History Main / RunOrDie

18th Nov '17 2:27:27 AM Sea_Kerman
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14th Nov '17 12:18:40 PM StFan
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[[quoteright:350:[[Franchise/{{Discworld}} http://static.tvtropes.org/pmwiki/pub/images/wkjgtn1.jpg]]]]

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[[quoteright:350:[[Franchise/{{Discworld}} [[quoteright:350:[[Literature/{{Discworld}} http://static.tvtropes.org/pmwiki/pub/images/wkjgtn1.jpg]]]]






[[folder:Anime and Manga]]
* Anime/{{Pokemon}}: While Ash and co. are seasoned Trainers and well capable of defending themselves against wild Pokemon, there are two Pokemon that, when faced with, they'll run their asses off away from: [[BearsAreBadNews Ursaring]] and [[BeeAfraid Beedrill]]. It's notable that other, often stronger Trainers usually share this philosophy as well. The one time Ash tried to fight back against a wild Ursaring, Pikachu landed one solid hit and the bear went '''''ballistic'''''. At that point, the heroes booked it out of there.

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[[folder:Anime and & Manga]]
* Anime/{{Pokemon}}: Anime/{{Pokemon}}:
**
While Ash and co. are seasoned Trainers and well capable of defending themselves against wild Pokemon, there are two Pokemon that, when faced with, they'll run their asses off away from: [[BearsAreBadNews Ursaring]] and [[BeeAfraid Beedrill]]. It's notable that other, often stronger Trainers usually share this philosophy as well. The one time Ash tried to fight back against a wild Ursaring, Pikachu landed one solid hit and the bear went '''''ballistic'''''. At that point, the heroes booked it out of there.



* ''Manga/{{Bleach}}'''s

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* ''Manga/{{Bleach}}'''s ''Manga/{{Bleach}}'':



[[folder: Fanfic]]
* In ''FanFic/{{Bird}}'', the mysterious masked man forces Taylor and Mimi to run and hide the first time they encounter him. The man is actually [[spoiler: Hatchetface]], possesses super strength, and his aura shuts down other parahuman powers. As Taylor and Mimi are both unarmed teenage girls, without powers they are completely helpless.
* ''FanFic/FallOfLiberty'': The undead hordes are so large that anyone who attempts to fight them head on is quickly overrun or infected themselves. The main reason Niko and the gang manage to survive is because, when they face the undead, they are prepared to run rather than fight and die pointlessly.
* ''FanFic/FateReachOut'': Yomotsu-Ikusa and Yomotsu-Shikome merits this reaction from Izanagi. Makes sense given his myth. [[spoiler:They were mythological demons sent by Izanami to chase after him once he abandoned her, and Fuyuki Park is basically an entrance to Yomi.]]

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[[folder: Fanfic]]
[[folder:Fan Works]]
* In ''FanFic/{{Bird}}'', ''Fanfic/{{Bird}}'', the mysterious masked man forces Taylor and Mimi to run and hide the first time they encounter him. The man is actually [[spoiler: Hatchetface]], possesses super strength, and his aura shuts down other parahuman powers. As Taylor and Mimi are both unarmed teenage girls, without powers they are completely helpless.
* ''FanFic/FallOfLiberty'': ''Fanfic/FallOfLiberty'': The undead hordes are so large that anyone who attempts to fight them head on is quickly overrun or infected themselves. The main reason Niko and the gang manage to survive is because, when they face the undead, they are prepared to run rather than fight and die pointlessly.
* ''FanFic/FateReachOut'': ''Fanfic/FateReachOut'': Yomotsu-Ikusa and Yomotsu-Shikome merits this reaction from Izanagi. Makes sense given his myth. [[spoiler:They were mythological demons sent by Izanami to chase after him once he abandoned her, and Fuyuki Park is basically an entrance to Yomi.]]



* ''FanFic/WakingNightmares'': When Medic and Engineer first face Nightmare [[spoiler: Doctor]], they turn and run.

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* ''FanFic/WakingNightmares'': ''Fanfic/WakingNightmares'': When Medic and Engineer first face Nightmare [[spoiler: Doctor]], they turn and run.



