History Main / ScareChord

29th Sep '16 4:21:02 PM eroock
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Perhaps the most common addition to a {{Jump Scare}}, even more than a loud scream these days.

Often part of the {{Screamer Trailer}}. Compare and contrast with {{Last Note Nightmare}}.

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Perhaps the most common addition to a {{Jump Scare}}, JumpScare, even more than a loud scream these days.

Often part of the {{Screamer Trailer}}. ScreamerTrailer. Compare PsychoStrings. Compare and contrast with {{Last Note Nightmare}}.
LastNoteNightmare.
16th Sep '16 6:56:28 AM Koveras
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* ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAge2'' made use of this trope for their GiantSpiders. You're wandering about a cave, dungeon, mage basement, ect, then [[JumpScare boom,]] their hissing announces them teleporting in from above or right behind you (as in they are just about jumping out of your screen to attack '''you.''') [[NightmareFuel Fun times.]]

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* ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAge2'' ''VideoGame/DragonAgeII'' made use of this trope for their GiantSpiders. You're wandering about a cave, dungeon, mage basement, ect, then [[JumpScare boom,]] boom]], their hissing announces them teleporting in from above or right behind you (as in they are just about jumping out of your screen to attack '''you.''') '''you'''). [[NightmareFuel Fun times.]]
2nd Sep '16 2:03:42 PM Morgenthaler
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* ''VideoGame/VictoriaAnEmpireUnderTheSun'' just knows how to play this trope. The distinctive sound that comes with a declaration of war is by far the loudest and terrifying one. It doesn't help either when the full message reads "Sir, the rotten swines in [[ImperialGermany GERMANY]] have declared WAR upon US".

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* ''VideoGame/VictoriaAnEmpireUnderTheSun'' just knows how to play this trope. The distinctive sound that comes with a declaration of war is by far the loudest and terrifying one. It doesn't help either when the full message reads "Sir, the rotten swines in [[ImperialGermany [[UsefulNotes/ImperialGermany GERMANY]] have declared WAR upon US".
25th Aug '16 5:46:41 PM WillKeaton
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* ''Manga/DragonBall'' has a recurring one, as heard [[http://www.youtube.com/watch?v=WYJ0N1JiYEI&feature=related here]].

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* ''Manga/DragonBall'' has a recurring one, as heard [[http://www.youtube.com/watch?v=WYJ0N1JiYEI&feature=related here]].here.]]
15th Aug '16 2:48:27 PM htuttle
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* ''{{X-COM}}: Terror From The Deep'' had quiet, eerie tension music that suited its deepsea enviroment, until DAH!DAH! ''Agh!'' [Panicked search for aliens who are still hidden.] These scares had nothing to do with events; they just jerked you out of your seat.

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* ''{{X-COM}}: Terror From The Deep'' ''VideoGame/XCOMTerrorFromTheDeep'' had quiet, eerie tension music that suited its deepsea enviroment, until DAH!DAH! ''Agh!'' [Panicked search for aliens who are still hidden.] These scares had nothing to do with events; they just jerked you out of your seat.
9th Aug '16 4:12:54 PM UmbrellasWereAwesome
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* The song [[http://www.youtube.com/watch?v=NpOVKbM7vlA "Devils, Monsters"]] from the ''Franchise/{{Halo}}: Combat Evolved'' soundtrack, aka the [[ZombieApocalypse Flood]] theme, seems to be made up entirely of scare chords.
** Two more scare chord and PsychoStrings based pieces, also associated with terror or the Flood are "Shadows" (prominently heard at the beginning of Two Betrayals when Cortana tells MC about what Halo really does) and "Ancient Machine".
** Then there's that sound that sounds like a rusty metal trapdoor that appears in several soundtrack pieces, eg "Shudder" and "Guilt and Punishment".
** During the {{cutscene}} right before encountering the Flood, a scare chord is played when MC opens the door and a PeekABooCorpse falls out. It is heard on the OST in "Lament for Pvt. Jenkins". The same chord plays if Capt. Keyes is killed during his EscortMission.
** After an ominous choral and PsychoStrings build-up, a scare chord plays when the Arbiter kills Truth.

