History Main / SaveScumming

20th Mar '17 9:21:34 PM Mujaki
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* [[StalkerWithACrush Romilda Vane]] utilizes her MentalTimeTravel powers this way in ''[[https://www.fanfiction.net/s/12407725/1/A-Question-of-When A Question of When]]'', spending countless lifetimes trying to figure out the best way to convince Harry Potter that they would be perfect together.
25th Feb '17 4:42:30 PM DestinyWing
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* ''VisualNovel/NewDanganronpaV3'' also applied to this when [[spoiler: the player, playing Shuichi Saihara as the player character, gained a "Bad Ending" at the game's climax. Then the game pops a normal "Save Screen" in which the player must select the "Don't Save", the save screen flashes many times. Afterwards, the player has to press "Save" once more and the game over screen takes the ContinueYourMissionDammit. It was revealed to be as a code to unlock the True Ending of the game as a new character will be played as the player character; which is Ki-Bo.]]
14th Feb '17 9:46:44 AM 3DDowner
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* ''Film/DoctorStrange'' [[spoiler:defeats Dormammu by casting a spell that causes time in the Dark Dimension to reset to the beginning of their confrontation every time Dormammu kills him. After a [[GroundhogDayLoop thousand or so loops]] of killing Strange Dormammu pulls a RageQuit and agrees to leave the Material Plane in exchange for Stephen undoing the loop.]]

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* ''Film/DoctorStrange'' [[spoiler:defeats features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that causes brings a limited amount of time in to the Dark Dimension ([[{{Foreshadowing}}which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to the beginning of their confrontation every time confrontation. From Strange's point of view, all he had to do was walk forward and make a deal: Dormammu kills him. After a leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension were not subject to the same resetting timestream, and so he was subject to [[GroundhogDayLoop thousand or so loops]] sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange Dormammu pulls a RageQuit over and agrees to leave the Material Plane in exchange for Stephen undoing the loop.over and accepts]].]]
29th Jan '17 4:54:11 AM UmbrellasWereAwesome
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* The ''Civilization II'' manual actually ''recommends'' save scumming before entering the villages that provide random bonuses (and sometimes unleash barbarian hordes).

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* The ''Civilization ''VideoGame/{{Civilization}} II'' manual actually ''recommends'' save scumming before entering the villages that provide random bonuses (and sometimes unleash barbarian hordes).
14th Jan '17 12:51:49 PM nombretomado
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The term "Save Scumming" comes from the {{roguelike}} community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it; however, this puts the player's entire game at risk in the event of a crash) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew. This is not to be confused with LucasArts' SCUMM game engine, when LucasArts' games are generally much more forgiving than their Sierra counterparts.

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The term "Save Scumming" comes from the {{roguelike}} community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it; however, this puts the player's entire game at risk in the event of a crash) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew. This is not to be confused with LucasArts' Creator/LucasArts' SCUMM game engine, when LucasArts' [=LucasArts=]' games are generally much more forgiving than their Sierra counterparts.
12th Jan '17 1:11:43 PM benda
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* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathya crushing sense of helplessness on the audience]].

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* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathya [[DarknessInducedAudienceApathy crushing sense of helplessness on the audience]].
12th Jan '17 1:10:37 PM benda
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* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathya crushing sense of helplessness on the audience]].
4th Jan '17 12:35:52 PM Quanyails
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* The primary premise of ''Film/EdgeOfTomorrow''. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. [[spoiler:At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter attack even happens.]]

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* The primary premise of ''Film/EdgeOfTomorrow''. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. [[spoiler:At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter attack counter-attack even happens.]]
17th Dec '16 9:42:51 PM BackgroundGuy
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* WebVideo/{{Retsupurae}} did a [[https://www.youtube.com/watch?v=xt2uyDqbA-Q hilarious take]] on the concept of [[{{MST}} riffing]]: One guy uploaded a playthrough of ''Kaizo Mario World'' that was almost unbearable since he reloaded his save states and ''every single time he did so'' was kept in the final product. Needless to say, there were many many '''many''' such times. {{LetsPlay/Slowbeef}} chose to not riff it in the traditional way; rather, he read from John Stuart Mill's ''On Liberty'' and started his last incomplete sentence over along with saying the name of the guy's emulator every time the guy reloaded a save state. Naturally, [[UpToEleven he had to do this many, many times.]]
10th Dec '16 1:15:16 PM DrSleep
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* ''Film/DoctorStrange'' [[spoiler:defeats Dormammu by casting a spell that causes time in the Dark Dimension to reset to the beginning of their confrontation every time Dormammu kills him. After a [[GroundhogDayLoop thousand or so loops]] of killing Strange Dormammu pulls a RageQuit and agrees to leave the Material Plane in exchange for Stephen undoing the loop.]]
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