[[folder:Film -- Animated]]

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[[folder:Film [[folder:Films -- Animated]]Animation]]



[[folder:Film -- Live-Action]]

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[[folder:Film [[folder:Films -- Live-Action]]



* ''Literature/TheWheelOfTime'' introduces ''several'' enemies like this in the first book alone. People don't enter the abandoned city of [[IDontLikeTheSoundOfThatPlace Shadow's Waiting]] unless they're forced to, because the evil that killed it is still trapped there and looking for new victims. People don't enter [[PortalNetwork the Ways]] unless they're desperate, because the magic that created them was corrupted, and now they're haunted by the Black Wind That Steals Souls. And people don't enter [[GardenOfEvil the Blight]] unless they're suicidal, because, [[EverythingTryingToKillYou well...]]

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* ''Literature/TheWheelOfTime'' ''Literature/TheWheelOfTime'':
** It
introduces ''several'' enemies like this in the first book alone. People don't enter the abandoned city of [[IDontLikeTheSoundOfThatPlace Shadow's Waiting]] unless they're forced to, because the evil that killed it is still trapped there and looking for new victims. People don't enter [[PortalNetwork the Ways]] unless they're desperate, because the magic that created them was corrupted, and now they're haunted by the Black Wind That Steals Souls. And people don't enter [[GardenOfEvil the Blight]] unless they're suicidal, because, [[EverythingTryingToKillYou well...]]



* The Labyrinth dragons in ''Literature/TheDeathGateCycle'' are so dangerous (Even by the standards of a DeathWorld where the inhabitants face EverythingTryingToKillYou - including the geography) that most people run for their lives if they even ''think'' that there's one in the area. If they do fight, it isn't to kill the dragon, it's to force the dragon to kill them quickly instead of slowly torturing them to death. The only Patryn in the history of the Labyrinth to fight a dragon and ''win'' is Xar.

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* The Labyrinth dragons in ''Literature/TheDeathGateCycle'' are so dangerous (Even by the standards of a DeathWorld where the inhabitants face EverythingTryingToKillYou - -- including the geography) that most people run for their lives if they even ''think'' that there's one in the area. If they do fight, it isn't to kill the dragon, it's to force the dragon to kill them quickly instead of slowly torturing them to death. The only Patryn in the history of the Labyrinth to fight a dragon and ''win'' is Xar.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



** [[Recap/DoctorWhoS30E8SilenceInTheLibrary "Silence in the Library"]]/[[Recap/DoctorWhoS30E9ForestOfTheDead "Forest of the Dead"]]: This is all you can do against the Vashta Nerada. Seriously, the characters are never once able to take offensive action against them. The Doctor only gets them to back off by ''threatening'' to do something unpleasant based on his reputation, with no evidence in sight of how he would actually make good on it.
** Your odds against the Weeping Angels from [[Recap/DoctorWhoS29E10Blink "Blink"]] and [[Recap/DoctorWhoS31E4TheTimeOfAngels "The Time of Angels"]]/[[Recap/DoctorWhoS31E5FleshAndStone "Flesh and Stone"]], also Creator/StevenMoffat episodes, are only slightly better. By being very lucky, our heroes trick them into being stuck in the former and being destroyed in the latter.

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** [[Recap/DoctorWhoS30E8SilenceInTheLibrary "Silence "[[Recap/DoctorWhoS30E8SilenceInTheLibrary Silence in the Library"]]/[[Recap/DoctorWhoS30E9ForestOfTheDead "Forest Library]]"/"[[Recap/DoctorWhoS30E9ForestOfTheDead Forest of the Dead"]]: Dead]]": This is all you can do against the Vashta Nerada. Seriously, the characters are never once able to take offensive action against them. The Doctor only gets them to back off by ''threatening'' to do something unpleasant based on his reputation, with no evidence in sight of how he would actually make good on it.
** Your odds against the Weeping Angels from [[Recap/DoctorWhoS29E10Blink "Blink"]] "[[Recap/DoctorWhoS29E10Blink Blink]]" and [[Recap/DoctorWhoS31E4TheTimeOfAngels "The "[[Recap/DoctorWhoS31E4TheTimeOfAngels The Time of Angels"]]/[[Recap/DoctorWhoS31E5FleshAndStone "Flesh Angels]]"/"[[Recap/DoctorWhoS31E5FleshAndStone Flesh and Stone"]], Stone]]", also Creator/StevenMoffat episodes, are only slightly better. By being very lucky, our heroes trick them into being stuck in the former and being destroyed in the latter.



