History Main / S4League

7th Dec '12 3:24:49 PM justanid
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http://static.tvtropes.org/pmwiki/pub/images/newcirclenx2.gif
[[caption-width:250:The 'Circle' Arena]]

-->''"S4 League in the building!"'' \\
''"Start! Show me your S4!"''

''[[http://s4.en.alaplaya.eu/ S4 League]]'' is a free-to-play, online, third-person shooter for the PC by Korean developer Pentavision, published in Europe (and catering to International players as well) by Alaplaya.

Similar in genre to ''{{GunZ}}:The Duel'', but approaching from a very different angle, the game places a heavy emphasis on team-based gameplay, with all the game modes' winners being decided by the teams' overall scores and presenting itself in a sporting, rather than violent light wherever possible. There are currently six main game modes, Arcade, Battle Royal, Captain, Deathmatch, Touchdown, and Chaser. Touchdown, wherein two teams compete to get the Fumbi (a kind of little, humanoid, cyclopean... ball thing) from the center of the arena to their opponents' goal, the highest number of goals at the end winning the match. Arcade mode, where a team of up to four players go through a story with 8 stages against a computer opponent to fulfill various objectives. Battle Royal, a basic free for all mode. Chaser is a one vs all where the one has dramatically increased health, speed, and damamge. The rest compete only to survive and deal the most damage to the Chaser. A seventh gameplay mode, Practice, allows players to earn small amounts of money firing at sentry turrets on their own and generally just getting the hang of things.

[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/Fumbi_reload.jpg]]
[[caption-width-right:217:The 'Fumbi' Mascot]]

The S4 in the name stands for "Stylish eSper Shooting Sports"; Stylish from the surprisingly deep and vibrant character customisation the game offers for its genre (after character creation); eSper from the abilities players can choose from, such as energy shields, flight, or invisibility to name a few; Shooting due to the game's emphasis on gunplay; and Sports, because the game claims to be an 'Online Sport', even going so far as to divide matches into two rounds, complete with a half-time dance from the mascots and a halfway decent automated commentator. Herein lies another oddity of ''S4 League'': it presents itself as 'real', and in a way, it is. Thematically it's a virtual reality gun-play competition participated in over the internet by players using a PC-based client - as played with a bit by the [[http://www.youtube.com/watch?v=pwZKKwcTnJE game's trailer]], and further emphasised by the computerised aspects of the graphics, which are at times reminiscent of ''{{Tron}}'' and ''DotHack''.

While comparable to other online 3PS games such as ''Gunz'', ''S4 League'' has been praised for being much smoother, easier on the hands, and significantly less open to exploitation (though not completely immune) than most, with a nice degree of simplicity that avoids monotony by having arenas that are all visually unique and require wildly varying tactics and styles of play. It has also received significant praise for the level of polish it displays, both in graphics and gameplay, not to mention its unusual visual style and emphasis on teamwork.

Also, ''S4 League'' shares a number of visual and musical elements with the ''{{DJMAX}}'' series, also by Pentavision. A PlaystationPortable version of the game has been created, which, while different in some ways, still routes through the same servers as the PC version of the game for online play, meaning [[PlaystationPortable PSP]] players can compete alongside PC based players. There appear, however, to currently be no plans to release ''S4 Portable'' outside Korea.

----
'''This game provides examples of:'''

