History Main / SaveScumming

8th Sep '17 3:23:46 AM Korodzik
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** This is basically the standard approach to the blackjack game in ''VideoGame/LeisureSuitLarry'', which is necessary to accumulate sufficient finances but is a LuckBasedMission.
2nd Sep '17 8:34:31 AM PlasmaTalon
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* ''{{Franchise/Fire Emblem}}'' has always used a FinalDeath systems to reinforce how critical every decision the player makes is. As a result most players will restart the game whenever someone is killed to prevent their death.
20th Jul '17 6:00:39 AM Anarquistador
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* [[Podcast/TheAdventureZone]] During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

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* [[Podcast/TheAdventureZone]] [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
20th Jul '17 5:58:06 AM Anarquistador
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* [[Podcast/TheAdventureZone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

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* [[Podcast/TheAdventureZone]]: [[Podcast/TheAdventureZone]] During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
20th Jul '17 5:56:19 AM Anarquistador
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Added DiffLines:

* [[Podcast/TheAdventureZone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
19th Jul '17 1:55:03 PM SinDustries
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Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[{{Determinator}} but also]] [[BladderOfSteel superhuman patience]]. Likewise, the Trophy system for the [=PS3=] and the Achievements system for the Xbox 360 require several, sometimes many playthroughs unless you utilize this.

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Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[{{Determinator}} but also]] [[BladderOfSteel superhuman patience]]. Likewise, the Trophy system for the [=PS3=] and [=PS4=] and the Achievements system for the Xbox brand consoles starting with Xbox 360 require several, sometimes many multiple playthroughs unless you utilize this.
8th Jul '17 4:11:32 PM nombretomado
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* Jonah Yu of ''SkinHorse'' got this power while in the headquarters of [[GovernmentConspiracy Anasigma]], with a fixed savepoint that he couldn't update, the reason being rather unclear at the time, as is how long it would keep working.

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* Jonah Yu of ''SkinHorse'' ''Webcomic/SkinHorse'' got this power while in the headquarters of [[GovernmentConspiracy Anasigma]], with a fixed savepoint that he couldn't update, the reason being rather unclear at the time, as is how long it would keep working.
4th Jul '17 1:03:21 PM MikeRosoft
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** In ''VideoGame/CodenameIceman'', attempting to reload a save during an entirely LuckBasedMission of a dice game will cause the person you're playing against to accuse you of cheating and ERASE YOUR SAVE.
** If the player refuses to purchase a Saurus enough times in ''VideoGame/QuestForGloryII'', the game will eventually give a GameOver for [[{{Spoiler}} undisclosed reasons]].

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** In ''VideoGame/CodenameIceman'', attempting to reload a save during an entirely LuckBasedMission of a dice game will cause the person you're playing against to accuse you of cheating and ERASE YOUR SAVE.
** If the player refuses
refuse to purchase a Saurus enough times in ''VideoGame/QuestForGloryII'', the game will eventually give a GameOver for [[{{Spoiler}} undisclosed reasons]].play with you.
12th Jun '17 7:39:12 PM Eddy1215
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A SubTrope of NotTheIntendedUse, See also: SaveGameLimits, which attempt to curtail this, and TrialAndErrorGameplay. If this explicitly involves TimeTravel rather than reloading the game, see ResetButton. Compare BrainUploading. {{Autosave}} may be implemented to prevent this.

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A SubTrope of NotTheIntendedUse, See also: SaveGameLimits, which attempt to curtail this, and TrialAndErrorGameplay. If this explicitly involves TimeTravel rather than reloading the game, see ResetButton. Compare BrainUploading. {{Autosave}} may be implemented to prevent this.
this. Has nothing to do with collecting slime or [[SaveTheVillain saving 'scum']].
12th Jun '17 7:02:45 PM Foxtrope
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* In the Pokemon franchise, there are incredibly rare alternate color palettes of all or most Pokemon called shinies. Some people use Save
Scumming on the starter Pokemon to get shiny versions of them, as they cannot be shiny hunted in any other way.

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* In the Pokemon franchise, there are incredibly rare alternate color palettes of all or most Pokemon called shinies. Some people use Save
Save Scumming on the starter Pokemon to get shiny versions of them, as they cannot be shiny hunted in any other way.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SaveScumming