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* ''Franchise/{{Halo}}'':
**
The song [[http://www.youtube.com/watch?v=NpOVKbM7vlA "Devils, Monsters"]] from the ''Franchise/{{Halo}}: Combat Evolved'' ''VideoGame/HaloCombatEvolved'' soundtrack, aka the [[ZombieApocalypse Flood]] theme, seems to be made up entirely of scare chords.
**
chords. Two more scare chord and PsychoStrings based pieces, also associated with terror or the Flood Flood, are "Shadows" (prominently heard at the beginning of Two Betrayals ''CE''[='s=] "Two Betrayals" when Cortana tells MC the Chief about what Halo really does) and ''VideoGame/{{Halo 2}}''[='s=] "Ancient Machine".
** Then there's that sound that sounds like a rusty metal trapdoor that appears in several soundtrack pieces, eg ''Halo 2''[='s=] "Shudder" and ''VideoGame/{{Halo 3}}''[='s=] "Guilt and Punishment".
** During the {{cutscene}} right before encountering the Flood, Flood in ''Combat Evolved'', a scare chord is played when MC opens the door and a PeekABooCorpse falls out. It is heard on the OST in "Lament for Pvt. Jenkins". The same chord plays if Capt. Keyes is killed during his EscortMission.
** After an ominous choral and PsychoStrings build-up, a scare chord plays when the Arbiter kills Truth.Truth in ''VideoGame/{{Halo 3}}''.
29th Jul '16 4:55:47 PM tsstevens
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Added DiffLines:

* ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAge2'' made use of this trope for their GiantSpiders. You're wandering about a cave, dungeon, mage basement, ect, then [[JumpScare boom,]] their hissing announces them teleporting in from above or right behind you (as in they are just about jumping out of your screen to attack '''you.''') [[NightmareFuel Fun times.]]
5th Jul '16 2:18:23 PM Aiguille
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* An electric guitar variation precedes the chorus in Music/PoetsOfTheFall's ObsessionSong "[[https://www.youtube.com/watch?v=MKk1u5RMTn4 Carnival of Rust]]." In its video, it accompanies Zoltar the fortuneteller pulling "The Nine of Swords" (anguish, entrapment) after declaring his customer a "savior," and she staggers backward in startlement as he begins his LoveHungry demand that she love him to set him free from the [[CircusOfFear Carnival]].

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* An electric guitar variation precedes the chorus in Music/PoetsOfTheFall's ObsessionSong "[[https://www.youtube.com/watch?v=MKk1u5RMTn4 "[[https://youtu.be/MKk1u5RMTn4?list=PLjACqN5i5sDWIIpg-5EB4WcitMMqnXhFP Carnival of Rust]]." In its video, it accompanies Zoltar the fortuneteller pulling "The Nine of Swords" (anguish, entrapment) after declaring his customer a "savior," and she staggers backward in startlement as he begins his LoveHungry demand that she love him to set him free from the [[CircusOfFear Carnival]].
28th Jun '16 8:41:43 PM azul120
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* ''Anime/HellGirl'' often used the opening of ''[[http://www.youtube.com/watch?v=VuXU4_Y0Uf8 Jigoku Rock]]'' as a ScareChord during much of the first season as the antagonists were being sent to Hell.

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* ''Anime/HellGirl'' often used the opening of ''[[http://www.youtube.com/watch?v=VuXU4_Y0Uf8 Jigoku Rock]]'' as a ScareChord Scare Chord during much of the first season as the antagonists were being sent to Hell.



* In ''Film/X2XMenUnited'', Pyro's leitmotif contains some scarechords, most evident when he uses his powers on the policemen.

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* In ''Film/X2XMenUnited'', Pyro's leitmotif contains some scarechords, scare chords, most evident when he uses his powers on the policemen.



* Music/DirEnGrey has "Obscure", which opens with an fairly audible ambient section, but very suddenly transitions into the song's incredibly brutal main riff, then transitions ''again'' into a discordant wall of drum blasting and grinding guitar noises. [[SerialEscalation That's just the intro]], and that's just one song...in fact they have made {{Scare Chord}}s an essential component of their musical style.

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* Music/DirEnGrey has "Obscure", which opens with an fairly audible ambient section, but very suddenly transitions into the song's incredibly brutal main riff, then transitions ''again'' into a discordant wall of drum blasting and grinding guitar noises. [[SerialEscalation That's just the intro]], and that's just one song...in fact they have made {{Scare Chord}}s Scare Chords an essential component of their musical style.



** Two more scarechord and PsychoStrings based pieces, also associated with terror or the Flood are "Shadows" (prominently heard at the beginning of Two Betrayals when Cortana tells MC about what Halo really does) and "Ancient Machine".

to:

** Two more scarechord scare chord and PsychoStrings based pieces, also associated with terror or the Flood are "Shadows" (prominently heard at the beginning of Two Betrayals when Cortana tells MC about what Halo really does) and "Ancient Machine".



* ''Franchise/AlienVsPredator'' Game examples: The motion sensor in the Marine campaign. In the remake, they also use the ScareChord from the movies whenever xenomorphs appear in the Marine Campaign.

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* ''Franchise/AlienVsPredator'' Game examples: The motion sensor in the Marine campaign. In the remake, they also use the ScareChord Scare Chord from the movies whenever xenomorphs appear in the Marine Campaign.



* The ''VideoGame/DragonQuest'' series has a ScareChord that plays when you don a cursed item that can scare the pants off of an unsuspecting player, especially when it's their first time equipping a cursed piece of equipment.

