History Main / RushBoss

31st Jul '17 11:26:08 PM infernape612
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* Desann, the final boss of ''VideoGame/JediOutcast'', is a LightningBruiser who can kill you in a couple hits and can use supercharged force powers which are impossible to resist. However, he can also be killed with about 3 solid hits from the strong saber style. A straight duel with him (without using the Force energy beam in the center of the room to beat him) usually ends in less than half a minute, one way or the other.

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* Desann, the final boss of ''VideoGame/JediOutcast'', ''VideoGame/JediKnightIIJediOutcast'', is a LightningBruiser who can kill you in a couple hits and can use supercharged force powers which are impossible to resist. However, he can also be killed with about 3 solid hits from the strong saber style. A straight duel with him (without using the Force energy beam in the center of the room to beat him) usually ends in less than half a minute, one way or the other.
26th Jul '17 12:25:51 PM FlakyPorcupine
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* The Brigand 8-Pounder is a Weald boss in ''VideoGame/DarkestDungeon'' that requires the player to deal damage to both it and its matchman that it spawns, or else it will deal ''heavy'' amounts of damage that can easily knock almost every party member to near Death's Door at full health (it has a chance to misfire, but that's not something you'd want to bet on).
27th May '17 8:08:26 PM Luigifan
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{{Boss Battle}}s in video games tend towards two extremes. One type is the boss that take a very long time to beat, but poses little offensive threat; a boss that is a StoneWall, in effect. This is the MarathonBoss. Then you have these -- bosses that [[GlassCannon hit hard but die fast]]. However, these bosses are not necessarily [[BreatherBoss easy]], just as {{Marathon Boss}}es are not always difficult. These bosses ''can'' be {{Sequential Boss}}es, though this trait usually applies to individual forms in that case.

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{{Boss Battle}}s in video games tend towards two extremes. One type is the boss that take takes a very long time to beat, but poses little offensive threat; a boss that is a StoneWall, in effect. This is the MarathonBoss. Then you have these -- bosses that [[GlassCannon hit hard but die fast]]. However, these bosses are not necessarily [[BreatherBoss easy]], just as {{Marathon Boss}}es are not always difficult. These bosses ''can'' be {{Sequential Boss}}es, though this trait usually applies to individual forms in that case.



* Jubei Yagyu in ''VideoGame/{{Onimusha}} Dawn of Dreams'' can unleash several quick and damaging swordslashes in a row, which is quite bad for your health. However, with a good defense timing you can pull an easy Issen counterattack and finish her off in two or three attacks.

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* Jubei Yagyu in ''VideoGame/{{Onimusha}} Dawn of Dreams'' can unleash several quick and damaging swordslashes sword slashes in a row, which is quite bad for your health. However, with a good defense timing timing, you can pull an easy Issen counterattack and finish her off in two or three attacks.



* The duel with Luca Blight in ''VideoGame/SuikodenII''. Thanks to the prior SequentialBoss fight, he only has a sliver of health left, but he's still strong enough to kill you in two attacks.

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* The [[DuelBoss duel with Luca Blight Blight]] in ''VideoGame/SuikodenII''. Thanks to the prior SequentialBoss fight, he only has a sliver of health left, but he's still strong enough to kill you in two attacks.



* In ''VideoGame/HearthstoneHeroesOfWarcraft'', there are several cards that will end up having your hero replaced by a whole new hero that are basically having low Hit Points, but has their way to dish out massive damages just as quick. Killing Majordomo Executus will replace your hero with Ragnaros the Firelord, capable of dealing 8 damage to a random enemy for his hero spell... but only has 8 HP. Playing the Jaraxxus card replaces your hero with the aforementioned '''EREDAR LORD OF THE BURNING LEGION!!''' who has 15 HP, but possesses a 3/8 Weapon and his heroic ability lets you summon a 6/6 creature for 2 mana every turn.

