History Main / SceneryAsYouGo

17th Feb '16 9:09:41 PM Karxrida
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* The last level of ''ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.

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* The last level of ''ShovelKnight'' ''VideoGame/ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.
24th Nov '15 8:09:07 PM GigaHand
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* The last level of ''ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.
3rd Jul '15 5:30:25 PM nombretomado
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* ''TheLastRemnant'' has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.

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* ''TheLastRemnant'' ''VideoGame/TheLastRemnant'' has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.
16th May '15 5:28:59 PM nombretomado
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* ''{{Halo}}'''s Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.

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* ''{{Halo}}'''s ''Franchise/{{Halo}}'''s Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.
10th May '15 3:09:58 AM JamaicanCastle
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* In ''Videogame/MassEffect3'', during one ''Film/{{Tron}}''-like sequence, Shepard is inserted into a geth server bank to help undo Reaper sabotage. The terrain takes the form of rectangular platforms of all different sizes that fly in from various directions as Shepard approaches and interlock into long, sweeping staircases and irregular landings.
2nd May '15 10:57:50 AM AgProv
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* Happens in reverse in the film version of ''LordOfTheRings''. On two occasions the heroes have to flee via bridges or elevated passages that collapse as they cross them. But the collapse almost seems choreographed to be ''only just'' behind them. Run the film in reverse and it would be this trope to the life.
11th Apr '15 7:07:10 PM nombretomado
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* In ''DevilMayCry 3'', just as you enter [[spoiler:the Demon Realm]], you might expect a jumping puzzle... and then the oblong FloatingPlatforms slam together to form a path as you approach.

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* In ''DevilMayCry ''Franchise/DevilMayCry 3'', just as you enter [[spoiler:the Demon Realm]], you might expect a jumping puzzle... and then the oblong FloatingPlatforms slam together to form a path as you approach.
9th Mar '15 7:07:27 PM Nyperold
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** ''VideoGame/AliceMadnessReturns'' has this in ''[[{{Pun}} spades]]'' in Cardbridge. Pretty much everything you walk on is made of playing cards, and sometimes they're not there until you approach where it's supposed to be, whether be walking, sliding, or taking a leap of faith in the direction of an entire card structure.
8th Mar '15 10:41:52 PM jormis29
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* Occurs at one point in ''ElephantsDream'', with small metal platforms on robotic arms rising from the darkness below the characters.

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* Occurs at one point in ''ElephantsDream'', ''WesternAnimation/ElephantsDream'', with small metal platforms on robotic arms rising from the darkness below the characters.
14th Jan '15 9:19:03 AM Sikon
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* During the "Let It Go" sequence in ''Disney/{{Frozen}}'', Elsa extends and shapes an ice bridge while running across it, until it reaches the other end of the chasm she wants to cross.
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