[[folder: Music]]

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[[folder: Music]][[folder:Music]]



[[folder:Theatre]]

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[[folder:Theatre]][[folder:Theater]]



* The ''Franchise/SilentHill'' series' infamous Pyramid Head is an example in all of his incarnations. He's completely invincible to any form of attack the characters have access to. [[spoiler:Even when he is finally "defeated", it's less because anyone harmed him and more because his purpose was complete, so he committed suicide.]]
** ''VideoGame/SilentHillShatteredMemories'' has no combat at all. You are told early on that running away from the enemy monsters is your only means of escaping the Otherworld. You also have the ability to hide, but it's [[UselessUsefulStealth pretty darned useless]].

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* ''Franchise/SilentHill'':
**
The ''Franchise/SilentHill'' series' infamous Pyramid Head is an example in all of his incarnations. He's completely invincible to any form of attack the characters have access to. [[spoiler:Even when he is finally "defeated", it's less because anyone harmed him and more because his purpose was complete, so he committed suicide.]]
** ''VideoGame/SilentHillShatteredMemories'' has no combat at all. You are told early on that running away from the enemy monsters is your only means of escaping the Otherworld. You also have the ability to hide, but it's [[UselessUsefulStealth pretty darned darn useless]].



* ''VideoGame/{{Spiderman}}'' features Monster Ock as the game's final "boss", which is used very loosely, because to beat him, there's only thing you can do, run and webswing out as fast as you can before the base completely blows up, or you die.
* ''VideoGame/GuildWars'' has a few examples
** In Prophecies, the last part of the "Great Northern Wall" mission has the character running away from a large group of Charr.
*** Later, one mission has you running from an army of Mursaat. If you attempt to fight, the party will die in ''seconds'', due to the Mursaats' ridiculously powerful Spectral Agony attack. It is only after you have your armor "Infused" with spells to neutralize that attack that you can fight them on equal terms.

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* ''VideoGame/{{Spiderman}}'' ''VideoGame/SpiderMan'' features Monster Ock as the game's final "boss", which is used very loosely, because to beat him, there's only thing you can do, run and webswing out as fast as you can before the base completely blows up, or you die.
* ''VideoGame/GuildWars'' has a few examples
''VideoGame/GuildWars'':
** In Prophecies, ''Prophecies'', the last part of the "Great Northern Wall" mission has the character running away from a large group of Charr.
*** ** Later, one mission has you running from an army of Mursaat. If you attempt to fight, the party will die in ''seconds'', due to the Mursaats' ridiculously powerful Spectral Agony attack. It is only after you have your armor "Infused" with spells to neutralize that attack that you can fight them on equal terms.



* In ''VideoGame/{{Persona 3}}'', as you explore [[EvilTowerOfOminousness Tartarus]], if you linger too long on any given floor, TheGrimReaper will show up. He can be fought, but it's a very, very bad idea. One of Elizabeth's last Requests is to kill him; it's doable by that point, but unless you know how to cheat the system, you're still likely to die a few (dozen) times.

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* In ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', as you explore [[EvilTowerOfOminousness Tartarus]], if you linger too long on any given floor, TheGrimReaper will show up. He can be fought, but it's a very, very bad idea. One of Elizabeth's last Requests is to kill him; it's doable by that point, but unless you know how to cheat the system, you're still likely to die a few (dozen) times.



* [[VideoGame/FirstEncounterAssaultRecon F.3.A.R]] features the appropriately named multiplayer mode [[PrecisionFStrike "Fucking Run"]], in which you must... well... run to escape a supernatural Wall of Death and reach safe zones. Fans and critics alike praised the mode for being downright ''intense''.

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* [[VideoGame/FirstEncounterAssaultRecon ''[[VideoGame/FirstEncounterAssaultRecon F.3.A.R]] features the appropriately named multiplayer mode [[PrecisionFStrike "Fucking Run"]], in which you must... well... run to escape a supernatural Wall of Death and reach safe zones. Fans and critics alike praised the mode for being downright ''intense''.