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* In ''VideoGame/HearthstoneHeroesOfWarcraft'', there are several cards that will end up having your hero replaced by a whole new hero that are basically having low Hit Points, but has their way to dish out massive damages damage just as quick. Killing Majordomo Executus will replace your hero with Ragnaros the Firelord, capable of dealing 8 damage to a random enemy for his hero spell... but only has 8 HP. Playing the Jaraxxus card replaces your hero with the aforementioned '''EREDAR LORD OF THE BURNING LEGION!!''' who has 15 HP, but possesses a 3/8 Weapon and his heroic ability lets you summon a 6/6 creature for 2 mana every turn.



* Professor Hangar, the boss of Titania in the original ''VideoGame/StarFox'', has very light armor but his attacks are tricky to dodge. Typically, one of you will be dead within 30 seconds.

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* Professor Hangar, the boss of Titania in the original ''VideoGame/StarFox'', has very light armor armor, but his attacks are tricky to dodge. Typically, one of you will be dead within 30 seconds.



* The BonusBoss of ''VideoGame/TheWorldEndsWithYou'', Panthera Cantus, can be defeated in as quickly as 35 seconds. However, he is also the single most damaging enemy in the entire game; even at level 100 and with severely-boosted HP he can still wipe the floor with both of your characters.
* Vanitas Remnant, one of the [[BonusBoss Bonus Bosses]] in ''VideoGame/KingdomHeartsBirthBySleep'', only has one health bar but hits extremely hard and attacks so frequently that even getting a hit in is a challenge.

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* The BonusBoss of ''VideoGame/TheWorldEndsWithYou'', Panthera Cantus, can be defeated in as quickly as 35 seconds. However, he is also the single most damaging enemy in the entire game; even at level 100 and with severely-boosted HP HP, he can still wipe the floor with both of your characters.
* Vanitas Remnant, one of the [[BonusBoss Bonus Bosses]] in ''VideoGame/KingdomHeartsBirthBySleep'', only has one health bar bar, but hits extremely hard and attacks so frequently that even getting a hit in is a challenge. Oh, and if you heal yourself, it heals ''itself''. '''Completely.''' You can cry now.



* Raivolt in ''VideoGame/GridWarrior''. It doesn't have that much health, but it's fast, can stun you then charge at you, and its attacks deals armor-piercing damage. Its DesperationAttack can be a OneHitKill if you don't avoid the laser which stuns you, then it lands on you to finish you off.

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* Raivolt in ''VideoGame/GridWarrior''. It doesn't have that much health, but it's fast, can stun you then charge at you, and its attacks deals deal armor-piercing damage. Its DesperationAttack can be a OneHitKill if you don't avoid the laser which stuns you, then it lands on you to finish you off.



* TabletopGame/{{Pathfinder}} and TabletopGame/DungeonsAndDragons before 4th edition were all about this trope for ''most'' [[BossBattle boss battles]]. The climactic fight in a dungeon would often be able to lay down enough damage to break a party in a few rounds and may have incredibly powerful debuffs or OneHitKO powers. Players would immediately realize the situation had crossed the GodzillaThreshold and pour forth all of their most potent, limited-use items. Additionally, the boss would be targeted by every one of the StandardStatusEffects since there was no UselessUsefulSpell. Fourth Edition ''TabletopGame/DungeonsAndDragons'' goes for MarathonBoss more often.

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* TabletopGame/{{Pathfinder}} and TabletopGame/DungeonsAndDragons before 4th edition were all about this trope for ''most'' [[BossBattle boss battles]]. The climactic fight in a dungeon would often be able to lay down enough damage to break a party in a few rounds and may have incredibly powerful debuffs or OneHitKO powers. Players would immediately realize the situation had crossed the GodzillaThreshold and pour forth all of their most potent, limited-use items. Additionally, the boss would be targeted by every one of the StandardStatusEffects since there was no UselessUsefulSpell. It didn't help that the game rules naturally favor RocketTagGameplay. Fourth Edition ''TabletopGame/DungeonsAndDragons'' goes for MarathonBoss more often.



