History Main / SceneryAsYouGo

5th Sep '17 7:41:06 AM Medinoc
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* Makes an appearance several times, mostly in the Black Throne, in ''VideoGame/{{Darksiders}}''.

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* Makes an appearance several times, mostly in the Black Throne, Throne and the warps, in ''VideoGame/{{Darksiders}}''.
27th Jul '17 5:10:24 AM GrammarNavi
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* Makes an appearance several times, mostly in the Black Throne, in ''DarkSiders''.

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* Makes an appearance several times, mostly in the Black Throne, in ''DarkSiders''.''VideoGame/{{Darksiders}}''.
27th Jul '17 5:04:47 AM GrammarNavi
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* ''{{Ico}}'' has two of these in the reflector buildings.

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* ''{{Ico}}'' ''VideoGame/{{Ico}}'' has two of these in the reflector buildings.



* The rainbow bridge to Asgard in ''VideoGame/ValkyrieProfile 2'' seems to only actually materialize where you're ''actually'' standing. As you run, it materializes under your feet, and disintegrates behind you.
* In ''KingdomHearts 2'', Sora & Co. run into a great chasm within TheVeryDefinitelyFinalDungeon. A shimmering staircase materializes beneath their feet as they cross it, stopping only to do battle at every landing.

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* The rainbow bridge to Asgard in ''VideoGame/ValkyrieProfile 2'' ''VideoGame/ValkyrieProfile2Silmeria'' seems to only actually materialize where you're ''actually'' standing. As you run, it materializes under your feet, and disintegrates behind you.
* In ''KingdomHearts 2'', ''VideoGame/KingdomHeartsII'', Sora & Co. run into a great chasm within TheVeryDefinitelyFinalDungeon. A shimmering staircase materializes beneath their feet as they cross it, stopping only to do battle at every landing.



* In ''Videogame/ChronoTrigger'', blue flames appear on either side of the party as they approach Magus' summoning circle in otherwise complete darkness. When they reach Magus, the flames form a circle around the group.
* In ''Videogame/MassEffect3'', during one ''Film/{{Tron}}''-like sequence, Shepard is inserted into a geth server bank to help undo Reaper sabotage. The terrain takes the form of rectangular platforms of all different sizes that fly in from various directions as Shepard approaches and interlock into long, sweeping staircases and irregular landings.

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* In ''Videogame/ChronoTrigger'', ''VideoGame/ChronoTrigger'', blue flames appear on either side of the party as they approach Magus' summoning circle in otherwise complete darkness. When they reach Magus, the flames form a circle around the group.
* In ''Videogame/MassEffect3'', ''VideoGame/MassEffect3'', during one ''Film/{{Tron}}''-like sequence, Shepard is inserted into a geth server bank to help undo Reaper sabotage. The terrain takes the form of rectangular platforms of all different sizes that fly in from various directions as Shepard approaches and interlock into long, sweeping staircases and irregular landings.
6th Jul '17 8:45:13 PM Wuz
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* ''VideoGame/{{Bastion}}'' does this from the very beginning. The narrator even mentions it.

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* ''VideoGame/{{Bastion}}'' does this from the very beginning.beginning all the way to the end. The narrator even mentions it.
14th May '17 3:55:50 PM nombretomado
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It doesn't have to be a bridge, per se, but it must (a) allow the main character to progress to the next area with no other means of getting there, and (b) occur ''independently'' of the character's own actions, except that he's simply approaching it. So the scene from the ''{{Film/X-Men}}'' movie where Magneto creates his own platforms doesn't count.

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It doesn't have to be a bridge, per se, but it must (a) allow the main character to progress to the next area with no other means of getting there, and (b) occur ''independently'' of the character's own actions, except that he's simply approaching it. So the scene from the ''{{Film/X-Men}}'' ''Film/XMen1'' movie where Magneto creates his own platforms doesn't count.



* The Highways of Iacon City in the Autobot campaign of ''[[TransformersWarForCybertron Transformers: War For Cybertron]]''. Story-wise, they were reactivated offscreen by your allies, but once you're cruising down them, they automatically construct themselves in front of you as you drive.

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* The Highways of Iacon City in the Autobot campaign of ''[[TransformersWarForCybertron Transformers: War For Cybertron]]''.''VideoGame/TransformersWarForCybertron''. Story-wise, they were reactivated offscreen by your allies, but once you're cruising down them, they automatically construct themselves in front of you as you drive.
13th Jun '16 2:37:55 AM jormis29
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* In ''{{Prey}}'', this happens with entire rooms near the end.
* In ''VideoGame/{{Doom}} 3'', in Hell, at one point you're stuck on a floating platform the size of a city block until you kill a bunch of Imps, at which point a bridge creates itself leading to a nearby structure, though that's more an example of "kill all monsters to open the LockedDoor".

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* In ''{{Prey}}'', ''VideoGame/Prey2006'', this happens with entire rooms near the end.
* In ''VideoGame/{{Doom}} 3'', ''VideoGame/Doom3'', in Hell, at one point you're stuck on a floating platform the size of a city block until you kill a bunch of Imps, at which point a bridge creates itself leading to a nearby structure, though that's more an example of "kill all monsters to open the LockedDoor".
17th Feb '16 9:09:41 PM Karxrida
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* The last level of ''ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.

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* The last level of ''ShovelKnight'' ''VideoGame/ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.
24th Nov '15 8:09:07 PM GigaHand
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Added DiffLines:

* The last level of ''ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.
3rd Jul '15 5:30:25 PM nombretomado
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* ''TheLastRemnant'' has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.

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* ''TheLastRemnant'' ''VideoGame/TheLastRemnant'' has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.
16th May '15 5:28:59 PM nombretomado
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* ''{{Halo}}'''s Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.

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* ''{{Halo}}'''s ''Franchise/{{Halo}}'''s Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.
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