* In ''Videogame/{{Fallout 4}}'', during an early mission for the Railroad, Deacon gives the player this advice regarding Coursers, elite model [[KillerRobot synths]]. Generation 1 and 2 synths are obviously-mechanical (though [[EverythingIsAnIPodInTheFuture sleek, white, and rounded]] as opposed to the RetroFuture look of other robots) and are deployed as MechaMooks, while gen 3 models are indistinguishable from humans and used to gather intelligence in the wasteland. Coursers are gen 3s that are programmed purely for combat -- basically making them an {{Expy}} for Franchise/{{Terminator}}s.

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* In ''Videogame/{{Fallout 4}}'', ''Videogame/Fallout4'', during an early mission for the Railroad, Deacon gives the player this advice regarding Coursers, elite model [[KillerRobot synths]]. Generation 1 and 2 synths are obviously-mechanical (though [[EverythingIsAnIPodInTheFuture sleek, white, and rounded]] as opposed to the RetroFuture look of other robots) and are deployed as MechaMooks, while gen 3 models are indistinguishable from humans and used to gather intelligence in the wasteland. Coursers are gen 3s that are programmed purely for combat -- basically making them an {{Expy}} for Franchise/{{Terminator}}s.



[[folder:WebComics]]
* ''Webcomic/{{Goblins}}'' - When facing down [[http://www.goblinscomic.com/03252011/ Mr. Fingers]], a [[EldritchAbomination monstrosity]] from whom [[http://www.goblinscomic.com/04082011/ one touch]] will [[http://www.goblinscomic.com/04152011/ melt you]] [[BodyHorror to purple goo]], there's really only [[http://www.goblinscomic.com/04262011/ one]] [[http://www.goblinscomic.com/04292011/ response.]]
** Ironically it does end up being fought... and goes down. [[spoiler: At a tragic cost.]]
-->[[spoiler: "I... told ya... I... do... the eating."]]
** Kore, a {{Curse}}d and insane paladin, is even scarier. ''No one'' can take him in a fight. Fusing a rope with his throat isn't enough to kill him. It barely even slows him down. And since he suffers from BlackAndWhiteInsanity, monsters and even non-monsters that end up in his path can expect to die if they don't get away. And if you die at his hands, you can expect a FateWorseThanDeath since he [[spoiler:uses YourSoulIsMine]].

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[[folder:WebComics]]
[[folder:Web Comics]]
* ''Webcomic/{{Goblins}}'' - ''Webcomic/{{Goblins}}'':
**
When facing down [[http://www.goblinscomic.com/03252011/ Mr. Fingers]], a an [[EldritchAbomination undead monstrosity]] from whom [[http://www.goblinscomic.com/04082011/ one touch]] will [[http://www.goblinscomic.com/04152011/ melt you]] [[BodyHorror to purple goo]], there's really only [[http://www.goblinscomic.com/04262011/ one]] [[http://www.goblinscomic.com/04292011/ response.]]
**
]] Ironically it does end up being fought... and goes down. [[spoiler: At a tragic cost.]]
-->[[spoiler: --->[[spoiler: "I... told ya... I... do... the eating."]]
** Kore, a {{Curse}}d and insane paladin, is even scarier. ''No one'' ''No-one'' can take him in a fight. Fusing a rope with his throat isn't enough to kill him. It barely even slows him down. And since he suffers from BlackAndWhiteInsanity, monsters and even non-monsters that end up in his path can expect to die if they don't get away. And if you die at his hands, you can expect a FateWorseThanDeath since he [[spoiler:uses YourSoulIsMine]].



* DoubleSubversion in Webcomic/AnotherGamingComic, during a Matrix-pastiche arc. The Agents are hyped up as unkillable, unstoppable monsters who, if you do somehow manage to kill them once, will just come back again. Since the heroes are highly talented power gamers, their first encounter with an Agent results in the agent getting one (high-damage) hit in and then getting [[CrowningMomentOfAwesome vaporized.]] The heroes then proceed to run away very quickly before he respawns, [[ConversationalTroping explaining it]] to [[TheLoonie Nuclear Dan]] as they go.

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* DoubleSubversion in Webcomic/AnotherGamingComic, ''Webcomic/AnotherGamingComic'', during a Matrix-pastiche arc. The Agents are hyped up as unkillable, unstoppable monsters who, if you do somehow manage to kill them once, will just come back again. Since the heroes are highly talented power gamers, their first encounter with an Agent results in the agent getting one (high-damage) hit in and then getting [[CrowningMomentOfAwesome vaporized.]] The heroes then proceed to run away very quickly before he respawns, [[ConversationalTroping explaining it]] to [[TheLoonie Nuclear Dan]] as they go.