* The Four Kings in ''VideoGame/DarkSoulsI'' are best fought by doing as much damage as quickly as possible because you start fighting one but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or a ''very'' difficult WolfpackBoss. They're often consider the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.

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* The Four Kings in ''VideoGame/DarkSoulsI'' are best fought by doing as much damage as quickly as possible because you start fighting one one, but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or a ''very'' difficult WolfpackBoss. They're often consider considered the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.



* [[spoiler:Possessed]] Richter in ''VideoGame/CastlevaniaSymphonyOfTheNight'' dies in relatively few hits compared to most of the game's bosses. He also moves fast and hits hard, including one attack that fills the entire screen. [[spoiler: Of course, [[PuzzleBoss killing him only leads to the bad ending, since the real intended objective is to lift the curse cast by Shaft]].]]

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* [[spoiler:Possessed]] Richter in ''VideoGame/CastlevaniaSymphonyOfTheNight'' dies in relatively few hits compared to most of the game's bosses. He also moves fast and hits hard, including one attack that fills the entire screen. [[spoiler: Of [[spoiler:Of course, [[PuzzleBoss killing him only leads to the bad ending, since the real intended objective is to lift the curse cast by Shaft]].]]



* Rapid-Fire Magician, one of the AI opponents in ''YuGiOh Ultimate Masters'', must be challenged under the conditions where both players begin with 2000 LifePoints (as opposed to the standard 8000). Under this condition, it can be defeated easily if you and a couple of direct attacks, but this opponent is also designed to take advantage of the situation and runs a burn deck which can deplete your own Life Points in a couple of turns. It can boil down to a LuckBasedMission to not get defeated in a blink of an eye.

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* Rapid-Fire Magician, one of the AI opponents in ''YuGiOh Ultimate Masters'', must be challenged under the conditions where both players begin with 2000 LifePoints (as opposed to the standard 8000). Under this condition, it can be defeated easily if you and land a couple of direct attacks, but this opponent is also designed to take advantage of the situation and runs a burn deck which can deplete your own Life Points in a couple of turns. It can boil down to a LuckBasedMission to not get defeated in a the blink of an eye.



* Sigma from ''VideoGame/MegaManX3'' is a brutally difficult and overwhelming fight, but once you have your timing down you can defeat both of his phases with only three shots by fully charging the upgraded X Buster.

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* Sigma from ''VideoGame/MegaManX3'' is a brutally difficult and overwhelming fight, but once you have your timing down down, you can defeat both of his phases with only three shots by fully charging the upgraded X Buster.
9th May '17 10:41:11 AM case
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* Bowser and his fakes from ''VideoGame/SuperMarioBros'', if Mario isn't powered-up. All it takes to defeat them is to run under or leap over them once and touch the ax at the end of the bridge. On the other hand, if Mario touches them or any of their hammers without a power-up, it's back to the beginning of the level.
29th Apr '17 5:05:36 PM MyFinalEdits
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* In ''VideoGame/FreedomPlanet'', the final fight with [[EvilOverlord Lord Brevon]], once you've [[SequentialBoss destroyed his starfighter and combat mech]]. His knife ([[ThatOneAttack which comes out with little warning]]) will take out a massive chunk of your HP, he leads the player with his laser pistol to make dodging that much harder, he moves fast enough to keep [[SuperSpeed Lilac]] on her toes, and he can even counter some of your attacks, but it doesn't take that many hits to put him down if you can survive his onslaught.
** Earlier in the game, Spade is like this too. He is small, very fast, spends a lot of time in the air, can perform mid-air dashes to dodge any aerial attacks you might throw at him, and reacts instantly to things you do. He's also very good at positioning himself so his [[FightLikeACardPlayer razor-sharp playing cards he throws]] hit you. Spade takes the fewest amount of hits of any boss in the game, but he is very hard to actually hit.

