History Main / SaveGameLimits

10th Jun '17 1:42:22 PM nombretomado
Is there an issue? Send a Message


* Aversion: All games on the Wii's UsefulNotes/VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the UsefulNotes/{{Virtual Console}}s on the Nintendo3DS and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.

to:

* Aversion: All games on the Wii's UsefulNotes/VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the UsefulNotes/{{Virtual Console}}s on the Nintendo3DS UsefulNotes/Nintendo3DS and the WiiU UsefulNotes/WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.
10th Jun '17 11:30:39 AM Kayube
Is there an issue? Send a Message


** Each campaign can catch only one starter Pokémon without trading. This, combined with the limit of one campaign per Game Card, was intended to act as a SocializationBonus.
28th May '17 2:33:18 PM nombretomado
Is there an issue? Send a Message


* The PSP versions of ''[[{{Vocaloid}} Project Diva]]'' is limited to 3 save files. Not that it's much of a hassle with this kind of game.

to:

* The PSP versions of ''[[{{Vocaloid}} ''[[Music/{{Vocaloid}} Project Diva]]'' is limited to 3 save files. Not that it's much of a hassle with this kind of game.
27th May '17 4:00:30 PM nombretomado
Is there an issue? Send a Message


* Aversion: All games on the Wii's UsefulNotes/VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the {{Virtual Console}}s on the Nintendo3DS and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.

to:

* Aversion: All games on the Wii's UsefulNotes/VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the {{Virtual UsefulNotes/{{Virtual Console}}s on the Nintendo3DS and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.
27th May '17 3:59:39 PM nombretomado
Is there an issue? Send a Message


* Aversion: All games on the Wii's VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the {{Virtual Console}}s on the Nintendo3DS and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.

to:

* Aversion: All games on the Wii's VirtualConsole UsefulNotes/VirtualConsole (with the exception of N64 and Neo Geo games) have a built-in quicksave--just quit the game through the Home menu. On the other hand, the {{Virtual Console}}s on the Nintendo3DS and the WiiU allow permanent (unless overwritten with a new one, at least) save files (called restore points) to be made at any time in addition to borrowing the Wii's quicksave feature, which makes SaveScumming quite easy even for games that didn't originally ''have'' a save feature.
24th May '17 10:13:28 AM TrendingToon1
Is there an issue? Send a Message


* ''Videogame/MarioParty'' and ''Mario Party 2'' allowed only one save file. ''Mario Party 3'' added two more, which then became the standard for all subsequent Mario Party games.

to:

* ''Videogame/MarioParty'' and ''Mario Party 2'' allowed only one save file. ''Mario Party 3'' added two more, which then became the standard for all subsequent Mario Party games.games except ''9'' and ''10''.
20th May '17 9:48:49 AM nombretomado
Is there an issue? Send a Message


* The early {{Ultima}} games would only allow you to save on the world map. One of the upgrades of ''VideoGame/UltimaV'' was the ability to save in towns, dungeons, etc.

to:

* The early {{Ultima}} ''VideoGame/{{Ultima}}'' games would only allow you to save on the world map. One of the upgrades of ''VideoGame/UltimaV'' was the ability to save in towns, dungeons, etc.
9th May '17 7:56:15 PM GastonRabbit
Is there an issue? Send a Message


* Placing restrictions on when/where the player is allowed to access the savegame function, such as inbetween stages/missions, on the world map or the HubLevel, or at a TraumaInn or explicit SavePoint.
* Saving the gamestate only in BroadStrokes - e.g. recording the player's status (e.g. ExperiencePoints, {{Plot Coupon}}s, general story chapter), but not their actual position and/or progress within a given level or mission. Thus, while the player may be able to save their data at any time, they always start from a designated location (e.g. see above point) when reloading it.

to:

* Placing restrictions on when/where the player is allowed to access the savegame save-game function, such as inbetween in between stages/missions, on the world map or the HubLevel, or at a TraumaInn TraumaInn, or explicit SavePoint.
* Saving the gamestate game state only in BroadStrokes - -- e.g. , recording the player's status (e.g. , ExperiencePoints, {{Plot Coupon}}s, general story chapter), but not their actual position and/or progress within a given level or mission. Thus, while the player may be able to save their data at any time, they always start from a designated location (e.g. , see above point) when reloading it.
28th Mar '17 4:28:12 PM morenohijazo
Is there an issue? Send a Message


* In early VideoGame/MightAndMagic games, to save one had to visit an inn and sign in there. This also allowed you to swap in and out party members.
* ''NierAutomata'' only allows saving within range of an activated Access Point. This is fairly generous (these are found in the field and activated to reveal the map too), but as the game repeatedly hammers into you, it will '''not''' autosave. While DeathIsASlapOnTheWrist, a shocking amount of the game's MultipleEndings are triggered by a single action, and those will dump you back at the main menu with no chance to update one's save file.

to:

* In early VideoGame/MightAndMagic ''VideoGame/MightAndMagic'' games, to save one had to visit an inn and sign in there. This also allowed you to swap in and out party members.
* ''NierAutomata'' ''VideoGame/NierAutomata'' only allows saving within range of an activated Access Point. This is fairly generous (these are found in the field and activated to reveal the map too), but as the game repeatedly hammers into you, it will '''not''' autosave. While DeathIsASlapOnTheWrist, a shocking amount of the game's MultipleEndings are triggered by a single action, and those will dump you back at the main menu with no chance to update one's save file.
25th Mar '17 1:36:11 PM nombretomado
Is there an issue? Send a Message


** ''VideoGame/NewSuperMarioBros'' for NintendoDS has once of the worst save systems ever to disgrace a portable system. You can save only after beating a boss or mini-boss, or collecting and spending 5 star coins to open a bonus area. The game's supply of star coins and bonus areas is finite. There's no temporary save system like that other DS offender ''VideoGame/FinalFantasyIII''. (As with any DS game, you can suspend ''New Super Mario Bros.'' by simply closing the DS to put the game in Sleep Mode, and plugging the DS into an AC adapter.) Your "reward" for finishing the game is the ability to save after every level, proving that this save system was not a technical limitation (it was, in fact, done deliberately as a throwback to older Mario games).\\

to:

** ''VideoGame/NewSuperMarioBros'' for NintendoDS UsefulNotes/NintendoDS has once of the worst save systems ever to disgrace a portable system. You can save only after beating a boss or mini-boss, or collecting and spending 5 star coins to open a bonus area. The game's supply of star coins and bonus areas is finite. There's no temporary save system like that other DS offender ''VideoGame/FinalFantasyIII''. (As with any DS game, you can suspend ''New Super Mario Bros.'' by simply closing the DS to put the game in Sleep Mode, and plugging the DS into an AC adapter.) Your "reward" for finishing the game is the ability to save after every level, proving that this save system was not a technical limitation (it was, in fact, done deliberately as a throwback to older Mario games).\\
This list shows the last 10 events of 137. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SaveGameLimits