr08scwdNC1qg4vbho1_500.gif scene.]]
* ''LightNovel/SundayWithoutGod'', being animated by MadHouse, has some beautiful scenery, emphasizing the melancholy world that Ai and her friends travel.
* ''Manga/GhostTalkersDaydream'': We could easily say the manga in its entirety, due to the painstaking attention to detail in each scene. But [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/37 these two]] [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/96 scenes]] from chapter 12 is where it really shows.
* In ''Anime/SailorMoonCrystal'', the CreativeClosingCredits feature a particularly scenic nighttime vista, panning over painterly cliffs with multiple waterfalls, a moonbow and a shooting star. A detailed skyscape is likewise featured as a reflection in water, with a [[WeirdMoon gigantic]] full moon, sparkling stars, and even a few nebulae.
* ''Anime/PatemaInverted'' could just as easily be renamed: ''[[http://www.dailymotion.com/video/x16ty98_patema-inverted-theme-song-by-estelle-micheau_music "Scenery Porn: The Movie"]]'', as each scene is picturesque and often includes use of [[http://dalian.7thstyle.com/2012/06/Screen-Shot-2012-06-28-at-8.46.23-AM.png dramatic lighting and camera angles.]] The movie's soundtrack sets the tone for each shot, further enhancing the effect.
* ''Anime/AldnoahZero'' has [[http://38.media.tumblr.com/c3d6d1ce976ba46db3c0dc79b372c4e6/tumblr_na1ulgj4uU1shxu4jo2_500.gif some]] [[http://sindarfrom.files.wordpress.com/2014/07/aldnoah-zero-episode-1-pic-9.jpg truly]] [[https://farm4.staticflickr.com/3920/14824998248_5950f0d9b2_z.jpg spectacular]] [[http://favoredfoureyes.files.wordpress.com/2014/07/vlcsnap-2014-07-19-21h57m11s13.png backgrounds.]]
* ''Anime/UmiMonogatari'' has plenty of lovely shots of the seaside town in which the story takes place.
* ''Anime/MonsterRancher'' was animated by Creator/TMSEntertainment in their prime and is ''very'' well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with effects for fire and energy beams.
* ''Anime/SoraNoWoto'''s city of Seize is beautifully illustrated, and even the desolate No Man's Land is breathtaking in its own way.
* Anything produced by Creator/StudioBones ''ever'', especially when it comes to space and/or starlit skies. Though everything else they do is absolutely amazing too. A few examples:
** ''Manga/KekkaiSensen'' represents Hellsalem's Lot (read: New York City) beautifully. From the grandness of the city skyline in the intro to even the mundane items like the subway and delights in showing this to the viewer. Episode 6 of the anime is a stunning example as it heavily features several real locations in Central Park that are animated with a level of detail rarely seen anywhere.
** ''Anime/StarDriver'' features absolutely gorgeous sunsets (of which there are plentiful in this anime), but the real beauty is [[PocketDimension Zero Time]], which, despite being featured in nearly every single episode, never looks the same twice and adds different elements to the background as the series progresses. Once it even ''rains'' in there. And then it also features a painter whose landscape paintings are their very own type of SceneryPorn, but that's no wonder if you have all these fantastic sceneries right in front of your nose.
** ''Anime/CaptainEarth'' keeps up the tradition. Of special note is the very last scene of the anime, featuring one of the most amazing starry skies ever seen in anime. "I like the view from this planet most", indeed.
* Anything made by Creator/PAWorks qualify. Anime/TrueTears, Anime/HanasakuIroha, Anime/TariTari, Anime/NagiAsuALullInTheSea, up to Anime/Charlotte.
* Anime/SuzysZooDaisukiWitzy is made of pure scenery porn, with the series successfully capturing the watercolor and color pencil art of the original artist despite being ''CGI''.
Paradise".



[[folder:Film Animated]]
* Franchise/DisneyAnimatedCanon is prone to this, especially during the early films, and "Disney Renaissance" that started with ''Disney/TheLittleMermaid'' (1989):
** ''Disney/SnowWhiteAndTheSevenDwarfs'' (1937): Especially during an early scene (just before the creepy forest scene) of Snow picking flowers in the forest.
** ''Disney/{{Pinocchio}}'' (1940): What a pretty town!
** ''Disney/{{Bambi}}'' (1942) was Scenery Porn, with a little bit of story thrown in.
** A surprising example is provided by obscure war-time Disney movies ''Disney/SaludosAmigos'' (1943) and ''Disney/TheThreeCaballeros'' (1944). Both have some truly amazing background art, mainly thanks to the artistic influence of designer Mary Blair.
** ''Disney/AliceInWonderland'' (1951): Particularly the real-world scenes.
** ''Disney/PeterPan''
** ''Disney/SleepingBeauty'' (1959). Not only are the backgrounds meticulously and beautifully painted, the animation is flawless and the foregrounds are no less breathtaking. There's a reason this movie almost bankrupted Disney.
** ''Disney/TheLittleMermaid'' (1989).
** The little-remembered ''Disney/TheRescuers Down Under'' (1990) had some amazing shots of the Australian Outback, and the New York scenes were pretty stunning as well.
** The ballroom scene in Disney's ''Disney/BeautyAndTheBeast'' (1991) is a brief bit of Scenery Porn. The background was done digitally, while the characters dancing were hand-drawn. As a rule, when the camera flies backwards in a widening spiral with a rotating viewpoint through a massive and detailed candelabra while the room is spinning in one direction and the dancers spin in the opposite direction and there are no mistakes, you know two things: 1) this was done with computer graphics, and 2) this is goin' on the ol' résumé. Disney still uses this clip to blow the socks off of viewers.
** Disney/{{Aladdin}} (1992) is full of Scenery Porn, drawn from reference photos of actual Islamic architecture (almost all of it 16th- and 17th-century Iranian, as that's where the photos were taken.)
** ''Disney/TheLionKing'' (1994) in its gorgeous shots of African plains and jungles.
** ''Disney/{{Pocahontas}}'' (1995) - literally painting with all the colors of the wind.
** ''Disney/TheHunchbackOfNotreDame'' (1996) made medieval Paris look absolutely beautiful.
** ''Disney/{{Hercules}}'' (1997) also has a lot of this, in its very ''artistic'' portrayal of ancient Greece.
** The shots of Chinese countryside in ''Disney/{{Mulan}}'' (1998) were fabulous, especially during "A Girl Worth Fighting For".
** ''Disney/{{Tarzan}}'' (1999) had a lot of it.
** Disney's ''Disney/{{Dinosaur}}'' is this with a little story thrown in. In fact, just ignore the storyline and concentrate on the [[DistractedByTheShiny stunning visuals]].
** ''Disney/AtlantisTheLostEmpire'' (2001) is conspicuously guilty of this -- although there are plenty of us who would have died to see more. Do you have a dollar?
** ''Disney/LiloAndStitch'' (2002) was the first Disney movie in ''years'' to feature watercolor-painted backgrounds. This should tell you more than enough.
** ''Disney/BrotherBear''. [[http://www.youtube.com/watch?v=xvdzOT3DKl0 Just look at it!]] Makes you wish it'd never become civilised.
** ''Disney/TreasurePlanet'' (2002) begins with a shot of a spaceport shaped like a crescent moon, displaying every building and ship, and when zoomed in enough, the inhabitants. The visuals build up from there.
** ''ThePrincessAndTheFrog'' was intended to show off exactly what hand-drawn animation was capable of, and it shows. Lush colors everywhere, and the various color schemes (gold, purple and green) have a large role in the movie.
** ''Disney/{{Tangled}}'' is continuing the tradition. For those curious, [[http://www.youtube.com/watch?v=O0LiJmSX2fs&feature=player_embedded this]] [[TheWorldIsJustAwesome is a real-life example of the film's lantern scene]].
** ''Disney/WinnieThePooh'' tends to be overlooked, but it truly marvels in showing off the Hundred Acre Wood, 2011 style. Underwater scenes especially stand out.
** ''Disney/WreckItRalph''. [[LevelAte Sugar Rush]] qualifies due to the sheer amount of detail and lushness to the candy. Basically, imagine a world holding all the tracks of ''MarioKart'', animated in CGI and themed to look like candy.
** Even Disney's DerangedAnimation looks awesome; there's a reason Disney is the trope namer for DisneyAcidSequence.
** Disney's ''Disney/{{Frozen}}'' rightfully earns its place here, thanks to its beautifully animated ice and snow sequences. Several programs were developed by Disney here to ensure realism in capturing movement of characters in the snow. They even made a program just to make sure that each individual snowflake was unique!
* Every production released by Creator/HayaoMiyazaki (and StudioGhibli by extension) manages to pull at least a long sequence of very pretty scenery. (Given Miyazaki's [[AuthorAppeal love of flying]], it's no surprise that every work has at least one extended aerial sequence.)
* Most of Creator/MakotoShinkai's work. Shinkai, in fact, will focus the camera on the Scenery Porn in the middle of important scenes with his characters. ''Anime/FiveCentimetersPerSecond'' is the epitome of cloud Porn.
* The animated film ''Anime/{{Patlabor}} 2'' has a large amount of Scenery Porn. The apex of this is the "boat scene" in which two characters have a long, extremely philosophical conversation while riding a small boat down a [[color:blue:water]]way. As the conversation goes on, the camera view focuses on old buildings, factories, and other features of a near-future Tokyo.
* While TheOriginalSeries had its moments, ''Anime/RebuildOfEvangelion'' takes this to non-stop, {{Nerdgasm}}ic levels of Scenery Pornography. [[http://www.youtube.com/watch?v=C_KtKhP2AQc Seriously, just watch the second movie's trailer.]]
* The 2004 ''Manga/{{Appleseed}}'' movie, particularly the flyby of Olympus in the beginning. The {{sequel}} Ex Machina does this better still.
* ''Anime/{{Steamboy}}''. The film took sixteen years to make, and boy does it show.
* The 2009 ''Anime/SpaceBattleshipYamato'' film is a mixture of this and TechnologyPorn, with grand SpaceOpera battles and detailed spacecraft interiors and exteriors.
* Much of ''Anime/TheSkyCrawlers'' is devoted to featuring the beautiful vistas of Ireland and Poland, as well as the incredibly detailed indoor settings.
* ''Anime/AngelsEgg'' is Yoshitaka Amano's and Mamoru Oshii's visual poem. With only about five minutes of dialog in its seventy minute run time the absolutely gorgeous visuals carry the film's elegant, surreal and poignant "narrative".
* ''WesternAnimation/{{Coraline}}'' is this trope mixed with {{plot}}. The garden and mouse circus scenes in the other world are beyond breathtaking, especially in 3D. All done in [[VisualEffectsOfAwesome stop-motion.]]
* [[DreamworksAnimation [=DreamWorks=] Animation]]:
** The "Plagues" sequence in ''WesternAnimation/ThePrinceOfEgypt'' is the wrath of God made manifest. It looks awesome. Most of the movie falls into this category, honestly. From simple dialogue scenes showing the vast majesty of the Egyptian empire, to Moses walking out his front- er, tent flap to be greeted with sweeping mountain landscapes, to the crossing of the Red Sea, the movie is pretty much a scenery porn extravaganza.
** ''WesternAnimation/KungFuPanda''. Even if you don't count the opening two minute dream sequence storyboarded and overseen by the respected and famous James Baxter (whom you may have been introduced to via ''Disney/TheLionKing''), just about every shot of the Valley of Peace counts as this... and the Jade Palace... and Chorh-Gom in the Mongolian mountains... and the suspension bridge where Tai Lung fought the Furious Five. Talk about luscious!
** Gongmen City in the sequel takes it even further. Just ''look'' at all those buildings.
** ''WesternAnimation/HowToTrainYourDragon'': Berk is gorgeous.
** All over the place in ''WesternAnimation/RiseOfTheGuardians''. Highlights include each of the guardians' main base of operations - the first walkthrough of North's workshop, the flight to Tooth's palace, various shots of Bunny's warren and even the first visit to Pitch's lair.
** Once ''WesternAnimation/TheCroods'' set out on their road trip, practically every stop is great to look at, especially the hidden oasis in the rock labyrinth.
* Every {{animated film|s}} by René Laloux, director of obscure French weirdness like ''Animation/FantasticPlanet'', ''Animation/{{Gandahar}}'', and ''Animation/TimeMasters''. Bizarre but beautiful alien worlds that look straight out of a Creator/SalvadorDali painting. ''Fantastic Planet'' is a particularly bizarre example; wallowing in strange crystalline structures and surreal images. It's Scenery Porn [[ThisIsYourPremiseOnDrugs on drugs]].
* Creator/{{Pixar}} is very good at this:
** The vault where the doors and stored in ''WesternAnimation/MonstersInc''
** ''WesternAnimation/WallE''. Earth as a desolate wasteland is ironically the most beautiful-looking thing in the film.
** ''WesternAnimation/{{Cars}}'' has a long scene at the start and finish that is pretty much all Scenery Porn.
** And its {{sequel}}, ''Cars 2'', takes it UpToEleven with new settings and colorful environments. At some points it looks a little ''too'' realistic for a universe made of Cars.
** In ''WesternAnimation/TheIncredibles'', Mr. Incredible's second arrival at [[BigBad Syndrome's]] island pretty much existed to show off how awesome the island was.
** ''WesternAnimation/FindingNemo'' has some very impressive underwater scenes.
** ''WesternAnimation/ABugsLife'' and ''WesternAnimation/ToyStory2'' both feature the same tree (to different levels of detail and mood).
** ''WesternAnimation/{{Up}}'' has some ''amazing'' shots of the jungle, ranging from rocky terrain to lush foliage and everything in between. But it's not only that -- even the cityscape and the ''sky'' can be counted in this trope.
** ''WesternAnimation/{{Brave}}'' has this from the ''[[http://insidemovies.ew.com/2011/06/22/brave-poster-pixar-first-look/ poster]]''. The film itself beautifully captures the Scottish Highlands.
** ''WesternAnimation/TheGoodDinosaur'' may be highly divisive amongst critics, but there's one thing they all agree on - the scenery is absolutely beautiful. Some have compared the visuals to those of Hayao Miyazaki's films, while others have mistaken them for live-action backgrounds with CG characters, a la ''{{Disney/Dinosaur}}''.
* Edinburgh has never looked so lovely as from ''WesternAnimation/TheIllusionist''.
* ''Anime/FinalFantasyVIIAdventChildren'' has the settings of Edge and Midgar for the battles with Bahamut Sin and Sephiroth, respectively.
* The ''Anime/LittleNemoAdventuresInSlumberland'' animated movie perfectly captures the jaw-droppingly virtuoso style of artwork that made Creator/WinsorMcCay's original comic strip so memorable. Even the movie's infamously scary scenes are rendered lushly, with a large amount of fine detail.
* The Irish/Belgian/French film ''WesternAnimation/TheSecretOfKells''. It toys with perspective masterfully in some scenes, and others are simply ''jaw-dropping''.
* ''CloudyWithAChanceOfMeatballs'' has some very elaborate backgrounds made entirely of food.
* ''WesternAnimation/{{Rio}}'' is FULL of this. There are gorgeous scenes of the jungle, but then you get to the flight scenes where we see them overhead, and oh boy! The parade also looks amazing, with dancers in great costumes and beautiful floats. A float featuring a scarlet macaw stands out in particular.
* The Rankin & Bass adaptation of ''WesternAnimation/TheHobbit'' does a fine job of this in its scenic shots, as is only proper for an adaptation of Tolkien's work.
* The ''WesternAnimation/{{Dragon Hunters}}'' movie is this :{{world in the sky}} and loads and loads of ancient ruins flying apart. this troper thinks this is the greatest animation sceneries ever.
* The Thief and the Cobbler's Recobbled Cut. The whole thing's on [[http://www.youtube.com/watch?v=yZibUpH-AME&list=PL18B0CA620B61D076&feature=c4-overview-vl Youtube]]. To use another troper's example, Imagine ''Disney/{{Aladdin}}'' on marijuana and cough syrup. It was made BEFORE CGI was invented.
* Sonic OVA had dozens of different environments, combined with some of the best background detail for a 90s Anime.
* ''WesternAnimation/{{The LEGO Movie}}'''s scenery may be [[{{BuiltWithLEGO}} built with CGI LEGO]], but that doesn't stop it from looking ''gorgeous'', particularly the ocean shots. What's more, the film absolutely nailed the brickfilm (stop-motion LEGO) aethetic, to the point of looking incredibly photorealistic.
* ''SurfsUp'' has very realistic backgrounds with moving waves, trees, foliage, shadows, etc. It barely has a single static shot.
* In ''WesternAnimation/TheBookOfLife'', San Angel in 2D and 3D is lovely, but wait until you see the riot of color and energy in the Land of the Remembered.

to:

[[folder:Film Animated]]
[[folder:Comic Books]]
* Franchise/DisneyAnimatedCanon If there are two things that ''ComicBook/{{Cerebus}}'' is known for, the one that ''isn't'' soul-crushing misogyny are the intricate pen-and-ink backgrounds rendered by artist Gerhard. The trade paperback covers are even more impressive.
* The series ''TopTen'' is a good example of this trope in comics. Every bloody ''panel'' is filled with incredible detail of the city of Neopolis, as well as no less than three visual {{Easter Egg}}s per page.
* Another independent comic book example, ''ComicBook/LutherArkwright'' and its colored spinoff ''Heart Of Empire'' had a lot of thought put into the SteamPunk backgrounds, which were usually flooded with references to other issues, Victorian culture, ScienceFiction or random statues of Luther (after he died).
* ''ComicBook/SkyDoll'' puts great effort in settings that will only be shown for few panels. It helps that one of the creators is an architect.
* Kazu Kibuishi's ''ComicBook/{{Amulet}}'' has far more interesting scenery than characters, at least so far.
** His ''Copper'' strips on the other hand have both.
* In Archie Comics' ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' series, the Turtles' world tour arc is kicked off with some breathtaking artwork of the cliffs of Tibet.
* ArchieComics themselves were
prone to this, especially during if Bob Bolling was behind the early films, and "Disney Renaissance" that started with ''Disney/TheLittleMermaid'' (1989):
** ''Disney/SnowWhiteAndTheSevenDwarfs'' (1937): Especially during an early scene (just before the creepy forest scene) of Snow picking flowers in the forest.
** ''Disney/{{Pinocchio}}'' (1940): What a pretty town!
** ''Disney/{{Bambi}}'' (1942) was Scenery Porn, with a little bit of story thrown in.
** A surprising example is provided by obscure war-time Disney movies ''Disney/SaludosAmigos'' (1943) and ''Disney/TheThreeCaballeros'' (1944). Both have some truly amazing background art, mainly thanks to the artistic influence of designer Mary Blair.
** ''Disney/AliceInWonderland'' (1951): Particularly the real-world scenes.
** ''Disney/PeterPan''
** ''Disney/SleepingBeauty'' (1959). Not only are the backgrounds meticulously and beautifully painted, the animation is flawless and the foregrounds are no less breathtaking. There's a reason this movie almost bankrupted Disney.
** ''Disney/TheLittleMermaid'' (1989).
** The little-remembered ''Disney/TheRescuers Down Under'' (1990) had some amazing shots of the Australian Outback, and the New York scenes were pretty stunning as well.
** The ballroom scene in Disney's ''Disney/BeautyAndTheBeast'' (1991) is a brief bit of Scenery Porn. The background was done digitally, while the characters dancing were hand-drawn. As a rule, when the camera flies backwards in a widening spiral with a rotating viewpoint through a massive and detailed candelabra while the room is spinning in one direction and the dancers spin in the opposite direction and there are no mistakes, you know two things: 1) this was done with computer graphics, and 2) this is goin' on the ol' résumé. Disney still uses this clip to blow the socks off of viewers.
** Disney/{{Aladdin}} (1992) is full of Scenery Porn, drawn from reference photos of actual Islamic architecture (almost all of it 16th- and 17th-century Iranian, as that's where the photos were taken.)
** ''Disney/TheLionKing'' (1994) in its gorgeous shots of African plains and jungles.
** ''Disney/{{Pocahontas}}'' (1995) - literally painting with all the colors of the wind.
** ''Disney/TheHunchbackOfNotreDame'' (1996) made medieval Paris look absolutely beautiful.
** ''Disney/{{Hercules}}'' (1997) also has a lot of this, in its very ''artistic'' portrayal of ancient Greece.
** The shots of Chinese countryside in ''Disney/{{Mulan}}'' (1998) were fabulous, especially during "A Girl Worth Fighting For".
** ''Disney/{{Tarzan}}'' (1999) had a lot of it.
** Disney's ''Disney/{{Dinosaur}}'' is this with a little story thrown in. In fact, just ignore the storyline and concentrate on the [[DistractedByTheShiny stunning visuals]].
** ''Disney/AtlantisTheLostEmpire'' (2001) is conspicuously guilty of this -- although there are plenty of us who would have died to see more. Do you have a dollar?
** ''Disney/LiloAndStitch'' (2002) was the first Disney movie in ''years'' to feature watercolor-painted backgrounds. This should tell you more than enough.
** ''Disney/BrotherBear''. [[http://www.youtube.com/watch?v=xvdzOT3DKl0
desk. [[http://greatestape.blogspot.com/search/label/bob%20bolling Just look at it!]] Makes you wish it'd never become civilised.
** ''Disney/TreasurePlanet'' (2002) begins with a shot of a spaceport shaped like a crescent moon, displaying every building and ship, and when zoomed in enough, the inhabitants. The visuals build up from there.
** ''ThePrincessAndTheFrog'' was intended to show off exactly what hand-drawn animation was capable of, and it shows. Lush colors everywhere, and the various color schemes (gold, purple and green) have a large role in the movie.
** ''Disney/{{Tangled}}'' is continuing the tradition. For those curious, [[http://www.youtube.com/watch?v=O0LiJmSX2fs&feature=player_embedded this]] [[TheWorldIsJustAwesome is a real-life example of the film's lantern scene]].
** ''Disney/WinnieThePooh'' tends to be overlooked, but it truly marvels in showing off the Hundred Acre Wood, 2011 style. Underwater scenes especially stand out.
** ''Disney/WreckItRalph''. [[LevelAte Sugar Rush]] qualifies due to the sheer amount of detail and lushness to the candy. Basically, imagine a world holding all the tracks of ''MarioKart'', animated in CGI and themed to look like candy.
** Even Disney's DerangedAnimation looks awesome; there's a reason Disney is the trope namer for DisneyAcidSequence.
** Disney's ''Disney/{{Frozen}}'' rightfully earns its place here, thanks to its beautifully animated ice and snow sequences. Several programs were developed by Disney here to ensure realism in capturing movement of characters in the snow. They even made a program just to make sure that each individual snowflake was unique!
* Every production released by Creator/HayaoMiyazaki (and StudioGhibli by extension) manages to pull at least a long sequence of very pretty scenery. (Given Miyazaki's [[AuthorAppeal love of flying]], it's no surprise that every work has at least one extended aerial sequence.)
* Most of Creator/MakotoShinkai's work. Shinkai, in fact, will focus the camera on the Scenery Porn in the middle of important scenes with his characters. ''Anime/FiveCentimetersPerSecond'' is the epitome of cloud Porn.
* The animated film ''Anime/{{Patlabor}} 2'' has a large amount of Scenery Porn. The apex of this is the "boat scene" in which two characters have a long, extremely philosophical conversation while riding a small boat down a [[color:blue:water]]way. As the conversation goes on, the camera view focuses on old buildings, factories, and other features of a near-future Tokyo.
* While TheOriginalSeries had its moments, ''Anime/RebuildOfEvangelion'' takes this to non-stop, {{Nerdgasm}}ic levels of Scenery Pornography. [[http://www.youtube.com/watch?v=C_KtKhP2AQc Seriously, just watch the second movie's trailer.
look.]]
* The 2004 ''Manga/{{Appleseed}}'' movie, particularly the flyby Roger Leloup of Olympus in the beginning. The {{sequel}} Ex Machina does this better still.
''ComicBook/YokoTsuno'' fame loves drawing ''very'' complicated backgrounds of all kinds.
* ''Anime/{{Steamboy}}''. The film took sixteen years to make, and boy does it show.
* The 2009 ''Anime/SpaceBattleshipYamato'' film
Bryan Hitch. His [[TheUltimates Triskelion]] is a mixture of this and TechnologyPorn, with grand SpaceOpera battles and sight to behold.
* Moritat the main artist for the ''{{ComicBook/Elephantmen}}'' series has his work often compared to ''Film/BladeRunner''’s fantastic CyberPunk sets.
* James Stokoe’s comics like ''ComicBook/WontonSoup'' have heavily
detailed spacecraft interiors backgrounds full of {{Easter Egg}}s.
* Brandon Graham's comics have weird
and exteriors.
* Much
wonderful environments full of ''Anime/TheSkyCrawlers'' is devoted imaginative bizarreness and {{Funny Background Event}}s.
* Creator/GeofDarrow, hands down. Though his work can also enter into SceneryGorn due
to featuring {{squick}}, like when the beautiful vistas of Ireland and Poland, as well as main character in ''Hard Boiled'' wonders through the incredibly detailed indoor settings.
red light district.
* ''Anime/AngelsEgg'' Creator/{{Moebius}}, who is Yoshitaka Amano's and Mamoru Oshii's visual poem. With only about five minutes of dialog in its seventy minute run time a major influence on the absolutely gorgeous visuals carry four artists mentioned above, is quite the film's elegant, surreal and poignant "narrative".
* ''WesternAnimation/{{Coraline}}'' is
master of this trope mixed with {{plot}}. trope, ranging from the {{Arcadia}}n forests of The garden and mouse circus scenes in Adena cycle, the other world are beyond breathtaking, especially in 3D. All done in [[VisualEffectsOfAwesome stop-motion.]]
* [[DreamworksAnimation [=DreamWorks=] Animation]]:
** The "Plagues" sequence in ''WesternAnimation/ThePrinceOfEgypt'' is the wrath
strange alien worlds of God made manifest. It looks awesome. Most of the movie falls into this category, honestly. From simple dialogue scenes showing the vast majesty of the Egyptian empire, to Moses walking out his front- er, tent flap to be greeted with sweeping mountain landscapes, to the crossing of the Red Sea, the movie is pretty much a scenery porn extravaganza.
** ''WesternAnimation/KungFuPanda''. Even if you don't count the opening two minute dream sequence storyboarded and overseen by the respected and famous James Baxter (whom you may have been introduced to via ''Disney/TheLionKing''), just about every shot of the Valley of Peace counts as this...
Arzarch and the Jade Palace... and Chorh-Gom in the Mongolian mountains... and the suspension bridge where Tai Lung fought the Furious Five. Talk about luscious!
** Gongmen City in the sequel
futuristic metropolises of many of his [[ScienceFiction sci-fi]] stories.
* Creator/PhilippeDruillet
takes it even further. Just ''look'' at all those buildings.
this to insane heights with his multiple page spreads of epic, near-surreal landscapes.
** ''WesternAnimation/HowToTrainYourDragon'': Berk is gorgeous.
** All over
Now if only one could figure out what the place in ''WesternAnimation/RiseOfTheGuardians''. Highlights include each of the guardians' main base of operations - the first walkthrough of North's workshop, the flight ''stories'' meant...
* Creator/JackKirby liked
to Tooth's palace, various shots of Bunny's warren create so many distinct and even the first visit to Pitch's lair.
** Once ''WesternAnimation/TheCroods'' set out on their road trip,
strange fantastic machines and cities that ''Kirby Tech'' is practically every stop is great to look at, a {{trope}} in and of itself. And then of course there are the vast and vibrant space vistas he could create, creating splendid backdrops in works like his Fourth World epic or his ''2001: A Space Odyssey'' comic.
* {{Dreamkeepers}} has absolutely AMAZING scenery, beyond what most would expect from a comic book.
* Even people criticizing ''ComicBook/RedHoodAndTheOutlaws'' have praised Kenneth Rocafort's art,
especially the hidden oasis in the rock labyrinth.
* Every {{animated film|s}} by René Laloux, director of obscure French weirdness like ''Animation/FantasticPlanet'', ''Animation/{{Gandahar}}'', and ''Animation/TimeMasters''. Bizarre but beautiful alien worlds that look straight out of a Creator/SalvadorDali painting. ''Fantastic Planet'' is a particularly bizarre example; wallowing in strange crystalline structures and surreal images. It's Scenery Porn [[ThisIsYourPremiseOnDrugs on drugs]].
* Creator/{{Pixar}} is very good at this:
backgrounds.
** The vault where the doors and stored in ''WesternAnimation/MonstersInc''
** ''WesternAnimation/WallE''. Earth as a desolate wasteland is ironically the most beautiful-looking thing in the film.
** ''WesternAnimation/{{Cars}}'' has a long scene at the start and finish that is pretty much all Scenery Porn.
** And its {{sequel}}, ''Cars 2'',
Issue 6 takes it UpToEleven scenery, character, and costume design to a whole new level.
* Creator/BryanTalbot is a master of this
** ComicBook/LutherArkwright: Both ''The Adventures of Luther Arkwright'' and its coloured sequel ''Heart of Empire'' had a lot of thought put into the Steam Punk backgrounds, which were usually flooded
with new settings and colorful environments. At some points it looks a little ''too'' realistic for a universe made references to other issues, Victorian culture, science fiction or random statues of Cars.
Luther (after he died).
** In ''WesternAnimation/TheIncredibles'', Mr. Incredible's second arrival at [[BigBad Syndrome's]] island pretty much existed to show off how awesome the island was.
** ''WesternAnimation/FindingNemo''
''ComicBook/TheTaleOfOneBadRat'' has some very impressive underwater scenes.
** ''WesternAnimation/ABugsLife'' and ''WesternAnimation/ToyStory2'' both feature the same tree (to different levels of detail and mood).
** ''WesternAnimation/{{Up}}'' has some ''amazing'' shots of the jungle, ranging from rocky terrain to lush foliage and everything in between. But it's not only that -- even the cityscape and the ''sky'' can be counted in this trope.
** ''WesternAnimation/{{Brave}}'' has this from the ''[[http://insidemovies.ew.com/2011/06/22/brave-poster-pixar-first-look/ poster]]''. The film itself beautifully captures the Scottish Highlands.
** ''WesternAnimation/TheGoodDinosaur'' may be highly divisive amongst critics, but there's one thing they all agree on - the scenery is absolutely beautiful. Some have compared the visuals to those of Hayao Miyazaki's films, while others have mistaken them for live-action backgrounds with CG characters, a la ''{{Disney/Dinosaur}}''.
* Edinburgh has never looked so lovely as from ''WesternAnimation/TheIllusionist''.
* ''Anime/FinalFantasyVIIAdventChildren'' has the settings of Edge and Midgar for the battles with Bahamut Sin and Sephiroth, respectively.
* The ''Anime/LittleNemoAdventuresInSlumberland'' animated movie perfectly captures the jaw-droppingly virtuoso style of artwork that made Creator/WinsorMcCay's original comic strip so memorable. Even the movie's infamously scary scenes are rendered lushly, with a large amount of fine detail.
* The Irish/Belgian/French film ''WesternAnimation/TheSecretOfKells''. It toys with perspective masterfully in some scenes, and others are simply ''jaw-dropping''.
* ''CloudyWithAChanceOfMeatballs'' has some very elaborate backgrounds made entirely of food.
* ''WesternAnimation/{{Rio}}'' is FULL of this. There are
gorgeous scenes images of the jungle, but then you get to the flight scenes where we see them overhead, Lake District of England, and oh boy! The parade also looks amazing, with dancers in great costumes and beautiful floats. A float featuring a scarlet macaw stands out in particular.
* The Rankin & Bass adaptation of ''WesternAnimation/TheHobbit'' does a fine job of this in
had its scenic shots, genesis as is only proper for an adaptation of Tolkien's work.
* The ''WesternAnimation/{{Dragon Hunters}}'' movie is this :{{world in the sky}} and loads and loads of ancient ruins flying apart. this troper thinks this is the greatest animation sceneries ever.
* The Thief and the Cobbler's Recobbled Cut. The whole thing's on [[http://www.youtube.com/watch?v=yZibUpH-AME&list=PL18B0CA620B61D076&feature=c4-overview-vl Youtube]]. To use another troper's example, Imagine ''Disney/{{Aladdin}}'' on marijuana and cough syrup. It was made BEFORE CGI was invented.
* Sonic OVA had dozens of different environments, combined with some
a celebration of the best background detail for a 90s Anime.
* ''WesternAnimation/{{The LEGO Movie}}'''s scenery may be [[{{BuiltWithLEGO}} built with CGI LEGO]], but that doesn't stop it from looking ''gorgeous'', particularly the ocean shots. What's more, the film absolutely nailed the brickfilm (stop-motion LEGO) aethetic, to the point of looking incredibly photorealistic.
* ''SurfsUp'' has very realistic backgrounds with moving waves, trees, foliage, shadows, etc. It barely has a single static shot.
* In ''WesternAnimation/TheBookOfLife'', San Angel in 2D and 3D is lovely, but wait until you see the riot of color and energy in the Land of the Remembered.
landscape.



[[folder: Film Live Action]]
->''"And those sweeping shots of New Zealand. Fuck yeah! I'm gonna vacation there!"''
-->-- '''WebVideo/TheNostalgiaCritic''' discussing the ''Film/TheLordOfTheRings''
----
* Probably the earliest example of this is the [[http://longislandarcheology.files.wordpress.com/2008/05/annex-griffith-d-w-intolerance_02.jpg staggering Babylon set]] that [[Creator/DWGriffith D.W. Griffith]] built for his silent epic ''Film/{{Intolerance}}''.
* The first two "Aliens" films in particular are super lavish in their attention to set detail that makes the sets look like real locations in many instances.
* ''Film/{{Avatar}}'' is so completely packed with it from start to finish that the saturated colors and imagery of the alien environment actually outplays everything else.
** One of the few movies that some people like solely because of this.
** The UsefulNotes/BluRay release even had the tagline "The movie Blu Ray was ''made'' for!"
* ''Film/{{Titanic 1997}}'' gives us shots of the exquisitely designed first class areas of the ship. (And jaw-dropping scenes of the same gorgeous rooms being obliterated)
* ''Film/TheImaginariumOfDoctorParnassus'' is essentially a movie of Creator/TerryGilliam's wildest scenes imaginable. Pretty.
* ''Film/SDarko'' has ridiculously good Scenery Porn for an otherwise terrible movie.
* ''Film/TwoThousandOneASpaceOdyssey''
* ''Film/TwoThousandTenTheYearWeMakeContact'' made excellent use of the ''Voyager'' probes' photographic record of the Jovian system.
* Same with Creator/StanleyKubrick's ''Film/BarryLyndon''.
* ''Film/TheAdventuresOfPriscillaQueenOfTheDesert'' is full of Scenery Porn describing the three protagonists' trip towards Alice Springs. Guilty also of CostumePorn, with both during the climb to Kings Canyon.
* ''Film/BigGame'' has several long, beautiful establishing shots of Finnish (actually [[CaliforniaDoubling Bavarian]]) mountains.
* ''Film/TheBrothersGrimm'': Nothing ''but'' Scenery Porn. The magical woods were the best part (possibly only good part) of the whole thing.
* ''Film/BramStokersDracula''. Studio interiors of VictorianLondon, especially the rose-filled garden, bathed in rich colours and looked really... fantastic. Great CostumePorn, too.
* Film/HammerHorror, namely their Gothic films has sumptuously lush and dazzlingly clean London and Transylvania.
* ''Film/CastAway'': There was considerable Scenery Porn in this Creator/TomHanks vehicle. The film spends a lot of time focusing on how isolated his character is, trapped on the island -- hence there is much time for the camera to celebrate the landscape. Most of the views looking out to sea are CGI-enhanced: the location itself was in the middle of a chain of islands all visible from the beach.
* ''Film/FieldOfDreams'': The producers went out of their way to ensure the most beautiful shots, by building the actual field on two adjoining properties to allow for uninhibited sunset shots, and sometimes breaking a single scene up over several days to ensure "Magic Hour" effects everytime, and also by changing the story's setting from Iowa City to the more picturesque Dubuque County.
* Film/AmazingGraceAndChuck: The majestic vistas of Montana get more than a few lingering shots and make for a beautiful backdrop to many many scenes. Notably, though the story takes place over the course of a year, it always seems to be a beautifully sunny, summer day.
* ''Film/CurseOfTheGoldenFlower'' is an indoor example which mostly takes place in an opulent Chinese castle overflowing with intricate ornamentation. The film extends the detail to CostumePorn as well.
** This is true of many Chinese historical dramas on film and TV. A feast for the eyes, you needn't understand the language or what's going on.
* Creator/TerrenceMalick ostensibly built his career on Scenery Porn. His movies may either be brilliant explorations of the scope and depth of man's existence or boring as box of rocks. However, no one can doubt the sheer awe-inspiring beauty of his films. See:
** ''Film/{{Badlands}}''
** ''Film/DaysOfHeaven''
** ''Film/TheThinRedLine''
** ''TheNewWorld''
** ''Film/TheTreeOfLife''
* ''Film/TheFall'', where every frame of the movie could be hung in an art gallery, though most of this is due to being filmed all over the world, rather than set design. In fact, scenery porn seems to be director Tarsem Singh's specialty, considering how much his previous film ''Film/TheCell'' has it. Judging from the trailers, his next film, ''Immortals'', will also have it in abundance.
* ''Film/TheLordOfTheRings''. The films are sometimes described as "the best advert the UsefulNotes/NewZealand Tourist Board ever had".
** This is directly mocked in ''Music/FlightOfTheConchords''. The band's manager is a New Zealand tourism board employee, and his office is full of travel ad posters referencing ''Film/TheLordOfTheRings''.
** From the trailer and publicity photos, it seems that the prequel to LOTR, ''Film/TheHobbit'', will pretty much follow in its footsteps in showing the beautiful landscape of New Zealand.
*** The higher film speed it’s being shot in (48 fps instead of 24) is supposed to enhance this even more and give it an incredibly beautiful and fantastic look.
** Many of the sets show an equally incredible attention to detail. Same with props and costumes. Several of the actors commented on how their outfits were less costume and more "real" clothes. The set/prop/costume makers achieved this by manufacturing their projects as real items, rather than simply to look good on screen.
*** This gave Jackson more freedom to change shots during shooting. Théoden's sword-tapping run before the Rohirrim's charge at Minas Tirith was an improvisation made on the day that wouldn't have worked if the swords had been made of balsa wood.
* In a surprise move, ''Film/{{Eragon}}'' forewent the casting of New Zealand and went with dark horse Hungary in a move lauded by critics. [[CaptainObvious Hungary has mountains.]]
* ''Film/TheChroniclesOfNarnia'' movies, again filmed in New Zealand. There's a reason films from New Zealand use this trope though. The Narnia films also had scenes shot in the Czech Republic and elsewhere.
* Ditto the much older ''Film/{{Willow}}'' (itself heavily based off ''Literature/TheHobbit'') and every fantasy epic since ''[=LotR=]''.
* ''Film/StarTrekTheMotionPicture'' spends a ''lot'' of time on Scenery Porn, to show off the jazzy new SFX and the sleek, new model of the CoolShip. The theatrical version is especially gratuitous with the Scenery Porn because the film actually wasn't finished when it was released to theaters, so the special effects shots were just edited in without being trimmed down at all. The director's cut tones it down a little (but not entirely).
* ''Film/StarTrekIIITheSearchForSpock'' features a gorgeous shot of a Vulcan temple high in the mountains towards the end of the movie. The establishing shots inside the temple may fall under this trope as well.
* ''Film/TheShining'' begins with a long sequence of a car driving through mountains, because mountains are cool, apparently. This is used to illustrate the seclusion of the hotel, a major PlotPoint. It's also this trope in its darkest form, since paired with the soundtrack and the weightless gliding of the camera, it sets a rather ominous mood.
* Creator/RidleyScott:
** ''Film/BladeRunner'': There are many slow pan shots of scenery and buildings. It is hauntingly beautiful. It is high tech. It would [[CrapsackWorld suck big time]] to be there.
** ''Film/{{Legend 1985}}'' has scenery that, combined with Jerry Goldsmith's Ravel-inspired score, might make you feel woozy with sugar overdose...
** He specifically [[PlayingAgainstType did a romantic comedy]], ''A Good Year'', to shoot near his home in the French Riviera. The movie is divisive, but the scenery is so beautiful you can't blame Scott.
* ''Theatre/TheSoundOfMusic''. ''Three solid minutes'' of beautiful shots of the Austrian mountains, with pretty, birdlike instrumentals in the background, has got to be the ''definitive'' example of Scenery Porn.
* Gus Van Sant's ''Film/{{Gerry}}'' is pretty much nothing but Scenery Porn.
* ''Film/{{Sunshine}}'': This movie exists solely to show cold green corridors, the molten surface of the sun and alternate between them. Add some epic music and please ignore the characters. We did.
* In this vein, ''Film/UnderTheTuscanSun'' mainly exists to make yuppies think that Tuscany is very, very pretty.
* Creator/GeorgeLucas certainly knows how to impress with his wide pans over alien landscapes in ''Franchise/StarWars''. The Otoh Gunga in ''Film/ThePhantomMenace'', Cloud City in ''Film/TheEmpireStrikesBack'', the Death Star, the entire Order 66 scene in ''Film/RevengeOfTheSith'', and Coruscant in general in the {{prequel}}s are good examples that show where he truly excels. (Although the Cloud City Scenery Porn in [[Film/TheEmpireStrikesBack ESB]] wasn't really his, Lucas having very little involvement with [[Film/TheEmpireStrikesBack Episode V]] compared with the other movies, in the Special Editions where he had a lot more input that sequence was extended.)
* The parts of the ''Film/JamesBond'' films that aren't FanService or StuffBlowingUp fall into this category a lot of the time. Examples:
** The drive through France and Switzerland in ''Film/{{Goldfinger}}''. Interestingly enough, the book had a version of this as well.
** The spectacular aerial footage of Japan in ''Film/YouOnlyLiveTwice''.
** The Swiss Alps in ''Film/OnHerMajestysSecretService''.
*** The Italian Alps in ''Film/ForYourEyesOnly''.
** The islands of Greece in ''Film/ForYourEyesOnly''
** The train ride into Montenegro in ''Film/CasinoRoyale2006''. Which is not in fact [[TelevisionGeography Montenegro]].
** The view of the UsefulNotes/SanFrancisco Bay in ''Film/AViewToAKill''. The film's end credits were basically a MoneyShot of the Golden Gate Bridge ([[MonumentalBattle where the final battle took place]]).
** ''Film/{{Skyfall}}'' is brimming with beautiful scenery, amplified by the great cinematography of Roger Deakins.
* The David Niven movie of ''Literature/AroundTheWorldInEightyDays'' -- including long scenes of the heroes ballooning through the Alps, long parades, and a flamenco dance in Madrid that lasted at least 5 minutes -- and that one was while TheHero was supposed to be in a big hurry!
** This movie is just one of many from the 1950s-1960s that indulged in this. At the time, the advent of television was pulling enough people from movie theaters that gimmicks like widescreen photography were put into play, and filmmakers needed to fill that space somehow...
** All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this, and therefore each corresponding [[TheFilmOfTheBook film]] tends to follow suit.
* ''Film/TheSearchers'' is full of this.
** TheWestern genre in general is prone to this, ranging from John Ford's films (of which ''The Searchers'' was just one of many) to NewOldWest variants like ''BrokebackMountain''.
*** ''TrueGrit'' is chock-full of this -- big, sweeping shots of beautiful Western scenery.
** ''{{Shane}}'', with its spectacular Technicolor shots of Wyoming's Jackson Hole region.
** ''Film/DancesWithWolves'' is half made of this trope.
** ''TheProposition'', although the landscape in question is the barren [[LandDownUnder Australian outback]]. Still beautiful, in its own way.
** Generally, any film shot outdoors in the American West, the [[LandDownUnder Australian Outback]], or New Zealand, will almost inevitably make use of the scenery for at least ''one'' establishing shot.
** Even the comic Western ''ShanghaiNoon'' is beautiful to look at, with lots of extraneous shots of snow-capped mountains, streams, deserts, plains, etc.
* For all the Scenery Porn of John Ford's Westerns (thanks to Monument Valley), his non-Westerns such as ''Film/HowGreenWasMyValley'' and ''Film/TheQuietMan'' provide tons of it as well.
* The films of Creator/DavidLean (especially ''Film/LawrenceOfArabia'' and ''Film/DoctorZhivago'') are textbook examples of this trope.
* Just about any Creator/TerryGilliam film fits this trope. In fact, one reason the other members of Creator/MontyPython eventually chose Terry Jones to direct the troupe's films was their belief that Gilliam was more concerned with cinematography and set design than with creating comedy.
* Used gratuitously in ''Film/MammaMia''.
* ''Film/TheAdventuresOfMiloAndOtis'' is filled with shots of gorgeous farmland, [[color:blue:water]]falls and forests, nicely complemented by adorable puppies and kittens.
* Creator/TimBurton's films are full of this, with his ''Film/{{Batman}}'' films and it's Gothic stylings a particularly good example.
* Creator/JoelSchumacher's entries in that series attempted this but were too garish and implausible for their own good.
* Creator/ChristopherNolan's ''Film/TheDarkKnightSaga'' may have a more realistic look to them, but Nolan manages to make Gotham look beautiful in its own way, including the IMAX shots of Gotham and Hong Kong (as well as Bruce's yacht), which are ''gorgeous''.
** Hell, ''Film/{{Inception}}'' should be called, Scenery Porn: The Motion Picture.
* ''Film/AliceInWonderland'' is jam-packed with this.
* ''Film/VanHelsing'' had so much eye candy it outshone many of the movie's [[strike: actors]] flaws.
** And so did "Film/PrinceOfPersiaTheSandsOfTime", shot in the dazzling mountains and deserts of Southern Morocco.
* ''Film/WhatDreamsMayCome'''s title alone suggests how much of the movie is spent just showing off CGI vistas of the afterlife. From a mountain range made out of paint, to angels flying around classical cities perched on cliffs flowing with [[color:blue:water]]falls, to a bleak hell filled with giant shipwrecks and littered with crawling bodies. Justified since in that movie's mythos, Heaven is whatever you imagine it to be, and to Creator/RobinWilliams' character that means living in his wife's beautiful landscape paintings.
* ''Film/SupermanReturns'' and ''Film/{{Hulk}}'' both fell short of the expectations of the two's franchise. However, both movies had an amazing sequence of showing off the two titanically powerful characters in very eye catching scenes (Hulk hopping around in the American Southwest desert and the Lois/Superman flight sequence). Not to mention the opening titles.
* ''Film/RussianArk'', a single take film encompassing thirty three rooms of the impossibly gorgeous Hermitage Museum, is arguably ''100%'' Scenery Porn. It also reaches similar heights of art Porn, history Porn, and [[GorgeousPeriodDress costume Porn]].
* Creator/TheCoenBrothers do this in almost all of their movies in order to establish the era and area their movie is taking place in, but it's especially notable in ''Film/{{Fargo}}'' and ''NoCountryForOldMen''.
* Used copiously in ''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''. They spent half the runtime just on the breathtaking establishing shots.
* ''Film/ThereWillBeBlood''. The scenery was the next biggest character after Daniel Plainview, even after Day-Lewis [[LargeHam ingested mass quantities of it]].
* One of the many attributes of an Creator/AlfredHitchcock film. He liked to make sure you knew that this was a real place, putting emphasis on noteworthy landmarks or monuments.
* The ''Film/{{Hellboy}}'' series, especially the second movie (''[[Film/HellboyIITheGoldenArmy The Golden Army]]''). The Troll Market scene in particular is beautifully done, looking like a peek into a filled-out and populated magical world.
* Basically ''every'' movie produced and directed by Creator/GuillermoDelToro. Another example is ''El laberinto del fauno'' (''Film/PansLabyrinth'').
* {{Wuxia}} examples: ''Film/CrouchingTigerHiddenDragon'', ''Film/{{Hero}}'', ''Film/HouseOfFlyingDaggers''...
** The latter two were made by the visionary (pun intended) director Creator/ZhangYimou, for whom Scenery Porn is a SignatureStyle. He can get breathtaking vistas out of a movie about four concubines that takes place exclusively in a single house (''Film/RaiseTheRedLantern'').
* Walerian Borowczyck, whose softcore erotic films tend towards this trope. A good example is the short film ''La Marée'' (''The Tide''), from ''Immoral Tales'', which features two young cousins taking a cycle ride to a white-cliffed beach in northern France.
* The ''Emmanuelle'' series of films also frequently mix softcore porn with Scenery Porn.
* The ''Literature/{{Twilight}}'' movie adaptation takes this to a ridiculous level, for no real reason except, perhaps, to seem "romantic": sweeping shots of mountains, fields of flowers, huge [[color:blue:water]]falls. Too bad Forks, Washington looks NOTHING like the movie (and books) claims it does.
* The road trip sequence at the end of ''{{Elizabethtown}}'' qualifies and is pretty much designed specifically to be gorgeous by the love interest so it will keep the protagonist's mind off his depression.
* Creator/AkiraKurosawa is a master of this trope. Try seeing ''Film/{{Ran}}'' and not falling in love with the amazing beautiful landscapes of Mount Aso (where most of the movie was shot).
* Several scenes in ''Film/{{Serenity}}'', particularly the intro to Beaumonde, were shot to emphasize the beauty (or, in the case of Miranda, the surrealism) of the environments.
* ''HardCandy'' was directed by David Slade, who had primarily done music videos in the past. It shows; even though almost all of the movie takes place in a few rooms, it ''looks'' absolutely stunning, with saturated colors and narrow focus-planes.
* ''Film/InBruges'', thanks to the filmmakers' ability to use the rarely-filmed city as the actual shooting location.
* The [[Film/{{Koyaanisqatsi}} Qatsi]] trilogy and Baraka are mostly Scenery Porn and AwesomeMusic, although there's a good bit of shots of people without much interesting scenery behind them as well.
* ''Film/JurassicPark'' and ''Film/TheLostWorldJurassicPark'' have lots of long shots showing off Kauai's mountains, jungles, and plains. [[SugarWiki/VisualEffectsOfAwesome And then dinosaurs were added]] and [[GettingCrapPastTheRadar history was made]].
* ''Renegade'' (a.k.a. ''Blueberry'') features a great deal of breathtaking panoramas often shot from sweeping helicopters.
* Every single shot of Creator/BernardoBertolucci's ''Literature/TheConformist''.
* The extended shots of Chicago in ''Film/FerrisBuellersDayOff''.
** A joke in the ''Magazine/{{Mad}}'' magazine parody of ''Bueller'' had it that one of the places "Fearless Buller" and his entourage went that day was the Illinois Chamber of Commerce, to pick up a check for making the movie into one long travelogue of Chicago.
* Pretty much any film by Creator/WongKarWai, another Chinese director for whom Scenery Porn (and stuff verging on the real) is a SignatureStyle. Some of his best Scenery Porn:
** ''Days of Being Wild'' -- ''Film/RebelWithoutACause'' for the Hong Kong set.
** ''Film/ChungkingExpress''
** ''Ashes of Time'' -- Wuxia flick with arthaus sensibilities.
** ''2046'' -- so long-delayed that the GallowsHumor of the production crew was the film [[{{Irony}} would be completed in 2046]].
* Creator/MichaelBay, for all his StrictlyFormula, has admitted as such that around an hour into every movie he makes, there's a dramatic slow-motion sequence. These, as well as some other parts of his movies, often have ''awesome'' scenery.
* ''Film/DeadMansShoes'' has a lot of this, with grand sweeping shots of the beautiful countryside of the Peak District in north-central England standing in harsh contrast with the dark events of the film, an effect which WordOfGod confirms is intentional.
* ''Film/MaryPoppins'' had a very inviting London. And ''not a single frame of it'' is the real thing.
* ''Film/YoungEinstein'' has some impressive Australian scenery in [[http://www.youtube.com/watch?v=oaOVeKvrEX4 this segment]] (not to mention [[AwesomeMusic great music]] to go with it).
* While not generally considered the best of the series, ''Film/ANightmareOnElmStreet4TheDreamMaster'' and ''Film/FreddysDeadTheFinalNightmare'' are visually ''by far'' the most stunning.
* Creator/DavidLynch's ''Film/{{Dune}}''.
* ''Film/TheFountain''. Throughout the entire film, you find it hard to pay attention to the astronaut's story because you're gawking at the visuals. Then, at the end, the conquistador [[spoiler:reaches the tree]] and you're treated to an even ''more'' arresting vista.
* The documentary ''Winged Migrations'' consists almost entirely of birds, Scenery Porn, and [[SugarWiki/AwesomeMusic the most gorgeous music they could find]]. Also in the bird-watching genre; the icy landscapes in ''Film/MarchOfThePenguins'' are bewitching (if not quite inviting.)
* The movies ''[[Film/ManonDesSources Jean de Florette]]'' and {{sequel}} ''Film/ManonDesSources'' take place in the backcountry of Provence, France, and showcases scene after scene of beautiful countryside. Even the village is wonderfully old-fashioned. Since their release, the movies have greatly helped bring tourists to the surrounding region.
* Martial-art action movie ''Film/TheForbiddenKingdom'' contains absolutely beautiful panoramic shots of China, a mixture of realistic, and fantasy-based.
* Nancy Meyers' films often are full of Scenery Porn. ''Film/TheHoliday'' uses shots of a house in LA and a cottage to compensate for the woefully awful story.
* ''Giant'', which begins with wide sweeping shots of the green Maryland countryside which then contrasts with the beautiful desolation of Texas.
* ''Film/TheWizardOfOz'': First five minutes in Munchkinland showing off the art direction.
* SlasherMovie ''Film/JustBeforeDawn'' has lots of beautiful shots of the Oregon forests and mountainside.
* ''Literature/{{Solaris}}''
** Stephen Soderbergh's 2002 version isn't a great film, but it is worth watching for the panning shots of the eponymous planet's surreal oceans, coupled with Cliff Martinez's beautiful soundtrack.
** The original 1972 film was one of the most expensive films to come out of the Soviet Union, and as a result, it is about 30% artistic montage. There is a beautiful sequence filmed of a man driving down a highway (filmed in Tokyo) that goes on for a solid five minutes, with no dialogue.
* Rob Marshall's ''MemoirsOfAGeisha'' is a beautiful example and one for CostumePorn. Although the filming took place in California, it was still a breathtaking choice to portray still-traditional Kyoto, Japan. All the cinematography was breathtaking and almost made up for the fact that it was kind of a mediocre film anyway.
* Unlike many other conservationist documentaries, the French movie ''Oceans'' skips the statistics and goes straight to outrageously beautiful views of marine life, shot from impossible angles, with very little narrative.
* ''Film/EvesBayou'' includes many a sweeping panoramic shot of the eponymous swamp.
* ''Film/LettersToJuliet'' has been described as an advert for the Tuscan tourist board.
* ''Film/TheBirdPeopleInChina'' showcases some of China's beautiful mountain scenery.
* ''Film/NickAndNorahsInfinitePlaylist'' does this to the BigApplesauce.
* ''Film/PrinceOfPersiaTheSandsOfTime'' has this all the time. It's absolutely gorgeous.
* ''Film/TheDuellists'' has some of the most beautiful naturally captured vistas and scenery shots ever caught on film.
* ''Film/{{Suspiria}}'' is absolutely beautiful. Reds, blues, greens, you name it. It's a candy fest for the eyes.
* Establishing shots in ''Northfork''.
* ''Film/ALonelyPlaceToDie'' shows just how beautiful, yet dangerous, the Scottish Highlands are.
* ''Film/{{Baraka}}'' is a non-narrative film which contains nothing but Scenery Porn. It could be compared with the earier ''Film/{{Koyaanisqatsi}}'' and ''Film/{{Powaqqatsi}}'', but it was shot entirely on Todd-AO 70mm, giving vastly better picture quality than 35mm. It was the first film ever to be scanned at ''8k'' resolution for UsefulNotes/BluRay (8,192 horizontal pixels)[[note]] 4k is equivalent to 35mm quality, and some UsefulNotes/BluRay movies are scanned at 2k, which is only slightly better quality than HD[[/note]], and boy, does it show!
* Starting with ''Prisoner of Azkaban'' the ''Film/HarryPotter'' movies have shot many of Hogwarts' exteriors at gorgeous Scottish locations. In ''Deathly Hallows Part One'' where [[FreudianTrio Harry, Ron, and Hermione]] are on the run, they camp out at beautiful spots all over Great Britain.
** In ''Order of the Phoenix'', there are many shots of the Ministry of Magic atrium, which gets wrecked at the end of the film.
* ''Film/TheDarkCrystal'' and its SpiritualSuccessor ''Film/{{Labyrinth}}'' both have intensely detailed fantasy worlds; since both also qualify as StarringSpecialEffects (specifically puppets) and were made before [=CGI=] was commonplace, the sets are that much more of a logistical and aesthetic triumph.
* The Indonesian film ''Denias, Senandung di Atas Awan'' is filled with beautiful shot of the landscapes of Irian Jaya (Papua) including the snow covered [[http://i163.photobucket.com/albums/t287/rilham2/puncakJaya.jpg Jayawijaya mountains]]. In one scene, we are treated to all of it from sweeping helicopters, truly breathtaking.
* The eco movie ''Home'' is essentially 90 minutes of high octane Scenery Porn to make sure you sit through the entire lecture.
* The 1980s' ''Film/ConanTheBarbarian1982'' tried to ape Frazetta as much as possible. Nearly every scene is based on one of his paintings.
* ''Film/DonJuanDeMarco'': Every sexual escapade the title character (Creator/JohnnyDepp) describes takes place in a beautiful locale; a picturesque Mexican village, a richly adorned palace, an idyllic tropical island. (And of course Johnny himself is easy on the eyes.)
* ''Never Cry Wolf'': ''Loads'' of gorgeous Alaskan landscapes. For that matter, you'll be hard-pressed to find anything filmed in Alaska/ the Yukon that doesn't qualify for this trope.
* ''Film/{{Thor}}'': Asgard may be completely computer-generated, but it is absolutely stunning. Jotunheim is also SceneryGorn.
** Film/GuardiansOfTheGalaxy uses many of the same stylistic choices as ''Thor'', allowing for some truly gorgeous space-scapes. A couple shots seem like they're trying to duplicate Jack Kirby himself's drawing style.
* ''Film/{{Unforgiven}}''
* ''Silk'' (2007): filmed in Japan and Italy and containing many sweeping establishing shots of places all around the world as the main character travels from Europe to Asia to fetch silkworms.
* Almost any UsefulNotes/{{Bollywood}} romance film. Seriously, you can turn the sound off and just watch.
* ''Film/ValhallaRising'' has notable amounts of Scenery Porn--long shots of the Scottish highlands [[spoiler: and Eastern Canada]] with little dialogue.
* ''Film/VerticalLimit'' is set on K2 and was filmed on several mountains around the world, and makes full use of it. The beauty of the scenery almost makes the human suffering even more jarring.
* As the title suggests, the romantic comedy ''A Walk in the Clouds'' is arguably nothing but this. Even the scene of the vineyards burning is gorgeous.
* Also used extensively in ''Film/TheBeach'', especially the scenes at the eponymous beach (which is the real beach at the Thai island Koh Phi Phi.)
* ''Film/TheLastOfTheMohicans'', with North Carolina's Blue Ridge Mountains standing in for upstate New York, and looking so gorgeous that they upstage Madeleine Stowe and Daniel Day Lewis with hair extensions, which is not easy. Assisted by much AwesomeMusic and [[CostumePorn many loincloths]].
* ''Franchise/UltraSeries''
** The Land of Light, Nebula M78 in ''Film/MegaMonsterBattleUltraGalaxyLegends''.
** The sequel, ''Film/UltramanZeroTheRevengeOfBelial'' is also filled with scenery porn.
* ''Film/AmericanGraffiti''. The combination of the cameras used to film it, the classic cars, neon street signs, and time period architecture all make for a very nice nostalgic visual treat.
* ''{{Amelie}}'' is very well known for its distinct visual style.
* The Bollywood film ''Ek Tha Tiger'', with gorgeous shots of Ireland, Turkey, and Cuba, and brief clips of about half-a-dozen other beautiful cities as well.
* ''Film/WhenInRome''
* Creator/WesAnderson's films are almost always recognizable by the rich, vivid sets. Each movie can be condensed into one colour scheme. A shining example is TheDarjeelingLimited, in which three brothers travel on a train across India. Almost any frame from the movie is beautiful enough to potentially be used as a desktop background.
* Any Nicholas Sparks movie is bound to featuring numerous lovely shots of North Carolina.
* But the few bits of untouched scenery we do see in ''Film/{{Oblivion 2013}}'' [[spoiler:such as Jack's hideaway]] are beautiful.
* When ''RedCliff'' is not lovingly showing every grain of dust during the fluorishing clashes of thousand-man armies, it's giving sweeping shots of Southern China.
* ''Film/StarTrekIntoDarkness'':
** There's an absolutely ''huge'' amount of background detail in every shot of Earth, fleshing out the culture, the civilian lifestyle, and generally showing how the world has evolved.
** A few of the bar scenes make hilariously great references to 1960s culture, however, giving a nod to the era in which ''Star Trek'' was born (and from which much of ''TOS'''s set design was drawn).
** We get to see a lot more of the internal workings of the ''Enterprise'', including Sickbay and Engineering.
* ''Film/AfterEarth'' : When not being attacked by the extremely dangerous fauna, the landscapes of Earth are absolutely breathtaking.
** Nova Prime is richly designed, particularly after building the human settlements.
* ''Film/TheMaster'' was the first narrative film in sixteen years to be shot in 65mm (and the first in fifteen years to run in 70mm), which allows the film's settings to be shown off with amazing clarity (even on a smaller screen) and scope. This trope is most notable in the film's motorcycle sequence.
* Vincente Minnelli films often contain examples of scenery porn, especially the ones filmed in Technicolor. The ballet sequence in ''Film/AnAmericanInParis'' and ''{{Gigi}}'' with actual shots of Paris.
* ''Literature/WarHorse'' is set mostly in the English countryside and Creator/StevenSpielberg definitely makes sure to show the location off in the film (Spielberg even called it the most beautiful place he'd ever shot a film).
* The Chocolate Room in ''[[Film/WillyWonkaAndTheChocolateFactory Willy Wonka And The Chocolate Factory]]'' without a doubt.
** Taken UpToEleven in [[Film/CharlieAndTheChocolateFactory the second film adaptation]].
* Creator/AndreiTarkovsky was undeniably a master of this trope:
** The 1983 movie ''Nostalghia'' plays this trope pretty much straight, albeit with a twist: The masterful cinematography makes the lavish Tuscan scenery look haunting and otherwordly, albeit sometimes in a pretty frightening manner and even the most bleak looking indoors set can best be compared to a moving oil painting.
** 1979's ''Stalker'' effortlessly blends this trope with elaborated SceneryGorn.
* ''Film/{{Elysium}}'' itself. It looks absolutely ''gorgeous''.
* While a lot of negative things could be said about ''Film/TheChroniclesOfRiddick'', the design for the Necromonger sets, blending Main/ArtDeco and Baroque inspired styles in an undeniably original manner, is indeed quite the looker.
* {{Enforced|Trope}} in ''Film/SummerLovers.'' It was filmed in UsefulNotes/{{Greece}}, and MANY of the settings were used BECAUSE of their attractiveness.
* ''Film/AnotherTimeAnotherPlace'' was shot on the Black Isle in Aberdeenshire and it definitely makes the most of its setting.
* The entirety of ''Film/MonsoonWedding'' is colourful and filled with beautiful shots of wedding decorations and flowers, and the scenery of India. The outside of the house is verdant with strings of marigolds.
* ''Film/{{Trainspotting}}'': Perhaps it ''is'' shite being Scottish, but damn if the highlands aren't gucking forgeous.
* In ''Film/TheWolfman2010'', there's countless gorgeous shots of the English country side coupled with the elaborate sets and props.
* The shots of the loch and mountains in Film/WhatWeDidOnOurHoliday really show off the Scottish Highlands
* The gorgeous Caribbean island scenery is lampshaded by Vince Vaughn's character in ''CouplesRetreat''. "It's like a frickin' screensaver!"
* In ''Film/ExMachina'', Nathan's estate is built in a beautiful valley, and the audience is regularly gratified by a shot of the landscape.
* In ''Film/JupiterAscending'', all the scenery is taken to an absurd degrees of detail, ranging from the insides of even the cruisers and motorbikes, to the individual planets and the starships.
* ''{{Film/Interstellar}}'' blends real-world location photography, highly detailed miniature and full-scale models, and spectacular CG space backgrounds to create a hauntingly beautiful atmosphere throughout. Any scene with the film's famous black hole in it is particularly beautiful.
* The 2015 adaptation of ''Theatre/{{Macbeth}}'' takes advantage of filming in Scotland, with many shots spent just highlighting the gorgeous landscape.
* ''Captain From Castile'' has some simply gorgeous Technicolor shots of Mexico's natural scenery.

to:

[[folder: Film Live Action]]
->''"And those sweeping shots of New Zealand. Fuck yeah! I'm gonna vacation there!"''
-->-- '''WebVideo/TheNostalgiaCritic''' discussing
[[folder:Fan Works]]
* [[{{Fanime}} Maikaze]] did a '''great''' job with
the ''Film/TheLordOfTheRings''
----
* Probably the earliest example of this is the [[http://longislandarcheology.files.wordpress.com/2008/05/annex-griffith-d-w-intolerance_02.jpg staggering Babylon set]] that [[Creator/DWGriffith D.W. Griffith]] built for his silent epic ''Film/{{Intolerance}}''.
* The first two "Aliens" films in particular are super lavish
landscaping in their attention to set detail that makes portrayal of [[{{VideoGame/Touhou}} Gensokyo]].
* ''Gallifrey'' in
the sets look like real Wholock [=TARDISode=] [[Recap/ChildrenOfTimeS1T7AMomentsDiversion "A Moment's Diversion"]]. The mini episode utilizes the "virtual-reality-Gallifrey-in-the-TARDIS" trope that's not '''un'''common in Who fic... as one of the locations in many instances.
* ''Film/{{Avatar}}'' is so completely packed with it from start to finish
that the saturated colors Literature/SherlockHolmes and imagery of the alien environment actually outplays everything else.
** One of the few movies that some people like solely because of this.
** The UsefulNotes/BluRay release even had the tagline "The movie Blu Ray was ''made'' for!"
* ''Film/{{Titanic 1997}}'' gives us shots of the exquisitely designed first class areas of the ship. (And jaw-dropping scenes of the same gorgeous rooms being obliterated)
* ''Film/TheImaginariumOfDoctorParnassus'' is essentially a movie of Creator/TerryGilliam's wildest scenes imaginable. Pretty.
* ''Film/SDarko'' has ridiculously good Scenery Porn for an otherwise terrible movie.
* ''Film/TwoThousandOneASpaceOdyssey''
* ''Film/TwoThousandTenTheYearWeMakeContact'' made excellent use of the ''Voyager'' probes' photographic record of the Jovian system.
* Same with Creator/StanleyKubrick's ''Film/BarryLyndon''.
* ''Film/TheAdventuresOfPriscillaQueenOfTheDesert'' is full of Scenery Porn describing the three protagonists' trip towards Alice Springs. Guilty also of CostumePorn, with both during the climb to Kings Canyon.
* ''Film/BigGame'' has several long, beautiful establishing shots of Finnish (actually [[CaliforniaDoubling Bavarian]]) mountains.
* ''Film/TheBrothersGrimm'': Nothing ''but'' Scenery Porn. The magical woods were the best part (possibly only good part) of the whole thing.
* ''Film/BramStokersDracula''. Studio interiors of VictorianLondon, especially the rose-filled garden, bathed in rich colours and looked really... fantastic. Great CostumePorn, too.
* Film/HammerHorror, namely their Gothic films has sumptuously lush and dazzlingly clean London and Transylvania.
* ''Film/CastAway'': There was considerable Scenery Porn in this Creator/TomHanks vehicle. The film spends a lot of time focusing on how isolated his character is, trapped on the island -- hence there is much time for the camera to celebrate the landscape. Most of the views looking out to sea are CGI-enhanced: the location itself was in the middle of a chain of islands all visible from the beach.
* ''Film/FieldOfDreams'': The producers went out of their way to ensure the most beautiful shots, by building the actual field on two adjoining properties to allow for uninhibited sunset shots, and sometimes breaking a single scene up over several days to ensure "Magic Hour" effects everytime, and also by changing the story's setting from Iowa City to the more picturesque Dubuque County.
* Film/AmazingGraceAndChuck: The majestic vistas of Montana get more than a few lingering shots and make for a beautiful backdrop to many many scenes. Notably, though the story takes place over the course of a year, it always seems to be a beautifully sunny, summer day.
* ''Film/CurseOfTheGoldenFlower'' is an indoor example which mostly takes place in an opulent Chinese castle overflowing with intricate ornamentation. The film extends the detail to CostumePorn as well.
** This is true of many Chinese historical dramas on film and TV. A feast for the eyes, you needn't understand the language or what's going on.
* Creator/TerrenceMalick ostensibly built his career on Scenery Porn. His movies may either be brilliant explorations of the scope and depth of man's existence or boring as box of rocks. However, no one can doubt the sheer awe-inspiring beauty of his films. See:
** ''Film/{{Badlands}}''
** ''Film/DaysOfHeaven''
** ''Film/TheThinRedLine''
** ''TheNewWorld''
** ''Film/TheTreeOfLife''
* ''Film/TheFall'', where every frame of the movie could be hung in an art gallery, though most of this is due to being filmed all over the world, rather than set design. In fact, scenery porn seems to be director Tarsem Singh's specialty, considering how much his previous film ''Film/TheCell'' has it. Judging from the trailers, his next film, ''Immortals'', will also have it in abundance.
* ''Film/TheLordOfTheRings''. The films are sometimes described as "the best advert the UsefulNotes/NewZealand Tourist Board ever had".
** This is directly mocked in ''Music/FlightOfTheConchords''. The band's manager is a New Zealand tourism board employee, and his office is full of travel ad posters referencing ''Film/TheLordOfTheRings''.
** From the trailer and publicity photos, it seems that the prequel to LOTR, ''Film/TheHobbit'', will pretty much follow in its footsteps in showing the beautiful landscape of New Zealand.
*** The higher film speed it’s being shot in (48 fps instead of 24) is supposed to enhance this even more and give it an incredibly beautiful and fantastic look.
** Many of the sets show an equally incredible attention to detail. Same with props and costumes. Several of the actors commented on how their outfits were less costume and more "real" clothes. The set/prop/costume makers achieved this by manufacturing their projects as real items, rather than simply to look good on screen.
*** This gave Jackson more freedom to change shots during shooting. Théoden's sword-tapping run before the Rohirrim's charge at Minas Tirith was an improvisation made on the day that wouldn't have worked if the swords had been made of balsa wood.
* In a surprise move, ''Film/{{Eragon}}'' forewent the casting of New Zealand and went with dark horse Hungary in a move lauded by critics. [[CaptainObvious Hungary has mountains.]]
* ''Film/TheChroniclesOfNarnia'' movies, again filmed in New Zealand. There's a reason films from New Zealand use this trope though. The Narnia films also had scenes shot in the Czech Republic and elsewhere.
* Ditto the much older ''Film/{{Willow}}'' (itself heavily based off ''Literature/TheHobbit'') and every fantasy epic since ''[=LotR=]''.
* ''Film/StarTrekTheMotionPicture'' spends a ''lot'' of time on Scenery Porn, to show off the jazzy new SFX and the sleek, new model of the CoolShip. The theatrical version is especially gratuitous with the Scenery Porn because the film actually wasn't finished when it was released to theaters, so the special effects shots were just edited in without being trimmed down at all. The director's cut tones it down a little (but not entirely).
* ''Film/StarTrekIIITheSearchForSpock'' features a gorgeous shot of a Vulcan temple high in the mountains towards the end of the movie. The establishing shots inside the temple may fall under this trope as well.
* ''Film/TheShining'' begins with a long sequence of a car driving through mountains, because mountains are cool, apparently. This is used to illustrate the seclusion of the hotel, a major PlotPoint. It's also this trope in its darkest form, since paired with the soundtrack and the weightless gliding of the camera, it sets a rather ominous mood.
* Creator/RidleyScott:
** ''Film/BladeRunner'': There are many slow pan shots of scenery and buildings. It is hauntingly beautiful. It is high tech. It would [[CrapsackWorld suck big time]] to be there.
** ''Film/{{Legend 1985}}'' has scenery that, combined with Jerry Goldsmith's Ravel-inspired score, might make you feel woozy with sugar overdose...
** He specifically [[PlayingAgainstType did a romantic comedy]], ''A Good Year'', to shoot near his home in the French Riviera. The movie is divisive, but the scenery is so beautiful you can't blame Scott.
* ''Theatre/TheSoundOfMusic''. ''Three solid minutes'' of beautiful shots of the Austrian mountains, with pretty, birdlike instrumentals in the background, has got to be the ''definitive'' example of Scenery Porn.
* Gus Van Sant's ''Film/{{Gerry}}'' is pretty much nothing but Scenery Porn.
* ''Film/{{Sunshine}}'': This movie exists solely to show cold green corridors, the molten surface of the sun and alternate between them. Add some epic music and please ignore the characters. We did.
* In this vein, ''Film/UnderTheTuscanSun'' mainly exists to make yuppies think that Tuscany is very, very pretty.
* Creator/GeorgeLucas certainly knows how to impress with his wide pans over alien landscapes in ''Franchise/StarWars''. The Otoh Gunga in ''Film/ThePhantomMenace'', Cloud City in ''Film/TheEmpireStrikesBack'', the Death Star, the entire Order 66 scene in ''Film/RevengeOfTheSith'', and Coruscant in general in the {{prequel}}s are good examples that show where he truly excels. (Although the Cloud City Scenery Porn in [[Film/TheEmpireStrikesBack ESB]] wasn't really his, Lucas having very little involvement with [[Film/TheEmpireStrikesBack Episode V]] compared with the other movies, in the Special Editions where he had a lot more input that sequence was extended.)
* The parts of the ''Film/JamesBond'' films that aren't FanService or StuffBlowingUp fall into this category a lot of the time. Examples:
** The drive through France and Switzerland in ''Film/{{Goldfinger}}''. Interestingly enough, the book had a version of this as well.
** The spectacular aerial footage of Japan in ''Film/YouOnlyLiveTwice''.
** The Swiss Alps in ''Film/OnHerMajestysSecretService''.
*** The Italian Alps in ''Film/ForYourEyesOnly''.
** The islands of Greece in ''Film/ForYourEyesOnly''
** The train ride into Montenegro in ''Film/CasinoRoyale2006''. Which is not in fact [[TelevisionGeography Montenegro]].
** The view of the UsefulNotes/SanFrancisco Bay in ''Film/AViewToAKill''. The film's end credits were basically a MoneyShot of the Golden Gate Bridge ([[MonumentalBattle where the final battle took place]]).
** ''Film/{{Skyfall}}'' is brimming with beautiful scenery, amplified by the great cinematography of Roger Deakins.
* The David Niven movie of ''Literature/AroundTheWorldInEightyDays'' -- including long scenes of the heroes ballooning through the Alps, long parades, and a flamenco dance in Madrid that lasted at least 5 minutes -- and that one was
Beth Lestrade happen upon while TheHero was supposed to be in a big hurry!
** This movie is just one of many from
touring the 1950s-1960s that indulged in this. At the time, the advent of television was pulling enough people from movie theaters that gimmicks like widescreen photography were put into play, and filmmakers needed to fill that space somehow...
** All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this, and therefore each corresponding [[TheFilmOfTheBook film]] tends to follow suit.
* ''Film/TheSearchers'' is full of this.
** TheWestern genre in general is prone to this, ranging from John Ford's films (of which ''The Searchers'' was just one of many) to NewOldWest variants like ''BrokebackMountain''.
*** ''TrueGrit'' is chock-full of this -- big, sweeping shots of beautiful Western scenery.
** ''{{Shane}}'', with its spectacular Technicolor shots of Wyoming's Jackson Hole region.
** ''Film/DancesWithWolves'' is half made of this trope.
** ''TheProposition'', although the landscape in question is the barren [[LandDownUnder Australian outback]]. Still beautiful, in its own way.
** Generally, any film shot outdoors in the American West, the [[LandDownUnder Australian Outback]], or New Zealand, will almost inevitably make use of the scenery for at least ''one'' establishing shot.
** Even the comic Western ''ShanghaiNoon'' is beautiful to look at, with lots of extraneous shots of snow-capped mountains, streams, deserts, plains, etc.
* For all the Scenery Porn of John Ford's Westerns (thanks to Monument Valley), his non-Westerns such as ''Film/HowGreenWasMyValley'' and ''Film/TheQuietMan'' provide tons of it as well.
* The films of Creator/DavidLean (especially ''Film/LawrenceOfArabia'' and ''Film/DoctorZhivago'') are textbook examples of this trope.
* Just about any Creator/TerryGilliam film fits this trope. In fact, one reason the other members of Creator/MontyPython eventually chose Terry Jones to direct the troupe's films was their belief that Gilliam was more concerned with cinematography and set design than with creating comedy.
* Used gratuitously in ''Film/MammaMia''.
* ''Film/TheAdventuresOfMiloAndOtis'' is filled with shots of gorgeous farmland, [[color:blue:water]]falls and forests, nicely complemented by adorable puppies and kittens.
* Creator/TimBurton's films are full of this, with his ''Film/{{Batman}}'' films and it's Gothic stylings a particularly good example.
* Creator/JoelSchumacher's entries in that series attempted this but were too garish and implausible for their own good.
* Creator/ChristopherNolan's ''Film/TheDarkKnightSaga'' may have a more realistic look to them, but Nolan manages to make Gotham look beautiful in its own way, including the IMAX shots of Gotham and Hong Kong (as well as Bruce's yacht), which are ''gorgeous''.
** Hell, ''Film/{{Inception}}'' should be called, Scenery Porn: The Motion Picture.
* ''Film/AliceInWonderland'' is jam-packed with this.
* ''Film/VanHelsing'' had so much eye candy it outshone many of the movie's [[strike: actors]] flaws.
** And so did "Film/PrinceOfPersiaTheSandsOfTime", shot in the dazzling mountains and deserts of Southern Morocco.
* ''Film/WhatDreamsMayCome'''s title alone suggests
TARDIS. Beth wonders how much of the movie is spent just showing off CGI vistas of the afterlife. From a mountain range made out of paint, to angels flying around classical cities perched on cliffs flowing with [[color:blue:water]]falls, to a bleak hell filled with giant shipwrecks and littered with crawling bodies. Justified since in that movie's mythos, Heaven is whatever you imagine it to be, and to Creator/RobinWilliams' character that means living in his wife's beautiful landscape paintings.
* ''Film/SupermanReturns'' and ''Film/{{Hulk}}'' both fell short of the expectations of the two's franchise. However, both movies had an amazing sequence of showing off the two titanically powerful characters in very eye catching scenes (Hulk hopping around in the American Southwest desert and the Lois/Superman flight sequence). Not to mention the opening titles.
* ''Film/RussianArk'', a single take film encompassing thirty three rooms of the impossibly gorgeous Hermitage Museum, is arguably ''100%'' Scenery Porn. It also reaches similar heights of art Porn, history Porn, and [[GorgeousPeriodDress costume Porn]].
* Creator/TheCoenBrothers do this in almost all of their movies in order to establish the era and area their movie is taking place in, but it's especially notable in ''Film/{{Fargo}}'' and ''NoCountryForOldMen''.
* Used copiously in ''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''. They spent half the runtime just on
real the breathtaking establishing shots.
* ''Film/ThereWillBeBlood''. The scenery was the next biggest character after Daniel Plainview, even after Day-Lewis [[LargeHam ingested mass quantities of it]].
* One of the many attributes of an Creator/AlfredHitchcock film. He liked to make sure you knew
landscape is, and Holmes decides that this was a real place, putting emphasis on noteworthy landmarks or monuments.
* The ''Film/{{Hellboy}}'' series, especially the second movie (''[[Film/HellboyIITheGoldenArmy The Golden Army]]''). The Troll Market scene in particular is beautifully done, looking like a peek into a filled-out and populated magical world.
* Basically ''every'' movie produced and directed by Creator/GuillermoDelToro. Another example is ''El laberinto del fauno'' (''Film/PansLabyrinth'').
* {{Wuxia}} examples: ''Film/CrouchingTigerHiddenDragon'', ''Film/{{Hero}}'', ''Film/HouseOfFlyingDaggers''...
** The latter two were made by the visionary (pun intended) director Creator/ZhangYimou, for whom Scenery Porn is a SignatureStyle. He can get breathtaking vistas out of a movie about four concubines that takes place exclusively in a single house (''Film/RaiseTheRedLantern'').
* Walerian Borowczyck, whose softcore erotic films tend towards this trope. A good example is the short film ''La Marée'' (''The Tide''), from ''Immoral Tales'', which features two young cousins taking a cycle ride to a white-cliffed beach in northern France.
* The ''Emmanuelle'' series of films also frequently mix softcore porn with Scenery Porn.
* The ''Literature/{{Twilight}}'' movie adaptation takes this to a ridiculous level, for no real reason except, perhaps, to seem "romantic": sweeping shots of mountains, fields of flowers, huge [[color:blue:water]]falls. Too bad Forks, Washington looks NOTHING like the movie (and books) claims it does.
* The road trip sequence at the end of ''{{Elizabethtown}}'' qualifies and is pretty much designed specifically to be gorgeous by the love interest so it will keep the protagonist's mind off his depression.
* Creator/AkiraKurosawa is a master of this trope. Try seeing ''Film/{{Ran}}'' and not falling in love with the amazing beautiful landscapes of Mount Aso (where most of the movie was shot).
* Several scenes in ''Film/{{Serenity}}'', particularly the intro to Beaumonde, were shot to emphasize the beauty (or, in the case of Miranda, the surrealism) of the environments.
* ''HardCandy'' was directed by David Slade, who had primarily done music videos in the past. It shows; even though almost all of the movie takes place in a few rooms, it ''looks'' absolutely stunning, with saturated colors and narrow focus-planes.
* ''Film/InBruges'', thanks to the filmmakers' ability to use the rarely-filmed city as the actual shooting location.
* The [[Film/{{Koyaanisqatsi}} Qatsi]] trilogy and Baraka are mostly Scenery Porn and AwesomeMusic, although there's a good bit of shots of people without much interesting scenery behind them as well.
* ''Film/JurassicPark'' and ''Film/TheLostWorldJurassicPark'' have lots of long shots showing off Kauai's mountains, jungles, and plains. [[SugarWiki/VisualEffectsOfAwesome And then dinosaurs were added]] and [[GettingCrapPastTheRadar history was made]].
* ''Renegade'' (a.k.a. ''Blueberry'') features a great deal of breathtaking panoramas often shot from sweeping helicopters.
* Every single shot of Creator/BernardoBertolucci's ''Literature/TheConformist''.
* The extended shots of Chicago in ''Film/FerrisBuellersDayOff''.
** A joke in the ''Magazine/{{Mad}}'' magazine parody of ''Bueller'' had it that one of the places "Fearless Buller" and his entourage went that day was the Illinois Chamber of Commerce, to pick up a check for making the movie into one long travelogue of Chicago.
* Pretty much any film by Creator/WongKarWai, another Chinese director for whom Scenery Porn (and stuff verging on the real) is a SignatureStyle. Some of his best Scenery Porn:
** ''Days of Being Wild'' -- ''Film/RebelWithoutACause'' for the Hong Kong set.
** ''Film/ChungkingExpress''
** ''Ashes of Time'' -- Wuxia flick with arthaus sensibilities.
** ''2046'' -- so long-delayed that the GallowsHumor of the production crew was the film [[{{Irony}} would be completed in 2046]].
* Creator/MichaelBay, for all his StrictlyFormula, has admitted as such that around an hour into every movie he makes, there's a dramatic slow-motion sequence. These, as well as some other parts of his movies, often have ''awesome'' scenery.
* ''Film/DeadMansShoes'' has a lot of this, with grand sweeping shots of the beautiful countryside of the Peak District in north-central England standing in harsh contrast with the dark events of the film, an effect which WordOfGod confirms is intentional.
* ''Film/MaryPoppins'' had a very inviting London. And ''not a single frame of it'' is the real thing.
* ''Film/YoungEinstein'' has some impressive Australian scenery in [[http://www.youtube.com/watch?v=oaOVeKvrEX4 this segment]] (not to mention [[AwesomeMusic great music]] to go with it).
* While not generally considered the best of the series, ''Film/ANightmareOnElmStreet4TheDreamMaster'' and ''Film/FreddysDeadTheFinalNightmare'' are visually ''by far'' the most stunning.
* Creator/DavidLynch's ''Film/{{Dune}}''.
* ''Film/TheFountain''. Throughout the entire film, you find it hard to pay attention to the astronaut's story because you're gawking at the visuals. Then, at the end, the conquistador [[spoiler:reaches the tree]] and you're treated to an even ''more'' arresting vista.
* The documentary ''Winged Migrations'' consists almost entirely of birds, Scenery Porn, and [[SugarWiki/AwesomeMusic the most gorgeous music they could find]]. Also in the bird-watching genre; the icy landscapes in ''Film/MarchOfThePenguins'' are bewitching (if not quite inviting.)
* The movies ''[[Film/ManonDesSources Jean de Florette]]'' and {{sequel}} ''Film/ManonDesSources'' take place in the backcountry of Provence, France, and showcases scene after scene of beautiful countryside. Even the village is wonderfully old-fashioned. Since their release, the movies have greatly helped bring tourists to the surrounding region.
* Martial-art action movie ''Film/TheForbiddenKingdom'' contains absolutely beautiful panoramic shots of China, a mixture of realistic, and fantasy-based.
* Nancy Meyers' films often are full of Scenery Porn. ''Film/TheHoliday'' uses shots of a house in LA and a cottage to compensate for the woefully awful story.
* ''Giant'', which begins with wide sweeping shots of the green Maryland countryside which then contrasts with the beautiful desolation of Texas.
* ''Film/TheWizardOfOz'': First five minutes in Munchkinland showing off the art direction.
* SlasherMovie ''Film/JustBeforeDawn'' has lots of beautiful shots of the Oregon forests and mountainside.
* ''Literature/{{Solaris}}''
** Stephen Soderbergh's 2002 version isn't a great film, but it is worth watching for the panning shots of the eponymous planet's surreal oceans, coupled with Cliff Martinez's beautiful soundtrack.
** The original 1972 film was one of the most expensive films to come out of the Soviet Union, and as a result, it is about 30% artistic montage. There is a beautiful sequence filmed of a man driving down a highway (filmed in Tokyo) that goes on for a solid five minutes, with no dialogue.
* Rob Marshall's ''MemoirsOfAGeisha'' is a beautiful example and one for CostumePorn. Although the filming took place in California, it was still a breathtaking choice to portray still-traditional Kyoto, Japan. All the cinematography was breathtaking and almost made up for the fact that it was kind of a mediocre film anyway.
* Unlike many other conservationist documentaries, the French movie ''Oceans'' skips the statistics and goes straight to outrageously beautiful views of marine life, shot from impossible angles, with very little narrative.
* ''Film/EvesBayou'' includes many a sweeping panoramic shot of the eponymous swamp.
* ''Film/LettersToJuliet'' has been described as an advert for the Tuscan tourist board.
* ''Film/TheBirdPeopleInChina'' showcases some of China's beautiful mountain scenery.
* ''Film/NickAndNorahsInfinitePlaylist'' does this to the BigApplesauce.
* ''Film/PrinceOfPersiaTheSandsOfTime'' has this all the time. It's absolutely gorgeous.
* ''Film/TheDuellists'' has some of the most beautiful naturally captured vistas and scenery shots ever caught on film.
* ''Film/{{Suspiria}}'' is absolutely beautiful. Reds, blues, greens, you name it. It's a candy fest for the eyes.
* Establishing shots in ''Northfork''.
* ''Film/ALonelyPlaceToDie'' shows just how beautiful, yet dangerous, the Scottish Highlands are.
* ''Film/{{Baraka}}'' is a non-narrative film which contains nothing but Scenery Porn. It could be compared with the earier ''Film/{{Koyaanisqatsi}}'' and ''Film/{{Powaqqatsi}}'', but it was shot entirely on Todd-AO 70mm, giving vastly better picture quality than 35mm. It was the first film ever to be scanned at ''8k'' resolution for UsefulNotes/BluRay (8,192 horizontal pixels)[[note]] 4k is equivalent to 35mm quality, and some UsefulNotes/BluRay movies are scanned at 2k, which is only slightly better quality than HD[[/note]], and boy, does it show!
* Starting with ''Prisoner of Azkaban'' the ''Film/HarryPotter'' movies have shot many of Hogwarts' exteriors at gorgeous Scottish locations. In ''Deathly Hallows Part One'' where [[FreudianTrio Harry, Ron, and Hermione]] are on the run, they camp out at beautiful spots all over Great Britain.
** In ''Order of the Phoenix'', there are many shots of the Ministry of Magic atrium, which gets wrecked at the end of the film.
* ''Film/TheDarkCrystal'' and its SpiritualSuccessor ''Film/{{Labyrinth}}'' both have intensely detailed fantasy worlds; since both also qualify as StarringSpecialEffects (specifically puppets) and were made before [=CGI=] was commonplace, the sets are that much more of a logistical and aesthetic triumph.
* The Indonesian film ''Denias, Senandung di Atas Awan'' is filled with beautiful shot of the landscapes of Irian Jaya (Papua) including the snow covered [[http://i163.photobucket.com/albums/t287/rilham2/puncakJaya.jpg Jayawijaya mountains]]. In one scene, we are treated to all of it from sweeping helicopters, truly breathtaking.
* The eco movie ''Home'' is essentially 90 minutes of high octane Scenery Porn to make sure you sit through the entire lecture.
* The 1980s' ''Film/ConanTheBarbarian1982'' tried to ape Frazetta as much as possible. Nearly every scene is based on one of his paintings.
* ''Film/DonJuanDeMarco'': Every sexual escapade the title character (Creator/JohnnyDepp) describes takes place in a beautiful locale; a picturesque Mexican village, a richly adorned palace, an idyllic tropical island. (And of course Johnny himself is easy on the eyes.)
* ''Never Cry Wolf'': ''Loads'' of gorgeous Alaskan landscapes. For that matter, you'll be hard-pressed to find anything filmed in Alaska/ the Yukon that doesn't qualify for this trope.
* ''Film/{{Thor}}'': Asgard may be completely computer-generated, but it is absolutely stunning. Jotunheim is also SceneryGorn.
** Film/GuardiansOfTheGalaxy uses many of the same stylistic choices as ''Thor'', allowing for some truly gorgeous space-scapes. A couple shots seem like they're trying to duplicate Jack Kirby himself's drawing style.
* ''Film/{{Unforgiven}}''
* ''Silk'' (2007): filmed in Japan and Italy and containing many sweeping establishing shots of places all around the world as the main character travels from Europe to Asia to fetch silkworms.
* Almost any UsefulNotes/{{Bollywood}} romance film. Seriously, you can turn the sound off and just watch.
* ''Film/ValhallaRising'' has notable amounts of Scenery Porn--long shots of the Scottish highlands [[spoiler: and Eastern Canada]] with little dialogue.
* ''Film/VerticalLimit'' is set on K2 and was filmed on several mountains around the world, and makes full use of it. The beauty of the scenery almost makes the human suffering even more jarring.
* As the title suggests, the romantic comedy ''A Walk in the Clouds'' is arguably nothing but this. Even the scene of the vineyards burning is gorgeous.
* Also used extensively in ''Film/TheBeach'', especially the scenes at the eponymous beach (which is the real beach at the Thai island Koh Phi Phi.)
* ''Film/TheLastOfTheMohicans'', with North Carolina's Blue Ridge Mountains standing in for upstate New York, and looking so gorgeous that they upstage Madeleine Stowe and Daniel Day Lewis with hair extensions, which is not easy. Assisted by much AwesomeMusic and [[CostumePorn many loincloths]].
* ''Franchise/UltraSeries''
** The Land of Light, Nebula M78 in ''Film/MegaMonsterBattleUltraGalaxyLegends''.
** The sequel, ''Film/UltramanZeroTheRevengeOfBelial'' is also filled with scenery porn.
* ''Film/AmericanGraffiti''. The combination of the cameras used to film it, the classic cars, neon street signs, and time period architecture all make for a very nice nostalgic visual treat.
* ''{{Amelie}}'' is very well known for its distinct visual style.
* The Bollywood film ''Ek Tha Tiger'', with gorgeous shots of Ireland, Turkey, and Cuba, and brief clips of about half-a-dozen other beautiful cities as well.
* ''Film/WhenInRome''
* Creator/WesAnderson's films are almost always recognizable by the rich, vivid sets. Each movie can be condensed into one colour scheme. A shining example is TheDarjeelingLimited, in which three brothers travel on a train across India. Almost any frame from the movie is beautiful enough to potentially be used as a desktop background.
* Any Nicholas Sparks movie is bound to featuring numerous lovely shots of North Carolina.
* But the few bits of untouched scenery we do see in ''Film/{{Oblivion 2013}}'' [[spoiler:such as Jack's hideaway]] are beautiful.
* When ''RedCliff'' is not lovingly showing every grain of dust during the fluorishing clashes of thousand-man armies,
it's giving sweeping shots of Southern China.
* ''Film/StarTrekIntoDarkness'':
** There's an absolutely ''huge'' amount of background detail in every shot of Earth, fleshing out the culture, the civilian lifestyle, and generally showing how the world has evolved.
** A few of the bar scenes make hilariously great references to 1960s culture, however, giving a nod to the era in which ''Star Trek'' was born (and from which much of ''TOS'''s set design was drawn).
** We get to see a lot more of the internal workings of the ''Enterprise'', including Sickbay and Engineering.
* ''Film/AfterEarth'' : When not being attacked by the extremely dangerous fauna, the landscapes of Earth are absolutely breathtaking.
** Nova Prime
''very'' real. ''How'', though, is richly designed, particularly after building the human settlements.
* ''Film/TheMaster'' was the first narrative film in sixteen years to be shot in 65mm (and the first in fifteen years to run in 70mm), which allows the film's settings to be shown off with amazing clarity (even on a smaller screen) and scope. This trope is most notable in the film's motorcycle sequence.
* Vincente Minnelli films often contain examples of scenery porn, especially the ones filmed in Technicolor. The ballet sequence in ''Film/AnAmericanInParis'' and ''{{Gigi}}'' with actual shots of Paris.
* ''Literature/WarHorse'' is set mostly in the English countryside and Creator/StevenSpielberg definitely makes sure to show the location off in the film (Spielberg even called it the most beautiful place he'd ever shot a film).
left unexplained.
* The Chocolate Room in ''[[Film/WillyWonkaAndTheChocolateFactory Willy Wonka And The Chocolate Factory]]'' without a doubt.
** Taken UpToEleven in [[Film/CharlieAndTheChocolateFactory the second film adaptation]].
* Creator/AndreiTarkovsky was undeniably a master of
''Anime/RevolutionaryGirlUtena'' and ''Anime/MawaruPenguindrum'' crossover fanfic ''Fanfic/SeinenKakumeiUtena'' achieves this trope:
** The 1983 movie ''Nostalghia'' plays this trope pretty much straight, albeit with a twist: The masterful cinematography makes the lavish Tuscan scenery look haunting and otherwordly, albeit sometimes in a pretty frightening manner and even the most bleak looking indoors set can best be compared to a moving oil painting.
** 1979's ''Stalker'' effortlessly blends this trope with elaborated SceneryGorn.
* ''Film/{{Elysium}}'' itself. It looks absolutely ''gorgeous''.
* While a lot of negative things could be said about ''Film/TheChroniclesOfRiddick'', the design for the Necromonger sets, blending Main/ArtDeco and Baroque inspired styles in an undeniably original manner, is indeed quite the looker.
* {{Enforced|Trope}} in ''Film/SummerLovers.'' It was filmed in UsefulNotes/{{Greece}}, and MANY of the settings were used BECAUSE of their attractiveness.
* ''Film/AnotherTimeAnotherPlace'' was shot on the Black Isle in Aberdeenshire and it definitely makes the most of its setting.
* The entirety of ''Film/MonsoonWedding'' is colourful and filled with beautiful shots of wedding decorations and flowers, and the scenery of India. The outside of the house is verdant with strings of marigolds.
* ''Film/{{Trainspotting}}'': Perhaps it ''is'' shite being Scottish, but damn if the highlands aren't gucking forgeous.
* In ''Film/TheWolfman2010'', there's countless gorgeous shots of the English country side coupled with
via the elaborate sets and props.
narration in various scenes.
* The shots ''Manga/YuGiOh'' fic ''Fanfic/AGameOfMasques'' has a scene where Yugi's apartment bathroom is described in loving detail. Oddly, the rest of the loch and mountains in Film/WhatWeDidOnOurHoliday really show off the Scottish Highlands
* The gorgeous Caribbean island scenery is lampshaded by Vince Vaughn's character in ''CouplesRetreat''. "It's like a frickin' screensaver!"
* In ''Film/ExMachina'', Nathan's estate is built in a beautiful valley, and the audience is regularly gratified by a shot of the landscape.
* In ''Film/JupiterAscending'', all the scenery is taken to an absurd degrees of detail, ranging from the insides of even the cruisers and motorbikes, to the individual planets and the starships.
* ''{{Film/Interstellar}}'' blends real-world location photography, highly detailed miniature and full-scale models, and spectacular CG space backgrounds to create a hauntingly beautiful atmosphere throughout. Any scene with the film's famous black hole in it is particularly beautiful.
* The 2015 adaptation of ''Theatre/{{Macbeth}}'' takes advantage of filming in Scotland, with many shots spent just highlighting the gorgeous landscape.
* ''Captain From Castile'' has some simply gorgeous Technicolor shots of Mexico's natural scenery.
fic generally doesn't describe its settings at all.



[[folder: Literature]]
* Kim Stanley Robinson's ''Literature/MarsTrilogy'' is a pure example of the trope. Page after page after page is given over to detailed descriptions of the Martian landscape -- that nobody has ever laid eyes on yet. Could easily be condensed to a single volume without it.
* The different worlds in Literature/{{Phenomena}} and Literature/{{Halvgudene}}, both Norwegian fantasy series, are described to have this.
* Creator/DanAbnett does this in droves, particularly in the ''Literature/GauntsGhosts'' novels, where he'll spend a couple of paragraphs just describing a ''single room''.
* Jean M. Auel's ''Literature/EarthsChildren'' series -- more known for its normal Porn, but full of pages and pages of descriptions of apparently identical hills covered with many, specified, types of grass.
* Creator/VictorHugo is notorious for devoting whole chapters of ''Literature/TheHunchbackOfNotreDame'' to describing the cathedral itself and the Paris skyline. The book is actually called ''Notre Dame de Paris'' -- the name of the church -- and a large part of it is a plea for the preservation of old cathedrals. Many literary critics in fact consider Notre Dame to be TheProtagonist.
** Hugo did much the same thing with ''Literature/LesMiserables'', wherein the story - changed in the musical version to be centrally about Jean Valjean and Cosette - was centered around the ''entirety of France''.
* The heath is described so much in Thomas Hardy's ''Return of the Native'' that it might as well be its own character.
* RobertJordan had a tendency towards this sort of thing - settings, views, and even minor character mannerisms were described in great detail.
* DeanKoontz can take this to great lengths, sometimes exaggerated for humor.
** ''By the Light of the Moon'' features a very detailed description of a bedroom shared by two brothers, contrasting the personality of the elder with the younger, ending by mentioning that the latter has been left bound and gagged on his bed. The surreal church visions throughout the book (isolated bits of the church appearing in hallucinations to the protagonists, such as a font seen in the desert and a confessional booth reflected in a restroom mirror rather than the stalls that are really there) are crowned with elaborate descriptions of the church interior proper late in the book. One of the viewpoint characters is a painter, which helps justify some of the Scenery Porn.
** ''Dark Rivers of the Heart'': JustifiedTrope in that the traumatic memories of [[TheProtagonist the male protagonist]] center around a childhood incident involving his father's home; he says of his father, a noted painter, that anything he did was done with the aesthetics well worked out in advance.
* Creator/JRRTolkien's ''Literature/TheLordOfTheRings''. At least 80% of it was Scenery Porn, or it felt like that. This is why it made such good stock for film. There's a particularly good speech by Gimli about the caverns behind Helm's Deep, which goes on for a page and a half.
** Much like his {{Fictionary}}, Tolkien insisted on drawing (and making corrections to) a FantasyWorldMap as the story was being written, setting a trend for future writers. His scenery descriptions were sufficiently detailed that geographer Karen Wynn Fonstad was able to reconstruct a ''thematic atlas'' of Middle-Earth including geology, climate, and vegetation.
** The moon world in his children's book, ''Literature/{{Roverandom}}'' is so imaginative and vividly-described that it qualifies as this.
* Creator/HPLovecraft is best known for indescribable {{Eldritch Abomination}}s, but he certainly didn't skimp on description when it came to scenery. He was very much a fan of architecture, and his stories feature long and detailed descriptions of the scenery (see for example the descriptions of Providence in ''Literature/TheCaseOfCharlesDexterWard''). Usually this worked well and helped to set the mood, but on a few occasions it came out as rather {{egregious}}. ''The Dream Quest to Unknown Kadath'' in particular has a scene near the end where it seems like the crawling chaos Nyarlathotep has been hired as the spokesbeing of the New England tourism committee.
* Cormac [=McCarthy=]'s ''The Road'' intricately describes [[AfterTheEnd the bleak, empty, lifeless wasteland]] setting in far more detail than he does any of the book's characters.
** Forget ''The Road''. Look at ''Blood Meridian'' or ''Suttree''. Just read the first page of [[http://books.google.com/books?id=ZGNzeO8EGpIC&printsec=frontcover&dq=Suttree&source=bl&ots=X5yqS1h2x5&sig=s1TBi0DY0ldp0RjIIOQn4st8TW4&hl=en&ei=JmVUTKOmBoemsQPZ-LHaAg&sa=X&oi=book_result&ct=result&resnum=3&ved=0CCAQ6AEwAg#v=onepage&q&f=false Suttree]]
* Chris Riddell's pictures of the sky ships in ''The Edge Chronicles''. Hell, ''most'' of the pictures in those books. None of the illustrations distract from the actual written story, but they're still rather detailed and well-drawn.
* ''The World at the End of the World'' by Luis Sepúlveda. Read it, and feel how you're actually picturing yourself looking at the majestic landscapes of the far southern tip of South America.
* John Steinbeck had a crush on the Salinas Valley.
* Shaun Tan, man. Just Shaun Tan. If you're reading this page, you owe it to yourself to pick up a copy of ''The Arrival''. Or ''The Red Tree''. Or ''Tales from Outer Suburbia''. Or any other book with his name on the cover.
* All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this.
** ''AroundTheWorldInEightyDays'' is the most notable example. The book indulges in long descriptions of scenery and culture as well -- in fact, it's half of the appeal of the book. That's not even mentioning the incredible number of journey-delaying encounters Phileas Fogg encounters while being "in a big hurry". They'd be {{Wacky Wayside Tribe}}s if Verne hadn't integrated them seamlessly into the {{plot}}.
** ''Literature/FromTheEarthToTheMoon''
** ''20,000 Leagues Under the Sea''
** ''Literature/TheMysteriousIsland''
** ''Literature/JourneyToTheCenterOfTheEarth''
* ''Dragons Wild'' by Robert Asprin spent an extremely inordinate amount of time describing both the scenery and streets of New Orleans French Quarter and the people who lived there (and their hours and routines as a result of living in the Quarter) as if to say "see, I really lived here! I'm a local!"
* The first two books were fine, but the last two books of the ''Literature/HyperionCantos''--especially the last one--are largely endless descriptions of pretty nonexistent locales on other planets (well, aside from the transplanted Vatican City), with little bits of completely inconsequential {{plot}} and exposition thrown in here and there.
* Creator/UmbertoEco's ''Literature/TheNameOfTheRose''. According to rumour, he wrote the first few chapters especially Scenery Porn-heavy in order to drive off readers looking for cheap and quick thrills. Elitism isn't dead!
* There's an awful lot of Scenery Porn early on in ''Literature/TheChroniclesOfThomasCovenant''. Once Lord Foul really gets going, however, it turns into a kind of BreakTheCutie exercise on ''the world''. SceneryGorn, anyone?
* ''3001'' by ArthurCClarke has the first two-thirds of the novel basically taken up by a tour of the future world through the eyes of 21st-Century viewpoint character Frank Poole.
* Ridiculously long sections of ''Literature/{{Gormenghast}}'' are dedicated to descriptions of the titular castle.
* David Weber seems to do this a lot. In his ''Prince Roger'' books, pages and pages are devoted to lovingly-crafted descriptions of the Mardukan jungle, cities, and other locales, while in his ''Bahzell Bahnakson'' series, he had a tendency to get overcreative when it came to creating his cities, and he seemed to want to let the reader know every in-and-out. This is most evident in ''War God's Own'', in which the characters never seem to be able to go into a city without commenting in 3-5 page long descriptions on how advanced/beautiful/innovative it is. To be fair, this is ''probably'' because they are country boys who have never been out of their respective, reasonably barbaric homelands in their lives, but the point still stands.
* ''WatershipDown'' may require you to consult a botanical guidebook in order to follow the story, as it slides seamlessly between Scenery Porn and existential dread. After an [[{{Epigraph}} opening quote]] from {{Aeschylus}} about [[CassandraTruth death and dripping blood]], you get this:
-->The primroses were over. Towards the edge of the wood, where the ground became open and sloped down to an old fence and a brambly ditch beyond, only a few fading patches of pale yellow still showed among the dog's mercury and oak-tree roots...
* Creator/StephenKing is a big fan of describing the surroundings even when the characters are being hunted by TheLegionsOfHell. If it weren't for the [[BroadStrokes looseness of his geography]], it would be possible to draw a map of his fictional Maine towns... and he spent extra time describing the entire American landscape in ''Literature/TheStand''.
* ''[[TheSilenceOfTheLambs Hannibal]]'' is worth reading for the sumptuous descriptions of Florence.
* E.R. Eddison's ''Literature/TheWormOuroboros'' frequently stops in order to describe the supernaturally beautiful scenery, both indoors and outdoors. The description of the Demon Lords' throne room is the most outrageous example, but there are others. The novel contains its share of CostumePorn as well.
* Creator/LMMontgomery's ''Literature/AnneOfGreenGables'' put Prince Edward Island on the map, for this very reason.
* ''Literature/{{Discworld}}'' novels don't usually have too much of this stuff beyond the EstablishingShot of the Disc at the start of the early books. But you can definitely tell that ''Discworld/MenAtArms'' was being written at the same time as ''The Streets Of Ankh-Morpork: A Discworld Mapp'' was being compiled. The description of the "gnarly ground" in ''Discworld/CarpeJugulum'' probably counts as well. And then there's ''Discworld/TheLastHero'', and Paul Kidby's gorgeous pictures of the Rimfall, Cori Celesti, and [[TheWorldIsJustAwesome the Disc as seen from the moon]].
* ''Literature/TalesOfTheCity'' is the urban version of this trope featuring not just streets and locations both notable and mundane, but accurate (for the time) bus lines. While it was admittedly a serialized story in a local newspaper and thus explicitly aimed at a local audience it can still feel like more effort is spent on showing off how real and local it was than writing a compelling narrative.
* Ben Aaronovitch does this with London in his ''Literature/RiversOfLondon'' books, it starts to get a bit out of hand in the {{sequel}} ''Literature/MoonOverSoho''.
* In Creator/StanislawLem's ''Literature/TalesOfPirxThePilot'', a spacesport is described very vividly. You can almost smell the Diborane.
* Both of the primary narrators in ''Literature/TheHistorian'' describe their surroundings in lengthy and exquisite detail. Landscape and architecture both receive near-fetishistic attention, taking up a sizable portion of the book's 650+ page length.
* The illustrations of ''{{Dinotopia}}'' are filled with gorgeous cities and ruins. [[http://www.dinotopia.com/images/art/waterfall.jpg See for yourself]].
* William Golding's ''Literature/LordOfTheFlies'' is ''full'' of this.
* Creator/GeneStrattonPorter's ''The Song of the Cardinal'' opens with several paragraphs of lavish description of the Limberlost. Other works often
* E. Annie Proulx does this really weirdly. In "The Half-Skinned Steer," she has a character trapped in a Wyoming blizzard compare the swirling snow to mythical beasts and Arab women. Never mind that a character trapped in a Wyoming blizzard wouldn't be thinking about how pretty it is; he'd be wondering why he was stupid enough to be outside in a Wyoming blizzard. Proulx Did Not Do the Research.
* ''Literature/GivesLight'', which takes place on an Indian reservation, delves into this frequently, especially whenever Skylar is describing the sky, the badlands, or even the desert.
* ''Literature/BrideOfTheRatGod'' gives lots of detailed descriptions of places and events.
* ''María'', the novel by Jorge Isaacs, is all about this. The author spends pages and pages talking about the beautiful scenery of the region of Valle del Cauca, in Colombia.
* The novels of Creator/TonyHillerman are famous for their depictions of the deserts of the American Southwest, especially in his Joe Leaphorn/Jim Chee series. The characters are Navajo, Pueblo, and Zuni Indians, so the scenery has spiritual importance as well.
* Creator/DanielleSteel sets her novels in glamorous locales such as Paris, London, San Francisco, New York, etc, and treats her reader to endless descriptions of them.
* ''Avenger'', the second volume of ''TheWayOfTheTiger'' ChooseYourOwnAdventure book series has a sequence when your at a Lord's estate and you can't sleep one particular night and so you walk around. What follows is an evocative sequence of a palatial residence in the dead of night that creates a beautiful atmosphere while still giving off the feeling that something is wrong. Then you find a dead guard and you're suddenly being garroted and the book's climatic action sequence begins.
* Creator/RoaldDahl indulges in this in ''Literature/CharlieAndTheChocolateFactory'' with regards to the Chocolate, Inventing, and Television Chocolate Rooms. (Adaptations tend to follow suit, ''especially'' with the Chocolate Room.)
* Something noted by the lone reviewer of ''Literature/MurderAtColefaxManor'' on Amazon.com.
* ''Literature/DarkLordTheRiseOfDarthVader'':
** Alderaan is a jewel of a Core World. The Royal Palace is a BigFancyCastle in the center of the capital city Aldera, which in turn is in the center of a mountain lake surrounded by picturesque peaks.
** Kashyyyk is described in lush detail. The capital city Kachirho's central tree is a multilevel edifice, with balconies, bridges, and walkways both inside the trunk and out, all carved from the living wood with intentional imperfections that draw the eye.

to:

[[folder: Literature]]
[[folder:Multiple Media]]
* Kim Stanley Robinson's ''Literature/MarsTrilogy'' is a pure example of the trope. Page after page after page is given over to detailed descriptions of the Martian landscape -- that nobody has ever laid eyes on yet. Could easily be condensed to a single volume without it.
* The different worlds in Literature/{{Phenomena}} and Literature/{{Halvgudene}}, both Norwegian fantasy series, are described to have this.
* Creator/DanAbnett does this in droves, particularly in the ''Literature/GauntsGhosts'' novels, where he'll spend a couple of paragraphs just describing a ''single room''.
* Jean M. Auel's ''Literature/EarthsChildren'' series -- more known for its normal Porn, but full of pages and pages of descriptions of apparently identical hills covered with many, specified, types of grass.
* Creator/VictorHugo is notorious for devoting whole chapters of ''Literature/TheHunchbackOfNotreDame'' to describing the cathedral itself and the Paris skyline. The book is actually called ''Notre Dame de Paris'' -- the name of the church -- and a large part of it is a plea for the preservation of old cathedrals. Many literary critics in fact consider Notre Dame to be TheProtagonist.
** Hugo did much the same thing with ''Literature/LesMiserables'', wherein the story - changed in the musical version to be centrally about Jean Valjean and Cosette - was centered around the ''entirety of France''.
* The heath is described so much in Thomas Hardy's ''Return of the Native'' that it might as well be its own character.
* RobertJordan had a tendency towards this sort of thing - settings, views, and even minor character mannerisms were described in great detail.
* DeanKoontz can take this to great lengths, sometimes exaggerated for humor.
** ''By the Light of the Moon'' features a very detailed description of a bedroom shared by two brothers, contrasting the personality of the elder with the younger, ending by mentioning that the latter has been left bound and gagged on his bed. The surreal church visions throughout the book (isolated bits of the church appearing in hallucinations to the protagonists, such as a font seen in the desert and a confessional booth reflected in a restroom mirror rather than the stalls that are really there) are crowned with elaborate descriptions of the church interior proper late in the book. One of the viewpoint characters is a painter, which helps justify some of the Scenery Porn.
** ''Dark Rivers of the Heart'': JustifiedTrope in that the traumatic memories of [[TheProtagonist the male protagonist]] center around a childhood incident involving his father's home; he says of his father, a noted painter, that anything he did was done with the aesthetics well worked out in advance.
* Creator/JRRTolkien's ''Literature/TheLordOfTheRings''. At least 80% of it was Scenery Porn, or it felt like that. This is why it made such good stock for film. There's a particularly good speech by Gimli about the caverns behind Helm's Deep, which goes on for a page and a half.
** Much like his {{Fictionary}}, Tolkien insisted on drawing (and making corrections to) a FantasyWorldMap as the story was being written, setting a trend for future writers. His scenery descriptions were sufficiently detailed that geographer Karen Wynn Fonstad was able to reconstruct a ''thematic atlas'' of Middle-Earth including geology, climate, and vegetation.
** The moon world in his children's book, ''Literature/{{Roverandom}}'' is so imaginative and vividly-described that it qualifies as this.
* Creator/HPLovecraft is best known for indescribable {{Eldritch Abomination}}s, but he certainly didn't skimp on description when it came to scenery. He was very much a fan of architecture, and his stories feature long and detailed descriptions of the scenery (see for example the descriptions of Providence in ''Literature/TheCaseOfCharlesDexterWard''). Usually this worked well and helped to set the mood, but on a few occasions it came out as rather {{egregious}}. ''The Dream Quest to Unknown Kadath'' in particular has a scene near the end where it seems like the crawling chaos Nyarlathotep has been hired as the spokesbeing of the New England tourism committee.
* Cormac [=McCarthy=]'s ''The Road'' intricately describes [[AfterTheEnd the bleak, empty, lifeless wasteland]] setting in far more detail than he does any of the book's characters.
** Forget ''The Road''. Look at ''Blood Meridian'' or ''Suttree''. Just read the first page of [[http://books.google.com/books?id=ZGNzeO8EGpIC&printsec=frontcover&dq=Suttree&source=bl&ots=X5yqS1h2x5&sig=s1TBi0DY0ldp0RjIIOQn4st8TW4&hl=en&ei=JmVUTKOmBoemsQPZ-LHaAg&sa=X&oi=book_result&ct=result&resnum=3&ved=0CCAQ6AEwAg#v=onepage&q&f=false Suttree]]
* Chris Riddell's pictures of the sky ships in ''The Edge Chronicles''. Hell, ''most'' of the pictures in those books. None of the illustrations distract from the actual written story, but they're still rather detailed and well-drawn.
* ''The World at the End of the World'' by Luis Sepúlveda. Read it, and feel how you're actually picturing yourself looking at the majestic landscapes of the far southern tip of South America.
* John Steinbeck had a crush on the Salinas Valley.
* Shaun Tan, man. Just Shaun Tan. If you're reading this page, you owe it to yourself to pick up a copy of ''The Arrival''. Or ''The Red Tree''. Or ''Tales from Outer Suburbia''. Or any other book with his name on the cover.
* All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this.
** ''AroundTheWorldInEightyDays'' is the most notable example. The book indulges in long descriptions of scenery and culture as well -- in fact, it's half of the appeal of the book. That's not even mentioning the incredible number of journey-delaying encounters Phileas Fogg encounters while being "in a big hurry". They'd be {{Wacky Wayside Tribe}}s if Verne hadn't integrated them seamlessly into the {{plot}}.
** ''Literature/FromTheEarthToTheMoon''
** ''20,000 Leagues Under the Sea''
** ''Literature/TheMysteriousIsland''
** ''Literature/JourneyToTheCenterOfTheEarth''
* ''Dragons Wild'' by Robert Asprin spent an extremely inordinate amount of time describing both the scenery and streets of New Orleans French Quarter and the people who lived there (and their hours and routines as a result of living in the Quarter) as if to say "see, I really lived here! I'm a local!"
* The first two books were fine, but the last two books of the ''Literature/HyperionCantos''--especially the last one--are largely endless descriptions of pretty nonexistent locales on other planets (well, aside from the transplanted Vatican City), with little bits of completely inconsequential {{plot}} and exposition thrown in here and there.
* Creator/UmbertoEco's ''Literature/TheNameOfTheRose''. According to rumour, he wrote the first few chapters especially Scenery Porn-heavy in order to drive off readers looking for cheap and quick thrills. Elitism isn't dead!
* There's an awful lot of Scenery Porn early on in ''Literature/TheChroniclesOfThomasCovenant''. Once Lord Foul really gets going, however, it turns into a kind of BreakTheCutie exercise on ''the world''. SceneryGorn, anyone?
* ''3001'' by ArthurCClarke has the first two-thirds of the novel basically taken up by a tour of the future world through the eyes of 21st-Century viewpoint character Frank Poole.
* Ridiculously long sections of ''Literature/{{Gormenghast}}'' are dedicated to descriptions of the titular castle.
* David Weber seems to do this a lot. In his ''Prince Roger'' books, pages and pages are devoted to lovingly-crafted descriptions of the Mardukan jungle, cities, and other locales, while in his ''Bahzell Bahnakson'' series, he had a tendency to get overcreative when it came to creating his cities, and he seemed to want to let the reader know every in-and-out. This is most evident in ''War God's Own'', in which the characters never seem to be able to go into a city without commenting in 3-5 page long descriptions on how advanced/beautiful/innovative it is. To be fair, this is ''probably'' because they are country boys who have never been out of their respective, reasonably barbaric homelands in their lives, but the point still stands.
* ''WatershipDown'' may require you to consult a botanical guidebook in order to follow the story, as it slides seamlessly between Scenery Porn and existential dread. After an [[{{Epigraph}} opening quote]] from {{Aeschylus}} about [[CassandraTruth death and dripping blood]], you get this:
-->The primroses were over. Towards the edge of the wood, where the ground became open and sloped down to an old fence and a brambly ditch beyond, only a few fading patches of pale yellow still showed among the dog's mercury and oak-tree roots...
* Creator/StephenKing is a big fan of describing the surroundings even when the characters are being hunted by TheLegionsOfHell. If it weren't for the [[BroadStrokes looseness of his geography]], it would be possible to draw a map of his fictional Maine towns... and he spent extra time describing the entire American landscape in ''Literature/TheStand''.
* ''[[TheSilenceOfTheLambs Hannibal]]'' is worth reading for the sumptuous descriptions of Florence.
* E.R. Eddison's ''Literature/TheWormOuroboros'' frequently stops in order to describe the supernaturally beautiful scenery, both indoors and outdoors. The description of the Demon Lords' throne room is the most outrageous example, but there are others. The novel contains its share of CostumePorn as well.
* Creator/LMMontgomery's ''Literature/AnneOfGreenGables'' put Prince Edward Island on the map, for this very reason.
* ''Literature/{{Discworld}}'' novels don't usually have too much of this stuff beyond the EstablishingShot of the Disc at the start of the early books. But you can definitely tell that ''Discworld/MenAtArms'' was being written at the same time as ''The Streets Of Ankh-Morpork: A Discworld Mapp'' was being compiled. The description of the "gnarly ground" in ''Discworld/CarpeJugulum'' probably counts as well. And then there's ''Discworld/TheLastHero'', and Paul Kidby's gorgeous pictures of the Rimfall, Cori Celesti, and [[TheWorldIsJustAwesome the Disc as seen from the moon]].
* ''Literature/TalesOfTheCity'' is the urban version of this trope featuring not just streets and locations both notable and mundane, but accurate (for the time) bus lines. While it was admittedly a serialized story in a local newspaper and thus explicitly aimed at a local audience it can still feel like more effort is spent on showing off how real and local it was than writing a compelling narrative.
* Ben Aaronovitch does this with London in his ''Literature/RiversOfLondon'' books, it starts to get a bit out of hand in the {{sequel}} ''Literature/MoonOverSoho''.
* In Creator/StanislawLem's ''Literature/TalesOfPirxThePilot'', a spacesport is described very vividly. You can almost smell the Diborane.
* Both of the primary narrators in ''Literature/TheHistorian'' describe their surroundings in lengthy and exquisite detail. Landscape and architecture both receive near-fetishistic attention, taking up a sizable portion of the book's 650+ page length.
* The illustrations of ''{{Dinotopia}}'' are filled with gorgeous cities and ruins. [[http://www.dinotopia.com/images/art/waterfall.jpg See for yourself]].
* William Golding's ''Literature/LordOfTheFlies'' is ''full'' of this.
* Creator/GeneStrattonPorter's ''The Song of the Cardinal'' opens with several paragraphs of lavish description of the Limberlost. Other works often
* E. Annie Proulx does this really weirdly. In "The Half-Skinned Steer," she has a character trapped in a Wyoming blizzard compare the swirling snow to mythical beasts and Arab women. Never mind that a character trapped in a Wyoming blizzard wouldn't be thinking about how pretty it is; he'd be wondering why he was stupid enough to be outside in a Wyoming blizzard. Proulx Did Not Do the Research.
* ''Literature/GivesLight'', which takes place on an Indian reservation, delves into this frequently, especially whenever Skylar is describing the sky, the badlands, or even the desert.
* ''Literature/BrideOfTheRatGod'' gives lots of detailed descriptions of places and events.
* ''María'', the novel by Jorge Isaacs, is all about this. The author spends pages and pages talking about the beautiful scenery of the region of Valle del Cauca, in Colombia.
* The novels of Creator/TonyHillerman are famous for their depictions of the deserts of the American Southwest,
''Franchise/{{Bionicle}}'', especially in his Joe Leaphorn/Jim Chee series. The characters its early years, was very fond of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are Navajo, Pueblo, and Zuni Indians, so the scenery has spiritual importance as well.
* Creator/DanielleSteel sets her novels in glamorous locales such as Paris, London, San Francisco, New York, etc, and treats her reader to endless descriptions of them.
* ''Avenger'', the second volume of ''TheWayOfTheTiger'' ChooseYourOwnAdventure book series has a sequence when your at a Lord's estate and you can't sleep one particular night and so you walk around. What follows is an evocative sequence of a palatial residence
backgrounds in the dead of night that creates a beautiful atmosphere while still giving off ''Mata Nui Online Game'' I and II, where the feeling that something is wrong. Then you find a dead guard and you're suddenly being garroted and the book's climatic action sequence begins.
* Creator/RoaldDahl indulges in this in ''Literature/CharlieAndTheChocolateFactory'' with regards
player had to traverse an entire island, often clicking through dozens of screens to get from one location to the Chocolate, Inventing, and Television Chocolate Rooms. (Adaptations tend to follow suit, ''especially'' with the Chocolate Room.)
* Something noted by the lone reviewer of ''Literature/MurderAtColefaxManor'' on Amazon.com.
* ''Literature/DarkLordTheRiseOfDarthVader'':
** Alderaan is a jewel of a Core World. The Royal Palace is a BigFancyCastle in the center of the capital city Aldera, which in turn is in the center of a mountain lake surrounded by picturesque peaks.
** Kashyyyk is described in lush detail. The capital city Kachirho's central tree is a multilevel edifice, with balconies, bridges, and walkways both inside the trunk and out, all carved from the living wood with intentional imperfections that draw the eye.
other.



[[folder:Live Action TV]]
* Any {{science fiction}} show, when they leave their station/ship/plot device. And sometimes when they're still on it.
** It wasn't always like that. Early SF shows often had too low a special effects budget to create any beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits from one of the later seasons, every scenery shot is a place they've visited over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off the deserts of New Mexico, and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing shots give a sweeping view of it.
* ''Series/BurnNotice'' is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show that looks like a 45-minute music video of cars and guns and bikinis and scenery porn.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open with some magnificent, view-from-the-sky establishing shots of San Francisco. The White Lighters have also been known to have meetings with the main characters on the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic, and other impressive vistas from Earth's past and present... to say nothing of the cosmos itself, which is just jaw-droppingly gorgeous.
* ''Series/DocMartin'': From the opening titles, the DOP takes the opinion that any shot with less than three people in it can be improved with moorland or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In the new series, we've had some really lovely alien planets, gorgeous shots of outer space, and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors" is set beautifully in Seville simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how there still wasn't any point to it.
* The NHK series ''[[https://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end of one episode which starts with an image of the ocean roaring onto a beach, at which point John Cleese comes on and apologises for the fact that there's no actual jokes at all, but at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]'' are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's ''gorgeous''.
* ''Series/RosemaryAndThyme'' seems to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
* The Granada TV ''Series/SherlockHolmes'' series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on the streets because they can't afford it anymore. And considering how the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts and Crafts wall-hanging, every lead ornament on a window, every mother*** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'': The city of Atlantis is beautiful in its own right, but several later-season nighttime establishing shots are breathtaking.
* ''Series/StarTrekVoyager'' has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave the world a show that consisted entirely of distilled Scenery Porn, called ''Sunrise Earth''.
* On ''Series/TopGear'' during their overseas specials, at least a few minutes of reverent attention is paid to the surroundings. The Vietnam special was particularly devoted to this, at least in part because the presenters wanted to show the country as "more than just that place where a war happened".
** Top Gear has a steamy love affair with this trope. The [[https://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces of film they have ever produced, inter-cut masterfully with the wilds of Scotland. There's also that time they reviewed the Jaguar XK in the Yorkshire Dales.
* ''Series/TopOfTheLake'' has lots of really gorgeous scenery from the New Zealand mountains.
* Expect television coverage of the TourDeFrance to feature a lot of helicopter shots whenever the Tour passes through somewhere scenic.
* ''Series/TwinPeaks'' has some truly beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you a good first look at some of the breathtaking nature scenery you're going to see in the show.
* ''{{Series/Torchwood}}'' is full of beautiful shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set in southern Sweden, is heavy on the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
* ''Series/WheelOfFortune'' can get ''very'' elaborate with its set designs, which change every week. They especially love Halloween week, where the set is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]] contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often breathtaking Scenery Porn. Even its ''TitleSequence'' fits under this.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is especially known for this.
* The crossover movie ''Series/KamenRiderDrive'' and ''Series/KamenRiderGaim'' has the gorgeous planet where Kouta and Mai live.

to:

[[folder:Live Action TV]]
[[folder:New Media]]
* Any {{science fiction}} show, when they leave their station/ship/plot device. And sometimes when they're still on it.
** It wasn't always like that. Early SF shows often had too low a special effects budget to create any beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits from one of the later seasons, every scenery shot is a place they've visited over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off the deserts of New Mexico,
{{Demoscene}} productions. Just skim through them and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing shots give a sweeping view of it.
* ''Series/BurnNotice'' is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like
there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show lot which make you say "wow".
* Go to the [[http://www.planetside.co.uk/ TerraGen website]] and look through the photo gallery.
* ''VideoGame/ColossalCave'' (the original text-only InteractiveFiction game) has a [[WallOfText long description]] for room 126, as given on the [[Quotes/SceneryPorn quotes page]].
* Many videos on Website/YouTube featuring serene music will accompany the music with gorgeous visuals
that looks like a 45-minute don't necessarily have anything to do with the song itself, either because there's no companion music video of cars and guns and bikinis and scenery porn.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open with some magnificent, view-from-the-sky establishing shots of San Francisco. The White Lighters have also been known to have meetings with the main characters on the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic, and other impressive vistas from Earth's past and present... to say nothing of the cosmos itself, which is just jaw-droppingly gorgeous.
* ''Series/DocMartin'': From the opening titles, the DOP takes the opinion that any shot with less than three people in it can be improved with moorland
or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In the new series, we've had some really lovely alien planets, gorgeous shots of outer space, and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors" is set beautifully in Seville
simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how
there still wasn't any point are no performers to it.
* The NHK series ''[[https://www.
show; this happens with songs ranging from [[http://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location
com/watch?v=hOA-2hl1Vbc Pachelbel's Canon in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area
D]] to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end of one episode which starts with an image of the ocean roaring onto a beach, at which point John Cleese comes on and apologises for the fact that there's no actual jokes at all, but at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]'' are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's ''gorgeous''.
* ''Series/RosemaryAndThyme'' seems to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
* The Granada TV ''Series/SherlockHolmes'' series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on the streets because they can't afford it anymore. And considering how the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts and Crafts wall-hanging, every lead ornament on a window, every mother*** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'': The city of Atlantis is beautiful in its own right, but several later-season nighttime establishing shots are breathtaking.
* ''Series/StarTrekVoyager'' has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave the world a show that consisted entirely of distilled Scenery Porn, called ''Sunrise Earth''.
* On ''Series/TopGear'' during their overseas specials, at least a few minutes of reverent attention is paid to the surroundings. The Vietnam special was particularly devoted to this, at least in part because the presenters wanted to show the country as "more than just that place where a war happened".
** Top Gear has a steamy love affair with this trope. The [[https://www.
[[http://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces of film they have ever produced, inter-cut masterfully with the wilds of Scotland. There's also that time they reviewed the Jaguar XK in the Yorkshire Dales.
com/watch?v=ROCiggFsmXI more obscure electronic music]].
* ''Series/TopOfTheLake'' has lots of really gorgeous scenery from the New Zealand mountains.
* Expect television coverage of the TourDeFrance to feature a lot of helicopter shots whenever the Tour passes through somewhere scenic.
* ''Series/TwinPeaks'' has some truly beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you a good first look at some of the breathtaking nature scenery you're going to see in the show.
* ''{{Series/Torchwood}}'' is full of beautiful shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set in southern Sweden, is heavy on the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
* ''Series/WheelOfFortune'' can get ''very'' elaborate with its set designs, which change every week. They especially love Halloween week, where the set is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]]
[[http://lj-photophile.livejournal.com This]] livejournal community contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often breathtaking Scenery Porn. Even its ''TitleSequence'' fits under this.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured
quite a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of
This trope is more or less the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is especially known for this.
sole reason that Google Earth exists.
* The crossover movie ''Series/KamenRiderDrive'' and ''Series/KamenRiderGaim'' has Most contributions on the gorgeous planet where Kouta and Mai live.[[Reddit subreddit]] page, [[https://www.reddit.com/r/ImaginaryMindscapes ImaginaryMindscapes]], are all about this.



[[folder: Music]]
* {{Music/Kanye|West}} loves this: [[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds from Sierra Leone"]] and [[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] were excuses to show off Prague and Hawaii respectively, [[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed off a pseudo Manga/{{Akira}}-inspired version of Japan and [[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room in the morning]].
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage with its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually had to be dropped (complaints from the band and backup singers, who were all obscured by it for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if not for the breathtaking scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, the last shot of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of Music/{{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and beautiful locations, and the camera makes full use of this; it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for Music/SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]

to:

[[folder: Music]]
[[folder:Newspaper Comics]]
* {{Music/Kanye|West}} loves this: ''ComicStrip/CalvinAndHobbes'' sometimes does this when [[MrImagination Calvin]] plays in the woods, or during the "Spaceman Spiff" strips. (Though arguably this served the {{plot}} in each instance to emphasize the natural world as a {{trope}} in Calvin's life -- contrasting it with his television watching habits -- or to emphasize the expanse of his imagination.) Incidentally, most of the alien desert scenery isn't made up -- they're basically Bill Watterson's sketches of beautiful desert scenery in southern Utah.
* ''ComicStrip/{{Pogo}}'' has some
[[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds from Sierra Leone"]] and [[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] were excuses to show off Prague and Hawaii respectively, [[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed off a pseudo Manga/{{Akira}}-inspired version of Japan and [[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room comicoriginalart.com/seiten_englisch/eoauskelly01.html fantastic scenery]].
* ''ComicStrip/ThePerishers'', as drawn by Dennis Collins
in the morning]].
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage with
its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually
heyday, had to be dropped (complaints from the band and backup singers, who were all obscured by it for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if
highly detailed background art. While not for the breathtaking scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, the last shot of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of Music/{{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and
exactly beautiful locations, and - the camera makes full use of this; strip was set in a fairly mundane British suburb - it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for Music/SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]
still pretty impressive.



[[folder: Tabletop Games]]
* Many of the Land cards in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In particular Mirrodin's metal fields, Ravnica's city-scapes and Zendikar's impossible rock formations. This is particularly noticeable with the full-card art variants for basic lands.
** Many of the newer land cards from blocks go together with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all of the five basic land types having at least one example each of what could be considered the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does the ''{{TabletopGame/Pokemon}}'' TCG. A ''lot'' of the backgrounds in the card illustrations are gorgeous, especially in the Holon series.
* The setting of ''{{TabletopGame/Mortasheen}}'' has a lot of this for its weird and wonderful locations, which are macabre but not so depressing that they fall into SceneryGorn. For example, there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 the Smut]], a desert dominated by a sentient bone-collecting fungus.

to:

[[folder: Tabletop Games]]
[[folder:Pinball]]
* Many of the Land cards in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In particular Mirrodin's metal fields, Ravnica's city-scapes and Zendikar's impossible rock formations. This
''Pinball/SilverballMania'' is particularly noticeable with the full-card art variants for basic lands.
** Many of the newer land cards from blocks go together with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all of the five basic land types having at least one example each of what could be considered the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does the ''{{TabletopGame/Pokemon}}'' TCG. A ''lot'' of the backgrounds in the card illustrations are gorgeous, especially in the Holon series.
* The setting of ''{{TabletopGame/Mortasheen}}'' has a lot of this
remembered for its weird and wonderful locations, which are macabre but not so depressing that they fall into SceneryGorn. For example, there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 the Smut]], a desert dominated by a sentient bone-collecting fungus.detail-filled all-chrome artwork.



[[folder: Theatre]]
* Opera is a huge fan of this trope. When a minimalist director is not in charge, the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show has a lot of haters.
* The musical version of ''Film/SunsetBoulevard'' exhibits this in several of its effects, including one where the stagehands actually built a ''split screen\", with Norma Desmond's famous staircase on the top and a party scene on the bottom. This eventually proved to be the original production's downfall, as it was too expensive to run with anything less than capacity audiences.
* After intermission, the musical version of ''Film/TheProducers'' brings out an identical set to the office, except painted completely white (even the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway, especially since it appeared to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on an impressive laser light show, and then make a deal out of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' and ''KA'', in Las Vegas. The theatres were specifically built for them, which is standard for all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- and mindblowing acrobatics.)
* {{Lampshade|Hanging}}d in ''Theatre/{{Spamalot}}'', with references to King Arthur and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan and scan to the next frame - for example, from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize that the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number alone is worth the price of admission.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for such locales as the Chocolate Room and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.

to:

[[folder: Theatre]]
[[folder:Theme Parks]]
* Opera is a huge fan of this trope. When a minimalist director is not in charge, the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] Two words: Tokyo [=DisneySea=]. Just looking at photos and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show has a lot of haters.
* The musical version of ''Film/SunsetBoulevard'' exhibits this in several of its effects, including one where the stagehands actually built a ''split screen\", with Norma Desmond's famous staircase on the top and a party scene on the bottom. This eventually proved to be the original production's downfall, as it was too expensive to run with anything less than capacity audiences.
* After intermission, the musical version of ''Film/TheProducers'' brings out an identical set to the office, except painted completely white (even the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway, especially since it appeared to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on an impressive laser light show, and then make a deal out
videos of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' and ''KA'', in Las Vegas. The theatres were specifically built for them, which is standard for all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- and mindblowing acrobatics.)
* {{Lampshade|Hanging}}d in ''Theatre/{{Spamalot}}'', with references to King Arthur and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan and scan to the next frame - for example, from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize that the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number
alone is worth the price of admission.
can be overwhelming.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for
Many Ride/UniversalStudios attractions feature incredibly lavishly themed queue lines, such locales as the Chocolate Room ''Ride/HarryPotterAndTheForbiddenJourney'', ''Ride/HarryPotterAndTheEscapeFromGringotts'', ''Ride/ETAdventure'', and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.
''Ride/{{Kongfrontation}}''.



[[folder:Video Games]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1339117292005269100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/rsz_522122_4835.jpg]]]]