* In ''Webcomic/BobAndGeorge'',

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* In ''Webcomic/BobAndGeorge'',



[[folder:WebOriginal]]

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[[folder:WebOriginal]][[folder:Web Original]]



* ''Franchise/KagerouProject'': The song ''Headphone Actor'' is about a teenage girl finding out via the radio that the world is about to end, and a voice coming from her headphones - ''her own voice'' - tells her to do this. [[spoiler:[[DownerEnding It's futile.]]]]

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* ''Franchise/KagerouProject'': ''Franchise/KagerouProject'':
**
The song ''Headphone Actor'' is about a teenage girl finding out via the radio that the world is about to end, and a voice coming from her headphones - ''her own voice'' - tells her to do this. [[spoiler:[[DownerEnding It's futile.]]]]



* The CreepyPasta "Never Stop Running" is about a video game programmed so that if your character stops, for whatever reason, they are smashed to paste by an AdvancingWallOfDoom.
** A similar one has this happen with a pack of wild dogs, and Every time the character dies, they become slower and slower, until they are immediately eaten when the game starts.

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* The CreepyPasta "Never Stop Running" is about a video game programmed so that if your character stops, for whatever reason, they are smashed to paste by an AdvancingWallOfDoom. \n** A similar one has this happen with a pack of wild dogs, and Every time the character dies, they become slower and slower, until they are immediately eaten when the game starts.



13th Nov '17 9:22:17 AM FoxBluereaver
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Added DiffLines:

* ''Fanfic/PokemonResetBloodlines'': When Ash is captured by Hunter J, Misty tries to brave her fears against some Beedrill (she's still afraid of Bugs). She quickly dispatches a few of them, but when a swarm of ''hundreds'' shows up, she has no choice but to run away. Even though she berates herself for it, Ash's Pokédex points out that she wouldn't have been able to do anything if she got herself killed, and now she has a chance to find Ash safely.
8th Nov '17 6:29:53 PM Willbyr
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[[caption-width-right:350:"[[PretentiousLatinMotto Stercus, stercus, stercus moriturus sum!]]"[[note]]"Shitshitshit I'm gonna die!"[[/note]]]]
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3rd Nov '17 8:50:17 PM Willbyr
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->''"A little piece of advice. You see an Agent, you do what we do. Run. You run your ass off."''

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%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1508357900067569200
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[[quoteright:350:[[Franchise/{{Discworld}} http://static.tvtropes.org/pmwiki/pub/images/wkjgtn1.jpg]]]]

->''"A little piece of advice. You see an Agent, you do what we do. Run.You ''run''. You run your ass off."''









* In [[FanFic/{{Bird}} Bird]] the mysterious masked man forces Taylor and Mimi to run and hide the first time they encounter him. The man is actually [[spoiler: Hatchetface]], possesses super strength, and his aura shuts down other parahuman powers. As Taylor and Mimi are both unarmed teenage girls, without powers they are completely helpless.

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* In [[FanFic/{{Bird}} Bird]] ''FanFic/{{Bird}}'', the mysterious masked man forces Taylor and Mimi to run and hide the first time they encounter him. The man is actually [[spoiler: Hatchetface]], possesses super strength, and his aura shuts down other parahuman powers. As Taylor and Mimi are both unarmed teenage girls, without powers they are completely helpless.



* The Agents from ''Film/TheMatrix'', providing the page quote. The sequels [[VillainDecay downgrade]] most of them to EliteMooks at best for Neo after he's become The One, though they still remain significant threats to humans other than him and [[BigBad Smith]] remains the most dangerous of them all. It's implied that no one ever managed to kill an Agent before the movie, but even if you do it's ''pointless'' because death is a NoSell to them: even if a normal non-Neo rebel manages to kill an Agent (taking it by surprise with a contact-shot to the head, luring it in front of a subway train, unloading a helicopter-mounted minigun at it, etc.) all this does is kill the bluepill human body they were downloaded into at the time. The actual Agent program then simply body-hops into another nearby bluepill human within a minute or two.