* AllegedlyFreeGame - Averted, to an extent. Those who purchase and use any real-money costing items will have access to a different set of servers altogether from those who do not. The benefits alone don't really add up to too much unless you really start forking over for it.
* AnAdventurerIsYou - Not much, but S4 does touch on this, occasionally. With its heavy emphasis on teamwork, certain character set ups - while far from compulsory - will perform better in certain roles than others. For instance, a character with a Sentry Gun, Heavy Machine Gun, Railgun and Wall or Shield skill will generally make a better goal keeper than a character with a Revolver, Plasma Sword, and the grappling Chain skill, who themselves would probably be better as a ball runner. You might also see The Healer, and by and large most characters sit between The [=DPSer=] and The Jack. [[http://s4.en.alaplaya.eu/pages/heroguide Alaplaya's website makes a few suggestions to this end.]]
** The in-game shop has also begun selling item packages built around these specific roles.
* AnnouncerChatter - From the same announcer of the ''{{DJMAX}}'' series (JC of vocalist/rapper fame). In fact, some of the comments are reused for ''DJMAX Trilogy''. He tends to speak [[MostAnnoyingSound quite a bit]] in Touchdown matches:
--> "Run run run!" "Whoops! Go get the ball man!" "Warning! Go to your goal post!" "It's lookin' bad, man!"
--> "TOUCHDOWN! WHOSE THAT MAN? WHOSE THAT MAN?"
** This troper always thought he was saying "TOUCHDOWN! WHO'S DA MAN? WHO'S DA MAN?"
* AntiPoopSocking - The game reports your play-time once every hour.
** In addition, after so many hours it starts to cut down your Experience and currency gains.
*** The reduced experience with time has been taken out, so much for moderation
* ArmCannon - The Cannonade, a conical energy cannon that partially covers the user's forearm. Not to mention the 'Smash Rifle', a strange, rapid fire, seemingly energy based weapon, also usable in melee, shaped like a shield and strapped to the user's forearm.
* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip. Not to mention, you can only turn the gun in approximately a 75 degree cone in front of you, meaning you're helpless if attacked from the sides. It's possible to offset the vulnerability of a turret by activating Shield, then deploying the turret. Then end result would be a Turret that is temporarily shielded for around ten seconds after deplying.
** Also the Rescue gun, which lobs healing grenades. Too bad you can't heal yourself and you CAN heal the enemies with it. It also has limited ammo, and the Mind energy is still more efficient, despite healing only one person at a time.
** Though, the healing enemies part is now moot, with the grenades now healing enemies for around 5-10 HP. Before the buff, it used to heal enemies for around 20-30 health and allies for around 35 health.
* BadassInANiceSuit - Some of the costumes.
* BatterUp - The Storm Bat.
* {{BFG}} - Possibly covers the Heavy Machine Gun and Cannonade weapons
* {{BFS}} - The Plasma Sword.
* BlindIdiotTranslation - Most English text in the game is at least intelligible, but is riddled with questionable grammar, spelling errors, and poor word choice, giving it a slightly "broken" feel overall. Memorable examples include "You Are Won the Match!" (thankfully the announcer gets it right), and the "Senty Nell" turret weapon, which was clearly ''intended'' to be "Sentinel", but didn't quite make it (one wonders if the translation team uses the Telephone Game for inter-office memos).
** I have to disagree on Senty Nell. Nell is too obviously fitting to the stun effect the weapon causes. In my opinion, it's an obvious pun, not an error. Besides, it's not ''that'' bad. Errors are occasional, and 90% of in-game text that isn't a spoken announcement or image-text is spot on.
** There is one particularly egregious example with all player characters in Arcade cutscenes called "she" and referred to as female, even with a male character.
** Oh, yes, and the broken grammar of some of the mission descriptions make them hard to figure out. It can take a while for players to figure out that "throw down the opponent X times using Y weapon" actually means "get X kills with Y weapon."
* BoomHeadshot - Attacks impacting with a character's head are reported as 'Critical', and deal twice the damage of a normal hit. Somewhat justified in that ''S4 League'' has little problem making clear it's taking place inside a computer game.
* BottomlessMagazines - Most - but not quite all - of the weapons have unlimited ammunition, but quite limited capacity between reloads. Of course, again, S4 will proudly justify this by just barefacedly being a game.
* BrokenRecord - The Mr. Funky remix of [[CrowningMusicOfAwesome Super Sonic]]. [[http://www.youtube.com/watch?v=YoC53gj4uL4 SUPERSONIC! SUPERSONIC! SUPERSONIC! SUPERSONIC!]]
** Nailing a string of {{Critical Hit}}s. "CRITICAL! CRITICAL! CRITICAL! CRITICAL! CRITICAL!"
* BribingYourWayToVictory - AP items provide more stats than their PEN counterparts. Then there's [[ThereIsNoKillLikeOverkill AP++, known sometimes as "Premium Items"]] which provide even more stats. And if that isn't enough there's Forcepack Capsules which have a chance of providing weapons which are arguably the best items around.
** It may seem AP items are not so overpowered in swords-only mode, like some people like to say. [[http://www.youtube.com/watch?v=sdyTb0ecoNs Wrong.]]
* CaptureTheFlag: Touchdown mode, though it plays a bit more like [[XMeetsY soccer meets CTF]], there's only one Fumbi, and it has to be taken to the ''enemy''[='=]s goal, not yours. If you will compare to another video game series, it's best likened to ''VideoGame/UnrealTournament2004''[='=]s Bombing Run mode... even though ''that'' game has ''regular'' CTF as well.
* CelShading - A major element of the game's graphics style. However, it's a bit of a hybrid - cel-shaded, yes, but with a secondary gradient between dark, light, and lightest ''as well''.
* ChainedByFashion: Ophelia. Made more so after being defeated by Lilith.
* CharacterLevel - Ranks. An odd version, in that it's more of a BraggingRightsReward than anything else. It has a few discrete effects, but no system-based influence on gameplay. It doesn't even unlock new weapons, as all weapons are available to even the newest character, if they can afford them (and all come with a five hour free version after a brief tutorial). However, due to balancing you can often tell the strength of a team by the ranks of its players. Ranks run: Newbie, Rookie, Super Rookie, Semi-Pro, Pro, S1, S2, S3, S4, with numeric sub-ranks denoted by the number of lines beside a player's rank symbol.
** It's also worth mentioning that the levels are also absurdly hard to get - S4 rank has been calculated to take over 10 years of in-game playing time, most players hover around Semi-Pro to Pro.
** There are also specific channels for most of the ranks, though most still gravitate toward the non-rank restricted 'free' channels.
*** A recent adjustment, likely to discourage people from remaking their accounts over and over to stay in the Rookie channels and harass newbies, gives a gradual increase in PEN income as rank increases.
* ChargedAttack - The Railgun and Cannonade will both do much, much more damage if charged first by holding down the fire button.
** Also the Airgun and special attack of the recently introduced Twin Blades and Breaker can be charged.
* ColorCodedForYourConvenience - Player apparel is {{Palette Swap}}ped to show team affiliation. Each player sees their own team as green, and the opposing team as red. Since this means (atypically for a team-based shooter) that teams are not objectively distinguished by their color, S4 refers to the two teams in a match as "Alpha" and "Beta".
** Not ''quite'' true. Rather, players will see their own team in the colours the players chose to wear, be they green, blue, yellow, purple, whatever. The opposing team, however, are seen as wearing red. No {{Palette Swap}}ping is seen by a player for their own team, however this does mean that there is never a red variation available for any outfit.
** Chaser mode takes an interesting turn on this, as the character designated Chaser is somewhat implied to be infected with a computer virus and driven temporarily insane. As such, while playing as the chaser, all a player will see of the other characters, are their red-veined silhouettes.
* {{Combos}} - All of the melee weapons have combos of varying length and effect. The game also lists the numbed of 'Combo' hits ( attacks that have hit in close succession ) on the right. Needless to say, these numbers can get rather high when using automatic weapons.
* CriticalHit - Aim for the head for shooting weapons, be as close as possible to your target with a melee weapon, and with weapons such as the Mind Energy or Mind Shock, aim the crosshairs on a target and be on the same elevation.
* CycleOfHurting - This can be easy to pull off with melee weapons, and will often happen to Chasers if people decide to fight back. How? Step one: Take at least three people with melee weapons that can cause KnockBack. Step two: Let them go to town on the chaser. Step three: Repeat until the Chaser dies. Have allies shooting at the Chaser is optional.
* DarkerAndEdgier - Two Words: Iron Eyes. The updates the game recieved during that season turned the menus dark colours, and added weapons, one or two of which don't feel so right in S4's world of ludicrousness because of their design being so serious looking.
