History Main / RushBoss

26th Aug '16 11:12:12 AM KingBowser9001
Is there an issue? Send a Message


Not to be confused with BossRush, or [[BullfightBoss a boss that rushes at you]].

to:

Not to be confused with BossRush, or [[BullfightBoss BossRush. For a boss that literally rushes at you]].you, see BullfightBoss.
15th Aug '16 12:20:32 AM spaceace72
Is there an issue? Send a Message

Added DiffLines:

* Classic bump-attack games in the ''VideoGame/{{Ys}}'' series (namely, ''I'', ''II'', and ''IV'') due to [[CollisionDamage the way it works]] bosses and even simple enemies can rip you a new one just as fast as you can them. Take for instance, ''the very first foe'' you see in ''I'', which will kill you in seconds flat if you don't know what you're doing. Later games switch to a more traditional ActionRPG style of combat, so they don't count as much, with even ''Ys 7'' boasting some borderline Marathon Bosses.
2nd Jul '16 3:11:36 PM R1ck
Is there an issue? Send a Message


MarathonBoss is this trope's inverse. See also BossVulnerability; these are usually type 1s.
17th Jun '16 10:39:49 PM nombretomado
Is there an issue? Send a Message


* TableTopGames/{{Pathfinder}} and TableTopGames/DungeonsAndDragons before 4th edition were all about this trope for ''most'' [[BossBattle boss battles]]. The climactic fight in a dungeon would often be able to lay down enough damage to break a party in a few rounds and may have incredibly powerful debuffs or OneHitKO powers. Players would immediately realize the situation had crossed the GodzillaThreshold and pour forth all of their most potent, limited-use items. Additionally, the boss would be targeted by every one of the StandardStatusEffects since there was no UselessUsefulSpell. Fourth Edition ''TableTopGames/DungeonsAndDragons'' goes for MarathonBoss more often.

to:

* TableTopGames/{{Pathfinder}} TabletopGame/{{Pathfinder}} and TableTopGames/DungeonsAndDragons TabletopGame/DungeonsAndDragons before 4th edition were all about this trope for ''most'' [[BossBattle boss battles]]. The climactic fight in a dungeon would often be able to lay down enough damage to break a party in a few rounds and may have incredibly powerful debuffs or OneHitKO powers. Players would immediately realize the situation had crossed the GodzillaThreshold and pour forth all of their most potent, limited-use items. Additionally, the boss would be targeted by every one of the StandardStatusEffects since there was no UselessUsefulSpell. Fourth Edition ''TableTopGames/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' goes for MarathonBoss more often.
11th May '16 8:52:32 AM Gadjiltron
Is there an issue? Send a Message

Added DiffLines:

* Rapid-Fire Magician, one of the AI opponents in ''YuGiOh Ultimate Masters'', must be challenged under the conditions where both players begin with 2000 LifePoints (as opposed to the standard 8000). Under this condition, it can be defeated easily if you and a couple of direct attacks, but this opponent is also designed to take advantage of the situation and runs a burn deck which can deplete your own Life Points in a couple of turns. It can boil down to a LuckBasedMission to not get defeated in a blink of an eye.
6th Apr '16 9:26:25 PM LucaEarlgrey
Is there an issue? Send a Message


* In ''VideoGame/{{Hellsinker}}'', the boss of Segment 2 Lead, the Scarlet Queen, has a hidden form if you defeat her with high enough [[DynamicDifficulty Stella]]. The good news: it's only 15 seconds long. The bad news: It's particularly brutal.

to:

* In ''VideoGame/{{Hellsinker}}'', the boss of Segment 2 Lead, the Scarlet Queen, has a hidden form if you defeat her with high enough [[DynamicDifficulty Stella]]. The good news: it's only 15 seconds long. The bad news: It's particularly brutal.It spits out very fast and dense patterns that will probably cost you a life (offsetting the OneUp you'll get for killing it) unless you bomb through it.
26th Mar '16 6:43:55 PM thatother1dude
Is there an issue? Send a Message


* The Four Kings in ''VideoGame/DarkSouls'' are best fought by doing as much damage as quickly as possible because you start fighting one but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or ''very'' difficulty WolfpackBoss. They're often consider the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.

to:

* The Four Kings in ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' are best fought by doing as much damage as quickly as possible because you start fighting one but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or ''very'' difficulty WolfpackBoss. They're often consider the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.
10th Mar '16 8:26:00 AM KillerClowns
Is there an issue? Send a Message


* In ''VideoGame/NoMoreHeroes'', the final ranked fight, [[spoiler:Jeane]]. They're the ''last'' boss of the game [[spoiler:save for TrueFinalBoss Henry]], but they have the lowest health of any conventional boss in the game. Of course, given that they dodge virtually everything you throw at them, FlashStep like it's not even a thing, hit like a tank, and can even [[spoiler:counter your wrestling moves with their own]], they'll make you work for every sliver of damage you get on them.

to:

* In ''VideoGame/NoMoreHeroes'', the final ranked fight, [[spoiler:Jeane]]. They're the ''last'' boss of the game [[spoiler:save for TrueFinalBoss Henry]], but they have the lowest health of any conventional boss in the game. Of course, given that they dodge virtually everything you throw at them, FlashStep like it's not even a thing, hit like a tank, and can even [[spoiler:counter your wrestling moves with their own]], they'll make you work for every sliver of damage you get on them.
10th Mar '16 8:15:54 AM KillerClowns
Is there an issue? Send a Message


* In ''VideoGame/FreedomPlanet'', the final fight with [[EvilOverlord Lord Brevon]], once you've [[SequentialBoss destroyed his starfighter and combat mech]]. His machete ([[ThatOneAttack which comes out with little warning]]) will take out a massive chunk of your HP, he leads the player with his laser pistol to make dodging that much harder, he moves fast enough to keep [[SuperSpeed Lilac]] on her toes, and he can even counter some of your attacks, but it doesn't take that many hits to put him down if you can survive his onslaught.

to:

* In ''VideoGame/FreedomPlanet'', the final fight with [[EvilOverlord Lord Brevon]], once you've [[SequentialBoss destroyed his starfighter and combat mech]]. His machete knife ([[ThatOneAttack which comes out with little warning]]) will take out a massive chunk of your HP, he leads the player with his laser pistol to make dodging that much harder, he moves fast enough to keep [[SuperSpeed Lilac]] on her toes, and he can even counter some of your attacks, but it doesn't take that many hits to put him down if you can survive his onslaught.
10th Mar '16 8:09:21 AM KillerClowns
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/FreedomPlanet'', the final fight with [[EvilOverlord Lord Brevon]], once you've [[SequentialBoss destroyed his starfighter and combat mech]]. His machete ([[ThatOneAttack which comes out with little warning]]) will take out a massive chunk of your HP, he leads the player with his laser pistol to make dodging that much harder, he moves fast enough to keep [[SuperSpeed Lilac]] on her toes, and he can even counter some of your attacks, but it doesn't take that many hits to put him down if you can survive his onslaught.
This list shows the last 10 events of 61. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RushBoss