* Creator/{{Level 5}} puts intricate amounts of detail into just about every game they make:
** The ''ProfessorLayton'' games: Just look at [[http://images4.wikia.nocookie.net/__cb20110314032525/layton/images/thumb/9/92/Folsense_3.png/231px-Folsense_3.png Folsense]] or [[http://images.wikia.com/professor-layton/images/4/4b/St_Mystere.png St. Mystere]]. Their [[http://layton.neoseeker.com/w/i/layton/f/f6/London.jpg London]] is pretty spectacular, as well. In fact, one of the first animated sections of the second and third games feature some gorgeous views of London.
** ''NiNoKuni'': Just look at some of these [[http://www.youtube.com/watch?v=qyAhNuG8DZY preview]] [[http://www.youtube.com/watch?v=qyAhNuG8DZY trailers]].
** The ''VideoGame/InazumaEleven'' games have quite detailed 3D textured models for every locale in the game plus 2D vistas of every region in the overworld map, all crammed onto a little DS card. Take, for example, [[http://ec3.images-amazon.com/images/I/51Xeex3H%2BJL.jpg Nara]] from the second game. And Level-5 has outdone themselves with ''Inazuma Eleven GO'' on the 3DS - just watch the [[http://www.youtube.com/watch?v=8ndNGA-7w90 trailer]].
* ''VideoGame/{{Unreal}}'' might be TropeMaker for {{First Person Shooter}}s. It starts you off in a crashed spaceship. After navigating through narrow corridors and smoky machine rooms, which were visually impressive but still just rooms, you'd emerge from the vessel, and your jaw would fall on the floor as you gazed at the most beautiful [[color:blue:water]]fall, replete with small lake, lush vegetation, local fauna hopping and flying about, and... my God, the sky... look at ''the sky!'' The clouds are ''moving''!!! This sudden, breathtaking change of scenery is enhanced further by the presence of a [[VariableMix change in background noise from malfunctioning machines to an ambient soundtrack.]]
** ''VideoGame/UnrealTournamentIII'' ups the ante in a ''very'' impressive way. Highly detailed buildings, mountains and ground; beautiful lightning (bloom effect is ''awesome''), the air distorts whenever a strong heat source or energy is near (try it! Get your Stinger Minigun and look at the minigun's end while shooting some tarydium stings, or get your Orb, stand near a captured node and look at the node's base), and , of course, blowing up some vehicles with an [=AVRiL=] makes for some delicious explosions. Unfortunately, it also decided that RealIsBrown.
* ''VideoGame/EpicBattleFantasy'', especially the third game. Parts like the Desert and the Snowland are prime examples. The fourth game is no slouch either, especially the Jungle, Crystal Caves, Ruins, Cloud Ruins area, etc.
* ''VideoGame/GatlingGears''. The game takes place on a FloatingContinent, and you will see ''many'' dynamic, breathtaking backgrounds such as the terrain crumbling away and falling down, especially in Chapter 1. Becomes SceneryGorn in the last two sets of levels.
* ''VideoGame/SuperMonkeyBall 2'' has incredibly intricate background scenery. The backgrounds are so elaborate that parts of them aren't even viewable in-game unless the player resorts to a cheating device that lets them float around the outer boundaries of the level. [[http://www.youtube.com/watch?v=2UgNT1rLNRo World 6]] has HIDDEN TEMPLES in the background that are fully detailed even though they are completely obscured.
* ''VideoGame/AlanWake'' has some very useful camera angles whilst playing to show the mountains and forests around you. During cutscenes it'll also show you all the beautiful [[http://heyitsthatdog.files.wordpress.com/2010/07/alan-wake-scenery.jpg sights.]]
* ''Franchise/AliensVsPredator 2'' had a scene where you, as a predator, reach a cliff with an awesome look while a scripted spaceship flies low over your head. Beautiful.
* Adventure game ''VideoGame/SecretsOfRaetikon'' uses a strange geometric 2D art style for its environments and creatures, which makes exploring it and the ecosystem within all much more pleasant.
* The two ''VideoGame/BatenKaitos'' games. Yeah, the whole FloatingContinent shtick has been done before, but this takes it to a new level. All the islands have their own unique visual style; Diadem is made out of dark pink and purple clouds, Anuenue is a beautiful, lush jungle, Alfard has a steampunk city and a ruined mining town (that manages to make RealIsBrown ''not'' boring), and [[WhatDoYouMeanItWasntMadeOnDrugs Mira]]...
** The throne room in Wazn in the first game is a particularly {{Egregious}} example. It certainly looks impressive, but serves absolutely no purpose other than to look really, really, ''really'' pretty (there aren't even any cutscenes in there.)
* The visuals of ''{{VideoGame/Braid}}'' are some of the finest for a 2D game.
* ''{{VideoGame/Crysis}}''. ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' praised the graphics ; coming from someone who says things like, "It's incredibly good-looking, but what isn't these days?" and "Can we just agree that modern games are looking plenty realistic already?" for other games, and who is an AccentuateTheNegative critic in general, this carries extraordinary weight -- if only for how beautiful it has to be.
* ''VideoGame/{{Destiny}}'' is brimming with this. Any look towards the sky rewards the player with gorgeous [[https://www.youtube.com/watch?v=pi5GpC03veY moving clouds]] and distant space battles. Outside landscapes are vast and highly detailed, only rivaled by inside areas that are quite often beautifully futuristic and sleek. Anything that isn't full on spectacular is still easy on the eyes, albeit a bit [[SceneryGorn grimier]].
* ''FarCry''
** The first game has a ton of Scenery Porn moments. Since it uses an earlier version of the engine that also powers ''{{VideoGame/Crysis}}'' (see above), this is not surprising. Just ''pretty''.
** ''Far Cry 2'' does this every five minutes or so, but especially so upon reaching paraglider locations. If you don't stop and gawk for minutes on end before strapping in and flying off, then you're doing it wrong.
* ''VideoGame/RadiationIsland'' really motivates you to explore with its gorgeous landscape. To really take it all in, you can craft a spyglass, climb a mountain, and enjoy a 360 degree view. If you get bored with that you can just watch the sky. The developers have really ShownTheirWork when it comes to the behavior of the day/night cycle. The first part of sunrise and the last part of sunset are still incredibly dark, and require torchlight to see by. Sunrise and sunset also have "golden hours" that would be prized by photographers in the real world. The movement of the "sun" across the sky is consistent enough to function as a clock inside the game. At night, the stars flicker and move across the sky; at random intervals you can spot a shooting star.
* ''VideoGame/JustCause 2'', full stop. The draw distance is astounding, the environment colorful, and just wait until you get a view from the summit of the highest mountain in the game...
* The first game in ''VideoGame/TheWitcher'' series had mostly lackluster scenery, indulging in the DungAges version of RealIsBrown a bit too much, but the second is filled with absolutely stunning vistas, from a riverboat dock deep in the forest with fog rising off the water, to a multi-tiered Dwarven town in a windswept mountain pass.
** The first game had its fair amount of gorgeous scenery, most of it appearing in Chapter 4 and invloving Lake Vizima or the large fields of grain.
* ''VideoGame/DantesInferno'', although it is regarded as a subpar ''VideoGame/GodOfWar'', had some damn good artwork. Seriously, being able to render Hell in that kind of gruesome, disgusting, revolting detail is just strangely beautiful. The way it smoothly intertwines 3D-rendered graphics with 2D animation in the cutscenes is enough to make a gamer realize just how much artistic focus went into this game's development. Also, Beatrice is topless throughout the entire game, so one could guess that this game really emphasizes the "Porn" in this trope.
* The ''VideoGame/DevilMayCry'' games have a few such shots show up. It helps that most of the locales are distinctly gothic in nature.
** Mission 18 in 3. Who thought that {{Hell}} could be so beautiful?
* ''VideoGame/EccoTheDolphin'' pulled off gratuitous scenery back in ''16 bits''. ''Defender of the Future'', two generations later, even more so.
* ''Franchise/TheElderScrolls'' series is rife with pretty visuals and effects
** Such as the night sky of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. (Even today, the environment of ''Morrowind'' is serviceable, as long as one remembers that the game was made in 2002.)
** Likewise, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', one could simply wander around the land for days admiring the beautiful fields and stately architecture without even ''touching'' the main {{plot}} of the game. Although ''Oblivion'' is impressive enough in its own right, the real jaw dropping does not come until you play through the expansion The Shivering Isles. The improved graphical technology of ''Oblivion'', combined with the originality of ''Morrowind'', is positively incredible.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' looks to continue this tradition. The land of the [[HornyVikings Nords]] is absolutely '''gorgeous'''. If that picture at the top of the page didn't convince you, check out [[http://www.youtube.com/watch?v=-ASXAHmXRk0 this]] video. And this doesn't even take [[Awesome/VideoGameLevels Blackreach and]] [[spoiler:[[Awesome/VideoGameLevels Sovngarde]]]] into account.
* ''VideoGame/EternalSonata'' must have spent over half its budget on coding gorgeous 3D scenery. And of course, every time you walk into a new part of the world, it shows it off. But that's nothing compared to the ''second {{cutscene}}'', where you have the narrator telling us all about Tenuto. Not to mention that the game has the prettiest ''sewers'' I've ever seen.
* The earlier games in the ''{{VideoGame/Oddworld}}'' series have a tendency to do this, particularly ''Abe's Oddysee'' and ''Abe's Exoddus.''
* Let's count the ways from the ''Franchise/FinalFantasy'' series!
** ''VideoGame/FinalFantasyIV'': the crystal floor section of the Lunar Subterrane. It looked awesome even on the SNES.
** ''VideoGame/FinalFantasyVII'': the opening cutscene of the sweeping view over the city still looks breathtaking, even if the human models don't match up.
** Much better graphics and CGI allows for this in the later Compilation entries. For example, the various cutscenes in the games ''CrisisCore'' and ''DirgeOfCerberus'', and the movie ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
** From ''VideoGame/CrisisCore'', the scenery for the epic sparring match between Sephiroth, Genesis, and Angeal on top of the Junon Cannon, as well the game's intro and final cutscenes which both mirror the original game's intro cutscene.
** ''VideoGame/FinalFantasyVIII'' had a number of these, from exterior shots of Balamb and Galbadia Garden, Deling City, the town of Balamb, to Esthar, the gorgeously futuristic city that appeared out of nowhere (well, out from behind a giant video screen camouflage) in the middle of a giant dry lakebed. Fisherman's Horizon: combine CrowningMusicOfAwesome with an environment where the ocean and technology mingles perfectly, the rust on the buildings adds more of a charm to it, so much that one would wish they could live there.
** ''VideoGame/FinalFantasyIX'' had a lot of fun with the scenery: Alexandria's crystal-obelisked palace; the SteamPunk industrial metropolis of Lindblum; the eldritch branches of the Iifa Tree; Kuja's desert palace in all its stained-glass glory, the most extraordinary are Terra (alien landscape with otherworldly blue sky dotted with mushrooms like skyscrapers) and Memoria (tangle of different environments and architecture manifested from the collective memory of the entire planet).
** When Square (now Squeenix) upgraded to UsefulNotes/PlayStation2 hardware, they ''really'' spent a lot of time making sure anyone playing ''VideoGame/FinalFantasyX'' spent the start of every new area smacking their gob, over and over. Even the blasted ruins of [[spoiler:Zanarkand]], abandoned for a thousand years save for monsters and the occasional questing summoner, somehow manage to look pretty.
** ''VideoGame/FinalFantasyXI''. Everything looks stunning, even the monsters that kill you horribly.
** ''VideoGame/FinalFantasyXII'' also does this constantly, having multiple epic entrances to areas which serve practically no other purpose, as well as beautiful cutscenes of areas the first time you enter them. Occasionally, the cutscenes are pre-rendered FMV.
** ''VideoGame/FinalFantasyXIII'' is Scenery Porn from start to finish. As with the seventh and tenth installments, Square Enix showed off the new hardware by creating a highly linear but astoundingly beautiful game.
** Every single area in ''FinalFantasyCrystalChronicles'' qualifies.
* Its counterpart series, ''VideoGame/DragonQuest'', started out with an elegant simplicity, then over the next few games proceeded to do things that didn't seem to care that they only had 8 bits to work with. Some of the later dungeons of ''VideoGame/DragonQuestIV'' were almost SNES-worthy. Though it tends to be a little more loose and understated on the whole than ''Final Fantasy'', the series regularly shows that it has taste in set pieces every bit as loving as its sister series -- [[http://images3.wikia.nocookie.net/__cb20100906052449/dragonquest/images/7/7a/DQ9_ObservatoryFV.png even if it's on a handheld with limited graphical power.]]
* The other Creator/SquareEnix games have their share of scenery porn, too:
** ''VideoGame/ChronoTrigger''
** ''VideoGame/ChronoCross''
** ''VideoGame/SagaFrontier2''. The entire game - backgrounds, sprites, art, attack animations, text boxes, everything but the text itself - is done in an amazing watercolor style. Even the concept art is watercolor, which is the point of the game.
** ''VideoGame/LegendOfMana'' is done in a similar art style. It still looks amazingly gorgeous.
** The 2D ''VideoGame/WorldOfMana'' games as a whole have the best tilesets, bar none. Load up ''VideoGame/SeikenDensetsu3'' sometime, and just try to figure out where which tiles end and which begin.
** ''VideoGame/UnlimitedSaga''. Amazing graphics and soundtrack are the only things that fans on both sides of the Pacific can agree on.
* The RTS game ''VideoGame/ExecutiveAssault'' accomplishes this trope in the sense of being able to experience a typical ''VideoGame/TotalAnnihilation''-esque RTS from a first-person view alongside the usual RTS view. This extend to not only being able to wander around the interior of your base, but also to experiencing battles from right on the battlefield through the eyes of an individual unit.
* ''VideoGame/{{Freelancer}}'' indulged in this hard enough to make its graphics not look dated even though the game is from 2003.
* Several scenes in ''{{VideoGame/Half-Life 2}}'' qualify. In the commentaries, the developers explicitly call these "vistas" rewards for the player. Perhaps the best example of this are the several long-range shots of [[spoiler:the destroyed citadel]] from the radio tower in Episode 2.
* ''VideoGame/DarkMessiah of Might and Magic'' had several examples, the arrival at Stonehelm, Skull island and the exterior of the Necropolis as the sun is setting.
* ''VideoGame/TheSecretWorld'': All the maps show incredible amounts of detail. Grass waves as you walk through it, and sunlight, fog, and rain changes depending on the time of day. Fog, slime on the ground, gurgling from ponds, scum on water pools, snow on the ground, and desert sand under a baking sun are detailed enough to make you guess how it might smell, and what the weather feels like. For good measure, the wonderfully-detailed realistic settings- from the Templars' palatial headquarters in London to the lonely Caparthian mountains- are supplemented by a great many supernatural landscapes: the sprite-haunted lake and looming willow tree around which Anastasia and her wagon like to hang out; the mountain temple-settlement of Shambala where you and three other Secret Worlders duke it out [[spoiler: over a stolen magical artifact]]; the monumental City of the Sun God, with it's imposing statues and temples surmounted by Akhenaten's Black Pyramid and the Sentinels keeping the sole occupant from escaping; the world of the Gaia Engines, a perpetually midnight beach dotted with giant hovering cubes [[spoiler: and glowing ethereal prisons for {{Eldritch Abomination}}s]]... Even the way of reaching these places involves visiting a beautiful setting- [[HollowWorld Agartha, the Hollow Earth]], a glowing gold nexus level in which the portals to other areas are reached by travelling along the branches of TheWorldTree.
* ''{{VideoGame/Homeworld}}'' successfully has Scenery Porn [[RecycledINSPACE IN SPACE]]!
* ''{{VideoGame/ICO}}'' and ''VideoGame/ShadowOfTheColossus'', full stop. Both games feature breathtakingly beautiful, large environments for the player to explore, often with the camera zooming all over the place to give players the best possible view of the scene. In the latter, the ENEMIES are this trope.
* ''VideoGame/MonsterHunter''
** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for where you will be adventuring, touched off with the area intro tune. Those who have played the ''UsefulNotes/{{P|layStation2}}S2'' version, then the ''PSP'' upgrade port, have often been floored at how intact the Scenery Porn remained, in transition. Those who have played the Japan Only import {{sequel}} could say doubly the same for the later ''PSP'' upgrade/port of that game, as well.
** Additionally, three different fights against dragons are lead into with Scenery Porn featuring the unique areas in which you fight them. Especially noteworthy when in the case of one particular battle out of those two: if you manage to successfully slay the monster, part of your victorious [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]] is an especially epic shot of the Fort you are defending... and watching the dragon die an Oscar-equivalent-worthy death. The first time you witness it, you will be awestruck.
** ''Monster Hunter Tri'' jacked that level up a notch by giving you scenery porn... underwater. Indeed it is not just reminiscent of the reefs' structures but you have to fight giant dragons while getting distracted by the underwater madness. The opening movie sealed the deal when it tracks the Rathalos from the sealine all the way across a plain, up a mountain and finally into the great beyond. This isn't scenery porn. This is a scenery orgy.
* Every scene in ''{{VideoGame/Myst}}'' was lovingly hand modelled in [=StrataStudio=] Pro, packed onto CD, and then given a beautiful, haunting redbook soundtrack. Much of its sales were even rumored to come from people who bought their first CD-ROM drive just to marvel at the [[http://mysterium.ch/myst/pictures/myst_02.jpg game's stunning visuals]] rather than actually playing it. When ''Riven'' rolled around, they'd upgraded from Mac [=IIs=] to Indigos, and the [[http://riven.patchallel.com/riven_tn.htm sheer detail of its environment]] is ''still'' amazing.
** When it was first released, Myst almost instantly became ''The'' KillerApp for CD-ROM.
** The gameplay design in ''Riven'' was also specifically tailored to lovers of scenery porn. In ''{{VideoGame/Myst}}'', you have to play the game or you'll never get off Myst island so you won't see most of the scenery. In ''Riven'', you can reach 4 out of 5 islands without solving any of the game's major puzzles.
** ''Exile''. J'nanin's tusk-towers are beautiful, but the Lesson Ages themselves are just stunning: Voltaic is a giant power station built on red stone cliffs, Amateria is a giant roller coaster (which is mostly built over the ocean) in an Age when it's permanently sunset and there's a storm about to arrive, and Edanna is a 200+ feet tall tree… that grows ''inward''. It's a jungle in a natural tower. The rest of the games continue this trend, all successfully (except for ''End of Ages'', which disappoints by comparison and is around maybe ''Myst''-level quality.) ''Revelation'', in particular, is practically about having impressive vistas and incredible immersion elements ''everywhere'' -- including blurring the foreground when the background is in focus and vice versa -- despite the actual locations being [[http://mysterium.ch/revelation/pictures/revelation_23.jpg shipwrecked lagoons]] and [[http://www.travel.ag.ru/tours/myst4/09.jpg pointy mountain ruins]] [[spoiler: [[http://www.travel.ag.ru/tours/myst4/35.jpg orbiting stars.]]]]
* The ''VideoGame/NancyDrew'' computer games do this, with most of the games taking place in old mansions, Orient Express style trains, ancient castles and the like, and have others take place in real life Scenery Porn Locations, such as New Orleans, Paris, Venice, and Hawaii. [[http://herinteractive.com/index.php Check out their website, they have pictures.]]
* ''NexusTheJupiterIncident'' has several levels with extremely detailed backgrounds. The prize takes the last level, where the player's ship is in [[spoiler:Hyperspace, which looks absolutely awesome, especially the effect it has on the camera.]]
* ''{{VideoGame/Gothic}}''[='=]s main selling point was its open world, and significant parts of that world seem to exist for no reason other than to be explored and look beautiful doing it. The changeable weather and rising and setting sun make the experience even better. A couple of characters in ''Gothic II'' seem to spend about half the game just gazing out to sea, and it's not hard to see why.
* Piranha Bytes's next game series, ''{{VideoGame/Risen}}'', continues Gothic's tradition in grand style. Going to the Monastery gates in the first game, at about sunset time, and looking down on the valley below can be a jaw-dropping experience. By the third game, the scenery porn becomes so ludicrous it's entirely possible to forget about your quests and just wander about taking in the scenery.
* ''VideoGame/QuantumRedshift'' is an unfortunate side effect to this sort of thing. The graphics are probably the best on the Xbox, but it seems that they spent a lot of time on them compared to the game mechanics.
* ''VideoGame/TheLegendOfSpyro'':
** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.
** The original ''VideoGame/SpyroTheDragon'' trilogy was noteworthy for the unique and detailed backdrop in each level. Almost every level had its own unique "sky", circling the entire horizontal and vertical axis of the level. Backgrounds often have [[GreenHillZone green hills]] or purple mountains or yellow (even acid green) sand dunes on the horizon, with the theme ranging from the a [[GreenHillZone sunny day]] to a brightly moonlit night to a vivid red sunset to an overcast, snowy morning to a black, stormy evening to fit the level's environment. Spyro 2 and 3 continued this trend with only a couple of levels using the same backdrop and a few appearing to be based off a level from the first game with a few enhancements.
** Spyro: Enter the Dragonfly, though with less levels, also has impressive backdrops, and with the [=PS2=]'s updated graphics one level even has a lightning strike lighting up the green night sky on occasion.
* ''VideoGame/SuperSmashBros. Melee'' and ''Brawl'' indulged in this as well.
* The developers of the Super Smash Bros. fangame ''SuperSmashFlash'' 2 have taken a lot of time spriting stages for the game, and it shows. Particularly noteworthy is [[VideoGame/TheLegendOfZeldaMajorasMask Clock Town]].
* The ''Franchise/{{Halo}}'' games.
** A good chunk of the rendered parts of the map are specifically designed to awe, and every map of every game has at least one vast backdrop setting that range from merely good to awe-inspiring. They particularly enjoy playing with objects of mind-buggering scale in the backdrop, coming to head in ''{{VideoGame/Halo 3}}'' when, on closer inspection, the little glowy dot at the middle of the vast construct you're on the edge of is a STAR.
** In ''VideoGame/HaloCombatEvolved''[='s=] famous opening, after the player navigates through a cramped corridor, they leave into a lush jungle, and the horizons just goes up, and up, and up, as the player realizes that the planet they're on is a Halo ring. In the final game of the trilogy, you start off again in a lush jungle, this time beautifully animated. The [[UpdatedRerelease Anniversary Edition]] takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.
** A memorable example is the Regret level in ''{{VideoGame/Halo 2}}'', with its ancient-looking pyramidal temples on the lake.
** ''Uprising[=/=]The Great Journey''. The serene music in the former goes well with the scenery.
** {{Lampshade|Hanging}}d during the scene in which one of the marines accompanying Master Chief points out that the ''Milky Way Galaxy'' is hanging in the sky above you, and Sergeant Johnson basically tells him, "Yeah, yeah, it's pretty. Now pay attention to the aliens who want to kill you."
** One scene in ''Halo 3'' stands out. At the end of the Covenant level, you are on a balcony looking out over a vast pit filled with white clouds. And no, not the "vast" you're thinking of: this thing is the diameter of ''earth''. And out of the pit, accompanied with the most beautiful video game music ever produced, rises the most majestic, breath-taking super-weapon of ultra-mass destruction ever made: ''Halo''.
** The season 4 DVD of ''Machinima/RedVsBlue'', a machinima based on ''Halo'', devoted one of its extras just on the scenery.
** ''[[VideoGame/Halo3ODST ODST]]''. Sure, you spend most of the game walking around a destroyed city at night. But the two levels NMPD HQ and Coastal Highway? Let me elaborate: NMPD. What parts of it that aren't in the interior of the building take place on balconies outside that overlook a panoramic view of high towers, bathed in the setting sun. Coastal Highway? When you get out of the tunnels and come to the view of New Mombasa in the morning...
** Scenery porn is said to be a design requirement for ''VideoGame/HaloReach'', because [[spoiler:everyone already knows the planet's going to get fried from the orbit.]] This is particularly evident in Forge World, despite the map being on a Halo ring, not Reach. Parodied in [[http://roosterteeth.com/comics/strip.php?id=1717 this]] ''RoosterTeeth'' comic.
** ''VideoGame/{{Halo 4}}'' was designed to evoke memories of the original ''Halo'' and to that end, is full of sweeping and grand landscapes full beautiful scenes. The game world is utterly mesmerizing the first time you explore it.
* Creator/{{Nintendo}} has invoked this in many of their games:
** The openings of ''VideoGame/SuperMario64'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have flyby scenes showing off the first playable areas.
** ''VideoGame/SuperMarioSunshine''. Say what you want about the quality of the games, the scenery was stunning. Everything gave the player the feel of a tropical paradise.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is still considered one of the best-looking games of all time, due to its unique use of cel-shading together with realistic elements. Sunrises and sunsets are breathtaking, as well as the intermittent rainstorms that occur in the ocean.
*** One dungeon is located within an inactive but still hot volcano. The main magma chamber features gigantic fire fountains that ''that actually make the game lag'' when one magnifies the image with the Telescope item. Add to that the fact that the image distortion caused by the intense volcanic heat ''actually rises and falls'' according to whether a fire fountain is spouting or not. The dungeon also includes outdoor areas with beautiful panoramas of the surrounding ocean. The highest outdoor rooms of the dungeon are ''above the cloud layer''.
*** If you thought the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/4/47/Comparison_1.png/468px-Comparison_1.png original version]] on the Nintendo Gamecube looked pretty, just look at the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/1/14/Comparison_1_-_HD.jpg/468px-Comparison_1_-_HD.jpg HD version]] on the Wii U.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has often been compared to ''[[Film/TheLordOfTheRings The Lord of the Rings]]'', due to its imagery and its locales. From the open expanse of the Eldin Province of Hyrule Field, the majesty of Lake Hylia, to a dungeon that is an ancient City in the Sky - nearly every scene offers breathtaking vistas.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' takes full advantage of the impressionist-inspired graphical style. The aforementioned fly-bys return and are more jaw-dropping than ever. Take a look at [[http://www.zeldawiki.org/File:SS_Scenery_.jpg this,]] for example.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/SuperMetroid'' gives it a damn good go, especially right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with SceneryGorn.
** The first ''VideoGame/MetroidPrime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. The music helps too.
** Torvus Bog from ''VideoGame/MetroidPrime2Echoes'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song? Then there's Sanctuary Fortress, a massive blue city in the sky. It's every bit as gorgeous as it sounds.
** ''VideoGame/MetroidPrime3Corruption'' has about 2/3rds of its game worlds as Scenery Porn. There's Bryyo, a planet where bits of the planet are literally ''chained'' to the surface. [[HumongousMecha Giant war machines]] made entirely of stone litter the landscape; a brutal reminder of an ancient war that ''broke the planet''. Elysia is almost quaint by comparison. Well, it would be if it weren't a [[FloatingContinent gigantic city floating high about the planet's surface]], filled with artwork and {{Steampunk}} machinery. Buildings drift on the wind, held aloft by large engines under them, and connected by tram systems. The scale of the view is absolutely incredible; you can actually go to buildings that, from a previous vantage point, looked like they were miles away.
* ''Franchise/KingdomHearts'':
** The dream sequence tutorial in the first game almost does this with using stain glass rose windows of the princesses as the floor.
** In ''VideoGame/KingdomHeartsII'',, every world has a unique art style for starters but the best is The World That Never Was: its a dark world filled with shadow, subdued blues, and glaring whites with the artificial Kingdom Hearts moon hanging overhead along with the enemy's stronghold and as you advance reality seems to warp as the "moon" becomes smaller as the castle grows larger. The castle is also a wonderful visual sight being mostly a white that'll blur you're vision and blend in with the enemies with the occasional splash of metallic grey and black.
** Special mention to the openings for each of the above, ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts3DDreamDropDistance''. The CGI is so flowing, beautiful, and perfectly set to Sanctuary/Passion or Simple and Clean/Hikari. Don't even get me started on the detail in EVERYTHING...
** Special note must be given to the Symphony of Sorcery in ''Kingdom Hearts 3D'', with its gorgeous colorful scenery based on fantasia.
* ''VideoGame/BioShock''
** ''VideoGame/{{BioShock|1}}'' and ''VideoGame/BioShock2'' could both, in their entirety, be considered ''Architecture Porn''. If you're a fan of architecture... you will love these games.
** The cinematic trailer for ''VideoGame/BioShockInfinite'' opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. Part 2 of the DLC, ''Burial at Sea'', provides gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of Scenery Porn.
* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).
* This is a major theme of the entire ''Franchise/TombRaider'' series where almost once per level you are shown an impressive ancient structure of staggering size. The detail and lighting is particularly impressive in ''Anniversary''.
* ''VideoGame/GodOfWar''
** ''God of War'' has ''extremely'' impressive vistas whenever you enter a new area, with an appropriate surge in music while this happens.
** ''VideoGame/GodOfWar 2'', one of the last games made for the [=PS2=] and with a team that had an excellent knowledge of the machine, takes this further; hell, you could even count the Colossus of Rhodes as a Scenery Porn ''Boss''.
* The ''[[VideoGame/DotHackGuGames .hack//]]'' video game series has some very gorgeous plot-important set areas. ''.hack//GU'' pushed the video graphics capability of the [=PS2=] to its very limit: cathedral floors so polished you can see the character's reflection, giant ancient god-killer weapons in the background of the less impressive (but still pretty) playing fields... In fact, several characters in-game remarked how they just like to stand around and admire the view.
* The ''Franchise/{{Castlevania}}'' series is well-known for boasting some damn fine two-dimensional visuals.
** In particular, ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'''s Castle Entrance.
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' combines 3D graphics and 2D graphics, like the later titles. It is stunning, though later games all have gratuitous scenery porn -- even ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' for the GBA, which ended up ''sacrificing sound quality'' for it! This was because they got the less expensive cartridge which lacked space.
** ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]''. One of the most notable examples is when Gabriel enters Pan's temple: The camera pans over the area and shows a path spiralling up the inside of a hollowed-out tree decorated with glyphs and lush vines and water falling from above. Yes, the "scenery" is just the inside of a tree and you can literally get through this area in 5-10 seconds, but the amount of work that went into it? It's breath taking. And the camera pan feels much like the game designers knew this and wanted to show off their work.
* ''{{VideoGame/Rez}}'', full stop. Really, are the insides of real computer networks ''that'' pretty? On top of that, the game would lose 95% of its charm without them. The sequel ''Child of Eden'' is even more beautiful.
* ''{{VideoGame/Fallout}}''
** ''{{VideoGame/Fallout 3}}'' basically recreates the feeling from ''Unreal'' (see first example), only with a lot less cheerful color. It starts you off in an underground vault, where everything looks nice but nothing makes your jaw drop. Then you finally escape the place and find yourself on a small hill, overlooking the beautifully rendered Capital Wasteland with a skyline of destroyed buildings in the background. From the smallest houses to the big buildings, from the destroyed roads to the broken highway bridges, from the streets looking at what once was Washington DC to the top of the Washington Monument looking down at the ruined city, everything in the game gives the feeling that the designers wanted the players to continuously have their jaw welded to the floor. Make no mistake: ''Fallout 3'' '''is''' Scenery Porn. The gag was, directly at the edge of the hill you're standing on is a blue crooked sign with white letters: "scenic overview". Screw the fourth wall.
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' continues this trend, from the look out of an abandoned gas station to the nearby town below, to standing on hundred foot high mountains and observing a herd of deathclaws move across an area, if you get more than 20 feet above the ground, you're likely to see something of this. And that's to say nothing of the glowing lights of the city itself lighting up the night sky, visible from all over the map.
** Old World Blues is to New Vegas what Blackreach is to Skyrim. Normally it would be impossible to make a ground zero nuclear blast site a eyegasm, but The Big Empty looks like something out of a acid trip.
* ''{{VideoGame/Uncharted}}: Drake's Fortune''. The whole damn game, and if something isn't this it's SceneryGorn.
** Its sequel ''Among Thieves'' lives this, with ridiculously intricate and detailed environments. The train level in particular, in which you will see gorgeous scenery for about half a second or so before its whipped away by the motion of the train. Of course, you will probably be more busy with the helicopter, but it really is nice.
** The third installment in the series, ''Drake's Deception'', turns it up to 11. How do you make a long, boring descent down a ladder interesting? [[spoiler:Have the camera pan away from the character to focus on an aerial view of the lost, forbidden city you just opened the giant doors to.]]
* ''{{VideoGame/Okami}}'', especially apparent in the scenes showing the restoration of cursed zones.
* ''[[VideoGame/{{X}} X3: Reunion]]'' certainly qualifies as this from the very first screen. Everything from the ship and station models to the planets and their moons that inhabit some sectors are jaw-dropping. And then ''X3: Terran Conflict'' turned the scenery porn [[UpToEleven up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed.
* ''Videogame/XRebirth''. The space stations of yore are replaced by massive, dozen-kilometer wide space cities with hundreds or thousands of civilian ships moving between their sections. The [[HyperspaceLanes Super Highway system]] catapults ships through solar systems at the speed of light, passing by (or in the case of Albion, ''[[ShatteredWorld through]]'') planets, {{BigDumbObject}}s, nebula, and even a black hole in Omicron Lyrae.
* ''VideoGame/ShadowOfTheBeast'', at last for its time when it was released. The most central root of its success was its then-gorgeous video game scenery that had never been accomplished with such rich detail before.
* ''VideoGame/{{Vexx}}'' does this frequently. Every level has its own separate aesthetic. There's even a sky full of [[FloatingContinent bits of world]], and a [[AbortedArc mysterious tower.]]
* ''Franchise/AssassinsCreed''
** ''VideoGame/AssassinsCreedI'': everytime you ascend to one of the viewpoints in a city you get a cinematic panorama of the surrounding area. Also, some of the highest Leaps of Faith from these points are positively breathtaking. This is combined with [[ShownTheirWork Did The Research]], as the designers spent months poring over maps of 12th century Holy Land cities to get the designs right. When you're looking at Jerusalem, you're looking at Jerusalem with every major piece of architecture blown up to 10 times its real size for extra effect and some slight anachronistic touches (like the golden dome of the Dome of the Rock) just so it'd look super awesome.
** ''VideoGame/AssassinsCreedII'' does the same, with sweeping panoramic shots of the Italian architecture with the same attention to detail. It's absolutely gorgeous, even when everything's dark and gray. Venice in particular is absolutely breathtaking.
** ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' also does this. Just try climbing up on top of the Colosseum, or maybe the villa in Monterigioni and take a look at the scenery. It. Is. Beautiful. And in the final part of ''Brotherhood'', the sequence at Colosseum is actually based on how Colosseum looks today, with some slight tweaks (such as a giant vault underneath, where a Piece of Eden is hidden. It's highly doubted that ''that'' exists.
** ''VideoGame/AssassinsCreedIII'' is continuing the tradition, only this time with the frontier. Just running through the trees alongside cliffs and rivers whilst various forms of wildlife pass underneath you is just beautiful.
* ''Franchise/PrinceOfPersia''
** The [[VideoGame/PrinceOfPersia2008 2008 game]] takes the scenery porn from ''Assassin's Creed'', slaps on some cel-shading, and goes [[UpToEleven to 11]]. Sure, you're only fighting a few named enemies, plus a few {{Mooks}}, but you just don't give a damn. It helps that the game is platformer at heart, and ''uses'' that to enhance the Scenery Porn; levels frequently end at the top of really tall towers to show off the landscape.
** The ''Sands of Time'' trilogy does this as well; as you head through the games, you'll probably gawk at a lot of environments. The beginning of the final level stands out well: you're on a bridge in front of a ''really'' tall tower. Then you begin climbing it...
* The ''Franchise/ShinMegamiTensei'' games on the [=PS2=] tend to provide scenery porn in the form of their final dungeons.
* Nowadays it looks blocky and outdated, but when ''{{VideoGame/Pilotwings}} 64'' originally came out it looked simply gorgeous. Half the fun was taking the vehicles out for a spin to look at all the different islands. The final hidden vehicle is just a Birdman outfit so the player can fly around without any restrictions.
* ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' boasted with some of the finest graphics done for the NES system. Virtually every stage contained few special effects to show off what can be done with that primitive system, if tried hard enough.
* Many ''{{VideoGame/Kirby}}'' games have highly detailed backgrounds, since they're often produced later in a system's lifespan than Nintendo's KillerApp. [[http://www.google.it/search?q=kirby+backgrounds+site%3Aspriters-resource.com&hl=it&gbv=2&rlz=1R2ACAW_it&um=1&tbm=isch&tab=wi&oq=kirby+backgrounds+site%3Aspriters-resource.com&gs_l=img.3...7438.14844.0.15156.35.31.4.0.0.0.250.4562.0j24j2.26.0...0.0...1c.1.tmFD6QmhYqU You're welcome.]]
** ''VideoGame/KirbysAdventure'' has one of the most extensive color palette for the NES games and game demonstrating it constantly. This game had its own special effects too.
** ''VideoGame/Kirby64TheCrystalShards'' is one of the best examples in 3D. It managed to hide relatively low polygon count of fifth generation video games under bright colors and visual presentation.
** ''VideoGame/KirbysEpicYarn'' uses stylistic solutions more than other games in the series with everything looking like it's made from products bought from a fabric store.
** ''VideoGame/KirbysReturnToDreamland'' has some fancy backgrounds for a 2D sidescroller Wii game. [[http://cdn2.dualshockers.com/wp-content/uploads/2011/10/kirby6-589x332.jpg Just look at this image.]]
** The backgrounds in ''VideoGame/KirbyAndTheRainbowCurse'' look like something straight out of a claymation production.
** ''VideoGame/KirbyAndTheAmazingMirror'' shows off a variety of [[http://www.spriters-resource.com/game_boy_advance/kirbyandtheamazingmirror/sheet/40118/ colourful backgrounds]] in every level.
* ''VideoGame/GearsOfWar'' and ''VideoGame/GearsOfWar 2''. Are they [[RealIsBrown grim and dark]]? Yes, but the city ruins have a definite air of majesty and beauty, somewhat emphasized by their destroyed state. ''Gears of War 2'' adds in a lot of very beautiful scenes, particularly distant background art.
* ''Franchise/TalesSeries''
** it all began with ''VideoGame/TalesOfPhantasia'' who managed to squeeze detailed (albeit 2D) scenery and effects into {{SNES}}. The reflection effect is especially incredible.
** While ''VideoGame/TalesOfLegendia'' had awkward super-deformed character models and lots of bright colors, the dungeons were absolutely beautiful to look at, and the soundtrack is pure [[SugarWiki/AwesomeMusic Crowning Music Of Awesome]] to the point of almost being able to classify as Scenery Porn itself.
** ''VideoGame/TalesOfSymphonia'' had moments very detailed, very gorgeous cities and cutscenes. Even [[TheProtagonist the protagonist's]] house (complete with single parent) is beautiful, with lots of ivy climbing the exterior and a lot of potted flowers; the design is so well-done, you can even tell that [[TheHero the hero's]] second-story room (and his veranda) were added after the main part of the house was constructed.
** The cities and towns in ''VideoGame/TalesOfVesperia'' were astoundingly beautiful. They obviously put ''a lot'' of work into the scenery in this game.
** ''VideoGame/TalesOfXillia'' top all the previous games in term of visual beauty. There's the beautiful city of Il Fan, Shan Du, etc. Both anime cutscenes and in game scenes are beautiful. It helps that [[LightNovel/KaraNoKyoukai ufotable]] is the one doing the anime cutscenes.
* ''{{Franchise/Pokemon}}''
** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby/Sapphire/Emerald]]'' has scenery porn for its cities; one city was built around in the curves of an extinct volcano's crater. [[TreeTopTown Fortree City]] and the [[UnderTheSea Dive areas]] are quite pretty, too. The remakes make said SceneryPorn better by showcasing it in a 3D artstyle that resembles a cross between the artstyle of ''VideoGame/PokemonXAndY'' and the artstyle of the original Gameboy Advance games.
** In ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'', there doesn't seem to be any reason for the BreatherLevel Distortion World (well, except for capturing the [[OlympusMons Eldritch dragon]] {{mascot}} Giratina and having the final confrontation with the game's BigBad) other than the Creator/MCEscher-inspired scenery and the experimentation with camera angles. Hell, they even zoom out so you can see more of the area.
** And they're doing it again in ''VideoGame/PokemonBlackAndWhite''. Among the most breathtaking examples is Skyarrow Bridge (which includes a breathtaking shot of Castelia City's skyline). Also, N's Castle.
*** ''All'' of the bridges are very pretty, and include pull-back shots so you can get better views of them. Castelia City itself is also notable for being one of the biggest and most detailed cities in the series.
** In ''VideoGame/PokemonHeartGoldAndSoulSilver'', the top of the Bell Tower (Tin Tower in the original games) looks magnificent if you go up there in the evening, which is approximately between 4:00-8:00pm. It looks even better if you're playing [=HeartGold=] Version, and you happen to be going up there to face Ho-Oh with the Kimono Girls doing all their stuff.
*** [=SoulSilver=]'s equivalent scene where the Kimono Girls summon Lugia in Whirl Islands also counts.
** In ''VideoGame/PokemonBlack2AndWhite2'', you get to watch ocean-dwelling Water-type Pokémon swimming around you as you walk between two cities. It looks especially awesome in the daytime, when you run the chance of seeing the gargantuan 45-foot-long Wailord.
** ''VideoGame/PokemonXAndY'', being the first main series installment in 3D, takes this up even more. You'll probably spend quite a bit of time just gawking at (and getting lost in) Lumiose City your first time playing. The Elite Four rooms in particular are ''breathtaking'' and include some VisualEffectsOfAwesome when you first enter, like [[spoiler: the Dragon-type specialist being revealed by a pair of stone dragon wings and a stone dragon head opening with pillars of smoke rising as you approach her or the Water-type specialist having churning gears and clanking wheels unleashing bursts of water which come down to cascade down the walls and over the floor as you battle him]].
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is the first 3D entry in the series, and easily has some of nicest visuals out of any game in the franchise, whether it be the dungeons themselves, or the places you travel through between them. The game's introduction and ending both do an excellent job of emphasizing them.
* Perhaps ''{{VideoGame/Primal}}'''s main motivation. King Herne of the first level is a stunning character model, especially for a non-player character in what is essentially a bit part.
* ''{{VideoGame/Psychonauts}}'' has some very lovingly-designed levels, but... just get the first eyeful of [[http://www.youtube.com/watch?v=UnueGSD_2ZQ=related Black Velvetopia.]] The [[http://www.nostalgiaforinfinity.com/wp-content/uploads/2008/01/psych3-railslide.jpg Suburbia]] level is also notable for this trope. While perhaps not as technically good looking as some other examples on this list, it is guaranteed to make you stop and gawk for at least a few moments.
* ''VideoGame/KnightsOfTheOldRepublic'' has amazing visual direction and sweeping vistas everywhere you look. Manaan gets special mention. The perfect pristine condition of the city, its sterile grey and the ocean view are just absolutely breathtaking. Then of course there's the underwater segment [[PrimalFear at the bottom of the ocean surrounded by sharks with a giant one looming above you]], but that just adds to the contrast of how beautiful surface Manaan simply is.
* Every square inch of ''VideoGame/StarWarsTheOldRepublic'' was lovingly handcrafted by the developers. From what we've seen so far, it shows. [[SceneryGorn Except when they don't want it to.]] A good example would be the western grazelands of Balmorra--they are so breath-taking, the genre savvy devs put them on [[http://swtor.wikia.com/wiki/File:Balmorra_Load_Screen_Artwork.jpg the planet's main loading screen]].
* ''{{VideoGame/World of Warcraft}}:''
** Sure, the capital cities look pretty good. They ought to; they're a hub of activity. And then you go travelling and you get to see some really ''stunning'' vistas. Whether it's shadowy forests, vibrant jungles, tamed farmlands or open savannahs, the entire world looks gorgeous.
** Scenery Porn is also the whole point of fan-made art replacement videos like [[http://www.youtube.com/user/baronsoosdon Baron Soosdon]]'s ''Unlimited Escapism'' series.
** Just about every major flightpoint involves taking the scenic route in and out of wherever you are. Even just flying between the different levels of Wyrmrest Temple involves taking a spin or two around the tower before landing.
** Taken UpToEleven in ''Mists of Pandaria''. New graphics, new animation skeletons, and new dynamic lighting have made this a reinvention of the graphics style instead of just an upgrade.
* ''Franchise/MassEffect''
** ''VideoGame/MassEffect1'' had quite some of those. The first time you are in the citadel, you'll probably just stand there and look around, especially on the PC version with the prettier graphics.
** Then there's ''VideoGame/MassEffect2''. Even when they TrashTheSet, the trashed set looks ''stunning''.
** Lampshaded with the page's quote in the DLC ''Operation Overlord''.
** In the ''Lair of the Shadow Broker'' DLC, the view from [[spoiler:the hull of the Broker's ship in the middle of an eternal lightning storm]] definitely counts. Liara even makes a few remarks, like the developers wanted to make sure you looked around.
* ''PhantasyStarUniverse'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'
* ''VideoGame/GuildWars''
** Just about anywhere in it. Best of all, the graphics specs were meant to be highly scalable from the start, so even without all the fancy lighting and effects, you can enjoy the distinctive terrain, features, and monuments in each area. And unlike some examples of this trope, the [[CostumePorn character and creature designs]] are equally elaborate and detailed, making for some truly exquisite screenshots.
** ''VideoGame/GuildWars2'' is heading that way as well. Watch a trailer. Any trailer. The first trailer, showing an artwork of Divinity's reach turning into a real sight of the in-game city, was particularly stunning.
** The sequel also has little points called "vistas", sometimes just standing on the edge of a cliff/structure you walk past, usually with some form of jumping/wall-sliding puzzle involved. Click it, and not only do you get a nice little serving of XP and one step closer to HundredPercentCompletion, but you get a short, panning shot of the surrounding area, [[DoingItForTheArt which was obviously crafted with a deeper amount of devotion and care]] than you would probably notice otherwise.
* ''VideoGame/InfinityTheQuestForEarth'' '''lives''' on this trope. [[http://www.youtube.com/watch?v=0Dn76lJ082I These]] [[http://www.youtube.com/watch?v=Z9Ex1ESJfPw videos]] (skip to about 2 minutes in in the second video) are rather stunning, and these are from early in development, without fauna or elaborate texturing.
* ''{{VideoGame/Vectorman}}'' on the Genesis used special effects on backgrounds in almost every level with examples being waving flags, {{lens flare}}s, lightning flashes (looks cooler than it sounds), etc. In fact, it had better graphics than most of the Sega 32X games.
* ''VideoGame/OdinSphere'' features beautiful 2-D environments with shiny, shimmering things and organic backdrops aplenty, giving the whole game a warm and very appropriate storybook feel. The aurora seen in the mountain level is especially stunning.
* Creator/{{Vanillaware}} [[AuthorAppeal loves this sort of visual design.]] See also ''VideoGame/GrimGrimoire'' and their new game ''DragonsCrown''.
* ''VideoGame/MuramasaTheDemonBlade'', the {{spiritual successor}} to the above, is equally stunning.
* ''[[http://www.newgrounds.com/portal/view/503833 William and Sly]]'', despite being a free flash game, pulls this off beautifully. The second one is even better.
* Even once the [[ThisIsYourPremiseOnDrugs Pixar-on-drugs]] novelty of ''VideoGame/TeamFortress2'' has worn off, some of its maps are truly gobsmacking to look at. Dangerously so, in fact: spending too much time taking in the likes of Sawmill, [=2Fort=], and Badlands is liable to get your head blown off. To make things worse, some of the newer maps also have a FunnyBackgroundEvent or two going on in the far distance.
* Both ''VideoGame/TheLongestJourney'' and ''{{VideoGame/Dreamfall|TheLongestJourney}}'' contain amazing scenery to go along with the twisted plot and unusually intelligent dialogue. [[http://www.wired.com/images_blogs/photos/uncategorized/2008/03/25/dreamfall.jpg See for yourself]].
* ''VideoGame/{{Painkiller}}''. Seriously, just play through it and you'll know what I mean. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level.
* Some arenas in ''VideoGame/{{Demigod}}'' are breathtaking beautiful to look at. In [[http://img9.imageshack.us/img9/2519/demigod2009041703305863.jpg Exile]] you fight on the body of a gigantic statue of a snake struggling with a gigantic statue of a man... in SPACE! Then [[http://images2.wikia.nocookie.net/demigod/images/e/ec/Map_thebrothers_preview.png The Brothers]] is in an arena held on the titanic swords of 4 matching sized skeletons who look like they murdered each other at the same time. Then there's [[http://images3.wikia.nocookie.net/demigod/images/3/3c/Map_leviathan_preview.png Levithian]], which is fought on some kind of ornate pool area, on top of a gigantic oyster, surrounded by two water spitting fish statues, inside a glass globe... in the bottom of an ocean. [[http://img9.imageshack.us/img9/5788/screenshot210618.jpg Cataract]] is on a structure atop a huge aqueduct, high in the clouds. [[http://img9.imageshack.us/img9/875/demigod011709111pngjpgc.jpg Zigurat]] is on the top of an immense, well, zigurat, in the middle of a jungle. Finally, [[http://img9.imageshack.us/img9/3752/demigod2008082709074317.jpg Mandala]] is on an intricate mandala chained to huge columns atop ice-white mountains.
* Nicklas "Creator/{{Nifflas}}" Nygren's games (not to mention most of the well-designed levels for ''VideoGame/KnyttStories'') have their fair share of eye-catching landscapes, combined with almost entirely ambient soundtracks and unobtrusive sound effects.
* ''VideoGame/TheDig'', pixelated or not, is absolutely glorious to look at ([[CrowningMusicOfAwesome and listen to]]). What's that? You want me to explore this salivatingly gorgeous alien planet? Oh, twist my arm!
* ''{{VideoGame/Wipeout}} HD'' is one of the relatively few games to run at 1080p, 60 Frames-Per-Second High Definition; and it uses it to wonderful effect. The entire series has shades of this, as each game packs in an incredible amount of detailing into the backgrounds (this is even more impressive given the 3 [=PS1=] and 2 PSP titles in the series), to the point where Wip3out was one of the few games on the [=PS1=] to use it's high-resolution mode!
* ''{{VideoGame/Scratches}}'' (despite the mystery/horror theme) takes place in a painstakingly detailed [[VictorianBritain Victorian mansion]], where you can spend hours exploring and gazing at beautifully detailed renderings of real world paintings and other works of art.
* ''VideoGame/AceCombatXSkiesOfDeception'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the [=PS2=] titles (I'm looking at you, San Salvacion) to shame.
* ''VideoGame/BrutalLegend''. You can pause the action anywhere and be assured that you're in a location that looks like it belongs on a HeavyMetal album cover. To further accentuate this, handy tourist-binocular things are scattered around the map, to give you a nice sweeping view of anything the devs thought you would really want to look at.
* ''VideoGame/ShadowComplex''. For how little of the game takes place outside of the titular complex, it's breathtakingly beautiful. This includes the caves the player starts out in.
* ''VideoGame/GhostbustersTheVideoGame'' (2009) has the ghost-world version of the UsefulNotes/{{New York|City}} Public Library. While the actual level you travel through is very linear with the only variation being a few turns in the path, the structure you are in is '''HUGE''', with numerous ghost portals like the ones you pass through to progress visible in the distance, but never accessed. If you look extremely closely though at just the right time, you might see Ray or Egon on a path connected to one. The bookshelves that stretch to the terrifying orange sky over your head while inside the building itself are enough, but the final platform you stand on before leaving the self-destructing area is by far the greatest example of this in the game as you can look back and see [[TheRuinsICaused the]] ''[[TheRuinsICaused entire]]'' [[TheRuinsICaused behemoth structure in the distance while bits of it drift off into space]]. The game doesn't force you to look back at it, but it dominates your view if you turn around at the portal and is accompanied by a dramatic music cue from the first movie -- clearly meant to be noticed thoroughly.
* ''VideoGame/TheForceUnleashed'' featured some absolutely gorgeous environments, particularly Kashyyyk and Felucia. Unfortunately, the second time you visit, both Kashyyk and Felucia have been despoiled by the Empire (and the Dark Side). One of the final cutscenes also has Starkiller falling through the interior of the Death Star, which makes for a terrific visual.
* ''{{VideoGame/Rayman}}''
** The first game is full of colorful, detailed artwork, from the opening cutscene to the world map.
** The third game can definitely not be blamed for not looking nice, but special mention goes to the Land of the Livid Dead. The place is just a continuous buildup of self-surpassing scenery porn, from the just kind of nice tower, to the beautiful glowing enchanted tower to the underwater dive and the fight with the mechanical squid in the gorgeously designed arena under the bright, pure [[color:blue:water]] all the way to the oceanside view near the end.
** The in-house developed UbiArt Framework used in ''VideoGame/RaymanOrigins'' was specifically built to allow artists and designs to focus on the art while not having to worry about technical difficulties within the game. And ''hot damn,'' [[http://www.ariablarg.tv/asset/uploads/2011/12/Rayman_OriginsPyramidTeam.jpg it definitely shows]]. SequelEscalation occured for the sequel ''VideoGame/RaymanLegends'', as the engine was further developed to allow dynamic lighting and the use of 3D models and [[http://wiiudaily.com/wp-content/uploads/2012/08/rayman-legends-wallpaper-3.jpg the artstyle was tweaked to look like oil paintings]].
* TV advertisements for ''[[VideoGame/GrandTheftAutoViceCity GTA Vice City]]'' tended to focus on the scenic beauty of the game environment as much as on gameplay. The extraordinarily long driving sequences between cities in the sequel ''[[VideoGame/GrandTheftAutoSanAndreas GTA San Andreas]]'' may be motivated by a desire to show Scenery Porn as much as by realism.
* All of ''VideoGame/DonkeyKongCountry'' looked fantastic, but the biggest jaw-dropper would have to be the end of the first level, where ''the sun sets''. The sky turns red, and the green palm trees turn a shade of dark blue, and then black as the entire level goes dark. In 1994, this looked ''stunning'' and the series' popularity at least partially stemmed by how amazing the graphics looked. ''VideoGame/DonkeyKongCountryReturns'' is an even more beautiful follow-up. Details such as the ocean, areas that look like they are merely in the background that you will be shot to in a few seconds, flying through the forest in barrel cannons, the volcano... it's all just fantastic. And then there are the silhouette levels. ''VideoGame/DonkeyKongCountryTropicalFreeze'' takes it even further with the unique landscapes and areas found in every island, with special mention going to Autumn Heights and Sea Breeze Cove.
* ''Franchise/SonicTheHedgehog''. Many entries in the series, most notably the mainstream entries, have Scenery Porn:
** The trend started in [[VideoGame/SonicTheHedgehog the first game]] to show off what the graphical advantages the Genesis had over the SNES, and the series has only gotten better since. No wonder people want to make it better.
** ''VideoGame/{{Sonic 3|AndKnuckles}}'' was able to pull this off slightly earlier in the year on the Genesis, and that looked ''stunning'' as well.
** ''VideoGame/SonicCD'''s dreamlike environments of Little Planet's zones are a joy to view, especially with the different interpretations of the zones as you [[Main/OurTimeTravelIsDifferent traveled through time]].
** ''VideoGame/SonicUnleashed'' fell head-first into this trope. The environments are absolutely stunning, although you're normally going too fast or fighting too hard to notice. (In fact, the developers stated that this is the entire reason the Werehog existed -- they couldn't make miles upon miles of scenery for every stage and still reach the magic '60 hours of gameplay' mark, so they had to make a slower character.)
** Following in the Genesis games's footsteps, ''VideoGame/SonicTheHedgehog4''. ''Episode I'' had some aesthetically pleasing zones, namely Lost Labyrinth and Mad Gear in particular, while ''Episode II'' upped the ante by ditching the pre-rendered 2D graphics in favor of true 3D graphics, resulting in gorgeous looking zones such as White Park.
** ''VideoGame/SonicColors'', with graphics comparable to the [=PS3/360=] version of ''Unleashed''. On a {{Wii}}. [[http://www.youtube.com/watch?v=VeP0pd-Q5zE Have a look.]]
** The main draw to ''[[http://sonicfanremix.com Sonic Fan Remix.]]''
** And ''VideoGame/SonicGenerations'' is Sonic Team's way of displaying what they can do with the environments now compared to when each respective game was made. They showed what the Hedgehog Engine could do in ''Sonic Unleashed''; they showed that they've mastered it in ''Sonic Generations''. This is truly evident in the PC port of ''Generations'', which can run at 60fps in 1080p, as well as in 3D. Some more industrious fans have taken advantage of this and have actually managed to port the Day levels of ''Unleashed'' to the game, showing the levels in far higher detail than would have been possible on a console.
* The intro cutscene of ''VideoGame/SupremeCommander'' has a city that looks absolutely beautiful.
* ''VideoGame/{{Machinarium}}'' won the Excellence in Visual Art Award at the 2009 Indie Game Festival, and there's no surprise why. Not only does it harken back to the old days of 2D point-and click adventure gaming, but it does so with breath-taking depth and detail. And it's Flash-based too, made with a meager budget of $1000.
* The ''VideoGame/JakAndDaxter'' series puts a lot of thought into its landscapes. In the second and third games the most prominent examples were the palace and KG war factory respectively, which allowed you to see the entire of Haven city and it's surroundings beneath you. In the first game, a sufficiently high point would let you see the most prominent landmarks of other levels in the distance, and from the summit of the last level it was possible to see all the way back to the distant coastline where you started.
* ''Franchise/RatchetAndClank'' has this in spades as well. ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' is particularly notable; the page quote tells you everything you need to know:
--> "The first game to truly deliver the long-sought 'You are playing a Pixar movie' experience."
* ''VideoGame/TwinBlades'' sets itself apart by featuring utterly gorgeous Disney-animation-like backgrounds depicting a cozy small town. This is in stark contrast to the [[BloodyHilarious exploding zombies]] that tend to dominate the foreground. Becomes MalevolentArchitecture when, say, a(n insufficiently transparent) barrel or gravestone or tree intrudes in the extreme foreground and blocks your view of a rising zombie...
* ''VideoGame/{{Aquaria}}''. A [[BeautifulVoid vast, nearly empty, gorgeous]] [[UnderTheSea oceanic world]] that is as much a work of art as it is a video game. Too bad for the plot...
* ''VideoGame/RType Final'''s [[MultipleEndings (Default)]] final stage takes this trope a bit too literally as it features a blurry but still obviously visible man and woman in the "act of love".
* ''VideoGame/{{Flower}}'' is built on this. No enemies, no {{game over}}s - just you, the wind, and miles of beautiful virtual scenery.
* [[ThatOneLevel/{{MMORPG}} Nobody likes]] [[VideoGame/CityOfHeroes the Shadow Shard]]. But you'll be hard-pressed to find people who don't think it looks nice.
* ''VideoGame/SuperMarioGalaxy''
** ''VideoGame/SuperMarioGalaxy2'' has raised the bar even ''higher''. Notable examples would be the lush Wild Glide Galaxy and the ambient Slimy Spring Galaxy, the latter of which features an absolutely ''gorgeous'' sunrise.
* ''VideoGAme/TheLostCrown'' features gorgeous grey-scale landscapes and backgrounds, made slightly more haunting by use of color on selected objects.
* ''Franchise/DragonAge'' has quite a bit of this, one (Ostagar) in just the beginning of the [[VideoGame/DragonAgeOrigins first game]]. Seriously, how many of its players ''didn't'' go "Whoa!" when they first saw it? (Even though Ostagar has a tendency to become the [[ThatOneLevel Scrappy Level]] in repeat playthroughs, the combination of music with the opening visuals tends to hit players going through it again with a flood of wonder for the first few seconds.)
** After ''VideoGame/DragonAgeII'' took a step back, ''VideoGame/DragonAgeInquisition'' came in and managed to one up the original, with even more diverse environments that are all enormous and ''gorgeous'' to look at.
* ''VideoGame/EVEOnline'' is LOADED with this. From legendary sites such as the EVE gate, to little things like a gas giant with visible lightning flashes on the night side. And now think that you can see the scale to see the details in the eyes in your captains quarters, look at your 1km long ship in the hanger, thats also incredible detailed, now undock in said ship on a station that is like a hundred times bigger than your ship, and now zoom out to the planet or moon that station is orbiting, again with incredible scenery porn as far SingleBiomePlanet goes... and we are not even done now you can look at the space background, thats looking a bit different in each system, and even zoom out once more to see the whole galaxy. And beside the last two steps for systems and the whole galaxy, each zoom level is incredible detailed.\\\
CCP recently redid the galactic backdrops with the release of the ''Crucible'' expansion, substituting generic backgrounds randomized throughout each system with incredibly-detailed nebulae that realistically move as you progress through the different regions, and each region has its own unique nebula (the four main empires even have nebulae that match that faction's main colors). The effect is mind-boggling, and really drives home the feeling that you're moving lightyears with every passing jump gate.
* ''VideoGame/PanzerDragoon Orta''. When it was new, if reviewers used a 1-10 point scale, most of them wanted to give the graphics an 11. Two standout levels are "Altered Genos" and "Eternal Glacies", but even the decimated areas like "The Fallen Ground" look stunning, and don't get me started on "Forbidden Memories", which takes place inside a giant computer known as Sestren.
* As each game in the ''VideoGame/MegaMan'' series came out, the animators went bigger and fancier with the backgrounds. The games may run on an ExcusePlot, but the detail in what goes on while the player character is running around killing things really add depth to the story.
** The same could be said of the SequelSeries. Most of the locales in later ''[[VideoGame/MegaManX X]]'' titles, Area Zero in ''VideoGame/MegaManZero 4'', and Area A from ''VideoGame/MegaManZX'' are standout cases (among many, ''many'' others).
* ''Franchise/ResidentEvil''
** Done for ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]'' in one level. Leon and Jack are walking along the side of a dam and get a gorgeous view of the South American landscape. This, combined with the utter lack of monsters for the whole time you're outside, could be considered to be RelaxOVision.
** ''VideoGame/ResidentEvil5'' did it first with a very lush representation of the African landscape. Too bad you were busy fending off another potential ZombieApocalypse to be able to enjoy it.
** "Lost in Nightmares" is really beautiful and brings back nice old school RE to the current gen consoles.
* ''VideoGame/ZenoClash''. One would guess that a significant portion of the sales came from people who bought it simply to gawk at how mindblowingly beautiful (and insane) the world they've created is. [[http://www.nofrag.com/images/00313c.jpg This picture]] is the very first result on Google, [[http://www.nofrag.com/images/0035e9.jpg and it only]] [[http://www.thatvideogameblog.com/wp-content/uploads/2008/02/ZenoClashInterview_screen1.jpg gets better]] [[http://www.zeden.net/img/2007-12//zenoclash_001.jpg from there.]]
* The ''{{VideoGame/Soul|Series}}'' stages have breathtaking backgrounds and artwork.
* As do later entries from ''{{VideoGame/Tekken}}''. If you talk about ''Tekken 5'', Moonlit Wilderness (an arena set in a field of flowers overlooking an abandoned castle at midnight) will probably be one of the first things to come to mind.
* Considering that ''VideoGame/NightmareNed'' is over a decade old, the backgrounds still look amazing, even with the SceneryGorn.
* ''VideoGame/AliceMadnessReturns'' (the sequel to ''VideoGame/AmericanMcGeesAlice'') has this in droves. From the first level onward, Wonderland looks breathtaking. (The real world, not so much.) Even the more terrible and dark areas still have a sort of macabre beauty to them. [[http://www.ea.com/alice/images/ac676902287c9210VgnVCM2000001165140aRCRD Here are]] [[http://www.ea.com/alice/images/screenshot-2 a few]] screenshots.
* Since ''VideoGame/InfinityBlade'' and ''VideoGame/TheDarkMeadow'' run on Unreal Engine 3, these iPhone action games take the opportunity to showboat their graphic capabilities in the settings. And boy, do they look awesome.
* A prime reason for much of ''VideoGame/JettRocket''[='s=] existence is for Shin'en Multimedia to show off its [[SugarWiki/GeniusProgramming programming chops]] and demonstrate how to give a 40 MB game highly accurate surface reflection and lighting effects. But when you gaze at the distant snowy peaks, stare into the rainy sky over the jungle, and zoom across the ocean at sunset, it's hard to say it didn't pay off in being ''gorgeous''. Their other WiiWare game, ''Art of Balance'', does this too -- it's the prettiest bowl of water in front of soothing bamboo plants you'll ever look at. There's also ''Iridion 3D'' - a polygonal 3D shooter on the ''GameBoyAdvance''.
* ''VideoGame/MirrorsEdge'' combines this with a DesignStudentsOrgasm .[[http://static.tvtropes.org/pmwiki/pub/images/Mirrorsedgegreen_9679.jpg Clean, simple, yet stunning.]] The Trailer begins with the on-screen caption "The following is all in-game footage."
* ''VideoGame/WorldOfGoo'' has some pretty tight visuals at times. However, it's still absolutely ''nothing'' compared to the [[CrowningMusicOfAwesome music]].
* ''VideoGame/EnslavedOdysseyToTheWest'' (based on the 400 years old book ''Literature/JourneyToTheWest''). Here's a [[http://www.youtube.com/watch?v=KcWuwrubLP8 Scenery trailer]] and a [[http://www.youtube.com/watch?v=6SmpHfCd4IE Main game Trailer]]
* ''VideoGame/TransformersWarForCybertron'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once in a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[GameEngine Unreal Engine 3]] for nothin'.
* For that matter ''TransformersPreludeToEnergon'', especially the Amazon stages. When you finish climbing the mountain at the end of the first stage, and turn around and look back at the truly ''massive'' stage you have just gone through, and will still have to come back and search later.
* ''{{VideoGame/Borderlands2}}'' provides quite an unexpected example. The levels of the previous game were mostly SceneryGorn, abandoned industrial sites, giant piles of flaming garbage, desert wastes, and barren cliffs. The second game doesn't start all that much better, taking place mostly in glacier and tundra, then a bit of desert to make things slightly different. However, then you get to the Highlands, green hills and mountains interspersed with rushing streams and waterfalls.
* ''{{VideoGame/Minecraft}}'' and its random level generator can make scenery porn like no other, however, [[http://www.rockpapershotgun.com/images/10/sept/mine4/mine41big.jpg this]] is quite a great example.
** Minecraft is unique in that despite its famous pixelated blocky graphics, it can still create some truly breathtaking scenery. And the nature of the game basically makes it a do-it-yourself scenery porn generator. Just type "minecraft scenery" or "minecraft creations" into a Google Image search and see what you get.
*** Check out some of [[http://www.youtube.com/user/Vareide/videos?view=0&sort=da&flow=grid Vareide]]'s early videos for good natural and artificial examples.
*** Many entries in the [[http://www.youtube.com/watch?v=WKfZIoXRSOM&list=ELijLTKdkGOPY&index=12 Best Minecraft Creations]] series qualify for this. Everything past the first in [[http://www.youtube.com/watch?v=xAaYGY1MfIw this video]] are some of the best examples ever. See also [[http://techland.time.com/2013/05/23/the-15-best-minecraft-creations-and-wildest-destinations/ here]], and [[http://mashable.com/2013/02/13/amazing-minecraft-creations/#_ here]].
** Plenty of VideoGame/MinecraftAdventureMaps are loaded with this. Just look at the trailers for the [[http://www.youtube.com/watch?feature=player_embedded&v=OC7a2uk_4qY Survival]] [[http://www.youtube.com/watch?feature=player_embedded&v=8gLS7Sr2S0c Games]], for example.
** The sweeping vistas of ''The Wizard Burgmund'', the awe-inspiring architecture of ''The Pharaoh's Curse 2'', the labyrinthine interior of the vast castle from ''Monarch Of Madness'', the eerily beautiful ruined city from ''Chronotide''... any Adventure Map worth its salt has at least some of this.
*** If you're playing one of the ''Super Hostile'' maps and you're not busy [[NintendoHard dying]], it's because your busy gawking at the gorgeous landscapes. Even the maps designed to resemble ''Hell'' look beautiful.
*** The Temple from ''The Redmurk Mystery'' is a brilliant example, especially when you first see it (skip to about 11:30 in [[http://www.youtube.com/watch?v=lkPMIVDTM7U this video]]). It only gets better from there. Similarly, seeing ''The Sunken Island'' for the first time as you topple over the edge of a cliff is an extraordinary sight.
*** ''The Fall Of Gondolin''. ''The whole thing''. It's based on ''Lord Of The Rings'', so what did you expect?
*** Many maps are entirely made of Scenery Porn, such as ''The Tourist'', ''Rise Of The Rebellion'', and OH MY GOD ''DEEP SPACE TURTLE CHASE''.
*** ''Herobrine's Return'' deserves special mention for turning [[FireAndBrimstoneHell the Nether]] into [[http://img.youtube.com/vi/aqjzWQ_lXxg/hqdefault.jpg Scenery Porn]].
** Many mods deserve mention as well, such as the [[http://www.youtube.com/watch?feature=player_embedded&v=2EFU55eXTBs#! Twilight]] [[http://www.youtube.com/watch?feature=player_embedded&v=yMSAq6dFFME Forest]] and [[http://www.youtube.com/watch?v=_QSse8vCEo4 the Aether]].
** ''Lord Of The Rings'' has Scenery Porn. ''Minecraft'' has Scenery Porn. Put them together and you get [[http://www.youtube.com/watch?v=J4lSMzN1i5Q this]].
** Finally, absolutely everything the [=VoxelBox=] has made. Ever.
* ''VideoGame/MedalOfHonor'' (2010): It really is a shame that Afghanistan has been ravaged by war for so long, because the place looks absolutely ''gorgeous'', particularly in the missions that have you in the gunner seat of an Apache attack helicopter.
* ''{{VideoGame/Outcast}}'' was the ''{{VideoGame/Crysis}}'' of its day. A commercial failure because most [=PC=]s weren't powerful enough to handle it, it boasts beautiful open worlds with massive viewing range, realtime shadows, gorgeous explosion effects, ''reflective and refracting water surfaces with realistic waves''... did we mention it was released in 1999? So why couldn't 1999-era computers run it very well? The terrain was voxel-based, rendering it incompatible with 3D accelerator cards made to push polygons, which were becoming very popular after the releases of ''[[{{VideoGame/Quake}} GLQuake]]'' and ''{{VideoGame/Unreal}}''. Thus, a software renderer had to be used, taking a heavy toll on the [=CPUs=] of the time.
* ''VideoGame/WiiSportsResort'' has amazing graphics for a casual game on the Wii. You can see it to its fullest extent in the Island Flyby, where you can enjoy the scenery of the island from any angle (and pop some balloons too!)
* ''VideoGame/StarshipTitanic'': The title ship's interior is done in art deco style, and much of the graphics, while static, are photorealistic. Watching as the lift descends... Wow.
* The ''VideoGame/MonkeyIsland'' series is absolutely full of this. ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'', ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', and ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' all have lovingly drawn and detailed art in the SCUMM GameEngine, while ''{{VideoGame/Escape|FromMonkeyIsland}}'' and ''{{VideoGame/Tales|OfMonkeyIsland}}'' have some colorful worlds drawn in 3D.
* ''VideoGame/EspRaDe'' has some absolutely incredible sprite art and scaling/Mode 7, including such highlights as a fully ornamented Christmas tree only visible in one character's intro for about two seconds, a private high school with detailed buildings, and [[http://upload.wikimedia.org/wikipedia/en/6/6e/ESP_Ra.De.png one of the coolest bomb animations ever.]]
* At its E3 2011 Press Conference, {{Creator/Nintendo}} showcased a tech demo for the WiiU that tracks a bird as it flies around a Japanese garden while the sakura trees bloom. It wasn't from an actual game, but it did a marvelous job at showing what the console is capable of. The "not a game, but still pretty" part also applies to the ''[[Franchise/TheLegendOfZelda Zelda]]'' tech demo also shown at the event, which shows how awesome the graphics from ''Twilight Princess'' would look if updated for the Wii U and also provides a convenient comparison-point for Wii and Wii U graphics.
* One of the main draws to ''VideoGame/{{Rosenkreuzstilette}}'', along with its [[SugarWiki/AwesomeMusic soundtrack]], is just how absolutely beautiful the backgrounds are. The final battle gets special mention, what with being above the clouds at dawn and whatnot.
* There's a little known game for the UsefulNotes/PlayStation2 called ''VideoGame/DogsLife'', where you [[ExactlyWhatItSaysOnTheTin play as a dog]]. The backgrounds are quite nice, especially for a game made as a project. You'll probably spend more time trotting around the areas instead of playing the storyline, which isn't hard since it's a WideOpenSandBox Action game.
* ''{{VideoGame/F-Zero}} GX''. From the thunderstorm darkening the skies of the ever-familiar Mute City to the lush foliage of [[GreenHillZone Green Plant]] to the endless dunes and high-tech archeological dig site of [[ShiftingSandLand Sand Ocean]] to the industrial backdrops of [[PalmtreePanic Big Blue]] to the geysers of lava erupting next to the [[NoOSHACompliance rickety, half-finished raceways]] of [[LethalLavaLand Fire Field]], everything is ''gorgeous'' ([[http://www.youtube.com/watch?v=7kk4WghEbmc here]] [[http://www.youtube.com/watch?v=zLLCcnDaq6I are]] [[http://www.youtube.com/watch?v=C9R3z7VfX_Q but]] [[http://www.youtube.com/watch?v=UYbUfqF7LTg a]] [[http://www.youtube.com/watch?v=zTNVPrcf1_w few]] [[http://www.youtube.com/watch?v=RxGWSH23kug examples]]). It's a crying shame that you're bound to be focusing on winning/surviving the ''1000 km/h+'' race instead of sightseeing (unless you're racing in the [[MarathonLevel AX Cup]]) because these racetracks are ''truly'' sights to behold. The best part? All of this comes from a game released for the UsefulNotes/{{Nintendo GameCube}} back in '''2003'''.
* The MMORPG ''{{VideoGame/Mabinogi}}''. Good heaven, Mabinogi! An anime-style, completely explorable and beautiful universe with (usually) sparsely populated towns with absolutely gigantic stretches of wild in between, and then that scale gets even grander in later-added continents, one region even having no sentient life at all save for a dragon or two. Even areas that are totally useless in-story or only used for waypoints and travel have exceedingly beautiful scenery for an MMO. One of the best examples of an otherwise-useless area is [[http://wiki.mabinogiworld.com/images/c/c5/CorribValley.jpg Corrib Valley.]] Oh, and its awesome [[http://www.youtube.com/watch?v=1dwh1OyGCh4 Soundtrack.]]
* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [[http://markferrari.com/art/8bit-game-art/ Digital Game Art Gallery]] can really evoke emotions.
* This was one of the major selling points of ''VideoGame/PerfectWorld'' at its release apart from the ridiculously extensive character model sliders. The developers implemented (optionally, of course) various high end rendering technologies that hadn't been used on a Massively Multiplayer game before, then added free flight and a relatively insane LOS distance. For a while it was the only MMO that people would use as a PC benchmark.
* It seems to be one of the reasons many people play ''VideoGame/TheSims'', and it generated tons of websites with personalized content. And, of course, ''The Sims 3'' takes it UpToEleven, especially when the player decides to follow his avatar while driving.
* Go up to a high point in ''VideoGame/DragonQuestVIII'' and look around. Go on, do it. [[http://ps2media.ign.com/ps2/image/article/667/667148/dragon-quest-viii-game-tour-part-2-20051117031306716-000.jpg Simply]] [[http://ps2media.ign.com/ps2/image/article/550/550769/dragon-warrior-viii-20040924001523694_640w.jpg breathtaking.]]
* The early-nineties point-and-click adventure game ''Universe'' had amazing, hand-drawn, pastel-colored background graphics. This was especially noteworthy for the amiga version of the game, which had to work around the machine's color limit and still look good.
* ''{{VideoGame/Portal 2}}'' (and to a lesser extent its predecessor) has some heavy scenery porn going on. You're often treated to breathtaking shots of the vast, practically infinite underground Aperture Laboratories and even the smaller "in-between" areas have a ridiculous amount of detail to them. And for the most part, it is just there for looks. Sure, you can pick up a few things here and there and if you're incredibly lucky, open a door, but everything else is static. And don't even think of trying to explore those vast reaches. Step off the guided path even a little and it's usually instant death.
* Just about ''every'' location in ''VideoGame/{{Bayonetta}}'' is this, especially when you walk into Paradiso. Then again, it ''is'' {{heaven}}.
** ''PlatinumGames'' in general have a tendency to put this into lots of games they make. In addition to Bayonetta's example above, Vanquish- set in a space colony- gives you views of the entire colony whenever you're outside, and nearly all of it's in ludicrously detailed 3D. Even handheld titles such as ''VideoGame/InfiniteSpace'' have detail up the wazoo, even in the DS's 2D and limited 3D.
* ''[[{{VideoGame/Xenoblade}} Xenoblade Chronicles]]'': The areas are as beautiful as they are massive, and there are several points in each area from which you can get a good look at the amazing scenery. What makes this more impressive is the fact that Tetsuya Takahashi, Monolith Soft's president, has stated that he has prioritized gameplay ''over graphics'' for this game.
** One of the best examples is Satorl Marsh. In the daytime, it's an ordinary swampland. Nothing too special. But, at night? Shimmering curtains of lights silently rise from every surface, giving it the feel of walking into an aurora.
** The Eryth Sea is likely to make you go [[{{jawdrop}} slackjawed]], due to its sheer scale, its pristine waters, and floating islands, while the area's poignant background music enhances the ambiance. And if you think it looks gorgeous during the day, just wait'll you see it ''at night''; especially if you're lucky enough to see it when there's shooting stars....
** And then to one up even that is the Valek Mountains, in the day it looks like your typical mountains that you would see in many current gen games, plus a bunch of crystals, giant crystal tower, random ledges and whatnot, and then the sun sets. Remember those crystals? Well, every single one of them lights up orange, and it is gorgeous! There are even multiple areas specifically designed for you to go up to and gawk at the scenery, and you even get a quest to seek out these places and tell the giver which place had a better view(from a nopon of course, whom considers this a science worth researching).
* ''VideoGame/XenobladeChroniclesX'' is well on its way to surpassing the original, as the amount of detail in [[http://www.youtube.com/watch?v=vUK1b_ysTnI New Los Angeles]] alone is a vast improvement over either of the Colonies. And if you think that's awesome, just wait 'til you get ahold of your first SKELL and take in the landscape [[http://www.youtube.com/watch?v=gRBhInst8XQ during flight.]]
* ''VideoGame/{{Aion}}'' was already a pretty game to begin with, but the 2.5 update turned this {{up to eleven}}. [[http://static.uk.aiononline.com/powerbook/aion/74/69/dde696c7966392a60d2a592d.jpg Behold.]]
* Developers of ''{{Videogame/Journey}}'' has put a lot of efforts to make sand look as pretty as possible. It's most notable in the fourth level.
* ''VideoGame/{{Solatorobo}}'' boasts some of the most awesome scenery on the DS. Whether it's the giant forest, a bustling city with traffic humming along in the background, or just the fact that {{Floating Continent}}s tend to make for pretty epic vistas, the game is gorgeous and not shy about flaunting it. Pair that with some CrowningMusicOfAwesome and...
* Despite having its share of SceneryGorn due to its post-apocalyptic setting, ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' manages this trope, such as an aurora borealis effect in the dim-lit sky at the top of the abandoned hotel area.
* ''VideoGame/AsurasWrath'' combines this with TheWorldIsJustAwesome a lot. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ The beginning of the game]] has this shining example. In fact, ''Asura's Wrath'' is considered to be up there with ''Uncharted'' as one of the best looking games of the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 console generation.
* For a UsefulNotes/GameBoyColor game and a pretty heavily stylized one to boot, ''TabletopGame/MagiNation'' has some ''surprising'' amount of detail put into the backgrounds. Despite a few bland areas (like a few of the Shadow Geysers...except the third.) the game really does look beautiful given the huge limitations.
* When playing ''VideoGame/LANoire'', it's quite obvious how much effort the developers put in order to recreate L.A. in the late 1940's. Particularly lovely when the sun sets in-game.
* [[VisualNovel/UminekoNoNakuKoroNi Ougon Musoukyoku]] has this on the backgrounds of the stages. Then it gets even more amazing when someone invokes the [[DarkWorld Meta-World]].
* The ''VideoGame/{{Trine}}'' series is best known for two things. One is the [[WreakingHavok physics-based gameplay]]. The other is in the absolutely gorgeous levels.
* The Devil's Pit caverns and cliffs in ''VideoGame/SilentHillDownpour''. ''Wow.''
* ''VideoGame/DearEsther'' is literally nothing ''but'' SceneryPorn. The only purpose is to explore your surroundings and enjoy the gorgeous scenery. It gives you by far one of the nicest deserted islands in gaming.
* ''VideoGame/LittleSamson'' included some backgrounds that were breathtakingly detailed for a NES game.
* ''VideoGame/GoldenSun'' games frequently have unique locations and beautiful scenery in their pseudo-3D style... on the UsefulNotes/GameBoyAdvance when it was still new, which is a pretty impressive feat.
** ''VideoGame/GoldenSunDarkDawn'', having moved to the UsefulNotes/NintendoDS and shifted to cel-shaded true 3D rather than sprites, managed to up the ante here [[SoOkayItsAverage despite falling flat in other categories]]. The camera even tilts and moves around in some locations so you can enjoy the view.
* ''{{VideoGame/Vessel}}'' is almost as nice-looking as ''{{VideoGame/Braid}}''. The developers even threw in a balcony at the lab you can stand on to just admire the city.
* ''VideoGame/DarkSouls'' tends to have gorgeous scenery outside [[SceneryGorn the underground areas]]. Just look at [[http://geeksweat.com/wp-content/uploads/2011/10/Anor-Londo1.jpg Anor Londo]]!
* In ''VideoGame/TheLastBlade'', just pick any stage from any of the two games. The best example is the "Fire at Wadamaya" from the second game.
* ''VideoGame/MetalSlug'':
** In the first game, right at the beginning of the first stage, you have a wrecked sub with some ruins in the background. After the jungle portion, you reach a large waterfall with a huge ship in the background.
** Then on the second stage, after you beat the midboss, you proceed over the rooftops of Ronbertburg City, with a full view of the city in the background.
** In the second game, you start at an arabian desert, then enter a huge arabian market.
** In the third stage, you take a ride on a train, with the scenery changing as you advance through the level. As you get the Slug Flyer, a city can be seen in the background, and as you reach the boss, a huge building block your view. As it passes by, the city is now entirely in flames!
*** The final stage in the fifth game has a similar burning city.
* ''LogicalJourneyOfTheZoombinis'' has some truly stunning scenery for most of the puzzles. The visuals in the Allergic Cliffs puzzle, for instance really does give you the feeling of being thousands of feet above the valley below.
* ''VideoGame/WarioLand Shake It'' has some absolutely fantastic graphics, some of which were actually designed by [[Creator/ProductionIG a studio]] used to working on various anime series. [[http://www.the-nextlevel.com/media/screens/wii/wario-land-shake-it/ The graphics shown here]] illustrate this pretty well, especially the snow and jungle level. Also to a degree, you could probably say the older games had some stunning scenery and backgrounds as well. Like ''Wario Land 4'' and how each and every single room seems to use a completely different, sometimes jawdropping background.
* [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg Here]] we have the first development screenshot from ''VideoGame/PillarsOfEternity''. One would be hard-pressed not to think it's a painting at lower resolutions.
* VideoGame/{{Pirate101}} manages to take the slightly cartoony style that began in it's [[{{Wizard101}} sister game]] and age it up, smooth it out and add a loot of detail creating a [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/Worlds/MooShu/mooshu2.jpg?v=1 beautiful]], [[http://blogs-images.forbes.com/davidewalt/files/2012/04/pirate-101-h.jpg robust]], and [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/armada-marine.gif?v=1 elegant]] world.
* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.
* The first game in the ''VideoGame/SimonTheSorcerer'' series had many, many locations that were completely empty and whose only purpose was to look gorgeous. Interestingly, at least in the first game, in the wilderness faces are everywhere. If there are cliffs, rock formations, or really anything made of stone. Expect to find at least one. This becomes more obvious as you enter the mountains, as the formations become more EldritchAbomination like in appearance.
* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).
* ''VideoGame/HeavyRain'': Everything. Quantic Dream developed new technologies to get the most out of the [=PS3=] console, truly matching the realism and detail to match the characters' fulfilment of the {{Uncanny Valley}} concept.
* The ''VideoGame/CarolReedMysteries'' consist of beautifully shot photographs of locations in Sweden. It almost feels like you're on vacation at times.
* ''TabletopGame/{{Warhammer 40000}}: Rites of War'' is set on Davinuus, an Eldar maiden world, which is to say, a planet terraformed to be a verdant paradise, and the scenery is appropriately gorgeous. Of course, since this is 40K, that means you are going to end up [[MoodDissonance blowing everything in sight to smithereens]].
%%* ''VideoGame/VagrantStory'' is pretty much the prettiest PlayStation One game ever made. (Please share with us what areas make it beautiful)
* ''VideoGame/JadeEmpire'' has a lot of very nice ancient East Asia-esque environments - [[TheLostWoods a forest]], a Tibetan monastery, a sprawling city and so on. Nicest looking, however, is the village of [[DoomedHometown Two Rivers]]. [[SceneryGorn It doesn't last]].
* In a LegoAdaptationGame, the scenery that isn't BuiltWithLego is often awesome-looking. [[LordOfTheRings Especially Middle-earth.]]
* Plenty in ''VideoGame/TheFloorIsJelly'', with autumn leaves drifting across the screen to fireflies floating around a midnight scene, as well as the glow of sunsets. Also, even background objects such as trees and bushes individually sway around as the jelly-like ground beneath them bends and warps around.
* A custom map in ''Left4Dead2'', Death Aboard 2, has STUNNING visuals towards the finale. It takes place on a beach with a lighthouse and you wait for a hot-air balloon to pick you up.
* The GrandTheftAuto series from III onwards. As consoles and [=PC=]s became more powerful, so Rockstar was able to cram more and more detail into the urban - and rural - environments depicted in these games, to the point where many players don't even bother starting the main gameplay until they've spent hours - sometimes days and weeks - simply sight-seeing locales such as Liberty City and Los Santos, especially in the more recent games which eliminated the need to complete certain missions before unlocking areas of the map. In ''[=GTAV=]'', players can explore the entire region from the very start of the game.
** VideoGame/GrandTheftAutoV has taken the scenery porn up to new levels. Go up to the top of Mt. Chiliad at sunset or go on the roller coaster or Ferris wheel at Del Perro Pier at dusk as all the lights in Los Santos turn on.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' positively revels in its obscenely detailed levels (it runs on [[Videogame/{{Crysis}} CryEngine 2.5]], after all). Altay takes place on a lush, ultra-detailed tropical coast, with coral reefs, waterfalls, and copious amounts of wildlife flying, crawling, and swimming around. Extremity takes place on a spinning asteroid inside an AsteroidThicket, where the rotation causes the environment to freeze as the sun sets and melt when it rises. The various [[BloodSport Solaris Arenas]] have massive fireworks displays [[AmazingTechnicolorBattlefield that light up the sky]]. Combat enhances the scenery porn, as [[BeamSpam pulse lasers]] rip through the night slicing apart [[HumongousMecha BattleMech]] armor, while missiles soar through the sky.
* In the first ''VideoGame/MarvelUltimateAlliance'', the Mandarin's palace is by far the most detailed level in the game, with intricate Chinese designs all over the place and the appropriate music to go with it. It's easy to get distracted taking in everything while getting your ass kicked by mooks...
* The [[Franchise/MetalGear Metal Gear]] series have gone into this sometimes. Particular examples are [[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'s breathtaking [[http://img690.imageshack.us/img690/7380/bossvssnake.jpg final boss' area]] and [[http://img4.wikia.nocookie.net/__cb20110928072853/metalgear/images/3/3a/Betta.jpg Big Shell]] during the [[EscortMission Escort Mission]] with Emma in [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]].
* ''VideoGame/LEGOMinifiguresOnline'' has ''beautiful'' environments in screenshots and trailers.
* ''VideoGame/MarioKart8''. Take a peek at [[http://www.youtube.com/watch?v=lYBz6HWBw3A this trailer]] and try to keep your jaw off the floor while taking in all the details of the settings, animation, and the game's soundtrack. Special mention goes to the visual updates to the Mario Super Circuit, Toad's Turnpike, and [[spoiler: Rainbow Road]].
* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the SceneryPorn shown in ''VideoGame/RaymanOrigins'' and 'VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to some [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg absolutely]] [[http://xboxoz360.files.wordpress.com/2014/02/col.jpg breathtaking]] [[http://static.gamespot.com/uploads/original/1493/14930800/2432444-6990273994-CoL_S.jpg visuals]].
* Like its predecessor ''VideoGame/{{Bastion}}'', ''VideoGame/{{Transistor}}'''s [[CityOfAdventure Cloudbank]] is a stupefyingly gorgeous place. Even destroyed or being assimilated by malevolent programs, it's beautiful.
* The upcoming ''VideoGame/NoMansSky'' looks absolutely ''incredible''. Made more impressive when you realise that the game was developed by four people.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.]]
* ''VideoGame/{{Teslagrad}}'' is entirely hand-drawn, making everything in the game look lovely.
* In ''VideoGame/TheAdventuresOfLomax'', the backgrounds and overall looks of the levels are quite pretty for their time.
* A minimalist variant in ''VideoGame/PixelJunkEden''. The curving flora and trippy backgrounds are gorgeous.
* ''VideoGame/TheLordOfTheRingsOnline'' has stunning, detailed scenery everywhere you go, whether it be the lush hills of the Shire or the barren wastes of the Lone Lands. The buildings and [=NPCs=] are also well-done.
* The game design company [[http://www.superevilmegacorp.com/ Super Evil Megacorp]] has developed the E.V.I.L. Game Engine to boast console-quality graphics not possible with tablet [=SDK=]s, snd with Apple's brand new Metal graphics library (which is more optimized than [=OpenGL=]), their debut game, ''VideoGame/{{Vainglory}}'', aims to have more impressive graphics than other tablet games. [[https://www.youtube.com/watch?v=2ChOe6dIJHw Apple may claim they chose Super Evil Megacorp to demonstrate Metal based on their name alone, but they knew what they were doing.]]
* Given its [[ShiftingSandLand desert setting]], ''VideoGame/TinyAndBig'''s [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_cliff_01.png environmental design]] is [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_pyr_02.png gorgeous]], mostly as a result of the game's comic-like art style.
* ''VideoGame/{{Fez}}'' [[http://rhapsodistreviews.files.wordpress.com/2013/08/fez2.jpg is a]] [[http://www.hardcoregamer.com/wp-content/uploads/2014/03/FezPS4ReviewImage1.jpg gold mine]] [[http://dualanalog.com/sites/default/files/Fez2.jpg for this]], [[spoiler: and it gets even better after the game's first-person look mode is unlocked, which allows the player to view each level in 3D.]]
* This is the main selling point of the game ''VideoGame/BallpointUniverseInfinite''.
* ''VideoGame/{{Driveclub}}'' excels at this trope: you know the game's graphics are great when the environments look as good as the cars do. This [[http://www.neogaf.com/forum/showthread.php?t=935041 Photo mode]] thread has pictures of many users showing what the [=PS4=] is capable of.
* ''VideoGame/BlackMesa'' picked up the sceneries from ''VideoGame/HalfLife'' and ran with them to the much higher capabilities of the Source engine.
* Track 3 of [[SanFranciscoRush Rush 2049]] had an uphill climb to a gorgeous view of a futuristic San Fransisco skyline.
* ''VideoGame/TheTalosPrinciple'''s various Egyptian, Greek, and European locales often give way to stunning ruins and breathtaking vistas. That you can't simply run off from the puzzles and explore them (it's a computer simulation even in-universe, with the world glitching out if you do so) is as thematically fitting as it is often saddening.
* ''VideoGame/FromDust'' pretty much exists for the whole purpose of showing beautiful landscapes and the effects of the elements on them. Particularly beautiful are any of its lava-centric stages, and the shimmering expanses of water. Pretty much everything in the game is designed to blow your mind from its sheer beauty.
* ''VideoGame/MidnightClub'' definitely fits this category. All of the cities are incredibly detailed- especially the renditions of Tokyo and L.A.
* The scenery of ''VideoGame/{{Ryzom}}'' is incredibly breathtaking, from the steamy, serene jungles, to the hot, sandy deserts, and every area in-between. Even the Prime Roots get in on the beauty!
* ''VideoGame/CityOfHeroes'' has the Shadow Shard, with rocks suspended in midair, waterfalls that make you forget who you are, and multicolored gases flowing around you. Just standing there in a safe area (if you can find one) is a treat.
* ''VideoGame/{{Tsioque}}'' has hand-drawn backgrounds to go with its artistic style of being completely drawn by hand, complimenting the simplistic design of the 2D-characters with greatly designed backdrops.
* The PC game series ''VideoGame/DarkParables'' is exquisitely rendered and filled with color. Being inspired by classic fairy tales, the games are designed to make the player feel as though they really have stepped into a magical, almost dreamlike realm.
* The maps of ''Videogame/{{Evolve}}'' fit this with their spectacular mix of man-made structures with natural wilderness, all of which is highly detailed. Special note goes to Aviary, which contains an artificial swamp/forest within a climate dome and artic areas outside.
* ''VideoGame/TheWitness'': The island has a very beautiful, stylized look to it. As soon as you open the gate in the tutorial area, you're able to climb up on the second level of the starting point and look out at all of it.

to:

[[folder:Video Games]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1339117292005269100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/rsz_522122_4835.jpg]]]]