* DeathFromAbove - Possible by shooting people with the fly skill.
* DeflectorShields - The 'Shield' skill, which will protect against incoming fire that isn't either Melee or a Cannonade, and takes a small chunk from the user's SP with each hit as well as slowly draining it while active.
* DevelopmentHell - The North American version of S4 League, which is readying for beta testing. And has been for a couple of years now.
** This seems to have been moved into the form of a North American channel for the, what was previously, the European version.
* DropTheHammer - The Breaker.
* DualWielding - The Twin Blades, considered the most troublesome of all Melee weapons. Two blades attatched to chains both capable of generating magnetic fields for attacks.
* EmoteAnimation - A number of emotes are available, linked to voiced phrases one can transmit to their own team. Unfortunately, many players seem to have the highly annoying habit of, on the victory screen, endlessly spamming emotes without even letting the voice or animation ''finish''.
* EnergyWeapon - Most of the game's weapons use solid ammunition, but a few (Cannonade, Smash Rifle, are clearly energy based.
** Also, all weapons are instant-fire: there is no leading required for any of the weapons at all.
*** Other than the sniping weapons (Cannonade & Rail Gun), which require leading under certain conditions.
* EscortMission - A few in Arcade Mode.
* ExactlyWhatItSaySonTheTin - S4 League is an online gunplay competition played over the internet, and makes no attempt to claim otherwise. It does, however, have stories inside its 'part of the real world' setting, such as ''DotHack''-esque viral infections for players to defend against in the new Arcade mode. The game at times seems to share similar perspectives on the 'computer world' with the aforementioned series, too, though its deliberate acceptance of the real world as, well, the real world, mostly averts {{Cyberspace}} while in a curious way offering players a little more immersion.
* ExpansionPack - Season 1: Dark Lightning. Features three new maps, [[DropTheHammer three]] [[DualWielding new]] [[ShockandAwe weapons]], and three new Chaser Viruses.
* GameBreakingBug - Not out of bad game design, but rather out of a major bug that has yet to be fixed. In Chaser mode, occasionally, one's camera will not return to the character correctly. One form of this bug lets you still play, but renders the player without a HUD, while the other form of the bug will lock the camera in place with the character free to move around without it, rendering the round completely unplayable.
* GangstaStyle - For some reason, your character insists on holding the [[GunsAkimbo Sub Machineguns]], and the semi-rifle sideways whilst shooting.
* GatlingGood - The Heavy Machine Gun, which is ExactlyWhatItSaySonTheTin
* HandCannon - The Revolver's proportions are a ''little'' silly.
* {{Handguns}} - Of course, it's a revolver bigger than your head, and seems to think it's a shotgun, but... and then of course there's the more modern style 'Handgun'
** There are actually some real-life revolvers which shoot shotgun rounds.
* HaveANiceDeath - "You were dominated by _____! What a shame!"
* HealingHands[=/=]HealingShiv - Mind Energy, a 'weapon' shaped like a large metal glove, that functions in a similar way to Mind Shock, but rather than draining a target's health with a short range energy beam, it restores it.
* HyperspaceArsenal - Only the currently selected weapon, of a maximum of three, is shown anywhere on a character.
* InvisibilityCloak - The Invisibility skill, which operates like classic active camouflage, including visibility ranging from invisible while still, hinted while moving slow, blurred but noticeable while running, and all but ineffective while dashing.
* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''Franchise/AssassinsCreed'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]
* KatanasAreJustBetter - Season Three introduces these as a melee weapon.
* KobayashiMario - 'Extreme' level Practice Mode approaches this, with the impossibly accurate Sentry Guns spawning all over the place in large numbers, often very sneakily, and capable of downing a character in only a couple of hits. Meanwhile, the player is expected to achieve an inordinately high score against an unforgiving clock.
* NintendoHard - Dear God, the Shield License Test.
* PowerFist - The 'Counter Sword', a weapon comprised of a small sword, for the weapon's weaker attacks, and a large fist used for powerful area attacks.
* PreAssKickingOneLiner - When you become the Chaser, a near unstoppable force with tons of defense, a big damage boost, and the miscellaneous buff here and there, the announcer is more than happy to say one for you: "'''You are the Chaser. Bring it!'''"
* RevolversAreJustBetter
* RingOut - Being cast off the side of the arena will usually cause a character to 'die' when they strike an invisible wall some twenty feet below the floating arena's lowest point. It is, of course, possible to recover from this using the Flight skill, or Anchor if you're still close enough to grapple onto something and rescue yourself. A favourite tactic of that-one-guy-with-the-Plasma-Sword-waiting-behind-the-train-in-Station-2.
** Don't forget Chaser Games in Circle.
* {{Sarashi}} - Lilith. May or may not be for [[SuppressedMammaries Suppressed Mammaries]].
* ShortRangeShotgun - The Revolver. Also averted with the actual Burst Shotgun.
* SpinAttack - Storm Bat secondary attack. This (apart from CS spamming) is the best method for quickly damaging multiple enemies at once in melee combat. [[CriticalHit Critical hits]] will occur if bat user taps the secondary attack button in a synchronized succession.
** The infamous Twin-blades also do some sort of spinning jump attack when they use their charge attaack, though most of it goes to the front.
* StationaryWings - The wings given to users of the Flight skill while it's in use tend only to move while the character is pushing upwards, though they change position depending on whatever else their user is doing.
* StoneWall - Metallic, kind of in the same light as [[HaloReach Halo Reach's]] Armor Lock, except... different... instead of being invincible, you just take much less damage, some of which is relfected back at the person who dealt it. It also slowly restores your health, making it the only way for someone to heal by themself, it's a bit more practical overall.
** Recently revealed to be not-so-breakproof by the troper. Oh no, the guy I've been chasing just threw down a turret and went metallic! Sword the turret, empty your magazine on point-blank headshots.
* {{Stripperiffic}} - Some of the outfits; a particular culprit being the 'Silklace' line. Others, like Indian Mode, are modest to the point of aversion. All the same though, few of the outfits look like they'd be in any way useful in ''real world'' combat. But justified, like a lot of the tropes on this page, in that the game openly admits to ''being'' an online game as part of its concept.
** It's nice to know the guys [[WalkingShirtlessScene aren't treated much different]] in this regard.
* StuffBlowingUp - Some would have you think that this is the only use for the Cannonade.
** Don't forget the grenade launcher.
*** Earth Bombers too. They have such a large explosion, it hurts allies as well.
* {{Swordfight}} - Particularly the 'Swords Only' rule set.
* TheFaceless - [=GMs=]. On the rare occasions they appear in a match, GM characters (not to be confused with Moderators, who just get big yellow text in the chat windows) appear as black-jumpsuited players wearing Fumbi-esque helmets with opaque white face plates.
** A silent NPC character appears during the tutorial with a similar form.
* ThemeMusicPowerUp - In Chaser Mode, if you start the next round as the Chaser, the music changes.
* TheMedic - Anyone who decides to pack a Mind Energy or [[HealingShiv Rescue Gun.]]
* VirtualPaperDoll - A remarkably hard element to make use of, due to the game's somewhat unforgiving economy. Still, since the 'missions bug', which undermined half a player's estimated income, was fixed, buying and selecting outfits for the character will no longer break your bank and leave you incapable of playing, if you don't spend your money foolishly. In a way, this adds a somewhat nice layer of validity to the game, really.
* WeakTurretGun - Well, there's the Sentry Gun, but it's a bit of an aversion. You plonk it down, and it sits there shooting stuff until someone blows it up. However, it ''does'' run out of ammo, and it ''can't'' be knocked over. It's also pretty tough, too. Even more averted by the Senty Nell, which, while more akin to a land mine in effects, looks and operates very similarly to a normal turret and makes ruddy certain it won't fall over by drilling a metal 'root' two feet into the arena floor.
** Not to mention that a +0 Sentry Gun can take up to 44HP with a full 4-hit combo. That's 44% of a normal player's life. Add pushback effect on each shot, have the opposing player flinch when they get hit, AND they see through Invisibility, and you have one of the most annoying weapons in the game. The fact that a player can carry only 3 on himself for each respawn would balance it out, but given how often they die during a match it's hard to place all of them during a single life.
*** Add the fact that Sentries auto aim and the average character has 100hp, and you realize why tournament play restricts setups to only one sentry per team.
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to:

http://static.tvtropes.org/pmwiki/pub/images/newcirclenx2.gif
[[caption-width:250:The 'Circle' Arena]]

-->''"S4 League in the building!"'' \\
''"Start! Show me your S4!"''

''[[http://s4.en.alaplaya.eu/ S4 League]]'' is a free-to-play, online, third-person shooter for the PC by Korean developer Pentavision, published in Europe (and catering to International players as well) by Alaplaya.

Similar in genre to ''{{GunZ}}:The Duel'', but approaching from a very different angle, the game places a heavy emphasis on team-based gameplay, with all the game modes' winners being decided by the teams' overall scores and presenting itself in a sporting, rather than violent light wherever possible. There are currently six main game modes, Arcade, Battle Royal, Captain, Deathmatch, Touchdown, and Chaser. Touchdown, wherein two teams compete to get the Fumbi (a kind of little, humanoid, cyclopean... ball thing) from the center of the arena to their opponents' goal, the highest number of goals at the end winning the match. Arcade mode, where a team of up to four players go through a story with 8 stages against a computer opponent to fulfill various objectives. Battle Royal, a basic free for all mode. Chaser is a one vs all where the one has dramatically increased health, speed, and damamge. The rest compete only to survive and deal the most damage to the Chaser. A seventh gameplay mode, Practice, allows players to earn small amounts of money firing at sentry turrets on their own and generally just getting the hang of things.

[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/Fumbi_reload.jpg]]
[[caption-width-right:217:The 'Fumbi' Mascot]]

The S4 in the name stands for "Stylish eSper Shooting Sports"; Stylish from the surprisingly deep and vibrant character customisation the game offers for its genre (after character creation); eSper from the abilities players can choose from, such as energy shields, flight, or invisibility to name a few; Shooting due to the game's emphasis on gunplay; and Sports, because the game claims to be an 'Online Sport', even going so far as to divide matches into two rounds, complete with a half-time dance from the mascots and a halfway decent automated commentator. Herein lies another oddity of ''S4 League'': it presents itself as 'real', and in a way, it is. Thematically it's a virtual reality gun-play competition participated in over the internet by players using a PC-based client - as played with a bit by the [[http://www.youtube.com/watch?v=pwZKKwcTnJE game's trailer]], and further emphasised by the computerised aspects of the graphics, which are at times reminiscent of ''{{Tron}}'' and ''DotHack''.

While comparable to other online 3PS games such as ''Gunz'', ''S4 League'' has been praised for being much smoother, easier on the hands, and significantly less open to exploitation (though not completely immune) than most, with a nice degree of simplicity that avoids monotony by having arenas that are all visually unique and require wildly varying tactics and styles of play. It has also received significant praise for the level of polish it displays, both in graphics and gameplay, not to mention its unusual visual style and emphasis on teamwork.

Also, ''S4 League'' shares a number of visual and musical elements with the ''{{DJMAX}}'' series, also by Pentavision. A PlaystationPortable version of the game has been created, which, while different in some ways, still routes through the same servers as the PC version of the game for online play, meaning [[PlaystationPortable PSP]] players can compete alongside PC based players. There appear, however, to currently be no plans to release ''S4 Portable'' outside Korea.

----
'''This game provides examples of:'''

