History Main / SaveGameLimits

21st Aug '16 12:15:42 PM thegoodguy5221
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** ''Videogame/PaperMario'' has only save points, which means you have to continue from the last place where you saved. You better save frequently, as not only is this game long, it also has many side-missions that could require you to battle lots of enemies, and seeing as Mario's stats stay very small (Maximum 50 HP) for the whole game, it's easy to get a Game Over. Luckily, there is a save pint just before all "dungeons", just before all rooms where a boss is fought (optional bosses not included), and in all towns.\\

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** ''Videogame/PaperMario'' has only save points, which means you have to continue from the last place where you saved. You better save frequently, as not only is this game long, it also has many side-missions that could require you to battle lots of enemies, and seeing as Mario's stats stay very small (Maximum 50 HP) for the whole game, it's easy to get a Game Over. Luckily, there is a save pint point just before all "dungeons", just before all rooms where a boss is fought (optional bosses not included), and in all towns.\\
16th Aug '16 7:35:28 AM htuttle
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* ''VideoGame/{{X-COM}}: Terror From The Deep'' completely ''disables'' saving in the [[spoiler:endgame levels, which are inside the alien city of T'Leth]]. Mind you, we are talking about a game so incredibly difficult and frustrating that cheating has become common and acceptable practice there.
** TFTD has a couple of notorious bugs. One is in the research tree, where researching the wrong type of alien commander leaves the game unwinnable.
23rd Jun '16 7:59:38 PM nombretomado
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* ''TimeCrisis'', Pick one. Any one. While in the arcade it makes sense not to allow saving all of the home versions also have ridiculous saving systems. You can save after each section, but that only allows you to play that section. You have to play the entire game through in one if you want to unlock every stage.

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* ''TimeCrisis'', ''VideoGame/TimeCrisis'', Pick one. Any one. While in the arcade it makes sense not to allow saving all of the home versions also have ridiculous saving systems. You can save after each section, but that only allows you to play that section. You have to play the entire game through in one if you want to unlock every stage.
14th Jun '16 11:33:31 AM toonyloon
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* Aversion: All games on the Wii's VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the VirtualConsole on the Nintendo3DS allows permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.

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* Aversion: All games on the Wii's VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the VirtualConsole {{Virtual Console}}s on the Nintendo3DS allows and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.
11th Jun '16 2:03:47 AM erforce
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* In the second ''VideoGame/DonkeyKongCountry'' game, you had to purchase your saves with Banana Coins after the first usage of any save point. This was thrown out for the third game and the second game's GBA remake. Fortunately, banana coins were very easy to find, and the player could always go back and get some from a previously completed level.

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* In the second ''VideoGame/DonkeyKongCountry'' game, ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', you had to purchase your saves with Banana Coins after the first usage of any save point. This was thrown out for the [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble third game game]] and the second game's GBA remake. Fortunately, banana coins were very easy to find, and the player could always go back and get some from a previously completed level.



* Some versions of ''ColossalCave'' deducted points for saving.

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* Some versions of ''ColossalCave'' ''VideoGame/ColossalCave'' deducted points for saving.
9th Jun '16 2:55:40 PM StFan
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* In ''VideoGame/{{La-Mulana}}'', you can only save in the village where you start the game. In addition, you have to buy your first save slot (save slots 2-5 can be found much, much later in the game). This might not be so bad, except that there are several "mess up and you'll never get that fancy whip upgrade!" puzzles. However, this problem is alleviated when you acquire a teleportation item that allows you to flip back to the starting village anytime, effectively creating on-demand saving (which is in fact much better than in most games). The remake relaxes this by allowing you to save at any Grail point and providing multiple save slots from the start, but your health and coin pots are no longer restored upon reloading.

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* In ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana'', you can only save in the village where you start the game. In addition, you have to buy your first save slot (save slots 2-5 can be found much, much later in the game). This might not be so bad, except that there are several "mess up and you'll never get that fancy whip upgrade!" puzzles. However, this problem is alleviated when you acquire a teleportation item that allows you to flip back to the starting village anytime, effectively creating on-demand saving (which is in fact much better than in most games). The remake relaxes this by allowing you to save at any Grail point and providing multiple save slots from the start, but your health and coin pots are no longer restored upon reloading.
4th Jun '16 9:44:10 PM nombretomado
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* ''Nightmare of Druaga''. You can only save your character's stats and items, not your dungeon progress (every time you go into a dungeon, you have to start from scratch). What's more, each save can only be loaded once - if you reset the console and reload, the game will assume that you're trying to get around its (very harsh) penalty for dying in a dungeon, and treat you as if that had in fact happened, stripping your character of most or all of his equipment (and items lost this way are indeed LostForever). Even if what actually happened was, say, a power outage suddenly switching off the PS2.

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* ''Nightmare of Druaga''. You can only save your character's stats and items, not your dungeon progress (every time you go into a dungeon, you have to start from scratch). What's more, each save can only be loaded once - if you reset the console and reload, the game will assume that you're trying to get around its (very harsh) penalty for dying in a dungeon, and treat you as if that had in fact happened, stripping your character of most or all of his equipment (and items lost this way are indeed LostForever). Even if what actually happened was, say, a power outage suddenly switching off the PS2.[=PS2=].
4th Jun '16 6:23:28 PM TheJayman49
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* The ''Franchise/ResidentEvil'' series, wherein you must find typewriter tapes in order to save your game. Though most typewriters have tape next to them, they are a finite-use item. And you will frequently want to save more often than merely once or twice per typewriter. When ''VideoGame/ResidentEvil4'' did away with this altogether, the fans hailed it as a breath of fresh air. ''VideoGame/ResidentEvil5'' just saves automatically at every checkpoint.

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* The ''Franchise/ResidentEvil'' series, wherein you must find typewriter tapes in order to save your game. Though most typewriters have tape next to them, they are a finite-use item. And you will frequently want to save more often than merely once or twice per typewriter. This is made even worse when ''not saving at all'' is one of the requirements for receiving an A or S rank when you finish the games. When ''VideoGame/ResidentEvil4'' did away with this altogether, the fans hailed it as a breath of fresh air. ''VideoGame/ResidentEvil5'' just saves automatically at every checkpoint.
29th May '16 6:48:33 PM nombretomado
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* ''O.D.T. : Or Die Trying'', an obscure NintendoHard PS1 game, had a particularly brutal save system: you could only save your progress at specific saving spots, which are not only rare and often located in secret areas, but also only allowed you ''one single save'' per saving spot.

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* ''O.D.T. : Or Die Trying'', an obscure NintendoHard PS1 [=PS1=] game, had a particularly brutal save system: you could only save your progress at specific saving spots, which are not only rare and often located in secret areas, but also only allowed you ''one single save'' per saving spot.
7th Apr '16 10:22:05 AM DavidCowie
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* ''VideoGame/ResidentEvilRevelations2:'' only has one save file, and it's AutoSave only -- you cannot save manually.
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