[[folder:Visual Novels]]
* Creator/{{Level 5}} puts intricate amounts of detail into just about every game they make:
** The ''ProfessorLayton'' games: Just look at [[http://images4.wikia.nocookie.net/__cb20110314032525/layton/images/thumb/9/92/Folsense_3.png/231px-Folsense_3.png Folsense]] or [[http://images.wikia.com/professor-layton/images/4/4b/St_Mystere.png St. Mystere]]. Their [[http://layton.neoseeker.com/w/i/layton/f/f6/London.jpg London]] is pretty spectacular, as well. In fact, one of the first animated sections of the second and third games feature
''VisualNovel/KatawaShoujo'' has some really gorgeous views of London.
** ''NiNoKuni'': Just look at some of these [[http://www.youtube.com/watch?v=qyAhNuG8DZY preview]] [[http://www.youtube.com/watch?v=qyAhNuG8DZY trailers]].
** The ''VideoGame/InazumaEleven'' games have quite detailed 3D textured models for every locale in the game plus 2D vistas of every region in the overworld map, all crammed onto a little DS card. Take, for example, [[http://ec3.images-amazon.com/images/I/51Xeex3H%2BJL.jpg Nara]] from the second game. And Level-5 has outdone themselves with ''Inazuma Eleven GO'' on the 3DS - just watch the [[http://www.youtube.com/watch?v=8ndNGA-7w90 trailer]].
* ''VideoGame/{{Unreal}}'' might be TropeMaker for {{First Person Shooter}}s. It starts you off in a crashed spaceship. After navigating through narrow corridors and smoky machine rooms, which were visually impressive but still just rooms, you'd emerge from the vessel, and your jaw would fall on the floor as you gazed at the most beautiful [[color:blue:water]]fall, replete with small lake, lush vegetation, local fauna hopping and flying about, and... my God, the sky... look at ''the sky!'' The clouds are ''moving''!!! This sudden, breathtaking change of scenery is enhanced further by the presence of a [[VariableMix change in background noise from malfunctioning machines to an ambient soundtrack.]]
** ''VideoGame/UnrealTournamentIII'' ups the ante in a ''very'' impressive way. Highly detailed buildings, mountains and ground; beautiful lightning (bloom effect is ''awesome''), the air distorts whenever a strong heat source or energy is near (try it! Get your Stinger Minigun and look at the minigun's end while shooting some tarydium stings, or get your Orb, stand near a captured node and look at the node's base), and , of course, blowing up some vehicles with an [=AVRiL=] makes for some delicious explosions. Unfortunately, it also decided that RealIsBrown.
* ''VideoGame/EpicBattleFantasy'', especially the third game. Parts like the Desert and the Snowland are prime examples. The fourth game is no slouch either, especially the Jungle, Crystal Caves, Ruins, Cloud Ruins area, etc.
* ''VideoGame/GatlingGears''. The game takes place on a FloatingContinent, and you will see ''many'' dynamic, breathtaking backgrounds such as the terrain crumbling away and falling down, especially in Chapter 1. Becomes SceneryGorn in the last two sets of levels.
* ''VideoGame/SuperMonkeyBall 2'' has incredibly intricate background scenery. The backgrounds are so elaborate that parts of them aren't even viewable in-game unless the player resorts to a cheating device that lets them float around the outer boundaries of the level. [[http://www.youtube.com/watch?v=2UgNT1rLNRo World 6]] has HIDDEN TEMPLES in the background that are fully detailed even though they are completely obscured.
* ''VideoGame/AlanWake'' has some very useful camera angles whilst playing to show the mountains and forests around you. During cutscenes it'll also show you all the beautiful [[http://heyitsthatdog.files.wordpress.com/2010/07/alan-wake-scenery.jpg sights.]]
* ''Franchise/AliensVsPredator 2'' had a scene where you, as a predator, reach a cliff with an awesome look while a scripted spaceship flies low over your head. Beautiful.
* Adventure game ''VideoGame/SecretsOfRaetikon'' uses a strange geometric 2D art style for its environments and creatures, which makes exploring it and the ecosystem within all much more pleasant.
* The two ''VideoGame/BatenKaitos'' games. Yeah, the whole FloatingContinent shtick has been done before, but this takes it to a new level. All the islands have their own unique visual style; Diadem is made out of dark pink and purple clouds, Anuenue is a beautiful, lush jungle, Alfard has a steampunk city and a ruined mining town (that manages to make RealIsBrown ''not'' boring), and [[WhatDoYouMeanItWasntMadeOnDrugs Mira]]...
** The throne room in Wazn in the first game is a particularly {{Egregious}} example. It certainly looks impressive, but serves absolutely no purpose other than to look really, really, ''really'' pretty (there aren't even any cutscenes in there.)
* The visuals of ''{{VideoGame/Braid}}'' are some of the finest for a 2D game.
* ''{{VideoGame/Crysis}}''. ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' praised the graphics ; coming from someone who says things like, "It's incredibly good-looking, but what isn't these days?" and "Can we just agree that modern games are looking plenty realistic already?" for other games, and who is an AccentuateTheNegative critic in general, this carries extraordinary weight -- if only for how beautiful it has to be.
* ''VideoGame/{{Destiny}}'' is brimming with this. Any look towards the sky rewards the player with gorgeous [[https://www.youtube.com/watch?v=pi5GpC03veY moving clouds]] and distant space battles. Outside landscapes are vast and highly detailed, only rivaled by inside areas that are quite often beautifully futuristic and sleek. Anything that isn't full on spectacular is still easy on the eyes, albeit a bit [[SceneryGorn grimier]].
* ''FarCry''
** The first game has a ton of Scenery Porn moments. Since it uses an earlier version of the engine that also powers ''{{VideoGame/Crysis}}'' (see above), this is not surprising. Just ''pretty''.
** ''Far Cry 2'' does this every five minutes or so, but especially so upon reaching paraglider locations. If you don't stop and gawk for minutes on end before strapping in and flying off, then you're doing it wrong.
* ''VideoGame/RadiationIsland'' really motivates you to explore with its gorgeous landscape. To really take it all in, you can craft a spyglass, climb a mountain, and enjoy a 360 degree view. If you get bored with that you can just watch the sky. The developers have really ShownTheirWork when it comes to the behavior of the day/night cycle. The first part of sunrise and the last part of sunset are still incredibly dark, and require torchlight to see by. Sunrise and sunset also have "golden hours" that would be prized by photographers in the real world. The movement of the "sun" across the sky is consistent enough to function as a clock inside the game. At night, the stars flicker and move across the sky; at random intervals you can spot a shooting star.
* ''VideoGame/JustCause 2'', full stop. The draw distance is astounding, the environment colorful, and just wait until you get a view from the summit of the highest mountain in the game...
* The first game in ''VideoGame/TheWitcher'' series had mostly lackluster scenery, indulging in the DungAges version of RealIsBrown a bit too much, but the second is filled with absolutely stunning vistas, from a riverboat dock deep in the forest with fog rising off the water, to a multi-tiered Dwarven town in a windswept mountain pass.
** The first game had its fair amount of gorgeous scenery, most of it appearing in Chapter 4 and invloving Lake Vizima or the large fields of grain.
* ''VideoGame/DantesInferno'', although it is regarded as a subpar ''VideoGame/GodOfWar'', had some damn good artwork. Seriously, being able to render Hell in that kind of gruesome, disgusting, revolting detail is just strangely beautiful. The way it smoothly intertwines 3D-rendered graphics with 2D animation in the cutscenes is enough to make a gamer realize just how much artistic focus went into this game's development. Also, Beatrice is topless throughout the entire game, so one could guess that this game really emphasizes the "Porn" in this trope.
* The ''VideoGame/DevilMayCry'' games have a few such shots show up. It helps that most of the locales are distinctly gothic in nature.
** Mission 18 in 3. Who thought that {{Hell}} could be so beautiful?
* ''VideoGame/EccoTheDolphin'' pulled off gratuitous scenery back in ''16 bits''. ''Defender of the Future'', two generations later, even more so.
* ''Franchise/TheElderScrolls'' series is rife with pretty visuals and effects
** Such as the night sky of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. (Even today, the environment of ''Morrowind'' is serviceable, as long as one remembers that the game was made in 2002.)
** Likewise, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', one could simply wander around the land for days admiring the beautiful fields and stately architecture without even ''touching'' the main {{plot}} of the game. Although ''Oblivion'' is impressive enough in its own right, the real jaw dropping does not come until you play through the expansion The Shivering Isles. The improved graphical technology of ''Oblivion'', combined with the originality of ''Morrowind'', is positively incredible.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' looks to continue this tradition. The land of the [[HornyVikings Nords]] is absolutely '''gorgeous'''. If that picture at the top of the page didn't convince you, check out [[http://www.youtube.com/watch?v=-ASXAHmXRk0 this]] video. And this doesn't even take [[Awesome/VideoGameLevels Blackreach and]] [[spoiler:[[Awesome/VideoGameLevels Sovngarde]]]] into account.
* ''VideoGame/EternalSonata'' must have spent over half its budget on coding gorgeous 3D scenery. And of course, every time you walk into a new part of the world, it shows it off. But that's nothing compared to the ''second {{cutscene}}'', where you have the narrator telling us all about Tenuto. Not to mention that the game has the prettiest ''sewers'' I've ever seen.
* The earlier games in the ''{{VideoGame/Oddworld}}'' series have a tendency to do this, particularly ''Abe's Oddysee'' and ''Abe's Exoddus.''
* Let's count the ways from the ''Franchise/FinalFantasy'' series!
** ''VideoGame/FinalFantasyIV'': the crystal floor section of the Lunar Subterrane. It looked awesome even on the SNES.
** ''VideoGame/FinalFantasyVII'': the opening cutscene of the sweeping view over the city still looks breathtaking, even if the human models don't match up.
** Much better graphics and CGI allows for this in the later Compilation entries. For example, the various cutscenes in the games ''CrisisCore'' and ''DirgeOfCerberus'', and the movie ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
** From ''VideoGame/CrisisCore'', the scenery for the epic sparring match between Sephiroth, Genesis, and Angeal on top of the Junon Cannon, as well the game's intro and final cutscenes which both mirror the original game's intro cutscene.
** ''VideoGame/FinalFantasyVIII'' had a number of these, from exterior shots of Balamb and Galbadia Garden, Deling City, the town of Balamb, to Esthar, the gorgeously futuristic city that appeared out of nowhere (well, out from behind a giant video screen camouflage) in the middle of a giant dry lakebed. Fisherman's Horizon: combine CrowningMusicOfAwesome with an environment where the ocean and technology mingles perfectly, the rust on the buildings adds more of a charm to it, so much that one would wish they could live there.
** ''VideoGame/FinalFantasyIX'' had a lot of fun with the scenery: Alexandria's crystal-obelisked palace; the SteamPunk industrial metropolis of Lindblum; the eldritch branches of the Iifa Tree; Kuja's desert palace in all its stained-glass glory, the most extraordinary are Terra (alien landscape with otherworldly blue sky dotted with mushrooms like skyscrapers) and Memoria (tangle of different environments and architecture manifested from the collective memory of the entire planet).
** When Square (now Squeenix) upgraded to UsefulNotes/PlayStation2 hardware, they ''really'' spent a lot of time making sure anyone playing ''VideoGame/FinalFantasyX'' spent the start of every new area smacking their gob, over and over. Even the blasted ruins of [[spoiler:Zanarkand]], abandoned for a thousand years save for monsters and the occasional questing summoner, somehow manage to look pretty.
** ''VideoGame/FinalFantasyXI''. Everything looks stunning, even the monsters that kill you horribly.
** ''VideoGame/FinalFantasyXII'' also does this constantly, having multiple epic entrances to areas which serve practically no other purpose, as well as beautiful cutscenes of areas the first time you enter them. Occasionally, the cutscenes are pre-rendered FMV.
** ''VideoGame/FinalFantasyXIII'' is Scenery Porn from start to finish. As with the seventh and tenth installments, Square Enix showed off the new hardware by creating a highly linear but astoundingly beautiful game.
** Every single area in ''FinalFantasyCrystalChronicles'' qualifies.
* Its counterpart series, ''VideoGame/DragonQuest'', started out with an elegant simplicity, then over the next few games proceeded to do things that didn't seem to care that they only had 8 bits to work with. Some of the later dungeons of ''VideoGame/DragonQuestIV'' were almost SNES-worthy. Though it tends to be a little more loose and understated on the whole than ''Final Fantasy'', the series regularly shows that it has taste in set pieces every bit as loving as its sister series -- [[http://images3.wikia.nocookie.net/__cb20100906052449/dragonquest/images/7/7a/DQ9_ObservatoryFV.png even if it's on a handheld with limited graphical power.]]
* The other Creator/SquareEnix games have their share of scenery porn, too:
** ''VideoGame/ChronoTrigger''
** ''VideoGame/ChronoCross''
** ''VideoGame/SagaFrontier2''. The entire game -
backgrounds, sprites, art, attack animations, text boxes, everything but the text itself - is done specially a certain country field in an amazing watercolor style. Even the concept art is watercolor, which is the point of the game.
** ''VideoGame/LegendOfMana'' is done in a similar art style. It still looks amazingly gorgeous.
** The 2D ''VideoGame/WorldOfMana'' games as a whole have the best tilesets, bar none. Load up ''VideoGame/SeikenDensetsu3'' sometime, and just try to figure out where which tiles end and which begin.
** ''VideoGame/UnlimitedSaga''. Amazing graphics and soundtrack are the only things that fans on both sides of the Pacific can agree on.
* The RTS game ''VideoGame/ExecutiveAssault'' accomplishes this trope in the sense of being able to experience a typical ''VideoGame/TotalAnnihilation''-esque RTS from a first-person view alongside the usual RTS view. This extend to not only being able to wander around the interior of your base, but also to experiencing battles from right on the battlefield through the eyes of an individual unit.
* ''VideoGame/{{Freelancer}}'' indulged in this hard enough to make its graphics not look dated even though the game is from 2003.
* Several scenes in ''{{VideoGame/Half-Life 2}}'' qualify. In the commentaries, the developers explicitly call these "vistas" rewards for the player. Perhaps the best example of this are the several long-range shots of [[spoiler:the destroyed citadel]] from the radio tower in Episode 2.
* ''VideoGame/DarkMessiah of Might and Magic'' had several examples, the arrival at Stonehelm, Skull island and the exterior of the Necropolis as the sun is setting.
* ''VideoGame/TheSecretWorld'': All the maps show incredible amounts of detail. Grass waves as you walk through it, and sunlight, fog, and rain changes depending on the time of day. Fog, slime on the ground, gurgling from ponds, scum on water pools, snow on the ground, and desert sand under a baking sun are detailed enough to make you guess how it might smell, and what the weather feels like. For good measure, the wonderfully-detailed realistic settings- from the Templars' palatial headquarters in London to the lonely Caparthian mountains- are supplemented by a great many supernatural landscapes: the sprite-haunted lake and looming willow tree around which Anastasia and her wagon like to hang out; the mountain temple-settlement of Shambala where you and three other Secret Worlders duke it out
Hokkaido [[spoiler: over a stolen magical artifact]]; the monumental City of the Sun God, with it's imposing statues and temples surmounted by Akhenaten's Black Pyramid and the Sentinels keeping the sole occupant from escaping; the world of the Gaia Engines, a perpetually midnight beach dotted with giant hovering cubes [[spoiler: and glowing ethereal prisons for {{Eldritch Abomination}}s]]... Even the way of reaching these places involves visiting a beautiful setting- [[HollowWorld Agartha, the Hollow Earth]], a glowing gold nexus level in which the portals to other areas are reached by travelling along the branches of TheWorldTree.
* ''{{VideoGame/Homeworld}}'' successfully has Scenery Porn [[RecycledINSPACE IN SPACE]]!
* ''{{VideoGame/ICO}}'' and ''VideoGame/ShadowOfTheColossus'', full stop. Both games feature breathtakingly beautiful, large environments for the player to explore, often with the camera zooming all over the place to give players the best possible view of the scene. In the latter, the ENEMIES are this trope.
* ''VideoGame/MonsterHunter''
** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for
where you will be adventuring, touched off with the area intro tune. Those who have played the ''UsefulNotes/{{P|layStation2}}S2'' version, then the ''PSP'' upgrade port, have often been floored at how intact the Scenery Porn remained, in transition. Those who have played the Japan Only import {{sequel}} could say doubly the same for the later ''PSP'' upgrade/port of that game, as well.
** Additionally, three different fights against dragons are lead into with Scenery Porn featuring the unique areas in which you fight them. Especially noteworthy when in the case of one particular battle out of those two: if you manage to successfully slay the monster, part of your victorious [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]] is an especially epic shot of the Fort you are defending...
Lilly and watching the dragon die an Oscar-equivalent-worthy death. The first time you witness it, you will be awestruck.
** ''Monster Hunter Tri'' jacked that level up a notch by giving you scenery porn... underwater. Indeed it is not just reminiscent of the reefs' structures but you have to fight giant dragons while getting distracted by the underwater madness. The opening movie sealed the deal when it tracks the Rathalos from the sealine all the way across a plain, up a mountain and finally into the great beyond. This isn't scenery porn. This is a scenery orgy.
* Every scene in ''{{VideoGame/Myst}}'' was lovingly hand modelled in [=StrataStudio=] Pro, packed onto CD, and then given a beautiful, haunting redbook soundtrack. Much of its sales were even rumored to come from people who bought their first CD-ROM drive just to marvel at the [[http://mysterium.ch/myst/pictures/myst_02.jpg game's stunning visuals]] rather than actually playing it. When ''Riven'' rolled around, they'd upgraded from Mac [=IIs=] to Indigos, and the [[http://riven.patchallel.com/riven_tn.htm sheer detail of its environment]] is ''still'' amazing.
** When it was first released, Myst almost instantly became ''The'' KillerApp for CD-ROM.
** The gameplay design in ''Riven'' was also specifically tailored to lovers of scenery porn. In ''{{VideoGame/Myst}}'', you have to play the game or you'll never get off Myst island so you won't see most of the scenery. In ''Riven'', you can reach 4 out of 5 islands without solving any of the game's major puzzles.
** ''Exile''. J'nanin's tusk-towers are beautiful, but the Lesson Ages themselves are just stunning: Voltaic is a giant power station built on red stone cliffs, Amateria is a giant roller coaster (which is mostly built over the ocean) in an Age when it's permanently sunset and there's a storm about to arrive, and Edanna is a 200+ feet tall tree… that grows ''inward''. It's a jungle in a natural tower. The rest of the games continue this trend, all successfully (except for ''End of Ages'', which disappoints by comparison and is around maybe ''Myst''-level quality.) ''Revelation'', in particular, is practically about having impressive vistas and incredible immersion elements ''everywhere'' -- including blurring the foreground when the background is in focus and vice versa -- despite the actual locations being [[http://mysterium.ch/revelation/pictures/revelation_23.jpg shipwrecked lagoons]] and [[http://www.travel.ag.ru/tours/myst4/09.jpg pointy mountain ruins]] [[spoiler: [[http://www.travel.ag.ru/tours/myst4/35.jpg orbiting stars.]]]]
* The ''VideoGame/NancyDrew'' computer games do this, with most of the games taking place in old mansions, Orient Express style trains, ancient castles and the like, and have others take place in real life Scenery Porn Locations, such as New Orleans, Paris, Venice, and Hawaii. [[http://herinteractive.com/index.php Check out their website, they have pictures.]]
* ''NexusTheJupiterIncident'' has several levels with extremely detailed backgrounds. The prize takes the last level, where the player's ship is in [[spoiler:Hyperspace, which looks absolutely awesome, especially the effect it has on the camera.]]
* ''{{VideoGame/Gothic}}''[='=]s main selling point was its open world, and significant parts of that world seem to exist for no reason other than to be explored and look beautiful doing it. The changeable weather and rising and setting sun make the experience even better. A couple of characters in ''Gothic II'' seem to spend about half the game just gazing out to sea, and it's not hard to see why.
* Piranha Bytes's next game series, ''{{VideoGame/Risen}}'', continues Gothic's tradition in grand style. Going to the Monastery gates in the first game, at about sunset time, and looking down on the valley below can be a jaw-dropping experience. By the third game, the scenery porn becomes so ludicrous it's entirely possible to forget about your quests and just wander about taking in the scenery.
* ''VideoGame/QuantumRedshift'' is an unfortunate side effect to this sort of thing. The graphics are probably the best on the Xbox, but it seems that they spent a lot of time on them compared to the game mechanics.
* ''VideoGame/TheLegendOfSpyro'':
** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.
** The original ''VideoGame/SpyroTheDragon'' trilogy was noteworthy for the unique and detailed backdrop in each level. Almost every level had its own unique "sky", circling the entire horizontal and vertical axis of the level. Backgrounds often have [[GreenHillZone green hills]] or purple mountains or yellow (even acid green) sand dunes on the horizon, with the theme ranging from the a [[GreenHillZone sunny day]] to a brightly moonlit night to a vivid red sunset to an overcast, snowy morning to a black, stormy evening to fit the level's environment. Spyro 2 and 3 continued this trend with only a couple of levels using the same backdrop and a few appearing to be based off a level from the first game with a few enhancements.
** Spyro: Enter the Dragonfly, though with less levels, also has impressive backdrops, and with the [=PS2=]'s updated graphics one level even has a lightning strike lighting up the green night sky on occasion.
* ''VideoGame/SuperSmashBros. Melee'' and ''Brawl'' indulged in this as well.
* The developers of the Super Smash Bros. fangame ''SuperSmashFlash'' 2 have taken a lot of time spriting stages for the game, and it shows. Particularly noteworthy is [[VideoGame/TheLegendOfZeldaMajorasMask Clock Town]].
* The ''Franchise/{{Halo}}'' games.
** A good chunk of the rendered parts of the map are specifically designed to awe, and every map of every game has at least one vast backdrop setting that range from merely good to awe-inspiring. They particularly enjoy playing with objects of mind-buggering scale in the backdrop, coming to head in ''{{VideoGame/Halo 3}}'' when, on closer inspection, the little glowy dot at the middle of the vast construct you're on the edge of is a STAR.
** In ''VideoGame/HaloCombatEvolved''[='s=] famous opening, after the player navigates through a cramped corridor, they leave into a lush jungle, and the horizons just goes up, and up, and up, as the player realizes that the planet they're on is a Halo ring. In the final game of the trilogy, you start off again in a lush jungle, this time beautifully animated. The [[UpdatedRerelease Anniversary Edition]] takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.
** A memorable example is the Regret level in ''{{VideoGame/Halo 2}}'', with its ancient-looking pyramidal temples on the lake.
** ''Uprising[=/=]The Great Journey''. The serene music in the former goes well with the scenery.
** {{Lampshade|Hanging}}d during the scene in which one of the marines accompanying Master Chief points out that the ''Milky Way Galaxy'' is hanging in the sky above you, and Sergeant Johnson basically tells him, "Yeah, yeah, it's pretty. Now pay attention to the aliens who want to kill you."
** One scene in ''Halo 3'' stands out. At the end of the Covenant level, you are on a balcony looking out over a vast pit filled with white clouds. And no, not the "vast" you're thinking of: this thing is the diameter of ''earth''. And out of the pit, accompanied with the most beautiful video game music ever produced, rises the most majestic, breath-taking super-weapon of ultra-mass destruction ever made: ''Halo''.
** The season 4 DVD of ''Machinima/RedVsBlue'', a machinima based on ''Halo'', devoted one of its extras just on the scenery.
** ''[[VideoGame/Halo3ODST ODST]]''. Sure, you spend most of the game walking around a destroyed city at night. But the two levels NMPD HQ and Coastal Highway? Let me elaborate: NMPD. What parts of it that aren't in the interior of the building take place on balconies outside that overlook a panoramic view of high towers, bathed in the setting sun. Coastal Highway? When you get out of the tunnels and come to the view of New Mombasa in the morning...
** Scenery porn is said to be a design requirement for ''VideoGame/HaloReach'', because [[spoiler:everyone already knows the planet's going to get fried from the orbit.]] This is particularly evident in Forge World, despite the map being on a Halo ring, not Reach. Parodied in [[http://roosterteeth.com/comics/strip.php?id=1717 this]] ''RoosterTeeth'' comic.
** ''VideoGame/{{Halo 4}}'' was designed to evoke memories of the original ''Halo'' and to that end, is full of sweeping and grand landscapes full beautiful scenes. The game world is utterly mesmerizing the first time you explore it.
* Creator/{{Nintendo}} has invoked this in many of their games:
** The openings of ''VideoGame/SuperMario64'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have flyby scenes showing off the first playable areas.
** ''VideoGame/SuperMarioSunshine''. Say what you want about the quality of the games, the scenery was stunning. Everything gave the player the feel of a tropical paradise.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is still considered one of the best-looking games of all time, due to its unique use of cel-shading together with realistic elements. Sunrises and sunsets are breathtaking, as well as the intermittent rainstorms that occur in the ocean.
*** One dungeon is located within an inactive but still hot volcano. The main magma chamber features gigantic fire fountains that ''that actually make the game lag'' when one magnifies the image with the Telescope item. Add to that the fact that the image distortion caused by the intense volcanic heat ''actually rises and falls'' according to whether a fire fountain is spouting or not. The dungeon also includes outdoor areas with beautiful panoramas of the surrounding ocean. The highest outdoor rooms of the dungeon are ''above the cloud layer''.
*** If you thought the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/4/47/Comparison_1.png/468px-Comparison_1.png original version]] on the Nintendo Gamecube looked pretty, just look at the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/1/14/Comparison_1_-_HD.jpg/468px-Comparison_1_-_HD.jpg HD version]] on the Wii U.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has often been compared to ''[[Film/TheLordOfTheRings The Lord of the Rings]]'', due to its imagery and its locales. From the open expanse of the Eldin Province of Hyrule Field, the majesty of Lake Hylia, to a dungeon that is an ancient City in the Sky - nearly every scene offers breathtaking vistas.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' takes full advantage of the impressionist-inspired graphical style. The aforementioned fly-bys return and are more jaw-dropping than ever. Take a look at [[http://www.zeldawiki.org/File:SS_Scenery_.jpg this,]] for example.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/SuperMetroid'' gives it a damn good go, especially right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with SceneryGorn.
** The first ''VideoGame/MetroidPrime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. The music helps too.
** Torvus Bog from ''VideoGame/MetroidPrime2Echoes'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song? Then there's Sanctuary Fortress, a massive blue city in the sky. It's every bit as gorgeous as it sounds.
** ''VideoGame/MetroidPrime3Corruption'' has about 2/3rds of its game worlds as Scenery Porn. There's Bryyo, a planet where bits of the planet are literally ''chained'' to the surface. [[HumongousMecha Giant war machines]] made entirely of stone litter the landscape; a brutal reminder of an ancient war that ''broke the planet''. Elysia is almost quaint by comparison. Well, it would be if it weren't a [[FloatingContinent gigantic city floating high about the planet's surface]], filled with artwork and {{Steampunk}} machinery. Buildings drift on the wind, held aloft by large engines under them, and connected by tram systems. The scale of the view is absolutely incredible; you can actually go to buildings that, from a previous vantage point, looked like they were miles away.
* ''Franchise/KingdomHearts'':
** The dream sequence tutorial in the first game almost does this with using stain glass rose windows of the princesses as the floor.
** In ''VideoGame/KingdomHeartsII'',, every world has a unique art style for starters but the best is The World That Never Was: its a dark world filled with shadow, subdued blues, and glaring whites with the artificial Kingdom Hearts moon hanging overhead along with the enemy's stronghold and as you advance reality seems to warp as the "moon" becomes smaller as the castle grows larger. The castle is also a wonderful visual sight being mostly a white that'll blur you're vision and blend in with the enemies with the occasional splash of metallic grey and black.
** Special mention to the openings for each of the above, ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts3DDreamDropDistance''. The CGI is so flowing, beautiful, and perfectly set to Sanctuary/Passion or Simple and Clean/Hikari. Don't even get me started on the detail in EVERYTHING...
** Special note must be given to the Symphony of Sorcery in ''Kingdom Hearts 3D'', with its gorgeous colorful scenery based on fantasia.
* ''VideoGame/BioShock''
** ''VideoGame/{{BioShock|1}}'' and ''VideoGame/BioShock2'' could both, in their entirety, be considered ''Architecture Porn''. If you're a fan of architecture... you will love these games.
** The cinematic trailer for ''VideoGame/BioShockInfinite'' opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. Part 2 of the DLC, ''Burial at Sea'', provides gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of Scenery Porn.
* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).
* This is a major theme of the entire ''Franchise/TombRaider'' series where almost once per level you are shown an impressive ancient structure of staggering size. The detail and lighting is particularly impressive in ''Anniversary''.
* ''VideoGame/GodOfWar''
** ''God of War'' has ''extremely'' impressive vistas whenever you enter a new area, with an appropriate surge in music while this happens.
** ''VideoGame/GodOfWar 2'', one of the last games made for the [=PS2=] and with a team that had an excellent knowledge of the machine, takes this further; hell, you could even count the Colossus of Rhodes as a Scenery Porn ''Boss''.
* The ''[[VideoGame/DotHackGuGames .hack//]]'' video game series has some very gorgeous plot-important set areas. ''.hack//GU'' pushed the video graphics capability of the [=PS2=] to its very limit: cathedral floors so polished you can see the character's reflection, giant ancient god-killer weapons in the background of the less impressive (but still pretty) playing fields... In fact, several characters in-game remarked how they just like to stand around and admire the view.
* The ''Franchise/{{Castlevania}}'' series is well-known for boasting some damn fine two-dimensional visuals.
** In particular, ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'''s Castle Entrance.
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' combines 3D graphics and 2D graphics, like the later titles. It is stunning, though later games all have gratuitous scenery porn -- even ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' for the GBA, which ended up ''sacrificing sound quality'' for it! This was because they got the less expensive cartridge which lacked space.
** ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]''. One of the most notable examples is when Gabriel enters Pan's temple: The camera pans over the area and shows a path spiralling up the inside of a hollowed-out tree decorated with glyphs and lush vines and water falling from above. Yes, the "scenery" is just the inside of a tree and you can literally get through this area in 5-10 seconds, but the amount of work that went into it? It's breath taking. And the camera pan feels much like the game designers knew this and wanted to show off their work.
* ''{{VideoGame/Rez}}'', full stop. Really, are the insides of real computer networks ''that'' pretty? On top of that, the game would lose 95% of its charm without them. The sequel ''Child of Eden'' is even more beautiful.
* ''{{VideoGame/Fallout}}''
** ''{{VideoGame/Fallout 3}}'' basically recreates the feeling from ''Unreal'' (see first example), only with a lot less cheerful color. It starts you off in an underground vault, where everything looks nice but nothing makes your jaw drop. Then you finally escape the place and find yourself on a small hill, overlooking the beautifully rendered Capital Wasteland with a skyline of destroyed buildings in the background. From the smallest houses to the big buildings, from the destroyed roads to the broken highway bridges, from the streets looking at what once was Washington DC to the top of the Washington Monument looking down at the ruined city, everything in the game gives the feeling that the designers wanted the players to continuously
Hisao have their jaw welded to the floor. Make no mistake: ''Fallout 3'' '''is''' Scenery Porn. The gag was, directly at the edge of the hill you're standing on is a blue crooked sign with white letters: "scenic overview". Screw the fourth wall.
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' continues this trend, from the look out of an abandoned gas station to the nearby town below, to standing on hundred foot high mountains and observing a herd of deathclaws move across an area, if you get more than 20 feet above the ground, you're likely to see something of this. And that's to say nothing of the glowing lights of the city itself lighting up the night sky, visible from all over the map.
** Old World Blues is to New Vegas what Blackreach is to Skyrim. Normally it would be impossible to make a ground zero nuclear blast site a eyegasm, but The Big Empty looks like something out of a acid trip.
* ''{{VideoGame/Uncharted}}: Drake's Fortune''. The whole damn game, and if something isn't this it's SceneryGorn.
** Its sequel ''Among Thieves'' lives this, with ridiculously intricate and detailed environments. The train level in particular, in which you will see gorgeous scenery for about half a second or so before its whipped away by the motion of the train. Of course, you will probably be more busy with the helicopter, but it really is nice.
** The third installment in the series, ''Drake's Deception'', turns it up to 11. How do you make a long, boring descent down a ladder interesting? [[spoiler:Have the camera pan away from the character to focus on an aerial view of the lost, forbidden city you just opened the giant doors to.]]
* ''{{VideoGame/Okami}}'', especially apparent in the scenes showing the restoration of cursed zones.
* ''[[VideoGame/{{X}} X3: Reunion]]'' certainly qualifies as this from the very first screen. Everything from the ship and station models to the planets and their moons that inhabit some sectors are jaw-dropping. And then ''X3: Terran Conflict'' turned the scenery porn [[UpToEleven up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed.
* ''Videogame/XRebirth''. The space stations of yore are replaced by massive, dozen-kilometer wide space cities with hundreds or thousands of civilian ships moving between their sections. The [[HyperspaceLanes Super Highway system]] catapults ships through solar systems at the speed of light, passing by (or in the case of Albion, ''[[ShatteredWorld through]]'') planets, {{BigDumbObject}}s, nebula, and even a black hole in Omicron Lyrae.
* ''VideoGame/ShadowOfTheBeast'', at last for its time when it was released. The most central root of its success was its then-gorgeous video game scenery that had never been accomplished with such rich detail before.
* ''VideoGame/{{Vexx}}'' does this frequently. Every level has its own separate aesthetic. There's even a sky full of [[FloatingContinent bits of world]], and a [[AbortedArc mysterious tower.]]
* ''Franchise/AssassinsCreed''
** ''VideoGame/AssassinsCreedI'': everytime you ascend to one of the viewpoints in a city you get a cinematic panorama of the surrounding area. Also, some of the highest Leaps of Faith from these points are positively breathtaking. This is combined with [[ShownTheirWork Did The Research]], as the designers spent months poring over maps of 12th century Holy Land cities to get the designs right. When you're looking at Jerusalem, you're looking at Jerusalem with every major piece of architecture blown up to 10 times its real size for extra effect and some slight anachronistic touches (like the golden dome of the Dome of the Rock) just so it'd look super awesome.
** ''VideoGame/AssassinsCreedII'' does the same, with sweeping panoramic shots of the Italian architecture with the same attention to detail. It's absolutely gorgeous, even when everything's dark and gray. Venice in particular is absolutely breathtaking.
** ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' also does this. Just try climbing up on top of the Colosseum, or maybe the villa in Monterigioni and take a look at the scenery. It. Is. Beautiful. And in the final part of ''Brotherhood'', the sequence at Colosseum is actually based on how Colosseum looks today, with some slight tweaks (such as a giant vault underneath, where a Piece of Eden is hidden. It's highly doubted that ''that'' exists.
** ''VideoGame/AssassinsCreedIII'' is continuing the tradition, only this time with the frontier. Just running through the trees alongside cliffs and rivers whilst various forms of wildlife pass underneath you is just beautiful.
* ''Franchise/PrinceOfPersia''
** The [[VideoGame/PrinceOfPersia2008 2008 game]] takes the scenery porn from ''Assassin's Creed'', slaps on some cel-shading, and goes [[UpToEleven to 11]]. Sure, you're only fighting a few named enemies, plus a few {{Mooks}}, but you just don't give a damn. It helps that the game is platformer at heart, and ''uses'' that to enhance the Scenery Porn; levels frequently end at the top of really tall towers to show off the landscape.
** The ''Sands of Time'' trilogy does this as well; as you head through the games, you'll probably gawk at a lot of environments. The beginning of the final level stands out well: you're on a bridge in front of a ''really'' tall tower. Then you begin climbing it...
* The ''Franchise/ShinMegamiTensei'' games on the [=PS2=] tend to provide scenery porn in the form of their final dungeons.
* Nowadays it looks blocky and outdated, but when ''{{VideoGame/Pilotwings}} 64'' originally came out it looked simply gorgeous. Half the fun was taking the vehicles out for a spin to look at all the different islands. The final hidden vehicle is just a Birdman outfit so the player can fly around without any restrictions.
* ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' boasted with some of the finest graphics done for the NES system. Virtually every stage contained few special effects to show off what can be done with that primitive system, if tried hard enough.
* Many ''{{VideoGame/Kirby}}'' games have highly detailed backgrounds, since they're often produced later in a system's lifespan than Nintendo's KillerApp. [[http://www.google.it/search?q=kirby+backgrounds+site%3Aspriters-resource.com&hl=it&gbv=2&rlz=1R2ACAW_it&um=1&tbm=isch&tab=wi&oq=kirby+backgrounds+site%3Aspriters-resource.com&gs_l=img.3...7438.14844.0.15156.35.31.4.0.0.0.250.4562.0j24j2.26.0...0.0...1c.1.tmFD6QmhYqU You're welcome.]]
** ''VideoGame/KirbysAdventure'' has one of the most extensive color palette for the NES games and game demonstrating it constantly. This game had its own special effects too.
** ''VideoGame/Kirby64TheCrystalShards'' is one of the best examples in 3D. It managed to hide relatively low polygon count of fifth generation video games under bright colors and visual presentation.
** ''VideoGame/KirbysEpicYarn'' uses stylistic solutions more than other games in the series with everything looking like it's made from products bought from a fabric store.
** ''VideoGame/KirbysReturnToDreamland'' has some fancy backgrounds for a 2D sidescroller Wii game. [[http://cdn2.dualshockers.com/wp-content/uploads/2011/10/kirby6-589x332.jpg Just look at this image.]]
** The backgrounds in ''VideoGame/KirbyAndTheRainbowCurse'' look like something straight out of a claymation production.
** ''VideoGame/KirbyAndTheAmazingMirror'' shows off a variety of [[http://www.spriters-resource.com/game_boy_advance/kirbyandtheamazingmirror/sheet/40118/ colourful backgrounds]] in every level.
* ''VideoGame/GearsOfWar'' and ''VideoGame/GearsOfWar 2''. Are they [[RealIsBrown grim and dark]]? Yes, but the city ruins have a definite air of majesty and beauty, somewhat emphasized by their destroyed state. ''Gears of War 2'' adds in a lot of very beautiful scenes, particularly distant background art.
* ''Franchise/TalesSeries''
** it all began with ''VideoGame/TalesOfPhantasia'' who managed to squeeze detailed (albeit 2D) scenery and effects into {{SNES}}. The reflection effect is especially incredible.
** While ''VideoGame/TalesOfLegendia'' had awkward super-deformed character models and lots of bright colors, the dungeons were absolutely beautiful to look at, and the soundtrack is pure [[SugarWiki/AwesomeMusic Crowning Music Of Awesome]] to the point of almost being able to classify as Scenery Porn itself.
** ''VideoGame/TalesOfSymphonia'' had moments very detailed, very gorgeous cities and cutscenes. Even [[TheProtagonist the protagonist's]] house (complete with single parent) is beautiful, with lots of ivy climbing the exterior and a lot of potted flowers; the design is so well-done, you can even tell that [[TheHero the hero's]] second-story room (and his veranda) were added after the main part of the house was constructed.
** The cities and towns in ''VideoGame/TalesOfVesperia'' were astoundingly beautiful. They obviously put ''a lot'' of work into the scenery in this game.
** ''VideoGame/TalesOfXillia'' top all the previous games in term of visual beauty. There's the beautiful city of Il Fan, Shan Du, etc. Both anime cutscenes and in game scenes are beautiful. It helps that [[LightNovel/KaraNoKyoukai ufotable]] is the one doing the anime cutscenes.
* ''{{Franchise/Pokemon}}''
** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby/Sapphire/Emerald]]'' has scenery porn for its cities; one city was built around in the curves of an extinct volcano's crater. [[TreeTopTown Fortree City]] and the [[UnderTheSea Dive areas]] are quite pretty, too. The remakes make said SceneryPorn better by showcasing it in a 3D artstyle that resembles a cross between the artstyle of ''VideoGame/PokemonXAndY'' and the artstyle of the original Gameboy Advance games.
** In ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'', there doesn't seem to be any reason for the BreatherLevel Distortion World (well, except for capturing the [[OlympusMons Eldritch dragon]] {{mascot}} Giratina and having the final confrontation with the game's BigBad) other than the Creator/MCEscher-inspired scenery and the experimentation with camera angles. Hell, they even zoom out so you can see more of the area.
** And they're doing it again in ''VideoGame/PokemonBlackAndWhite''. Among the most breathtaking examples is Skyarrow Bridge (which includes a breathtaking shot of Castelia City's skyline). Also, N's Castle.
*** ''All'' of the bridges are very pretty, and include pull-back shots so you can get better views of them. Castelia City itself is also notable for being one of the biggest and most detailed cities in the series.
** In ''VideoGame/PokemonHeartGoldAndSoulSilver'', the top of the Bell Tower (Tin Tower in the original games) looks magnificent if you go up there in the evening, which is approximately between 4:00-8:00pm. It looks even better if you're playing [=HeartGold=] Version, and you happen to be going up there to face Ho-Oh with the Kimono Girls doing all their stuff.
*** [=SoulSilver=]'s equivalent scene where the Kimono Girls summon Lugia in Whirl Islands also counts.
** In ''VideoGame/PokemonBlack2AndWhite2'', you get to watch ocean-dwelling Water-type Pokémon swimming around you as you walk between two cities. It looks especially awesome in the daytime, when you run the chance of seeing the gargantuan 45-foot-long Wailord.
** ''VideoGame/PokemonXAndY'', being the first main series installment in 3D, takes this up even more. You'll probably spend quite a bit of time just gawking at (and getting lost in) Lumiose City your first time playing. The Elite Four rooms in particular are ''breathtaking'' and include some VisualEffectsOfAwesome when you first enter, like [[spoiler: the Dragon-type specialist being revealed by a pair of stone dragon wings and a stone dragon head opening with pillars of smoke rising as you approach her or the Water-type specialist having churning gears and clanking wheels unleashing bursts of water which come down to cascade down the walls and over the floor as you battle him]].
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is the first 3D entry in the series, and easily has some of nicest visuals out of any game in the franchise, whether it be the dungeons themselves, or the places you travel through between them. The game's introduction and ending both do an excellent job of emphasizing them.
* Perhaps ''{{VideoGame/Primal}}'''s main motivation. King Herne of the first level is a stunning character model, especially for a non-player character in what is essentially a bit part.
* ''{{VideoGame/Psychonauts}}'' has some very lovingly-designed levels, but... just get the first eyeful of [[http://www.youtube.com/watch?v=UnueGSD_2ZQ=related Black Velvetopia.]] The [[http://www.nostalgiaforinfinity.com/wp-content/uploads/2008/01/psych3-railslide.jpg Suburbia]] level is also notable for this trope. While perhaps not as technically good looking as some other examples on this list, it is guaranteed to make you stop and gawk for at least a few moments.
* ''VideoGame/KnightsOfTheOldRepublic'' has amazing visual direction and sweeping vistas everywhere you look. Manaan gets special mention. The perfect pristine condition of the city, its sterile grey and the ocean view are just absolutely breathtaking. Then of course there's the underwater segment [[PrimalFear at the bottom of the ocean surrounded by sharks with a giant one looming above you]], but that just adds to the contrast of how beautiful surface Manaan simply is.
* Every square inch of ''VideoGame/StarWarsTheOldRepublic'' was lovingly handcrafted by the developers. From what we've seen so far, it shows. [[SceneryGorn Except when they don't want it to.]] A good example would be the western grazelands of Balmorra--they are so breath-taking, the genre savvy devs put them on [[http://swtor.wikia.com/wiki/File:Balmorra_Load_Screen_Artwork.jpg the planet's main loading screen]].
* ''{{VideoGame/World of Warcraft}}:''
** Sure, the capital cities look pretty good. They ought to; they're a hub of activity. And then you go travelling and you get to see some really ''stunning'' vistas. Whether it's shadowy forests, vibrant jungles, tamed farmlands or open savannahs, the entire world looks gorgeous.
** Scenery Porn is also the whole point of fan-made art replacement videos like [[http://www.youtube.com/user/baronsoosdon Baron Soosdon]]'s ''Unlimited Escapism'' series.
** Just about every major flightpoint involves taking the scenic route in and out of wherever you are. Even just flying between the different levels of Wyrmrest Temple involves taking a spin or two around the tower before landing.
** Taken UpToEleven in ''Mists of Pandaria''. New graphics, new animation skeletons, and new dynamic lighting have made this a reinvention of the graphics style instead of just an upgrade.
* ''Franchise/MassEffect''
** ''VideoGame/MassEffect1'' had quite some of those. The first time you are in the citadel, you'll probably just stand there and look around, especially on the PC version with the prettier graphics.
** Then there's ''VideoGame/MassEffect2''. Even when they TrashTheSet, the trashed set looks ''stunning''.
** Lampshaded with the page's quote in the DLC ''Operation Overlord''.
** In the ''Lair of the Shadow Broker'' DLC, the view from [[spoiler:the hull of the Broker's ship in the middle of an eternal lightning storm]] definitely counts. Liara even makes a few remarks, like the developers wanted to make sure you looked around.
* ''PhantasyStarUniverse'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'
* ''VideoGame/GuildWars''
** Just about anywhere in it. Best of all, the graphics specs were meant to be highly scalable from the start, so even without all the fancy lighting and effects, you can enjoy the distinctive terrain, features, and monuments in each area. And unlike some examples of this trope, the [[CostumePorn character and creature designs]] are equally elaborate and detailed, making for some truly exquisite screenshots.
** ''VideoGame/GuildWars2'' is heading that way as well. Watch a trailer. Any trailer. The first trailer, showing an artwork of Divinity's reach turning into a real sight of the in-game city, was particularly stunning.
** The sequel also has little points called "vistas", sometimes just standing on the edge of a cliff/structure you walk past, usually with some form of jumping/wall-sliding puzzle involved. Click it, and not only do you get a nice little serving of XP and one step closer to HundredPercentCompletion, but you get a short, panning shot of the surrounding area, [[DoingItForTheArt which was obviously crafted with a deeper amount of devotion and care]] than you would probably notice otherwise.
* ''VideoGame/InfinityTheQuestForEarth'' '''lives''' on this trope. [[http://www.youtube.com/watch?v=0Dn76lJ082I These]] [[http://www.youtube.com/watch?v=Z9Ex1ESJfPw videos]] (skip to about 2 minutes in in the second video) are rather stunning, and these are from early in development, without fauna or elaborate texturing.
* ''{{VideoGame/Vectorman}}'' on the Genesis used special effects on backgrounds in almost every level with examples being waving flags, {{lens flare}}s, lightning flashes (looks cooler than it sounds), etc. In fact, it had better graphics than most of the Sega 32X games.
* ''VideoGame/OdinSphere'' features beautiful 2-D environments with shiny, shimmering things and organic backdrops aplenty, giving the whole game a warm and very appropriate storybook feel. The aurora seen in the mountain level is especially stunning.
* Creator/{{Vanillaware}} [[AuthorAppeal loves this sort of visual design.]] See also ''VideoGame/GrimGrimoire'' and their new game ''DragonsCrown''.
* ''VideoGame/MuramasaTheDemonBlade'', the {{spiritual successor}} to the above, is equally stunning.
* ''[[http://www.newgrounds.com/portal/view/503833 William and Sly]]'', despite being a free flash game, pulls this off beautifully. The second one is even better.
* Even once the [[ThisIsYourPremiseOnDrugs Pixar-on-drugs]] novelty of ''VideoGame/TeamFortress2'' has worn off, some of its maps are truly gobsmacking to look at. Dangerously so, in fact: spending too much time taking in the likes of Sawmill, [=2Fort=], and Badlands is liable to get your head blown off. To make things worse, some of the newer maps also have a FunnyBackgroundEvent or two going on in the far distance.
* Both ''VideoGame/TheLongestJourney'' and ''{{VideoGame/Dreamfall|TheLongestJourney}}'' contain amazing scenery to go along with the twisted plot and unusually intelligent dialogue. [[http://www.wired.com/images_blogs/photos/uncategorized/2008/03/25/dreamfall.jpg See for yourself]].
* ''VideoGame/{{Painkiller}}''. Seriously, just play through it and you'll know what I mean. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level.
* Some arenas in ''VideoGame/{{Demigod}}'' are breathtaking beautiful to look at. In [[http://img9.imageshack.us/img9/2519/demigod2009041703305863.jpg Exile]] you fight on the body of a gigantic statue of a snake struggling with a gigantic statue of a man... in SPACE! Then [[http://images2.wikia.nocookie.net/demigod/images/e/ec/Map_thebrothers_preview.png The Brothers]] is in an arena held on the titanic swords of 4 matching sized skeletons who look like they murdered each other at the same time. Then there's [[http://images3.wikia.nocookie.net/demigod/images/3/3c/Map_leviathan_preview.png Levithian]], which is fought on some kind of ornate pool area, on top of a gigantic oyster, surrounded by two water spitting fish statues, inside a glass globe... in the bottom of an ocean. [[http://img9.imageshack.us/img9/5788/screenshot210618.jpg Cataract]] is on a structure atop a huge aqueduct, high in the clouds. [[http://img9.imageshack.us/img9/875/demigod011709111pngjpgc.jpg Zigurat]] is on the top of an immense, well, zigurat, in the middle of a jungle. Finally, [[http://img9.imageshack.us/img9/3752/demigod2008082709074317.jpg Mandala]] is on an intricate mandala chained to huge columns atop ice-white mountains.
* Nicklas "Creator/{{Nifflas}}" Nygren's games (not to mention most of the well-designed levels for ''VideoGame/KnyttStories'') have their fair share of eye-catching landscapes, combined with almost entirely ambient soundtracks and unobtrusive sound effects.
* ''VideoGame/TheDig'', pixelated or not, is absolutely glorious to look at ([[CrowningMusicOfAwesome and listen to]]). What's that? You want me to explore this salivatingly gorgeous alien planet? Oh, twist my arm!
* ''{{VideoGame/Wipeout}} HD'' is one of the relatively few games to run at 1080p, 60 Frames-Per-Second High Definition; and it uses it to wonderful effect. The entire series has shades of this, as each game packs in an incredible amount of detailing into the backgrounds (this is even more impressive given the 3 [=PS1=] and 2 PSP titles in the series), to the point where Wip3out was one of the few games on the [=PS1=] to use it's high-resolution mode!
* ''{{VideoGame/Scratches}}'' (despite the mystery/horror theme) takes place in a painstakingly detailed [[VictorianBritain Victorian mansion]], where you can spend hours exploring and gazing at beautifully detailed renderings of real world paintings and other works of art.
* ''VideoGame/AceCombatXSkiesOfDeception'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the [=PS2=] titles (I'm looking at you, San Salvacion) to shame.
* ''VideoGame/BrutalLegend''. You can pause the action anywhere and be assured that you're in a location that looks like it belongs on a HeavyMetal album cover. To further accentuate this, handy tourist-binocular things are scattered around the map, to give you a nice sweeping view of anything the devs thought you would really want to look at.
* ''VideoGame/ShadowComplex''. For how little of the game takes place outside of the titular complex, it's breathtakingly beautiful. This includes the caves the player starts out in.
* ''VideoGame/GhostbustersTheVideoGame'' (2009) has the ghost-world version of the UsefulNotes/{{New York|City}} Public Library. While the actual level you travel through is very linear with the only variation being a few turns in the path, the structure you are in is '''HUGE''', with numerous ghost portals like the ones you pass through to progress visible in the distance, but never accessed. If you look extremely closely though at just the right time, you might see Ray or Egon on a path connected to one. The bookshelves that stretch to the terrifying orange sky over your head while inside the building itself are enough, but the final platform you stand on before leaving the self-destructing area is by far the greatest example of this in the game as you can look back and see [[TheRuinsICaused the]] ''[[TheRuinsICaused entire]]'' [[TheRuinsICaused behemoth structure in the distance while bits of it drift off into space]]. The game doesn't force you to look back at it, but it dominates your view if you turn around at the portal and is accompanied by a dramatic music cue from the first movie -- clearly meant to be noticed thoroughly.
* ''VideoGame/TheForceUnleashed'' featured some absolutely gorgeous environments, particularly Kashyyyk and Felucia. Unfortunately, the second time you visit, both Kashyyk and Felucia have been despoiled by the Empire (and the Dark Side). One of the final cutscenes also has Starkiller falling through the interior of the Death Star, which makes for a terrific visual.
* ''{{VideoGame/Rayman}}''
** The first game is full of colorful, detailed artwork, from the opening cutscene to the world map.
** The third game can definitely not be blamed for not looking nice, but special mention goes to the Land of the Livid Dead. The place is just a continuous buildup of self-surpassing scenery porn, from the just kind of nice tower, to the beautiful glowing enchanted tower to the underwater dive and the fight with the mechanical squid in the gorgeously designed arena under the bright, pure [[color:blue:water]] all the way to the oceanside view near the end.
** The in-house developed UbiArt Framework used in ''VideoGame/RaymanOrigins'' was specifically built to allow artists and designs to focus on the art while not having to worry about technical difficulties within the game. And ''hot damn,'' [[http://www.ariablarg.tv/asset/uploads/2011/12/Rayman_OriginsPyramidTeam.jpg it definitely shows]]. SequelEscalation occured for the sequel ''VideoGame/RaymanLegends'', as the engine was further developed to allow dynamic lighting and the use of 3D models and [[http://wiiudaily.com/wp-content/uploads/2012/08/rayman-legends-wallpaper-3.jpg the artstyle was tweaked to look like oil paintings]].
* TV advertisements for ''[[VideoGame/GrandTheftAutoViceCity GTA Vice City]]'' tended to focus on the scenic beauty of the game environment as much as on gameplay. The extraordinarily long driving sequences between cities in the sequel ''[[VideoGame/GrandTheftAutoSanAndreas GTA San Andreas]]'' may be motivated by a desire to show Scenery Porn as much as by realism.
* All of ''VideoGame/DonkeyKongCountry'' looked fantastic, but the biggest jaw-dropper would have to be the end of the first level, where ''the sun sets''. The sky turns red, and the green palm trees turn a shade of dark blue, and then black as the entire level goes dark. In 1994, this looked ''stunning'' and the series' popularity at least partially stemmed by how amazing the graphics looked. ''VideoGame/DonkeyKongCountryReturns'' is an even more beautiful follow-up. Details such as the ocean, areas that look like they are merely in the background that you will be shot to in a few seconds, flying through the forest in barrel cannons, the volcano... it's all just fantastic. And then there are the silhouette levels. ''VideoGame/DonkeyKongCountryTropicalFreeze'' takes it even further with the unique landscapes and areas found in every island, with special mention going to Autumn Heights and Sea Breeze Cove.
* ''Franchise/SonicTheHedgehog''. Many entries in the series, most notably the mainstream entries, have Scenery Porn:
** The trend started in [[VideoGame/SonicTheHedgehog the first game]] to show off what the graphical advantages the Genesis had over the SNES, and the series has only gotten better since. No wonder people want to make it better.
** ''VideoGame/{{Sonic 3|AndKnuckles}}'' was able to pull this off slightly earlier in the year on the Genesis, and that looked ''stunning'' as well.
** ''VideoGame/SonicCD'''s dreamlike environments of Little Planet's zones are a joy to view, especially with the different interpretations of the zones as you [[Main/OurTimeTravelIsDifferent traveled through time]].
** ''VideoGame/SonicUnleashed'' fell head-first into this trope. The environments are absolutely stunning, although you're normally going too fast or fighting too hard to notice. (In fact, the developers stated that this is the entire reason the Werehog existed -- they couldn't make miles upon miles of scenery for every stage and still reach the magic '60 hours of gameplay' mark, so they had to make a slower character.)
** Following in the Genesis games's footsteps, ''VideoGame/SonicTheHedgehog4''. ''Episode I'' had some aesthetically pleasing zones, namely Lost Labyrinth and Mad Gear in particular, while ''Episode II'' upped the ante by ditching the pre-rendered 2D graphics in favor of true 3D graphics, resulting in gorgeous looking zones such as White Park.
** ''VideoGame/SonicColors'', with graphics comparable to the [=PS3/360=] version of ''Unleashed''. On a {{Wii}}. [[http://www.youtube.com/watch?v=VeP0pd-Q5zE Have a look.]]
** The main draw to ''[[http://sonicfanremix.com Sonic Fan Remix.]]''
** And ''VideoGame/SonicGenerations'' is Sonic Team's way of displaying what they can do with the environments now compared to when each respective game was made. They showed what the Hedgehog Engine could do in ''Sonic Unleashed''; they showed that they've mastered it in ''Sonic Generations''. This is truly evident in the PC port of ''Generations'', which can run at 60fps in 1080p, as well as in 3D. Some more industrious fans have taken advantage of this and have actually managed to port the Day levels of ''Unleashed'' to the game, showing the levels in far higher detail than would have been possible on a console.
* The intro cutscene of ''VideoGame/SupremeCommander'' has a city that looks absolutely beautiful.
* ''VideoGame/{{Machinarium}}'' won the Excellence in Visual Art Award at the 2009 Indie Game Festival, and there's no surprise why. Not only does it harken back to the old days of 2D point-and click adventure gaming, but it does so with breath-taking depth and detail. And it's Flash-based too, made with a meager budget of $1000.
* The ''VideoGame/JakAndDaxter'' series puts a lot of thought into its landscapes. In the second and third games the most prominent examples were the palace and KG war factory respectively, which allowed you to see the entire of Haven city and it's surroundings beneath you. In the first game, a sufficiently high point would let you see the most prominent landmarks of other levels in the distance, and from the summit of the last level it was possible to see all the way back to the distant coastline where you started.
* ''Franchise/RatchetAndClank'' has this in spades as well. ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' is particularly notable; the page quote tells you everything you need to know:
--> "The first game to truly deliver the long-sought 'You are playing a Pixar movie' experience."
* ''VideoGame/TwinBlades'' sets itself apart by featuring utterly gorgeous Disney-animation-like backgrounds depicting a cozy small town. This is in stark contrast to the [[BloodyHilarious exploding zombies]] that tend to dominate the foreground. Becomes MalevolentArchitecture when, say, a(n insufficiently transparent) barrel or gravestone or tree intrudes in the extreme foreground and blocks your view of a rising zombie...
* ''VideoGame/{{Aquaria}}''. A [[BeautifulVoid vast, nearly empty, gorgeous]] [[UnderTheSea oceanic world]] that is as much a work of art as it is a video game. Too bad for the plot...
* ''VideoGame/RType Final'''s [[MultipleEndings (Default)]] final stage takes this trope a bit too literally as it features a blurry but still obviously visible man and woman in the "act of love".
* ''VideoGame/{{Flower}}'' is built on this. No enemies, no {{game over}}s - just you, the wind, and miles of beautiful virtual scenery.
* [[ThatOneLevel/{{MMORPG}} Nobody likes]] [[VideoGame/CityOfHeroes the Shadow Shard]]. But you'll be hard-pressed to find people who don't think it looks nice.
* ''VideoGame/SuperMarioGalaxy''
** ''VideoGame/SuperMarioGalaxy2'' has raised the bar even ''higher''. Notable examples would be the lush Wild Glide Galaxy and the ambient Slimy Spring Galaxy, the latter of which features an absolutely ''gorgeous'' sunrise.
* ''VideoGAme/TheLostCrown'' features gorgeous grey-scale landscapes and backgrounds, made slightly more haunting by use of color on selected objects.
* ''Franchise/DragonAge'' has quite a bit of this, one (Ostagar) in just the beginning of the [[VideoGame/DragonAgeOrigins first game]]. Seriously, how many of its players ''didn't'' go "Whoa!" when they first saw it? (Even though Ostagar has a tendency to become the [[ThatOneLevel Scrappy Level]] in repeat playthroughs, the combination of music with the opening visuals tends to hit players going through it again with a flood of wonder for the first few seconds.)
** After ''VideoGame/DragonAgeII'' took a step back, ''VideoGame/DragonAgeInquisition'' came in and managed to one up the original, with even more diverse environments that are all enormous and ''gorgeous'' to look at.
* ''VideoGame/EVEOnline'' is LOADED with this. From legendary sites such as the EVE gate, to little things like a gas giant with visible lightning flashes on the night side. And now think that you can see the scale to see the details in the eyes in your captains quarters, look at your 1km long ship in the hanger, thats also incredible detailed, now undock in said ship on a station that is like a hundred times bigger than your ship, and now zoom out to the planet or moon that station is orbiting, again with incredible scenery porn as far SingleBiomePlanet goes... and we are not even done now you can look at the space background, thats looking a bit different in each system, and even zoom out once more to see the whole galaxy. And beside the last two steps for systems and the whole galaxy, each zoom level is incredible detailed.\\\
CCP recently redid the galactic backdrops with the release of the ''Crucible'' expansion, substituting generic backgrounds randomized throughout each system with incredibly-detailed nebulae that realistically move as you progress through the different regions, and each region has its own unique nebula (the four main empires even have nebulae that match that faction's main colors). The effect is mind-boggling, and really drives home the feeling that you're moving lightyears with every passing jump gate.
* ''VideoGame/PanzerDragoon Orta''. When it was new, if reviewers used a 1-10 point scale, most of them wanted to give the graphics an 11. Two standout levels are "Altered Genos" and "Eternal Glacies", but even the decimated areas like "The Fallen Ground" look stunning, and don't get me started on "Forbidden Memories", which takes place inside a giant computer known as Sestren.
* As each game in the ''VideoGame/MegaMan'' series came out, the animators went bigger and fancier with the backgrounds. The games may run on an ExcusePlot, but the detail in what goes on while the player character is running around killing things really add depth to the story.
** The same could be said of the SequelSeries. Most of the locales in later ''[[VideoGame/MegaManX X]]'' titles, Area Zero in ''VideoGame/MegaManZero 4'', and Area A from ''VideoGame/MegaManZX'' are standout cases (among many, ''many'' others).
* ''Franchise/ResidentEvil''
** Done for ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]'' in one level. Leon and Jack are walking along the side of a dam and get a gorgeous view of the South American landscape. This, combined with the utter lack of monsters for the whole time you're outside, could be considered to be RelaxOVision.
** ''VideoGame/ResidentEvil5'' did it first with a very lush representation of the African landscape. Too bad you were busy fending off another potential ZombieApocalypse to be able to enjoy it.
** "Lost in Nightmares" is really beautiful and brings back nice old school RE to the current gen consoles.
* ''VideoGame/ZenoClash''. One would guess that a significant portion of the sales came from people who bought it simply to gawk at how mindblowingly beautiful (and insane) the world they've created is. [[http://www.nofrag.com/images/00313c.jpg This picture]] is the very first result on Google, [[http://www.nofrag.com/images/0035e9.jpg and it only]] [[http://www.thatvideogameblog.com/wp-content/uploads/2008/02/ZenoClashInterview_screen1.jpg gets better]] [[http://www.zeden.net/img/2007-12//zenoclash_001.jpg from there.]]
* The ''{{VideoGame/Soul|Series}}'' stages have breathtaking backgrounds and artwork.
* As do later entries from ''{{VideoGame/Tekken}}''. If you talk about ''Tekken 5'', Moonlit Wilderness (an arena set in a field of flowers overlooking an abandoned castle at midnight) will probably be one of the first things to come to mind.
* Considering that ''VideoGame/NightmareNed'' is over a decade old, the backgrounds still look amazing, even with the SceneryGorn.
* ''VideoGame/AliceMadnessReturns'' (the sequel to ''VideoGame/AmericanMcGeesAlice'') has this in droves. From the first level onward, Wonderland looks breathtaking. (The real world, not so much.) Even the more terrible and dark areas still have a sort of macabre beauty to them. [[http://www.ea.com/alice/images/ac676902287c9210VgnVCM2000001165140aRCRD Here are]] [[http://www.ea.com/alice/images/screenshot-2 a few]] screenshots.
* Since ''VideoGame/InfinityBlade'' and ''VideoGame/TheDarkMeadow'' run on Unreal Engine 3, these iPhone action games take the opportunity to showboat their graphic capabilities in the settings. And boy, do they look awesome.
* A prime reason for much of ''VideoGame/JettRocket''[='s=] existence is for Shin'en Multimedia to show off its [[SugarWiki/GeniusProgramming programming chops]] and demonstrate how to give a 40 MB game highly accurate surface reflection and lighting effects. But when you gaze at the distant snowy peaks, stare into the rainy sky over the jungle, and zoom across the ocean at sunset, it's hard to say it didn't pay off in being ''gorgeous''. Their other WiiWare game, ''Art of Balance'', does this too -- it's the prettiest bowl of water in front of soothing bamboo plants you'll ever look at. There's also ''Iridion 3D'' - a polygonal 3D shooter on the ''GameBoyAdvance''.
* ''VideoGame/MirrorsEdge'' combines this with a DesignStudentsOrgasm .[[http://static.tvtropes.org/pmwiki/pub/images/Mirrorsedgegreen_9679.jpg Clean, simple, yet stunning.]] The Trailer begins with the on-screen caption "The following is all in-game footage."
* ''VideoGame/WorldOfGoo'' has some pretty tight visuals at times. However, it's still absolutely ''nothing'' compared to the [[CrowningMusicOfAwesome music]].
* ''VideoGame/EnslavedOdysseyToTheWest'' (based on the 400 years old book ''Literature/JourneyToTheWest''). Here's a [[http://www.youtube.com/watch?v=KcWuwrubLP8 Scenery trailer]] and a [[http://www.youtube.com/watch?v=6SmpHfCd4IE Main game Trailer]]
* ''VideoGame/TransformersWarForCybertron'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once in a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[GameEngine Unreal Engine 3]] for nothin'.
* For that matter ''TransformersPreludeToEnergon'', especially the Amazon stages. When you finish climbing the mountain at the end of the first stage, and turn around and look back at the truly ''massive'' stage you have just gone through, and will still have to come back and search later.
* ''{{VideoGame/Borderlands2}}'' provides quite an unexpected example. The levels of the previous game were mostly SceneryGorn, abandoned industrial sites, giant piles of flaming garbage, desert wastes, and barren cliffs. The second game doesn't start all that much better, taking place mostly in glacier and tundra, then a bit of desert to make things slightly different. However, then you get to the Highlands, green hills and mountains interspersed with rushing streams and waterfalls.
* ''{{VideoGame/Minecraft}}'' and its random level generator can make scenery porn like no other, however, [[http://www.rockpapershotgun.com/images/10/sept/mine4/mine41big.jpg this]] is quite a great example.
** Minecraft is unique in that despite its famous pixelated blocky graphics, it can still create some truly breathtaking scenery. And the nature of the game basically makes it a do-it-yourself scenery porn generator. Just type "minecraft scenery" or "minecraft creations" into a Google Image search and see what you get.
*** Check out some of [[http://www.youtube.com/user/Vareide/videos?view=0&sort=da&flow=grid Vareide]]'s early videos for good natural and artificial examples.
*** Many entries in the [[http://www.youtube.com/watch?v=WKfZIoXRSOM&list=ELijLTKdkGOPY&index=12 Best Minecraft Creations]] series qualify for this. Everything past the first in [[http://www.youtube.com/watch?v=xAaYGY1MfIw this video]] are some of the best examples ever. See also [[http://techland.time.com/2013/05/23/the-15-best-minecraft-creations-and-wildest-destinations/ here]], and [[http://mashable.com/2013/02/13/amazing-minecraft-creations/#_ here]].
** Plenty of VideoGame/MinecraftAdventureMaps are loaded with this. Just look at the trailers for the [[http://www.youtube.com/watch?feature=player_embedded&v=OC7a2uk_4qY Survival]] [[http://www.youtube.com/watch?feature=player_embedded&v=8gLS7Sr2S0c Games]], for example.
** The sweeping vistas of ''The Wizard Burgmund'', the awe-inspiring architecture of ''The Pharaoh's Curse 2'', the labyrinthine interior of the vast castle from ''Monarch Of Madness'', the eerily beautiful ruined city from ''Chronotide''... any Adventure Map worth its salt has at least some of this.
*** If you're playing one of the ''Super Hostile'' maps and you're not busy [[NintendoHard dying]], it's because your busy gawking at the gorgeous landscapes. Even the maps designed to resemble ''Hell'' look beautiful.
*** The Temple from ''The Redmurk Mystery'' is a brilliant example, especially when you first see it (skip to about 11:30 in [[http://www.youtube.com/watch?v=lkPMIVDTM7U this video]]). It only gets better from there. Similarly, seeing ''The Sunken Island'' for the first time as you topple over the edge of a cliff is an extraordinary sight.
*** ''The Fall Of Gondolin''. ''The whole thing''. It's based on ''Lord Of The Rings'', so what did you expect?
*** Many maps are entirely made of Scenery Porn, such as ''The Tourist'', ''Rise Of The Rebellion'', and OH MY GOD ''DEEP SPACE TURTLE CHASE''.
*** ''Herobrine's Return'' deserves special mention for turning [[FireAndBrimstoneHell the Nether]] into [[http://img.youtube.com/vi/aqjzWQ_lXxg/hqdefault.jpg Scenery Porn]].
** Many mods deserve mention as well, such as the [[http://www.youtube.com/watch?feature=player_embedded&v=2EFU55eXTBs#! Twilight]] [[http://www.youtube.com/watch?feature=player_embedded&v=yMSAq6dFFME Forest]] and [[http://www.youtube.com/watch?v=_QSse8vCEo4 the Aether]].
** ''Lord Of The Rings'' has Scenery Porn. ''Minecraft'' has Scenery Porn. Put them together and you get [[http://www.youtube.com/watch?v=J4lSMzN1i5Q this]].
** Finally, absolutely everything the [=VoxelBox=] has made. Ever.
* ''VideoGame/MedalOfHonor'' (2010): It really is a shame that Afghanistan has been ravaged by war for so long, because the place looks absolutely ''gorgeous'', particularly in the missions that have you in the gunner seat of an Apache attack helicopter.
* ''{{VideoGame/Outcast}}'' was the ''{{VideoGame/Crysis}}'' of its day. A commercial failure because most [=PC=]s weren't powerful enough to handle it, it boasts beautiful open worlds with massive viewing range, realtime shadows, gorgeous explosion effects, ''reflective and refracting water surfaces with realistic waves''... did we mention it was released in 1999? So why couldn't 1999-era computers run it very well? The terrain was voxel-based, rendering it incompatible with 3D accelerator cards made to push polygons, which were becoming very popular after the releases of ''[[{{VideoGame/Quake}} GLQuake]]'' and ''{{VideoGame/Unreal}}''. Thus, a software renderer had to be used, taking a heavy toll on the [=CPUs=] of the time.
* ''VideoGame/WiiSportsResort'' has amazing graphics for a casual game on the Wii. You can see it to its fullest extent in the Island Flyby, where you can enjoy the scenery of the island from any angle (and pop some balloons too!)
* ''VideoGame/StarshipTitanic'': The title ship's interior is done in art deco style, and much of the graphics, while static, are photorealistic. Watching as the lift descends... Wow.
* The ''VideoGame/MonkeyIsland'' series is absolutely full of this. ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'', ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', and ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' all have lovingly drawn and detailed art in the SCUMM GameEngine, while ''{{VideoGame/Escape|FromMonkeyIsland}}'' and ''{{VideoGame/Tales|OfMonkeyIsland}}'' have some colorful worlds drawn in 3D.
* ''VideoGame/EspRaDe'' has some absolutely incredible sprite art and scaling/Mode 7, including such highlights as a fully ornamented Christmas tree only visible in one character's intro for about two seconds, a private high school with detailed buildings, and [[http://upload.wikimedia.org/wikipedia/en/6/6e/ESP_Ra.De.png one of the coolest bomb animations ever.]]
* At its E3 2011 Press Conference, {{Creator/Nintendo}} showcased a tech demo for the WiiU that tracks a bird as it flies around a Japanese garden while the sakura trees bloom. It wasn't from an actual game, but it did a marvelous job at showing what the console is capable of. The "not a game, but still pretty" part also applies to the ''[[Franchise/TheLegendOfZelda Zelda]]'' tech demo also shown at the event, which shows how awesome the graphics from ''Twilight Princess'' would look if updated for the Wii U and also provides a convenient comparison-point for Wii and Wii U graphics.
* One of the main draws to ''VideoGame/{{Rosenkreuzstilette}}'', along with its [[SugarWiki/AwesomeMusic soundtrack]], is just how absolutely beautiful the backgrounds are. The final battle gets special mention, what with being above the clouds at dawn and whatnot.
* There's a little known game for the UsefulNotes/PlayStation2 called ''VideoGame/DogsLife'', where you [[ExactlyWhatItSaysOnTheTin play as a dog]]. The backgrounds are quite nice, especially for a game made as a project. You'll probably spend more time trotting around the areas instead of playing the storyline, which isn't hard since it's a WideOpenSandBox Action game.
* ''{{VideoGame/F-Zero}} GX''. From the thunderstorm darkening the skies of the ever-familiar Mute City to the lush foliage of [[GreenHillZone Green Plant]] to the endless dunes and high-tech archeological dig site of [[ShiftingSandLand Sand Ocean]] to the industrial backdrops of [[PalmtreePanic Big Blue]] to the geysers of lava erupting next to the [[NoOSHACompliance rickety, half-finished raceways]] of [[LethalLavaLand Fire Field]], everything is ''gorgeous'' ([[http://www.youtube.com/watch?v=7kk4WghEbmc here]] [[http://www.youtube.com/watch?v=zLLCcnDaq6I are]] [[http://www.youtube.com/watch?v=C9R3z7VfX_Q but]] [[http://www.youtube.com/watch?v=UYbUfqF7LTg a]] [[http://www.youtube.com/watch?v=zTNVPrcf1_w few]] [[http://www.youtube.com/watch?v=RxGWSH23kug examples]]). It's a crying shame that you're bound to be focusing on winning/surviving the ''1000 km/h+'' race instead of sightseeing (unless you're racing in the [[MarathonLevel AX Cup]]) because these racetracks are ''truly'' sights to behold. The best part? All of this comes from a game released for the UsefulNotes/{{Nintendo GameCube}} back in '''2003'''.
* The MMORPG ''{{VideoGame/Mabinogi}}''. Good heaven, Mabinogi! An anime-style, completely explorable and beautiful universe with (usually) sparsely populated towns with absolutely gigantic stretches of wild in between, and then that scale gets even grander in later-added continents, one region even having no sentient life at all save for a dragon or two. Even areas that are totally useless in-story or only used for waypoints and travel have exceedingly beautiful scenery for an MMO. One of the best examples of an otherwise-useless area is [[http://wiki.mabinogiworld.com/images/c/c5/CorribValley.jpg Corrib Valley.]] Oh, and its awesome [[http://www.youtube.com/watch?v=1dwh1OyGCh4 Soundtrack.]]
* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [[http://markferrari.com/art/8bit-game-art/ Digital Game Art Gallery]] can really evoke emotions.
* This was one of the major selling points of ''VideoGame/PerfectWorld'' at its release apart from the ridiculously extensive character model sliders. The developers implemented (optionally, of course) various high end rendering technologies that hadn't been used on a Massively Multiplayer game before, then added free flight and a relatively insane LOS distance. For a while it was the only MMO that people would use as a PC benchmark.
* It seems to be one of the reasons many people play ''VideoGame/TheSims'', and it generated tons of websites with personalized content. And, of course, ''The Sims 3'' takes it UpToEleven, especially when the player decides to follow his avatar while driving.
* Go up to a high point in ''VideoGame/DragonQuestVIII'' and look around. Go on, do it. [[http://ps2media.ign.com/ps2/image/article/667/667148/dragon-quest-viii-game-tour-part-2-20051117031306716-000.jpg Simply]] [[http://ps2media.ign.com/ps2/image/article/550/550769/dragon-warrior-viii-20040924001523694_640w.jpg breathtaking.]]
* The early-nineties point-and-click adventure game ''Universe'' had amazing, hand-drawn, pastel-colored background graphics. This was especially noteworthy for the amiga version of the game, which had to work around the machine's color limit and still look good.
* ''{{VideoGame/Portal 2}}'' (and to a lesser extent its predecessor) has some heavy scenery porn going on. You're often treated to breathtaking shots of the vast, practically infinite underground Aperture Laboratories and even the smaller "in-between" areas have a ridiculous amount of detail to them. And for the most part, it is just there for looks. Sure, you can pick up a few things here and there and if you're incredibly lucky, open a door, but everything else is static. And don't even think of trying to explore those vast reaches. Step off the guided path even a little and it's usually instant death.
* Just about ''every'' location in ''VideoGame/{{Bayonetta}}'' is this, especially when you walk into Paradiso. Then again, it ''is'' {{heaven}}.
** ''PlatinumGames'' in general have a tendency to put this into lots of games they make. In addition to Bayonetta's example above, Vanquish- set in a space colony- gives you views of the entire colony whenever you're outside, and nearly all of it's in ludicrously detailed 3D. Even handheld titles such as ''VideoGame/InfiniteSpace'' have detail up the wazoo, even in the DS's 2D and limited 3D.
* ''[[{{VideoGame/Xenoblade}} Xenoblade Chronicles]]'': The areas are as beautiful as they are massive, and there are several points in each area from which you can get a good look at the amazing scenery. What makes this more impressive is the fact that Tetsuya Takahashi, Monolith Soft's president, has stated that he has prioritized gameplay ''over graphics'' for this game.
** One of the best examples is Satorl Marsh. In the daytime, it's an ordinary swampland. Nothing too special. But, at night? Shimmering curtains of lights silently rise from every surface, giving it the feel of walking into an aurora.
** The Eryth Sea is likely to make you go [[{{jawdrop}} slackjawed]], due to its sheer scale, its pristine waters, and floating islands, while the area's poignant background music enhances the ambiance. And if you think it looks gorgeous during the day, just wait'll you see it ''at night''; especially if you're lucky enough to see it when there's shooting stars....
** And then to one up even that is the Valek Mountains, in the day it looks like your typical mountains that you would see in many current gen games, plus a bunch of crystals, giant crystal tower, random ledges and whatnot, and then the sun sets. Remember those crystals? Well, every single one of them lights up orange, and it is gorgeous! There are even multiple areas specifically designed for you to go up to and gawk at the scenery, and you even get a quest to seek out these places and tell the giver which place had a better view(from a nopon of course, whom considers this a science worth researching).
* ''VideoGame/XenobladeChroniclesX'' is well on its way to surpassing the original, as the amount of detail in [[http://www.youtube.com/watch?v=vUK1b_ysTnI New Los Angeles]] alone is a vast improvement over either of the Colonies. And if you think that's awesome, just wait 'til you get ahold of your first SKELL and take in the landscape [[http://www.youtube.com/watch?v=gRBhInst8XQ during flight.]]
* ''VideoGame/{{Aion}}'' was already a pretty game to begin with, but the 2.5 update turned this {{up to eleven}}. [[http://static.uk.aiononline.com/powerbook/aion/74/69/dde696c7966392a60d2a592d.jpg Behold.]]
* Developers of ''{{Videogame/Journey}}'' has put a lot of efforts to make sand look as pretty as possible. It's most notable in the fourth level.
* ''VideoGame/{{Solatorobo}}'' boasts some of the most awesome scenery on the DS. Whether it's the giant forest, a bustling city with traffic humming along in the background, or just the fact that {{Floating Continent}}s tend to make for pretty epic vistas, the game is gorgeous and not shy about flaunting it. Pair that with some CrowningMusicOfAwesome and...
* Despite having its share of SceneryGorn due to its post-apocalyptic setting, ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' manages this trope, such as an aurora borealis effect in the dim-lit sky at the top of the abandoned hotel area.
* ''VideoGame/AsurasWrath'' combines this with TheWorldIsJustAwesome a lot. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ The beginning of the game]] has this shining example. In fact, ''Asura's Wrath'' is considered to be up there with ''Uncharted'' as one of the best looking games of the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 console generation.
* For a UsefulNotes/GameBoyColor game and a pretty heavily stylized one to boot, ''TabletopGame/MagiNation'' has some ''surprising'' amount of detail put into the backgrounds. Despite a few bland areas (like a few of the Shadow Geysers...except the third.) the game really does look beautiful given the huge limitations.
* When playing ''VideoGame/LANoire'', it's quite obvious how much effort the developers put in order to recreate L.A. in the late 1940's. Particularly lovely when the sun sets in-game.
* [[VisualNovel/UminekoNoNakuKoroNi Ougon Musoukyoku]] has this on the backgrounds of the stages. Then it gets even more amazing when someone invokes the [[DarkWorld Meta-World]].
* The ''VideoGame/{{Trine}}'' series is best known for two things. One is the [[WreakingHavok physics-based gameplay]]. The other is in the absolutely gorgeous levels.
* The Devil's Pit caverns and cliffs in ''VideoGame/SilentHillDownpour''. ''Wow.''
* ''VideoGame/DearEsther'' is literally nothing ''but'' SceneryPorn. The only purpose is to explore your surroundings and enjoy the gorgeous scenery. It gives you by far one of the nicest deserted islands in gaming.
* ''VideoGame/LittleSamson'' included some backgrounds that were breathtakingly detailed for a NES game.
* ''VideoGame/GoldenSun'' games frequently have unique locations and beautiful scenery in their pseudo-3D style... on the UsefulNotes/GameBoyAdvance when it was still new, which is a pretty impressive feat.
** ''VideoGame/GoldenSunDarkDawn'', having moved to the UsefulNotes/NintendoDS and shifted to cel-shaded true 3D rather than sprites, managed to up the ante here [[SoOkayItsAverage despite falling flat in other categories]]. The camera even tilts and moves around in some locations so you can enjoy the view.
* ''{{VideoGame/Vessel}}'' is almost as nice-looking as ''{{VideoGame/Braid}}''. The developers even threw in a balcony at the lab you can stand on to just admire the city.
* ''VideoGame/DarkSouls'' tends to have gorgeous scenery outside [[SceneryGorn the underground areas]]. Just look at [[http://geeksweat.com/wp-content/uploads/2011/10/Anor-Londo1.jpg Anor Londo]]!
* In ''VideoGame/TheLastBlade'', just pick any stage from any of the two games. The best example is the "Fire at Wadamaya" from the second game.
* ''VideoGame/MetalSlug'':
** In the first game, right at the beginning of the first stage, you have a wrecked sub with some ruins in the background. After the jungle portion, you reach a large waterfall with a huge ship in the background.
** Then on the second stage, after you beat the midboss, you proceed over the rooftops of Ronbertburg City, with a full view of the city in the background.
** In the second game, you start at an arabian desert, then enter a huge arabian market.
** In the third stage, you take a ride on a train, with the scenery changing as you advance through the level. As you get the Slug Flyer, a city can be seen in the background, and as you reach the boss, a huge building block your view. As it passes by, the city is now entirely in flames!
*** The final stage in the fifth game has a similar burning city.
* ''LogicalJourneyOfTheZoombinis'' has some truly stunning scenery for most of the puzzles. The visuals in the Allergic Cliffs puzzle, for instance really does give you the feeling of being thousands of feet above the valley below.
* ''VideoGame/WarioLand Shake It'' has some absolutely fantastic graphics, some of which were actually designed by [[Creator/ProductionIG a studio]] used to working on various anime series. [[http://www.the-nextlevel.com/media/screens/wii/wario-land-shake-it/ The graphics shown here]] illustrate this pretty well, especially the snow and jungle level. Also to a degree, you could probably say the older games had some stunning scenery and backgrounds as well. Like ''Wario Land 4'' and how each and every single room seems to use a completely different, sometimes jawdropping background.
* [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg Here]] we have the first development screenshot from ''VideoGame/PillarsOfEternity''. One would be hard-pressed not to think it's a painting at lower resolutions.
* VideoGame/{{Pirate101}} manages to take the slightly cartoony style that began in it's [[{{Wizard101}} sister game]] and age it up, smooth it out and add a loot of detail creating a [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/Worlds/MooShu/mooshu2.jpg?v=1 beautiful]], [[http://blogs-images.forbes.com/davidewalt/files/2012/04/pirate-101-h.jpg robust]], and [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/armada-marine.gif?v=1 elegant]] world.
* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.
* The first game in the ''VideoGame/SimonTheSorcerer'' series had many, many locations that were completely empty and whose only purpose was to look gorgeous. Interestingly, at least in the first game, in the wilderness faces are everywhere. If there are cliffs, rock formations, or really anything made of stone. Expect to find at least one. This becomes more obvious as you enter the mountains, as the formations become more EldritchAbomination like in appearance.
* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).
* ''VideoGame/HeavyRain'': Everything. Quantic Dream developed new technologies to get the most out of the [=PS3=] console, truly matching the realism and detail to match the characters' fulfilment of the {{Uncanny Valley}} concept.
* The ''VideoGame/CarolReedMysteries'' consist of beautifully shot photographs of locations in Sweden. It almost feels like you're on vacation at times.
* ''TabletopGame/{{Warhammer 40000}}: Rites of War'' is set on Davinuus, an Eldar maiden world, which is to say, a planet terraformed to be a verdant paradise, and the scenery is appropriately gorgeous. Of course, since this is 40K, that means you are going to end up [[MoodDissonance blowing everything in sight to smithereens]].
%%* ''VideoGame/VagrantStory'' is pretty much the prettiest PlayStation One game ever made. (Please share with us what areas make it beautiful)
* ''VideoGame/JadeEmpire'' has a lot of very nice ancient East Asia-esque environments - [[TheLostWoods a forest]], a Tibetan monastery, a sprawling city and so on. Nicest looking, however, is the village of [[DoomedHometown Two Rivers]]. [[SceneryGorn It doesn't last]].
* In a LegoAdaptationGame, the scenery that isn't BuiltWithLego is often awesome-looking. [[LordOfTheRings Especially Middle-earth.]]
* Plenty in ''VideoGame/TheFloorIsJelly'', with autumn leaves drifting across the screen to fireflies floating around a midnight scene, as well as the glow of sunsets. Also, even background objects such as trees and bushes individually sway around as the jelly-like ground beneath them bends and warps around.
* A custom map in ''Left4Dead2'', Death Aboard 2, has STUNNING visuals towards the finale. It takes place on a beach with a lighthouse and you wait for a hot-air balloon to pick you up.
* The GrandTheftAuto series from III onwards. As consoles and [=PC=]s became more powerful, so Rockstar was able to cram more and more detail into the urban - and rural - environments depicted in these games, to the point where many players don't even bother starting the main gameplay until they've spent hours - sometimes days and weeks - simply sight-seeing locales such as Liberty City and Los Santos, especially in the more recent games which eliminated the need to complete certain missions before unlocking areas of the map. In ''[=GTAV=]'', players can explore the entire region from the very start of the game.
** VideoGame/GrandTheftAutoV has taken the scenery porn up to new levels. Go up to the top of Mt. Chiliad at sunset or go on the roller coaster or Ferris wheel at Del Perro Pier at dusk as all the lights in Los Santos turn on.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' positively revels in its obscenely detailed levels (it runs on [[Videogame/{{Crysis}} CryEngine 2.5]], after all). Altay takes place on a lush, ultra-detailed tropical coast, with coral reefs, waterfalls, and copious amounts of wildlife flying, crawling, and swimming around. Extremity takes place on a spinning asteroid inside an AsteroidThicket, where the rotation causes the environment to freeze as the sun sets and melt when it rises. The various [[BloodSport Solaris Arenas]] have massive fireworks displays [[AmazingTechnicolorBattlefield that light up the sky]]. Combat enhances the scenery porn, as [[BeamSpam pulse lasers]] rip through the night slicing apart [[HumongousMecha BattleMech]] armor, while missiles soar through the sky.
* In the first ''VideoGame/MarvelUltimateAlliance'', the Mandarin's palace is by far the most detailed level in the game, with intricate Chinese designs all over the place and the appropriate music to go with it. It's easy to get distracted taking in everything while getting your ass kicked by mooks...
* The [[Franchise/MetalGear Metal Gear]] series have gone into this sometimes. Particular examples are [[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'s breathtaking [[http://img690.imageshack.us/img690/7380/bossvssnake.jpg final boss' area]] and [[http://img4.wikia.nocookie.net/__cb20110928072853/metalgear/images/3/3a/Betta.jpg Big Shell]] during the [[EscortMission Escort Mission]] with Emma in [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]].
* ''VideoGame/LEGOMinifiguresOnline'' has ''beautiful'' environments in screenshots and trailers.
* ''VideoGame/MarioKart8''. Take a peek at [[http://www.youtube.com/watch?v=lYBz6HWBw3A this trailer]] and try to keep your jaw off the floor while taking in all the details of the settings, animation, and the game's soundtrack. Special mention goes to the visual updates to the Mario Super Circuit, Toad's Turnpike, and [[spoiler: Rainbow Road]].
* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the SceneryPorn shown in ''VideoGame/RaymanOrigins'' and 'VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to some [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg absolutely]] [[http://xboxoz360.files.wordpress.com/2014/02/col.jpg breathtaking]] [[http://static.gamespot.com/uploads/original/1493/14930800/2432444-6990273994-CoL_S.jpg visuals]].
* Like its predecessor ''VideoGame/{{Bastion}}'', ''VideoGame/{{Transistor}}'''s [[CityOfAdventure Cloudbank]] is a stupefyingly gorgeous place. Even destroyed or being assimilated by malevolent programs, it's beautiful.
* The upcoming ''VideoGame/NoMansSky'' looks absolutely ''incredible''. Made more impressive when you realise that the game was developed by four people.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.]]
* ''VideoGame/{{Teslagrad}}'' is entirely hand-drawn, making everything in the game look lovely.
* In ''VideoGame/TheAdventuresOfLomax'', the backgrounds and overall looks of the levels are quite pretty for their time.
* A minimalist variant in ''VideoGame/PixelJunkEden''. The curving flora and trippy backgrounds are gorgeous.
* ''VideoGame/TheLordOfTheRingsOnline'' has stunning, detailed scenery everywhere you go, whether it be the lush hills of the Shire or the barren wastes of the Lone Lands. The buildings and [=NPCs=] are also well-done.
* The game design company [[http://www.superevilmegacorp.com/ Super Evil Megacorp]] has developed the E.V.I.L. Game Engine to boast console-quality graphics not possible with tablet [=SDK=]s, snd with Apple's brand new Metal graphics library (which is more optimized than [=OpenGL=]), their debut game, ''VideoGame/{{Vainglory}}'', aims to have more impressive graphics than other tablet games. [[https://www.youtube.com/watch?v=2ChOe6dIJHw Apple may claim they chose Super Evil Megacorp to demonstrate Metal based on their name alone, but they knew what they were doing.]]
* Given its [[ShiftingSandLand desert setting]], ''VideoGame/TinyAndBig'''s [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_cliff_01.png environmental design]] is [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_pyr_02.png gorgeous]], mostly as a result of the game's comic-like art style.
* ''VideoGame/{{Fez}}'' [[http://rhapsodistreviews.files.wordpress.com/2013/08/fez2.jpg is a]] [[http://www.hardcoregamer.com/wp-content/uploads/2014/03/FezPS4ReviewImage1.jpg gold mine]] [[http://dualanalog.com/sites/default/files/Fez2.jpg for this]], [[spoiler: and it gets even better after the game's first-person look mode is unlocked, which allows the player to view each level in 3D.]]
* This is the main selling point of the game ''VideoGame/BallpointUniverseInfinite''.
* ''VideoGame/{{Driveclub}}'' excels at this trope: you know the game's graphics are great when the environments look as good as the cars do. This [[http://www.neogaf.com/forum/showthread.php?t=935041 Photo mode]] thread has pictures of many users showing what the [=PS4=] is capable of.
* ''VideoGame/BlackMesa'' picked up the sceneries from ''VideoGame/HalfLife'' and ran with them to the much higher capabilities of the Source engine.
* Track 3 of [[SanFranciscoRush Rush 2049]] had an uphill climb to a gorgeous view of a futuristic San Fransisco skyline.
* ''VideoGame/TheTalosPrinciple'''s various Egyptian, Greek, and European locales often give way to stunning ruins and breathtaking vistas. That you can't simply run off from the puzzles and explore them (it's a computer simulation even in-universe, with the world glitching out if you do so) is as thematically fitting as it is often saddening.
* ''VideoGame/FromDust'' pretty much exists for the whole purpose of showing beautiful landscapes and the effects of the elements on them. Particularly beautiful are any of its lava-centric stages, and the shimmering expanses of water. Pretty much everything in the game is designed to blow your mind from its sheer beauty.
* ''VideoGame/MidnightClub'' definitely fits this category. All of the cities are incredibly detailed- especially the renditions of Tokyo and L.A.
* The scenery of ''VideoGame/{{Ryzom}}'' is incredibly breathtaking, from the steamy, serene jungles, to the hot, sandy deserts, and every area in-between. Even the Prime Roots get in on the beauty!
* ''VideoGame/CityOfHeroes'' has the Shadow Shard, with rocks suspended in midair, waterfalls that make you forget who you are, and multicolored gases flowing around you. Just standing there in a safe area (if you can find one) is a treat.
* ''VideoGame/{{Tsioque}}'' has hand-drawn backgrounds to go with its artistic style of being completely drawn by hand, complimenting the simplistic design of the 2D-characters with greatly designed backdrops.
* The PC game series ''VideoGame/DarkParables'' is exquisitely rendered and filled with color. Being inspired by classic fairy tales, the games are designed to make the player feel as though they really have stepped into a magical, almost dreamlike realm.
* The maps of ''Videogame/{{Evolve}}'' fit this with their spectacular mix of man-made structures with natural wilderness, all of which is highly detailed. Special note goes to Aviary, which contains an artificial swamp/forest within a climate dome and artic areas outside.
* ''VideoGame/TheWitness'': The island has a very beautiful, stylized look to it. As soon as you open the gate in the tutorial area, you're able to climb up on the second level of the starting point and look out at all of it.
LoveConfession.]]