* AllegedlyFreeGame - Averted, to an extent. Those who purchase and use any real-money costing items will have access to a different set of servers altogether from those who do not. The benefits alone don't really add up to too much unless you really start forking over for it.
* AnAdventurerIsYou - Not much, but S4 does touch on this, occasionally. With its heavy emphasis on teamwork, certain character set ups - while far from compulsory - will perform better in certain roles than others. For instance, a character with a Sentry Gun, Heavy Machine Gun, Railgun and Wall or Shield skill will generally make a better goal keeper than a character with a Revolver, Plasma Sword, and the grappling Chain skill, who themselves would probably be better as a ball runner. You might also see The Healer, and by and large most characters sit between The [=DPSer=] and The Jack. [[http://s4.en.alaplaya.eu/pages/heroguide Alaplaya's website makes a few suggestions to this end.]]
** The in-game shop has also begun selling item packages built around these specific roles.
* AnnouncerChatter - From the same announcer of the ''{{DJMAX}}'' series (JC of vocalist/rapper fame). In fact, some of the comments are reused for ''DJMAX Trilogy''. He tends to speak [[MostAnnoyingSound quite a bit]] in Touchdown matches:
--> "Run run run!" "Whoops! Go get the ball man!" "Warning! Go to your goal post!" "It's lookin' bad, man!"
--> "TOUCHDOWN! WHOSE THAT MAN? WHOSE THAT MAN?"
** This troper always thought he was saying "TOUCHDOWN! WHO'S DA MAN? WHO'S DA MAN?"
* AntiPoopSocking - The game reports your play-time once every hour.
** In addition, after so many hours it starts to cut down your Experience and currency gains.
*** The reduced experience with time has been taken out, so much for moderation
* ArmCannon - The Cannonade, a conical energy cannon that partially covers the user's forearm. Not to mention the 'Smash Rifle', a strange, rapid fire, seemingly energy based weapon, also usable in melee, shaped like a shield and strapped to the user's forearm.
* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip. Not to mention, you can only turn the gun in approximately a 75 degree cone in front of you, meaning you're helpless if attacked from the sides. It's possible to offset the vulnerability of a turret by activating Shield, then deploying the turret. Then end result would be a Turret that is temporarily shielded for around ten seconds after deplying.
** Also the Rescue gun, which lobs healing grenades. Too bad you can't heal yourself and you CAN heal the enemies with it. It also has limited ammo, and the Mind energy is still more efficient, despite healing only one person at a time.
** Though, the healing enemies part is now moot, with the grenades now healing enemies for around 5-10 HP. Before the buff, it used to heal enemies for around 20-30 health and allies for around 35 health.
* BadassInANiceSuit - Some of the costumes.
* BatterUp - The Storm Bat.
* {{BFG}} - Possibly covers the Heavy Machine Gun and Cannonade weapons
* {{BFS}} - The Plasma Sword.
* BlindIdiotTranslation - Most English text in the game is at least intelligible, but is riddled with questionable grammar, spelling errors, and poor word choice, giving it a slightly "broken" feel overall. Memorable examples include "You Are Won the Match!" (thankfully the announcer gets it right), and the "Senty Nell" turret weapon, which was clearly ''intended'' to be "Sentinel", but didn't quite make it (one wonders if the translation team uses the Telephone Game for inter-office memos).
** I have to disagree on Senty Nell. Nell is too obviously fitting to the stun effect the weapon causes. In my opinion, it's an obvious pun, not an error. Besides, it's not ''that'' bad. Errors are occasional, and 90% of in-game text that isn't a spoken announcement or image-text is spot on.
** There is one particularly egregious example with all player characters in Arcade cutscenes called "she" and referred to as female, even with a male character.
** Oh, yes, and the broken grammar of some of the mission descriptions make them hard to figure out. It can take a while for players to figure out that "throw down the opponent X times using Y weapon" actually means "get X kills with Y weapon."
* BoomHeadshot - Attacks impacting with a character's head are reported as 'Critical', and deal twice the damage of a normal hit. Somewhat justified in that ''S4 League'' has little problem making clear it's taking place inside a computer game.
* BottomlessMagazines - Most - but not quite all - of the weapons have unlimited ammunition, but quite limited capacity between reloads. Of course, again, S4 will proudly justify this by just barefacedly being a game.
* BrokenRecord - The Mr. Funky remix of [[CrowningMusicOfAwesome Super Sonic]]. [[http://www.youtube.com/watch?v=YoC53gj4uL4 SUPERSONIC! SUPERSONIC! SUPERSONIC! SUPERSONIC!]]
** Nailing a string of {{Critical Hit}}s. "CRITICAL! CRITICAL! CRITICAL! CRITICAL! CRITICAL!"
* BribingYourWayToVictory - AP items provide more stats than their PEN counterparts. Then there's [[ThereIsNoKillLikeOverkill AP++, known sometimes as "Premium Items"]] which provide even more stats. And if that isn't enough there's Forcepack Capsules which have a chance of providing weapons which are arguably the best items around.
** It may seem AP items are not so overpowered in swords-only mode, like some people like to say. [[http://www.youtube.com/watch?v=sdyTb0ecoNs Wrong.]]
* CaptureTheFlag: Touchdown mode, though it plays a bit more like [[XMeetsY soccer meets CTF]], there's only one Fumbi, and it has to be taken to the ''enemy''[='=]s goal, not yours. If you will compare to another video game series, it's best likened to ''VideoGame/UnrealTournament2004''[='=]s Bombing Run mode... even though ''that'' game has ''regular'' CTF as well.
* CelShading - A major element of the game's graphics style. However, it's a bit of a hybrid - cel-shaded, yes, but with a secondary gradient between dark, light, and lightest ''as well''.
* ChainedByFashion: Ophelia. Made more so after being defeated by Lilith.
* CharacterLevel - Ranks. An odd version, in that it's more of a BraggingRightsReward than anything else. It has a few discrete effects, but no system-based influence on gameplay. It doesn't even unlock new weapons, as all weapons are available to even the newest character, if they can afford them (and all come with a five hour free version after a brief tutorial). However, due to balancing you can often tell the strength of a team by the ranks of its players. Ranks run: Newbie, Rookie, Super Rookie, Semi-Pro, Pro, S1, S2, S3, S4, with numeric sub-ranks denoted by the number of lines beside a player's rank symbol.
** It's also worth mentioning that the levels are also absurdly hard to get - S4 rank has been calculated to take over 10 years of in-game playing time, most players hover around Semi-Pro to Pro.
** There are also specific channels for most of the ranks, though most still gravitate toward the non-rank restricted 'free' channels.
*** A recent adjustment, likely to discourage people from remaking their accounts over and over to stay in the Rookie channels and harass newbies, gives a gradual increase in PEN income as rank increases.
* ChargedAttack - The Railgun and Cannonade will both do much, much more damage if charged first by holding down the fire button.
** Also the Airgun and special attack of the recently introduced Twin Blades and Breaker can be charged.
* ColorCodedForYourConvenience - Player apparel is {{Palette Swap}}ped to show team affiliation. Each player sees their own team as green, and the opposing team as red. Since this means (atypically for a team-based shooter) that teams are not objectively distinguished by their color, S4 refers to the two teams in a match as "Alpha" and "Beta".
** Not ''quite'' true. Rather, players will see their own team in the colours the players chose to wear, be they green, blue, yellow, purple, whatever. The opposing team, however, are seen as wearing red. No {{Palette Swap}}ping is seen by a player for their own team, however this does mean that there is never a red variation available for any outfit.
** Chaser mode takes an interesting turn on this, as the character designated Chaser is somewhat implied to be infected with a computer virus and driven temporarily insane. As such, while playing as the chaser, all a player will see of the other characters, are their red-veined silhouettes.
* {{Combos}} - All of the melee weapons have combos of varying length and effect. The game also lists the numbed of 'Combo' hits ( attacks that have hit in close succession ) on the right. Needless to say, these numbers can get rather high when using automatic weapons.
* CriticalHit - Aim for the head for shooting weapons, be as close as possible to your target with a melee weapon, and with weapons such as the Mind Energy or Mind Shock, aim the crosshairs on a target and be on the same elevation.
* CycleOfHurting - This can be easy to pull off with melee weapons, and will often happen to Chasers if people decide to fight back. How? Step one: Take at least three people with melee weapons that can cause KnockBack. Step two: Let them go to town on the chaser. Step three: Repeat until the Chaser dies. Have allies shooting at the Chaser is optional.
* DarkerAndEdgier - Two Words: Iron Eyes. The updates the game recieved during that season turned the menus dark colours, and added weapons, one or two of which don't feel so right in S4's world of ludicrousness because of their design being so serious looking.
* DeathFromAbove - Possible by shooting people with the fly skill.