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* The Agents from ''Film/TheMatrix'', providing the page quote. The sequels [[VillainDecay downgrade]] most of them to EliteMooks at best for Neo after he's become The the One, though they still remain significant threats to humans other than him and [[BigBad Smith]] remains the most dangerous of them all. It's implied that no one ever managed to kill an Agent before the movie, but even if you do it's ''pointless'' because death is a NoSell to them: even if a normal non-Neo rebel manages to kill an Agent (taking it by surprise with a contact-shot to the head, luring it in front of a subway train, unloading a helicopter-mounted minigun at it, etc.) all this does is kill the bluepill human body they were downloaded into at the time. The actual Agent program then simply body-hops into another nearby bluepill human within a minute or two.
31st Oct '17 9:29:48 AM DienShihGeng
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Added DiffLines:

* If you happen to come across Chester, a ventriloquist dummy dressed up in a business suit in ''VideoGame/EmilyWantsToPlay'', the first thing you have to do is to run to the next room before he catches you
23rd Oct '17 2:22:18 AM AnotherDuck
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* Quite a few from the ''Franchise/FinalFantasy'' series:
** Many ''Franchise/FinalFantasy'' games have random encounters that are like this. They are not bosses, but are merely [[NintendoHard stupidly overpowered]] enemies that pop up now and then:
*** ''VideoGame/FinalFantasyI'': Cockatrices, Mindflayers, Eye-type enemies, Dragon x4 fights in the last dungeon, [=WarMECH=], to name a few. Cockatrices stone you, Mindflayers kill you instantly, and Eyes can do either one. The Dragons can hurt you horribly, but the [=WarMECH=] will roast your hides unless you can run before it gets a turn and obliterates you.
*** ''VideoGame/FinalFantasyIV'': Many of the monsters you find in the latter part of the last dungeon. The faces are some of the worst enemies in the game to fight; they give a lot less reward than most monsters near them and if you're low-leveled, they can easily kill you while spamming their spells. Even if you can survive battle against one, it is generally faster and easier to just run and fight something else instead.
*** ''VideoGame/FinalFantasyV'': Grey Squirrels in a certain cave near the beginning of the game. They usually run away, but players are advised to do the same -- they hit extremely hard (OneHitKill usually) should they decide to stick around and they are extremely hard to hit, and when you do hit them, you're only going to do 1 damage, although they only have around 5 HP. Unless at least one character is a Geomancer.
*** ''VideoGame/FinalFantasyVI'': Doom Gaze while flying on the Airship in the 2nd world. He attacks randomly and if you're not prepared for him, you will very likely die.
*** ''VideoGame/FinalFantasyVII'': If you didn't get the hints and/or talk to people later in the game, exploration underwater gets very dangerous if you run into Emerald WEAPON while unprepared. Similar for Ruby WEAPON, though the area you find him is rarely travelled so it is unlikely you'd come across him unless you meant to find him.

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* Quite a few from the ''Franchise/FinalFantasy'' series:
** Many ''Franchise/FinalFantasy'' games have random encounters that are like this. They are not bosses, but are merely [[NintendoHard stupidly overpowered]] enemies that pop up now and then:
*** ''VideoGame/FinalFantasyI'': Cockatrices, Mindflayers, Eye-type enemies, Dragon x4 fights in the last dungeon, [=WarMECH=], to name a few. Cockatrices stone you, Mindflayers kill you instantly, and Eyes can do either one. The Dragons can hurt you horribly, but the [=WarMECH=] will roast your hides unless you can run before it gets a turn and obliterates you.
*** ''VideoGame/FinalFantasyIV'': Many of the monsters you find in the latter part of the last dungeon. The faces are some of the worst enemies in the game to fight; they give a lot less reward than most monsters near them and if you're low-leveled, they can easily kill you while spamming their spells. Even if you can survive battle against one, it is generally faster and easier to just run and fight something else instead.
*** ''VideoGame/FinalFantasyV'': Grey Squirrels in a certain cave near the beginning of the game. They usually run away, but players are advised to do the same -- they hit extremely hard (OneHitKill usually) should they decide to stick around and they are extremely hard to hit, and when you do hit them, you're only going to do 1 damage, although they only have around 5 HP. Unless at least one character is a Geomancer.
*** ''VideoGame/FinalFantasyVI'': Doom Gaze while flying on the Airship in the 2nd world. He attacks randomly and if you're not prepared for him, you will very likely die.
*** ''VideoGame/FinalFantasyVII'': If you didn't get the hints and/or talk to people later in the game, exploration underwater gets very dangerous if you run into Emerald WEAPON while unprepared. Similar for Ruby WEAPON, though the area you find him is rarely travelled so it is unlikely you'd come across him unless you meant to find him.
''Franchise/FinalFantasy'':