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* In ''VideoGame/FreedomPlanet'', the ''VideoGame/FreedomPlanet'':
** The
final fight with [[EvilOverlord Lord Brevon]], once you've [[SequentialBoss destroyed his starfighter and combat mech]]. His knife ([[ThatOneAttack which comes out with little warning]]) will take out a massive chunk of your HP, he leads the player with his laser pistol to make dodging that much harder, he moves fast enough to keep [[SuperSpeed Lilac]] on her toes, and he can even counter some of your attacks, but it doesn't take that many hits to put him down if you can survive his onslaught.
** Earlier in the game, Spade is like this too. He is small, very fast, spends a lot of time in the air, can perform mid-air dashes to dodge any aerial attacks you might throw at him, and reacts instantly to things you do. He's also very good at positioning himself so his [[FightLikeACardPlayer razor-sharp playing cards he throws]] hit you. Spade takes the fewest amount of hits of any boss in the game, but he is very hard to actually hit.
29th Apr '17 3:38:33 PM ZombieAladdin
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** Earlier in the game, Spade is like this too. He is small, very fast, spends a lot of time in the air, can perform mid-air dashes to dodge any aerial attacks you might throw at him, and reacts instantly to things you do. He's also very good at positioning himself so his [[FightLikeACardPlayer razor-sharp playing cards he throws]] hit you. Spade takes the fewest amount of hits of any boss in the game, but he is very hard to actually hit.
27th Mar '17 11:33:29 AM Gosicrystal
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* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the battle between Link and Cyclos lasts only 30 seconds, but that time is ''decisive''. If you fail to quickly shoot three arrows to Cyclos, he will use his cyclone to take you away to a random part of the Great Sea, forcing you to look for him again for a rematch. And if you aim for HundredPercentCompletion, then you will also need to take a picto shot to the opponent before defeating him, [[LostForever otherwise you will never have another chance.]]

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* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the battle between Link and Cyclos lasts only 30 seconds, but that time is ''decisive''. If you fail to quickly shoot three arrows to Cyclos, he will use his cyclone to take you away to a random part of the Great Sea, forcing you to look for him again for a rematch. And if you aim for HundredPercentCompletion, then you will also need to take a picto shot to the opponent before defeating him, [[LostForever [[PermanentlyMissableContent otherwise you will never have another chance.]]
5th Jan '17 4:52:32 PM Sar-Chasm
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* The Four Kings in ''VideoGame/DarkSoulsI'' are best fought by doing as much damage as quickly as possible because you start fighting one but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or ''very'' difficulty WolfpackBoss. They're often consider the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.

to:

* The Four Kings in ''VideoGame/DarkSoulsI'' are best fought by doing as much damage as quickly as possible because you start fighting one but a new one enters the arena every minute until you've done enough damage to them together, [[UnstableEquilibrium making it harder to fight the ones that are already there without dying]]. In practice, they're either a RushBoss or a ''very'' difficulty difficult WolfpackBoss. They're often consider the hardest boss in the game simply because this is ''so'' different from the rest of the game, which encourages you to fight slowly and methodically.
27th Dec '16 7:53:55 PM BigKlingy
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* Vanitas Remnant, one of the [[BonusBoss Bonus Bosses]] in ''VideoGame/KingdomHeartsBirthBySleep]]'', only has one health bar but hits extremely hard and attacks so frequently that even getting a hit in is a challenge.

to:

* Vanitas Remnant, one of the [[BonusBoss Bonus Bosses]] in ''VideoGame/KingdomHeartsBirthBySleep]]'', ''VideoGame/KingdomHeartsBirthBySleep'', only has one health bar but hits extremely hard and attacks so frequently that even getting a hit in is a challenge.
27th Dec '16 7:53:29 PM BigKlingy
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* Vanitas Remnant, one of the [[BonusBoss Bonus Bosses]] in ''VideoGame/KingdomHeartsBirthBySleep]]'', only has one health bar but hits extremely hard and attacks so frequently that even getting a hit in is a challenge.
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