* DeflectorShields - The 'Shield' skill, which will protect against incoming fire that isn't either Melee or a Cannonade, and takes a small chunk from the user's SP with each hit as well as slowly draining it while active.
* DevelopmentHell - The North American version of S4 League, which is readying for beta testing. And has been for a couple of years now.
** This seems to have been moved into the form of a North American channel for the, what was previously, the European version.
* DropTheHammer - The Breaker.
* DualWielding - The Twin Blades, considered the most troublesome of all Melee weapons. Two blades attatched to chains both capable of generating magnetic fields for attacks.
* EmoteAnimation - A number of emotes are available, linked to voiced phrases one can transmit to their own team. Unfortunately, many players seem to have the highly annoying habit of, on the victory screen, endlessly spamming emotes without even letting the voice or animation ''finish''.
* EnergyWeapon - Most of the game's weapons use solid ammunition, but a few (Cannonade, Smash Rifle, are clearly energy based.
** Also, all weapons are instant-fire: there is no leading required for any of the weapons at all.
*** Other than the sniping weapons (Cannonade & Rail Gun), which require leading under certain conditions.
* EscortMission - A few in Arcade Mode.
* ExactlyWhatItSaySonTheTin - S4 League is an online gunplay competition played over the internet, and makes no attempt to claim otherwise. It does, however, have stories inside its 'part of the real world' setting, such as ''DotHack''-esque viral infections for players to defend against in the new Arcade mode. The game at times seems to share similar perspectives on the 'computer world' with the aforementioned series, too, though its deliberate acceptance of the real world as, well, the real world, mostly averts {{Cyberspace}} while in a curious way offering players a little more immersion.
* ExpansionPack - Season 1: Dark Lightning. Features three new maps, [[DropTheHammer three]] [[DualWielding new]] [[ShockandAwe weapons]], and three new Chaser Viruses.
* GameBreakingBug - Not out of bad game design, but rather out of a major bug that has yet to be fixed. In Chaser mode, occasionally, one's camera will not return to the character correctly. One form of this bug lets you still play, but renders the player without a HUD, while the other form of the bug will lock the camera in place with the character free to move around without it, rendering the round completely unplayable.
* GangstaStyle - For some reason, your character insists on holding the [[GunsAkimbo Sub Machineguns]], and the semi-rifle sideways whilst shooting.
* GatlingGood - The Heavy Machine Gun, which is ExactlyWhatItSaySonTheTin
* HandCannon - The Revolver's proportions are a ''little'' silly.
* {{Handguns}} - Of course, it's a revolver bigger than your head, and seems to think it's a shotgun, but... and then of course there's the more modern style 'Handgun'
** There are actually some real-life revolvers which shoot shotgun rounds.
* HaveANiceDeath - "You were dominated by _____! What a shame!"
* HealingHands[=/=]HealingShiv - Mind Energy, a 'weapon' shaped like a large metal glove, that functions in a similar way to Mind Shock, but rather than draining a target's health with a short range energy beam, it restores it.
* HyperspaceArsenal - Only the currently selected weapon, of a maximum of three, is shown anywhere on a character.
* InvisibilityCloak - The Invisibility skill, which operates like classic active camouflage, including visibility ranging from invisible while still, hinted while moving slow, blurred but noticeable while running, and all but ineffective while dashing.
* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''Franchise/AssassinsCreed'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]
* KatanasAreJustBetter - Season Three introduces these as a melee weapon.
* KobayashiMario - 'Extreme' level Practice Mode approaches this, with the impossibly accurate Sentry Guns spawning all over the place in large numbers, often very sneakily, and capable of downing a character in only a couple of hits. Meanwhile, the player is expected to achieve an inordinately high score against an unforgiving clock.
* NintendoHard - Dear God, the Shield License Test.
* PowerFist - The 'Counter Sword', a weapon comprised of a small sword, for the weapon's weaker attacks, and a large fist used for powerful area attacks.
* PreAssKickingOneLiner - When you become the Chaser, a near unstoppable force with tons of defense, a big damage boost, and the miscellaneous buff here and there, the announcer is more than happy to say one for you: "'''You are the Chaser. Bring it!'''"
* RevolversAreJustBetter
* RingOut - Being cast off the side of the arena will usually cause a character to 'die' when they strike an invisible wall some twenty feet below the floating arena's lowest point. It is, of course, possible to recover from this using the Flight skill, or Anchor if you're still close enough to grapple onto something and rescue yourself. A favourite tactic of that-one-guy-with-the-Plasma-Sword-waiting-behind-the-train-in-Station-2.
** Don't forget Chaser Games in Circle.
* {{Sarashi}} - Lilith. May or may not be for [[SuppressedMammaries Suppressed Mammaries]].
* ShortRangeShotgun - The Revolver. Also averted with the actual Burst Shotgun.
* SpinAttack - Storm Bat secondary attack. This (apart from CS spamming) is the best method for quickly damaging multiple enemies at once in melee combat. [[CriticalHit Critical hits]] will occur if bat user taps the secondary attack button in a synchronized succession.
** The infamous Twin-blades also do some sort of spinning jump attack when they use their charge attaack, though most of it goes to the front.
* StationaryWings - The wings given to users of the Flight skill while it's in use tend only to move while the character is pushing upwards, though they change position depending on whatever else their user is doing.
* StoneWall - Metallic, kind of in the same light as [[HaloReach Halo Reach's]] Armor Lock, except... different... instead of being invincible, you just take much less damage, some of which is relfected back at the person who dealt it. It also slowly restores your health, making it the only way for someone to heal by themself, it's a bit more practical overall.
** Recently revealed to be not-so-breakproof by the troper. Oh no, the guy I've been chasing just threw down a turret and went metallic! Sword the turret, empty your magazine on point-blank headshots.
* {{Stripperiffic}} - Some of the outfits; a particular culprit being the 'Silklace' line. Others, like Indian Mode, are modest to the point of aversion. All the same though, few of the outfits look like they'd be in any way useful in ''real world'' combat. But justified, like a lot of the tropes on this page, in that the game openly admits to ''being'' an online game as part of its concept.
** It's nice to know the guys [[WalkingShirtlessScene aren't treated much different]] in this regard.
* StuffBlowingUp - Some would have you think that this is the only use for the Cannonade.
** Don't forget the grenade launcher.
*** Earth Bombers too. They have such a large explosion, it hurts allies as well.
* {{Swordfight}} - Particularly the 'Swords Only' rule set.
* TheFaceless - [=GMs=]. On the rare occasions they appear in a match, GM characters (not to be confused with Moderators, who just get big yellow text in the chat windows) appear as black-jumpsuited players wearing Fumbi-esque helmets with opaque white face plates.
** A silent NPC character appears during the tutorial with a similar form.
* ThemeMusicPowerUp - In Chaser Mode, if you start the next round as the Chaser, the music changes.
* TheMedic - Anyone who decides to pack a Mind Energy or [[HealingShiv Rescue Gun.]]
* VirtualPaperDoll - A remarkably hard element to make use of, due to the game's somewhat unforgiving economy. Still, since the 'missions bug', which undermined half a player's estimated income, was fixed, buying and selecting outfits for the character will no longer break your bank and leave you incapable of playing, if you don't spend your money foolishly. In a way, this adds a somewhat nice layer of validity to the game, really.
* WeakTurretGun - Well, there's the Sentry Gun, but it's a bit of an aversion. You plonk it down, and it sits there shooting stuff until someone blows it up. However, it ''does'' run out of ammo, and it ''can't'' be knocked over. It's also pretty tough, too. Even more averted by the Senty Nell, which, while more akin to a land mine in effects, looks and operates very similarly to a normal turret and makes ruddy certain it won't fall over by drilling a metal 'root' two feet into the arena floor.
** Not to mention that a +0 Sentry Gun can take up to 44HP with a full 4-hit combo. That's 44% of a normal player's life. Add pushback effect on each shot, have the opposing player flinch when they get hit, AND they see through Invisibility, and you have one of the most annoying weapons in the game. The fact that a player can carry only 3 on himself for each respawn would balance it out, but given how often they die during a match it's hard to place all of them during a single life.
*** Add the fact that Sentries auto aim and the average character has 100hp, and you realize why tournament play restricts setups to only one sentry per team.
----
[[redirect:VideoGame/S4League]]
14th Aug '12 11:29:38 PM nombretomado
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* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''AssassinsCreed'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]

