History Main / Satire

2nd Aug '15 6:52:43 PM TauVa556767
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Way back in the mid-1990s, when the liberal & mainstream media were in frenzy against controversial video-games, including Sierra On-Lines infamous Phantasmagoria, Several PC Game Publishers including a game designer named Gilbert P. Austin decided to bounce back at the negative publicity, by creating their own controversial video-game. At that time in the year 1996, several mainstream media watchdogs including the FCC, held a strict & tight grip over PC games. The writer/director Gilbert P. Austin was against any kind of censorship and he wanted the RPG style game to serve as a satirical look at 1950s town life during the cold war, but also as a gruesome examination of the controversy about whether violence in media creates, or is created by, violence in society. If the player chooses to kill Stephanie, they are then shown a film sequence during which Steve beats Stephanie to death and then removes her skull and spinal cord. After the murder is complete, Steve awakens within the virtual reality simulator and is taken to a taxi cab that is waiting outside, where he brutally murders the driver. He returns home, where his mother criticizes violence in video games by saying that people who watch violence commit violence. Steve ridicules his mother's assertions and laughs at her comparison of violent media to "Road Runner cartoons." If the player chooses to spare Stephanie's life, the Sergeant at Arms expresses disappointment that Steve would choose this ending. Steve says that he'd rather die than become a serial killer, to which the Sergeant at Arms responds that he should enjoy his life "such as it is".
25th Jul '15 9:04:57 PM mirisu92
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2nd Jun '15 11:12:33 AM Willbyr
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1st Jun '15 7:20:38 PM karstovich2
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27th May '15 7:18:53 PM Alvin
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11th May '15 4:36:16 AM SeptimusHeap
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2nd May '15 7:52:39 PM nombretomado
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29th Apr '15 9:41:38 PM karstovich2
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