History Main / SaveScumming

12th Feb '18 6:54:38 AM BeerBaron
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-->'''Vivec:''' When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all.

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-->'''Vivec:''' When ''"When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."''
2nd Feb '18 1:06:44 PM Tightwire
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Old, old method of playing games. Basically, you save the game whenever you get a result you like (or before you face a risk), and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the RandomNumberGod to get a favorable result. Or maybe you're just not that good at the game. Although sometimes, it might be the only way to even win a LuckBasedMission, no matter how good you are, or it could be the only way to get a very rare item. And woe betide you if you save the game after a seemingly minor error that ends up making the game {{Unwinnable}}, or makes you miss some PermanentlyMissableContent. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.

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Old, old method of playing games. Basically, you save the game whenever you get a result you like (or before you face a risk), and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the RandomNumberGod to get a favorable result. Or maybe you're you just not that good at the game.suck, but you don't call this cheating (it's kind of YMMV). Although sometimes, it might be the only way to even win a LuckBasedMission, no matter how good you are, or it could be the only way to get a very rare item. And woe betide you if you save the game after a seemingly minor error that ends up making the game {{Unwinnable}}, or makes you miss some PermanentlyMissableContent. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.
1st Feb '18 2:06:43 PM StFan
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** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level; if the HP "roll" is not high enough, you can reloas and retry until getting the maximum.

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** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level; level up; if the HP "roll" is not high enough, you can reloas reload and retry until getting the maximum.
1st Feb '18 2:04:34 PM StFan
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-->-- '''[[PreviousPlayerCharacterCameo The Chosen One]]''', ''VideoGame/{{Fallout 2}}''

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-->-- '''[[PreviousPlayerCharacterCameo The Chosen One]]''', ''VideoGame/{{Fallout 2}}''''VideoGame/Fallout2''



[[folder:Role Playing Game]]

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[[folder:Role Playing [[folder:Role-Playing Game]]



** There are incredibly rare alternate color palettes of all or most Pokemon called shinies. Some people use Save Scumming on the starter Pokemon or legendary Pokemon to get shiny versions of them. This is one of the most time consuming save scumming schemes out there because it may take thousands of tries to get a shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use the right technique.

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** There are incredibly rare alternate color palettes of all or most Pokemon Pokémon called shinies. Some people use Save Scumming on the starter Pokemon or legendary Pokemon to get shiny versions of them. This is one of the most time consuming save scumming schemes out there because it may take thousands of tries to get a shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use the right technique.



* ''VideoGame/BaldursGate''

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* ''VideoGame/BaldursGate''''VideoGame/BaldursGate'':



* ''VideoGame/{{Fallout 2}}'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."

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* ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."



--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."

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--> '''Vivec''': "When -->'''Vivec:''' When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."



* The ''VideoGame/EyeOfTheBeholder'' games can easily be abused through save scumming, beyond just resetting an encounter that went badly.
** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level; if the HP "roll" is not high enough, you can reloas and retry until getting the maximum.
** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.



[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]



!!Non VideoGame Examples

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!!Non VideoGame !!Non-VideoGame Examples



[[folder:Comic Book]]

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[[folder:Comic Book]]Books]]



* ''Film/DoctorStrange'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he had to do was walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension were not subject to the same resetting timestream, and so he was subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]

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* ''Film/DoctorStrange'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he had has to do was is walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension were are not subject to the same resetting timestream, and so he was is subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]



[[folder:Non-Gaming Software]]
* Anyone used to working on memory-heavy programs, such as the Adobe Creative Suite, will soon develop the nervous tic of using the 'save' keyboard shortcut every couple of minutes, or face the possibility of losing a huge amount of work the next time Flash or Premiere crashes. And more to the point, will equally find their fingers hovering constantly over the 'undo' shortcut keys. Bonus points if this becomes so internalised you find yourself twitching to 'undo' real, non-computer errors.