to:

* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''AssassinsCreed'' ''Franchise/AssassinsCreed'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]
20th Jun '12 8:04:15 PM Ed68
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* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip. Not to mention, you can only turn the gun in approximately a 75 degree cone in front of you, meaning you're helpless if attacked from the sides.
** Also the Rescue gun, which lobs healing grenades. Too bad you can't heal yourself and you CAN heal the enemies with it. It also has limited ammo, and the Mind energy is still more efficient, despite healing only one person at a time.
* BadassInANiceSuit

to:

* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip. Not to mention, you can only turn the gun in approximately a 75 degree cone in front of you, meaning you're helpless if attacked from the sides. It's possible to offset the vulnerability of a turret by activating Shield, then deploying the turret. Then end result would be a Turret that is temporarily shielded for around ten seconds after deplying.
** Also the Rescue gun, which lobs healing grenades. Too bad you can't heal yourself and you CAN heal the enemies with it. It also has limited ammo, and the Mind energy is still more efficient, despite healing only one person at a time.
time.
** Though, the healing enemies part is now moot, with the grenades now healing enemies for around 5-10 HP. Before the buff, it used to heal enemies for around 20-30 health and allies for around 35 health.
* BadassInANiceSuitBadassInANiceSuit - Some of the costumes.
9th Jun '12 12:58:35 PM movie007
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The S4 in the name stands for "Stylish eSper Shooting Sports"; Stylish from the surprisingly deep and vibrant character customisation the game offers for its genre (after character creation); eSper from the abilities players can choose from, such as energy shields, flight, or invisibility to name a few; Shooting due to the game's emphasis on gunplay; and Sports, because the game claims to be an 'Online Sport', even going so far as to divide matches into two rounds, complete with a half-time dance from the mascots and a halfway decent automated commentator. Herein lies another oddity of ''S4 League'': it presents itself as 'real', and in a way, it is. Thematically it's a virtual reality gun-play competition participated in over the internet by players using a PC-based client - as played with a bit by the [[http://www.youtube.com/watch?v=pwZKKwcTnJE game's trailer]], and further emphasised by the computerised aspects of the graphics, which are at times reminiscent of ''{{Tron}}'' and ''[=~.hack~=]''.

to:

The S4 in the name stands for "Stylish eSper Shooting Sports"; Stylish from the surprisingly deep and vibrant character customisation the game offers for its genre (after character creation); eSper from the abilities players can choose from, such as energy shields, flight, or invisibility to name a few; Shooting due to the game's emphasis on gunplay; and Sports, because the game claims to be an 'Online Sport', even going so far as to divide matches into two rounds, complete with a half-time dance from the mascots and a halfway decent automated commentator. Herein lies another oddity of ''S4 League'': it presents itself as 'real', and in a way, it is. Thematically it's a virtual reality gun-play competition participated in over the internet by players using a PC-based client - as played with a bit by the [[http://www.youtube.com/watch?v=pwZKKwcTnJE game's trailer]], and further emphasised by the computerised aspects of the graphics, which are at times reminiscent of ''{{Tron}}'' and ''[=~.hack~=]''.
''DotHack''.