[[folder:Webcomics]]
* Outside scenes in ''Webcomic/CwynhildsLoom'' are usually very detailed. Interior scenes often are as well.
* ''Webcomic/DarthsAndDroids'' plays with this trope a couple times. Particularly [[http://darthsanddroids.net/episodes/0135.html here]] and [[http://darthsanddroids.net/episodes/0271.html here.]]
* ''{{Webcomic/Derelict}}'' -- though there's very little dialogue, about half the pages have [[http://derelictcomic.com/?strip_id=42 stunningly detailed and beautifully painted backgrounds]]. Most backgrounds are rusty ruins, though, so the "porn" part is up for debate.
* Say what you want about ''Webcomic/DrowTales'', but the art, especially the art from the remakes, is fantastic.
* ''Webcomic/TheDreamlandChronicles'' does this from time to time, especially when establish new scenes, such as [[http://www.thedreamlandchronicles.com/?p=246 Astoria]] (continued on the next page) or [[http://www.thedreamlandchronicles.com/?p=155 Ashendel]] (also a double page).
* Besides lots of nudity, the unfinished and currently offline CG webcomic ''Webcomic/DreamwalkJournal'' (and its ongoing and very much online SpinOff ''Nightshade the Merry Widow'') depicts vast exterior and interior vistas on the insect-dominated world of Cyeatea. You don't suppose Creator/JamesCameron was a fan, do you?
* ''Webcomic/DresdenCodak'', one of the few webcomics you'd actually want to hang on a wall. Artist Aaron Diaz actually draws the comics on the computer. When sold as prints, they are between four and six feet tall, sometimes bigger. They look ''amazing'' hung on a wall.
* ''Webcomic/FamilyMan''. [[http://www.lutherlevy.com/?p=74 Observe.]] Another [[http://www.lutherlevy.com/?p=1028 example]], complete with an accurate depiction of the sky during medieval times.
* ''Webcomic/FineSometimesRain'' uses many lush garden scenes found around the heroine's house, as well as some fairly detailed interior shots.
* ''Webcomic/GunnerkriggCourt''[='s=] urban landscapes are beautiful and foreboding. And the scenery has [[ArtEvolution only improved over time]].
* ''{{Webcomic/Homestuck}}'' may start with sparse black-and-white backgrounds, but as the story continues [[ArtEvolution the art becomes more elaborate and colorful]]. [[http://www.mspaintadventures.com/?s=6&p=003307 Especially]] [[http://www.mspaintadventures.com/?s=6&p=003329 the]] [[http://www.mspaintadventures.com/?s=6&p=004089 players']] [[http://www.mspaintadventures.com/?s=6&p=004272 various]] [[http://www.mspaintadventures.com/?s=6&p=004366 lands]].
* ''Webcomic/TheMeek'' has some beautiful and distinct backgrounds in each of its three RotatingArcs, from a [[http://www.meekcomic.com/2009/01/01/chapter-1-page-1/ tropical]] [[http://www.meekcomic.com/2009/06/06/chapter-1-page-33/ jungle]] to a [[http://www.meekcomic.com/2009/10/09/2-07/ government]] [[http://www.meekcomic.com/2010/03/15/2-29/ building]] to [[http://www.meekcomic.com/2010/08/02/ch-3-cover/ an oasis]]. While those links are all safe, a fair bit of the rest of the site is NSFW. Just a heads up.
* ''Webcomic/MegaTokyo'', with intricate buildings and weapons. Probably due to the artist actually being an architect originally.
* ''Webcomic/NatureOfNaturesArt'' [[http://www.nofna.com/?T=1-1-12-43 occasionally]] [[http://www.nofna.com/?T=1-1-12-154 indulges]] [[http://www.nofna.com/?T=1-1-12-238 in]] [[http://www.nofna.com/?T=1-1-12-297 this]]. It's even more impressive when you realise that the art's done entirely in ''oekaki''.
* ''Webcomic/OffWhite'' [[http://akreon.deviantart.com/art/off-white-pg-37-and-38-REDO-255338733?q=gallery%3Aakreon%2F4769272&qo=103 has]] [[http://akreon.deviantart.com/gallery/#/d4aobk7 some]] [[http://akreon.deviantart.com/gallery/4769272?offset=120#/d2ceiyy impressive]] [[http://akreon.deviantart.com/art/off-white-pg108-174488422?q=gallery%3Aakreon%2F4769272&qo=23 backgrounds]].
* ''Webcomic/ThePhoenixRequiem''
* ''Webcomic/ThePropertyOfHate'' features many beautiful (and trippy) backgrounds, especially once the story [[http://rgb.thecomicseries.com/comics/11 reaches the fantasy world]].
* ''Webcomic/QuestionDuck'' has many gorgeous backdrop. Which have, of course, nothing to do with the question the duck asks.
* ''Webcomic/RiceBoy'' and ''Webcomic/OrderOfTales'' actively revel in this, having entire pages that are beautiful sweeping landscape drawings or are lots of little no-dialogue panels just showing the characters moving through the environment. This is much less of a problem than you'd think, since the comic generally updates with multiple pages at a time.
* ''Webcomic/SlightlyDamned'' indulges in this [[http://www.sdamned.com/2011/11/11052011/ when the characters arrive in the city of St. Curtis]]. Rhea is impressed too.
* The [[http://www.snowbynight.com/pages/ch1/pg2.html opening view]] of Sherbourg in ''Webcomic/SnowByNight'' does a good job of laying out the beautiful details of the colony.
* What ''Webcomic/SongOfTheCloud'' lacks in speech, it makes up for in beautiful scenery.
* To really appreciate ''Webcomic/StringTheory'''s background art, view at them at full size on [[http://outinthewastes.tumblr.com/post/21838194093/is-it-less-sad-to-talk-to-a-cat-when-the-cat-can the comic's sketchblog]]. Note that the linked image only a small panel from [[http://www.stringtheorycomic.com/comics/chapter-four/chp4-page-1/ this page]].
* In ''Webcomic/WhatsShakin'', many large panel scenes are drawn this way to emphasize something dramatic going on. Or transitional pages to help break the mood, like ''[[http://whatsshakincomic.com/2011/05/09/page-35/ THIS]]'' one.
* Randall from ''{{Webcomic/xkcd}}'' will occasionally play with this trope, most notably seen [[http://xkcd.com/766/ here]].
* ''{{Webcomic/Zoophobia}}'' has some gorgeous scenery, most notably [[http://zoophobiacomic.com/?p=249 this]] (which was done as a collaboration with artist, [[http://circustent.deviantart.com Kyra a.k.a. CircusTent]]), [[http://zoophobiacomic.com/?p=281 this]] and [[http://zoophobiacomic.com/?p=545 this page]].
* In ''Webcomic/ThistilMistilKistil'', [[http://tmkcomic.depleti.com/comic/ch07-pg15/ traveling brought them by this sunrise.]]
* ''Webcomic/TheLessThanEpicAdventuresOfTJAndAmal'' does great things with its {{Real Place Background}}s and magnificently detailed artwork. Being a RoadTripPlot, this is somewhat to be expected.
* ''Webcomic/TheDemonArchives'' has absolutely stunning scenery, which then promptly gets blown to bits in a [[SceneryGorn war zone]].
* ''Webcomic/{{Nexus}}'' has a lot of beautifully detailed cityscape shots.
* ''Webcomic/TwilightSparkleAndTheBigCity'' likes to indulge in landscapes of Manhattan.
* Although some of it isn't in the webcomic, ''Webcomic/AvasDemon'' is definitely capable of this, such as [[http://www.avasdemon.com/pages.php?page=0122 here]] and [[http://www.avasdemon.com/pages.php?page=0639 here.]]
* ''Webcomic/StandStillStaySilent'' has gorgeousness all through it, in whatever backdrop the characters happen to find themselves. From stunning natural landscapes and crumbling, [[SceneryGorn Romantic-ethos ruins of the apocalypse]]... to drool-worthy, working, SchizoTech environments with complex floorplans: it's all good.
* ''Webcomic/ARedtailsDream'' is by the same author-artist as ''Webcomic/StandStillStaySilent'' and offers stunning walks through highly varied dreamscapes. Even the downright scary ones happen to be very pretty. In their own way.
* Minor example but every Amical's manor background in ''[[{{Webcomic/Morphe}} morphE]]'' contains at least one Amical painting (including some which only show up in CGs). The reason for the trope is that every painting is a full sized image which is resized and skewed to be mostly impossible to see in the comic proper. The background artist drew them in livestream for the amusement of herself and the audience present. Examples to date include: Amical streaking through a field, Amical skiing past the Ski Free Yeti and Amical as a mermaid. Good luck spotting those details in the comic proper and to date no version has been shared outside of the live event.
* ''Webcomic/{{Lackadaisy}}'' has some really beautiful sepia tone backgrounds. In general, Lackadaisy has really careful and detailed art, and the shading on the backgrounds is especially good.
* ''Webcomic/BitsFair'' features a lot of absolutely gorgeus enviroment art. [[http://bitsfair.com/comic/1-001/ Exhibit A.]] [[http://bitsfair.com/comic/1-42/ Exhibit B.]] [[http://bitsfair.com/comic/2-01/ Exhibit C.]]
* ''Webcomic/{{Clockwork}}'' includes wide {{Establishing Shot}}s of the area with most scene transitions. Considering the level of detail and use of color in the art, these range from nicely atmospheric to [[http://www.clockwork-comic.com/comic/page-67 just plain gorgeous]].

to:

[[folder:Webcomics]]
[[folder:Web Animation]]
* Outside scenes in ''Webcomic/CwynhildsLoom'' are usually very detailed. Interior scenes often are as well.
* ''Webcomic/DarthsAndDroids'' plays with this trope a couple times. Particularly [[http://darthsanddroids.net/episodes/0135.html here]] and [[http://darthsanddroids.net/episodes/0271.html here.]]
* ''{{Webcomic/Derelict}}'' -- though there's very little dialogue, about half the pages have [[http://derelictcomic.com/?strip_id=42 stunningly detailed and beautifully painted backgrounds]]. Most backgrounds are rusty ruins, though, so the "porn" part is up for debate.
* Say what you want about ''Webcomic/DrowTales'', but the art, especially the art from the remakes, is fantastic.
* ''Webcomic/TheDreamlandChronicles'' does this from time to time, especially when establish new scenes, such as [[http://www.thedreamlandchronicles.com/?p=246 Astoria]] (continued on the next page) or [[http://www.thedreamlandchronicles.com/?p=155 Ashendel]] (also a double page).
* Besides lots of nudity, the unfinished and currently offline CG webcomic ''Webcomic/DreamwalkJournal'' (and its ongoing and very much online SpinOff ''Nightshade the Merry Widow'') depicts vast exterior and interior vistas on the insect-dominated world of Cyeatea. You don't suppose Creator/JamesCameron was a fan, do you?
* ''Webcomic/DresdenCodak'', one of the few webcomics you'd actually want to hang on a wall. Artist Aaron Diaz actually draws the comics on the computer. When sold as prints, they are between four and six feet tall, sometimes bigger. They look ''amazing'' hung on a wall.
* ''Webcomic/FamilyMan''. [[http://www.lutherlevy.com/?p=74 Observe.]] Another [[http://www.lutherlevy.com/?p=1028 example]], complete with an accurate depiction of the sky during medieval times.
* ''Webcomic/FineSometimesRain'' uses many lush garden scenes found around the heroine's house, as well as some fairly detailed interior shots.
* ''Webcomic/GunnerkriggCourt''[='s=] urban landscapes are beautiful and foreboding. And the scenery has [[ArtEvolution only improved over time]].
* ''{{Webcomic/Homestuck}}'' may start with sparse black-and-white backgrounds, but as the story continues [[ArtEvolution the art becomes more elaborate and colorful]]. [[http://www.mspaintadventures.com/?s=6&p=003307 Especially]] [[http://www.mspaintadventures.com/?s=6&p=003329 the]] [[http://www.mspaintadventures.com/?s=6&p=004089 players']] [[http://www.mspaintadventures.com/?s=6&p=004272 various]] [[http://www.mspaintadventures.com/?s=6&p=004366 lands]].
* ''Webcomic/TheMeek'' has some beautiful and distinct backgrounds in each of its three RotatingArcs, from a [[http://www.meekcomic.com/2009/01/01/chapter-1-page-1/ tropical]] [[http://www.meekcomic.com/2009/06/06/chapter-1-page-33/ jungle]] to a [[http://www.meekcomic.com/2009/10/09/2-07/ government]] [[http://www.meekcomic.com/2010/03/15/2-29/ building]] to [[http://www.meekcomic.com/2010/08/02/ch-3-cover/ an oasis]]. While those links are all safe, a fair bit of the rest of the site is NSFW. Just a heads up.
* ''Webcomic/MegaTokyo'', with intricate buildings and weapons. Probably due to the artist actually being an architect originally.
* ''Webcomic/NatureOfNaturesArt'' [[http://www.nofna.com/?T=1-1-12-43 occasionally]] [[http://www.nofna.com/?T=1-1-12-154 indulges]] [[http://www.nofna.com/?T=1-1-12-238 in]] [[http://www.nofna.com/?T=1-1-12-297 this]]. It's even more impressive when you realise that the art's done entirely in ''oekaki''.
* ''Webcomic/OffWhite'' [[http://akreon.deviantart.com/art/off-white-pg-37-and-38-REDO-255338733?q=gallery%3Aakreon%2F4769272&qo=103 has]] [[http://akreon.deviantart.com/gallery/#/d4aobk7 some]] [[http://akreon.deviantart.com/gallery/4769272?offset=120#/d2ceiyy impressive]] [[http://akreon.deviantart.com/art/off-white-pg108-174488422?q=gallery%3Aakreon%2F4769272&qo=23 backgrounds]].
* ''Webcomic/ThePhoenixRequiem''
* ''Webcomic/ThePropertyOfHate'' features many beautiful (and trippy) backgrounds, especially once the story [[http://rgb.thecomicseries.com/comics/11 reaches the fantasy world]].
* ''Webcomic/QuestionDuck'' has many gorgeous backdrop. Which have, of course, nothing to do with the question the duck asks.
* ''Webcomic/RiceBoy'' and ''Webcomic/OrderOfTales'' actively revel in this, having entire pages that are beautiful sweeping landscape drawings or are lots of little no-dialogue panels just showing the characters moving through the environment. This is much less of a problem than you'd think, since the comic generally updates with multiple pages at a time.
* ''Webcomic/SlightlyDamned'' indulges in this [[http://www.sdamned.com/2011/11/11052011/ when the characters arrive in the city of St. Curtis]]. Rhea is impressed too.
*
''WesternAnimation/ElephantsDream''. The [[http://www.snowbynight.com/pages/ch1/pg2.html opening view]] of Sherbourg in ''Webcomic/SnowByNight'' does a good job of laying out the beautiful details of the colony.
* What ''Webcomic/SongOfTheCloud'' lacks in speech, it makes up for in beautiful scenery.
* To really appreciate ''Webcomic/StringTheory'''s background art, view at them at full size on [[http://outinthewastes.tumblr.com/post/21838194093/is-it-less-sad-to-talk-to-a-cat-when-the-cat-can the comic's sketchblog]]. Note that the linked image only a small panel from [[http://www.stringtheorycomic.com/comics/chapter-four/chp4-page-1/ this page]].
* In ''Webcomic/WhatsShakin'', many large panel scenes are drawn this way to emphasize something dramatic going on. Or transitional pages to help break the mood, like ''[[http://whatsshakincomic.com/2011/05/09/page-35/ THIS]]'' one.
* Randall from ''{{Webcomic/xkcd}}'' will occasionally play with this trope, most notably seen [[http://xkcd.com/766/ here]].
* ''{{Webcomic/Zoophobia}}'' has some gorgeous scenery, most notably [[http://zoophobiacomic.com/?p=249 this]] (which was done as a collaboration with artist, [[http://circustent.deviantart.com Kyra a.k.a. CircusTent]]), [[http://zoophobiacomic.com/?p=281 this]] and [[http://zoophobiacomic.com/?p=545 this page]].
* In ''Webcomic/ThistilMistilKistil'', [[http://tmkcomic.depleti.com/comic/ch07-pg15/ traveling brought them by this sunrise.]]
* ''Webcomic/TheLessThanEpicAdventuresOfTJAndAmal'' does great things with its {{Real Place Background}}s and magnificently detailed artwork. Being a RoadTripPlot, this is somewhat to be expected.
* ''Webcomic/TheDemonArchives'' has absolutely stunning scenery, which then promptly gets blown to bits in a [[SceneryGorn war zone]].
* ''Webcomic/{{Nexus}}'' has a lot of beautifully detailed cityscape shots.
* ''Webcomic/TwilightSparkleAndTheBigCity'' likes to indulge in landscapes of Manhattan.
* Although some of it isn't in the webcomic, ''Webcomic/AvasDemon'' is definitely capable of this, such as [[http://www.avasdemon.com/pages.php?page=0122 here]] and [[http://www.avasdemon.com/pages.php?page=0639 here.]]
* ''Webcomic/StandStillStaySilent'' has gorgeousness all through it, in whatever backdrop the characters happen to find themselves. From stunning natural landscapes and crumbling, [[SceneryGorn Romantic-ethos ruins of the apocalypse]]... to drool-worthy, working, SchizoTech environments with complex floorplans: it's all good.
* ''Webcomic/ARedtailsDream'' is by the same author-artist as ''Webcomic/StandStillStaySilent'' and offers stunning walks through highly varied dreamscapes. Even the downright scary ones happen to be very pretty. In their own way.
* Minor example but every Amical's manor background in ''[[{{Webcomic/Morphe}} morphE]]'' contains at least one Amical painting (including some which only show up in CGs). The reason for the trope is that every painting is a full sized image which is resized and skewed to be mostly impossible to see in the comic proper. The background artist drew them in livestream for the amusement of herself and the audience present. Examples to date include: Amical streaking through a field, Amical skiing past the Ski Free Yeti and Amical as a mermaid. Good luck spotting those details in the comic proper and to date no version has been shared outside of the live event.
* ''Webcomic/{{Lackadaisy}}'' has some really beautiful sepia tone backgrounds. In general, Lackadaisy has really careful and detailed art, and the shading on the backgrounds is especially good.
* ''Webcomic/BitsFair'' features a lot of absolutely gorgeus enviroment art. [[http://bitsfair.com/comic/1-001/ Exhibit A.]] [[http://bitsfair.com/comic/1-42/ Exhibit B.]] [[http://bitsfair.com/comic/2-01/ Exhibit C.]]
* ''Webcomic/{{Clockwork}}'' includes wide {{Establishing Shot}}s of the area with most scene transitions. Considering the
sheer level of detail and use of color that was put into the machine is simply astounding.
* Most everything
in the art, these range from nicely atmospheric ''VideoGame/ColourMySeries'' is drawn with great detail, even rooms or machines with little to [[http://www.clockwork-comic.com/comic/page-67 just plain gorgeous]].no interactions.
* One of ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'''s episodes starts with some beautiful shots of Holy Terra and the Imperial Palace before the story proper begins.



[[folder:Western Animation]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1345460577029380100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[WesternAnimation/TheLegendOfKorra http://static.tvtropes.org/pmwiki/pub/images/rsz_the-legend-of-korra-post-7_3830.jpg]]]]
[[caption-width-right:350:Welcome to Republic City.]]

* Beautiful background art was practically mandatory in cartoons from [[UsefulNotes/TheGoldenAgeOfAnimation The Golden Age of Animation]], so there are literally thousands of examples to choose from. To help give an idea, there's [[http://animationbackgrounds.blogspot.com/ an entire blog]] dedicated to recreating backgrounds from these old films.
* The [[MaxAndDaveFleischer Fleischer brothers]] were absolute masters at this. They had little 3D model sets that fit perfectly into their cartoons, and sometimes they seamlessly matched them up with their hand-painted backgrounds (i.e. during a cut in "Protek the Weakerist"). This was long before computers, mind. See ''WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor'' for example.
* TerryToons, surprisingly for a studio of it's unfortunate reputation, have some of the most beautiful background art of all the Golden Age cartoons, with gorgeous composition, and beautiful rendering and color styling. Even their B&W films have slick, attractive looking backdrops, but the stunning backgrounds really become obvious once the studio started making color cartoons ("String Bean Jack", their first color cartoon in 1938, perfectly demonstrates this, with very atmospheric, rich backdrops, and amazing perspective work).
* ''WesternAnimation/AvatarTheLastAirbender'' has plenty of pan-shots of huge and largely detailed locales. [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=43 Ba Sing Se]] is a [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=239 goldmine]] for this kind of thing. Sokka once took some swordsmanship lessons [[WaxOnWaxOff that included landscape painting]] of [[http://piandao.org/panshots/ep44pan9.png a valley and]][[http://iroh.org/screencaps/ep44/ep44-297.png a waterfall]] (based of a real one in Iceland)... that he got to look at for all of three seconds. His picture was [[TerribleArtist not very good]]. The Fire Nation royal palace is pretty nice, too.
* ''WesternAnimation/TheLegendOfKorra'' follows up well, even moreso with an AnimationBump. [[http://i923.photobucket.com/albums/ad71/funkadiddle/unitedrepublic.png?t=1311667233 Oh]] [[http://images.avatarspiritmedia.net/newsupdates/airtempleisland.jpg yeah]].
* ''WesternAnimation/BatmanGothamKnight'' did this with the first of its six shorts -- the backgrounds are very beautiful and detailed, in contrast to the ''character'' designs, which are very simple and jagged.
* In ''WesternAnimation/StarWarsTheCloneWars'' the enviroment of every planet, as well as the ships are lovingly detailed, to the point where they look as realistic as any modern cinematic AllCGICartoon movies.
* All ''WesternAnimation/StevenUniverse'' episodes have beautifully designed backgrounds.
* In just the second episode of ''WesternAnimation/{{Futurama}}'', they managed to do this with the Moon.
** The show takes it UpToEleven with the switch to UsefulNotes/HighDefinition in [[TheMovie Season 5]].
* ''WesternAnimation/CodeLyoko'' should be the posterchild for this trope. The lead background painter by the name of Frédéric Perrin created meticulous backgrounds which were utilised in almost every scene in the non-3D sequences of the show; Indoor, Outdoor, Industrial, Urban, Nature, you name it. [[http://fredleew.com/ Check out his work for yourself.]]
* The animated series ''WesternAnimation/DungeonsAndDragons'' features quite a bit of Scenery Porn, especially when showing what formidable landscape the teens had wandered into that week.
* Though some of it hasn't aged amazingly, both ''WesternAnimation/BeastWars'' and ''WesternAnimation/BeastMachines'' deserve mad props for this.
* ''WesternAnimation/ObanStarRacers'' is recognizable for its stunning, picturesque backgrounds. Special note must be taken of the alien vistas in the Oban arc.
* The animated series ''WesternAnimation/SamuraiJack'' indulged in this on many occasions. Special mention should go to the episodes "Jack and the Three Blind Archers" and "Jack Remembers the Past".
* The ''WesternAnimation/TomAndJerry'' theatrical short ''Mouse in Manhattan''.
* Creator/HannaBarbera might've had low budgets for their cartoons but many of their late fifties early sixties cartoons have beautifully painted backgrounds. Creator/JohnKricfalusi talks about the paintings [[http://johnkstuff.blogspot.tw/2006/11/art-lozzi-scooter-looter-paint.html here.]]
* The cartoon ''[[http://www.youtube.com/watch?v=1i-qidIMK8c To Spring]]'', which also has lots of Technicolor Porn with all the garish paints.
* ''WesternAnimation/TheSimpsons'': "The City of New York vs. Homer Simpson" has a few examples of this, including the obligatory leaving-Manhattan-via-a-bridge ending (and "camera" zoom out).
* The ''WesternAnimation/TeenageMutantNinjaTurtles2003'' episode "The Ancient One" is full of these, once Leo arrives at the hidden land, where the backgrounds, instead of being in the series' usual style, are painted in a manner reminiscent of ''Avatar: The Last Airbender''.
* The backgrounds on ''{{WesternAnimation/Chowder}}'' look like they came out a Moroccan and Indian influenced Creator/DrSeuss book. The end results are gorgeous, as shown in [[http://4.bp.blogspot.com/_iwBWZ-bApq8/STSixmiz2hI/AAAAAAAAAaI/VUEkuo907LM/s1600-h/B007S015_002-BG-Master.jpg this opening shot]] from the [[YouMeanXmas Knishmas special]].
* While not exactly unimaginably detailed, the backgrounds from the ''WesternAnimation/LooneyTunes'' Wile E. Coyote and Roadrunner shorts [[http://1.bp.blogspot.com/_QdHn8FT7SdY/S-ftmGQLsVI/AAAAAAAAJAU/PtxHkBHVdQs/s1600/rrfast03.jpg were]] [[http://3.bp.blogspot.com/_QdHn8FT7SdY/TJ77PbPZh6I/AAAAAAAAJ9w/aWQqtQVMePg/s1600/beep15.jpg very]], [[http://4.bp.blogspot.com/_QdHn8FT7SdY/TJ77Oo_FTMI/AAAAAAAAJ9Y/4vvLi4zk56E/s1600/beep18.jpg very]] [[http://4.bp.blogspot.com/_QdHn8FT7SdY/S-frb_O71mI/AAAAAAAAI9E/kkVOIHbOkuw/s1600/rrfast31.jpg pretty]] and had gorgeous colors.
* The ''WesternAnimation/HouseOfMouse'' Prop Room (an extremely large basement that's supposed to house different props and backdrops for (almost) every animated Disney movie ever made), which for some reason, looks like something drawn by ''[[{{Comicbook/Hellboy}} Mike Mignola]]'' of all people! Guess [[Disney/AtlantisTheLostEmpire which Disney movie]] Mignola was involved in!
* The French animated series ''WesternAnimation/{{Wakfu}}'' takes a few cues from {{anime}}... including gorgeous artwork. While [[http://gueuzav.deviantart.com/ this devArt page]] offers more characters than background, those backgrounds you do see with the characters are the barest sample.
* ''WesternAnimation/ThomasTheTankEngine and Friends'', particularly in the first five seasons.
* Of all shows, ''WesternAnimation/FamilyGuy'' can do this when they want to. It's usually when they're trying to make the setting romantic or just pretty, for whatever reason. A more specific example would be the walk on the beach Adam West had with Lois' sister.
* ''WesternAnimation/{{Thundercats 2011}},'' is flush with many exquisitely rendered, unique environments jam-packed into each episode, detailed (and spoiled) [[http://tv.ign.com/articles/117/1178363p1.html here]].
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' manages to pull this off in its SugarBowl of a Flash cartoon (take these [[http://images.wikia.com/mlp/images/e/e1/My_little_airship.png two]] [[http://images.wikia.com/mlp/images/0/02/Rainbow_Dash_zooming_over_Ponyville_S1_Opening.png shots]] for example). The color, fluidity and amount of tiny details crammed into general shots are impressive. Some episodes use backgrounds that have never been seen before and are unlikely ever to be seen again, like the TrainingMontage in "Call of the Cutie", the fall foliage in "Fall Weather Friends", and the Wild West scenery throughout "Over a Barrel". There's also the pegasus city of [[FloatingContinent Cloudsdale]], an [[http://ponibooru.413chan.net/post/view/1679 entire]] [[http://ponibooru.413chan.net/post/view/1425 city]] made of ''clouds and rainbows''. Its a pretty SugarBowl! In fact, [[http://2.bp.blogspot.com/-fdNiBaZ7Gso/TWMCb4aA9wI/AAAAAAAABpY/LcQb7FJh6Vc/s1600/cloudsdale_wallpaper-%2528n1298259967605%2529.jpg Cloudsdale]] looks very similar to [[http://images3.wikia.nocookie.net/__cb20110106092660/disneyshercules/images/7/7e/Disney_olympus.jpg Mount Olympus]] from Disney's ''{{Disney/Hercules}}'' (which also falls under this trope).
* ''WesternAnimation/{{Motorcity}}'' manages to make a desolate, run-down, subterranean Detroit look absolutely gorgeous.
* ''WesternAnimation/SouthPark'', of all cartoons, manages to do this with its minimalist art style [[ArtEvolution beginning with Season 7]].
* ''WesternAnimation/SymBionicTitan'' does this with certain shots of [[http://images4.fanpop.com/image/photos/18600000/Sym-Bionic-Titan-sym-bionic-titan-18671937-2560-527.jpg the city of Sherman]], [[http://i.imgur.com/8Phxbl.jpg the woods]] [[TheMountainsOfIllinois surrounding it]] and of [[http://file052.bebo.com/4/large/2010/12/14/05/8798936185a12847578061l.jpg Galaluna]].
* Coupled with a kickass [[InstrumentalThemeTune Instrumental Theme Tune]], ''WesternAnimation/GravityFalls'' has one of the most beautiful animated intro themes for any cartoon show in recent memory, especially considering that it's from the Disney Channel. Even the animation within each episode conveys the show's setting in the Oregon countryside to a tee.
* ''WesternAnimation/{{Skyland}}'' has to be one of the most beautiful AfterTheEnd television shows out there. Most of the set pieces for the FloatingContinent world they live in are rendered in exquisite detail.
* Strangely enough, Creator/AdultSwim has recently spiced up its bumpers with spectacular scenery.
* ''WesternAnimation/OverTheGardenWall'' is filled with beautiful digitally-painted backgrounds showcasing the rural setting.
* The look of ''WesternAnimation/TootAndPuddle'' is gorgeous and many of the backgrounds are extremely lush and detailed. It's also clear that a lot of effort has gone into things like lighting and shadows.
* Some of the backgrounds on ''WesternAnimation/PeterRabbit'', such as seen in [[http://www.digitalpodcast.com/items/14101540 this video here]] are absolutely stunning.

to:

[[folder:Western Animation]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1345460577029380100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[WesternAnimation/TheLegendOfKorra http://static.tvtropes.org/pmwiki/pub/images/rsz_the-legend-of-korra-post-7_3830.jpg]]]]
[[caption-width-right:350:Welcome to Republic City.]]

[[folder:Web Original]]
* Beautiful background art was practically mandatory in cartoons from [[UsefulNotes/TheGoldenAgeOfAnimation The Golden Age of Animation]], so there are literally thousands of examples to choose from. To help give an idea, there's [[http://animationbackgrounds.blogspot.com/ an entire blog]] dedicated to recreating backgrounds from these old films.
* The [[MaxAndDaveFleischer Fleischer brothers]] were absolute masters at this. They had little 3D model sets that fit perfectly into their cartoons, and sometimes they seamlessly matched them up with their hand-painted backgrounds (i.e. during a cut in "Protek
Creator/MatthewMercer, as the Weakerist"). This was long before computers, mind. See ''WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor'' for example.
* TerryToons, surprisingly for a studio of it's unfortunate reputation, have some of the most beautiful background art of
DM, describes all the Golden Age cartoons, scenery in ''WebVideo/CriticalRole'' with gorgeous composition, ''amazing'' flair. Of particular note so far is the field of glass and beautiful rendering and color styling. Even their B&W films have slick, attractive looking backdrops, but the stunning backgrounds really become obvious once the studio started making color cartoons ("String Bean Jack", their first color cartoon in 1938, perfectly demonstrates this, with very atmospheric, rich backdrops, and amazing perspective work).
* ''WesternAnimation/AvatarTheLastAirbender'' has plenty of pan-shots of huge and largely detailed locales. [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=43 Ba Sing Se]] is a [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=239 goldmine]] for this kind of thing. Sokka once took some swordsmanship lessons [[WaxOnWaxOff that included landscape painting]] of [[http://piandao.org/panshots/ep44pan9.png a valley and]][[http://iroh.org/screencaps/ep44/ep44-297.png a waterfall]] (based of a real one in Iceland)... that he got to look at for all of three seconds. His picture was [[TerribleArtist not very good]]. The Fire Nation royal palace is pretty nice, too.
* ''WesternAnimation/TheLegendOfKorra'' follows up well, even moreso with an AnimationBump. [[http://i923.photobucket.com/albums/ad71/funkadiddle/unitedrepublic.png?t=1311667233 Oh]] [[http://images.avatarspiritmedia.net/newsupdates/airtempleisland.jpg yeah]].
* ''WesternAnimation/BatmanGothamKnight'' did this with the first of its six shorts -- the backgrounds are very beautiful and detailed, in contrast to the ''character'' designs, which are very simple and jagged.
* In ''WesternAnimation/StarWarsTheCloneWars'' the enviroment of every planet, as well as the ships are lovingly detailed, to the point where they look as realistic as any modern cinematic AllCGICartoon movies.
* All ''WesternAnimation/StevenUniverse'' episodes have beautifully designed backgrounds.
* In just the second
bone from episode of ''WesternAnimation/{{Futurama}}'', they managed to do this with the Moon.
** The show takes it UpToEleven with the switch to UsefulNotes/HighDefinition in [[TheMovie Season 5]].
* ''WesternAnimation/CodeLyoko'' should be the posterchild for this trope. The lead background painter by the name of Frédéric Perrin created meticulous backgrounds which were utilised in almost every scene in the non-3D sequences of the show; Indoor, Outdoor, Industrial, Urban, Nature, you name it. [[http://fredleew.com/ Check out his work for yourself.]]
* The animated series ''WesternAnimation/DungeonsAndDragons'' features quite a bit of Scenery Porn, especially when showing what formidable landscape the teens had wandered into that week.
* Though some of it hasn't aged amazingly, both ''WesternAnimation/BeastWars''
8 and ''WesternAnimation/BeastMachines'' deserve mad props for this.
* ''WesternAnimation/ObanStarRacers'' is recognizable for its stunning, picturesque backgrounds. Special note must be taken of the alien vistas
K'varn's stronghold in the Oban arc.
* The animated series ''WesternAnimation/SamuraiJack'' indulged in this on many occasions. Special mention should go to the episodes "Jack and the Three Blind Archers" and "Jack Remembers the Past".
* The ''WesternAnimation/TomAndJerry'' theatrical short ''Mouse in Manhattan''.
* Creator/HannaBarbera might've had low budgets for their cartoons but many of their late fifties early sixties cartoons have beautifully painted backgrounds. Creator/JohnKricfalusi talks about the paintings [[http://johnkstuff.blogspot.tw/2006/11/art-lozzi-scooter-looter-paint.html here.]]
* The cartoon ''[[http://www.youtube.com/watch?v=1i-qidIMK8c To Spring]]'', which also has lots of Technicolor Porn with all the garish paints.
* ''WesternAnimation/TheSimpsons'': "The City of New York vs. Homer Simpson" has a few examples of this, including the obligatory leaving-Manhattan-via-a-bridge ending (and "camera" zoom out).
* The ''WesternAnimation/TeenageMutantNinjaTurtles2003''
episode "The Ancient One" is full of these, once Leo arrives at the hidden land, where the backgrounds, instead of being in the series' usual style, are painted in 10. He has a manner reminiscent of ''Avatar: The Last Airbender''.
* The backgrounds on ''{{WesternAnimation/Chowder}}'' look like they came out a Moroccan and Indian influenced Creator/DrSeuss book. The end results are gorgeous, as shown in [[http://4.bp.blogspot.com/_iwBWZ-bApq8/STSixmiz2hI/AAAAAAAAAaI/VUEkuo907LM/s1600-h/B007S015_002-BG-Master.jpg this opening shot]] from the [[YouMeanXmas Knishmas special]].
* While not exactly unimaginably detailed, the backgrounds from the ''WesternAnimation/LooneyTunes'' Wile E. Coyote and Roadrunner shorts [[http://1.bp.blogspot.com/_QdHn8FT7SdY/S-ftmGQLsVI/AAAAAAAAJAU/PtxHkBHVdQs/s1600/rrfast03.jpg were]] [[http://3.bp.blogspot.com/_QdHn8FT7SdY/TJ77PbPZh6I/AAAAAAAAJ9w/aWQqtQVMePg/s1600/beep15.jpg very]], [[http://4.bp.blogspot.com/_QdHn8FT7SdY/TJ77Oo_FTMI/AAAAAAAAJ9Y/4vvLi4zk56E/s1600/beep18.jpg very]] [[http://4.bp.blogspot.com/_QdHn8FT7SdY/S-frb_O71mI/AAAAAAAAI9E/kkVOIHbOkuw/s1600/rrfast31.jpg pretty]] and had gorgeous colors.
* The ''WesternAnimation/HouseOfMouse'' Prop Room (an extremely large basement that's supposed to house different props and backdrops
similar touch for (almost) every animated Disney movie ever made), which for some reason, looks like something drawn by ''[[{{Comicbook/Hellboy}} Mike Mignola]]'' of all people! Guess [[Disney/AtlantisTheLostEmpire which Disney movie]] Mignola was involved in!
* The French animated series ''WesternAnimation/{{Wakfu}}'' takes a few cues from {{anime}}... including gorgeous artwork. While [[http://gueuzav.deviantart.com/ this devArt page]] offers more characters than background, those backgrounds you do see with the characters are the barest sample.
* ''WesternAnimation/ThomasTheTankEngine and Friends'',
describing particularly good kills and NPCs. Double props in the first five seasons.
* Of all shows, ''WesternAnimation/FamilyGuy'' can do
this when they want to. It's usually when they're trying to make the setting romantic or just pretty, for whatever reason. A more specific example would be the walk case: because ''Critical Role'' is a tabletop campaign, he builds his images entirely verbally, and at least some of them on the beach Adam West had with Lois' sister.
* ''WesternAnimation/{{Thundercats 2011}},'' is flush with many exquisitely rendered, unique environments jam-packed into each episode, detailed (and spoiled) [[http://tv.ign.com/articles/117/1178363p1.html here]].
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' manages to pull this off in its SugarBowl of a Flash cartoon (take these [[http://images.wikia.com/mlp/images/e/e1/My_little_airship.png two]] [[http://images.wikia.com/mlp/images/0/02/Rainbow_Dash_zooming_over_Ponyville_S1_Opening.png shots]] for example). The color, fluidity and amount of tiny details crammed into general shots are impressive. Some episodes use backgrounds that have never been seen before and are unlikely ever to be seen again, like the TrainingMontage in "Call of the Cutie", the fall foliage in "Fall Weather Friends", and the Wild West scenery throughout "Over a Barrel". There's also the pegasus city of [[FloatingContinent Cloudsdale]], an [[http://ponibooru.413chan.net/post/view/1679 entire]] [[http://ponibooru.413chan.net/post/view/1425 city]] made of ''clouds and rainbows''. Its a pretty SugarBowl! In fact, [[http://2.bp.blogspot.com/-fdNiBaZ7Gso/TWMCb4aA9wI/AAAAAAAABpY/LcQb7FJh6Vc/s1600/cloudsdale_wallpaper-%2528n1298259967605%2529.jpg Cloudsdale]] looks very similar to [[http://images3.wikia.nocookie.net/__cb20110106092660/disneyshercules/images/7/7e/Disney_olympus.jpg Mount Olympus]] from Disney's ''{{Disney/Hercules}}'' (which also falls under this trope).
* ''WesternAnimation/{{Motorcity}}'' manages to make a desolate, run-down, subterranean Detroit look absolutely gorgeous.
* ''WesternAnimation/SouthPark'', of all cartoons, manages to do this with its minimalist art style [[ArtEvolution beginning with Season 7]].
* ''WesternAnimation/SymBionicTitan'' does this with certain shots of [[http://images4.fanpop.com/image/photos/18600000/Sym-Bionic-Titan-sym-bionic-titan-18671937-2560-527.jpg the city of Sherman]], [[http://i.imgur.com/8Phxbl.jpg the woods]] [[TheMountainsOfIllinois surrounding it]] and of [[http://file052.bebo.com/4/large/2010/12/14/05/8798936185a12847578061l.jpg Galaluna]].
* Coupled with a kickass [[InstrumentalThemeTune Instrumental Theme Tune]], ''WesternAnimation/GravityFalls'' has one of the most beautiful animated intro themes for any cartoon show in recent memory, especially considering that it's from the Disney Channel. Even the animation within each episode conveys the show's setting in the Oregon countryside to a tee.
* ''WesternAnimation/{{Skyland}}'' has to be one of the most beautiful AfterTheEnd television shows out there. Most of the set pieces for the FloatingContinent world they live in are rendered in exquisite detail.
* Strangely enough, Creator/AdultSwim has recently spiced up its bumpers with spectacular scenery.
* ''WesternAnimation/OverTheGardenWall'' is filled with beautiful digitally-painted backgrounds showcasing the rural setting.
* The look of ''WesternAnimation/TootAndPuddle'' is gorgeous and many of the backgrounds are extremely lush and detailed. It's also clear that a lot of effort has gone into things like lighting and shadows.
* Some of the backgrounds on ''WesternAnimation/PeterRabbit'', such as seen in [[http://www.digitalpodcast.com/items/14101540 this video here]] are absolutely stunning.
fly.



[[folder:Advertising]]
* Advertising/AirNewZealandSafetyVideos: If you've never heard of the Cook Islands before, you'll want to go there after seeing the white beaches and turquoise water in "Safety in Paradise".

to:

[[folder:Advertising]]
[[folder:Real Life]]
* Advertising/AirNewZealandSafetyVideos: If you've never heard Reddit has a Subreddit named "Earth Porn" that is devoted entirely to real photographs of brilliant landscapes. [[http://www.reddit.com/r/EarthPorn/]] Related are the Subreddits City Porn, Space Porn, Village Porn, Water Porn, and Abandoned Porn -- though that's more like SceneryGorn.
* High-definition subscribers to Oceanic Time Warner Cable in Hawaii get a channel (#1000) titled [[ExactlyWhatItSaysontheTin "Scenic Hawaii,"]] which runs a 6-hour loop of mostly high-definition panoramas and aerial shots
of the Cook Islands before, you'll want to go there after seeing Hawaiian Islands.
* [[Wiki/{{Wikipedia}} Wikimedia]]'s featured image category for [[http://commons.wikimedia.org/wiki/Commons:Featured_pictures/Places/Natural Natural places]] and [[http://commons.wikimedia.org/wiki/Commons:Featured_pictures/Places/Panoramas Panoramas]].
* The Great Sphinx and Pyramids of Giza are still a striking sight today, but in ancient times they were even more so. The Sphinx was once brightly painted in bold colors (some traces are still present around
the ear) and the Pyramids were originally covered in smooth white beaches plates of limestone that were polished until they shined. In the bright desert sun they must have looked spectacular and turquoise water would have been clearly visible for miles.
* [[http://badsiege.com/creative/beautiful-earth/?utm_source=avalanchers.com&utm_medium=referral&utm_campaign=avalanchers This page shows some beautiful images.]]
* [[http://en.wikipedia.org/wiki/List_of_National_Parks_of_the_United_States List of National Parks of the United States]]
* The screensaver on the Chromecast. If you switch to it on your TV, but don't cast anything the screensaver will show up, only instead of the stuff you might be familiar with from your computer, it will show some magnificent scenery porn with the image changing about once every minute or so. Depending on your tastes, this may be better than whatever you were thinking of casting
in "Safety the first place.
** AT&T's Uverse has started doing this, too.
* [[https://polymathically.wordpress.com/gallery/ Polymathically's photography gallery]] runs almost entirely on this.
* The short film [[https://vimeo.com/108650530 "Wanderers"]] shows what human space colonization might look like using digital recreations of real places
in Paradise".the solar system, but mostly it amounts to Scenery Porn [-[[RecycledInSpace IN SPACE!]]-]
* [[UsefulNotes/MicrosoftWindows Windows 10]] has some very beautiful lock screens.



[[folder:Comic Books]]
* If there are two things that ''ComicBook/{{Cerebus}}'' is known for, the one that ''isn't'' soul-crushing misogyny are the intricate pen-and-ink backgrounds rendered by artist Gerhard. The trade paperback covers are even more impressive.
* The series ''TopTen'' is a good example of this trope in comics. Every bloody ''panel'' is filled with incredible detail of the city of Neopolis, as well as no less than three visual {{Easter Egg}}s per page.
* Another independent comic book example, ''ComicBook/LutherArkwright'' and its colored spinoff ''Heart Of Empire'' had a lot of thought put into the SteamPunk backgrounds, which were usually flooded with references to other issues, Victorian culture, {{science fiction}} or random statues of Luther (after he died).
* ''ComicBook/SkyDoll'' puts great effort in settings that will only be shown for few panels. It helps that one of the creators is an architect.
* Kazu Kibuishi's ''ComicBook/{{Amulet}}'' has far more interesting scenery than characters, at least so far.
** His ''Copper'' strips on the other hand have both.
* In Archie Comics' ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' series, the Turtles' world tour arc is kicked off with some breathtaking artwork of the cliffs of Tibet.
* ArchieComics themselves were prone to this, especially if Bob Bolling was behind the desk. [[http://greatestape.blogspot.com/search/label/bob%20bolling Just look.]]
* Roger Leloup of ''ComicBook/YokoTsuno'' fame loves drawing ''very'' complicated backgrounds of all kinds.
* Bryan Hitch. His [[TheUltimates Triskelion]] is a sight to behold.
* Moritat the main artist for the ''{{ComicBook/Elephantmen}}'' series has his work often compared to ''Film/BladeRunner''’s fantastic CyberPunk sets.
* James Stokoe’s comics like ''ComicBook/WontonSoup'' have heavily detailed backgrounds full of {{Easter Egg}}s.
* Brandon Graham's comics have weird and wonderful environments full of imaginative bizarreness and {{Funny Background Event}}s.
* Creator/GeofDarrow, hands down. Though his work can also enter into SceneryGorn due to {{squick}}, like when the main character in ''Hard Boiled'' wonders through the red light district.
* Creator/{{Moebius}}, who is a major influence on the four artists mentioned above, is quite the master of this trope, ranging from the {{Arcadia}}n forests of The Adena cycle, the strange alien worlds of Arzarch and the futuristic metropolises of many of his [[ScienceFiction sci-fi]] stories.
* Creator/PhilippeDruillet takes this to insane heights with his multiple page spreads of epic, near-surreal landscapes.
** Now if only one could figure out what the ''stories'' meant...
* Creator/JackKirby liked to create so many distinct and strange fantastic machines and cities that ''Kirby Tech'' is practically a {{trope}} in and of itself. And then of course there are the vast and vibrant space vistas he could create, creating splendid backdrops in works like his Fourth World epic or his 2001: A Space Odyssey comic.
* {{Dreamkeepers}} has absolutely AMAZING scenery, beyond what most would expect from a comic book.
* Even people criticizing ''ComicBook/RedHoodAndTheOutlaws'' have praised Kenneth Rocafort's art, especially the backgrounds.
** Issue 6 takes scenery, character, and costume design to a whole new level.
* Creator/BryanTalbot is a master of this
** ComicBook/LutherArkwright: Both ''The Adventures of Luther Arkwright'' and its coloured sequel ''Heart of Empire'' had a lot of thought put into the Steam Punk backgrounds, which were usually flooded with references to other issues, Victorian culture, science fiction or random statues of Luther (after he died).
** ''ComicBook/TheTaleOfOneBadRat'' has gorgeous images of the Lake District of England, and had its genesis as a celebration of the landscape.
[[/folder]]

[[folder:Fan Works]]
* [[{{Fanime}} Maikaze]] did a '''great''' job with the landscaping in their portrayal of [[{{VideoGame/Touhou}} Gensokyo]].
* ''Gallifrey'' in the Wholock [=TARDISode=] [[Recap/ChildrenOfTimeS1T7AMomentsDiversion "A Moment's Diversion"]]. The mini episode utilizes the "virtual-reality-Gallifrey-in-the-TARDIS" trope that's not '''un'''common in Who fic... as one of the locations that Literature/SherlockHolmes and Beth Lestrade happen upon while touring the TARDIS. Beth wonders how real the breathtaking landscape is, and Holmes decides that it's ''very'' real. ''How'', though, is left unexplained.
* The ''Anime/RevolutionaryGirlUtena'' and ''Anime/MawaruPenguindrum'' crossover fanfic ''Fanfic/SeinenKakumeiUtena'' achieves this via the elaborate narration in various scenes.
* The ''Manga/YuGiOh'' fic ''Fanfic/AGameOfMasques'' has a scene where Yugi's apartment bathroom is described in loving detail. Oddly, the rest of the fic generally doesn't describe its settings at all.
[[/folder]]

[[folder:Multiple Media]]
* ''Franchise/{{Bionicle}}'', especially in its early years, was very fond of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are the backgrounds in the ''Mata Nui Online Game'' I and II, where the player had to traverse an entire island, often clicking through dozens of screens to get from one location to the other.
[[/folder]]

[[folder:New Media]]
* {{Demoscene}} productions. Just skim through them and there's a lot which make you say "wow".
* Go to the [[http://www.planetside.co.uk/ TerraGen website]] and look through the photo gallery.
* ''VideoGame/ColossalCave'' (the original text-only InteractiveFiction game) has a [[WallOfText long description]] for room 126, as given on the [[Quotes/SceneryPorn quotes page]].
* Many videos on Website/YouTube featuring serene music will accompany the music with gorgeous visuals that don't necessarily have anything to do with the song itself, either because there's no companion music video or simply because there are no performers to show; this happens with songs ranging from [[http://www.youtube.com/watch?v=hOA-2hl1Vbc Pachelbel's Canon in D]] to [[http://www.youtube.com/watch?v=ROCiggFsmXI more obscure electronic music]].
* [[http://lj-photophile.livejournal.com This]] livejournal community contains quite a lot of this.
* This trope is more or less the sole reason that Google Earth exists.
* Most contributions on the [[Reddit subreddit]] page, [[https://www.reddit.com/r/ImaginaryMindscapes ImaginaryMindscapes]], are all about this.
[[/folder]]

[[folder:Newspaper Comics]]
* ''ComicStrip/CalvinAndHobbes'' sometimes does this when [[MrImagination Calvin]] plays in the woods, or during the "Spaceman Spiff" strips. (Though arguably this served the {{plot}} in each instance to emphasize the natural world as a {{trope}} in Calvin's life -- contrasting it with his television watching habits -- or to emphasize the expanse of his imagination.) Incidentally, most of the alien desert scenery isn't made up -- they're basically Bill Watterson's sketches of beautiful desert scenery in southern Utah.
* ''ComicStrip/{{Pogo}}'' has some [[http://www.comicoriginalart.com/seiten_englisch/eoauskelly01.html fantastic scenery]].
* ''ComicStrip/ThePerishers'', as drawn by Dennis Collins in its heyday, had highly detailed background art. While not exactly beautiful - the strip was set in a fairly mundane British suburb - it's still pretty impressive.
[[/folder]]

[[folder:Pinball]]
* ''Pinball/SilverballMania'' is remembered for its detail-filled all-chrome artwork.
[[/folder]]

[[folder:Theme Parks]]
* Two words: Tokyo [=DisneySea=]. Just looking at photos and videos of it alone can be overwhelming.
* Many Ride/UniversalStudios attractions feature incredibly lavishly themed queue lines, such as ''Ride/HarryPotterAndTheForbiddenJourney'', ''Ride/HarryPotterAndTheEscapeFromGringotts'', ''Ride/ETAdventure'', and ''Ride/{{Kongfrontation}}''.
[[/folder]]

[[folder:Visual Novels]]
* ''VisualNovel/KatawaShoujo'' has some really gorgeous backgrounds, specially a certain country field in Hokkaido [[spoiler: where Lilly and Hisao have their LoveConfession.]]
[[/folder]]

[[folder:Web Animation]]
* ''WesternAnimation/ElephantsDream''. The sheer level of detail that was put into the machine is simply astounding.
* Most everything in the ''VideoGame/ColourMySeries'' is drawn with great detail, even rooms or machines with little to no interactions.
* One of ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'''s episodes starts with some beautiful shots of Holy Terra and the Imperial Palace before the story proper begins.
[[/folder]]

[[folder:Web Original]]
* Creator/MatthewMercer, as the DM, describes all the scenery in ''WebVideo/CriticalRole'' with ''amazing'' flair. Of particular note so far is the field of glass and bone from episode 8 and K'varn's stronghold in episode 10. He has a similar touch for describing particularly good kills and NPCs. Double props in this case: because ''Critical Role'' is a tabletop campaign, he builds his images entirely verbally, and at least some of them on the fly.
[[/folder]]

[[folder:Real Life]]
* Reddit has a Subreddit named "Earth Porn" that is devoted entirely to real photographs of brilliant landscapes. [[http://www.reddit.com/r/EarthPorn/]] Related are the Subreddits City Porn, Space Porn, Village Porn, Water Porn, and Abandoned Porn -- though that's more like SceneryGorn.
* High-definition subscribers to Oceanic Time Warner Cable in Hawaii get a channel (#1000) titled [[ExactlyWhatItSaysontheTin "Scenic Hawaii,"]] which runs a 6-hour loop of mostly high-definition panoramas and aerial shots of the Hawaiian Islands.
* [[Wiki/{{Wikipedia}} Wikimedia]]'s featured image category for [[http://commons.wikimedia.org/wiki/Commons:Featured_pictures/Places/Natural Natural places]] and [[http://commons.wikimedia.org/wiki/Commons:Featured_pictures/Places/Panoramas Panoramas]].
* The Great Sphinx and Pyramids of Giza are still a striking sight today, but in ancient times they were even more so. The Sphinx was once brightly painted in bold colors (some traces are still present around the ear) and the Pyramids were originally covered in smooth white plates of limestone that were polished until they shined. In the bright desert sun they must have looked spectacular and would have been clearly visible for miles.
* [[http://badsiege.com/creative/beautiful-earth/?utm_source=avalanchers.com&utm_medium=referral&utm_campaign=avalanchers This page shows some beautiful images.]]
* [[http://en.wikipedia.org/wiki/List_of_National_Parks_of_the_United_States List of National Parks of the United States]]
* The screensaver on the Chromecast. If you switch to it on your TV, but don't cast anything the screensaver will show up, only instead of the stuff you might be familiar with from your computer, it will show some magnificent scenery porn with the image changing about once every minute or so. Depending on your tastes, this may be better than whatever you were thinking of casting in the first place.
** AT&T's Uverse has started doing this, too.
* [[https://polymathically.wordpress.com/gallery/ Polymathically's photography gallery]] runs almost entirely on this.
* The short film [[https://vimeo.com/108650530 "Wanderers"]] shows what human space colonization might look like using digital recreations of real places in the solar system, but mostly it amounts to Scenery Porn [-[[RecycledInSpace IN SPACE!]]-]
* [[UsefulNotes/MicrosoftWindows Windows 10]] has some very beautiful lock screens.
[[/folder]]
9th Mar '16 1:46:04 AM Morgenthaler
Is there an issue? Send a Message


* Many of {{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.

to:

* Many of {{iamamiwhoami}}'s Music/{{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.



* The cover art for SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.

to:

* The cover art for SimpleMinds' Music/SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
8th Mar '16 7:37:03 AM GeniusInTheLamp
Is there an issue? Send a Message

Added DiffLines:

* ''Captain From Castile'' has some simply gorgeous Technicolor shots of Mexico's natural scenery.
4th Mar '16 2:59:03 AM Morgenthaler
Is there an issue? Send a Message


* ''Literature/TheChroniclesOfNarnia'' movies, again filmed in New Zealand. There's a reason films from New Zealand use this trope though. The Narnia films also had scenes shot in the Czech Republic and elsewhere.

to:

* ''Literature/TheChroniclesOfNarnia'' ''Film/TheChroniclesOfNarnia'' movies, again filmed in New Zealand. There's a reason films from New Zealand use this trope though. The Narnia films also had scenes shot in the Czech Republic and elsewhere.



* ''Film/BladeRunner'': There are many slow pan shots of scenery and buildings. It is hauntingly beautiful. It is high tech. It would [[CrapsackWorld suck big time]] to be there.
* Another Creator/RidleyScott film: ''Film/{{Legend}}'' has scenery that, combined with Jerry Goldsmith's Ravel-inspired score, might make you feel woozy with sugar overdose...
** Scott specifically [[PlayingAgainstType did a romantic comedy]], ''A Good Year'', to shoot near his home in the French Riviera. The movie is divisive, but the scenery is so beautiful you can't blame Scott.

to:

* Creator/RidleyScott:
**
''Film/BladeRunner'': There are many slow pan shots of scenery and buildings. It is hauntingly beautiful. It is high tech. It would [[CrapsackWorld suck big time]] to be there.
* Another Creator/RidleyScott film: ''Film/{{Legend}}'' ** ''Film/{{Legend 1985}}'' has scenery that, combined with Jerry Goldsmith's Ravel-inspired score, might make you feel woozy with sugar overdose...
** Scott He specifically [[PlayingAgainstType did a romantic comedy]], ''A Good Year'', to shoot near his home in the French Riviera. The movie is divisive, but the scenery is so beautiful you can't blame Scott.
2nd Mar '16 2:14:48 PM Knight20
Is there an issue? Send a Message


!!Example subpages
[[index]]
* SceneryPorn/{{Anime and Manga}}
* [[SceneryPorn/AnimatedFilm Film (Animated)]]
* [[SceneryPorn/LiveActionFilm Film (Live Action)]]
* SceneryPorn/{{Literature}}
* SceneryPorn/LiveActionTV
[[/index]]



[[folder:Live Action TV]]
* Any {{science fiction}} show, when they leave their station/ship/plot device. And sometimes when they're still on it.
** It wasn't always like that. Early SF shows often had too low a special effects budget to create any beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits from one of the later seasons, every scenery shot is a place they've visited over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off the deserts of New Mexico, and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing shots give a sweeping view of it.
* ''Series/BurnNotice'' is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show that looks like a 45-minute music video of cars and guns and bikinis and scenery porn.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open with some magnificent, view-from-the-sky establishing shots of San Francisco. The White Lighters have also been known to have meetings with the main characters on the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic, and other impressive vistas from Earth's past and present... to say nothing of the cosmos itself, which is just jaw-droppingly gorgeous.
* ''Series/DocMartin'': From the opening titles, the DOP takes the opinion that any shot with less than three people in it can be improved with moorland or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In the new series, we've had some really lovely alien planets, gorgeous shots of outer space, and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors" is set beautifully in Seville simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how there still wasn't any point to it.
* The NHK series ''[[https://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end of one episode which starts with an image of the ocean roaring onto a beach, at which point John Cleese comes on and apologises for the fact that there's no actual jokes at all, but at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]'' are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's ''gorgeous''.
* ''Series/RosemaryAndThyme'' seems to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
* The Granada TV ''Series/SherlockHolmes'' series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on the streets because they can't afford it anymore. And considering how the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts and Crafts wall-hanging, every lead ornament on a window, every mother*** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'': The city of Atlantis is beautiful in its own right, but several later-season nighttime establishing shots are breathtaking.
* ''Series/StarTrekVoyager'' has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave the world a show that consisted entirely of distilled Scenery Porn, called ''Sunrise Earth''.
* On ''Series/TopGear'' during their overseas specials, at least a few minutes of reverent attention is paid to the surroundings. The Vietnam special was particularly devoted to this, at least in part because the presenters wanted to show the country as "more than just that place where a war happened".
** Top Gear has a steamy love affair with this trope. The [[https://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces of film they have ever produced, inter-cut masterfully with the wilds of Scotland. There's also that time they reviewed the Jaguar XK in the Yorkshire Dales.
* ''Series/TopOfTheLake'' has lots of really gorgeous scenery from the New Zealand mountains.
* Expect television coverage of the TourDeFrance to feature a lot of helicopter shots whenever the Tour passes through somewhere scenic.
* ''Series/TwinPeaks'' has some truly beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you a good first look at some of the breathtaking nature scenery you're going to see in the show.
* ''{{Series/Torchwood}}'' is full of beautiful shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set in southern Sweden, is heavy on the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
* ''Series/WheelOfFortune'' can get ''very'' elaborate with its set designs, which change every week. They especially love Halloween week, where the set is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]] contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often breathtaking Scenery Porn. Even its ''TitleSequence'' fits under this.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is especially known for this.
* The crossover movie ''Series/KamenRiderDrive'' and ''Series/KamenRiderGaim'' has the gorgeous planet where Kouta and Mai live.

to:

[[folder:Live Action TV]]
[[folder: Anime And Manga]]
* Any {{science fiction}} show, when they leave ''Anime/FiveCentimetersPerSecond'', by Creator/MakotoShinkai, provides the image on the main page and is one of anime's greatest purveyors of the trope, as breathtaking scenery is basically his hallmark.
* ''Manga/SevenSeeds'' has the [[http://www.mangareader.net/7-seeds/137/24 lower layer of Sado]] as the first, real and ''gorgeous'' scenery porn in the series. While previous locations could range from looking quite interesting and well-maintained, the fact that it could not be denied that it was actually [[SceneryGorn the opposite]] took away from the majesticity of it.
* The {{anime}} adaptation of ''Manga/AoiHana'' has a lot of it, exploiting [[RealPlaceBackground Kamakura's eye-catching sceneries]].
* The first episode of ''Manga/BlackLagoon'' gave a nice glance at the scenery in the South China Sea. Manga/BlackLagoon in general goes pretty far with lavish scenery all the time. Just most of it is the craptown of Roanapur rather than the South China Sea, but it's still full of incredible detail.
* ''{{Manga/Blame}}'' is a unique version of this trope. It obviously lives and breathes Scenery Porn, but it is much less "pretty backgrounds" and more amazingly-detailed, gritty, futuristic architecture... and it ''works''.
* ''Anime/BloodPlus'' definitely qualifies. Then again, what do you expect from an anime where the main cast travels around the world hunting [[OurVampiresAreDifferent Chiropterans]]?
** Hell, there are even instances where the animators sneak in this trope during ''fight scenes'' of all times.
* ''Anime/LeChevalierDEon''. The animators in this series like to use many types of cinematic shots and camera pans that are more associated with live-action than {{anime}}, and it results in many GORGEOUS shots of Paris and Versailles.
* ''Anime/NowAndThenHereAndThere'' has some amazing sunsets and vistas.
* Hal Film Maker seems to be really good at this with
their station/ship/plot device. And sometimes when they're still SliceOfLife work.
** ''{{Manga/ARIA}}'' , the TropeNamer, has [[http://static.tvtropes.org/pmwiki/pub/images/aria-scenery.jpg magnificent backdrops]] for something that is basically just a simple SliceOfLife show. Some reviewers even argue that the [[CityOfCanals city of Neo Venezia]] actually plays the main role.
** ''[[Manga/{{Sketchbook}} Sketchbook ~full color'S~]]'' has several shots of hilly landscape around the town, and of the town itself.
** In the anime of ''Manga/SomedaysDreamersIISora'': If you just quickly look past it, you might think that the background is [[GISSyndrome photographs inserted into anime]], instead of actual drawing.
** ''Anime/UtaKata'' has a lot of emphasis
on it.
the Japanese town of Kamakura, with its historic sites and pretty beaches. The dream sequences are also beautifully rendered.
** It wasn't always like that. Early SF shows often had too low ''{{Anime/Tamayura}}'' never misses a special effects budget chance to create any show beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits
shots from one [[RealPlaceBackground the seaside town in which it is set]], living up to its role as {{spiritual successor}} to ''{{Anime/Kamichu}}''.
* The ''[[Anime/SuperDimensionFortressMacross Macross]]'' universe as a whole has this. ''Anime/MacrossZero'', ''Anime/MacrossDoYouRememberLove'', and ''Anime/MacrossFrontier'' are standouts.
** ''Anime/MacrossFrontier'' did it wonderfully with the first several episodes showing off the beauty
of the later seasons, every scenery shot Frontier fleet. One episode is a place they've visited mostly Sheryl exploring the fleet in amazement at gorgeousness that rivals her own. [[spoiler:But over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off
series and their conflict with the deserts of New Mexico, and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing
Vajra, those shots give a sweeping view steadily turn into SceneryGorn. The last scene in the series, of it.
* ''Series/BurnNotice''
their new home, is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show that looks like a 45-minute music video of cars and guns and bikinis and scenery porn.though.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, Productions from Creator/KyotoAnimation exhibit beautiful scenery that were often inspired by [[RealPlaceBackground real world locations]]. Among them include:
** ''{{VisualNovel/AIR}}'', where
the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open
beautifully rendered sea and blue sky with some magnificent, view-from-the-sky establishing white clouds serve as symbols in both the game and the {{anime}} series. The town is also depicted with great detail.
** ''[[LightNovel/HaruhiSuzumiya The Melancholy of Haruhi Suzumiya]]'' pays a surprising amount of attention to its backgrounds, a small city and the local high school, despite the fact that these locations will initially seem mundane. [[http://infinitemirai.wordpress.com/2012/04/27/nishinomiya-hyogo-home-of-the-melancholy-of-suzumiya-haruhi/ The locations were inspired by Nishinomiya]]. Sharp-eyed viewers will also witness the five planes of motion illustrating such ''[[MundaneMadeAwesome exciting]]'' activities as Kyon walking to school and the background in the [[spoiler:Asakura vs. Yuki fight.]]
** ''[[http://infinitemirai.wordpress.com/2012/04/27/locations-of-kanon/ Kanon]]'' and ''[[http://infinitemirai.wordpress.com/2012/04/27/mizuho-tokyo-home-of-clannad/ CLANNAD]]'' were also inspired by real-world locations and are depicted beautifully.
** "[[http://infinitemirai.wordpress.com/2012/04/27/kyoto-region-home-of-k-on/ K-On!]]" takes a leaf from other Kyoto Animation works and features spectacular scenery, whether it be the sunsets and sunrises the girls see, or local parks and rivers.
* ''Anime/MelodyOfOblivion'''s [[color:blue:water]]color-style backgrounds are very beautiful, although because of the rich symbolism, they often are important to the {{plot}}.
** To be fair, a number of {{anime}} [=JCStaff=] worked on (things like ''Manga/HoneyAndClover'' and ''Manga/NodameCantabile'' to name a few) have that great [[color:blue:water]]color background going on. Sometimes, it goes to the detriment of actual animation quality, but the backgrounds are plain beautiful.
* The scenery in ''Literature/FromTheNewWorld'' is nothing short of beautiful. It's clear that Creator/A1Pictures puts a lot of time, money, and effort into the series, as every bit of detail for the village and its surroundings are well illustrated.
* ''Manga/KiminiTodoke'''s {{anime}} adaptation is saturated with beautiful, pastel-colored backdrops.
* ''{{Anime/Kamichu}}'' has a lot of
shots of San Francisco. The White Lighters have also been known to have meetings with Onomichi, the seaside town where the main characters on live, emphasizing the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic,
hilly landscape and other impressive vistas from Earth's past and present... to say nothing shoreline.
* ''Manga/BlueDrop'' contains many beautifully animated sceneries, usually involving lots
of the cosmos itself, which is just jaw-droppingly gorgeous.
seabirds or Hagino's spaceship standing in for a submarine.
* ''Series/DocMartin'': MasashiKishimoto of ''{{Manga/Naruto}}'' has become a master of this in recent years. From the opening titles, panoramas of Konoha, to the DOP takes other villages, to various battlefields.
* KenAkamatsu loves this trope.
** See (don't worry, it's Work Safe) [[http://img339.imageshack.us/img339/6901/hsharenetculittlebakany.jpg
the opinion that any shot with less than three title page]] from one of his [[BleachedUnderpants early doujins]]. Yes, he even puts Scenery Porn into actual porn.
** ''Manga/MahouSenseiNegima'' is infamous for its beautiful backgrounds which were made on a computer. Most of the tankoubon volumes actually have appendices showing off the models, and listing the real-world architectural influences they draw upon. Many
people in it can be improved complain that they look out of place, what with moorland or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In
the new character models being simplistic to the point of OnlySixFaces, although they certainly add a great deal to the atmosphere, especially once the [[http://www.mangafox.com/manga/mahou_sensei_negima/v20/c186/14.html Magic]] [[http://www.mangafox.com/manga/mahou_sensei_negima/v24/c214/2.html World]] arc gets started.
** While it isn't as advanced or as noticed, Ken Akamatsu's previous
series, we've ''Manga/LoveHina'', had some really its backgrounds similarly developed.
%%* ''{{Anime/ICE}}'' contains a quite a few pretty shots of the dystopian future world it tries to warn against.
* ''LightNovel/KaraNoKyoukai'' may be a subversion, as it features incredible artwork and attention to detail, but in a very gloomy, run-down city setting. Not the second movie though, you get a very beautiful city for at least a good half.
* ''Anime/MouryouNoHako'' has
lovely alien planets, background animation with vibrant colours and gorgeous shots of outer space, flowers, trees, riverbanks, picturesque little villages and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors"
like.
* ''Anime/OriginSpiritsOfThePast''
is set beautifully in Seville simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how there still wasn't any point to it.
* The NHK series ''[[https://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before
completely this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got
to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end characters and {{plot}} only get in the way.
* The works
of one episode Creator/KatsuhiroOtomo, such as ''{{Manga/Akira}}'', whose formal education was in the field of architecture, is known for his painstakingly rendered urban landscapes. You will say {{holy shit|Quotient}}. This is noticeable even in his earlier works, which starts with an image of take place in [[Manga/{{Domu}} a city in the ocean roaring onto a beach, at which point John Cleese comes on seventies]] and apologises for the fact that there's no actual jokes at all, but not in any magnificent Neo-Tokyo.
* ''Anime/{{Pokemon}}'':
** Every single movie has
at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]''
one positively epic set piece in full ConspicuousCG. And they are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's
''gorgeous''.
* ''Series/RosemaryAndThyme'' seems ** You're also likely to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
*
see that set piece get absolutely trashed at some point when the local OlympusMons get pissed.
**
The Granada TV ''Series/SherlockHolmes'' movies also tend to open with gratuitous, sweeping shots of wild Pokémon. These are also typically gorgeous.
** The entire three part mini arc with the resolution of Team Galactic, from Hunter J's ship getting sucked up with water to the Spear Pillar...whoa. Just whoa.
** The regular
series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on too bad, either. The backgrounds have gotten a ''lot'' better: just compare the streets because they can't afford it anymore. And considering how forests as seen in the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts Orange Islands arc to those in ''Black and Crafts wall-hanging, every lead ornament on a window, every mother*** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print White''. The trees, riverbeds, and cliffsides are more meticulously painted, and so are some of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'':
city areas.
**
The city of Atlantis is Alto Mare in ''Anime/PokemonHeroes''. Based on [[CityOfCanals Venice, Italy]] and absolutely beautiful. Hell, you could say this for ''all'' the ''Film/{{Pokemon}}'' movies. Every one of them opens up with a gratuitous, sweeping shot of the environment, and every one of them has some kind of ridiculously epic set piece that will [[SceneryGorn probably get messed up pretty bad]]. It's become a joke among fans that the studios use research for movies as an excuse to go on a vacation.
%%* ''{{Anime/Texhnolyze}}'', despite its bleak surroundings, features some startlingly
beautiful and detailed scenery.
* Both ''Anime/CowboyBebop'' and ''Anime/SamuraiChamploo'' (or really, any {{anime}} directed by Shinichiro Watanabe) feature this
in spades.
* ''Anime/TimeOfEve'' and it's precursor ''Aquatic Language'' both feature sumptuously lit, gorgeously filmed ''coffee houses'' (with [[RidiculouslyHumanRobots interesting clientele]]).
* ''[[VisualNovel/EfAFairyTaleOfTheTwo ef: A Tale of Memories]]'' plays this trope to sometimes absurd levels, often [[RuleOfCool abandoning realism totally for
its own right, but backgrounds]].
* ''Anime/MoribitoGuardianOfTheSpirit'' has the lush GhibliHills of their "real world" and the strange, spectacular SpiritWorld, both shown in eventless, lingering shots and accompanied by the proper soundtrack. Moribito's Scenery Porn might as well be X-rated. It's that damn good!
* ''Anime/ALittleSnowFairySugar'' does this to [[ShownTheirWork show off]] the tourist-bait preserved medieval German village where the series is set.
* ''Anime/AngelBeats!'' practically spits them out. The opening has
several later-season nighttime and the whole season has a background which really highlights the mood of the show.
* In ''{{Manga/Mokke}}'' the characters are often placed in shots that offer a good view of the hilly surroundings around the main characters' village. Yes, the Japanese really love their hills.
* Arguably a lot of ''{{Manga/Yotsuba}}'' is devoted to stunningly realistic and gorgeously detailed drawings of Yotsuba's ordinary Japanese suburb, including several beautiful shots of the surroundings.
* ''Anime/DiamondDaydreams'' is rife with beautiful shots of Hokkaido, Japan's northern-most island--so much, that it sometimes feels as if show has been sponsored by the Hokkaido Tourism Organisation.
* {{Creator/CLAMP}} have made some good {{manga}} examples of this, which may or may not carry over to the animated adaptations. Present more or less in all their works but mostly in ''Manga/TsubasaReservoirChronicle'', where some of the background art is truly spectacular (Rekort, Outo and Piffle, anyone?).
* ''Manga/DragonBall'' is also rife with breathtaking
establishing shots are breathtaking.
* ''Series/StarTrekVoyager''
(that more often than not get [[SceneryGorn blown up]] in the course of fight scenes) -- it helps that Toriyama has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave
small army's worth of assistants to draw in all the world a show that consisted entirely windows of distilled a skyscraper.
** DragonBall indeed had its share of great scenery but Toriyama wasn't known for having a lot of assistants.
* ''Manga/YokohamaKaidashiKikou'' is positively awash with it, both in the {{manga}} and in the {{anime}}. There is no chapter or episode without some beautiful landscape thrown in, and there are a lot of chapters consisting of NOTHING ELSE than
Scenery Porn, called ''Sunrise Earth''.
Porn. It is also should be considered as epitome of the grass Porn.
* On ''Series/TopGear'' In ''{{Manga/Amanchu}}'', Kozue Amano again showcases her ability to draw lovely backgrounds, which was already the trademark of her highly successful other work, ''{{Manga/ARIA}}''.
* ''Anime/BinchouTan'' blends the {{moe}}-aesthetic with lots of lovely shots of the hill and the town at its foot. Whether this is a match made in heaven or hell is up to debate.
* ''Manga/HayateTheCombatButler'' has some pretty stunning scenes. Sakura petals, cityscapes, giant Ferris wheels... pretty much all of the background work (of the {{manga}}) is impressive.
* ''Manga/YuYuHakusho'' has a nice moment of this, when,
during their overseas specials, at least a tournament held on an island, one fighter flies (he's one of the few minutes in the series who can) up high over the island to get a good look at the ocean and feel the sunshine and the breeze; understandable, he's from the Demon World.
* You could say Scenery Porn is largely responsible for the snail's-pace at which chapters
of reverent ''{{Manga/Berserk}}'' are released.
* ''{{Anime/Basquash}}'' treats the viewers to some very pretty shots of a [[UsedFuture shabby cityscape]].
* Creator/EiichiroOda's detailed drawings of backgrounds and buildings in recent volumes of ''Manga/OnePiece'' (especially the Thriller Bark arc) may qualify: although they don't distract from the story or the foreground, careful
attention is still paid to them and they are one of the surroundings. The Vietnam special was particularly devoted reasons for the more cinematic quality of the {{anime}} of late. Also, whenever the characters visit a new locale in the {{manga}}, a good page and a half is almost always dedicated to giving readers a good view the place.
* ''Anime/EdenOfTheEast'' does
this, at least in part because even with Washington DC where particular attention was paid to Dulles and the presenters wanted White House. [[http://i30.tinypic.com/2qa8f7q.jpg The entire]] [[http://i29.tinypic.com/2n71sg5.jpg frikkin']] [[http://i32.tinypic.com/15ck57q.jpg show]]. [[http://i30.tinypic.com/9uvpcg.jpg Magnificent]].
* Creator/OsamuTezuka, the grandfather/deity of {{manga}} and {{anime}}, ''loved'' to do this. Many of his serious works, like ''{{Manga/Buddha}}'' and ''{{Manga/Phoenix}}'', devote a noticeably large number of pages to showing gorgeously drawn vistas and photorealistic architecture. His works often devote entire pages to such beautiful scenery for nothing more than an establishing shot. There is also a huge contrast between Tezuka's simplified and cartoony character designs and the detail put into the full-page landscape art; it creates an effect that makes the characters stand out by visually separating humans and animals from inanimate objects and greenery.
%%* ''Anime/RealDrive'' wallows in it, to the point of completely abandoning the {{plot}} just
to show the country as "more than just that place where a war happened".
** Top Gear
some lovely scenery.
* ''Anime/RevolutionaryGirlUtena''
has a steamy love affair with this trope. The [[https://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces unbelievably beautiful schools ''ever''. Both versions are extremely unlikely, but the quality and gorgeousness of film they have ever produced, inter-cut masterfully the scenery makes it well worth it. Amazing in that Utena was a ''budget'' series.
* So imagine just ''what'' Creator/KunihikoIkuhara was [[UpToEleven able to do later]]
with the wilds truckloads of Scotland. money he got for ''Anime/MawaruPenguindrum''! See: [[http://pingroup.glittering-crux.net/File:ColorfulHouse.jpg the Takakura home]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-01h35m07s28.png Himari's room]], [[http://pingroup.glittering-crux.net/File:Ep02-ohka-gates.jpg the gates to Ringo's school]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h57m32s65.png Ping Seven]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-18h53m51s157.png the lingerie shop]], [[http://pingroup.glittering-crux.net/File:Vlcsnap-2011-09-23-19h39m12s219.png the building where Ringo lives with her mom]], [[http://pingroup.glittering-crux.net/File:MasakosHouse.jpeg the Natsume mansion]], etc.
* ''{{Manga/Monster}}'' has a good bit of this, with many RealLife locations being painstakingly drawn.} To some extent this can be said for every {{Manga}} written by Naoki Urasawa. ''{{Manga/Pluto}}'' is especially fond of this as well.
* ''Manga/SayonaraZetsubouSensei'' has this in spades, with some of the most mind-blowing scenes also beautifully rendered.
** Most Creator/StudioShaft works also apply, using [[DesignStudentsOrgasm flat, shiny surfaces for most of their backgrounds that somewhat resemble stained glass]] and PopArt. See the entry on ''Anime/PuellaMagiMadokaMagica'' below.
* Kenichi Sonada's ''Anime/RidingBean'' and ''Manga/GunsmithCats'' (both {{anime}} and {{manga}} versions) are set in Chicago. Sonada took a tour of Chicago before ''Manga/GunsmithCats'' was drawn, and took copious photographs and notes. As a result, it's not only possible for natives of the city to pinpoint where the action sequences take place, but also ''when'', as Sonada happened to be visiting the city during a major face-lift being given to the Field Museum--and his animators faithfully reproduced the scaffolding that framed the building for a significant period of time.
* ''VideoGame/SengokuBasara'', renowned for its high quality matte paintings, is fitted with some [[http://animay.net/gallery3/displayimage.php?pid=9272&fullsize=1 pretty]] [[http://animay.net/gallery3/displayimage.php?pid=9255&fullsize=1 stunning]] [[http://animay.net/gallery3/displayimage.php?pid=29704&fullsize=1 landscapes]], from [[http://animay.net/gallery3/displayimage.php?pid=8347&fullsize=1 buildings]] to [[http://animay.net/gallery3/displayimage.php?pid=9676&fullsize=1 battlefields]], [[http://animay.net/gallery3/displayimage.php?pid=8319&fullsize=1 trees]], [[http://animay.net/gallery3/displayimage.php?pid=8939&fullsize=1 flowers]], [[http://animay.net/gallery3/displayimage.php?pid=8029&fullsize=1 fire]], [[http://animay.net/gallery3/displayimage.php?pid=29891&fullsize=1 the ocean]] and [[http://animay.net/gallery3/displayimage.php?pid=9465&fullsize=1 the sky]].
* ''Anime/DennouCoil'' has beautifully rendered shots of the town and the virtual environments mixed with it.
* ''{{Anime/Mononoke}}'' (not [[Anime/PrincessMononoke that one]]) has very detailed, stunning backgrounds similar to ukiyo-e art, particularly in the earlier arcs.
** Although "[[Anime/PrincessMononoke that one]]" is no slouch in the scenery porn arena, either.
* ''{{Anime/Noir}}'' does this for some of its locales, in particular [[http://www.projectnoir.com/images_gallery_lineart_episode01_NOIR142.gif Paris]] and the Alps.
* Any {{manga}} written by Ueshiba Riichi largely consists of Scenery Porn. You can spend hours examining all the details he put into backgrounds.
** While ''Manga/MysteriousGirlfriendX'' is loved by many, the only reason most can form into words is the beautiful backgrounds.
* ''Manga/AhMyGoddess'' has a spectacular amount of this. Kosuke Fujishima is a huge fan of highly-detailed, perfectly-rendered buildings, often drawing vast scenes of a town market or technological district, not to mention Keiichi and Belldandy's amazing Temple/House. It extends to his [[AuthorAppeal love of vehicles]] as well.
* ''Manga/FistOfTheBlueSky'' has lots of this, compared to its SceneryGorn predecessor, ''Manga/FistOfTheNorthStar''.
* ''Anime/RedLine'' takes this to downright [[PerverseSexualLust perverse levels]], combining with TechnologyPorn before the pair begin making sweet love to your eyeballs, and then [[UpToEleven the race begins...]]
* ''Anime/TekkonKinkreet'' is chocked full of these. Nearly every background, inside and out, are painstakingly detailed, yet still manage to retain a soft, hand-drawn appearance. This even applies to scenes that [[ConspicuousCG incorporate CGI]], which also uses textures that are hand-drawn.
* ''Manga/NurarihyonNoMago'' always does sweeping shots of their massively detailed scenery. The shot often also moves into the main house as though a camera were gliding through. Add in the impressive CGI cherry blossoms that sway in the wind magnificently and you can see that it is fuelled by this trope. Both of the opening credits are also amazing in this respect.
* ''{{Literature/Kurozuka}}'' does this with everything from flowers to blood and dystopian cities.
* Creator/TanakaYutaka is known for well-illustrated {{manga}} with at least a few pages of Scenery Porn, but his ''Manga/MimiaHime'' turns it UpToEleven.
* ''Anime/HanasakuIroha'' is very, very beautiful to look at, with the background almost reaching movie level. Many of the scenes are so photo-realistic that screen captures taken into photo shop and adjusted with the automatic "levels" tool don't change at all!
* ''Anime/PuellaMagiMadokaMagica'' takes this to UpToEleven not just with the breathtaking shots of a futuristic Japan (just ''look'' at Madoka's house in the first episode!), but also with the witches' barriers, which combine DerangedAnimation and DesignStudentsOrgasm to make for some surreally beautiful environments.
* The ''VideoGame/InazumaEleven'' {{anime}} has extremely detailed backgrounds. And with the camera revolving around Endou or Tachimukai whenever either of them uses God Hand, the shots are redone with a new background every time it's used in a new location.
* ''VideoGame/DanballSenki'' is led by the same team ({{Level 5}} with OLM) as ''Inazuma Eleven'' and it shows, although the CGI is a bit more [[ConspicuousCG conspicuous]] (likely an intentional stylistic choice, since it's a futuristic sci-fi series).
* The ''Manga/WanderingSon'' {{anime}}. Even for all its faults with the {{manga}} fans, you can't help but notice how high-quality and gorgeous the {{anime}} is.
There's also that time they reviewed not a moment of OffModel, the Jaguar XK in {{anime}} team payed attention to detail, and the Yorkshire Dales.
* ''Series/TopOfTheLake'' has lots
series overall looks like an {{anime}} movie rather then a TwelveEpisodeAnime. It's especially noticeable at the end of really gorgeous the first episode, with the [[http://1.bp.blogspot.com/_rovr5Of6iUU/TS9idX3Pd9I/AAAAAAAAEH8/Rpba8NV1JOQ/s1600/hm18.jpg Sakura]] [[http://chocolatesyrupywaffles.com/wp-content/uploads/2011/01/vlcsnap-00064.png Blossom]] scene.
* Every ''{{Manga/Kekkaishi}}'' volume cover is breathtakingly pretty in some way, to say nothing of the
scenery from within the New Zealand mountains.
manga itself.
%%* [[CityOfAdventure Ikebukuro]] is gorgeously drawn in ''{{LightNovel/Durarara}}''.
* Expect television coverage of In the TourDeFrance to feature ''AudioPlay/SaintBeast'' anime there is a lot of helicopter time spent panning over the peaceful scenery of heaven.
* ''Anime/RebuildOfEvangelion'', being a retelling of ''Anime/NeonGenesisEvangelion'' using modern computer-rendered animation and CG, has a fair share of this. One notable example is an EstablishingShot in 2.0 depicting the day-by-day movement of Tokyo-3 in a calm morning. The [[GeniusLoci shifting buildings]], [[BuffySpeak the moving solar-power thingies]], train lines and such, all well animated and scored by a fitting soundtrack. The original series also has its moments, specially every time Shinji runs away.
* Both OVA series of ''Lightnovel/AiNoKusabi'' go out of their way to beautifully depict the sci-fi futuristic world of Amoi. The 2012 OVA especially with all of it's CGI
shots whenever of the Tour passes through somewhere scenic.landscape and sky.
* ''Series/TwinPeaks'' ''Literature/ArashiNoYoruNi'' never disappoints with the shots of the mountains and the plains, it's so idyllic and peaceful, makes you want to live there forever!
* ''Anime/TariTari'' is set in [[RealPlaceBackground the seaside resort town of Enoshima, Japan]] and the stunning backgrounds are at a level of detail that make you feel like you are looking at pictures of the town.
* The makers of ''Anime/NatsuiroKiseki'' make sure the viewer never forgets that [[RealPlaceBackground the town of Shimoda is located on Japan's extremely scenic Izu peninsula]].
%%* ''{{Anime/K}}'' is filled with this. Any long-shot can be a wallpaper. The show loves to play with lighting and is so damn pretty.
* ''Manga/{{Eyeshield 21}}'', ''Manga/OnepunchMan'', and pretty much anything else drawn by Yusuke Murata is sheer artistic smut.
* ''{{Manga/Adekan}}'' is this taken UpToEleven. It's ridiculously rich in detail, beautifully drawn and makes the reader want to fall straight through the pages right into it... Then again... [[AnyoneCanDie maybe]] [[WhatDoYouMeanItsNotForKids not]]...
* ''Manga/{{Cesare}}'' most definitely. Fuyumi Soryo seems to take any opportunity she can to provide highly detailed shots of streets, the Arno river, elaborate estates and other such things that make up late 15th century Renaissance era Pisa.
* The anime-adaption of ''LightNovel/SwordArtOnline''. Everything literally screams how well-producted and high quality this show is. Just look at the title-image of the novel's main site. It doesn't matter if it's Aincrad, Alfheim or the real world, The Scenery Porn is very strong in this adaption.
* ''Manga/FateKaleidLinerPrismaIllya'''s anime adaption
has some truly so, so much. Especially during [[spoiler:episode 6, where Saber makes a beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you waterfall by using Excalibur.]] If the video is on 1080p, it's possible to see the '''gravel''' being thrown in the dust by attacks.
* ''Manga/MagicKnightRayearth'' likes to have the PowerTrio stop and admire the beauty of Cephiro,
a good first look at some land maintained in harmony and lacking in natural disaster through the efforts of the breathtaking nature Pillar. It's very lush and green, with an opening shot of a vast sparkling sea, a floating island, and a cool volcano. It makes the subsequent decay into SceneryGorn more powerful.
* ''Franchise/LupinIII'' uses
scenery you're going porn to see in set the show.
* ''{{Series/Torchwood}}''
tone of the work, and showing the audience how well-off Lupin is doing at this time. He's varied from abandoned warehouses to ritzy hotels.
** ''Anime/TheCastleOfCagliostro'' stands out as an example because it was directed by Creator/HayaoMiyazaki, and his CreatorThumbprint impacted the movies that followed.
* The ''Manga/AttackOnTitan'' anime is [[http://31.media.tumblr.com/0194283dc95e0b0096cfe9a6335f31a9/tumblr_mlbru3UXO31s7a590o1_r1_500.png absolutely]] [[http://24.media.tumblr.com/c8ca50ae472c813ae5f977d445cb25aa/tumblr_mlbru3UXO31s7a590o6_r1_500.png
full of it]] [[http://25.media.tumblr.com/3cd004116e71d94ec58f399d48e8868c/tumblr_mlbru3UXO31s7a590o5_r1_500.png in almost]] [[http://24.media.tumblr.com/aa90fd031f93f81e1e78b75b2b9c2b81/tumblr_mss6p7t7Up1rhz43wo1_500.gif every]] [[http://25.media.tumblr.com/1025efe0b7dbf4b6a92bddca05a47450/tumblr_ms5izf77MM1rja58oo1_500.gif single]] [[http://25.media.tumblr.com/a030b833996024f7d6573bc0d72af399/tumblr_mr08scwdNC1qg4vbho1_500.gif scene.]]
* ''LightNovel/SundayWithoutGod'', being animated by MadHouse, has some
beautiful scenery, emphasizing the melancholy world that Ai and her friends travel.
* ''Manga/GhostTalkersDaydream'': We could easily say the manga in its entirety, due to the painstaking attention to detail in each scene. But [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/37 these two]] [[http://v2012.mangapark.com/manga/vulgar-ghost-daydream/v5/c0/96 scenes]] from chapter 12 is where it really shows.
* In ''Anime/SailorMoonCrystal'', the CreativeClosingCredits feature a particularly scenic nighttime vista, panning over painterly cliffs with multiple waterfalls, a moonbow and a shooting star. A detailed skyscape is likewise featured as a reflection in water, with a [[WeirdMoon gigantic]] full moon, sparkling stars, and even a few nebulae.
* ''Anime/PatemaInverted'' could just as easily be renamed: ''[[http://www.dailymotion.com/video/x16ty98_patema-inverted-theme-song-by-estelle-micheau_music "Scenery Porn: The Movie"]]'', as each scene is picturesque and often includes use of [[http://dalian.7thstyle.com/2012/06/Screen-Shot-2012-06-28-at-8.46.23-AM.png dramatic lighting and camera angles.]] The movie's soundtrack sets the tone for each shot, further enhancing the effect.
* ''Anime/AldnoahZero'' has [[http://38.media.tumblr.com/c3d6d1ce976ba46db3c0dc79b372c4e6/tumblr_na1ulgj4uU1shxu4jo2_500.gif some]] [[http://sindarfrom.files.wordpress.com/2014/07/aldnoah-zero-episode-1-pic-9.jpg truly]] [[https://farm4.staticflickr.com/3920/14824998248_5950f0d9b2_z.jpg spectacular]] [[http://favoredfoureyes.files.wordpress.com/2014/07/vlcsnap-2014-07-19-21h57m11s13.png backgrounds.]]
* ''Anime/UmiMonogatari'' has plenty of lovely
shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set
seaside town in southern Sweden, is heavy on which the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
story takes place.
* ''Series/WheelOfFortune'' can get ''Anime/MonsterRancher'' was animated by Creator/TMSEntertainment in their prime and is ''very'' elaborate well-animated. If it's raining, for instance, the characters get a soft, fuzzy outline. Ditto with its set designs, which change every week. They especially love Halloween week, where effects for fire and energy beams.
* ''Anime/SoraNoWoto'''s city of Seize is beautifully illustrated, and even
the set desolate No Man's Land is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]] contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often
breathtaking Scenery Porn. Even in its ''TitleSequence'' fits under this.
own way.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors Anything produced by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is
Creator/StudioBones ''ever'', especially known for this.
* The crossover movie ''Series/KamenRiderDrive''
when it comes to space and/or starlit skies. Though everything else they do is absolutely amazing too. A few examples:
** ''Manga/KekkaiSensen'' represents Hellsalem's Lot (read: New York City) beautifully. From the grandness of the city skyline in the intro to even the mundane items like the subway
and ''Series/KamenRiderGaim'' has delights in showing this to the viewer. Episode 6 of the anime is a stunning example as it heavily features several real locations in Central Park that are animated with a level of detail rarely seen anywhere.
** ''Anime/StarDriver'' features absolutely
gorgeous sunsets (of which there are plentiful in this anime), but the real beauty is [[PocketDimension Zero Time]], which, despite being featured in nearly every single episode, never looks the same twice and adds different elements to the background as the series progresses. Once it even ''rains'' in there. And then it also features a painter whose landscape paintings are their very own type of SceneryPorn, but that's no wonder if you have all these fantastic sceneries right in front of your nose.
** ''Anime/CaptainEarth'' keeps up the tradition. Of special note is the very last scene of the anime, featuring one of the most amazing starry skies ever seen in anime. "I like the view from this
planet where Kouta most", indeed.
* Anything made by Creator/PAWorks qualify. Anime/TrueTears, Anime/HanasakuIroha, Anime/TariTari, Anime/NagiAsuALullInTheSea, up to Anime/Charlotte.
* Anime/SuzysZooDaisukiWitzy is made of pure scenery porn, with the series successfully capturing the watercolor
and Mai live.color pencil art of the original artist despite being ''CGI''.



[[folder: Music]]
* {{Music/Kanye|West}} loves this: [[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds from Sierra Leone"]] and [[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] were excuses to show off Prague and Hawaii respectively, [[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed off a pseudo Manga/{{Akira}}-inspired version of Japan and [[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room in the morning]].
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage with its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually had to be dropped (complaints from the band and backup singers, who were all obscured by it for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if not for the breathtaking scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, the last shot of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of {{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and beautiful locations, and the camera makes full use of this; it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]

to:

[[folder: Music]]
[[folder:Film Animated]]
* {{Music/Kanye|West}} loves this: Franchise/DisneyAnimatedCanon is prone to this, especially during the early films, and "Disney Renaissance" that started with ''Disney/TheLittleMermaid'' (1989):
** ''Disney/SnowWhiteAndTheSevenDwarfs'' (1937): Especially during an early scene (just before the creepy forest scene) of Snow picking flowers in the forest.
** ''Disney/{{Pinocchio}}'' (1940): What a pretty town!
** ''Disney/{{Bambi}}'' (1942) was Scenery Porn, with a little bit of story thrown in.
** A surprising example is provided by obscure war-time Disney movies ''Disney/SaludosAmigos'' (1943) and ''Disney/TheThreeCaballeros'' (1944). Both have some truly amazing background art, mainly thanks to the artistic influence of designer Mary Blair.
** ''Disney/AliceInWonderland'' (1951): Particularly the real-world scenes.
** ''Disney/PeterPan''
** ''Disney/SleepingBeauty'' (1959). Not only are the backgrounds meticulously and beautifully painted, the animation is flawless and the foregrounds are no less breathtaking. There's a reason this movie almost bankrupted Disney.
** ''Disney/TheLittleMermaid'' (1989).
** The little-remembered ''Disney/TheRescuers Down Under'' (1990) had some amazing shots of the Australian Outback, and the New York scenes were pretty stunning as well.
** The ballroom scene in Disney's ''Disney/BeautyAndTheBeast'' (1991) is a brief bit of Scenery Porn. The background was done digitally, while the characters dancing were hand-drawn. As a rule, when the camera flies backwards in a widening spiral with a rotating viewpoint through a massive and detailed candelabra while the room is spinning in one direction and the dancers spin in the opposite direction and there are no mistakes, you know two things: 1) this was done with computer graphics, and 2) this is goin' on the ol' résumé. Disney still uses this clip to blow the socks off of viewers.
** Disney/{{Aladdin}} (1992) is full of Scenery Porn, drawn from reference photos of actual Islamic architecture (almost all of it 16th- and 17th-century Iranian, as that's where the photos were taken.)
** ''Disney/TheLionKing'' (1994) in its gorgeous shots of African plains and jungles.
** ''Disney/{{Pocahontas}}'' (1995) - literally painting with all the colors of the wind.
** ''Disney/TheHunchbackOfNotreDame'' (1996) made medieval Paris look absolutely beautiful.
** ''Disney/{{Hercules}}'' (1997) also has a lot of this, in its very ''artistic'' portrayal of ancient Greece.
** The shots of Chinese countryside in ''Disney/{{Mulan}}'' (1998) were fabulous, especially during "A Girl Worth Fighting For".
** ''Disney/{{Tarzan}}'' (1999) had a lot of it.
** Disney's ''Disney/{{Dinosaur}}'' is this with a little story thrown in. In fact, just ignore the storyline and concentrate on the [[DistractedByTheShiny stunning visuals]].
** ''Disney/AtlantisTheLostEmpire'' (2001) is conspicuously guilty of this -- although there are plenty of us who would have died to see more. Do you have a dollar?
** ''Disney/LiloAndStitch'' (2002) was the first Disney movie in ''years'' to feature watercolor-painted backgrounds. This should tell you more than enough.
** ''Disney/BrotherBear''.
[[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds com/watch?v=xvdzOT3DKl0 Just look at it!]] Makes you wish it'd never become civilised.
** ''Disney/TreasurePlanet'' (2002) begins with a shot of a spaceport shaped like a crescent moon, displaying every building and ship, and when zoomed in enough, the inhabitants. The visuals build up
from Sierra Leone"]] there.
** ''ThePrincessAndTheFrog'' was intended to show off exactly what hand-drawn animation was capable of,
and it shows. Lush colors everywhere, and the various color schemes (gold, purple and green) have a large role in the movie.
** ''Disney/{{Tangled}}'' is continuing the tradition. For those curious,
[[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] com/watch?v=O0LiJmSX2fs&feature=player_embedded this]] [[TheWorldIsJustAwesome is a real-life example of the film's lantern scene]].
** ''Disney/WinnieThePooh'' tends to be overlooked, but it truly marvels in showing off the Hundred Acre Wood, 2011 style. Underwater scenes especially stand out.
** ''Disney/WreckItRalph''. [[LevelAte Sugar Rush]] qualifies due to the sheer amount of detail and lushness to the candy. Basically, imagine a world holding all the tracks of ''MarioKart'', animated in CGI and themed to look like candy.
** Even Disney's DerangedAnimation looks awesome; there's a reason Disney is the trope namer for DisneyAcidSequence.
** Disney's ''Disney/{{Frozen}}'' rightfully earns its place here, thanks to its beautifully animated ice and snow sequences. Several programs
were excuses developed by Disney here to show off Prague ensure realism in capturing movement of characters in the snow. They even made a program just to make sure that each individual snowflake was unique!
* Every production released by Creator/HayaoMiyazaki (and StudioGhibli by extension) manages to pull at least a long sequence of very pretty scenery. (Given Miyazaki's [[AuthorAppeal love of flying]], it's no surprise that every work has at least one extended aerial sequence.)
* Most of Creator/MakotoShinkai's work. Shinkai, in fact, will focus the camera on the Scenery Porn in the middle of important scenes with his characters. ''Anime/FiveCentimetersPerSecond'' is the epitome of cloud Porn.
* The animated film ''Anime/{{Patlabor}} 2'' has a large amount of Scenery Porn. The apex of this is the "boat scene" in which two characters have a long, extremely philosophical conversation while riding a small boat down a [[color:blue:water]]way. As the conversation goes on, the camera view focuses on old buildings, factories,
and Hawaii respectively, other features of a near-future Tokyo.
* While TheOriginalSeries had its moments, ''Anime/RebuildOfEvangelion'' takes this to non-stop, {{Nerdgasm}}ic levels of Scenery Pornography.
[[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed com/watch?v=C_KtKhP2AQc Seriously, just watch the second movie's trailer.]]
* The 2004 ''Manga/{{Appleseed}}'' movie, particularly the flyby of Olympus in the beginning. The {{sequel}} Ex Machina does this better still.
* ''Anime/{{Steamboy}}''. The film took sixteen years to make, and boy does it show.
* The 2009 ''Anime/SpaceBattleshipYamato'' film is a mixture of this and TechnologyPorn, with grand SpaceOpera battles and detailed spacecraft interiors and exteriors.
* Much of ''Anime/TheSkyCrawlers'' is devoted to featuring the beautiful vistas of Ireland and Poland, as well as the incredibly detailed indoor settings.
* ''Anime/AngelsEgg'' is Yoshitaka Amano's and Mamoru Oshii's visual poem. With only about five minutes of dialog in its seventy minute run time the absolutely gorgeous visuals carry the film's elegant, surreal and poignant "narrative".
* ''WesternAnimation/{{Coraline}}'' is this trope mixed with {{plot}}. The garden and mouse circus scenes in the other world are beyond breathtaking, especially in 3D. All done in [[VisualEffectsOfAwesome stop-motion.]]
* [[DreamworksAnimation [=DreamWorks=] Animation]]:
** The "Plagues" sequence in ''WesternAnimation/ThePrinceOfEgypt'' is the wrath of God made manifest. It looks awesome. Most of the movie falls into this category, honestly. From simple dialogue scenes showing the vast majesty of the Egyptian empire, to Moses walking out his front- er, tent flap to be greeted with sweeping mountain landscapes, to the crossing of the Red Sea, the movie is pretty much a scenery porn extravaganza.
** ''WesternAnimation/KungFuPanda''. Even if you don't count the opening two minute dream sequence storyboarded and overseen by the respected and famous James Baxter (whom you may have been introduced to via ''Disney/TheLionKing''), just about every shot of the Valley of Peace counts as this... and the Jade Palace... and Chorh-Gom in the Mongolian mountains... and the suspension bridge where Tai Lung fought the Furious Five. Talk about luscious!
** Gongmen City in the sequel takes it even further. Just ''look'' at all those buildings.
** ''WesternAnimation/HowToTrainYourDragon'': Berk is gorgeous.
** All over the place in ''WesternAnimation/RiseOfTheGuardians''. Highlights include each of the guardians' main base of operations - the first walkthrough of North's workshop, the flight to Tooth's palace, various shots of Bunny's warren and even the first visit to Pitch's lair.
** Once ''WesternAnimation/TheCroods'' set out on their road trip, practically every stop is great to look at, especially the hidden oasis in the rock labyrinth.
* Every {{animated film|s}} by René Laloux, director of obscure French weirdness like ''Animation/FantasticPlanet'', ''Animation/{{Gandahar}}'', and ''Animation/TimeMasters''. Bizarre but beautiful alien worlds that look straight out of a Creator/SalvadorDali painting. ''Fantastic Planet'' is a particularly bizarre example; wallowing in strange crystalline structures and surreal images. It's Scenery Porn [[ThisIsYourPremiseOnDrugs on drugs]].
* Creator/{{Pixar}} is very good at this:
** The vault where the doors and stored in ''WesternAnimation/MonstersInc''
** ''WesternAnimation/WallE''. Earth as a desolate wasteland is ironically the most beautiful-looking thing in the film.
** ''WesternAnimation/{{Cars}}'' has a long scene at the start and finish that is pretty much all Scenery Porn.
** And its {{sequel}}, ''Cars 2'', takes it UpToEleven with new settings and colorful environments. At some points it looks a little ''too'' realistic for a universe made of Cars.
** In ''WesternAnimation/TheIncredibles'', Mr. Incredible's second arrival at [[BigBad Syndrome's]] island pretty much existed to show
off a pseudo Manga/{{Akira}}-inspired version of Japan how awesome the island was.
** ''WesternAnimation/FindingNemo'' has some very impressive underwater scenes.
** ''WesternAnimation/ABugsLife''
and ''WesternAnimation/ToyStory2'' both feature the same tree (to different levels of detail and mood).
** ''WesternAnimation/{{Up}}'' has some ''amazing'' shots of the jungle, ranging from rocky terrain to lush foliage and everything in between. But it's not only that -- even the cityscape and the ''sky'' can be counted in this trope.
** ''WesternAnimation/{{Brave}}'' has this from the ''[[http://insidemovies.ew.com/2011/06/22/brave-poster-pixar-first-look/ poster]]''. The film itself beautifully captures the Scottish Highlands.
** ''WesternAnimation/TheGoodDinosaur'' may be highly divisive amongst critics, but there's one thing they all agree on - the scenery is absolutely beautiful. Some have compared the visuals to those of Hayao Miyazaki's films, while others have mistaken them for live-action backgrounds with CG characters, a la ''{{Disney/Dinosaur}}''.
* Edinburgh has never looked so lovely as from ''WesternAnimation/TheIllusionist''.
* ''Anime/FinalFantasyVIIAdventChildren'' has the settings of Edge and Midgar for the battles with Bahamut Sin and Sephiroth, respectively.
* The ''Anime/LittleNemoAdventuresInSlumberland'' animated movie perfectly captures the jaw-droppingly virtuoso style of artwork that made Creator/WinsorMcCay's original comic strip so memorable. Even the movie's infamously scary scenes are rendered lushly, with a large amount of fine detail.
* The Irish/Belgian/French film ''WesternAnimation/TheSecretOfKells''. It toys with perspective masterfully in some scenes, and others are simply ''jaw-dropping''.
* ''CloudyWithAChanceOfMeatballs'' has some very elaborate backgrounds made entirely of food.
* ''WesternAnimation/{{Rio}}'' is FULL of this. There are gorgeous scenes of the jungle, but then you get to the flight scenes where we see them overhead, and oh boy! The parade also looks amazing, with dancers in great costumes and beautiful floats. A float featuring a scarlet macaw stands out in particular.
* The Rankin & Bass adaptation of ''WesternAnimation/TheHobbit'' does a fine job of this in its scenic shots, as is only proper for an adaptation of Tolkien's work.
* The ''WesternAnimation/{{Dragon Hunters}}'' movie is this :{{world in the sky}} and loads and loads of ancient ruins flying apart. this troper thinks this is the greatest animation sceneries ever.
* The Thief and the Cobbler's Recobbled Cut. The whole thing's on
[[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] com/watch?v=yZibUpH-AME&list=PL18B0CA620B61D076&feature=c4-overview-vl Youtube]]. To use another troper's example, Imagine ''Disney/{{Aladdin}}'' on marijuana and cough syrup. It was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room in the morning]].
made BEFORE CGI was invented.
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage Sonic OVA had dozens of different environments, combined with its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one
some of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually had to be dropped (complaints from the band and backup singers, who were all obscured by it best background detail for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
a 90s Anime.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if not for the breathtaking ''WesternAnimation/{{The LEGO Movie}}'''s scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, may be [[{{BuiltWithLEGO}} built with CGI LEGO]], but that doesn't stop it from looking ''gorgeous'', particularly the last shot ocean shots. What's more, the film absolutely nailed the brickfilm (stop-motion LEGO) aethetic, to the point of looking incredibly photorealistic.
* ''SurfsUp'' has very realistic backgrounds with moving waves, trees, foliage, shadows, etc. It barely has a single static shot.
* In ''WesternAnimation/TheBookOfLife'', San Angel in 2D and 3D is lovely, but wait until you see the riot of color and energy in the Land
of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of {{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and beautiful locations, and the camera makes full use of this; it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]
Remembered.



[[folder: Tabletop Games]]
* Many of the Land cards in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In particular Mirrodin's metal fields, Ravnica's city-scapes and Zendikar's impossible rock formations. This is particularly noticeable with the full-card art variants for basic lands.
** Many of the newer land cards from blocks go together with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all of the five basic land types having at least one example each of what could be considered the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does the ''{{TabletopGame/Pokemon}}'' TCG. A ''lot'' of the backgrounds in the card illustrations are gorgeous, especially in the Holon series.
* The setting of ''{{TabletopGame/Mortasheen}}'' has a lot of this for its weird and wonderful locations, which are macabre but not so depressing that they fall into SceneryGorn. For example, there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 the Smut]], a desert dominated by a sentient bone-collecting fungus.

to:

[[folder: Tabletop Games]]
* Many
Film Live Action]]
->''"And those sweeping shots
of New Zealand. Fuck yeah! I'm gonna vacation there!"''
-->-- '''WebVideo/TheNostalgiaCritic''' discussing
the Land cards ''Film/TheLordOfTheRings''
----
* Probably the earliest example of this is the [[http://longislandarcheology.files.wordpress.com/2008/05/annex-griffith-d-w-intolerance_02.jpg staggering Babylon set]] that [[Creator/DWGriffith D.W. Griffith]] built for his silent epic ''Film/{{Intolerance}}''.
* The first two "Aliens" films
in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In
particular Mirrodin's metal fields, Ravnica's city-scapes are super lavish in their attention to set detail that makes the sets look like real locations in many instances.
* ''Film/{{Avatar}}'' is so completely packed with it from start to finish that the saturated colors
and Zendikar's impossible rock formations. imagery of the alien environment actually outplays everything else.
** One of the few movies that some people like solely because of this.
** The UsefulNotes/BluRay release even had the tagline "The movie Blu Ray was ''made'' for!"
* ''Film/{{Titanic 1997}}'' gives us shots of the exquisitely designed first class areas of the ship. (And jaw-dropping scenes of the same gorgeous rooms being obliterated)
* ''Film/TheImaginariumOfDoctorParnassus'' is essentially a movie of Creator/TerryGilliam's wildest scenes imaginable. Pretty.
* ''Film/SDarko'' has ridiculously good Scenery Porn for an otherwise terrible movie.
* ''Film/TwoThousandOneASpaceOdyssey''
* ''Film/TwoThousandTenTheYearWeMakeContact'' made excellent use of the ''Voyager'' probes' photographic record of the Jovian system.
* Same with Creator/StanleyKubrick's ''Film/BarryLyndon''.
* ''Film/TheAdventuresOfPriscillaQueenOfTheDesert'' is full of Scenery Porn describing the three protagonists' trip towards Alice Springs. Guilty also of CostumePorn, with both during the climb to Kings Canyon.
* ''Film/BigGame'' has several long, beautiful establishing shots of Finnish (actually [[CaliforniaDoubling Bavarian]]) mountains.
* ''Film/TheBrothersGrimm'': Nothing ''but'' Scenery Porn. The magical woods were the best part (possibly only good part) of the whole thing.
* ''Film/BramStokersDracula''. Studio interiors of VictorianLondon, especially the rose-filled garden, bathed in rich colours and looked really... fantastic. Great CostumePorn, too.
* Film/HammerHorror, namely their Gothic films has sumptuously lush and dazzlingly clean London and Transylvania.
* ''Film/CastAway'': There was considerable Scenery Porn in this Creator/TomHanks vehicle. The film spends a lot of time focusing on how isolated his character is, trapped on the island -- hence there is much time for the camera to celebrate the landscape. Most of the views looking out to sea are CGI-enhanced: the location itself was in the middle of a chain of islands all visible from the beach.
* ''Film/FieldOfDreams'': The producers went out of their way to ensure the most beautiful shots, by building the actual field on two adjoining properties to allow for uninhibited sunset shots, and sometimes breaking a single scene up over several days to ensure "Magic Hour" effects everytime, and also by changing the story's setting from Iowa City to the more picturesque Dubuque County.
* Film/AmazingGraceAndChuck: The majestic vistas of Montana get more than a few lingering shots and make for a beautiful backdrop to many many scenes. Notably, though the story takes place over the course of a year, it always seems to be a beautifully sunny, summer day.
* ''Film/CurseOfTheGoldenFlower'' is an indoor example which mostly takes place in an opulent Chinese castle overflowing with intricate ornamentation. The film extends the detail to CostumePorn as well.
**
This is particularly noticeable with true of many Chinese historical dramas on film and TV. A feast for the full-card eyes, you needn't understand the language or what's going on.
* Creator/TerrenceMalick ostensibly built his career on Scenery Porn. His movies may either be brilliant explorations of the scope and depth of man's existence or boring as box of rocks. However, no one can doubt the sheer awe-inspiring beauty of his films. See:
** ''Film/{{Badlands}}''
** ''Film/DaysOfHeaven''
** ''Film/TheThinRedLine''
** ''TheNewWorld''
** ''Film/TheTreeOfLife''
* ''Film/TheFall'', where every frame of the movie could be hung in an
art variants for basic lands.
gallery, though most of this is due to being filmed all over the world, rather than set design. In fact, scenery porn seems to be director Tarsem Singh's specialty, considering how much his previous film ''Film/TheCell'' has it. Judging from the trailers, his next film, ''Immortals'', will also have it in abundance.
* ''Film/TheLordOfTheRings''. The films are sometimes described as "the best advert the UsefulNotes/NewZealand Tourist Board ever had".
** This is directly mocked in ''Music/FlightOfTheConchords''. The band's manager is a New Zealand tourism board employee, and his office is full of travel ad posters referencing ''Film/TheLordOfTheRings''.
** From the trailer and publicity photos, it seems that the prequel to LOTR, ''Film/TheHobbit'', will pretty much follow in its footsteps in showing the beautiful landscape of New Zealand.
*** The higher film speed it’s being shot in (48 fps instead of 24) is supposed to enhance this even more and give it an incredibly beautiful and fantastic look.
** Many of the newer land cards from blocks go together sets show an equally incredible attention to detail. Same with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all
props and costumes. Several of the five basic land types having at least one example each of what could be considered actors commented on how their outfits were less costume and more "real" clothes. The set/prop/costume makers achieved this by manufacturing their projects as real items, rather than simply to look good on screen.
*** This gave Jackson more freedom to change shots during shooting. Théoden's sword-tapping run before
the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does
Rohirrim's charge at Minas Tirith was an improvisation made on the ''{{TabletopGame/Pokemon}}'' TCG. A day that wouldn't have worked if the swords had been made of balsa wood.
* In a surprise move, ''Film/{{Eragon}}'' forewent the casting of New Zealand and went with dark horse Hungary in a move lauded by critics. [[CaptainObvious Hungary has mountains.]]
* ''Literature/TheChroniclesOfNarnia'' movies, again filmed in New Zealand. There's a reason films from New Zealand use this trope though. The Narnia films also had scenes shot in the Czech Republic and elsewhere.
* Ditto the much older ''Film/{{Willow}}'' (itself heavily based off ''Literature/TheHobbit'') and every fantasy epic since ''[=LotR=]''.
* ''Film/StarTrekTheMotionPicture'' spends a
''lot'' of time on Scenery Porn, to show off the backgrounds in jazzy new SFX and the card illustrations are gorgeous, sleek, new model of the CoolShip. The theatrical version is especially gratuitous with the Scenery Porn because the film actually wasn't finished when it was released to theaters, so the special effects shots were just edited in without being trimmed down at all. The director's cut tones it down a little (but not entirely).
* ''Film/StarTrekIIITheSearchForSpock'' features a gorgeous shot of a Vulcan temple high
in the Holon series.
mountains towards the end of the movie. The establishing shots inside the temple may fall under this trope as well.
* ''Film/TheShining'' begins with a long sequence of a car driving through mountains, because mountains are cool, apparently. This is used to illustrate the seclusion of the hotel, a major PlotPoint. It's also this trope in its darkest form, since paired with the soundtrack and the weightless gliding of the camera, it sets a rather ominous mood.
* ''Film/BladeRunner'': There are many slow pan shots of scenery and buildings. It is hauntingly beautiful. It is high tech. It would [[CrapsackWorld suck big time]] to be there.
* Another Creator/RidleyScott film: ''Film/{{Legend}}'' has scenery that, combined with Jerry Goldsmith's Ravel-inspired score, might make you feel woozy with sugar overdose...
** Scott specifically [[PlayingAgainstType did a romantic comedy]], ''A Good Year'', to shoot near his home in the French Riviera. The movie is divisive, but the scenery is so beautiful you can't blame Scott.
* ''Theatre/TheSoundOfMusic''. ''Three solid minutes'' of beautiful shots of the Austrian mountains, with pretty, birdlike instrumentals in the background, has got to be the ''definitive'' example of Scenery Porn.
* Gus Van Sant's ''Film/{{Gerry}}'' is pretty much nothing but Scenery Porn.
* ''Film/{{Sunshine}}'': This movie exists solely to show cold green corridors, the molten surface of the sun and alternate between them. Add some epic music and please ignore the characters. We did.
* In this vein, ''Film/UnderTheTuscanSun'' mainly exists to make yuppies think that Tuscany is very, very pretty.
* Creator/GeorgeLucas certainly knows how to impress with his wide pans over alien landscapes in ''Franchise/StarWars''. The Otoh Gunga in ''Film/ThePhantomMenace'', Cloud City in ''Film/TheEmpireStrikesBack'', the Death Star, the entire Order 66 scene in ''Film/RevengeOfTheSith'', and Coruscant in general in the {{prequel}}s are good examples that show where he truly excels. (Although the Cloud City Scenery Porn in [[Film/TheEmpireStrikesBack ESB]] wasn't really his, Lucas having very little involvement with [[Film/TheEmpireStrikesBack Episode V]] compared with the other movies, in the Special Editions where he had a lot more input that sequence was extended.)
* The setting parts of ''{{TabletopGame/Mortasheen}}'' the ''Film/JamesBond'' films that aren't FanService or StuffBlowingUp fall into this category a lot of the time. Examples:
** The drive through France and Switzerland in ''Film/{{Goldfinger}}''. Interestingly enough, the book had a version of this as well.
** The spectacular aerial footage of Japan in ''Film/YouOnlyLiveTwice''.
** The Swiss Alps in ''Film/OnHerMajestysSecretService''.
*** The Italian Alps in ''Film/ForYourEyesOnly''.
** The islands of Greece in ''Film/ForYourEyesOnly''
** The train ride into Montenegro in ''Film/CasinoRoyale2006''. Which is not in fact [[TelevisionGeography Montenegro]].
** The view of the UsefulNotes/SanFrancisco Bay in ''Film/AViewToAKill''. The film's end credits were basically a MoneyShot of the Golden Gate Bridge ([[MonumentalBattle where the final battle took place]]).
** ''Film/{{Skyfall}}'' is brimming with beautiful scenery, amplified by the great cinematography of Roger Deakins.
* The David Niven movie of ''Literature/AroundTheWorldInEightyDays'' -- including long scenes of the heroes ballooning through the Alps, long parades, and a flamenco dance in Madrid that lasted at least 5 minutes -- and that one was while TheHero was supposed to be in a big hurry!
** This movie is just one of many from the 1950s-1960s that indulged in this. At the time, the advent of television was pulling enough people from movie theaters that gimmicks like widescreen photography were put into play, and filmmakers needed to fill that space somehow...
** All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this, and therefore each corresponding [[TheFilmOfTheBook film]] tends to follow suit.
* ''Film/TheSearchers'' is full of this.
** TheWestern genre in general is prone to this, ranging from John Ford's films (of which ''The Searchers'' was just one of many) to NewOldWest variants like ''BrokebackMountain''.
*** ''TrueGrit'' is chock-full of this -- big, sweeping shots of beautiful Western scenery.
** ''{{Shane}}'', with its spectacular Technicolor shots of Wyoming's Jackson Hole region.
** ''Film/DancesWithWolves'' is half made of this trope.
** ''TheProposition'', although the landscape in question is the barren [[LandDownUnder Australian outback]]. Still beautiful, in its own way.
** Generally, any film shot outdoors in the American West, the [[LandDownUnder Australian Outback]], or New Zealand, will almost inevitably make use of the scenery for at least ''one'' establishing shot.
** Even the comic Western ''ShanghaiNoon'' is beautiful to look at, with lots of extraneous shots of snow-capped mountains, streams, deserts, plains, etc.
* For all the Scenery Porn of John Ford's Westerns (thanks to Monument Valley), his non-Westerns such as ''Film/HowGreenWasMyValley'' and ''Film/TheQuietMan'' provide tons of it as well.
* The films of Creator/DavidLean (especially ''Film/LawrenceOfArabia'' and ''Film/DoctorZhivago'') are textbook examples of this trope.
* Just about any Creator/TerryGilliam film fits this trope. In fact, one reason the other members of Creator/MontyPython eventually chose Terry Jones to direct the troupe's films was their belief that Gilliam was more concerned with cinematography and set design than with creating comedy.
* Used gratuitously in ''Film/MammaMia''.
* ''Film/TheAdventuresOfMiloAndOtis'' is filled with shots of gorgeous farmland, [[color:blue:water]]falls and forests, nicely complemented by adorable puppies and kittens.
* Creator/TimBurton's films are full of this, with his ''Film/{{Batman}}'' films and it's Gothic stylings a particularly good example.
* Creator/JoelSchumacher's entries in that series attempted this but were too garish and implausible for their own good.
* Creator/ChristopherNolan's ''Film/TheDarkKnightSaga'' may have a more realistic look to them, but Nolan manages to make Gotham look beautiful in its own way, including the IMAX shots of Gotham and Hong Kong (as well as Bruce's yacht), which are ''gorgeous''.
** Hell, ''Film/{{Inception}}'' should be called, Scenery Porn: The Motion Picture.
* ''Film/AliceInWonderland'' is jam-packed with this.
* ''Film/VanHelsing'' had so much eye candy it outshone many of the movie's [[strike: actors]] flaws.
** And so did "Film/PrinceOfPersiaTheSandsOfTime", shot in the dazzling mountains and deserts of Southern Morocco.
* ''Film/WhatDreamsMayCome'''s title alone suggests how much of the movie is spent just showing off CGI vistas of the afterlife. From a mountain range made out of paint, to angels flying around classical cities perched on cliffs flowing with [[color:blue:water]]falls, to a bleak hell filled with giant shipwrecks and littered with crawling bodies. Justified since in that movie's mythos, Heaven is whatever you imagine it to be, and to Creator/RobinWilliams' character that means living in his wife's beautiful landscape paintings.
* ''Film/SupermanReturns'' and ''Film/{{Hulk}}'' both fell short of the expectations of the two's franchise. However, both movies had an amazing sequence of showing off the two titanically powerful characters in very eye catching scenes (Hulk hopping around in the American Southwest desert and the Lois/Superman flight sequence). Not to mention the opening titles.
* ''Film/RussianArk'', a single take film encompassing thirty three rooms of the impossibly gorgeous Hermitage Museum, is arguably ''100%'' Scenery Porn. It also reaches similar heights of art Porn, history Porn, and [[GorgeousPeriodDress costume Porn]].
* Creator/TheCoenBrothers do this in almost all of their movies in order to establish the era and area their movie is taking place in, but it's especially notable in ''Film/{{Fargo}}'' and ''NoCountryForOldMen''.
* Used copiously in ''Film/TheAssassinationOfJesseJamesByTheCowardRobertFord''. They spent half the runtime just on the breathtaking establishing shots.
* ''Film/ThereWillBeBlood''. The scenery was the next biggest character after Daniel Plainview, even after Day-Lewis [[LargeHam ingested mass quantities of it]].
* One of the many attributes of an Creator/AlfredHitchcock film. He liked to make sure you knew that this was a real place, putting emphasis on noteworthy landmarks or monuments.
* The ''Film/{{Hellboy}}'' series, especially the second movie (''[[Film/HellboyIITheGoldenArmy The Golden Army]]''). The Troll Market scene in particular is beautifully done, looking like a peek into a filled-out and populated magical world.
* Basically ''every'' movie produced and directed by Creator/GuillermoDelToro. Another example is ''El laberinto del fauno'' (''Film/PansLabyrinth'').
* {{Wuxia}} examples: ''Film/CrouchingTigerHiddenDragon'', ''Film/{{Hero}}'', ''Film/HouseOfFlyingDaggers''...
** The latter two were made by the visionary (pun intended) director Creator/ZhangYimou, for whom Scenery Porn is a SignatureStyle. He can get breathtaking vistas out of a movie about four concubines that takes place exclusively in a single house (''Film/RaiseTheRedLantern'').
* Walerian Borowczyck, whose softcore erotic films tend towards this trope. A good example is the short film ''La Marée'' (''The Tide''), from ''Immoral Tales'', which features two young cousins taking a cycle ride to a white-cliffed beach in northern France.
* The ''Emmanuelle'' series of films also frequently mix softcore porn with Scenery Porn.
* The ''Literature/{{Twilight}}'' movie adaptation takes this to a ridiculous level, for no real reason except, perhaps, to seem "romantic": sweeping shots of mountains, fields of flowers, huge [[color:blue:water]]falls. Too bad Forks, Washington looks NOTHING like the movie (and books) claims it does.
* The road trip sequence at the end of ''{{Elizabethtown}}'' qualifies and is pretty much designed specifically to be gorgeous by the love interest so it will keep the protagonist's mind off his depression.
* Creator/AkiraKurosawa is a master of this trope. Try seeing ''Film/{{Ran}}'' and not falling in love with the amazing beautiful landscapes of Mount Aso (where most of the movie was shot).
* Several scenes in ''Film/{{Serenity}}'', particularly the intro to Beaumonde, were shot to emphasize the beauty (or, in the case of Miranda, the surrealism) of the environments.
* ''HardCandy'' was directed by David Slade, who had primarily done music videos in the past. It shows; even though almost all of the movie takes place in a few rooms, it ''looks'' absolutely stunning, with saturated colors and narrow focus-planes.
* ''Film/InBruges'', thanks to the filmmakers' ability to use the rarely-filmed city as the actual shooting location.
* The [[Film/{{Koyaanisqatsi}} Qatsi]] trilogy and Baraka are mostly Scenery Porn and AwesomeMusic, although there's a good bit of shots of people without much interesting scenery behind them as well.
* ''Film/JurassicPark'' and ''Film/TheLostWorldJurassicPark'' have lots of long shots showing off Kauai's mountains, jungles, and plains. [[SugarWiki/VisualEffectsOfAwesome And then dinosaurs were added]] and [[GettingCrapPastTheRadar history was made]].
* ''Renegade'' (a.k.a. ''Blueberry'') features a great deal of breathtaking panoramas often shot from sweeping helicopters.
* Every single shot of Creator/BernardoBertolucci's ''Literature/TheConformist''.
* The extended shots of Chicago in ''Film/FerrisBuellersDayOff''.
** A joke in the ''Magazine/{{Mad}}'' magazine parody of ''Bueller'' had it that one of the places "Fearless Buller" and his entourage went that day was the Illinois Chamber of Commerce, to pick up a check for making the movie into one long travelogue of Chicago.
* Pretty much any film by Creator/WongKarWai, another Chinese director for whom Scenery Porn (and stuff verging on the real) is a SignatureStyle. Some of his best Scenery Porn:
** ''Days of Being Wild'' -- ''Film/RebelWithoutACause'' for the Hong Kong set.
** ''Film/ChungkingExpress''
** ''Ashes of Time'' -- Wuxia flick with arthaus sensibilities.
** ''2046'' -- so long-delayed that the GallowsHumor of the production crew was the film [[{{Irony}} would be completed in 2046]].
* Creator/MichaelBay, for all his StrictlyFormula, has admitted as such that around an hour into every movie he makes, there's a dramatic slow-motion sequence. These, as well as some other parts of his movies, often have ''awesome'' scenery.
* ''Film/DeadMansShoes''
has a lot of this for its weird and wonderful locations, this, with grand sweeping shots of the beautiful countryside of the Peak District in north-central England standing in harsh contrast with the dark events of the film, an effect which WordOfGod confirms is intentional.
* ''Film/MaryPoppins'' had a very inviting London. And ''not a single frame of it'' is the real thing.
* ''Film/YoungEinstein'' has some impressive Australian scenery in [[http://www.youtube.com/watch?v=oaOVeKvrEX4 this segment]] (not to mention [[AwesomeMusic great music]] to go with it).
* While not generally considered the best of the series, ''Film/ANightmareOnElmStreet4TheDreamMaster'' and ''Film/FreddysDeadTheFinalNightmare''
are macabre visually ''by far'' the most stunning.
* Creator/DavidLynch's ''Film/{{Dune}}''.
* ''Film/TheFountain''. Throughout the entire film, you find it hard to pay attention to the astronaut's story because you're gawking at the visuals. Then, at the end, the conquistador [[spoiler:reaches the tree]] and you're treated to an even ''more'' arresting vista.
* The documentary ''Winged Migrations'' consists almost entirely of birds, Scenery Porn, and [[SugarWiki/AwesomeMusic the most gorgeous music they could find]]. Also in the bird-watching genre; the icy landscapes in ''Film/MarchOfThePenguins'' are bewitching (if not quite inviting.)
* The movies ''[[Film/ManonDesSources Jean de Florette]]'' and {{sequel}} ''Film/ManonDesSources'' take place in the backcountry of Provence, France, and showcases scene after scene of beautiful countryside. Even the village is wonderfully old-fashioned. Since their release, the movies have greatly helped bring tourists to the surrounding region.
* Martial-art action movie ''Film/TheForbiddenKingdom'' contains absolutely beautiful panoramic shots of China, a mixture of realistic, and fantasy-based.
* Nancy Meyers' films often are full of Scenery Porn. ''Film/TheHoliday'' uses shots of a house in LA and a cottage to compensate for the woefully awful story.
* ''Giant'', which begins with wide sweeping shots of the green Maryland countryside which then contrasts with the beautiful desolation of Texas.
* ''Film/TheWizardOfOz'': First five minutes in Munchkinland showing off the art direction.
* SlasherMovie ''Film/JustBeforeDawn'' has lots of beautiful shots of the Oregon forests and mountainside.
* ''Literature/{{Solaris}}''
** Stephen Soderbergh's 2002 version isn't a great film,
but not it is worth watching for the panning shots of the eponymous planet's surreal oceans, coupled with Cliff Martinez's beautiful soundtrack.
** The original 1972 film was one of the most expensive films to come out of the Soviet Union, and as a result, it is about 30% artistic montage. There is a beautiful sequence filmed of a man driving down a highway (filmed in Tokyo) that goes on for a solid five minutes, with no dialogue.
* Rob Marshall's ''MemoirsOfAGeisha'' is a beautiful example and one for CostumePorn. Although the filming took place in California, it was still a breathtaking choice to portray still-traditional Kyoto, Japan. All the cinematography was breathtaking and almost made up for the fact that it was kind of a mediocre film anyway.
* Unlike many other conservationist documentaries, the French movie ''Oceans'' skips the statistics and goes straight to outrageously beautiful views of marine life, shot from impossible angles, with very little narrative.
* ''Film/EvesBayou'' includes many a sweeping panoramic shot of the eponymous swamp.
* ''Film/LettersToJuliet'' has been described as an advert for the Tuscan tourist board.
* ''Film/TheBirdPeopleInChina'' showcases some of China's beautiful mountain scenery.
* ''Film/NickAndNorahsInfinitePlaylist'' does this to the BigApplesauce.
* ''Film/PrinceOfPersiaTheSandsOfTime'' has this all the time. It's absolutely gorgeous.
* ''Film/TheDuellists'' has some of the most beautiful naturally captured vistas and scenery shots ever caught on film.
* ''Film/{{Suspiria}}'' is absolutely beautiful. Reds, blues, greens, you name it. It's a candy fest for the eyes.
* Establishing shots in ''Northfork''.
* ''Film/ALonelyPlaceToDie'' shows just how beautiful, yet dangerous, the Scottish Highlands are.
* ''Film/{{Baraka}}'' is a non-narrative film which contains nothing but Scenery Porn. It could be compared with the earier ''Film/{{Koyaanisqatsi}}'' and ''Film/{{Powaqqatsi}}'', but it was shot entirely on Todd-AO 70mm, giving vastly better picture quality than 35mm. It was the first film ever to be scanned at ''8k'' resolution for UsefulNotes/BluRay (8,192 horizontal pixels)[[note]] 4k is equivalent to 35mm quality, and some UsefulNotes/BluRay movies are scanned at 2k, which is only slightly better quality than HD[[/note]], and boy, does it show!
* Starting with ''Prisoner of Azkaban'' the ''Film/HarryPotter'' movies have shot many of Hogwarts' exteriors at gorgeous Scottish locations. In ''Deathly Hallows Part One'' where [[FreudianTrio Harry, Ron, and Hermione]] are on the run, they camp out at beautiful spots all over Great Britain.
** In ''Order of the Phoenix'', there are many shots of the Ministry of Magic atrium, which gets wrecked at the end of the film.
* ''Film/TheDarkCrystal'' and its SpiritualSuccessor ''Film/{{Labyrinth}}'' both have intensely detailed fantasy worlds; since both also qualify as StarringSpecialEffects (specifically puppets) and were made before [=CGI=] was commonplace, the sets are that much more of a logistical and aesthetic triumph.
* The Indonesian film ''Denias, Senandung di Atas Awan'' is filled with beautiful shot of the landscapes of Irian Jaya (Papua) including the snow covered [[http://i163.photobucket.com/albums/t287/rilham2/puncakJaya.jpg Jayawijaya mountains]]. In one scene, we are treated to all of it from sweeping helicopters, truly breathtaking.
* The eco movie ''Home'' is essentially 90 minutes of high octane Scenery Porn to make sure you sit through the entire lecture.
* The 1980s' ''Film/ConanTheBarbarian1982'' tried to ape Frazetta as much as possible. Nearly every scene is based on one of his paintings.
* ''Film/DonJuanDeMarco'': Every sexual escapade the title character (Creator/JohnnyDepp) describes takes place in a beautiful locale; a picturesque Mexican village, a richly adorned palace, an idyllic tropical island. (And of course Johnny himself is easy on the eyes.)
* ''Never Cry Wolf'': ''Loads'' of gorgeous Alaskan landscapes. For that matter, you'll be hard-pressed to find anything filmed in Alaska/ the Yukon that doesn't qualify for this trope.
* ''Film/{{Thor}}'': Asgard may be completely computer-generated, but it is absolutely stunning. Jotunheim is also SceneryGorn.
** Film/GuardiansOfTheGalaxy uses many of the same stylistic choices as ''Thor'', allowing for some truly gorgeous space-scapes. A couple shots seem like they're trying to duplicate Jack Kirby himself's drawing style.
* ''Film/{{Unforgiven}}''
* ''Silk'' (2007): filmed in Japan and Italy and containing many sweeping establishing shots of places all around the world as the main character travels from Europe to Asia to fetch silkworms.
* Almost any UsefulNotes/{{Bollywood}} romance film. Seriously, you can turn the sound off and just watch.
* ''Film/ValhallaRising'' has notable amounts of Scenery Porn--long shots of the Scottish highlands [[spoiler: and Eastern Canada]] with little dialogue.
* ''Film/VerticalLimit'' is set on K2 and was filmed on several mountains around the world, and makes full use of it. The beauty of the scenery almost makes the human suffering even more jarring.
* As the title suggests, the romantic comedy ''A Walk in the Clouds'' is arguably nothing but this. Even the scene of the vineyards burning is gorgeous.
* Also used extensively in ''Film/TheBeach'', especially the scenes at the eponymous beach (which is the real beach at the Thai island Koh Phi Phi.)
* ''Film/TheLastOfTheMohicans'', with North Carolina's Blue Ridge Mountains standing in for upstate New York, and looking
so depressing gorgeous that they fall upstage Madeleine Stowe and Daniel Day Lewis with hair extensions, which is not easy. Assisted by much AwesomeMusic and [[CostumePorn many loincloths]].
* ''Franchise/UltraSeries''
** The Land of Light, Nebula M78 in ''Film/MegaMonsterBattleUltraGalaxyLegends''.
** The sequel, ''Film/UltramanZeroTheRevengeOfBelial'' is also filled with scenery porn.
* ''Film/AmericanGraffiti''. The combination of the cameras used to film it, the classic cars, neon street signs, and time period architecture all make for a very nice nostalgic visual treat.
* ''{{Amelie}}'' is very well known for its distinct visual style.
* The Bollywood film ''Ek Tha Tiger'', with gorgeous shots of Ireland, Turkey, and Cuba, and brief clips of about half-a-dozen other beautiful cities as well.
* ''Film/WhenInRome''
* Creator/WesAnderson's films are almost always recognizable by the rich, vivid sets. Each movie can be condensed
into SceneryGorn. For example, one colour scheme. A shining example is TheDarjeelingLimited, in which three brothers travel on a train across India. Almost any frame from the movie is beautiful enough to potentially be used as a desktop background.
* Any Nicholas Sparks movie is bound to featuring numerous lovely shots of North Carolina.
* But the few bits of untouched scenery we do see in ''Film/{{Oblivion 2013}}'' [[spoiler:such as Jack's hideaway]] are beautiful.
* When ''RedCliff'' is not lovingly showing every grain of dust during the fluorishing clashes of thousand-man armies, it's giving sweeping shots of Southern China.
* ''Film/StarTrekIntoDarkness'':
** There's an absolutely ''huge'' amount of background detail in every shot of Earth, fleshing out the culture, the civilian lifestyle, and generally showing how the world has evolved.
** A few of the bar scenes make hilariously great references to 1960s culture, however, giving a nod to the era in which ''Star Trek'' was born (and from which much of ''TOS'''s set design was drawn).
** We get to see a lot more of the internal workings of the ''Enterprise'', including Sickbay and Engineering.
* ''Film/AfterEarth'' : When not being attacked by the extremely dangerous fauna, the landscapes of Earth are absolutely breathtaking.
** Nova Prime is richly designed, particularly after building the human settlements.
* ''Film/TheMaster'' was the first narrative film in sixteen years to be shot in 65mm (and the first in fifteen years to run in 70mm), which allows the film's settings to be shown off with amazing clarity (even on a smaller screen) and scope. This trope is most notable in the film's motorcycle sequence.
* Vincente Minnelli films often contain examples of scenery porn, especially the ones filmed in Technicolor. The ballet sequence in ''Film/AnAmericanInParis'' and ''{{Gigi}}'' with actual shots of Paris.
* ''Literature/WarHorse'' is set mostly in the English countryside and Creator/StevenSpielberg definitely makes sure to show the location off in the film (Spielberg even called it the most beautiful place he'd ever shot a film).
* The Chocolate Room in ''[[Film/WillyWonkaAndTheChocolateFactory Willy Wonka And The Chocolate Factory]]'' without a doubt.
** Taken UpToEleven in [[Film/CharlieAndTheChocolateFactory the second film adaptation]].
* Creator/AndreiTarkovsky was undeniably a master of this trope:
** The 1983 movie ''Nostalghia'' plays this trope pretty much straight, albeit with a twist: The masterful cinematography makes the lavish Tuscan scenery look haunting and otherwordly, albeit sometimes in a pretty frightening manner and even the most bleak looking indoors set can best be compared to a moving oil painting.
** 1979's ''Stalker'' effortlessly blends this trope with elaborated SceneryGorn.
* ''Film/{{Elysium}}'' itself. It looks absolutely ''gorgeous''.
* While a lot of negative things could be said about ''Film/TheChroniclesOfRiddick'', the design for the Necromonger sets, blending Main/ArtDeco and Baroque inspired styles in an undeniably original manner, is indeed quite the looker.
* {{Enforced|Trope}} in ''Film/SummerLovers.'' It was filmed in UsefulNotes/{{Greece}}, and MANY of the settings were used BECAUSE of their attractiveness.
* ''Film/AnotherTimeAnotherPlace'' was shot on the Black Isle in Aberdeenshire and it definitely makes the most of its setting.
* The entirety of ''Film/MonsoonWedding'' is colourful and filled with beautiful shots of wedding decorations and flowers, and the scenery of India. The outside of the house is verdant with strings of marigolds.
* ''Film/{{Trainspotting}}'': Perhaps it ''is'' shite being Scottish, but damn if the highlands aren't gucking forgeous.
* In ''Film/TheWolfman2010'',
there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y countless gorgeous shots of the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a English country side coupled with the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, elaborate sets and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 props.
* The shots of
the Smut]], loch and mountains in Film/WhatWeDidOnOurHoliday really show off the Scottish Highlands
* The gorgeous Caribbean island scenery is lampshaded by Vince Vaughn's character in ''CouplesRetreat''. "It's like
a desert dominated frickin' screensaver!"
* In ''Film/ExMachina'', Nathan's estate is built in a beautiful valley, and the audience is regularly gratified
by a sentient bone-collecting fungus.shot of the landscape.
* In ''Film/JupiterAscending'', all the scenery is taken to an absurd degrees of detail, ranging from the insides of even the cruisers and motorbikes, to the individual planets and the starships.
* ''{{Film/Interstellar}}'' blends real-world location photography, highly detailed miniature and full-scale models, and spectacular CG space backgrounds to create a hauntingly beautiful atmosphere throughout. Any scene with the film's famous black hole in it is particularly beautiful.
* The 2015 adaptation of ''Theatre/{{Macbeth}}'' takes advantage of filming in Scotland, with many shots spent just highlighting the gorgeous landscape.



[[folder: Theatre]]
* Opera is a huge fan of this trope. When a minimalist director is not in charge, the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show has a lot of haters.
* The musical version of ''Film/SunsetBoulevard'' exhibits this in several of its effects, including one where the stagehands actually built a ''split screen\", with Norma Desmond's famous staircase on the top and a party scene on the bottom. This eventually proved to be the original production's downfall, as it was too expensive to run with anything less than capacity audiences.
* After intermission, the musical version of ''Film/TheProducers'' brings out an identical set to the office, except painted completely white (even the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway, especially since it appeared to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on an impressive laser light show, and then make a deal out of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' and ''KA'', in Las Vegas. The theatres were specifically built for them, which is standard for all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- and mindblowing acrobatics.)
* {{Lampshade|Hanging}}d in ''Theatre/{{Spamalot}}'', with references to King Arthur and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan and scan to the next frame - for example, from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize that the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number alone is worth the price of admission.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for such locales as the Chocolate Room and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.

to:

[[folder: Theatre]]
Literature]]
* Opera Kim Stanley Robinson's ''Literature/MarsTrilogy'' is a huge fan pure example of this the trope. When a minimalist director Page after page after page is not in charge, given over to detailed descriptions of the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery Martian landscape -- that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show
nobody has ever laid eyes on yet. Could easily be condensed to a lot of haters.
single volume without it.
* The musical version of ''Film/SunsetBoulevard'' exhibits different worlds in Literature/{{Phenomena}} and Literature/{{Halvgudene}}, both Norwegian fantasy series, are described to have this.
* Creator/DanAbnett does
this in several of its effects, including one droves, particularly in the ''Literature/GauntsGhosts'' novels, where he'll spend a couple of paragraphs just describing a ''single room''.
* Jean M. Auel's ''Literature/EarthsChildren'' series -- more known for its normal Porn, but full of pages and pages of descriptions of apparently identical hills covered with many, specified, types of grass.
* Creator/VictorHugo is notorious for devoting whole chapters of ''Literature/TheHunchbackOfNotreDame'' to describing
the stagehands cathedral itself and the Paris skyline. The book is actually built a ''split screen\", with Norma Desmond's famous staircase on called ''Notre Dame de Paris'' -- the top name of the church -- and a party scene on large part of it is a plea for the bottom. This eventually proved preservation of old cathedrals. Many literary critics in fact consider Notre Dame to be TheProtagonist.
** Hugo did much
the original production's downfall, as it was too expensive to run same thing with anything less than capacity audiences.
* After intermission,
''Literature/LesMiserables'', wherein the story - changed in the musical version to be centrally about Jean Valjean and Cosette - was centered around the ''entirety of ''Film/TheProducers'' brings out an identical set France''.
* The heath is described so much in Thomas Hardy's ''Return of the Native'' that it might as well be its own character.
* RobertJordan had a tendency towards this sort of thing - settings, views, and even minor character mannerisms were described in great detail.
* DeanKoontz can take this to great lengths, sometimes exaggerated for humor.
** ''By the Light of the Moon'' features a very detailed description of a bedroom shared by two brothers, contrasting the personality of the elder with the younger, ending by mentioning that the latter has been left bound and gagged on his bed. The surreal church visions throughout the book (isolated bits of the church appearing in hallucinations
to the office, except painted protagonists, such as a font seen in the desert and a confessional booth reflected in a restroom mirror rather than the stalls that are really there) are crowned with elaborate descriptions of the church interior proper late in the book. One of the viewpoint characters is a painter, which helps justify some of the Scenery Porn.
** ''Dark Rivers of the Heart'': JustifiedTrope in that the traumatic memories of [[TheProtagonist the male protagonist]] center around a childhood incident involving his father's home; he says of his father, a noted painter, that anything he did was done with the aesthetics well worked out in advance.
* Creator/JRRTolkien's ''Literature/TheLordOfTheRings''. At least 80% of it was Scenery Porn, or it felt like that. This is why it made such good stock for film. There's a particularly good speech by Gimli about the caverns behind Helm's Deep, which goes on for a page and a half.
** Much like his {{Fictionary}}, Tolkien insisted on drawing (and making corrections to) a FantasyWorldMap as the story was being written, setting a trend for future writers. His scenery descriptions were sufficiently detailed that geographer Karen Wynn Fonstad was able to reconstruct a ''thematic atlas'' of Middle-Earth including geology, climate, and vegetation.
** The moon world in his children's book, ''Literature/{{Roverandom}}'' is so imaginative and vividly-described that it qualifies as this.
* Creator/HPLovecraft is best known for indescribable {{Eldritch Abomination}}s, but he certainly didn't skimp on description when it came to scenery. He was very much a fan of architecture, and his stories feature long and detailed descriptions of the scenery (see for example the descriptions of Providence in ''Literature/TheCaseOfCharlesDexterWard''). Usually this worked well and helped to set the mood, but on a few occasions it came out as rather {{egregious}}. ''The Dream Quest to Unknown Kadath'' in particular has a scene near the end where it seems like the crawling chaos Nyarlathotep has been hired as the spokesbeing of the New England tourism committee.
* Cormac [=McCarthy=]'s ''The Road'' intricately describes [[AfterTheEnd the bleak, empty, lifeless wasteland]] setting in far more detail than he does any of the book's characters.
** Forget ''The Road''. Look at ''Blood Meridian'' or ''Suttree''. Just read the first page of [[http://books.google.com/books?id=ZGNzeO8EGpIC&printsec=frontcover&dq=Suttree&source=bl&ots=X5yqS1h2x5&sig=s1TBi0DY0ldp0RjIIOQn4st8TW4&hl=en&ei=JmVUTKOmBoemsQPZ-LHaAg&sa=X&oi=book_result&ct=result&resnum=3&ved=0CCAQ6AEwAg#v=onepage&q&f=false Suttree]]
* Chris Riddell's pictures of the sky ships in ''The Edge Chronicles''. Hell, ''most'' of the pictures in those books. None of the illustrations distract from the actual written story, but they're still rather detailed and well-drawn.
* ''The World at the End of the World'' by Luis Sepúlveda. Read it, and feel how you're actually picturing yourself looking at the majestic landscapes of the far southern tip of South America.
* John Steinbeck had a crush on the Salinas Valley.
* Shaun Tan, man. Just Shaun Tan. If you're reading this page, you owe it to yourself to pick up a copy of ''The Arrival''. Or ''The Red Tree''. Or ''Tales from Outer Suburbia''. Or any other book with his name on the cover.
* All of Creator/JulesVerne's ''[[http://en.wikipedia.org/wiki/Voyages_Extraordinaires Les Voyages Extraordinaires]]'' are like this.
** ''AroundTheWorldInEightyDays'' is the most notable example. The book indulges in long descriptions of scenery and culture as well -- in fact, it's half of the appeal of the book. That's not even mentioning the incredible number of journey-delaying encounters Phileas Fogg encounters while being "in a big hurry". They'd be {{Wacky Wayside Tribe}}s if Verne hadn't integrated them seamlessly into the {{plot}}.
** ''Literature/FromTheEarthToTheMoon''
** ''20,000 Leagues Under the Sea''
** ''Literature/TheMysteriousIsland''
** ''Literature/JourneyToTheCenterOfTheEarth''
* ''Dragons Wild'' by Robert Asprin spent an extremely inordinate amount of time describing both the scenery and streets of New Orleans French Quarter and the people who lived there (and their hours and routines as a result of living in the Quarter) as if to say "see, I really lived here! I'm a local!"
* The first two books were fine, but the last two books of the ''Literature/HyperionCantos''--especially the last one--are largely endless descriptions of pretty nonexistent locales on other planets (well, aside from the transplanted Vatican City), with little bits of
completely white (even inconsequential {{plot}} and exposition thrown in here and there.
* Creator/UmbertoEco's ''Literature/TheNameOfTheRose''. According to rumour, he wrote
the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway,
first few chapters especially since it appeared Scenery Porn-heavy in order to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example
drive off readers looking for cheap and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on quick thrills. Elitism isn't dead!
* There's
an impressive laser light show, and then make a deal out of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs
awful lot of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' early on in ''Literature/TheChroniclesOfThomasCovenant''. Once Lord Foul really gets going, however, it turns into a kind of BreakTheCutie exercise on ''the world''. SceneryGorn, anyone?
* ''3001'' by ArthurCClarke has the first two-thirds of the novel basically taken up by a tour of the future world through the eyes of 21st-Century viewpoint character Frank Poole.
* Ridiculously long sections of ''Literature/{{Gormenghast}}'' are dedicated to descriptions of the titular castle.
* David Weber seems to do this a lot. In his ''Prince Roger'' books, pages
and ''KA'', pages are devoted to lovingly-crafted descriptions of the Mardukan jungle, cities, and other locales, while in Las Vegas. The theatres were specifically built for them, his ''Bahzell Bahnakson'' series, he had a tendency to get overcreative when it came to creating his cities, and he seemed to want to let the reader know every in-and-out. This is most evident in ''War God's Own'', in which the characters never seem to be able to go into a city without commenting in 3-5 page long descriptions on how advanced/beautiful/innovative it is. To be fair, this is standard ''probably'' because they are country boys who have never been out of their respective, reasonably barbaric homelands in their lives, but the point still stands.
* ''WatershipDown'' may require you to consult a botanical guidebook in order to follow the story, as it slides seamlessly between Scenery Porn and existential dread. After an [[{{Epigraph}} opening quote]] from {{Aeschylus}} about [[CassandraTruth death and dripping blood]], you get this:
-->The primroses were over. Towards the edge of the wood, where the ground became open and sloped down to an old fence and a brambly ditch beyond, only a few fading patches of pale yellow still showed among the dog's mercury and oak-tree roots...
* Creator/StephenKing is a big fan of describing the surroundings even when the characters are being hunted by TheLegionsOfHell. If it weren't
for the [[BroadStrokes looseness of his geography]], it would be possible to draw a map of his fictional Maine towns... and he spent extra time describing the entire American landscape in ''Literature/TheStand''.
* ''[[TheSilenceOfTheLambs Hannibal]]'' is worth reading for the sumptuous descriptions of Florence.
* E.R. Eddison's ''Literature/TheWormOuroboros'' frequently stops in order to describe the supernaturally beautiful scenery, both indoors and outdoors. The description of the Demon Lords' throne room is the most outrageous example, but there are others. The novel contains its share of CostumePorn as well.
* Creator/LMMontgomery's ''Literature/AnneOfGreenGables'' put Prince Edward Island on the map, for this very reason.
* ''Literature/{{Discworld}}'' novels don't usually have too much of this stuff beyond the EstablishingShot of the Disc at the start of the early books. But you can definitely tell that ''Discworld/MenAtArms'' was being written at the same time as ''The Streets Of Ankh-Morpork: A Discworld Mapp'' was being compiled. The description of the "gnarly ground" in ''Discworld/CarpeJugulum'' probably counts as well. And then there's ''Discworld/TheLastHero'', and Paul Kidby's gorgeous pictures of the Rimfall, Cori Celesti, and [[TheWorldIsJustAwesome the Disc as seen from the moon]].
* ''Literature/TalesOfTheCity'' is the urban version of this trope featuring not just streets and locations both notable and mundane, but accurate (for the time) bus lines. While it was admittedly a serialized story in a local newspaper and thus explicitly aimed at a local audience it can still feel like more effort is spent on showing off how real and local it was than writing a compelling narrative.
* Ben Aaronovitch does this with London in his ''Literature/RiversOfLondon'' books, it starts to get a bit out of hand in the {{sequel}} ''Literature/MoonOverSoho''.
* In Creator/StanislawLem's ''Literature/TalesOfPirxThePilot'', a spacesport is described very vividly. You can almost smell the Diborane.
* Both of the primary narrators in ''Literature/TheHistorian'' describe their surroundings in lengthy and exquisite detail. Landscape and architecture both receive near-fetishistic attention, taking up a sizable portion of the book's 650+ page length.
* The illustrations of ''{{Dinotopia}}'' are filled with gorgeous cities and ruins. [[http://www.dinotopia.com/images/art/waterfall.jpg See for yourself]].
* William Golding's ''Literature/LordOfTheFlies'' is ''full'' of this.
* Creator/GeneStrattonPorter's ''The Song of the Cardinal'' opens with several paragraphs of lavish description of the Limberlost. Other works often
* E. Annie Proulx does this really weirdly. In "The Half-Skinned Steer," she has a character trapped in a Wyoming blizzard compare the swirling snow to mythical beasts and Arab women. Never mind that a character trapped in a Wyoming blizzard wouldn't be thinking about how pretty it is; he'd be wondering why he was stupid enough to be outside in a Wyoming blizzard. Proulx Did Not Do the Research.
* ''Literature/GivesLight'', which takes place on an Indian reservation, delves into this frequently, especially whenever Skylar is describing the sky, the badlands, or even the desert.
* ''Literature/BrideOfTheRatGod'' gives lots of detailed descriptions of places and events.
* ''María'', the novel by Jorge Isaacs, is
all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- about this. The author spends pages and mindblowing acrobatics.pages talking about the beautiful scenery of the region of Valle del Cauca, in Colombia.
* The novels of Creator/TonyHillerman are famous for their depictions of the deserts of the American Southwest, especially in his Joe Leaphorn/Jim Chee series. The characters are Navajo, Pueblo, and Zuni Indians, so the scenery has spiritual importance as well.
* Creator/DanielleSteel sets her novels in glamorous locales such as Paris, London, San Francisco, New York, etc, and treats her reader to endless descriptions of them.
* ''Avenger'', the second volume of ''TheWayOfTheTiger'' ChooseYourOwnAdventure book series has a sequence when your at a Lord's estate and you can't sleep one particular night and so you walk around. What follows is an evocative sequence of a palatial residence in the dead of night that creates a beautiful atmosphere while still giving off the feeling that something is wrong. Then you find a dead guard and you're suddenly being garroted and the book's climatic action sequence begins.
* Creator/RoaldDahl indulges in this in ''Literature/CharlieAndTheChocolateFactory'' with regards to the Chocolate, Inventing, and Television Chocolate Rooms. (Adaptations tend to follow suit, ''especially'' with the Chocolate Room.
)
* {{Lampshade|Hanging}}d Something noted by the lone reviewer of ''Literature/MurderAtColefaxManor'' on Amazon.com.
* ''Literature/DarkLordTheRiseOfDarthVader'':
** Alderaan is a jewel of a Core World. The Royal Palace is a BigFancyCastle
in ''Theatre/{{Spamalot}}'', the center of the capital city Aldera, which in turn is in the center of a mountain lake surrounded by picturesque peaks.
** Kashyyyk is described in lush detail. The capital city Kachirho's central tree is a multilevel edifice,
with references to King Arthur balconies, bridges, and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on walkways both inside the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan
trunk and scan to the next frame - for example, out, all carved from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize
living wood with intentional imperfections that draw the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number alone is worth the price of admission.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for such locales as the Chocolate Room and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.
eye.