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[[folder:Non-Gaming Software]]
[[folder:Software]]
* Anyone used to working on memory-heavy programs, such as the Adobe Creative Suite, will soon develop the nervous tic of using the 'save' "save" keyboard shortcut every couple of minutes, or face the possibility of losing a huge amount of work the next time Flash or Premiere crashes. And more to the point, will equally find their fingers hovering constantly over the 'undo' "undo" shortcut keys. Bonus points if this becomes so internalised internalized you find yourself twitching to 'undo' "undo" real, non-computer errors.



* In the commentary of [[http://www.egscomics.com/egsnp.php?id=285 this]] ''Webcomic/ElGoonishShive'' strip, Dan credits the ability to do this in ''VideoGame/{{Fallout 3}}'' as the inspiration for [[spoiler:Sarah's]] simulated [[TimeStandsStill time stop]] spell.

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* In the commentary of [[http://www.egscomics.com/egsnp.php?id=285 this]] ''Webcomic/ElGoonishShive'' strip, Dan credits the ability to do this in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' as the inspiration for [[spoiler:Sarah's]] simulated [[TimeStandsStill time stop]] spell.
28th Jan '18 8:43:24 PM KhaosKyuubi
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* ''[[VideoGame/Xenoblade]]'' practically doesn't even give you a choice when it comes to getting the Advanced Art Books needed to fully level up your characters' skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.

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* ''[[VideoGame/Xenoblade]]'' ''VideoGame/{{Xenoblade}}'' practically doesn't even give you a choice when it comes to getting the Advanced Art Books needed to fully level up your characters' skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.
28th Jan '18 8:42:00 PM KhaosKyuubi
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* ''VideoGame/Xenoblade'' practically doesn't even give you a choice when it comes to getting some of the Advanced Art Books (needed to fully level up your characters' skills). They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.

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* ''VideoGame/Xenoblade'' ''[[VideoGame/Xenoblade]]'' practically doesn't even give you a choice when it comes to getting some of the Advanced Art Books (needed needed to fully level up your characters' skills).skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.
28th Jan '18 8:39:56 PM KhaosKyuubi
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Added DiffLines:

* ''VideoGame/Xenoblade'' practically doesn't even give you a choice when it comes to getting some of the Advanced Art Books (needed to fully level up your characters' skills). They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.
15th Jan '18 10:42:39 AM BeerBaron
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Added DiffLines:

* ''Franchise/TheElderScrolls'' series has the in-universe concept of "CHIM", essentially an [[AscendToAHigherPlaneOfExistence ascended state]] where one [[LeaningOnTheFourthWall becomes aware of the nature]] of [[GodOfGods Anu]]'s Dream but exists as one with it and maintains a sense of individuality. Dunmeri [[PhysicalGod Tribunal deity]] Vivec claims to have achieved this state, and (cryptically and metaphorically) explains in his ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dialogue and his ''[[InGameNovel 36 Lessons]]'' series what this means - essentially, his "godhood" comes from realizing that he is in a video game and uses that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds, in line with this trope, a lot like reloading a saved game:
--> '''Vivec''': "When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."
7th Jan '18 6:16:34 PM Psychadelico
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Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Another method of circumventing this is to set the [=RNGs=] for various events at the start of a new file with nothing else but said events effecting them, resulting in outcomes that are random but cannot be changed by reloading. Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or rewrite the game program into autosave mode which disabled loading from savefile.

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Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Another method of circumventing this is to set the [=RNGs=] for various events at the start of a new file with nothing else but said events effecting them, resulting in outcomes that are random but cannot be changed by reloading. Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or rewrite the game program into autosave mode which disabled loading from savefile.
savefile.[[note]]In the finest tradition of an arms race, players sometimes respond by digging into the game's files themselves, either to create backup copies of their saves in places the game can't touch them, or to manually edit the save file itself.[[/note]]
3rd Jan '18 3:18:28 AM Digsu
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Added DiffLines:

* ''{{Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SaveScumming