* ExactlyWhatItSaySonTheTin - S4 League is an online gunplay competition played over the internet, and makes no attempt to claim otherwise. It does, however, have stories inside its 'part of the real world' setting, such as ''[=~.hack~=]''-esque viral infections for players to defend against in the new Arcade mode. The game at times seems to share similar perspectives on the 'computer world' with the aforementioned series, too, though its deliberate acceptance of the real world as, well, the real world, mostly averts {{Cyberspace}} while in a curious way offering players a little more immersion.

to:

* ExactlyWhatItSaySonTheTin - S4 League is an online gunplay competition played over the internet, and makes no attempt to claim otherwise. It does, however, have stories inside its 'part of the real world' setting, such as ''[=~.hack~=]''-esque ''DotHack''-esque viral infections for players to defend against in the new Arcade mode. The game at times seems to share similar perspectives on the 'computer world' with the aforementioned series, too, though its deliberate acceptance of the real world as, well, the real world, mostly averts {{Cyberspace}} while in a curious way offering players a little more immersion.



* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''[=~Assassin's Creed~=]'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]

to:

* JustifiedTrope - The backstory means that the artificiality typical of games is justified as being a side-effect of ''S4 League'' being a computer game in its own fictional universe. (Compare with the Animus in the ''[=~Assassin's Creed~=]'' ''AssassinsCreed'' series.[[hottip:* :In fact, the description here is copied straight from that page, with the words "metaplot" and "the Animus" replaced.]]) Ignoring the obviously fictional content of Arcade Mode for a moment, one can actually go a step further, and make the argument that ''S4 League'' is, in fact, completely ''real'', in that it is both in reality, and thematically, an online sport played through a client designed for use on a normal, personal computer.[[hottip:* :As illustrated by [[http://www.youtube.com/watch?v=byzki7Xatig the trailer]]]]



----
<<|ThirdPersonShooter|>>

to:

----
<<|ThirdPersonShooter|>>
----
15th Apr '12 11:55:46 AM Ed68
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Added DiffLines:

* DropTheHammer - The Breaker.
4th Apr '12 2:19:24 PM ChibiKibou
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Similar in genre to ''{{GunZ}}:The Duel'', but approaching from a very different angle, the game places a heavy emphasis on team-based gameplay, with all the game modes' winners being decided by the teams' overall scores and presenting itself in a sporting, rather than violent light wherever possible. There are currently six main game modes, Arcade, Battle Royal, Captain, Deathmatch, Touchdown, and Chaser. Touchdown, wherein two teams either compete to get the Fumbi (a kind of little, humanoid, cyclopean... ball thing) from the center of the arena to their opponents' goal, the highest number of goals at the end winning the match. Arcade mode, where a team of up to four players go through a story with 8 stages against a computer opponent to fulfill various objectives. Battle Royal, a basic free for all mode. Chaser is a one vs all where the one has dramatically increased health, speed, and damamge. The rest compete only to survive and deal the most damage to the Chaser. A seventh gameplay mode, Practice, allows players to earn small amounts of money firing at sentry turrets on their own and generally just getting the hang of things.

to:

Similar in genre to ''{{GunZ}}:The Duel'', but approaching from a very different angle, the game places a heavy emphasis on team-based gameplay, with all the game modes' winners being decided by the teams' overall scores and presenting itself in a sporting, rather than violent light wherever possible. There are currently six main game modes, Arcade, Battle Royal, Captain, Deathmatch, Touchdown, and Chaser. Touchdown, wherein two teams either compete to get the Fumbi (a kind of little, humanoid, cyclopean... ball thing) from the center of the arena to their opponents' goal, the highest number of goals at the end winning the match. Arcade mode, where a team of up to four players go through a story with 8 stages against a computer opponent to fulfill various objectives. Battle Royal, a basic free for all mode. Chaser is a one vs all where the one has dramatically increased health, speed, and damamge. The rest compete only to survive and deal the most damage to the Chaser. A seventh gameplay mode, Practice, allows players to earn small amounts of money firing at sentry turrets on their own and generally just getting the hang of things.
31st Mar '12 8:19:14 PM Ed68
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* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip.

to:

* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip. Not to mention, you can only turn the gun in approximately a 75 degree cone in front of you, meaning you're helpless if attacked from the sides.



** Don't forget the grenade launcher

to:

** Don't forget the grenade launcherlauncher.


Added DiffLines:

* TheMedic - Anyone who decides to pack a Mind Energy or [[HealingShiv Rescue Gun.]]
31st Mar '12 8:15:19 PM Ed68
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* CriticalHit

to:

* CriticalHitCriticalHit - Aim for the head for shooting weapons, be as close as possible to your target with a melee weapon, and with weapons such as the Mind Energy or Mind Shock, aim the crosshairs on a target and be on the same elevation.
* CycleOfHurting - This can be easy to pull off with melee weapons, and will often happen to Chasers if people decide to fight back. How? Step one: Take at least three people with melee weapons that can cause KnockBack. Step two: Let them go to town on the chaser. Step three: Repeat until the Chaser dies. Have allies shooting at the Chaser is optional.



* DeathFromAbove

to:

* DeathFromAboveDeathFromAbove - Possible by shooting people with the fly skill.
19th Mar '12 8:14:24 AM mnich
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Added DiffLines:

* AwesomeButImpractical - The Turret weapon. At the first glance, it's awesome - [[MoreDakka dual chainguns]] which you can deploy into a stationary gun emplacement which hits harder than [[GatlingGood HMG]] and has almost perfect accuracy. Sounds great? In practice, mobile mode can't hit broad side of a barn and makes you move MUCH slower, while the stationary mode makes you a sitting duck for snipers who can, and WILL kill you in one hit, since you are perfectly immobile, it takes ages to un-deploy the turret and it provides no protection whatsoever. You can't even use a shield skill while in stationary mode. Not to mention it has limited ammo, but it's not really an issue, since with this weapon you're unlikely to survive long enough to spend even one clip.
** Also the Rescue gun, which lobs healing grenades. Too bad you can't heal yourself and you CAN heal the enemies with it. It also has limited ammo, and the Mind energy is still more efficient, despite healing only one person at a time.


Added DiffLines:

** It may seem AP items are not so overpowered in swords-only mode, like some people like to say. [[http://www.youtube.com/watch?v=sdyTb0ecoNs Wrong.]]
27th Feb '12 8:18:35 AM Martello
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* HandCannon - The Revolver's proportions are a ''little'' silly.



* ReallyBigGun - The Revolver's proportions are a ''little'' silly...
** You can also count the Handgun's proportion, or maybe it's just me.
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