History Main / ScaryImpracticalArmor

11th Jun '16 12:39:51 PM Tacitus
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** The [[SpaceElf Dark Eldar]] warriors have armour suits are covered in blades and attach by hooking into their skin. Subverted, since the hooks are meant to produce a little bit of pain which enhances the senses. And [[CombatSadomasochist given their proclivities]], armour that can cut whilst in use is approved of. Parodied in a ''[=Turnsignals on a Land Raider=]'' strip [[http://tsoalr.com/?p=111 here]].

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** The [[SpaceElf Dark Eldar]] warriors have armour suits are covered in blades and attach by hooking into their skin. Subverted, since the hooks are meant to produce a little bit of pain which enhances the senses. And [[CombatSadomasochist given their proclivities]], armour that can cut whilst in use is approved of. Parodied in a ''[=Turnsignals on a Land Raider=]'' ''Webcomic/TurnSignalsOnALandRaider'' strip [[http://tsoalr.com/?p=111 here]].



** Ork mega-armor and vehicle/walker armor, in a ramshackle design, live up to this trope, partly due to deliberately making it intimidating, and partly because they're pretty terrible at creating anything that's designed practically.
* The [[BigBad First and Forsaken Lion]], one of the Deathlords in ''{{Exalted}}'', has gigantic soulsteel armor covered in spikes and skulls and anything else intimidating and impractical. It's not like he has much choice to change it out for something more efficient, though, as his [[BiggerBad Neverborn master]] basically welded him into it after he [[YouHaveFailedMe screwed up his initial plan]] for world domination.

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** Ork mega-armor does a good job of protecting its wearer and vehicle/walker armor, in enhancing their killing power with a [[PowerFist Power Klaw]], but between its ramshackle design, live up design and the spikes and tusks and whatnot bolted onto it to this trope, partly due to deliberately making it make the suit look extra intimidating, it can be difficult to get around in. Models in mega-armor move as though they were always in difficult terrain, so if you roll poorly it's entirely possible for your big killy Warboss to spend the entire game struggling to march across the tabletop instead of earning his points back in close combat.
* ''TabletopGame/WarhammerAgeOfSigmar'' takes this to a whole new level. Whoever designed the Stormcast Eternals obviously never checked to make sure that their archers could look past their ShouldersOfDoom [[http://imgur.com/gAmpgeH
and partly because see what they're pretty terrible at creating anything that's designed practically.
aiming at.]]
* The [[BigBad First and Forsaken Lion]], one of the Deathlords in ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', has gigantic soulsteel armor covered in spikes and skulls and anything else intimidating and impractical. It's not like he has much choice to change it out for something more efficient, though, as his [[BiggerBad Neverborn master]] basically welded him into it after he [[YouHaveFailedMe screwed up his initial plan]] for world domination.
28th Apr '16 9:50:28 PM VanHohenheimOfXerxes
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[-[[caption-width-right:320:Even the [[TheChosenOne Avatar]] cannot stand up to it... nor ''in'' it.]]-]

Armor with loads of flashy things that look intimidating, but it often looks more useful than it actually is. It has loads of SpikesOfVillainy, ShouldersOfDoom, and often [[NothingButSkulls some skulls]]. If there is headgear, expect to to be a RageHelm unless the bearer [[HelmetsAreHardlyHeroic is a main character]].

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[-[[caption-width-right:320:Even [-[[caption-width-right:320:Not even the [[TheChosenOne Avatar]] cannot can stand up to it... nor it...or ''in'' it.]]-]

Armor with loads of flashy things that look intimidating, but it often looks more useful than it actually is. It has loads of SpikesOfVillainy, ShouldersOfDoom, and often [[NothingButSkulls [[SkeletonsInTheCoatCloset some skulls]]. If there is headgear, expect Expect any headgear to to be a RageHelm RageHelm, unless the bearer [[HelmetsAreHardlyHeroic is a main character]].
17th Dec '15 11:09:07 AM Willbyr
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* In ''DaiNoDaibouken'', Dai buys an impossibly cool armor which turns out to be horribly impractical. He ends up throwing half of it away so it fits better.