Added DiffLines:

[[folder:Live Action TV]]
* Any {{science fiction}} show, when they leave their station/ship/plot device. And sometimes when they're still on it.
** It wasn't always like that. Early SF shows often had too low a special effects budget to create any beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits from one of the later seasons, every scenery shot is a place they've visited over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off the deserts of New Mexico, and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing shots give a sweeping view of it.
* ''Series/BurnNotice'' is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show that looks like a 45-minute music video of cars and guns and bikinis and scenery porn.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open with some magnificent, view-from-the-sky establishing shots of San Francisco. The White Lighters have also been known to have meetings with the main characters on the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic, and other impressive vistas from Earth's past and present... to say nothing of the cosmos itself, which is just jaw-droppingly gorgeous.
* ''Series/DocMartin'': From the opening titles, the DOP takes the opinion that any shot with less than three people in it can be improved with moorland or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In the new series, we've had some really lovely alien planets, gorgeous shots of outer space, and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors" is set beautifully in Seville simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how there still wasn't any point to it.
* The NHK series ''[[https://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end of one episode which starts with an image of the ocean roaring onto a beach, at which point John Cleese comes on and apologises for the fact that there's no actual jokes at all, but at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]'' are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's ''gorgeous''.
* ''Series/RosemaryAndThyme'' seems to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
* The Granada TV ''Series/SherlockHolmes'' series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on the streets because they can't afford it anymore. And considering how the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts and Crafts wall-hanging, every lead ornament on a window, every mother*** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'': The city of Atlantis is beautiful in its own right, but several later-season nighttime establishing shots are breathtaking.
* ''Series/StarTrekVoyager'' has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave the world a show that consisted entirely of distilled Scenery Porn, called ''Sunrise Earth''.
* On ''Series/TopGear'' during their overseas specials, at least a few minutes of reverent attention is paid to the surroundings. The Vietnam special was particularly devoted to this, at least in part because the presenters wanted to show the country as "more than just that place where a war happened".
** Top Gear has a steamy love affair with this trope. The [[https://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces of film they have ever produced, inter-cut masterfully with the wilds of Scotland. There's also that time they reviewed the Jaguar XK in the Yorkshire Dales.
* ''Series/TopOfTheLake'' has lots of really gorgeous scenery from the New Zealand mountains.
* Expect television coverage of the TourDeFrance to feature a lot of helicopter shots whenever the Tour passes through somewhere scenic.
* ''Series/TwinPeaks'' has some truly beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you a good first look at some of the breathtaking nature scenery you're going to see in the show.
* ''{{Series/Torchwood}}'' is full of beautiful shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set in southern Sweden, is heavy on the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
* ''Series/WheelOfFortune'' can get ''very'' elaborate with its set designs, which change every week. They especially love Halloween week, where the set is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]] contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often breathtaking Scenery Porn. Even its ''TitleSequence'' fits under this.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is especially known for this.
* The crossover movie ''Series/KamenRiderDrive'' and ''Series/KamenRiderGaim'' has the gorgeous planet where Kouta and Mai live.
[[/folder]]

[[folder: Music]]
* {{Music/Kanye|West}} loves this: [[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds from Sierra Leone"]] and [[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] were excuses to show off Prague and Hawaii respectively, [[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed off a pseudo Manga/{{Akira}}-inspired version of Japan and [[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room in the morning]].
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage with its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually had to be dropped (complaints from the band and backup singers, who were all obscured by it for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if not for the breathtaking scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, the last shot of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of {{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and beautiful locations, and the camera makes full use of this; it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]
[[/folder]]

[[folder: Tabletop Games]]
* Many of the Land cards in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In particular Mirrodin's metal fields, Ravnica's city-scapes and Zendikar's impossible rock formations. This is particularly noticeable with the full-card art variants for basic lands.
** Many of the newer land cards from blocks go together with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all of the five basic land types having at least one example each of what could be considered the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does the ''{{TabletopGame/Pokemon}}'' TCG. A ''lot'' of the backgrounds in the card illustrations are gorgeous, especially in the Holon series.
* The setting of ''{{TabletopGame/Mortasheen}}'' has a lot of this for its weird and wonderful locations, which are macabre but not so depressing that they fall into SceneryGorn. For example, there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 the Smut]], a desert dominated by a sentient bone-collecting fungus.
[[/folder]]

[[folder: Theatre]]
* Opera is a huge fan of this trope. When a minimalist director is not in charge, the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show has a lot of haters.
* The musical version of ''Film/SunsetBoulevard'' exhibits this in several of its effects, including one where the stagehands actually built a ''split screen\", with Norma Desmond's famous staircase on the top and a party scene on the bottom. This eventually proved to be the original production's downfall, as it was too expensive to run with anything less than capacity audiences.
* After intermission, the musical version of ''Film/TheProducers'' brings out an identical set to the office, except painted completely white (even the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway, especially since it appeared to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on an impressive laser light show, and then make a deal out of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' and ''KA'', in Las Vegas. The theatres were specifically built for them, which is standard for all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- and mindblowing acrobatics.)
* {{Lampshade|Hanging}}d in ''Theatre/{{Spamalot}}'', with references to King Arthur and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan and scan to the next frame - for example, from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize that the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number alone is worth the price of admission.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for such locales as the Chocolate Room and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.
[[/folder]]
2nd Mar '16 2:08:51 PM Knight20
Is there an issue? Send a Message


* SceneryPorn/{{Music}}
* SceneryPorn/TabletopGames
* SceneryPorn/{{Theatre}}


Added DiffLines:

[[folder:Live Action TV]]
* Any {{science fiction}} show, when they leave their station/ship/plot device. And sometimes when they're still on it.
** It wasn't always like that. Early SF shows often had too low a special effects budget to create any beautiful scenery.
* Every establishing shot ever on ''Series/TheAmazingRace''. Watch the Opening Credits from one of the later seasons, every scenery shot is a place they've visited over the course of the series.
* ''Series/BreakingBad''. The cameras take every opportunity to show off the deserts of New Mexico, and doesn't skimp on spending time developing scenes.
* ''Series/BoardwalkEmpire''; the jaw-dropping re-creation of Atlantic City's boardwalk is this all over, and more than a few establishing shots give a sweeping view of it.
* ''Series/BurnNotice'' is full of shots of Miami in every single episode, often accompanied by girls in bikinis, which makes it an odd combination of Scenery Porn and ''actual'' (softcore) Porn. So did ''CSI: Miami'' and (possibly) for the same reason. And, indeed, most shows set in Miami fall prey to Scenery Porn. It's almost like there's a reason. Some other show they're referencing... Some other show set in Miami. [[MiamiVice Some other show that looks like a 45-minute music video of cars and guns and bikinis and scenery porn.]]
* ''Series/{{Carnivale}}'' has ''perfect'' cinematography. At least, the first season had it nailed down pretty fine.
* Most episodes of ''{{Series/Charmed}}'' open with some magnificent, view-from-the-sky establishing shots of San Francisco. The White Lighters have also been known to have meetings with the main characters on the top of the Golden Gate Bridge.
* The ''Series/{{Cosmos}}'' reboot showcases Italian wine country, the forests of the Triassic, and other impressive vistas from Earth's past and present... to say nothing of the cosmos itself, which is just jaw-droppingly gorgeous.
* ''Series/DocMartin'': From the opening titles, the DOP takes the opinion that any shot with less than three people in it can be improved with moorland or some good Cornish cliffs.
* ''Series/DoctorWho'', for all of its SpecialEffectsFailure, also employs sweeping vistas.
** In the new series, we've had some really lovely alien planets, gorgeous shots of outer space, and some ''amazing'' location shooting in Utah. This especially applies whenever they get to show the Doctor's home planet of Gallifrey - so long BBCQuarry, hello [=CGI=] domed city.
** The Classic series did not find this as easy due to having NoBudget but managed it in a few cases - particularly "The Dalek Invasion of Earth", which benefited from heavy PropRecycling of the Peter Cushing Dalek movie, meaning the Dalek ship interiors looked brilliant, and also delivered some gorgeous shots of an abandoned London.
** "City of Death" has a lot of beautiful shots of Paris. "Shada" attempted to duplicate this success with Cambridge, but the episode got stuck in DevelopmentHell. Some of the prettier surviving shots (the Doctor punting a blissed-out Romana up the Cam) were recycled to FakeShemp the Fourth Doctor into "The Five Doctors".
** "The Two Doctors" is set beautifully in Seville simply because the showrunner at the time fancied a holiday there. One of the common fan complaints about the serial is that, unlike the clever use of Paris in "City of Death", the setting adds nothing to the plot.
** Oddly averted in "Planet of the Dead", where the location shooting in Dubai was heavily hyped, but apart from the area directly around the bus the vista is mostly CGI of an infinite desert (and not particularly good CGI either). WebVideo/DiamandaHagan questioned in her review of the episode how a gay showrunner wanted to shoot in a country where gay people still have the death penalty, and how there still wasn't any point to it.
* The NHK series ''[[https://www.youtube.com/watch?v=_Fxr0O4ydgk Fudoki]]'' consists of lush looks at Japan's historical and natural wonders.
* ''Series/H2OJustAddWater'' is sponsored by Australia's Gold Coast tourist board and Sea World. Many Americans hadn't really heard of the Gold Coast before this, but wow, is it pretty.
* ''Series/{{JAG}}'': The 100th and 101st episodes "Boomerang", filmed on location in Sydney, New South Wales, Australia certainly took advantage of the setting. Also the parts of early season 5 episodes filmed aboard the nuclear air craft carrier USS John C. Stennis certainly did that as well.
* Both ''{{Kingdom}}'' and ''Series/DocMartin'' have long shots of their (Norfolk and Cornwall respectively) scenery.
* Supposedly the reason why ''Series/LastOfTheSummerWine'' was initially popular was that people would watch with the sound off, ignore the {{plot}}, and just gaze at the beautiful scenery. The people who watched the unfunny "comedy" ''A Year in Provence'' generally did the same thing.
* ''{{Life}}'' had great cinematography, and also showed the LA area to good effect.
* ''Series/{{Life On Mars|2006}}'' went out of its way to establish its version of the Seventies, down to copying lighting and cinematography techniques from Seventies films and television. A prime example of RealIsBrown.
* ''Series/{{Lost}}''. The directors of the show not only used the gorgeous vistas of UsefulNotes/{{Hawaii}} (where they actually shot) really well, but they also created really meaningful establishing shots. No generic, ''[[Franchise/CSIVerse CSI]]''-style flyovers here, folks.
* ''Series/MadMen'' has ridiculous amounts of detail in the backgrounds and props, things that add character but never, ever get used. One hotel room gets a suit valet (thing you hang a suit on), a bottle of liquor in the background, clothes and pocket-stuff, cuff links... and none of it is used or referred to, but captures the era.
* The scenery in Australian drama ''Series/McLeodsDaughters'' is lush and beautiful. The sweeping shots over the farms are stunning.
* The Dutch version of ''Series/TheMole'' seems to have taken a page from ''The Amazing Race'' (above), using gorgeous scenery for {{Establishing Shot}}s.
* Many of the sketches in ''Series/MontyPythonsFlyingCircus'' written by Creator/TerryJones[=/=]Creator/MichaelPalin were set on location in beautiful countryside locations. (It got to the point where as soon as they began reading a sketch, Creator/JohnCleese would go 'here we go, pan over beautiful countryside'). {{Lampshade|Hanging}}d in a sketch at the end of one episode which starts with an image of the ocean roaring onto a beach, at which point John Cleese comes on and apologises for the fact that there's no actual jokes at all, but at least the scenery is lovely.
* The Ken Burns mini series ''The National Parks: America's Best Idea'' is essentially six episodes of old photos, talking heads, and lots and lots of this.
* ''NoReservations'' is as much Scenery Porn as it is FoodPorn.
* ''NYPDBlue'' really liked its slice-of-life shots of the titular city. ''Series/LawAndOrder'' and its offspring occasionally indulge too.
* Literally the entire reason that ''Planet Earth'' and associated series exist.
* Ever since ''Franchise/PowerRangers'' moved to New Zealand, they've been taking advantage of the beautiful landscapes the country has. ''[[Series/PowerRangersMysticForce Mystic Force]]'' and ''[[Series/PowerRangersNinjaStorm Ninja Storm]]'' are especially good for it.
* The Santa Barbara police station on ''{{Series/Psych}}'' falls into the Architecture Porn category. Many of the exteriors, whether filmed in Vancouver or Southern California, are also very pretty.
* ''Series/PushingDaisies'' not only has this (including a beautiful CGI-enhanced graveyard), it also has ''architecture Porn''. Can't... stop... drooling! The episode "Window Dressed To Kill" has, towards the start, a shot of a massive prison in the middle of an icy area that qualifies as Scenery Porn among Scenery Porn. Seriously, it's ''gorgeous''.
* ''Series/RosemaryAndThyme'' seems to be based on this.
* ''Series/{{Sense8}}'' is shot on location in San Francisco, Seoul, Mexico City, London, Mumbai, Nairobi, Chicago, Berlin, and Iceland, by [[Film/LegendsOfTheFall double]]-[[Film/{{Braveheart}} oscar]]-winning director of photography [[Film/TheThinRedLine John]] [[Recap/BreakingBadS1E1Pilot Toll]], and takes full advantage of both those facts.
* The Granada TV ''Series/SherlockHolmes'' series with Jeremy Brett is pure Victorian Scenery Porn, down to every last detail. It was one of the last ITV series that got given a big enough budget to reproduce this kind of detail--when you look at their later dramas, there simply isn't as much '''stuff''' on tables, walls, on the streets because they can't afford it anymore. And considering how the Victorians loved their bric-a-brac, every elaborately decorated inkwell, every Orientalist screen, every Arts and Crafts wall-hanging, every lead ornament on a window, every mother**** ing Symbolist painting whose height of popularity matches the story year ''exactly'' is enough to make the history geek pass out in ecstasy. And that's ''before'' we see the ominous print of the frickin' Reichenbach Falls on Holmes's mantlepiece, and the way the directors framed numerous shots to match the original Sidney Paget illustrations... excuse me, I think I need a lie-down.
* ''Series/StargateAtlantis'': The city of Atlantis is beautiful in its own right, but several later-season nighttime establishing shots are breathtaking.
* ''Series/StarTrekVoyager'' has a ridiculously gorgeous opening title sequence -- so much so it ''[[SciFiWritersHaveNoSenseOfScale broke physics]]''
* Discovery HD Theater gave the world a show that consisted entirely of distilled Scenery Porn, called ''Sunrise Earth''.
* On ''Series/TopGear'' during their overseas specials, at least a few minutes of reverent attention is paid to the surroundings. The Vietnam special was particularly devoted to this, at least in part because the presenters wanted to show the country as "more than just that place where a war happened".
** Top Gear has a steamy love affair with this trope. The [[https://www.youtube.com/watch?v=5Q0Svvdrx_E Aston Martin V12 Vantage]] is one of the most poignant pieces of film they have ever produced, inter-cut masterfully with the wilds of Scotland. There's also that time they reviewed the Jaguar XK in the Yorkshire Dales.
* ''Series/TopOfTheLake'' has lots of really gorgeous scenery from the New Zealand mountains.
* Expect television coverage of the TourDeFrance to feature a lot of helicopter shots whenever the Tour passes through somewhere scenic.
* ''Series/TwinPeaks'' has some truly beautiful cinematography. [[http://www.youtube.com/watch?v=X2lkvrMa27c The opening]] also gives you a good first look at some of the breathtaking nature scenery you're going to see in the show.
* ''{{Series/Torchwood}}'' is full of beautiful shots of Cardiff. And in "Countrycide", the countryside.
* The KennethBranagh adaptation of ''{{Series/Wallander}}'', set in southern Sweden, is heavy on the Scenery Porn, with countless lingering shots of beautiful Swedish landscapes.
* ''Series/WheelOfFortune'' can get ''very'' elaborate with its set designs, which change every week. They especially love Halloween week, where the set is replete with gag tombstones, an animatronic gargoyle, smoke and lights, etc.
* ''Series/YGwyll'' wastes no time in photographing all that Mid-Wales has to offer in its bleak and eerie beauty. From the waves crashing onto Aberystwyth's historiv strand, to the windswept Cambrian Mountains, to the primordial mossy ravine below Devil's Bridge falls, to the misty bogs at daybreak in Borth, the scenery really helps to elevate the moodiness of ''Series/YGwyll''.
* The BBC documentary series ''PlanetEarth'' has a ton of this. Aerial views of mountains, deserts, and forests, waterfalls and oceans, large migrating groups of animals, and more, all shot in HD, no less! Just let [[http://www.youtube.com/watch?v=mAqJ0R-EkZg this video]] explain for itself.
* ''Series/TheStraits'' revels in the contrast between its action-packed and violent crime premise, and the pristine natural beauty of northern Australia and the tropical coast of UsefulNotes/PapuaNewGuinea. [[http://www.youtube.com/watch?v=881cTdf-ll8 The opener alone]] contains plenty of this.
* This is one of the primary draws of {{HGTV}} and the TravelChannel. You could say the two are glorified [[ScreenSaver screen savers]] in [=TV=] network form.
* The reality TV Show ''{{Series/Survivor}}'' likes to film in tropical locations, often using some beautiful aerial views during the torch walks (or in the case of "Palau", downright ''beautiful'' shots of the ocean). It was already darn beautiful, especially during some of the tribal council sets. (Especially "China", which had the most elaborate tribal council set as described by the show staff) However, it went UpToEleven in "Gabon" when they made the jump to HD. While people have gotten bored of having four seasons filmed in Samoa (Within two years), they really do showcase that the world can be a ''very'' beautiful place.
* ''Series/GameOfThrones'' went for this in a "big" way in Season 2, with absolutely stunning visages and creative cinematography to show off the glories of the Icelandic landscape. Notable also in that the plot for those scenes was rather basic and setting up for the next season (mostly just walking from place to place) which really did not need to be so stunning, but, damn it was cool.
** The series as a whole is known for its often breathtaking Scenery Porn. Even its ''TitleSequence'' fits under this.
* ''Series/{{Supernatural}}'' sometimes engages in this. Sam and Dean often stop to talk in ridiculously beautiful locations such as scenic overlooks or mist enshrouded train trestles. In addition, the Impala often motors by impressive back-roads scenery.
** Their often quirky and sometimes themed hotel rooms could also be argued to be this with all of the attention to detail put into the rooms' decoration, but can also cross over into SceneryGorn when the room details include stained wallpaper, rundown furniture, and worn carpeting and bedding, invoking a feeling of what else might not be the most cleanly about the room.
* ''Series/ISpy'' has a lot of this, including footage of UsefulNotes/HongKong, UsefulNotes/{{Mexico}} and UsefulNotes/SanFrancisco. This was unusual for the time, as most series were filmed on the backlot, with some added stock footage.
* The opening episodes of the third season of ''Series/ItTakesAThief1968'', filmed and set in UsefulNotes/{{Italy}}, featured a lot of this.
* ''Series/YoungIndianaJones'' had breathtaking scenes set in, among other important communes, UsefulNotes/{{Paris}}, UsefulNotes/{{London}} and Vienna, although they were primarily [[CaliforniaDoubling shot in Prague]].
* Both ''Series/HerculesTheLegendaryJourneys'' & ''Series/XenaWarriorPrincess'', both filmed in UsefulNotes/NewZealand, had some of this.
* Series/ThePillarsOfTheEarth has its churches. Its gorgeous gorgeous churches.
* Golf telecasts often feature loving shots of the course scenery. Creator/{{CBS}}' coverage of The Masters tournament is especially known for this.
* The crossover movie ''Series/KamenRiderDrive'' and ''Series/KamenRiderGaim'' has the gorgeous planet where Kouta and Mai live.
[[/folder]]

[[folder: Music]]
* {{Music/Kanye|West}} loves this: [[http://www.youtube.com/watch?v=92FCRmggNqQ "Diamonds from Sierra Leone"]] and [[http://www.youtube.com/watch?v=PH4JPgVD2SM "Amazing"]] were excuses to show off Prague and Hawaii respectively, [[http://www.youtube.com/watch?v=PsO6ZnUZI0g "Stronger"]] showed off a pseudo Manga/{{Akira}}-inspired version of Japan and [[http://www.youtube.com/watch?v=L53gjP-TtGE "Power"]] was what one imagines ''he'' [[SmallNameBigEgo imagines happens when he walks through his living room in the morning]].
* {{Music/U2}} tour stages. The most obvious examples would be the [[TheAllegedCar Trabant]]-lit, widescreen-adorned Zoo TV stage, the neon-filled Popmart stage with its gigantic LCD screen, and the current 360 "Claw" stage, but the relatively minimalistic heart-shaped Elevation stage deserves a mention. Their stage designer, Willie Williams, does this in many of his works.
** Bono pointed out in a ''Rolling Stone'' piece that the 360 stage has been compared to that of DavidBowie's [[http://www.wikipedia.org/wiki/Glass_Spider_Tour Glass Spider Tour]] in 1987 -- can you blame them? Bowie was one of the first rockers to use this trope, starting with 1974's Diamond Dogs Tour with its giant "Hunger City" set -- ''so'' big and expensive that it eventually had to be dropped (complaints from the band and backup singers, who were all obscured by it for most of the show, probably didn't help). The 1990 Sound+Vision Tour substituted giant projections of Bowie and other performers for physical setpieces. Bowie averted this trope in other tours, such as the 1976 Isolar Tour that used only lighting to set scenes/moods... and even that was limited to white lights.
* Music/SnoopDogg's video for "Beautiful" would be nothing but a stereotypical bootyshaking rap video if not for the breathtaking scenery of [[UsefulNotes/{{Brazil}} Rio De Janeiro]]. In fact, the last shot of the video is a panorama of the city with "Obrigado Brasil" ([[BilingualBonus "Thank you Brazil"]]) at the bottom of the screen.
* The {{Music/Gorillaz}} videos Feel Good Inc. and El Manana have the floating island, which looks like something straight out of StudioGhibli. Butterflies flicking around, modest wildflowers and rolling grassy fields make the place stunning, especially when contrasted to the [[SceneryGorn debauchery and filth of the Feel Good Tower.]]
* Most of Ben Howard's videos, especially 'Keep Your Head Up', 'The Wolves' and 'Old Pine', filmed in the English countryside.
* Guillemots' video for [[http://www.youtube.com/watch?v=UqF1Ky8geo8&ob=av2e We're Here]] is made up of this.
* Many of {{iamamiwhoami}}'s videos depict the natural beauty of the Swedish landscape- as is fitting for a [[ConceptVideo conceptual series of videos]] about a NatureSpirit. Dark and snowy forests, fields, and rivers have all made prominent appearances.
* Lots of Music/LindseyStirling's videos are filmed in wild and beautiful locations, and the camera makes full use of this; it's part of the reason for the OrbitalShot in her ''[[Film/TheLordOfTheRings Lord of the Rings]]'' medly.
* The cover art for SimpleMinds' debut album [[http://userserve-ak.last.fm/serve/_/45726701/Life+In+A+Day.jpg "Life In A Day."]] Although their label at the time didn't seem to like it.
* Electronic music festivals have been trying to one-up each other in the stage department for years now. Bonus points go to ones with fairy tale-inspired atmospheres; EDC Las Vegas went from a generic bank of screens to [[http://mullymultimedia.com/wp-content/uploads/2013/03/EDC-Vegas-Crowd-2.jpg a giant animatronic owl]] in the course of a year.
** SequelEscalation was played straight for EDC 2014: [[http://37.media.tumblr.com/918ea6de69a25476263bae071f7b1912/tumblr_n7rflwO6iQ1qb75ygo1_1280.jpg a cathedral, two giant owls, and a neon pipe organ.]]
* The "Making Of Music/TogetherAlone" promo video for Music/CrowdedHouse features many gorgeous shots of New Zealand's Kare Kare Beach, where the album was recorded.
* Just about any album cover painted by Roger Dean, notably his work with Music/{{Yes}} and Music/{{Asia}}.
* Music/ImagineDragons' [[https://www.youtube.com/watch?v=PscXGpsF3dY "Roots"]] video features this as Dan Reynolds explores various parts of New Zealand, such as Auckland and Great Barrier Island.
* Any music video by Music/StudioKillers most notably this: [[https://youtu.be/Lo-EmtXbFRg]] and this: [[https://youtu.be/uGjHsLnUO1U]]
[[/folder]]

[[folder: Tabletop Games]]
* Many of the Land cards in ''TabletopGame/MagicTheGathering'' are pretty impressive.
** In particular Mirrodin's metal fields, Ravnica's city-scapes and Zendikar's impossible rock formations. This is particularly noticeable with the full-card art variants for basic lands.
** Many of the newer land cards from blocks go together with other like-blocked, same colored, lands to make large, overly detailed pieces of art.
** The Invasion basic lands were particularly impressive, with all of the five basic land types having at least one example each of what could be considered the "definitive" Plains/Swamp/whatever.
* A handful of ''TabletopGame/YuGiOh'' TCG Field Spells depict some absolutely gorgeous scenery.
* As does the ''{{TabletopGame/Pokemon}}'' TCG. A ''lot'' of the backgrounds in the card illustrations are gorgeous, especially in the Holon series.
* The setting of ''{{TabletopGame/Mortasheen}}'' has a lot of this for its weird and wonderful locations, which are macabre but not so depressing that they fall into SceneryGorn. For example, there's [[http://scythemantis.deviantart.com/gallery/#/d4fe53y the Corpse Sea]], a crowd of zombies so vast that it actually qualifies as a sea, [[http://scythemantis.deviantart.com/gallery/?offset=48#/d3ll34a the Flesh Forest]], a forest made out of meat due to bio-experiment runoff, and [[http://scythemantis.deviantart.com/art/Mortasheen-the-Smut-274640674 the Smut]], a desert dominated by a sentient bone-collecting fungus.
[[/folder]]

[[folder: Theatre]]
* Opera is a huge fan of this trope. When a minimalist director is not in charge, the set designs in operatic productions can reach astoundingly lavish levels. These can range from [[http://jeffcenter.org/sites/default/files/page-images/Rusalka-%20A%20scene%20with%20Ren%C3%A9e%20Fleming%20in%20the%20title%20role,%20photo%20by%20Ken%20Howard.jpg fairy tale forest]] sets to [[http://caatm.es/wp-content/uploads/2000-12-400h-Traviata-1964-25A.jpg fancy ballrooms]]. Sometimes the stage is so bedecked in finery that you have to pull out your opera glasses just to find the singers heads bobbing in a sea of set design. Operas based on Oriental themes often take this to extreme levels. Such as in [[http://www.memyselfandmontreal.com/wp-content/uploads/2013/09/Lakm%C3%A9-opera-de-montreal.jpg Lakme]] and [[http://archives.metoperafamily.org/Imgs/Turandot0910.29.jpg Turandot]].
* ''ThePhantomOfTheOpera'' includes a few sequences designed to make you "ooh" and "aah" just from all the pretty effects they exhibit. The regenerating theater at the beginning, boat scene, bridge and, of course, the chandelier all fall under this. This and other examples of style over substance are a ''big'' reason the show has a lot of haters.
* The musical version of ''Film/SunsetBoulevard'' exhibits this in several of its effects, including one where the stagehands actually built a ''split screen\", with Norma Desmond's famous staircase on the top and a party scene on the bottom. This eventually proved to be the original production's downfall, as it was too expensive to run with anything less than capacity audiences.
* After intermission, the musical version of ''Film/TheProducers'' brings out an identical set to the office, except painted completely white (even the windows and desks) for little more than a cheap gag and to show us how much money they spent.
* Similarly ''Film/FortySecondStreet'', also meant to evoke the Follies, as well as the movie musicals of Busby Berkley. Where did they get all those costumes in Depression-era New York anyway, especially since it appeared to only be the first rehearsal?
* ''Theatre/SundayInTheParkWithGeorge'' has both a straight example and a subversion. Act I involves the actors and a few flats, recreating a famous painting almost perfectly onstage. Later, in Act II, they put on an impressive laser light show, and then make a deal out of it being all flash and no substance.
** Speaking of ''Sunday'', the recent revival recreated both of the above effects with a set made entirely of giant computer screens.
* Theatre's dual champs of Scenery Porn could be Creator/CirqueDuSoleil's ''Theatre/{{O}}'' and ''KA'', in Las Vegas. The theatres were specifically built for them, which is standard for all non-touring Cirque troupes, but these take it to a whole new level. (Of course, other Cirque shows also boast amazing set design -- turntables, ascending/descending stage sections, projections, etc. -- and mindblowing acrobatics.)
* {{Lampshade|Hanging}}d in ''Theatre/{{Spamalot}}'', with references to King Arthur and Patsy being lost in \"A Very Expensive Forest\", complete with flashing dollar signs on the obviously-cardboard trees.
* The London production of ''Voyage'', the first in Creator/TomStoppard's exhausting trilogy of plays about Russian thinkers ''The Coast of Utopia'', utilized a backdrop of photorealistic video imagery projected on a massive white semi-circular screen that curved around the stage. During scene changes, the video would pan and scan to the next frame - for example, from the yard to the manor. Overall, the effect was pretty stunning.
* ''Theatre/TanzDerVampire'' has so much Scenery Porn. There are several gorgeous sets, but if the scene of Sarah coming into Krolock's castle for the first time doesn't have your chin in your lap, then nothing ever will. The second you realize that the chorus is being sung by ''the portraits'' -- which until that moment anyone would have sworn were actual paintings - that is a CrowningMomentOfAwesome.
* The Broadway ScreenToStageAdaptation of ''Theatre/TheLionKing'' also qualifies. The opening number alone is worth the price of admission.
* ''Theatre/TheLightInThePiazza'' has the most GORGEOUS sets.
* ''Theatre/InTheHeights'' has an amazing set. The set designer had an eye for detail. There are so many little things that really make it amazing. During the actual show there are people in the apartments doing things.
* ''Theatre/CityOfAngels'' calls for 19 or 20 scenes in each of its two acts. A lot of the sets are DeliberatelyMonochrome, however, as they belong to the ShowWithinAShow.
* ''Theatre/{{Wicked}}'''s Clock of the Time Dragon. Not to mention the climax of [[AwesomeMusic/{{Theatre}} \"Defying Gravity\"]].
* ''Music/AmericanIdiot'''s set is deceptively simple -- they have set pieces that move, ''tip over'', and make amazing use of projections (particularly in \"Boulevard of Broken Dreams\" and \"Wake Me Up When September Ends\").
* Almost every production of ''Theatre/{{Tosca}}.''
* Both the Broadway and London productions of ''Theatre/{{Jerusalem}}''.
* The 2013 ''Theatre/CharlieAndTheChocolateFactory'' stage musical is, aptly, packed with fairytale [[{{Pun}} eye candy]]: An ever-moonlit junkyard, colorful mini-sets within a huge TV that achingly contrast with the gray, ramshackle Bucket residence... and that's just ''Act One''. Act Two, set within the titular factory's AmazingTechnicolorWorld, has projections that turn the stage into ever-twisting hallways to dash through on the way to giant sets for such locales as the Chocolate Room and the Department of the Future (where Mike Teavee gets his comeuppance). The climactic scene turns the stage into a starlit sky for the Great Glass Elevator to literally ascend into.
* ''Theatre/ShrekTheMusical'' recreates a fairy-tale world complete with swamps, forests, castles, towers, lakes of lava, etc.
[[/folder]]
2nd Mar '16 8:51:16 AM Knight20
Is there an issue? Send a Message


* SceneryPorn/VideoGames
* SceneryPorn/{{Webcomics}}
* SceneryPorn/WesternAnimation



----



[[folder:Advertising]]
* Advertising/AirNewZealandSafetyVideos: If you've never heard of the Cook Islands before, you'll want to go there after seeing the white beaches and turquoise water in "Safety in Paradise".

to:

[[folder:Advertising]]
[[folder:Video Games]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1339117292005269100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/TheElderScrollsVSkyrim http://static.tvtropes.org/pmwiki/pub/images/rsz_522122_4835.jpg]]]]