** ''VideoGame/FinalFantasyVIII'' has at least two examples:
*** The spider robot during the Dollet mission, which appears unexpectedly and chases the party all the way back to the evacuation point. It doesn't have a particularly powerful offense, but it's impossible to kill (except at [[GuideDangIt one point]]) and it appears during a TimedMission so you can't waste too much time fighting it.
*** A minor example is the T-Rexaur, a ''[[TyrannosaurusRex goddamn T. rex]]'' encountered in Balamb Garden's training center and the forest nearby, which you are repeatedly warned about by various characters. It ''will'' kill you early in the game (unless you've already abused the Junction system to GameBreaker levels). The first time you encounter one with Quistis in your party, she even tells you to run away, just in case you missed the other warnings. [[ZigZaggingTrope She also tells you exactly how to defeat it (junction Sleep to your status attack), as the T-Rexaur is absolutely vulnerable to the Sleep effect.]]
** The battle against Ba'gammnon in ''VideoGame/FinalFantasyXII'' in the Lhusu Mines. Some members of the party suggest fleeing from him and his gang, as beating them all in a head-on fight is extremely difficult without level grinding. If you exploit their weaknesses to certain status ailments (Sleep, namely), however, it's possible to win at a normal level.

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** ''VideoGame/FinalFantasyVIII'' has at least two examples:
***
The spider robot during the Dollet mission, mission in ''VideoGame/FinalFantasyVIII'', which appears unexpectedly and chases the party all the way back to the evacuation point. It doesn't have a particularly powerful offense, but it's impossible to kill (except at [[GuideDangIt one point]]) and it appears during a TimedMission so you can't waste too much time fighting it.
*** A minor example is the T-Rexaur, a ''[[TyrannosaurusRex goddamn T. rex]]'' encountered in Balamb Garden's training center and the forest nearby, which you are repeatedly warned about by various characters. It ''will'' kill you early in the game (unless you've already abused the Junction system to GameBreaker levels). The first time you encounter one with Quistis in your party, she even tells you to run away, just in case you missed the other warnings. [[ZigZaggingTrope She also tells you exactly how to defeat it (junction Sleep to your status attack), as the T-Rexaur is absolutely vulnerable to the Sleep effect.]]
** The battle against Ba'gammnon in ''VideoGame/FinalFantasyXII'' in the Lhusu Mines. Some members of the party suggest fleeing from him and his gang, as beating them all in a head-on fight is extremely difficult without level grinding. If you exploit their weaknesses to certain status ailments (Sleep, namely), however, it's possible to win at a normal level.
it.
23rd Oct '17 2:16:38 AM AnotherDuck
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* This, along with hiding, is standard procedure for any SurvivalHorror game that doesn't immediately start you off with some kind of weapon, at least until you're equipped to fight back. And even then, you will likely come across enemies that your weapons are useless against, making running and/or hiding your only option for survival.
* Many Japanese {{R|olePlayingGame}}PGs that have random encounters love this trope; many dungeons are populated with sensible enemies for the most part, but as a player gets to the 2nd half of the game, they will often times find a BossInMookClothing suddenly without warning. Many times, the game gives no indication of this until the hapless player attempts to fight it and dies a very horrible and frustrating death.
23rd Oct '17 2:15:56 AM AnotherDuck
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[[folder:Real Life]]
* TruthInTelevision for tsunamis. If you feel an earthquake and you're near the ocean, run to higher ground. ''Immediately.''
* If you're outdoors and you notice something odd like metal objects buzzing or crackling, or your hair standing on end, leave the area immediately, as this is a warning sign that ''you are about to be hit by lightning''.
[[/folder]]
22nd Sep '17 9:13:57 AM NativeJovian
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[[quoteright:350:[[Film/MontyPythonAndTheHolyGrail http://static.tvtropes.org/pmwiki/pub/images/img_1182.JPG]]]]
[[caption-width-right:350:''[[Film/MontyPythonAndTheHolyGrail "RUN AWAY! RUN AWAY!"]]'']]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RunOrDie