History Main / ScareChord

11th Jun '17 11:47:13 AM nombretomado
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* In Creator/LudwigVanBeethoven's Piano Sonata in F minor Op. 57 "Appassionata", the final repetition of the theme of the slow movement variations ends with a UsefulNotes/DeceptiveCadence on a diminished seventh chord which is then repeated fortissimo to begin the allegro finale.

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* In Creator/LudwigVanBeethoven's Music/LudwigVanBeethoven's Piano Sonata in F minor Op. 57 "Appassionata", the final repetition of the theme of the slow movement variations ends with a UsefulNotes/DeceptiveCadence on a diminished seventh chord which is then repeated fortissimo to begin the allegro finale.
11th Jun '17 12:55:37 AM Piterpicher
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* ''SilentHill1'' has a Scare {{Leitmotif}}, heard in the first encounter with an Air Screamer and in the scene where you have to save Dr. Kauffman from a Romper.

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* ''SilentHill1'' ''VideoGame/SilentHill1'' has a Scare {{Leitmotif}}, heard in the first encounter with an Air Screamer and in the scene where you have to save Dr. Kauffman from a Romper.
23rd Apr '17 3:50:38 PM nombretomado
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* ''ThereWillBeBrawl'':

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* ''ThereWillBeBrawl'': ''WebVideo/ThereWillBeBrawl'':
20th Apr '17 10:22:07 AM CosmicFerret
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* The dramatic "chunk-chunk" noise in ''LawAndOrder'' and its spinoffs. Parodied by ''Series/SesameStreet''.

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* The dramatic "chunk-chunk" noise in ''LawAndOrder'' ''Franchise/LawAndOrder'' and its spinoffs. Parodied by ''Series/SesameStreet''.
20th Apr '17 10:03:05 AM FF32
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* In the [[BigBoosHaunt third dungeon]] of ''VideoGame/PersonaQ'', the [[CreepyDoll Lovely Doll]] [=FOEs=] are invisible until you get next to them, at which point [[JumpScare they appear right in your face]] with a piano chord and laughter. You can avoid the JumpScare and piano sound by walking backwards.

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* In the [[BigBoosHaunt third dungeon]] of ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', the [[CreepyDoll Lovely Doll]] [=FOEs=] are invisible until you get next to them, at which point [[JumpScare they appear right in your face]] with a piano chord and laughter. You can avoid the JumpScare and piano sound by walking backwards.
14th Apr '17 2:50:24 PM nombretomado
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* ''[[{{VideoGame/FableII}} Fable II]]'' has the winter lodge area, which first appears as a pleasant lodge. [[spoiler:Upon entering, the entire level smash cuts to a burned out version of the same location with an accompanying scare chord.]]

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* ''[[{{VideoGame/FableII}} Fable II]]'' ''VideoGame/FableII'' has the winter lodge area, which first appears as a pleasant lodge. [[spoiler:Upon entering, the entire level smash cuts to a burned out version of the same location with an accompanying scare chord.]]



* The [[TheSlenderManMythos Slender Man Mythos-themed]] indie horror game {{VideoGame/Slender}} has a rather startling one play any time you turn around and find that Slendy's just a bit ''too'' close to you... This noise also means that your running speed is boosted for about ten seconds due to your character having been spooked so badly. MostWonderfulSound, or HellIsThatNoise? You decide...

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* The [[TheSlenderManMythos [[Franchise/TheSlenderManMythos Slender Man Mythos-themed]] indie horror game {{VideoGame/Slender}} ''{{VideoGame/Slender}}'' has a rather startling one play any time you turn around and find that Slendy's just a bit ''too'' close to you... This noise also means that your running speed is boosted for about ten seconds due to your character having been spooked so badly. MostWonderfulSound, or HellIsThatNoise? You decide...
4th Apr '17 8:28:58 AM Exusia
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* ''VideoGame/LetItDie'' plays one whenever a Hater spots you. ''Da-nah, da-nah....''
28th Mar '17 8:38:42 AM Prfnoff
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* The opera ''Lulu'' has a nightmarish, overpoweringly loud orchestral chord as the title character meets an untimely end offstage at the hands of UsefulNotes/JackTheRipper.
15th Mar '17 12:02:03 PM Prfnoff
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* ''EarthBound'' has two remarkably terrifying scare chords: "Ambush!" when you are attacked by the zombies in the Threed hotel, and "Whoops!" immediately upon eating the Magic Cake. There are some fairly less frightening (but still shocking nonetheless) chords, namely "Whoa!" when something unexpected occurs in a cutscene (Pokey entering your house at the beginning of the game, Paula being kidnapped by the Dept. Store Spook, etc.) and the one you hear when an enemy touches you from behind and triggers the red swirl.

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* ''EarthBound'' ''VideoGame/EarthBound'' has two remarkably terrifying scare chords: "Ambush!" when you are attacked by the zombies in the Threed hotel, and "Whoops!" immediately upon eating the Magic Cake. There are some fairly less frightening (but still shocking nonetheless) chords, namely "Whoa!" when something unexpected occurs in a cutscene (Pokey entering your house at the beginning of the game, Paula being kidnapped by the Dept. Store Spook, etc.) and the one you hear when an enemy touches you from behind and triggers the red swirl.


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* In ''VideoGame/{{Undertale}}'', there is a loud power chord as the camera suddenly zooms in on the Mad Dummy as it reveals its GameFace in a moment reminiscent of the [[Memes/WesternAnimation "Gutsman's Ass" meme]].
12th Mar '17 2:17:04 PM x20556a3
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Added DiffLines:

* ''EarthBound'' has two remarkably terrifying scare chords: "Ambush!" when you are attacked by the zombies in the Threed hotel, and "Whoops!" immediately upon eating the Magic Cake. There are some fairly less frightening (but still shocking nonetheless) chords, namely "Whoa!" when something unexpected occurs in a cutscene (Pokey entering your house at the beginning of the game, Paula being kidnapped by the Dept. Store Spook, etc.) and the one you hear when an enemy touches you from behind and triggers the red swirl.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ScareChord