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* In ''DaiNoDaibouken'', ''Manga/DaiNoDaibouken'', Dai buys an impossibly cool armor which turns out to be horribly impractical. He ends up throwing half of it away so it fits better.



* SaintSeiya progressively becomes like this. In the final parts of the series, we see stuff like [[http://saintseiyaperfil.files.wordpress.com/2009/06/esquema_hypnos.jpg this]]. Must be noted that even the weakest of the Cloths are powerful magical artifacts.
* Naga from ''{{Slayers}}'' has spikes on the shoulders of her armour that she ends up injuring herself with every time she raises her arms.

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* SaintSeiya ''Manga/SaintSeiya'' progressively becomes like this. In the final parts of the series, we see stuff like [[http://saintseiyaperfil.files.wordpress.com/2009/06/esquema_hypnos.jpg this]]. Must be noted that even the weakest of the Cloths are powerful magical artifacts.
* Naga from ''{{Slayers}}'' ''LightNovel/{{Slayers}}'' has spikes on the shoulders of her armour that she ends up injuring herself with every time she raises her arms.
26th Oct '15 2:25:05 PM DragonQuestZ
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* ''VideoGame/DarkSouls'' zig-zags this trope; most starting armour looks stylish yet is also for the most part practical. Plenty of the more imposing humanoid enemies however run with this trope with special mentioning to the DualBoss Ornstein, who's golden lion-themed dragoon armour appears to severely limit his vision (the opening is between the lion's mouth), and Smough, who's armour looks morbidly obese and has the eye holes on the neck [[http://vignette3.wikia.nocookie.net/darksouls/images/2/2d/Dragon_Slayer_Ornstein_and_Executioner_Smough.jpg (case in point)]]

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* In the ''VideoGame/DarkSouls'' zig-zags this trope; most starting armour looks stylish yet is also for the most part practical. Plenty of the more imposing humanoid enemies however run with this trope with special mentioning to the DualBoss Ornstein, who's golden lion-themed dragoon armour appears to severely limit his vision (the opening is between the lion's mouth), games many armor sets fall into this.
** In ''VideoGame/DarkSoulsI'' [[DualBoss Ornstein
and Smough, who's armour looks morbidly obese and has the eye holes on the neck Smough]] each have [[http://vignette3.wikia.nocookie.net/darksouls/images/2/2d/Dragon_Slayer_Ornstein_and_Executioner_Smough.jpg (case in point)]]
their own variation]]. Ornstein wears a golden lion-themed dragoon where the eye opening is between the lion's mouth. Smough wears armor that makes him look morbidly obese and has the eye holes on the neck.
26th Oct '15 1:53:43 PM Zodiark
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* ''VideoGame/DarkSouls'' zig-zags this trope; most starting armour looks stylish yet is also for the most part practical. Plenty of the more imposing humanoid enemies however run with this trope with special mentioning to the DualBoss Ornstein, who's golden lion-themed dragoon armour appears to severely limit his vision (the opening is between the lion's mouth), and Smough, who's armour looks morbidly obese and has the eye holes on the neck [[http://vignette3.wikia.nocookie.net/darksouls/images/2/2d/Dragon_Slayer_Ornstein_and_Executioner_Smough.jpg/revision/latest?cb=20120802183726 (case in point)]]

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* ''VideoGame/DarkSouls'' zig-zags this trope; most starting armour looks stylish yet is also for the most part practical. Plenty of the more imposing humanoid enemies however run with this trope with special mentioning to the DualBoss Ornstein, who's golden lion-themed dragoon armour appears to severely limit his vision (the opening is between the lion's mouth), and Smough, who's armour looks morbidly obese and has the eye holes on the neck [[http://vignette3.wikia.nocookie.net/darksouls/images/2/2d/Dragon_Slayer_Ornstein_and_Executioner_Smough.jpg/revision/latest?cb=20120802183726 jpg (case in point)]]
26th Oct '15 7:58:11 AM Zodiark
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Added DiffLines:

* ''VideoGame/DarkSouls'' zig-zags this trope; most starting armour looks stylish yet is also for the most part practical. Plenty of the more imposing humanoid enemies however run with this trope with special mentioning to the DualBoss Ornstein, who's golden lion-themed dragoon armour appears to severely limit his vision (the opening is between the lion's mouth), and Smough, who's armour looks morbidly obese and has the eye holes on the neck [[http://vignette3.wikia.nocookie.net/darksouls/images/2/2d/Dragon_Slayer_Ornstein_and_Executioner_Smough.jpg/revision/latest?cb=20120802183726 (case in point)]]
20th Sep '15 9:15:53 AM MercuryPenny1
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Armor with loads of flashy things that look intimidating, but it often looks more useful than it actually is. It has loads of SpikesOfVillainy, ShouldersOfDoom, possibly HornsOfVillany, and often [[NothingButSkulls some skulls]]. If there is headgear, expect to to be a RageHelm unless the bearer [[HelmetsAreHardlyHeroic is a main character]].

to:

Armor with loads of flashy things that look intimidating, but it often looks more useful than it actually is. It has loads of SpikesOfVillainy, ShouldersOfDoom, possibly HornsOfVillany, and often [[NothingButSkulls some skulls]]. If there is headgear, expect to to be a RageHelm unless the bearer [[HelmetsAreHardlyHeroic is a main character]].
19th Sep '15 9:28:29 PM DragonQuestZ
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->''"I am a monster truck that walks like a man!"''
-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation'', "''VideoGame/{{Darksiders}}'' review"
7th Sep '15 7:00:39 AM StFan
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* The final batsuit worn by Jean Paul Valley, aka {{Azrael}}, during the {{Knightfall}} arc qualifies. [[http://media.comicmix.com/media/2009/06/04/azbat-2.jpg At first it mainly added gauntlets with projectile shooters, extra chest armor, a glider cape, and other bits of tech]]. Towards the end of the arc, as Jean Paul was going insane, [[http://i458.photobucket.com/albums/qq306/modesty_011/555-1.jpg he added more armor, added ammo feed belts for his gauntlets connecting to a drum on his back, and ditched the cape for a set of metal fins.]] And of course, being the 90's, the suit had brighter colors, particularly after it was set on fire, revealing a red and yellow paint scheme underneath, despite the role of Batman requiring stealth. As Bruce noted when he had to fight Jean Paul to get him under control, the armor hampered his mobility, making him slow and awkward.

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* The final batsuit worn by Jean Paul Jean-Paul Valley, aka {{Azrael}}, a.k.a. ComicBook/{{Azrael}}, during the {{Knightfall}} ''ComicBook/{{Knightfall}}'' arc qualifies. [[http://media.comicmix.com/media/2009/06/04/azbat-2.jpg At first it mainly added gauntlets with projectile shooters, extra chest armor, a glider cape, and other bits of tech]]. Towards the end of the arc, as Jean Paul Jean-Paul was going insane, [[http://i458.photobucket.com/albums/qq306/modesty_011/555-1.jpg he added more armor, added ammo feed belts for his gauntlets connecting to a drum on his back, and ditched the cape for a set of metal fins.]] And of course, being the 90's, '90s, the suit had brighter colors, particularly after it was set on fire, revealing a red and yellow paint scheme underneath, despite the role of Batman requiring stealth. As Bruce noted when he had to fight Jean Paul Jean-Paul to get him under control, the armor hampered his mobility, making him slow and awkward.
2nd Sep '15 11:28:48 AM PixelKnight
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* In most versions of ''TabletopGame/DungeonsAndDragons'', plate armor gives a ridiculous Armor Class bonus, but doesn't allow you to dodge as effectively and gives a HUGE penalty to skill rolls. In Third Edition, this penalty was -10, meaning the wearer couldn't even climb an unknotted rope without ranks in Climb and/or above-average Strength.
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