History Main / ScareChord

31st Mar '18 12:55:30 PM nombretomado
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* ''FatalFrame'' is full of these. From the sounds of doors opening, to tinkling bells, to a [[BringMyBrownPants koto string snapping]] as you approach a previously locked door.
** ''Fatal Frame'' is an example of the scare chord done right: very loud and dramatic chords are extremely rare; most of them are minor background noise. This makes the games a ''lot'' scarier, as it alerts the player that something is happening, but doesn't break the suspense.

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* ''FatalFrame'' ''VideoGame/FatalFrame'' is full of these. From the sounds of doors opening, to tinkling bells, to a [[BringMyBrownPants koto string snapping]] as you approach a previously locked door.
** ''Fatal Frame''
door. The series is an a great example of the scare chord done right: very loud and dramatic chords are extremely rare; most of them are minor background noise. This makes the games a ''lot'' scarier, as it alerts the player that something is happening, but doesn't break the suspense.
23rd Mar '18 1:37:08 PM slvstrChung
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(Music-theory nerdiness: the chord traditionally used in such a case, namely the diminished seventh, is inherently tense, since it demands resolution to a more stable harmony yet implies more than one such potential resolution. When transposed in sequence, the chord is frequently added to old-timey {{Damsel In Distress}} scenes, now the subject of parody.)

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(Music-theory (UsefulNotes/MusicTheory nerdiness: the chord traditionally used in such a case, namely the diminished seventh, is inherently tense, since it demands resolution to a more stable harmony yet implies more than one such potential resolution. When transposed in sequence, the chord is frequently added to old-timey {{Damsel In Distress}} scenes, now the subject of parody.)
5th Mar '18 4:28:42 PM nombretomado
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* The shrill, piercing factory whistle in StephenSondheim's ''Theatre/SweeneyToddTheDemonBarberOfFleetStreet'' is first used to make the audience jump and shut up in time for the opening number. Every subsequent use of the thing gets more and more hardcore - Sweeney's first kill, for instance - until the final use of the factory whistle coincides with [[spoiler:[[TheWoobie Toby]] killing the main character in the world's creepiest FreakOut]]. Yeah, you're still going to jump when you hear it on the soundtrack later.

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* The shrill, piercing factory whistle in StephenSondheim's Music/StephenSondheim's ''Theatre/SweeneyToddTheDemonBarberOfFleetStreet'' is first used to make the audience jump and shut up in time for the opening number. Every subsequent use of the thing gets more and more hardcore - Sweeney's first kill, for instance - until the final use of the factory whistle coincides with [[spoiler:[[TheWoobie Toby]] killing the main character in the world's creepiest FreakOut]]. Yeah, you're still going to jump when you hear it on the soundtrack later.
27th Feb '18 12:34:30 PM VanHohenheimOfXerxes
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* On ''Series/OrphanBlack'', Helena's {{Leitmotif}} incorporates a high-pitched scraping noise, usually indicating blood about to spill.
26th Feb '18 7:26:03 AM Prfnoff
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* ''Series/TheTwilightZone'' episode "Nightmare at 20,000 Feet" has one when the man decides to open the curtains, revealing the Gremlin's face right up against the window.

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* ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' episode "Nightmare at 20,000 Feet" has one when the man decides to open the curtains, revealing the Gremlin's face right up against the window.
25th Feb '18 2:55:51 PM nombretomado
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* A favorite tactic in RPGMaker classics such as ''VideoGame/TheWitchsHouse'' and ''VideoGame/AoOni'' has a short track play as the monsters try and kill you.

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* A favorite tactic in RPGMaker VideoGame/RPGMaker classics such as ''VideoGame/TheWitchsHouse'' and ''VideoGame/AoOni'' has a short track play as the monsters try and kill you.
24th Feb '18 9:10:32 PM nombretomado
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* ScissorSisters' first album contains an unnamed track between the CD bonus tracks, which encourages the listener to either start the album from the beginning, or to keep the disc playing after a (fairly creepy) soundclip of people screaming to hear the bonus content.

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* ScissorSisters' Music/ScissorSisters' first album contains an unnamed track between the CD bonus tracks, which encourages the listener to either start the album from the beginning, or to keep the disc playing after a (fairly creepy) soundclip of people screaming to hear the bonus content.
24th Feb '18 6:35:34 AM pokerfacecat
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* ''VisualNovel/DokiDokiLiteratureClub'' has one when the player walks into Sayori's room and [[spoiler: [[DrivenToSuicide sees her body hanging from the ceiling]]]].
1st Jan '18 11:23:41 AM wolftickets1969
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** ''VideoGame/Fallout4'' has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find two decapitated corpses, one hung from a meat hook, the other positioned upright, and two heads impaled on stakes.

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** ''VideoGame/Fallout4'' has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find [[DeadGuyOnDisplay two decapitated corpses, one hung from a meat hook, the other positioned upright, upright]], and [[DecapitationPresentation two heads impaled on stakes.stakes]].
1st Jan '18 11:21:04 AM wolftickets1969
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* Creator/DingoPictures have their signature "DUNNN! of death" (as WebVideo/{{Phelous}} calls it), which sounds like a [[PreviewsPulse Blaster Beam]]. Often, [[SoundtrackDissonance it gets played at moments where it has no reason to be]].
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