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* The ''VideoGame/DragonQuest'' series has a ScareChord Scare Chord that plays when you don a cursed item that can scare the pants off of an unsuspecting player, especially when it's their first time equipping a cursed piece of equipment.



** Every single time the camera focuses on [[HeroKiller Azula's]] face, a ScareChord plays. Though instead of the standard blaring piano keys, she gets a [[{{Leitmotif}} distinct bell-like sound]] that is a lot quieter and means she's [[TheChessmaster up to something sneaky]].

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** Every single time the camera focuses on [[HeroKiller Azula's]] face, a ScareChord Scare Chord plays. Though instead of the standard blaring piano keys, she gets a [[{{Leitmotif}} distinct bell-like sound]] that is a lot quieter and means she's [[TheChessmaster up to something sneaky]].



** The music playing when Ozai fought is basically one long series of {{Scare Chord}}s.

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** The music playing when Ozai fought is basically one long series of {{Scare Chord}}s.Scare Chords.



* A subtle, but very disturbing, one happens in ''WesternAnimation/AdventureTime'', in the episode "Holly Jolly Secrets Part II.'' When we first see [[spoiler: Simon Petrikov]], the music is soft, but it's obvious there's tension brewing. When he opens the cabinet to reveal the [[spoiler: the Ice King's crown]], there's a quick crescendo on a rather unsettling chord, and it quickly dies down, as [[spoiler: Simon]] narrates his tale. That subtle scare chord as we see [[spoiler: the Ice King's crown]] is one of the most unsettling scare chords this troper has ever heard.

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* A subtle, but very disturbing, one happens in ''WesternAnimation/AdventureTime'', in the episode "Holly Jolly Secrets Part II.'' II''. When we first see [[spoiler: Simon [[spoiler:Simon Petrikov]], the music is soft, but it's obvious there's tension brewing. When he opens the cabinet to reveal the [[spoiler: the Ice King's crown]], there's a quick crescendo on a rather unsettling chord, and it quickly dies down, as [[spoiler: Simon]] [[spoiler:Simon]] narrates his tale. That subtle scare chord as we see [[spoiler: the [[spoiler:the Ice King's crown]] is one of the most unsettling scare chords this troper has ever heard.



* ''WesternAnimation/KingOfTheHill'' [[InvokedTrope invoked]] this in one episode when [[CloudCuckoolander Dale]] bought a keyboard to mess around with while everyone hangs out and chats in the alley.

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* ''WesternAnimation/KingOfTheHill'' [[InvokedTrope invoked]] {{invoked|Trope}} this in one episode when [[CloudCuckoolander Dale]] bought a keyboard to mess around with while everyone hangs out and chats in the alley.



* In the Second World War, two dive bombers utilized this effect, though one was accidental. The infamous Junkers Ju-87 Stuka was fitted with "Jericho Trumpets," wind-powered sirens that would sound as the bombers got into their dives. The sirens started low, but rose into a terrifying, wailing scream, terrifying and demoralizing troops below. The other plane was the Douglas SBD Dauntless, and unlike the Stuka, its sound was accidental, caused by air blowing through its perforated air brakes as it deployed them during the dive. The Dauntless was also a rather quiet plane, and was often used in conjunction with low, slow torpedo planes that tended to attract the enemy ship crews' attention, so their arrival could literally be seen as a ScareChord because the first sign that the ships had that Dauntlesses were even ''there'' was the sudden banshee wail of the brakes being deployed...and by that time it was too late to do anything.

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* In the Second World War, two dive bombers utilized this effect, though one was accidental. The infamous Junkers Ju-87 Stuka was fitted with "Jericho Trumpets," Trumpets", wind-powered sirens that would sound as the bombers got into their dives. The sirens started low, but rose into a terrifying, wailing scream, terrifying and demoralizing troops below. The other plane was the Douglas SBD Dauntless, and unlike the Stuka, its sound was accidental, caused by air blowing through its perforated air brakes as it deployed them during the dive. The Dauntless was also a rather quiet plane, and was often used in conjunction with low, slow torpedo planes that tended to attract the enemy ship crews' attention, so their arrival could literally be seen as a ScareChord Scare Chord because the first sign that the ships had that Dauntlesses were even ''there'' was the sudden banshee wail of the brakes being deployed...and by that time it was too late to do anything.



16th Jun '16 11:56:14 PM wolftickets1969
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** ''VideoGame/{{Fallout 4}}'' has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find two decapitated corpses positioned upright and their heads impaled on stakes.

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** ''VideoGame/{{Fallout 4}}'' has one as part of a jump scare in the parking garage maze near Fallon's Department Store, where you round a corner to find two decapitated corpses corpses, one hung from a meat hook, the other positioned upright upright, and their two heads impaled on stakes.
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