* Advertising/AirNewZealandSafetyVideos: If you've never heard Creator/{{Level 5}} puts intricate amounts of detail into just about every game they make:
** The ''ProfessorLayton'' games: Just look at [[http://images4.wikia.nocookie.net/__cb20110314032525/layton/images/thumb/9/92/Folsense_3.png/231px-Folsense_3.png Folsense]] or [[http://images.wikia.com/professor-layton/images/4/4b/St_Mystere.png St. Mystere]]. Their [[http://layton.neoseeker.com/w/i/layton/f/f6/London.jpg London]] is pretty spectacular, as well. In fact, one
of the Cook Islands first animated sections of the second and third games feature some gorgeous views of London.
** ''NiNoKuni'': Just look at some of these [[http://www.youtube.com/watch?v=qyAhNuG8DZY preview]] [[http://www.youtube.com/watch?v=qyAhNuG8DZY trailers]].
** The ''VideoGame/InazumaEleven'' games have quite detailed 3D textured models for every locale in the game plus 2D vistas of every region in the overworld map, all crammed onto a little DS card. Take, for example, [[http://ec3.images-amazon.com/images/I/51Xeex3H%2BJL.jpg Nara]] from the second game. And Level-5 has outdone themselves with ''Inazuma Eleven GO'' on the 3DS - just watch the [[http://www.youtube.com/watch?v=8ndNGA-7w90 trailer]].
* ''VideoGame/{{Unreal}}'' might be TropeMaker for {{First Person Shooter}}s. It starts you off in a crashed spaceship. After navigating through narrow corridors and smoky machine rooms, which were visually impressive but still just rooms, you'd emerge from the vessel, and your jaw would fall on the floor as you gazed at the most beautiful [[color:blue:water]]fall, replete with small lake, lush vegetation, local fauna hopping and flying about, and... my God, the sky... look at ''the sky!'' The clouds are ''moving''!!! This sudden, breathtaking change of scenery is enhanced further by the presence of a [[VariableMix change in background noise from malfunctioning machines to an ambient soundtrack.]]
** ''VideoGame/UnrealTournamentIII'' ups the ante in a ''very'' impressive way. Highly detailed buildings, mountains and ground; beautiful lightning (bloom effect is ''awesome''), the air distorts whenever a strong heat source or energy is near (try it! Get your Stinger Minigun and look at the minigun's end while shooting some tarydium stings, or get your Orb, stand near a captured node and look at the node's base), and , of course, blowing up some vehicles with an [=AVRiL=] makes for some delicious explosions. Unfortunately, it also decided that RealIsBrown.
* ''VideoGame/EpicBattleFantasy'', especially the third game. Parts like the Desert and the Snowland are prime examples. The fourth game is no slouch either, especially the Jungle, Crystal Caves, Ruins, Cloud Ruins area, etc.
* ''VideoGame/GatlingGears''. The game takes place on a FloatingContinent, and you will see ''many'' dynamic, breathtaking backgrounds such as the terrain crumbling away and falling down, especially in Chapter 1. Becomes SceneryGorn in the last two sets of levels.
* ''VideoGame/SuperMonkeyBall 2'' has incredibly intricate background scenery. The backgrounds are so elaborate that parts of them aren't even viewable in-game unless the player resorts to a cheating device that lets them float around the outer boundaries of the level. [[http://www.youtube.com/watch?v=2UgNT1rLNRo World 6]] has HIDDEN TEMPLES in the background that are fully detailed even though they are completely obscured.
* ''VideoGame/AlanWake'' has some very useful camera angles whilst playing to show the mountains and forests around you. During cutscenes it'll also show you all the beautiful [[http://heyitsthatdog.files.wordpress.com/2010/07/alan-wake-scenery.jpg sights.]]
* ''Franchise/AliensVsPredator 2'' had a scene where you, as a predator, reach a cliff with an awesome look while a scripted spaceship flies low over your head. Beautiful.
* Adventure game ''VideoGame/SecretsOfRaetikon'' uses a strange geometric 2D art style for its environments and creatures, which makes exploring it and the ecosystem within all much more pleasant.
* The two ''VideoGame/BatenKaitos'' games. Yeah, the whole FloatingContinent shtick has been done
before, but this takes it to a new level. All the islands have their own unique visual style; Diadem is made out of dark pink and purple clouds, Anuenue is a beautiful, lush jungle, Alfard has a steampunk city and a ruined mining town (that manages to make RealIsBrown ''not'' boring), and [[WhatDoYouMeanItWasntMadeOnDrugs Mira]]...
** The throne room in Wazn in the first game is a particularly {{Egregious}} example. It certainly looks impressive, but serves absolutely no purpose other than to look really, really, ''really'' pretty (there aren't even any cutscenes in there.)
* The visuals of ''{{VideoGame/Braid}}'' are some of the finest for a 2D game.
* ''{{VideoGame/Crysis}}''. ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' praised the graphics ; coming from someone who says things like, "It's incredibly good-looking, but what isn't these days?" and "Can we just agree that modern games are looking plenty realistic already?" for other games, and who is an AccentuateTheNegative critic in general, this carries extraordinary weight -- if only for how beautiful it has to be.
* ''VideoGame/{{Destiny}}'' is brimming with this. Any look towards the sky rewards the player with gorgeous [[https://www.youtube.com/watch?v=pi5GpC03veY moving clouds]] and distant space battles. Outside landscapes are vast and highly detailed, only rivaled by inside areas that are quite often beautifully futuristic and sleek. Anything that isn't full on spectacular is still easy on the eyes, albeit a bit [[SceneryGorn grimier]].
* ''FarCry''
** The first game has a ton of Scenery Porn moments. Since it uses an earlier version of the engine that also powers ''{{VideoGame/Crysis}}'' (see above), this is not surprising. Just ''pretty''.
** ''Far Cry 2'' does this every five minutes or so, but especially so upon reaching paraglider locations. If you don't stop and gawk for minutes on end before strapping in and flying off, then you're doing it wrong.
* ''VideoGame/RadiationIsland'' really motivates you to explore with its gorgeous landscape. To really take it all in, you can craft a spyglass, climb a mountain, and enjoy a 360 degree view. If you get bored with that you can just watch the sky. The developers have really ShownTheirWork when it comes to the behavior of the day/night cycle. The first part of sunrise and the last part of sunset are still incredibly dark, and require torchlight to see by. Sunrise and sunset also have "golden hours" that would be prized by photographers in the real world. The movement of the "sun" across the sky is consistent enough to function as a clock inside the game. At night, the stars flicker and move across the sky; at random intervals you can spot a shooting star.
* ''VideoGame/JustCause 2'', full stop. The draw distance is astounding, the environment colorful, and just wait until you get a view from the summit of the highest mountain in the game...
* The first game in ''VideoGame/TheWitcher'' series had mostly lackluster scenery, indulging in the DungAges version of RealIsBrown a bit too much, but the second is filled with absolutely stunning vistas, from a riverboat dock deep in the forest with fog rising off the water, to a multi-tiered Dwarven town in a windswept mountain pass.
** The first game had its fair amount of gorgeous scenery, most of it appearing in Chapter 4 and invloving Lake Vizima or the large fields of grain.
* ''VideoGame/DantesInferno'', although it is regarded as a subpar ''VideoGame/GodOfWar'', had some damn good artwork. Seriously, being able to render Hell in that kind of gruesome, disgusting, revolting detail is just strangely beautiful. The way it smoothly intertwines 3D-rendered graphics with 2D animation in the cutscenes is enough to make a gamer realize just how much artistic focus went into this game's development. Also, Beatrice is topless throughout the entire game, so one could guess that this game really emphasizes the "Porn" in this trope.
* The ''VideoGame/DevilMayCry'' games have a few such shots show up. It helps that most of the locales are distinctly gothic in nature.
** Mission 18 in 3. Who thought that {{Hell}} could be so beautiful?
* ''VideoGame/EccoTheDolphin'' pulled off gratuitous scenery back in ''16 bits''. ''Defender of the Future'', two generations later, even more so.
* ''Franchise/TheElderScrolls'' series is rife with pretty visuals and effects
** Such as the night sky of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. (Even today, the environment of ''Morrowind'' is serviceable, as long as one remembers that the game was made in 2002.)
** Likewise, in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', one could simply wander around the land for days admiring the beautiful fields and stately architecture without even ''touching'' the main {{plot}} of the game. Although ''Oblivion'' is impressive enough in its own right, the real jaw dropping does not come until you play through the expansion The Shivering Isles. The improved graphical technology of ''Oblivion'', combined with the originality of ''Morrowind'', is positively incredible.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' looks to continue this tradition. The land of the [[HornyVikings Nords]] is absolutely '''gorgeous'''. If that picture at the top of the page didn't convince you, check out [[http://www.youtube.com/watch?v=-ASXAHmXRk0 this]] video. And this doesn't even take [[Awesome/VideoGameLevels Blackreach and]] [[spoiler:[[Awesome/VideoGameLevels Sovngarde]]]] into account.
* ''VideoGame/EternalSonata'' must have spent over half its budget on coding gorgeous 3D scenery. And of course, every time you walk into a new part of the world, it shows it off. But that's nothing compared to the ''second {{cutscene}}'', where you have the narrator telling us all about Tenuto. Not to mention that the game has the prettiest ''sewers'' I've ever seen.
* The earlier games in the ''{{VideoGame/Oddworld}}'' series have a tendency to do this, particularly ''Abe's Oddysee'' and ''Abe's Exoddus.''
* Let's count the ways from the ''Franchise/FinalFantasy'' series!
** ''VideoGame/FinalFantasyIV'': the crystal floor section of the Lunar Subterrane. It looked awesome even on the SNES.
** ''VideoGame/FinalFantasyVII'': the opening cutscene of the sweeping view over the city still looks breathtaking, even if the human models don't match up.
** Much better graphics and CGI allows for this in the later Compilation entries. For example, the various cutscenes in the games ''CrisisCore'' and ''DirgeOfCerberus'', and the movie ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
** From ''VideoGame/CrisisCore'', the scenery for the epic sparring match between Sephiroth, Genesis, and Angeal on top of the Junon Cannon, as well the game's intro and final cutscenes which both mirror the original game's intro cutscene.
** ''VideoGame/FinalFantasyVIII'' had a number of these, from exterior shots of Balamb and Galbadia Garden, Deling City, the town of Balamb, to Esthar, the gorgeously futuristic city that appeared out of nowhere (well, out from behind a giant video screen camouflage) in the middle of a giant dry lakebed. Fisherman's Horizon: combine CrowningMusicOfAwesome with an environment where the ocean and technology mingles perfectly, the rust on the buildings adds more of a charm to it, so much that one would wish they could live there.
** ''VideoGame/FinalFantasyIX'' had a lot of fun with the scenery: Alexandria's crystal-obelisked palace; the SteamPunk industrial metropolis of Lindblum; the eldritch branches of the Iifa Tree; Kuja's desert palace in all its stained-glass glory, the most extraordinary are Terra (alien landscape with otherworldly blue sky dotted with mushrooms like skyscrapers) and Memoria (tangle of different environments and architecture manifested from the collective memory of the entire planet).
** When Square (now Squeenix) upgraded to UsefulNotes/PlayStation2 hardware, they ''really'' spent a lot of time making sure anyone playing ''VideoGame/FinalFantasyX'' spent the start of every new area smacking their gob, over and over. Even the blasted ruins of [[spoiler:Zanarkand]], abandoned for a thousand years save for monsters and the occasional questing summoner, somehow manage to look pretty.
** ''VideoGame/FinalFantasyXI''. Everything looks stunning, even the monsters that kill you horribly.
** ''VideoGame/FinalFantasyXII'' also does this constantly, having multiple epic entrances to areas which serve practically no other purpose, as well as beautiful cutscenes of areas the first time you enter them. Occasionally, the cutscenes are pre-rendered FMV.
** ''VideoGame/FinalFantasyXIII'' is Scenery Porn from start to finish. As with the seventh and tenth installments, Square Enix showed off the new hardware by creating a highly linear but astoundingly beautiful game.
** Every single area in ''FinalFantasyCrystalChronicles'' qualifies.
* Its counterpart series, ''VideoGame/DragonQuest'', started out with an elegant simplicity, then over the next few games proceeded to do things that didn't seem to care that they only had 8 bits to work with. Some of the later dungeons of ''VideoGame/DragonQuestIV'' were almost SNES-worthy. Though it tends to be a little more loose and understated on the whole than ''Final Fantasy'', the series regularly shows that it has taste in set pieces every bit as loving as its sister series -- [[http://images3.wikia.nocookie.net/__cb20100906052449/dragonquest/images/7/7a/DQ9_ObservatoryFV.png even if it's on a handheld with limited graphical power.]]
* The other Creator/SquareEnix games have their share of scenery porn, too:
** ''VideoGame/ChronoTrigger''
** ''VideoGame/ChronoCross''
** ''VideoGame/SagaFrontier2''. The entire game - backgrounds, sprites, art, attack animations, text boxes, everything but the text itself - is done in an amazing watercolor style. Even the concept art is watercolor, which is the point of the game.
** ''VideoGame/LegendOfMana'' is done in a similar art style. It still looks amazingly gorgeous.
** The 2D ''VideoGame/WorldOfMana'' games as a whole have the best tilesets, bar none. Load up ''VideoGame/SeikenDensetsu3'' sometime, and just try to figure out where which tiles end and which begin.
** ''VideoGame/UnlimitedSaga''. Amazing graphics and soundtrack are the only things that fans on both sides of the Pacific can agree on.
* The RTS game ''VideoGame/ExecutiveAssault'' accomplishes this trope in the sense of being able to experience a typical ''VideoGame/TotalAnnihilation''-esque RTS from a first-person view alongside the usual RTS view. This extend to not only being able to wander around the interior of your base, but also to experiencing battles from right on the battlefield through the eyes of an individual unit.
* ''VideoGame/{{Freelancer}}'' indulged in this hard enough to make its graphics not look dated even though the game is from 2003.
* Several scenes in ''{{VideoGame/Half-Life 2}}'' qualify. In the commentaries, the developers explicitly call these "vistas" rewards for the player. Perhaps the best example of this are the several long-range shots of [[spoiler:the destroyed citadel]] from the radio tower in Episode 2.
* ''VideoGame/DarkMessiah of Might and Magic'' had several examples, the arrival at Stonehelm, Skull island and the exterior of the Necropolis as the sun is setting.
* ''VideoGame/TheSecretWorld'': All the maps show incredible amounts of detail. Grass waves as you walk through it, and sunlight, fog, and rain changes depending on the time of day. Fog, slime on the ground, gurgling from ponds, scum on water pools, snow on the ground, and desert sand under a baking sun are detailed enough to make you guess how it might smell, and what the weather feels like. For good measure, the wonderfully-detailed realistic settings- from the Templars' palatial headquarters in London to the lonely Caparthian mountains- are supplemented by a great many supernatural landscapes: the sprite-haunted lake and looming willow tree around which Anastasia and her wagon like to hang out; the mountain temple-settlement of Shambala where you and three other Secret Worlders duke it out [[spoiler: over a stolen magical artifact]]; the monumental City of the Sun God, with it's imposing statues and temples surmounted by Akhenaten's Black Pyramid and the Sentinels keeping the sole occupant from escaping; the world of the Gaia Engines, a perpetually midnight beach dotted with giant hovering cubes [[spoiler: and glowing ethereal prisons for {{Eldritch Abomination}}s]]... Even the way of reaching these places involves visiting a beautiful setting- [[HollowWorld Agartha, the Hollow Earth]], a glowing gold nexus level in which the portals to other areas are reached by travelling along the branches of TheWorldTree.
* ''{{VideoGame/Homeworld}}'' successfully has Scenery Porn [[RecycledINSPACE IN SPACE]]!
* ''{{VideoGame/ICO}}'' and ''VideoGame/ShadowOfTheColossus'', full stop. Both games feature breathtakingly beautiful, large environments for the player to explore, often with the camera zooming all over the place to give players the best possible view of the scene. In the latter, the ENEMIES are this trope.
* ''VideoGame/MonsterHunter''
** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for where you will be adventuring, touched off with the area intro tune. Those who have played the ''UsefulNotes/{{P|layStation2}}S2'' version, then the ''PSP'' upgrade port, have often been floored at how intact the Scenery Porn remained, in transition. Those who have played the Japan Only import {{sequel}} could say doubly the same for the later ''PSP'' upgrade/port of that game, as well.
** Additionally, three different fights against dragons are lead into with Scenery Porn featuring the unique areas in which you fight them. Especially noteworthy when in the case of one particular battle out of those two: if you manage to successfully slay the monster, part of your victorious [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]] is an especially epic shot of the Fort you are defending... and watching the dragon die an Oscar-equivalent-worthy death. The first time you witness it, you will be awestruck.
** ''Monster Hunter Tri'' jacked that level up a notch by giving you scenery porn... underwater. Indeed it is not just reminiscent of the reefs' structures but you have to fight giant dragons while getting distracted by the underwater madness. The opening movie sealed the deal when it tracks the Rathalos from the sealine all the way across a plain, up a mountain and finally into the great beyond. This isn't scenery porn. This is a scenery orgy.
* Every scene in ''{{VideoGame/Myst}}'' was lovingly hand modelled in [=StrataStudio=] Pro, packed onto CD, and then given a beautiful, haunting redbook soundtrack. Much of its sales were even rumored to come from people who bought their first CD-ROM drive just to marvel at the [[http://mysterium.ch/myst/pictures/myst_02.jpg game's stunning visuals]] rather than actually playing it. When ''Riven'' rolled around, they'd upgraded from Mac [=IIs=] to Indigos, and the [[http://riven.patchallel.com/riven_tn.htm sheer detail of its environment]] is ''still'' amazing.
** When it was first released, Myst almost instantly became ''The'' KillerApp for CD-ROM.
** The gameplay design in ''Riven'' was also specifically tailored to lovers of scenery porn. In ''{{VideoGame/Myst}}'', you have to play the game or
you'll never get off Myst island so you won't see most of the scenery. In ''Riven'', you can reach 4 out of 5 islands without solving any of the game's major puzzles.
** ''Exile''. J'nanin's tusk-towers are beautiful, but the Lesson Ages themselves are just stunning: Voltaic is a giant power station built on red stone cliffs, Amateria is a giant roller coaster (which is mostly built over the ocean) in an Age when it's permanently sunset and there's a storm about to arrive, and Edanna is a 200+ feet tall tree… that grows ''inward''. It's a jungle in a natural tower. The rest of the games continue this trend, all successfully (except for ''End of Ages'', which disappoints by comparison and is around maybe ''Myst''-level quality.) ''Revelation'', in particular, is practically about having impressive vistas and incredible immersion elements ''everywhere'' -- including blurring the foreground when the background is in focus and vice versa -- despite the actual locations being [[http://mysterium.ch/revelation/pictures/revelation_23.jpg shipwrecked lagoons]] and [[http://www.travel.ag.ru/tours/myst4/09.jpg pointy mountain ruins]] [[spoiler: [[http://www.travel.ag.ru/tours/myst4/35.jpg orbiting stars.]]]]
* The ''VideoGame/NancyDrew'' computer games do this, with most of the games taking place in old mansions, Orient Express style trains, ancient castles and the like, and have others take place in real life Scenery Porn Locations, such as New Orleans, Paris, Venice, and Hawaii. [[http://herinteractive.com/index.php Check out their website, they have pictures.]]
* ''NexusTheJupiterIncident'' has several levels with extremely detailed backgrounds. The prize takes the last level, where the player's ship is in [[spoiler:Hyperspace, which looks absolutely awesome, especially the effect it has on the camera.]]
* ''{{VideoGame/Gothic}}''[='=]s main selling point was its open world, and significant parts of that world seem to exist for no reason other than to be explored and look beautiful doing it. The changeable weather and rising and setting sun make the experience even better. A couple of characters in ''Gothic II'' seem to spend about half the game just gazing out to sea, and it's not hard to see why.
* Piranha Bytes's next game series, ''{{VideoGame/Risen}}'', continues Gothic's tradition in grand style. Going to the Monastery gates in the first game, at about sunset time, and looking down on the valley below can be a jaw-dropping experience. By the third game, the scenery porn becomes so ludicrous it's entirely possible to forget about your quests and just wander about taking in the scenery.
* ''VideoGame/QuantumRedshift'' is an unfortunate side effect to this sort of thing. The graphics are probably the best on the Xbox, but it seems that they spent a lot of time on them compared to the game mechanics.
* ''VideoGame/TheLegendOfSpyro'':
** ''Dawn of the Dragon'' is overloaded with this, especially on the XBox360 and {{P|layStation3}}S3. In particular, expect to spend several hours just flying around Twilight Falls and the Valley of Avalar, completely ignoring your objectives list while you gawk at the lush forests and roaring rivers and, in the case of Twilight Falls, the HUGE glowing planets up in the sky, surrounded by twinkling stars. Even the later levels, which feature a lot of fire and war, fit this trope - the Burned Lands is comprised entirely of lava rivers and burned spires of rock but still manages to be highly visually impressive with the gigantic volcano looming over the level, and the Floating Islands are just gorgeous.
** The original ''VideoGame/SpyroTheDragon'' trilogy was noteworthy for the unique and detailed backdrop in each level. Almost every level had its own unique "sky", circling the entire horizontal and vertical axis of the level. Backgrounds often have [[GreenHillZone green hills]] or purple mountains or yellow (even acid green) sand dunes on the horizon, with the theme ranging from the a [[GreenHillZone sunny day]] to a brightly moonlit night to a vivid red sunset to an overcast, snowy morning to a black, stormy evening to fit the level's environment. Spyro 2 and 3 continued this trend with only a couple of levels using the same backdrop and a few appearing to be based off a level from the first game with a few enhancements.
** Spyro: Enter the Dragonfly, though with less levels, also has impressive backdrops, and with the [=PS2=]'s updated graphics one level even has a lightning strike lighting up the green night sky on occasion.
* ''VideoGame/SuperSmashBros. Melee'' and ''Brawl'' indulged in this as well.
* The developers of the Super Smash Bros. fangame ''SuperSmashFlash'' 2 have taken a lot of time spriting stages for the game, and it shows. Particularly noteworthy is [[VideoGame/TheLegendOfZeldaMajorasMask Clock Town]].
* The ''Franchise/{{Halo}}'' games.
** A good chunk of the rendered parts of the map are specifically designed to awe, and every map of every game has at least one vast backdrop setting that range from merely good to awe-inspiring. They particularly enjoy playing with objects of mind-buggering scale in the backdrop, coming to head in ''{{VideoGame/Halo 3}}'' when, on closer inspection, the little glowy dot at the middle of the vast construct you're on the edge of is a STAR.
** In ''VideoGame/HaloCombatEvolved''[='s=] famous opening, after the player navigates through a cramped corridor, they leave into a lush jungle, and the horizons just goes up, and up, and up, as the player realizes that the planet they're on is a Halo ring. In the final game of the trilogy, you start off again in a lush jungle, this time beautifully animated. The [[UpdatedRerelease Anniversary Edition]] takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.
** A memorable example is the Regret level in ''{{VideoGame/Halo 2}}'', with its ancient-looking pyramidal temples on the lake.
** ''Uprising[=/=]The Great Journey''. The serene music in the former goes well with the scenery.
** {{Lampshade|Hanging}}d during the scene in which one of the marines accompanying Master Chief points out that the ''Milky Way Galaxy'' is hanging in the sky above you, and Sergeant Johnson basically tells him, "Yeah, yeah, it's pretty. Now pay attention to the aliens who
want to kill you."
** One scene in ''Halo 3'' stands out. At the end of the Covenant level, you are on a balcony looking out over a vast pit filled with white clouds. And no, not the "vast" you're thinking of: this thing is the diameter of ''earth''. And out of the pit, accompanied with the most beautiful video game music ever produced, rises the most majestic, breath-taking super-weapon of ultra-mass destruction ever made: ''Halo''.
** The season 4 DVD of ''Machinima/RedVsBlue'', a machinima based on ''Halo'', devoted one of its extras just on the scenery.
** ''[[VideoGame/Halo3ODST ODST]]''. Sure, you spend most of the game walking around a destroyed city at night. But the two levels NMPD HQ and Coastal Highway? Let me elaborate: NMPD. What parts of it that aren't in the interior of the building take place on balconies outside that overlook a panoramic view of high towers, bathed in the setting sun. Coastal Highway? When you get out of the tunnels and come to the view of New Mombasa in the morning...
** Scenery porn is said to be a design requirement for ''VideoGame/HaloReach'', because [[spoiler:everyone already knows the planet's going to get fried from the orbit.]] This is particularly evident in Forge World, despite the map being on a Halo ring, not Reach. Parodied in [[http://roosterteeth.com/comics/strip.php?id=1717 this]] ''RoosterTeeth'' comic.
** ''VideoGame/{{Halo 4}}'' was designed to evoke memories of the original ''Halo'' and to that end, is full of sweeping and grand landscapes full beautiful scenes. The game world is utterly mesmerizing the first time you explore it.
* Creator/{{Nintendo}} has invoked this in many of their games:
** The openings of ''VideoGame/SuperMario64'' and ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' have flyby scenes showing off the first playable areas.
** ''VideoGame/SuperMarioSunshine''. Say what you want about the quality of the games, the scenery was stunning. Everything gave the player the feel of a tropical paradise.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is still considered one of the best-looking games of all time, due to its unique use of cel-shading together with realistic elements. Sunrises and sunsets are breathtaking, as well as the intermittent rainstorms that occur in the ocean.
*** One dungeon is located within an inactive but still hot volcano. The main magma chamber features gigantic fire fountains that ''that actually make the game lag'' when one magnifies the image with the Telescope item. Add to that the fact that the image distortion caused by the intense volcanic heat ''actually rises and falls'' according to whether a fire fountain is spouting or not. The dungeon also includes outdoor areas with beautiful panoramas of the surrounding ocean. The highest outdoor rooms of the dungeon are ''above the cloud layer''.
*** If you thought the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/4/47/Comparison_1.png/468px-Comparison_1.png original version]] on the Nintendo Gamecube looked pretty, just look at the [[http://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-wind-waker/thumb/1/14/Comparison_1_-_HD.jpg/468px-Comparison_1_-_HD.jpg HD version]] on the Wii U.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has often been compared to ''[[Film/TheLordOfTheRings The Lord of the Rings]]'', due to its imagery and its locales. From the open expanse of the Eldin Province of Hyrule Field, the majesty of Lake Hylia, to a dungeon that is an ancient City in the Sky - nearly every scene offers breathtaking vistas.
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' takes full advantage of the impressionist-inspired graphical style. The aforementioned fly-bys return and are more jaw-dropping than ever. Take a look at [[http://www.zeldawiki.org/File:SS_Scenery_.jpg this,]] for example.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/SuperMetroid'' gives it a damn good go, especially right when you land on Zebes when it rains and head to the old Tourian. Often overlaps with SceneryGorn.
** The first ''VideoGame/MetroidPrime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. The music helps too.
** Torvus Bog from ''VideoGame/MetroidPrime2Echoes'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song? Then there's Sanctuary Fortress, a massive blue city in the sky. It's every bit as gorgeous as it sounds.
** ''VideoGame/MetroidPrime3Corruption'' has about 2/3rds of its game worlds as Scenery Porn. There's Bryyo, a planet where bits of the planet are literally ''chained'' to the surface. [[HumongousMecha Giant war machines]] made entirely of stone litter the landscape; a brutal reminder of an ancient war that ''broke the planet''. Elysia is almost quaint by comparison. Well, it would be if it weren't a [[FloatingContinent gigantic city floating high about the planet's surface]], filled with artwork and {{Steampunk}} machinery. Buildings drift on the wind, held aloft by large engines under them, and connected by tram systems. The scale of the view is absolutely incredible; you can actually
go to buildings that, from a previous vantage point, looked like they were miles away.
* ''Franchise/KingdomHearts'':
** The dream sequence tutorial in the first game almost does this with using stain glass rose windows of the princesses as the floor.
** In ''VideoGame/KingdomHeartsII'',, every world has a unique art style for starters but the best is The World That Never Was: its a dark world filled with shadow, subdued blues, and glaring whites with the artificial Kingdom Hearts moon hanging overhead along with the enemy's stronghold and as you advance reality seems to warp as the "moon" becomes smaller as the castle grows larger. The castle is also a wonderful visual sight being mostly a white that'll blur you're vision and blend in with the enemies with the occasional splash of metallic grey and black.
** Special mention to the openings for each of the above, ''VideoGame/KingdomHeartsBirthBySleep'', and ''VideoGame/KingdomHearts3DDreamDropDistance''. The CGI is so flowing, beautiful, and perfectly set to Sanctuary/Passion or Simple and Clean/Hikari. Don't even get me started on the detail in EVERYTHING...
** Special note must be given to the Symphony of Sorcery in ''Kingdom Hearts 3D'', with its gorgeous colorful scenery based on fantasia.
* ''VideoGame/BioShock''
** ''VideoGame/{{BioShock|1}}'' and ''VideoGame/BioShock2'' could both, in their entirety, be considered ''Architecture Porn''. If you're a fan of architecture... you will love these games.
** The cinematic trailer for ''VideoGame/BioShockInfinite'' opens with the unfortunate viewpoint character getting thrown from a dimly-lit room through a window... whereupon the viewer is smacked in the face by glorious blue skies, impossible flying buildings covered in brightly-coloured posters, and green fields below reaching forever. It just gets prettier as it goes on, culminating in the character floating gently through a cloud of rose petals to reach the woman saving him. Part 2 of the DLC, ''Burial at Sea'', provides gratuitous [[https://www.youtube.com/watch?v=7bZWq9te9ys amounts]] of Scenery Porn.
* ''VideoGame/RedDeadRedemption'' does a damn fine job of reproducing the frontier: every single inch of explorable land can be seen for miles, without any loss in quality (and it even helps justify John Marston's SuperDrowningSkills; the game would simply become too huge if they let him explore the waters outside).
* This is a major theme of the entire ''Franchise/TombRaider'' series where almost once per level you are shown an impressive ancient structure of staggering size. The detail and lighting is particularly impressive in ''Anniversary''.
* ''VideoGame/GodOfWar''
** ''God of War'' has ''extremely'' impressive vistas whenever you enter a new area, with an appropriate surge in music while this happens.
** ''VideoGame/GodOfWar 2'', one of the last games made for the [=PS2=] and with a team that had an excellent knowledge of the machine, takes this further; hell, you could even count the Colossus of Rhodes as a Scenery Porn ''Boss''.
* The ''[[VideoGame/DotHackGuGames .hack//]]'' video game series has some very gorgeous plot-important set areas. ''.hack//GU'' pushed the video graphics capability of the [=PS2=] to its very limit: cathedral floors so polished you can see the character's reflection, giant ancient god-killer weapons in the background of the less impressive (but still pretty) playing fields... In fact, several characters in-game remarked how they just like to stand around and admire the view.
* The ''Franchise/{{Castlevania}}'' series is well-known for boasting some damn fine two-dimensional visuals.
** In particular, ''[[VideoGame/CastlevaniaOrderOfEcclesia Order of Ecclesia]]'''s Castle Entrance.
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' combines 3D graphics and 2D graphics, like the later titles. It is stunning, though later games all have gratuitous scenery porn -- even ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' for the GBA, which ended up ''sacrificing sound quality'' for it! This was because they got the less expensive cartridge which lacked space.
** ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]''. One of the most notable examples is when Gabriel enters Pan's temple: The camera pans over the area and shows a path spiralling up the inside of a hollowed-out tree decorated with glyphs and lush vines and water falling from above. Yes, the "scenery" is just the inside of a tree and you can literally get through this area in 5-10 seconds, but the amount of work that went into it? It's breath taking. And the camera pan feels much like the game designers knew this and wanted to show off their work.
* ''{{VideoGame/Rez}}'', full stop. Really, are the insides of real computer networks ''that'' pretty? On top of that, the game would lose 95% of its charm without them. The sequel ''Child of Eden'' is even more beautiful.
* ''{{VideoGame/Fallout}}''
** ''{{VideoGame/Fallout 3}}'' basically recreates the feeling from ''Unreal'' (see first example), only with a lot less cheerful color. It starts you off in an underground vault, where everything looks nice but nothing makes your jaw drop. Then you finally escape the place and find yourself on a small hill, overlooking the beautifully rendered Capital Wasteland with a skyline of destroyed buildings in the background. From the smallest houses to the big buildings, from the destroyed roads to the broken highway bridges, from the streets looking at what once was Washington DC to the top of the Washington Monument looking down at the ruined city, everything in the game gives the feeling that the designers wanted the players to continuously have their jaw welded to the floor. Make no mistake: ''Fallout 3'' '''is''' Scenery Porn. The gag was, directly at the edge of the hill you're standing on is a blue crooked sign with white letters: "scenic overview". Screw the fourth wall.
** ''[[VideoGame/FalloutNewVegas New Vegas]]'' continues this trend, from the look out of an abandoned gas station to the nearby town below, to standing on hundred foot high mountains and observing a herd of deathclaws move across an area, if you get more than 20 feet above the ground, you're likely to see something of this. And that's to say nothing of the glowing lights of the city itself lighting up the night sky, visible from all over the map.
** Old World Blues is to New Vegas what Blackreach is to Skyrim. Normally it would be impossible to make a ground zero nuclear blast site a eyegasm, but The Big Empty looks like something out of a acid trip.
* ''{{VideoGame/Uncharted}}: Drake's Fortune''. The whole damn game, and if something isn't this it's SceneryGorn.
** Its sequel ''Among Thieves'' lives this, with ridiculously intricate and detailed environments. The train level in particular, in which you will see gorgeous scenery for about half a second or so before its whipped away by the motion of the train. Of course, you will probably be more busy with the helicopter, but it really is nice.
** The third installment in the series, ''Drake's Deception'', turns it up to 11. How do you make a long, boring descent down a ladder interesting? [[spoiler:Have the camera pan away from the character to focus on an aerial view of the lost, forbidden city you just opened the giant doors to.]]
* ''{{VideoGame/Okami}}'', especially apparent in the scenes showing the restoration of cursed zones.
* ''[[VideoGame/{{X}} X3: Reunion]]'' certainly qualifies as this from the very first screen. Everything from the ship and station models to the planets and their moons that inhabit some sectors are jaw-dropping. And then ''X3: Terran Conflict'' turned the scenery porn [[UpToEleven up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed.
* ''Videogame/XRebirth''. The space stations of yore are replaced by massive, dozen-kilometer wide space cities with hundreds or thousands of civilian ships moving between their sections. The [[HyperspaceLanes Super Highway system]] catapults ships through solar systems at the speed of light, passing by (or in the case of Albion, ''[[ShatteredWorld through]]'') planets, {{BigDumbObject}}s, nebula, and even a black hole in Omicron Lyrae.
* ''VideoGame/ShadowOfTheBeast'', at last for its time when it was released. The most central root of its success was its then-gorgeous video game scenery that had never been accomplished with such rich detail before.
* ''VideoGame/{{Vexx}}'' does this frequently. Every level has its own separate aesthetic. There's even a sky full of [[FloatingContinent bits of world]], and a [[AbortedArc mysterious tower.]]
* ''Franchise/AssassinsCreed''
** ''VideoGame/AssassinsCreedI'': everytime you ascend to one of the viewpoints in a city you get a cinematic panorama of the surrounding area. Also, some of the highest Leaps of Faith from these points are positively breathtaking. This is combined with [[ShownTheirWork Did The Research]], as the designers spent months poring over maps of 12th century Holy Land cities to get the designs right. When you're looking at Jerusalem, you're looking at Jerusalem with every major piece of architecture blown up to 10 times its real size for extra effect and some slight anachronistic touches (like the golden dome of the Dome of the Rock) just so it'd look super awesome.
** ''VideoGame/AssassinsCreedII'' does the same, with sweeping panoramic shots of the Italian architecture with the same attention to detail. It's absolutely gorgeous, even when everything's dark and gray. Venice in particular is absolutely breathtaking.
** ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' also does this. Just try climbing up on top of the Colosseum, or maybe the villa in Monterigioni and take a look at the scenery. It. Is. Beautiful. And in the final part of ''Brotherhood'', the sequence at Colosseum is actually based on how Colosseum looks today, with some slight tweaks (such as a giant vault underneath, where a Piece of Eden is hidden. It's highly doubted that ''that'' exists.
** ''VideoGame/AssassinsCreedIII'' is continuing the tradition, only this time with the frontier. Just running through the trees alongside cliffs and rivers whilst various forms of wildlife pass underneath you is just beautiful.
* ''Franchise/PrinceOfPersia''
** The [[VideoGame/PrinceOfPersia2008 2008 game]] takes the scenery porn from ''Assassin's Creed'', slaps on some cel-shading, and goes [[UpToEleven to 11]]. Sure, you're only fighting a few named enemies, plus a few {{Mooks}}, but you just don't give a damn. It helps that the game is platformer at heart, and ''uses'' that to enhance the Scenery Porn; levels frequently end at the top of really tall towers to show off the landscape.
** The ''Sands of Time'' trilogy does this as well; as you head through the games, you'll probably gawk at a lot of environments. The beginning of the final level stands out well: you're on a bridge in front of a ''really'' tall tower. Then you begin climbing it...
* The ''Franchise/ShinMegamiTensei'' games on the [=PS2=] tend to provide scenery porn in the form of their final dungeons.
* Nowadays it looks blocky and outdated, but when ''{{VideoGame/Pilotwings}} 64'' originally came out it looked simply gorgeous. Half the fun was taking the vehicles out for a spin to look at all the different islands. The final hidden vehicle is just a Birdman outfit so the player can fly around without any restrictions.
* ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' boasted with some of the finest graphics done for the NES system. Virtually every stage contained few special effects to show off what can be done with that primitive system, if tried hard enough.
* Many ''{{VideoGame/Kirby}}'' games have highly detailed backgrounds, since they're often produced later in a system's lifespan than Nintendo's KillerApp. [[http://www.google.it/search?q=kirby+backgrounds+site%3Aspriters-resource.com&hl=it&gbv=2&rlz=1R2ACAW_it&um=1&tbm=isch&tab=wi&oq=kirby+backgrounds+site%3Aspriters-resource.com&gs_l=img.3...7438.14844.0.15156.35.31.4.0.0.0.250.4562.0j24j2.26.0...0.0...1c.1.tmFD6QmhYqU You're welcome.]]
** ''VideoGame/KirbysAdventure'' has one of the most extensive color palette for the NES games and game demonstrating it constantly. This game had its own special effects too.
** ''VideoGame/Kirby64TheCrystalShards'' is one of the best examples in 3D. It managed to hide relatively low polygon count of fifth generation video games under bright colors and visual presentation.
** ''VideoGame/KirbysEpicYarn'' uses stylistic solutions more than other games in the series with everything looking like it's made from products bought from a fabric store.
** ''VideoGame/KirbysReturnToDreamland'' has some fancy backgrounds for a 2D sidescroller Wii game. [[http://cdn2.dualshockers.com/wp-content/uploads/2011/10/kirby6-589x332.jpg Just look at this image.]]
** The backgrounds in ''VideoGame/KirbyAndTheRainbowCurse'' look like something straight out of a claymation production.
** ''VideoGame/KirbyAndTheAmazingMirror'' shows off a variety of [[http://www.spriters-resource.com/game_boy_advance/kirbyandtheamazingmirror/sheet/40118/ colourful backgrounds]] in every level.
* ''VideoGame/GearsOfWar'' and ''VideoGame/GearsOfWar 2''. Are they [[RealIsBrown grim and dark]]? Yes, but the city ruins have a definite air of majesty and beauty, somewhat emphasized by their destroyed state. ''Gears of War 2'' adds in a lot of very beautiful scenes, particularly distant background art.
* ''Franchise/TalesSeries''
** it all began with ''VideoGame/TalesOfPhantasia'' who managed to squeeze detailed (albeit 2D) scenery and effects into {{SNES}}. The reflection effect is especially incredible.
** While ''VideoGame/TalesOfLegendia'' had awkward super-deformed character models and lots of bright colors, the dungeons were absolutely beautiful to look at, and the soundtrack is pure [[SugarWiki/AwesomeMusic Crowning Music Of Awesome]] to the point of almost being able to classify as Scenery Porn itself.
** ''VideoGame/TalesOfSymphonia'' had moments very detailed, very gorgeous cities and cutscenes. Even [[TheProtagonist the protagonist's]] house (complete with single parent) is beautiful, with lots of ivy climbing the exterior and a lot of potted flowers; the design is so well-done, you can even tell that [[TheHero the hero's]] second-story room (and his veranda) were added after the main part of the house was constructed.
** The cities and towns in ''VideoGame/TalesOfVesperia'' were astoundingly beautiful. They obviously put ''a lot'' of work into the scenery in this game.
** ''VideoGame/TalesOfXillia'' top all the previous games in term of visual beauty. There's the beautiful city of Il Fan, Shan Du, etc. Both anime cutscenes and in game scenes are beautiful. It helps that [[LightNovel/KaraNoKyoukai ufotable]] is the one doing the anime cutscenes.
* ''{{Franchise/Pokemon}}''
** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby/Sapphire/Emerald]]'' has scenery porn for its cities; one city was built around in the curves of an extinct volcano's crater. [[TreeTopTown Fortree City]] and the [[UnderTheSea Dive areas]] are quite pretty, too. The remakes make said SceneryPorn better by showcasing it in a 3D artstyle that resembles a cross between the artstyle of ''VideoGame/PokemonXAndY'' and the artstyle of the original Gameboy Advance games.
** In ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'',
there after doesn't seem to be any reason for the BreatherLevel Distortion World (well, except for capturing the [[OlympusMons Eldritch dragon]] {{mascot}} Giratina and having the final confrontation with the game's BigBad) other than the Creator/MCEscher-inspired scenery and the experimentation with camera angles. Hell, they even zoom out so you can see more of the area.
** And they're doing it again in ''VideoGame/PokemonBlackAndWhite''. Among the most breathtaking examples is Skyarrow Bridge (which includes a breathtaking shot of Castelia City's skyline). Also, N's Castle.
*** ''All'' of the bridges are very pretty, and include pull-back shots so you can get better views of them. Castelia City itself is also notable for being one of the biggest and most detailed cities in the series.
** In ''VideoGame/PokemonHeartGoldAndSoulSilver'', the top of the Bell Tower (Tin Tower in the original games) looks magnificent if you go up there in the evening, which is approximately between 4:00-8:00pm. It looks even better if you're playing [=HeartGold=] Version, and you happen to be going up there to face Ho-Oh with the Kimono Girls doing all their stuff.
*** [=SoulSilver=]'s equivalent scene where the Kimono Girls summon Lugia in Whirl Islands also counts.
** In ''VideoGame/PokemonBlack2AndWhite2'', you get to watch ocean-dwelling Water-type Pokémon swimming around you as you walk between two cities. It looks especially awesome in the daytime, when you run the chance of
seeing the white beaches gargantuan 45-foot-long Wailord.
** ''VideoGame/PokemonXAndY'', being the first main series installment in 3D, takes this up even more. You'll probably spend quite a bit of time just gawking at (and getting lost in) Lumiose City your first time playing. The Elite Four rooms in particular are ''breathtaking''
and turquoise include some VisualEffectsOfAwesome when you first enter, like [[spoiler: the Dragon-type specialist being revealed by a pair of stone dragon wings and a stone dragon head opening with pillars of smoke rising as you approach her or the Water-type specialist having churning gears and clanking wheels unleashing bursts of water which come down to cascade down the walls and over the floor as you battle him]].
* ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' is the first 3D entry in the series, and easily has some of nicest visuals out of any game in the franchise, whether it be the dungeons themselves, or the places you travel through between them. The game's introduction and ending both do an excellent job of emphasizing them.
* Perhaps ''{{VideoGame/Primal}}'''s main motivation. King Herne of the first level is a stunning character model, especially for a non-player character in what is essentially a bit part.
* ''{{VideoGame/Psychonauts}}'' has some very lovingly-designed levels, but... just get the first eyeful of [[http://www.youtube.com/watch?v=UnueGSD_2ZQ=related Black Velvetopia.]] The [[http://www.nostalgiaforinfinity.com/wp-content/uploads/2008/01/psych3-railslide.jpg Suburbia]] level is also notable for this trope. While perhaps not as technically good looking as some other examples on this list, it is guaranteed to make you stop and gawk for at least a few moments.
* ''VideoGame/KnightsOfTheOldRepublic'' has amazing visual direction and sweeping vistas everywhere you look. Manaan gets special mention. The perfect pristine condition of the city, its sterile grey and the ocean view are just absolutely breathtaking. Then of course there's the underwater segment [[PrimalFear at the bottom of the ocean surrounded by sharks with a giant one looming above you]], but that just adds to the contrast of how beautiful surface Manaan simply is.
* Every square inch of ''VideoGame/StarWarsTheOldRepublic'' was lovingly handcrafted by the developers. From what we've seen so far, it shows. [[SceneryGorn Except when they don't want it to.]] A good example would be the western grazelands of Balmorra--they are so breath-taking, the genre savvy devs put them on [[http://swtor.wikia.com/wiki/File:Balmorra_Load_Screen_Artwork.jpg the planet's main loading screen]].
* ''{{VideoGame/World of Warcraft}}:''
** Sure, the capital cities look pretty good. They ought to; they're a hub of activity. And then you go travelling and you get to see some really ''stunning'' vistas. Whether it's shadowy forests, vibrant jungles, tamed farmlands or open savannahs, the entire world looks gorgeous.
** Scenery Porn is also the whole point of fan-made art replacement videos like [[http://www.youtube.com/user/baronsoosdon Baron Soosdon]]'s ''Unlimited Escapism'' series.
** Just about every major flightpoint involves taking the scenic route in and out of wherever you are. Even just flying between the different levels of Wyrmrest Temple involves taking a spin or two around the tower before landing.
** Taken UpToEleven in ''Mists of Pandaria''. New graphics, new animation skeletons, and new dynamic lighting have made this a reinvention of the graphics style instead of just an upgrade.
* ''Franchise/MassEffect''
** ''VideoGame/MassEffect1'' had quite some of those. The first time you are in the citadel, you'll probably just stand there and look around, especially on the PC version with the prettier graphics.
** Then there's ''VideoGame/MassEffect2''. Even when they TrashTheSet, the trashed set looks ''stunning''.
** Lampshaded with the page's quote in the DLC ''Operation Overlord''.
** In the ''Lair of the Shadow Broker'' DLC, the view from [[spoiler:the hull of the Broker's ship in the middle of an eternal lightning storm]] definitely counts. Liara even makes a few remarks, like the developers wanted to make sure you looked around.
* ''PhantasyStarUniverse'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'
* ''VideoGame/GuildWars''
** Just about anywhere in it. Best of all, the graphics specs were meant to be highly scalable from the start, so even without all the fancy lighting and effects, you can enjoy the distinctive terrain, features, and monuments in each area. And unlike some examples of this trope, the [[CostumePorn character and creature designs]] are equally elaborate and detailed, making for some truly exquisite screenshots.
** ''VideoGame/GuildWars2'' is heading that way as well. Watch a trailer. Any trailer. The first trailer, showing an artwork of Divinity's reach turning into a real sight of the in-game city, was particularly stunning.
** The sequel also has little points called "vistas", sometimes just standing on the edge of a cliff/structure you walk past, usually with some form of jumping/wall-sliding puzzle involved. Click it, and not only do you get a nice little serving of XP and one step closer to HundredPercentCompletion, but you get a short, panning shot of the surrounding area, [[DoingItForTheArt which was obviously crafted with a deeper amount of devotion and care]] than you would probably notice otherwise.
* ''VideoGame/InfinityTheQuestForEarth'' '''lives''' on this trope. [[http://www.youtube.com/watch?v=0Dn76lJ082I These]] [[http://www.youtube.com/watch?v=Z9Ex1ESJfPw videos]] (skip to about 2 minutes in in the second video) are rather stunning, and these are from early in development, without fauna or elaborate texturing.
* ''{{VideoGame/Vectorman}}'' on the Genesis used special effects on backgrounds in almost every level with examples being waving flags, {{lens flare}}s, lightning flashes (looks cooler than it sounds), etc. In fact, it had better graphics than most of the Sega 32X games.
* ''VideoGame/OdinSphere'' features beautiful 2-D environments with shiny, shimmering things and organic backdrops aplenty, giving the whole game a warm and very appropriate storybook feel. The aurora seen in the mountain level is especially stunning.
* Creator/{{Vanillaware}} [[AuthorAppeal loves this sort of visual design.]] See also ''VideoGame/GrimGrimoire'' and their new game ''DragonsCrown''.
* ''VideoGame/MuramasaTheDemonBlade'', the {{spiritual successor}} to the above, is equally stunning.
* ''[[http://www.newgrounds.com/portal/view/503833 William and Sly]]'', despite being a free flash game, pulls this off beautifully. The second one is even better.
* Even once the [[ThisIsYourPremiseOnDrugs Pixar-on-drugs]] novelty of ''VideoGame/TeamFortress2'' has worn off, some of its maps are truly gobsmacking to look at. Dangerously so, in fact: spending too much time taking in the likes of Sawmill, [=2Fort=], and Badlands is liable to get your head blown off. To make things worse, some of the newer maps also have a FunnyBackgroundEvent or two going on in the far distance.
* Both ''VideoGame/TheLongestJourney'' and ''{{VideoGame/Dreamfall|TheLongestJourney}}'' contain amazing scenery to go along with the twisted plot and unusually intelligent dialogue. [[http://www.wired.com/images_blogs/photos/uncategorized/2008/03/25/dreamfall.jpg See for yourself]].
* ''VideoGame/{{Painkiller}}''. Seriously, just play through it and you'll know what I mean. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level.
* Some arenas in ''VideoGame/{{Demigod}}'' are breathtaking beautiful to look at. In [[http://img9.imageshack.us/img9/2519/demigod2009041703305863.jpg Exile]] you fight on the body of a gigantic statue of a snake struggling with a gigantic statue of a man... in SPACE! Then [[http://images2.wikia.nocookie.net/demigod/images/e/ec/Map_thebrothers_preview.png The Brothers]] is in an arena held on the titanic swords of 4 matching sized skeletons who look like they murdered each other at the same time. Then there's [[http://images3.wikia.nocookie.net/demigod/images/3/3c/Map_leviathan_preview.png Levithian]], which is fought on some kind of ornate pool area, on top of a gigantic oyster, surrounded by two water spitting fish statues, inside a glass globe... in the bottom of an ocean. [[http://img9.imageshack.us/img9/5788/screenshot210618.jpg Cataract]] is on a structure atop a huge aqueduct, high in the clouds. [[http://img9.imageshack.us/img9/875/demigod011709111pngjpgc.jpg Zigurat]] is on the top of an immense, well, zigurat, in the middle of a jungle. Finally, [[http://img9.imageshack.us/img9/3752/demigod2008082709074317.jpg Mandala]] is on an intricate mandala chained to huge columns atop ice-white mountains.
* Nicklas "Creator/{{Nifflas}}" Nygren's games (not to mention most of the well-designed levels for ''VideoGame/KnyttStories'') have their fair share of eye-catching landscapes, combined with almost entirely ambient soundtracks and unobtrusive sound effects.
* ''VideoGame/TheDig'', pixelated or not, is absolutely glorious to look at ([[CrowningMusicOfAwesome and listen to]]). What's that? You want me to explore this salivatingly gorgeous alien planet? Oh, twist my arm!
* ''{{VideoGame/Wipeout}} HD'' is one of the relatively few games to run at 1080p, 60 Frames-Per-Second High Definition; and it uses it to wonderful effect. The entire series has shades of this, as each game packs in an incredible amount of detailing into the backgrounds (this is even more impressive given the 3 [=PS1=] and 2 PSP titles in the series), to the point where Wip3out was one of the few games on the [=PS1=] to use it's high-resolution mode!
* ''{{VideoGame/Scratches}}'' (despite the mystery/horror theme) takes place in a painstakingly detailed [[VictorianBritain Victorian mansion]], where you can spend hours exploring and gazing at beautifully detailed renderings of real world paintings and other works of art.
* ''VideoGame/AceCombatXSkiesOfDeception'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the [=PS2=] titles (I'm looking at you, San Salvacion) to shame.
* ''VideoGame/BrutalLegend''. You can pause the action anywhere and be assured that you're in a location that looks like it belongs on a HeavyMetal album cover. To further accentuate this, handy tourist-binocular things are scattered around the map, to give you a nice sweeping view of anything the devs thought you would really want to look at.
* ''VideoGame/ShadowComplex''. For how little of the game takes place outside of the titular complex, it's breathtakingly beautiful. This includes the caves the player starts out in.
* ''VideoGame/GhostbustersTheVideoGame'' (2009) has the ghost-world version of the UsefulNotes/{{New York|City}} Public Library. While the actual level you travel through is very linear with the only variation being a few turns in the path, the structure you are in is '''HUGE''', with numerous ghost portals like the ones you pass through to progress visible in the distance, but never accessed. If you look extremely closely though at just the right time, you might see Ray or Egon on a path connected to one. The bookshelves that stretch to the terrifying orange sky over your head while inside the building itself are enough, but the final platform you stand on before leaving the self-destructing area is by far the greatest example of this in the game as you can look back and see [[TheRuinsICaused the]] ''[[TheRuinsICaused entire]]'' [[TheRuinsICaused behemoth structure in the distance while bits of it drift off into space]]. The game doesn't force you to look back at it, but it dominates your view if you turn around at the portal and is accompanied by a dramatic music cue from the first movie -- clearly meant to be noticed thoroughly.
* ''VideoGame/TheForceUnleashed'' featured some absolutely gorgeous environments, particularly Kashyyyk and Felucia. Unfortunately, the second time you visit, both Kashyyk and Felucia have been despoiled by the Empire (and the Dark Side). One of the final cutscenes also has Starkiller falling through the interior of the Death Star, which makes for a terrific visual.
* ''{{VideoGame/Rayman}}''
** The first game is full of colorful, detailed artwork, from the opening cutscene to the world map.
** The third game can definitely not be blamed for not looking nice, but special mention goes to the Land of the Livid Dead. The place is just a continuous buildup of self-surpassing scenery porn, from the just kind of nice tower, to the beautiful glowing enchanted tower to the underwater dive and the fight with the mechanical squid in the gorgeously designed arena under the bright, pure [[color:blue:water]] all the way to the oceanside view near the end.
** The in-house developed UbiArt Framework used in ''VideoGame/RaymanOrigins'' was specifically built to allow artists and designs to focus on the art while not having to worry about technical difficulties within the game. And ''hot damn,'' [[http://www.ariablarg.tv/asset/uploads/2011/12/Rayman_OriginsPyramidTeam.jpg it definitely shows]]. SequelEscalation occured for the sequel ''VideoGame/RaymanLegends'', as the engine was further developed to allow dynamic lighting and the use of 3D models and [[http://wiiudaily.com/wp-content/uploads/2012/08/rayman-legends-wallpaper-3.jpg the artstyle was tweaked to look like oil paintings]].
* TV advertisements for ''[[VideoGame/GrandTheftAutoViceCity GTA Vice City]]'' tended to focus on the scenic beauty of the game environment as much as on gameplay. The extraordinarily long driving sequences between cities in the sequel ''[[VideoGame/GrandTheftAutoSanAndreas GTA San Andreas]]'' may be motivated by a desire to show Scenery Porn as much as by realism.
* All of ''VideoGame/DonkeyKongCountry'' looked fantastic, but the biggest jaw-dropper would have to be the end of the first level, where ''the sun sets''. The sky turns red, and the green palm trees turn a shade of dark blue, and then black as the entire level goes dark. In 1994, this looked ''stunning'' and the series' popularity at least partially stemmed by how amazing the graphics looked. ''VideoGame/DonkeyKongCountryReturns'' is an even more beautiful follow-up. Details such as the ocean, areas that look like they are merely in the background that you will be shot to in a few seconds, flying through the forest in barrel cannons, the volcano... it's all just fantastic. And then there are the silhouette levels. ''VideoGame/DonkeyKongCountryTropicalFreeze'' takes it even further with the unique landscapes and areas found in every island, with special mention going to Autumn Heights and Sea Breeze Cove.
* ''Franchise/SonicTheHedgehog''. Many entries in the series, most notably the mainstream entries, have Scenery Porn:
** The trend started in [[VideoGame/SonicTheHedgehog the first game]] to show off what the graphical advantages the Genesis had over the SNES, and the series has only gotten better since. No wonder people want to make it better.
** ''VideoGame/{{Sonic 3|AndKnuckles}}'' was able to pull this off slightly earlier in the year on the Genesis, and that looked ''stunning'' as well.
** ''VideoGame/SonicCD'''s dreamlike environments of Little Planet's zones are a joy to view, especially with the different interpretations of the zones as you [[Main/OurTimeTravelIsDifferent traveled through time]].
** ''VideoGame/SonicUnleashed'' fell head-first into this trope. The environments are absolutely stunning, although you're normally going too fast or fighting too hard to notice. (In fact, the developers stated that this is the entire reason the Werehog existed -- they couldn't make miles upon miles of scenery for every stage and still reach the magic '60 hours of gameplay' mark, so they had to make a slower character.)
** Following in the Genesis games's footsteps, ''VideoGame/SonicTheHedgehog4''. ''Episode I'' had some aesthetically pleasing zones, namely Lost Labyrinth and Mad Gear in particular, while ''Episode II'' upped the ante by ditching the pre-rendered 2D graphics in favor of true 3D graphics, resulting in gorgeous looking zones such as White Park.
** ''VideoGame/SonicColors'', with graphics comparable to the [=PS3/360=] version of ''Unleashed''. On a {{Wii}}. [[http://www.youtube.com/watch?v=VeP0pd-Q5zE Have a look.]]
** The main draw to ''[[http://sonicfanremix.com Sonic Fan Remix.]]''
** And ''VideoGame/SonicGenerations'' is Sonic Team's way of displaying what they can do with the environments now compared to when each respective game was made. They showed what the Hedgehog Engine could do in ''Sonic Unleashed''; they showed that they've mastered it in ''Sonic Generations''. This is truly evident in the PC port of ''Generations'', which can run at 60fps in 1080p, as well as in 3D. Some more industrious fans have taken advantage of this and have actually managed to port the Day levels of ''Unleashed'' to the game, showing the levels in far higher detail than would have been possible on a console.
* The intro cutscene of ''VideoGame/SupremeCommander'' has a city that looks absolutely beautiful.
* ''VideoGame/{{Machinarium}}'' won the Excellence in Visual Art Award at the 2009 Indie Game Festival, and there's no surprise why. Not only does it harken back to the old days of 2D point-and click adventure gaming, but it does so with breath-taking depth and detail. And it's Flash-based too, made with a meager budget of $1000.
* The ''VideoGame/JakAndDaxter'' series puts a lot of thought into its landscapes. In the second and third games the most prominent examples were the palace and KG war factory respectively, which allowed you to see the entire of Haven city and it's surroundings beneath you. In the first game, a sufficiently high point would let you see the most prominent landmarks of other levels in the distance, and from the summit of the last level it was possible to see all the way back to the distant coastline where you started.
* ''Franchise/RatchetAndClank'' has this in spades as well. ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' is particularly notable; the page quote tells you everything you need to know:
--> "The first game to truly deliver the long-sought 'You are playing a Pixar movie' experience."
* ''VideoGame/TwinBlades'' sets itself apart by featuring utterly gorgeous Disney-animation-like backgrounds depicting a cozy small town. This is in stark contrast to the [[BloodyHilarious exploding zombies]] that tend to dominate the foreground. Becomes MalevolentArchitecture when, say, a(n insufficiently transparent) barrel or gravestone or tree intrudes in the extreme foreground and blocks your view of a rising zombie...
* ''VideoGame/{{Aquaria}}''. A [[BeautifulVoid vast, nearly empty, gorgeous]] [[UnderTheSea oceanic world]] that is as much a work of art as it is a video game. Too bad for the plot...
* ''VideoGame/RType Final'''s [[MultipleEndings (Default)]] final stage takes this trope a bit too literally as it features a blurry but still obviously visible man and woman in the "act of love".
* ''VideoGame/{{Flower}}'' is built on this. No enemies, no {{game over}}s - just you, the wind, and miles of beautiful virtual scenery.
* [[ThatOneLevel/{{MMORPG}} Nobody likes]] [[VideoGame/CityOfHeroes the Shadow Shard]]. But you'll be hard-pressed to find people who don't think it looks nice.
* ''VideoGame/SuperMarioGalaxy''
** ''VideoGame/SuperMarioGalaxy2'' has raised the bar even ''higher''. Notable examples would be the lush Wild Glide Galaxy and the ambient Slimy Spring Galaxy, the latter of which features an absolutely ''gorgeous'' sunrise.
* ''VideoGAme/TheLostCrown'' features gorgeous grey-scale landscapes and backgrounds, made slightly more haunting by use of color on selected objects.
* ''Franchise/DragonAge'' has quite a bit of this, one (Ostagar) in just the beginning of the [[VideoGame/DragonAgeOrigins first game]]. Seriously, how many of its players ''didn't'' go "Whoa!" when they first saw it? (Even though Ostagar has a tendency to become the [[ThatOneLevel Scrappy Level]] in repeat playthroughs, the combination of music with the opening visuals tends to hit players going through it again with a flood of wonder for the first few seconds.)
** After ''VideoGame/DragonAgeII'' took a step back, ''VideoGame/DragonAgeInquisition'' came in and managed to one up the original, with even more diverse environments that are all enormous and ''gorgeous'' to look at.
* ''VideoGame/EVEOnline'' is LOADED with this. From legendary sites such as the EVE gate, to little things like a gas giant with visible lightning flashes on the night side. And now think that you can see the scale to see the details in the eyes in your captains quarters, look at your 1km long ship in the hanger, thats also incredible detailed, now undock in said ship on a station that is like a hundred times bigger than your ship, and now zoom out to the planet or moon that station is orbiting, again with incredible scenery porn as far SingleBiomePlanet goes... and we are not even done now you can look at the space background, thats looking a bit different in each system, and even zoom out once more to see the whole galaxy. And beside the last two steps for systems and the whole galaxy, each zoom level is incredible detailed.\\\
CCP recently redid the galactic backdrops with the release of the ''Crucible'' expansion, substituting generic backgrounds randomized throughout each system with incredibly-detailed nebulae that realistically move as you progress through the different regions, and each region has its own unique nebula (the four main empires even have nebulae that match that faction's main colors). The effect is mind-boggling, and really drives home the feeling that you're moving lightyears with every passing jump gate.
* ''VideoGame/PanzerDragoon Orta''. When it was new, if reviewers used a 1-10 point scale, most of them wanted to give the graphics an 11. Two standout levels are "Altered Genos" and "Eternal Glacies", but even the decimated areas like "The Fallen Ground" look stunning, and don't get me started on "Forbidden Memories", which takes place inside a giant computer known as Sestren.
* As each game in the ''VideoGame/MegaMan'' series came out, the animators went bigger and fancier with the backgrounds. The games may run on an ExcusePlot, but the detail in what goes on while the player character is running around killing things really add depth to the story.
** The same could be said of the SequelSeries. Most of the locales in later ''[[VideoGame/MegaManX X]]'' titles, Area Zero in ''VideoGame/MegaManZero 4'', and Area A from ''VideoGame/MegaManZX'' are standout cases (among many, ''many'' others).
* ''Franchise/ResidentEvil''
** Done for ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]'' in one level. Leon and Jack are walking along the side of a dam and get a gorgeous view of the South American landscape. This, combined with the utter lack of monsters for the whole time you're outside, could be considered to be RelaxOVision.
** ''VideoGame/ResidentEvil5'' did it first with a very lush representation of the African landscape. Too bad you were busy fending off another potential ZombieApocalypse to be able to enjoy it.
** "Lost in Nightmares" is really beautiful and brings back nice old school RE to the current gen consoles.
* ''VideoGame/ZenoClash''. One would guess that a significant portion of the sales came from people who bought it simply to gawk at how mindblowingly beautiful (and insane) the world they've created is. [[http://www.nofrag.com/images/00313c.jpg This picture]] is the very first result on Google, [[http://www.nofrag.com/images/0035e9.jpg and it only]] [[http://www.thatvideogameblog.com/wp-content/uploads/2008/02/ZenoClashInterview_screen1.jpg gets better]] [[http://www.zeden.net/img/2007-12//zenoclash_001.jpg from there.]]
* The ''{{VideoGame/Soul|Series}}'' stages have breathtaking backgrounds and artwork.
* As do later entries from ''{{VideoGame/Tekken}}''. If you talk about ''Tekken 5'', Moonlit Wilderness (an arena set in a field of flowers overlooking an abandoned castle at midnight) will probably be one of the first things to come to mind.
* Considering that ''VideoGame/NightmareNed'' is over a decade old, the backgrounds still look amazing, even with the SceneryGorn.
* ''VideoGame/AliceMadnessReturns'' (the sequel to ''VideoGame/AmericanMcGeesAlice'') has this in droves. From the first level onward, Wonderland looks breathtaking. (The real world, not so much.) Even the more terrible and dark areas still have a sort of macabre beauty to them. [[http://www.ea.com/alice/images/ac676902287c9210VgnVCM2000001165140aRCRD Here are]] [[http://www.ea.com/alice/images/screenshot-2 a few]] screenshots.
* Since ''VideoGame/InfinityBlade'' and ''VideoGame/TheDarkMeadow'' run on Unreal Engine 3, these iPhone action games take the opportunity to showboat their graphic capabilities in the settings. And boy, do they look awesome.
* A prime reason for much of ''VideoGame/JettRocket''[='s=] existence is for Shin'en Multimedia to show off its [[SugarWiki/GeniusProgramming programming chops]] and demonstrate how to give a 40 MB game highly accurate surface reflection and lighting effects. But when you gaze at the distant snowy peaks, stare into the rainy sky over the jungle, and zoom across the ocean at sunset, it's hard to say it didn't pay off in being ''gorgeous''. Their other WiiWare game, ''Art of Balance'', does this too -- it's the prettiest bowl of
water in "Safety front of soothing bamboo plants you'll ever look at. There's also ''Iridion 3D'' - a polygonal 3D shooter on the ''GameBoyAdvance''.
* ''VideoGame/MirrorsEdge'' combines this with a DesignStudentsOrgasm .[[http://static.tvtropes.org/pmwiki/pub/images/Mirrorsedgegreen_9679.jpg Clean, simple, yet stunning.]] The Trailer begins with the on-screen caption "The following is all in-game footage."
* ''VideoGame/WorldOfGoo'' has some pretty tight visuals at times. However, it's still absolutely ''nothing'' compared to the [[CrowningMusicOfAwesome music]].
* ''VideoGame/EnslavedOdysseyToTheWest'' (based on the 400 years old book ''Literature/JourneyToTheWest''). Here's a [[http://www.youtube.com/watch?v=KcWuwrubLP8 Scenery trailer]] and a [[http://www.youtube.com/watch?v=6SmpHfCd4IE Main game Trailer]]
* ''VideoGame/TransformersWarForCybertron'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once
in Paradise".a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[GameEngine Unreal Engine 3]] for nothin'.
* For that matter ''TransformersPreludeToEnergon'', especially the Amazon stages. When you finish climbing the mountain at the end of the first stage, and turn around and look back at the truly ''massive'' stage you have just gone through, and will still have to come back and search later.
* ''{{VideoGame/Borderlands2}}'' provides quite an unexpected example. The levels of the previous game were mostly SceneryGorn, abandoned industrial sites, giant piles of flaming garbage, desert wastes, and barren cliffs. The second game doesn't start all that much better, taking place mostly in glacier and tundra, then a bit of desert to make things slightly different. However, then you get to the Highlands, green hills and mountains interspersed with rushing streams and waterfalls.
* ''{{VideoGame/Minecraft}}'' and its random level generator can make scenery porn like no other, however, [[http://www.rockpapershotgun.com/images/10/sept/mine4/mine41big.jpg this]] is quite a great example.
** Minecraft is unique in that despite its famous pixelated blocky graphics, it can still create some truly breathtaking scenery. And the nature of the game basically makes it a do-it-yourself scenery porn generator. Just type "minecraft scenery" or "minecraft creations" into a Google Image search and see what you get.
*** Check out some of [[http://www.youtube.com/user/Vareide/videos?view=0&sort=da&flow=grid Vareide]]'s early videos for good natural and artificial examples.
*** Many entries in the [[http://www.youtube.com/watch?v=WKfZIoXRSOM&list=ELijLTKdkGOPY&index=12 Best Minecraft Creations]] series qualify for this. Everything past the first in [[http://www.youtube.com/watch?v=xAaYGY1MfIw this video]] are some of the best examples ever. See also [[http://techland.time.com/2013/05/23/the-15-best-minecraft-creations-and-wildest-destinations/ here]], and [[http://mashable.com/2013/02/13/amazing-minecraft-creations/#_ here]].
** Plenty of VideoGame/MinecraftAdventureMaps are loaded with this. Just look at the trailers for the [[http://www.youtube.com/watch?feature=player_embedded&v=OC7a2uk_4qY Survival]] [[http://www.youtube.com/watch?feature=player_embedded&v=8gLS7Sr2S0c Games]], for example.
** The sweeping vistas of ''The Wizard Burgmund'', the awe-inspiring architecture of ''The Pharaoh's Curse 2'', the labyrinthine interior of the vast castle from ''Monarch Of Madness'', the eerily beautiful ruined city from ''Chronotide''... any Adventure Map worth its salt has at least some of this.
*** If you're playing one of the ''Super Hostile'' maps and you're not busy [[NintendoHard dying]], it's because your busy gawking at the gorgeous landscapes. Even the maps designed to resemble ''Hell'' look beautiful.
*** The Temple from ''The Redmurk Mystery'' is a brilliant example, especially when you first see it (skip to about 11:30 in [[http://www.youtube.com/watch?v=lkPMIVDTM7U this video]]). It only gets better from there. Similarly, seeing ''The Sunken Island'' for the first time as you topple over the edge of a cliff is an extraordinary sight.
*** ''The Fall Of Gondolin''. ''The whole thing''. It's based on ''Lord Of The Rings'', so what did you expect?
*** Many maps are entirely made of Scenery Porn, such as ''The Tourist'', ''Rise Of The Rebellion'', and OH MY GOD ''DEEP SPACE TURTLE CHASE''.
*** ''Herobrine's Return'' deserves special mention for turning [[FireAndBrimstoneHell the Nether]] into [[http://img.youtube.com/vi/aqjzWQ_lXxg/hqdefault.jpg Scenery Porn]].
** Many mods deserve mention as well, such as the [[http://www.youtube.com/watch?feature=player_embedded&v=2EFU55eXTBs#! Twilight]] [[http://www.youtube.com/watch?feature=player_embedded&v=yMSAq6dFFME Forest]] and [[http://www.youtube.com/watch?v=_QSse8vCEo4 the Aether]].
** ''Lord Of The Rings'' has Scenery Porn. ''Minecraft'' has Scenery Porn. Put them together and you get [[http://www.youtube.com/watch?v=J4lSMzN1i5Q this]].
** Finally, absolutely everything the [=VoxelBox=] has made. Ever.
* ''VideoGame/MedalOfHonor'' (2010): It really is a shame that Afghanistan has been ravaged by war for so long, because the place looks absolutely ''gorgeous'', particularly in the missions that have you in the gunner seat of an Apache attack helicopter.
* ''{{VideoGame/Outcast}}'' was the ''{{VideoGame/Crysis}}'' of its day. A commercial failure because most [=PC=]s weren't powerful enough to handle it, it boasts beautiful open worlds with massive viewing range, realtime shadows, gorgeous explosion effects, ''reflective and refracting water surfaces with realistic waves''... did we mention it was released in 1999? So why couldn't 1999-era computers run it very well? The terrain was voxel-based, rendering it incompatible with 3D accelerator cards made to push polygons, which were becoming very popular after the releases of ''[[{{VideoGame/Quake}} GLQuake]]'' and ''{{VideoGame/Unreal}}''. Thus, a software renderer had to be used, taking a heavy toll on the [=CPUs=] of the time.
* ''VideoGame/WiiSportsResort'' has amazing graphics for a casual game on the Wii. You can see it to its fullest extent in the Island Flyby, where you can enjoy the scenery of the island from any angle (and pop some balloons too!)
* ''VideoGame/StarshipTitanic'': The title ship's interior is done in art deco style, and much of the graphics, while static, are photorealistic. Watching as the lift descends... Wow.
* The ''VideoGame/MonkeyIsland'' series is absolutely full of this. ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'', ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', and ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' all have lovingly drawn and detailed art in the SCUMM GameEngine, while ''{{VideoGame/Escape|FromMonkeyIsland}}'' and ''{{VideoGame/Tales|OfMonkeyIsland}}'' have some colorful worlds drawn in 3D.
* ''VideoGame/EspRaDe'' has some absolutely incredible sprite art and scaling/Mode 7, including such highlights as a fully ornamented Christmas tree only visible in one character's intro for about two seconds, a private high school with detailed buildings, and [[http://upload.wikimedia.org/wikipedia/en/6/6e/ESP_Ra.De.png one of the coolest bomb animations ever.]]
* At its E3 2011 Press Conference, {{Creator/Nintendo}} showcased a tech demo for the WiiU that tracks a bird as it flies around a Japanese garden while the sakura trees bloom. It wasn't from an actual game, but it did a marvelous job at showing what the console is capable of. The "not a game, but still pretty" part also applies to the ''[[Franchise/TheLegendOfZelda Zelda]]'' tech demo also shown at the event, which shows how awesome the graphics from ''Twilight Princess'' would look if updated for the Wii U and also provides a convenient comparison-point for Wii and Wii U graphics.
* One of the main draws to ''VideoGame/{{Rosenkreuzstilette}}'', along with its [[SugarWiki/AwesomeMusic soundtrack]], is just how absolutely beautiful the backgrounds are. The final battle gets special mention, what with being above the clouds at dawn and whatnot.
* There's a little known game for the UsefulNotes/PlayStation2 called ''VideoGame/DogsLife'', where you [[ExactlyWhatItSaysOnTheTin play as a dog]]. The backgrounds are quite nice, especially for a game made as a project. You'll probably spend more time trotting around the areas instead of playing the storyline, which isn't hard since it's a WideOpenSandBox Action game.
* ''{{VideoGame/F-Zero}} GX''. From the thunderstorm darkening the skies of the ever-familiar Mute City to the lush foliage of [[GreenHillZone Green Plant]] to the endless dunes and high-tech archeological dig site of [[ShiftingSandLand Sand Ocean]] to the industrial backdrops of [[PalmtreePanic Big Blue]] to the geysers of lava erupting next to the [[NoOSHACompliance rickety, half-finished raceways]] of [[LethalLavaLand Fire Field]], everything is ''gorgeous'' ([[http://www.youtube.com/watch?v=7kk4WghEbmc here]] [[http://www.youtube.com/watch?v=zLLCcnDaq6I are]] [[http://www.youtube.com/watch?v=C9R3z7VfX_Q but]] [[http://www.youtube.com/watch?v=UYbUfqF7LTg a]] [[http://www.youtube.com/watch?v=zTNVPrcf1_w few]] [[http://www.youtube.com/watch?v=RxGWSH23kug examples]]). It's a crying shame that you're bound to be focusing on winning/surviving the ''1000 km/h+'' race instead of sightseeing (unless you're racing in the [[MarathonLevel AX Cup]]) because these racetracks are ''truly'' sights to behold. The best part? All of this comes from a game released for the UsefulNotes/{{Nintendo GameCube}} back in '''2003'''.
* The MMORPG ''{{VideoGame/Mabinogi}}''. Good heaven, Mabinogi! An anime-style, completely explorable and beautiful universe with (usually) sparsely populated towns with absolutely gigantic stretches of wild in between, and then that scale gets even grander in later-added continents, one region even having no sentient life at all save for a dragon or two. Even areas that are totally useless in-story or only used for waypoints and travel have exceedingly beautiful scenery for an MMO. One of the best examples of an otherwise-useless area is [[http://wiki.mabinogiworld.com/images/c/c5/CorribValley.jpg Corrib Valley.]] Oh, and its awesome [[http://www.youtube.com/watch?v=1dwh1OyGCh4 Soundtrack.]]
* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [[http://markferrari.com/art/8bit-game-art/ Digital Game Art Gallery]] can really evoke emotions.
* This was one of the major selling points of ''VideoGame/PerfectWorld'' at its release apart from the ridiculously extensive character model sliders. The developers implemented (optionally, of course) various high end rendering technologies that hadn't been used on a Massively Multiplayer game before, then added free flight and a relatively insane LOS distance. For a while it was the only MMO that people would use as a PC benchmark.
* It seems to be one of the reasons many people play ''VideoGame/TheSims'', and it generated tons of websites with personalized content. And, of course, ''The Sims 3'' takes it UpToEleven, especially when the player decides to follow his avatar while driving.
* Go up to a high point in ''VideoGame/DragonQuestVIII'' and look around. Go on, do it. [[http://ps2media.ign.com/ps2/image/article/667/667148/dragon-quest-viii-game-tour-part-2-20051117031306716-000.jpg Simply]] [[http://ps2media.ign.com/ps2/image/article/550/550769/dragon-warrior-viii-20040924001523694_640w.jpg breathtaking.]]
* The early-nineties point-and-click adventure game ''Universe'' had amazing, hand-drawn, pastel-colored background graphics. This was especially noteworthy for the amiga version of the game, which had to work around the machine's color limit and still look good.
* ''{{VideoGame/Portal 2}}'' (and to a lesser extent its predecessor) has some heavy scenery porn going on. You're often treated to breathtaking shots of the vast, practically infinite underground Aperture Laboratories and even the smaller "in-between" areas have a ridiculous amount of detail to them. And for the most part, it is just there for looks. Sure, you can pick up a few things here and there and if you're incredibly lucky, open a door, but everything else is static. And don't even think of trying to explore those vast reaches. Step off the guided path even a little and it's usually instant death.
* Just about ''every'' location in ''VideoGame/{{Bayonetta}}'' is this, especially when you walk into Paradiso. Then again, it ''is'' {{heaven}}.
** ''PlatinumGames'' in general have a tendency to put this into lots of games they make. In addition to Bayonetta's example above, Vanquish- set in a space colony- gives you views of the entire colony whenever you're outside, and nearly all of it's in ludicrously detailed 3D. Even handheld titles such as ''VideoGame/InfiniteSpace'' have detail up the wazoo, even in the DS's 2D and limited 3D.
* ''[[{{VideoGame/Xenoblade}} Xenoblade Chronicles]]'': The areas are as beautiful as they are massive, and there are several points in each area from which you can get a good look at the amazing scenery. What makes this more impressive is the fact that Tetsuya Takahashi, Monolith Soft's president, has stated that he has prioritized gameplay ''over graphics'' for this game.
** One of the best examples is Satorl Marsh. In the daytime, it's an ordinary swampland. Nothing too special. But, at night? Shimmering curtains of lights silently rise from every surface, giving it the feel of walking into an aurora.
** The Eryth Sea is likely to make you go [[{{jawdrop}} slackjawed]], due to its sheer scale, its pristine waters, and floating islands, while the area's poignant background music enhances the ambiance. And if you think it looks gorgeous during the day, just wait'll you see it ''at night''; especially if you're lucky enough to see it when there's shooting stars....
** And then to one up even that is the Valek Mountains, in the day it looks like your typical mountains that you would see in many current gen games, plus a bunch of crystals, giant crystal tower, random ledges and whatnot, and then the sun sets. Remember those crystals? Well, every single one of them lights up orange, and it is gorgeous! There are even multiple areas specifically designed for you to go up to and gawk at the scenery, and you even get a quest to seek out these places and tell the giver which place had a better view(from a nopon of course, whom considers this a science worth researching).
* ''VideoGame/XenobladeChroniclesX'' is well on its way to surpassing the original, as the amount of detail in [[http://www.youtube.com/watch?v=vUK1b_ysTnI New Los Angeles]] alone is a vast improvement over either of the Colonies. And if you think that's awesome, just wait 'til you get ahold of your first SKELL and take in the landscape [[http://www.youtube.com/watch?v=gRBhInst8XQ during flight.]]
* ''VideoGame/{{Aion}}'' was already a pretty game to begin with, but the 2.5 update turned this {{up to eleven}}. [[http://static.uk.aiononline.com/powerbook/aion/74/69/dde696c7966392a60d2a592d.jpg Behold.]]
* Developers of ''{{Videogame/Journey}}'' has put a lot of efforts to make sand look as pretty as possible. It's most notable in the fourth level.
* ''VideoGame/{{Solatorobo}}'' boasts some of the most awesome scenery on the DS. Whether it's the giant forest, a bustling city with traffic humming along in the background, or just the fact that {{Floating Continent}}s tend to make for pretty epic vistas, the game is gorgeous and not shy about flaunting it. Pair that with some CrowningMusicOfAwesome and...
* Despite having its share of SceneryGorn due to its post-apocalyptic setting, ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' manages this trope, such as an aurora borealis effect in the dim-lit sky at the top of the abandoned hotel area.
* ''VideoGame/AsurasWrath'' combines this with TheWorldIsJustAwesome a lot. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ The beginning of the game]] has this shining example. In fact, ''Asura's Wrath'' is considered to be up there with ''Uncharted'' as one of the best looking games of the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 console generation.
* For a UsefulNotes/GameBoyColor game and a pretty heavily stylized one to boot, ''TabletopGame/MagiNation'' has some ''surprising'' amount of detail put into the backgrounds. Despite a few bland areas (like a few of the Shadow Geysers...except the third.) the game really does look beautiful given the huge limitations.
* When playing ''VideoGame/LANoire'', it's quite obvious how much effort the developers put in order to recreate L.A. in the late 1940's. Particularly lovely when the sun sets in-game.
* [[VisualNovel/UminekoNoNakuKoroNi Ougon Musoukyoku]] has this on the backgrounds of the stages. Then it gets even more amazing when someone invokes the [[DarkWorld Meta-World]].
* The ''VideoGame/{{Trine}}'' series is best known for two things. One is the [[WreakingHavok physics-based gameplay]]. The other is in the absolutely gorgeous levels.
* The Devil's Pit caverns and cliffs in ''VideoGame/SilentHillDownpour''. ''Wow.''
* ''VideoGame/DearEsther'' is literally nothing ''but'' SceneryPorn. The only purpose is to explore your surroundings and enjoy the gorgeous scenery. It gives you by far one of the nicest deserted islands in gaming.
* ''VideoGame/LittleSamson'' included some backgrounds that were breathtakingly detailed for a NES game.
* ''VideoGame/GoldenSun'' games frequently have unique locations and beautiful scenery in their pseudo-3D style... on the UsefulNotes/GameBoyAdvance when it was still new, which is a pretty impressive feat.
** ''VideoGame/GoldenSunDarkDawn'', having moved to the UsefulNotes/NintendoDS and shifted to cel-shaded true 3D rather than sprites, managed to up the ante here [[SoOkayItsAverage despite falling flat in other categories]]. The camera even tilts and moves around in some locations so you can enjoy the view.
* ''{{VideoGame/Vessel}}'' is almost as nice-looking as ''{{VideoGame/Braid}}''. The developers even threw in a balcony at the lab you can stand on to just admire the city.
* ''VideoGame/DarkSouls'' tends to have gorgeous scenery outside [[SceneryGorn the underground areas]]. Just look at [[http://geeksweat.com/wp-content/uploads/2011/10/Anor-Londo1.jpg Anor Londo]]!
* In ''VideoGame/TheLastBlade'', just pick any stage from any of the two games. The best example is the "Fire at Wadamaya" from the second game.
* ''VideoGame/MetalSlug'':
** In the first game, right at the beginning of the first stage, you have a wrecked sub with some ruins in the background. After the jungle portion, you reach a large waterfall with a huge ship in the background.
** Then on the second stage, after you beat the midboss, you proceed over the rooftops of Ronbertburg City, with a full view of the city in the background.
** In the second game, you start at an arabian desert, then enter a huge arabian market.
** In the third stage, you take a ride on a train, with the scenery changing as you advance through the level. As you get the Slug Flyer, a city can be seen in the background, and as you reach the boss, a huge building block your view. As it passes by, the city is now entirely in flames!
*** The final stage in the fifth game has a similar burning city.
* ''LogicalJourneyOfTheZoombinis'' has some truly stunning scenery for most of the puzzles. The visuals in the Allergic Cliffs puzzle, for instance really does give you the feeling of being thousands of feet above the valley below.
* ''VideoGame/WarioLand Shake It'' has some absolutely fantastic graphics, some of which were actually designed by [[Creator/ProductionIG a studio]] used to working on various anime series. [[http://www.the-nextlevel.com/media/screens/wii/wario-land-shake-it/ The graphics shown here]] illustrate this pretty well, especially the snow and jungle level. Also to a degree, you could probably say the older games had some stunning scenery and backgrounds as well. Like ''Wario Land 4'' and how each and every single room seems to use a completely different, sometimes jawdropping background.
* [[http://hydra-images.cursecdn.com/eternitywiki.com/f/f5/PE-TempleEntrance01-1920x1080.jpeg Here]] we have the first development screenshot from ''VideoGame/PillarsOfEternity''. One would be hard-pressed not to think it's a painting at lower resolutions.
* VideoGame/{{Pirate101}} manages to take the slightly cartoony style that began in it's [[{{Wizard101}} sister game]] and age it up, smooth it out and add a loot of detail creating a [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/Worlds/MooShu/mooshu2.jpg?v=1 beautiful]], [[http://blogs-images.forbes.com/davidewalt/files/2012/04/pirate-101-h.jpg robust]], and [[https://kingsisle.hs.llnwd.net/e2/image/free/Pirate/Images/armada-marine.gif?v=1 elegant]] world.
* {{SNK}} 2D Fighting games. It doesnt matter if it is VideoGame/{{Fatal Fury}}, VideoGame/{{The King Of Fighters}}, VideoGame/{{Samurai Shodown}} or {{The Last Blade}}, every level is simply beautiful and bursting with life and detail. In fact when Kotaku recently picked their favorite 2D backgrounds from fighting games, only SNK levels made the list.
* The first game in the ''VideoGame/SimonTheSorcerer'' series had many, many locations that were completely empty and whose only purpose was to look gorgeous. Interestingly, at least in the first game, in the wilderness faces are everywhere. If there are cliffs, rock formations, or really anything made of stone. Expect to find at least one. This becomes more obvious as you enter the mountains, as the formations become more EldritchAbomination like in appearance.
* ''VideoGame/GranTurismo'' features beautiful scenery in the race courses. They're so '''amazingly''' detailed that one of the series' selling points wasn't just its [[LoadsAndLoadsOfCharacters humongous selection]] of [[CoolCar cars]] but this trope. Look at Monaco ([[AKA47 called Cote D'Azur in the series]]), Circuit de la Sarthe, and Nurburgring for example. If they don't scream SceneryPorn to you, it'd be a travesty of justice. Even the first game had impressive graphics for its time (it was released in 1998 for [=PS1=]).
* ''VideoGame/HeavyRain'': Everything. Quantic Dream developed new technologies to get the most out of the [=PS3=] console, truly matching the realism and detail to match the characters' fulfilment of the {{Uncanny Valley}} concept.
* The ''VideoGame/CarolReedMysteries'' consist of beautifully shot photographs of locations in Sweden. It almost feels like you're on vacation at times.
* ''TabletopGame/{{Warhammer 40000}}: Rites of War'' is set on Davinuus, an Eldar maiden world, which is to say, a planet terraformed to be a verdant paradise, and the scenery is appropriately gorgeous. Of course, since this is 40K, that means you are going to end up [[MoodDissonance blowing everything in sight to smithereens]].
%%* ''VideoGame/VagrantStory'' is pretty much the prettiest PlayStation One game ever made. (Please share with us what areas make it beautiful)
* ''VideoGame/JadeEmpire'' has a lot of very nice ancient East Asia-esque environments - [[TheLostWoods a forest]], a Tibetan monastery, a sprawling city and so on. Nicest looking, however, is the village of [[DoomedHometown Two Rivers]]. [[SceneryGorn It doesn't last]].
* In a LegoAdaptationGame, the scenery that isn't BuiltWithLego is often awesome-looking. [[LordOfTheRings Especially Middle-earth.]]
* Plenty in ''VideoGame/TheFloorIsJelly'', with autumn leaves drifting across the screen to fireflies floating around a midnight scene, as well as the glow of sunsets. Also, even background objects such as trees and bushes individually sway around as the jelly-like ground beneath them bends and warps around.
* A custom map in ''Left4Dead2'', Death Aboard 2, has STUNNING visuals towards the finale. It takes place on a beach with a lighthouse and you wait for a hot-air balloon to pick you up.
* The GrandTheftAuto series from III onwards. As consoles and [=PC=]s became more powerful, so Rockstar was able to cram more and more detail into the urban - and rural - environments depicted in these games, to the point where many players don't even bother starting the main gameplay until they've spent hours - sometimes days and weeks - simply sight-seeing locales such as Liberty City and Los Santos, especially in the more recent games which eliminated the need to complete certain missions before unlocking areas of the map. In ''[=GTAV=]'', players can explore the entire region from the very start of the game.
** VideoGame/GrandTheftAutoV has taken the scenery porn up to new levels. Go up to the top of Mt. Chiliad at sunset or go on the roller coaster or Ferris wheel at Del Perro Pier at dusk as all the lights in Los Santos turn on.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' positively revels in its obscenely detailed levels (it runs on [[Videogame/{{Crysis}} CryEngine 2.5]], after all). Altay takes place on a lush, ultra-detailed tropical coast, with coral reefs, waterfalls, and copious amounts of wildlife flying, crawling, and swimming around. Extremity takes place on a spinning asteroid inside an AsteroidThicket, where the rotation causes the environment to freeze as the sun sets and melt when it rises. The various [[BloodSport Solaris Arenas]] have massive fireworks displays [[AmazingTechnicolorBattlefield that light up the sky]]. Combat enhances the scenery porn, as [[BeamSpam pulse lasers]] rip through the night slicing apart [[HumongousMecha BattleMech]] armor, while missiles soar through the sky.
* In the first ''VideoGame/MarvelUltimateAlliance'', the Mandarin's palace is by far the most detailed level in the game, with intricate Chinese designs all over the place and the appropriate music to go with it. It's easy to get distracted taking in everything while getting your ass kicked by mooks...
* The [[Franchise/MetalGear Metal Gear]] series have gone into this sometimes. Particular examples are [[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'s breathtaking [[http://img690.imageshack.us/img690/7380/bossvssnake.jpg final boss' area]] and [[http://img4.wikia.nocookie.net/__cb20110928072853/metalgear/images/3/3a/Betta.jpg Big Shell]] during the [[EscortMission Escort Mission]] with Emma in [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]].
* ''VideoGame/LEGOMinifiguresOnline'' has ''beautiful'' environments in screenshots and trailers.
* ''VideoGame/MarioKart8''. Take a peek at [[http://www.youtube.com/watch?v=lYBz6HWBw3A this trailer]] and try to keep your jaw off the floor while taking in all the details of the settings, animation, and the game's soundtrack. Special mention goes to the visual updates to the Mario Super Circuit, Toad's Turnpike, and [[spoiler: Rainbow Road]].
* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the SceneryPorn shown in ''VideoGame/RaymanOrigins'' and 'VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to some [[http://images.nintendolife.com/news/2014/04/video_learn_more_about_the_stunning_art_style_and_sound_in_child_of_light/large.jpg absolutely]] [[http://xboxoz360.files.wordpress.com/2014/02/col.jpg breathtaking]] [[http://static.gamespot.com/uploads/original/1493/14930800/2432444-6990273994-CoL_S.jpg visuals]].
* Like its predecessor ''VideoGame/{{Bastion}}'', ''VideoGame/{{Transistor}}'''s [[CityOfAdventure Cloudbank]] is a stupefyingly gorgeous place. Even destroyed or being assimilated by malevolent programs, it's beautiful.
* The upcoming ''VideoGame/NoMansSky'' looks absolutely ''incredible''. Made more impressive when you realise that the game was developed by four people.
** [[http://www.gizorama.com/wp-content/uploads/2014/06/No-Mans-Sky.jpg Look]] [[http://psmedia.playstation.com/is/image/psmedia/no-mans-sky-screenshot-06-ps4-us-24jun14?$MediaCarousel_Original$ for]] [[http://media.edge-online.com/wp-content/uploads/edgeonline/2014/01/No-Mans-Sky-concept-3.jpg yourself.]] [[http://cloud.attackofthefanboy.com/wp-content/uploads/2013/12/no-mans-sky.jpg It's amazing.]]
* ''VideoGame/{{Teslagrad}}'' is entirely hand-drawn, making everything in the game look lovely.
* In ''VideoGame/TheAdventuresOfLomax'', the backgrounds and overall looks of the levels are quite pretty for their time.
* A minimalist variant in ''VideoGame/PixelJunkEden''. The curving flora and trippy backgrounds are gorgeous.
* ''VideoGame/TheLordOfTheRingsOnline'' has stunning, detailed scenery everywhere you go, whether it be the lush hills of the Shire or the barren wastes of the Lone Lands. The buildings and [=NPCs=] are also well-done.
* The game design company [[http://www.superevilmegacorp.com/ Super Evil Megacorp]] has developed the E.V.I.L. Game Engine to boast console-quality graphics not possible with tablet [=SDK=]s, snd with Apple's brand new Metal graphics library (which is more optimized than [=OpenGL=]), their debut game, ''VideoGame/{{Vainglory}}'', aims to have more impressive graphics than other tablet games. [[https://www.youtube.com/watch?v=2ChOe6dIJHw Apple may claim they chose Super Evil Megacorp to demonstrate Metal based on their name alone, but they knew what they were doing.]]
* Given its [[ShiftingSandLand desert setting]], ''VideoGame/TinyAndBig'''s [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_cliff_01.png environmental design]] is [[http://tinyandbig.com/wordpants/wp-content/MicrositeTaB/screens_pyr_02.png gorgeous]], mostly as a result of the game's comic-like art style.
* ''VideoGame/{{Fez}}'' [[http://rhapsodistreviews.files.wordpress.com/2013/08/fez2.jpg is a]] [[http://www.hardcoregamer.com/wp-content/uploads/2014/03/FezPS4ReviewImage1.jpg gold mine]] [[http://dualanalog.com/sites/default/files/Fez2.jpg for this]], [[spoiler: and it gets even better after the game's first-person look mode is unlocked, which allows the player to view each level in 3D.]]
* This is the main selling point of the game ''VideoGame/BallpointUniverseInfinite''.
* ''VideoGame/{{Driveclub}}'' excels at this trope: you know the game's graphics are great when the environments look as good as the cars do. This [[http://www.neogaf.com/forum/showthread.php?t=935041 Photo mode]] thread has pictures of many users showing what the [=PS4=] is capable of.
* ''VideoGame/BlackMesa'' picked up the sceneries from ''VideoGame/HalfLife'' and ran with them to the much higher capabilities of the Source engine.
* Track 3 of [[SanFranciscoRush Rush 2049]] had an uphill climb to a gorgeous view of a futuristic San Fransisco skyline.
* ''VideoGame/TheTalosPrinciple'''s various Egyptian, Greek, and European locales often give way to stunning ruins and breathtaking vistas. That you can't simply run off from the puzzles and explore them (it's a computer simulation even in-universe, with the world glitching out if you do so) is as thematically fitting as it is often saddening.
* ''VideoGame/FromDust'' pretty much exists for the whole purpose of showing beautiful landscapes and the effects of the elements on them. Particularly beautiful are any of its lava-centric stages, and the shimmering expanses of water. Pretty much everything in the game is designed to blow your mind from its sheer beauty.
* ''VideoGame/MidnightClub'' definitely fits this category. All of the cities are incredibly detailed- especially the renditions of Tokyo and L.A.
* The scenery of ''VideoGame/{{Ryzom}}'' is incredibly breathtaking, from the steamy, serene jungles, to the hot, sandy deserts, and every area in-between. Even the Prime Roots get in on the beauty!
* ''VideoGame/CityOfHeroes'' has the Shadow Shard, with rocks suspended in midair, waterfalls that make you forget who you are, and multicolored gases flowing around you. Just standing there in a safe area (if you can find one) is a treat.
* ''VideoGame/{{Tsioque}}'' has hand-drawn backgrounds to go with its artistic style of being completely drawn by hand, complimenting the simplistic design of the 2D-characters with greatly designed backdrops.
* The PC game series ''VideoGame/DarkParables'' is exquisitely rendered and filled with color. Being inspired by classic fairy tales, the games are designed to make the player feel as though they really have stepped into a magical, almost dreamlike realm.
* The maps of ''Videogame/{{Evolve}}'' fit this with their spectacular mix of man-made structures with natural wilderness, all of which is highly detailed. Special note goes to Aviary, which contains an artificial swamp/forest within a climate dome and artic areas outside.
* ''VideoGame/TheWitness'': The island has a very beautiful, stylized look to it. As soon as you open the gate in the tutorial area, you're able to climb up on the second level of the starting point and look out at all of it.



[[folder:Comic Books]]
* If there are two things that ''ComicBook/{{Cerebus}}'' is known for, the one that ''isn't'' soul-crushing misogyny are the intricate pen-and-ink backgrounds rendered by artist Gerhard. The trade paperback covers are even more impressive.
* The series ''TopTen'' is a good example of this trope in comics. Every bloody ''panel'' is filled with incredible detail of the city of Neopolis, as well as no less than three visual {{Easter Egg}}s per page.
* Another independent comic book example, ''ComicBook/LutherArkwright'' and its colored spinoff ''Heart Of Empire'' had a lot of thought put into the SteamPunk backgrounds, which were usually flooded with references to other issues, Victorian culture, {{science fiction}} or random statues of Luther (after he died).
* ''ComicBook/SkyDoll'' puts great effort in settings that will only be shown for few panels. It helps that one of the creators is an architect.
* Kazu Kibuishi's ''ComicBook/{{Amulet}}'' has far more interesting scenery than characters, at least so far.
** His ''Copper'' strips on the other hand have both.
* In Archie Comics' ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' series, the Turtles' world tour arc is kicked off with some breathtaking artwork of the cliffs of Tibet.
* ArchieComics themselves were prone to this, especially if Bob Bolling was behind the desk. [[http://greatestape.blogspot.com/search/label/bob%20bolling Just look.]]
* Roger Leloup of ''ComicBook/YokoTsuno'' fame loves drawing ''very'' complicated backgrounds of all kinds.
* Bryan Hitch. His [[TheUltimates Triskelion]] is a sight to behold.
* Moritat the main artist for the ''{{ComicBook/Elephantmen}}'' series has his work often compared to ''Film/BladeRunner''’s fantastic CyberPunk sets.
* James Stokoe’s comics like ''ComicBook/WontonSoup'' have heavily detailed backgrounds full of {{Easter Egg}}s.
* Brandon Graham's comics have weird and wonderful environments full of imaginative bizarreness and {{Funny Background Event}}s.
* Creator/GeofDarrow, hands down. Though his work can also enter into SceneryGorn due to {{squick}}, like when the main character in ''Hard Boiled'' wonders through the red light district.
* Creator/{{Moebius}}, who is a major influence on the four artists mentioned above, is quite the master of this trope, ranging from the {{Arcadia}}n forests of The Adena cycle, the strange alien worlds of Arzarch and the futuristic metropolises of many of his [[ScienceFiction sci-fi]] stories.
* Creator/PhilippeDruillet takes this to insane heights with his multiple page spreads of epic, near-surreal landscapes.
** Now if only one could figure out what the ''stories'' meant...
* Creator/JackKirby liked to create so many distinct and strange fantastic machines and cities that ''Kirby Tech'' is practically a {{trope}} in and of itself. And then of course there are the vast and vibrant space vistas he could create, creating splendid backdrops in works like his Fourth World epic or his 2001: A Space Odyssey comic.
* {{Dreamkeepers}} has absolutely AMAZING scenery, beyond what most would expect from a comic book.
* Even people criticizing ''ComicBook/RedHoodAndTheOutlaws'' have praised Kenneth Rocafort's art, especially the backgrounds.
** Issue 6 takes scenery, character, and costume design to a whole new level.
* Creator/BryanTalbot is a master of this
** ComicBook/LutherArkwright: Both ''The Adventures of Luther Arkwright'' and its coloured sequel ''Heart of Empire'' had a lot of thought put into the Steam Punk backgrounds, which were usually flooded with references to other issues, Victorian culture, science fiction or random statues of Luther (after he died).
** ''ComicBook/TheTaleOfOneBadRat'' has gorgeous images of the Lake District of England, and had its genesis as a celebration of the landscape.

to:

[[folder:Comic Books]]
[[folder:Webcomics]]
* If there Outside scenes in ''Webcomic/CwynhildsLoom'' are two things that ''ComicBook/{{Cerebus}}'' is known for, the one that ''isn't'' soul-crushing misogyny usually very detailed. Interior scenes often are the intricate pen-and-ink backgrounds rendered by artist Gerhard. The trade paperback covers are even more impressive.
as well.
* The series ''TopTen'' is a good example of ''Webcomic/DarthsAndDroids'' plays with this trope in comics. Every bloody ''panel'' is filled with incredible detail of the city of Neopolis, as well as no less than three visual {{Easter Egg}}s per page.
* Another independent comic book example, ''ComicBook/LutherArkwright''
a couple times. Particularly [[http://darthsanddroids.net/episodes/0135.html here]] and its colored spinoff ''Heart Of Empire'' had a lot of thought put into the SteamPunk backgrounds, which were usually flooded with references to other issues, Victorian culture, {{science fiction}} or random statues of Luther (after he died).
* ''ComicBook/SkyDoll'' puts great effort in settings that will only be shown for few panels. It helps that one of the creators is an architect.
* Kazu Kibuishi's ''ComicBook/{{Amulet}}'' has far more interesting scenery than characters, at least so far.
** His ''Copper'' strips on the other hand have both.
* In Archie Comics' ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' series, the Turtles' world tour arc is kicked off with some breathtaking artwork of the cliffs of Tibet.
* ArchieComics themselves were prone to this, especially if Bob Bolling was behind the desk. [[http://greatestape.blogspot.com/search/label/bob%20bolling Just look.
[[http://darthsanddroids.net/episodes/0271.html here.]]
* Roger Leloup of ''ComicBook/YokoTsuno'' fame loves drawing ''very'' complicated ''{{Webcomic/Derelict}}'' -- though there's very little dialogue, about half the pages have [[http://derelictcomic.com/?strip_id=42 stunningly detailed and beautifully painted backgrounds]]. Most backgrounds of all kinds.
* Bryan Hitch. His [[TheUltimates Triskelion]] is a sight to behold.
* Moritat
are rusty ruins, though, so the main artist "porn" part is up for debate.
* Say what you want about ''Webcomic/DrowTales'', but
the ''{{ComicBook/Elephantmen}}'' series has his work often compared art, especially the art from the remakes, is fantastic.
* ''Webcomic/TheDreamlandChronicles'' does this from time
to ''Film/BladeRunner''’s fantastic CyberPunk sets.
time, especially when establish new scenes, such as [[http://www.thedreamlandchronicles.com/?p=246 Astoria]] (continued on the next page) or [[http://www.thedreamlandchronicles.com/?p=155 Ashendel]] (also a double page).
* James Stokoe’s Besides lots of nudity, the unfinished and currently offline CG webcomic ''Webcomic/DreamwalkJournal'' (and its ongoing and very much online SpinOff ''Nightshade the Merry Widow'') depicts vast exterior and interior vistas on the insect-dominated world of Cyeatea. You don't suppose Creator/JamesCameron was a fan, do you?
* ''Webcomic/DresdenCodak'', one of the few webcomics you'd actually want to hang on a wall. Artist Aaron Diaz actually draws the
comics like ''ComicBook/WontonSoup'' have heavily on the computer. When sold as prints, they are between four and six feet tall, sometimes bigger. They look ''amazing'' hung on a wall.
* ''Webcomic/FamilyMan''. [[http://www.lutherlevy.com/?p=74 Observe.]] Another [[http://www.lutherlevy.com/?p=1028 example]], complete with an accurate depiction of the sky during medieval times.
* ''Webcomic/FineSometimesRain'' uses many lush garden scenes found around the heroine's house, as well as some fairly
detailed backgrounds full of {{Easter Egg}}s.interior shots.
* Brandon Graham's comics have weird ''Webcomic/GunnerkriggCourt''[='s=] urban landscapes are beautiful and wonderful environments full of imaginative bizarreness foreboding. And the scenery has [[ArtEvolution only improved over time]].
* ''{{Webcomic/Homestuck}}'' may start with sparse black-and-white backgrounds, but as the story continues [[ArtEvolution the art becomes more elaborate
and {{Funny Background Event}}s.
colorful]]. [[http://www.mspaintadventures.com/?s=6&p=003307 Especially]] [[http://www.mspaintadventures.com/?s=6&p=003329 the]] [[http://www.mspaintadventures.com/?s=6&p=004089 players']] [[http://www.mspaintadventures.com/?s=6&p=004272 various]] [[http://www.mspaintadventures.com/?s=6&p=004366 lands]].
* Creator/GeofDarrow, hands down. Though his work can also enter into SceneryGorn ''Webcomic/TheMeek'' has some beautiful and distinct backgrounds in each of its three RotatingArcs, from a [[http://www.meekcomic.com/2009/01/01/chapter-1-page-1/ tropical]] [[http://www.meekcomic.com/2009/06/06/chapter-1-page-33/ jungle]] to a [[http://www.meekcomic.com/2009/10/09/2-07/ government]] [[http://www.meekcomic.com/2010/03/15/2-29/ building]] to [[http://www.meekcomic.com/2010/08/02/ch-3-cover/ an oasis]]. While those links are all safe, a fair bit of the rest of the site is NSFW. Just a heads up.
* ''Webcomic/MegaTokyo'', with intricate buildings and weapons. Probably
due to {{squick}}, like the artist actually being an architect originally.
* ''Webcomic/NatureOfNaturesArt'' [[http://www.nofna.com/?T=1-1-12-43 occasionally]] [[http://www.nofna.com/?T=1-1-12-154 indulges]] [[http://www.nofna.com/?T=1-1-12-238 in]] [[http://www.nofna.com/?T=1-1-12-297 this]]. It's even more impressive
when you realise that the main character art's done entirely in ''Hard Boiled'' wonders ''oekaki''.
* ''Webcomic/OffWhite'' [[http://akreon.deviantart.com/art/off-white-pg-37-and-38-REDO-255338733?q=gallery%3Aakreon%2F4769272&qo=103 has]] [[http://akreon.deviantart.com/gallery/#/d4aobk7 some]] [[http://akreon.deviantart.com/gallery/4769272?offset=120#/d2ceiyy impressive]] [[http://akreon.deviantart.com/art/off-white-pg108-174488422?q=gallery%3Aakreon%2F4769272&qo=23 backgrounds]].
* ''Webcomic/ThePhoenixRequiem''
* ''Webcomic/ThePropertyOfHate'' features many beautiful (and trippy) backgrounds, especially once the story [[http://rgb.thecomicseries.com/comics/11 reaches the fantasy world]].
* ''Webcomic/QuestionDuck'' has many gorgeous backdrop. Which have, of course, nothing to do with the question the duck asks.
* ''Webcomic/RiceBoy'' and ''Webcomic/OrderOfTales'' actively revel in this, having entire pages that are beautiful sweeping landscape drawings or are lots of little no-dialogue panels just showing the characters moving
through the red light district.
* Creator/{{Moebius}}, who
environment. This is much less of a major influence on problem than you'd think, since the four artists mentioned above, is quite comic generally updates with multiple pages at a time.
* ''Webcomic/SlightlyDamned'' indulges in this [[http://www.sdamned.com/2011/11/11052011/ when
the master characters arrive in the city of St. Curtis]]. Rhea is impressed too.
* The [[http://www.snowbynight.com/pages/ch1/pg2.html opening view]] of Sherbourg in ''Webcomic/SnowByNight'' does a good job of laying out the beautiful details of the colony.
* What ''Webcomic/SongOfTheCloud'' lacks in speech, it makes up for in beautiful scenery.
* To really appreciate ''Webcomic/StringTheory'''s background art, view at them at full size on [[http://outinthewastes.tumblr.com/post/21838194093/is-it-less-sad-to-talk-to-a-cat-when-the-cat-can the comic's sketchblog]]. Note that the linked image only a small panel from [[http://www.stringtheorycomic.com/comics/chapter-four/chp4-page-1/ this page]].
* In ''Webcomic/WhatsShakin'', many large panel scenes are drawn this way to emphasize something dramatic going on. Or transitional pages to help break the mood, like ''[[http://whatsshakincomic.com/2011/05/09/page-35/ THIS]]'' one.
* Randall from ''{{Webcomic/xkcd}}'' will occasionally play with
this trope, ranging from the {{Arcadia}}n forests of The Adena cycle, the strange alien worlds of Arzarch most notably seen [[http://xkcd.com/766/ here]].
* ''{{Webcomic/Zoophobia}}'' has some gorgeous scenery, most notably [[http://zoophobiacomic.com/?p=249 this]] (which was done as a collaboration with artist, [[http://circustent.deviantart.com Kyra a.k.a. CircusTent]]), [[http://zoophobiacomic.com/?p=281 this]]
and the futuristic metropolises of many of his [[ScienceFiction sci-fi]] stories.
* Creator/PhilippeDruillet takes
[[http://zoophobiacomic.com/?p=545 this to insane heights page]].
* In ''Webcomic/ThistilMistilKistil'', [[http://tmkcomic.depleti.com/comic/ch07-pg15/ traveling brought them by this sunrise.]]
* ''Webcomic/TheLessThanEpicAdventuresOfTJAndAmal'' does great things
with his multiple page spreads of epic, near-surreal landscapes.
** Now if only one could figure out what the ''stories'' meant...
* Creator/JackKirby liked to create so many distinct
its {{Real Place Background}}s and strange fantastic machines and cities that ''Kirby Tech'' magnificently detailed artwork. Being a RoadTripPlot, this is practically a {{trope}} in and of itself. And then of course there are the vast and vibrant space vistas he could create, creating splendid backdrops in works like his Fourth World epic or his 2001: A Space Odyssey comic.
somewhat to be expected.
* {{Dreamkeepers}} ''Webcomic/TheDemonArchives'' has absolutely AMAZING stunning scenery, beyond what most would expect from which then promptly gets blown to bits in a [[SceneryGorn war zone]].
* ''Webcomic/{{Nexus}}'' has a lot of beautifully detailed cityscape shots.
* ''Webcomic/TwilightSparkleAndTheBigCity'' likes to indulge in landscapes of Manhattan.
* Although some of it isn't in the webcomic, ''Webcomic/AvasDemon'' is definitely capable of this, such as [[http://www.avasdemon.com/pages.php?page=0122 here]] and [[http://www.avasdemon.com/pages.php?page=0639 here.]]
* ''Webcomic/StandStillStaySilent'' has gorgeousness all through it, in whatever backdrop the characters happen to find themselves. From stunning natural landscapes and crumbling, [[SceneryGorn Romantic-ethos ruins of the apocalypse]]... to drool-worthy, working, SchizoTech environments with complex floorplans: it's all good.
* ''Webcomic/ARedtailsDream'' is by the same author-artist as ''Webcomic/StandStillStaySilent'' and offers stunning walks through highly varied dreamscapes. Even the downright scary ones happen to be very pretty. In their own way.
* Minor example but every Amical's manor background in ''[[{{Webcomic/Morphe}} morphE]]'' contains at least one Amical painting (including some which only show up in CGs). The reason for the trope is that every painting is a full sized image which is resized and skewed to be mostly impossible to see in the
comic book.
* Even people criticizing ''ComicBook/RedHoodAndTheOutlaws'' have praised Kenneth Rocafort's
proper. The background artist drew them in livestream for the amusement of herself and the audience present. Examples to date include: Amical streaking through a field, Amical skiing past the Ski Free Yeti and Amical as a mermaid. Good luck spotting those details in the comic proper and to date no version has been shared outside of the live event.
* ''Webcomic/{{Lackadaisy}}'' has some really beautiful sepia tone backgrounds. In general, Lackadaisy has really careful and detailed
art, and the shading on the backgrounds is especially the backgrounds.
** Issue 6 takes scenery, character, and costume design to a whole new level.
good.
* Creator/BryanTalbot is a master of this
** ComicBook/LutherArkwright: Both ''The Adventures of Luther Arkwright'' and its coloured sequel ''Heart of Empire'' had
''Webcomic/BitsFair'' features a lot of thought put into the Steam Punk backgrounds, which were usually flooded with references to other issues, Victorian culture, science fiction or random statues of Luther (after he died).
** ''ComicBook/TheTaleOfOneBadRat'' has gorgeous images
absolutely gorgeus enviroment art. [[http://bitsfair.com/comic/1-001/ Exhibit A.]] [[http://bitsfair.com/comic/1-42/ Exhibit B.]] [[http://bitsfair.com/comic/2-01/ Exhibit C.]]
* ''Webcomic/{{Clockwork}}'' includes wide {{Establishing Shot}}s
of the Lake District area with most scene transitions. Considering the level of England, detail and had its genesis as a celebration use of color in the landscape.art, these range from nicely atmospheric to [[http://www.clockwork-comic.com/comic/page-67 just plain gorgeous]].



[[folder:Fan Works]]
* [[{{Fanime}} Maikaze]] did a '''great''' job with the landscaping in their portrayal of [[{{VideoGame/Touhou}} Gensokyo]].
* ''Gallifrey'' in the Wholock [=TARDISode=] [[Recap/ChildrenOfTimeS1T7AMomentsDiversion "A Moment's Diversion"]]. The mini episode utilizes the "virtual-reality-Gallifrey-in-the-TARDIS" trope that's not '''un'''common in Who fic... as one of the locations that Literature/SherlockHolmes and Beth Lestrade happen upon while touring the TARDIS. Beth wonders how real the breathtaking landscape is, and Holmes decides that it's ''very'' real. ''How'', though, is left unexplained.
* The ''Anime/RevolutionaryGirlUtena'' and ''Anime/MawaruPenguindrum'' crossover fanfic ''Fanfic/SeinenKakumeiUtena'' achieves this via the elaborate narration in various scenes.
* The ''Manga/YuGiOh'' fic ''Fanfic/AGameOfMasques'' has a scene where Yugi's apartment bathroom is described in loving detail. Oddly, the rest of the fic generally doesn't describe its settings at all.

to:

[[folder:Fan Works]]
[[folder:Western Animation]]
%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1345460577029380100
%% Please do not change or remove without starting a new thread.
%%
[[quoteright:350:[[WesternAnimation/TheLegendOfKorra http://static.tvtropes.org/pmwiki/pub/images/rsz_the-legend-of-korra-post-7_3830.jpg]]]]
[[caption-width-right:350:Welcome to Republic City.]]

* [[{{Fanime}} Maikaze]] Beautiful background art was practically mandatory in cartoons from [[UsefulNotes/TheGoldenAgeOfAnimation The Golden Age of Animation]], so there are literally thousands of examples to choose from. To help give an idea, there's [[http://animationbackgrounds.blogspot.com/ an entire blog]] dedicated to recreating backgrounds from these old films.
* The [[MaxAndDaveFleischer Fleischer brothers]] were absolute masters at this. They had little 3D model sets that fit perfectly into their cartoons, and sometimes they seamlessly matched them up with their hand-painted backgrounds (i.e. during a cut in "Protek the Weakerist"). This was long before computers, mind. See ''WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor'' for example.
* TerryToons, surprisingly for a studio of it's unfortunate reputation, have some of the most beautiful background art of all the Golden Age cartoons, with gorgeous composition, and beautiful rendering and color styling. Even their B&W films have slick, attractive looking backdrops, but the stunning backgrounds really become obvious once the studio started making color cartoons ("String Bean Jack", their first color cartoon in 1938, perfectly demonstrates this, with very atmospheric, rich backdrops, and amazing perspective work).
* ''WesternAnimation/AvatarTheLastAirbender'' has plenty of pan-shots of huge and largely detailed locales. [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=43 Ba Sing Se]] is a [[http://dongbufeng.net/media/gallery/displayimage.php?album=16&pos=239 goldmine]] for this kind of thing. Sokka once took some swordsmanship lessons [[WaxOnWaxOff that included landscape painting]] of [[http://piandao.org/panshots/ep44pan9.png a valley and]][[http://iroh.org/screencaps/ep44/ep44-297.png a waterfall]] (based of a real one in Iceland)... that he got to look at for all of three seconds. His picture was [[TerribleArtist not very good]]. The Fire Nation royal palace is pretty nice, too.
* ''WesternAnimation/TheLegendOfKorra'' follows up well, even moreso with an AnimationBump. [[http://i923.photobucket.com/albums/ad71/funkadiddle/unitedrepublic.png?t=1311667233 Oh]] [[http://images.avatarspiritmedia.net/newsupdates/airtempleisland.jpg yeah]].
* ''WesternAnimation/BatmanGothamKnight''
did a '''great''' job this with the landscaping in their portrayal first of [[{{VideoGame/Touhou}} Gensokyo]].
* ''Gallifrey'' in
its six shorts -- the Wholock [=TARDISode=] [[Recap/ChildrenOfTimeS1T7AMomentsDiversion "A Moment's Diversion"]]. The mini backgrounds are very beautiful and detailed, in contrast to the ''character'' designs, which are very simple and jagged.
* In ''WesternAnimation/StarWarsTheCloneWars'' the enviroment of every planet, as well as the ships are lovingly detailed, to the point where they look as realistic as any modern cinematic AllCGICartoon movies.
* All ''WesternAnimation/StevenUniverse'' episodes have beautifully designed backgrounds.
* In just the second
episode utilizes of ''WesternAnimation/{{Futurama}}'', they managed to do this with the "virtual-reality-Gallifrey-in-the-TARDIS" trope Moon.
** The show takes it UpToEleven with the switch to UsefulNotes/HighDefinition in [[TheMovie Season 5]].
* ''WesternAnimation/CodeLyoko'' should be the posterchild for this trope. The lead background painter by the name of Frédéric Perrin created meticulous backgrounds which were utilised in almost every scene in the non-3D sequences of the show; Indoor, Outdoor, Industrial, Urban, Nature, you name it. [[http://fredleew.com/ Check out his work for yourself.]]
* The animated series ''WesternAnimation/DungeonsAndDragons'' features quite a bit of Scenery Porn, especially when showing what formidable landscape the teens had wandered into that week.
* Though some of it hasn't aged amazingly, both ''WesternAnimation/BeastWars'' and ''WesternAnimation/BeastMachines'' deserve mad props for this.
* ''WesternAnimation/ObanStarRacers'' is recognizable for its stunning, picturesque backgrounds. Special note must be taken of the alien vistas in the Oban arc.
* The animated series ''WesternAnimation/SamuraiJack'' indulged in this on many occasions. Special mention should go to the episodes "Jack and the Three Blind Archers" and "Jack Remembers the Past".
* The ''WesternAnimation/TomAndJerry'' theatrical short ''Mouse in Manhattan''.
* Creator/HannaBarbera might've had low budgets for their cartoons but many of their late fifties early sixties cartoons have beautifully painted backgrounds. Creator/JohnKricfalusi talks about the paintings [[http://johnkstuff.blogspot.tw/2006/11/art-lozzi-scooter-looter-paint.html here.]]
* The cartoon ''[[http://www.youtube.com/watch?v=1i-qidIMK8c To Spring]]'', which also has lots of Technicolor Porn with all the garish paints.
* ''WesternAnimation/TheSimpsons'': "The City of New York vs. Homer Simpson" has a few examples of this, including the obligatory leaving-Manhattan-via-a-bridge ending (and "camera" zoom out).
* The ''WesternAnimation/TeenageMutantNinjaTurtles2003'' episode "The Ancient One" is full of these, once Leo arrives at the hidden land, where the backgrounds, instead of being in the series' usual style, are painted in a manner reminiscent of ''Avatar: The Last Airbender''.
* The backgrounds on ''{{WesternAnimation/Chowder}}'' look like they came out a Moroccan and Indian influenced Creator/DrSeuss book. The end results are gorgeous, as shown in [[http://4.bp.blogspot.com/_iwBWZ-bApq8/STSixmiz2hI/AAAAAAAAAaI/VUEkuo907LM/s1600-h/B007S015_002-BG-Master.jpg this opening shot]] from the [[YouMeanXmas Knishmas special]].
* While not exactly unimaginably detailed, the backgrounds from the ''WesternAnimation/LooneyTunes'' Wile E. Coyote and Roadrunner shorts [[http://1.bp.blogspot.com/_QdHn8FT7SdY/S-ftmGQLsVI/AAAAAAAAJAU/PtxHkBHVdQs/s1600/rrfast03.jpg were]] [[http://3.bp.blogspot.com/_QdHn8FT7SdY/TJ77PbPZh6I/AAAAAAAAJ9w/aWQqtQVMePg/s1600/beep15.jpg very]], [[http://4.bp.blogspot.com/_QdHn8FT7SdY/TJ77Oo_FTMI/AAAAAAAAJ9Y/4vvLi4zk56E/s1600/beep18.jpg very]] [[http://4.bp.blogspot.com/_QdHn8FT7SdY/S-frb_O71mI/AAAAAAAAI9E/kkVOIHbOkuw/s1600/rrfast31.jpg pretty]] and had gorgeous colors.
* The ''WesternAnimation/HouseOfMouse'' Prop Room (an extremely large basement
that's not '''un'''common supposed to house different props and backdrops for (almost) every animated Disney movie ever made), which for some reason, looks like something drawn by ''[[{{Comicbook/Hellboy}} Mike Mignola]]'' of all people! Guess [[Disney/AtlantisTheLostEmpire which Disney movie]] Mignola was involved in!
* The French animated series ''WesternAnimation/{{Wakfu}}'' takes a few cues from {{anime}}... including gorgeous artwork. While [[http://gueuzav.deviantart.com/ this devArt page]] offers more characters than background, those backgrounds you do see with the characters are the barest sample.
* ''WesternAnimation/ThomasTheTankEngine and Friends'', particularly
in Who fic... as the first five seasons.
* Of all shows, ''WesternAnimation/FamilyGuy'' can do this when they want to. It's usually when they're trying to make the setting romantic or just pretty, for whatever reason. A more specific example would be the walk on the beach Adam West had with Lois' sister.
* ''WesternAnimation/{{Thundercats 2011}},'' is flush with many exquisitely rendered, unique environments jam-packed into each episode, detailed (and spoiled) [[http://tv.ign.com/articles/117/1178363p1.html here]].
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' manages to pull this off in its SugarBowl of a Flash cartoon (take these [[http://images.wikia.com/mlp/images/e/e1/My_little_airship.png two]] [[http://images.wikia.com/mlp/images/0/02/Rainbow_Dash_zooming_over_Ponyville_S1_Opening.png shots]] for example). The color, fluidity and amount of tiny details crammed into general shots are impressive. Some episodes use backgrounds that have never been seen before and are unlikely ever to be seen again, like the TrainingMontage in "Call of the Cutie", the fall foliage in "Fall Weather Friends", and the Wild West scenery throughout "Over a Barrel". There's also the pegasus city of [[FloatingContinent Cloudsdale]], an [[http://ponibooru.413chan.net/post/view/1679 entire]] [[http://ponibooru.413chan.net/post/view/1425 city]] made of ''clouds and rainbows''. Its a pretty SugarBowl! In fact, [[http://2.bp.blogspot.com/-fdNiBaZ7Gso/TWMCb4aA9wI/AAAAAAAABpY/LcQb7FJh6Vc/s1600/cloudsdale_wallpaper-%2528n1298259967605%2529.jpg Cloudsdale]] looks very similar to [[http://images3.wikia.nocookie.net/__cb20110106092660/disneyshercules/images/7/7e/Disney_olympus.jpg Mount Olympus]] from Disney's ''{{Disney/Hercules}}'' (which also falls under this trope).
* ''WesternAnimation/{{Motorcity}}'' manages to make a desolate, run-down, subterranean Detroit look absolutely gorgeous.
* ''WesternAnimation/SouthPark'', of all cartoons, manages to do this with its minimalist art style [[ArtEvolution beginning with Season 7]].
* ''WesternAnimation/SymBionicTitan'' does this with certain shots of [[http://images4.fanpop.com/image/photos/18600000/Sym-Bionic-Titan-sym-bionic-titan-18671937-2560-527.jpg the city of Sherman]], [[http://i.imgur.com/8Phxbl.jpg the woods]] [[TheMountainsOfIllinois surrounding it]] and of [[http://file052.bebo.com/4/large/2010/12/14/05/8798936185a12847578061l.jpg Galaluna]].
* Coupled with a kickass [[InstrumentalThemeTune Instrumental Theme Tune]], ''WesternAnimation/GravityFalls'' has
one of the locations that Literature/SherlockHolmes and Beth Lestrade happen upon while touring the TARDIS. Beth wonders how real the breathtaking landscape is, and Holmes decides most beautiful animated intro themes for any cartoon show in recent memory, especially considering that it's ''very'' real. ''How'', though, is left unexplained.
* The ''Anime/RevolutionaryGirlUtena'' and ''Anime/MawaruPenguindrum'' crossover fanfic ''Fanfic/SeinenKakumeiUtena'' achieves this via
from the elaborate narration Disney Channel. Even the animation within each episode conveys the show's setting in various scenes.
the Oregon countryside to a tee.
* The ''Manga/YuGiOh'' fic ''Fanfic/AGameOfMasques'' ''WesternAnimation/{{Skyland}}'' has a scene where Yugi's apartment bathroom is described in loving detail. Oddly, the rest to be one of the fic generally doesn't describe most beautiful AfterTheEnd television shows out there. Most of the set pieces for the FloatingContinent world they live in are rendered in exquisite detail.
* Strangely enough, Creator/AdultSwim has recently spiced up
its settings at all. bumpers with spectacular scenery.
* ''WesternAnimation/OverTheGardenWall'' is filled with beautiful digitally-painted backgrounds showcasing the rural setting.
* The look of ''WesternAnimation/TootAndPuddle'' is gorgeous and many of the backgrounds are extremely lush and detailed. It's also clear that a lot of effort has gone into things like lighting and shadows.
* Some of the backgrounds on ''WesternAnimation/PeterRabbit'', such as seen in [[http://www.digitalpodcast.com/items/14101540 this video here]] are absolutely stunning.



[[folder:Multiple Media]]
* ''Franchise/{{Bionicle}}'', especially in its early years, was very fond of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are the backgrounds in the ''Mata Nui Online Game'' I and II, where the player had to traverse an entire island, often clicking through dozens of screens to get from one location to the other.

to:

[[folder:Multiple Media]]
[[folder:Advertising]]
* ''Franchise/{{Bionicle}}'', especially in its early years, was very fond Advertising/AirNewZealandSafetyVideos: If you've never heard of showcasing grandiose sceneries, most of which have been meticulously designed by the Danish creative agency Advance. Perhaps most notable are Cook Islands before, you'll want to go there after seeing the backgrounds in the ''Mata Nui Online Game'' I white beaches and II, where the player had to traverse an entire island, often clicking through dozens of screens to get from one location to the other.turquoise water in "Safety in Paradise".



[[folder:New Media]]
* {{Demoscene}} productions. Just skim through them and there's a lot which make you say "wow".
* Go to the [[http://www.planetside.co.uk/ TerraGen website]] and look through the photo gallery.
* ''VideoGame/ColossalCave'' (the original text-only InteractiveFiction game) has a [[WallOfText long description]] for room 126, as given on the [[Quotes/SceneryPorn quotes page]].
* Many videos on Website/YouTube featuring serene music will accompany the music with gorgeous visuals that don't necessarily have anything to do with the song itself, either because there's no companion music video or simply because there are no performers to show; this happens with songs ranging from [[http://www.youtube.com/watch?v=hOA-2hl1Vbc Pachelbel's Canon in D]] to [[http://www.youtube.com/watch?v=ROCiggFsmXI more obscure electronic music]].
* [[http://lj-photophile.livejournal.com This]] livejournal community contains quite a lot of this.
* This trope is more or less the sole reason that Google Earth exists.
* Most contributions on the [[Reddit subreddit]] page, [[htt