History Main / RubberHoseLimbs

29th May '18 8:32:54 AM rjd1922
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This is when a cartoon character moves without any visible elbows or knees, so his limbs aren't stiff, but rather, bendy, like rubber hoses. Just watch pretty much any black-and-white cartoon, to give a broad example. In cartoons made before [[UsefulNotes/TheGoldenAgeOfAnimation the mid to late 1930s']] or so, this was intentional, for practical reasons rather than artistic ones. It all started with ''WesternAnimation/FelixTheCat'' animators Creator/OttoMessmer and Creator/BillNolan, and it was meant to prevent the motion of the limbs in question from looking like they were drawn through a strobe light and flickering -- the basic idea was that if you didn't draw joints, you could make absolutely sure that the limbs in one frame overlapped with where the limbs were in the last frame. Higher frame rates, the development of [[TheTwelvePrinciplesOfAnimation Squash And Stretch]], and an awareness of camera blur sharply reduced the need for this kind of animation as time went on, and cartoon characters all of a sudden had ''joints''. These days, this is a deliberate artistic decision on the part of the animator -- either to creep you out; to create a fun, zany, or cute character; or as a deliberate nod to UsefulNotes/TheGoldenAgeOfAnimation. In the early days, however, it was just how things were done.

In {{Anime}}, it's often used in conjunction with SuperDeformed, possibly to accentuate the childish nature of the ArtShift. In WesternAnimation, it was revived with the ThinLineAnimation style of TheNewTens.

to:

This is when a cartoon character moves without any visible elbows or knees, so his limbs aren't stiff, but rather, bendy, like rubber hoses. Just watch pretty much any black-and-white cartoon, to give a broad example. In cartoons made before [[UsefulNotes/TheGoldenAgeOfAnimation the mid to late 1930s']] or so, this was intentional, for practical reasons rather than artistic ones. It all started with ''WesternAnimation/FelixTheCat'' animators Creator/OttoMessmer and Creator/BillNolan, and it was meant to prevent the motion of the limbs in question from looking like they were drawn through a strobe light and flickering -- the basic idea was that if you didn't draw joints, you could make absolutely sure that the limbs in one frame overlapped with where the limbs were in the last frame. Higher frame rates, the development of [[TheTwelvePrinciplesOfAnimation Squash And and Stretch]], and an awareness of camera blur sharply reduced the need for this kind of animation as time went on, and cartoon characters all of a sudden had ''joints''. These days, this is a deliberate artistic decision on the part of the animator -- either to creep you out; to create a fun, zany, or cute character; or as a deliberate nod to UsefulNotes/TheGoldenAgeOfAnimation. In the early days, however, it was just how things were done.

In {{Anime}}, {{anime}}, it's often used in conjunction with SuperDeformed, possibly to accentuate the childish nature of the ArtShift. In WesternAnimation, it was revived with the ThinLineAnimation style of TheNewTens.
29th May '18 8:32:43 AM rjd1922
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In {{Anime}}, it's often used in conjunction with SuperDeformed, possibly to accentuate the childish nature of the ArtShift.

to:

In {{Anime}}, it's often used in conjunction with SuperDeformed, possibly to accentuate the childish nature of the ArtShift.
ArtShift. In WesternAnimation, it was revived with the ThinLineAnimation style of TheNewTens.
29th May '18 8:30:59 AM rjd1922
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** One might say this show brought about a renaissance for this art style, as it has been imitated since.

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** One might say this show brought about a renaissance for this art style, as it has been imitated since.since as part of ThinLineAnimation.
25th May '18 4:43:17 AM jormis29
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* Everyone in the Creator/RoosterTeeth Animated Adventures is drawn with these.

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* Everyone in the Creator/RoosterTeeth Animated Adventures ''WebAnimation/RoosterTeethAnimatedAdventures'' is drawn with these.
29th Nov '17 7:58:42 PM Stealth
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Added DiffLines:

* Being a very deliberate homage to the 1920s and 1930s era of cartoons, the animation of VideoGame/{{Cuphead}} is full of this. Characters have very fluid animations but not much in the way of distinct joints. There's often the ''implications'' of knees or elbows, but very little that follows the laws of anatomy.
2nd Oct '17 7:10:54 PM Stealth
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Added DiffLines:

* Mettaton of ''VideoGame/{{Undertale}}'' is a robot whose arms are basically long, flexible pipes with WhiteGloves for hands. He does not have distinct elbows or wrists so much as just places that bend.
25th Sep '17 5:57:38 PM Surenity
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Added DiffLines:

** One might say this show brought about a renaissance for this art style, as it has been imitated since.
13th Aug '17 4:05:54 PM tropower
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* This happens from time to time on ''WesternAnimation/TheRenAndStimpyShow''. [[http://entertainment.webshots.com/photo/1026196992012870098MimGbCjriU Here's]] one example.

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* This happens from time to time on ''WesternAnimation/TheRenAndStimpyShow''. [[http://entertainment.webshots.com/photo/1026196992012870098MimGbCjriU Here's]] one example.
23rd Jul '17 1:34:29 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Splatoon}}'', the humanoid Jellyfish that wander Inkopolis have wildly flexible limbs, those being their tentacles, that they can even extend. As for the most of the rest of the species around, it is actually inverted: Despite many of the races around being humanoid invertebrates, the squid-based Inkling protagonists included, they have clearly defined limbs.

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* In ''VideoGame/{{Splatoon}}'', the humanoid Jellyfish that wander Inkopolis have wildly flexible limbs, those being their tentacles, that they can even extend. As for the most of the rest of the species around, it is actually inverted: Despite many inverted; despite the fact that almost all of the races around being known species are humanoid invertebrates, the squid-based Inkling protagonists included, they have clearly defined limbs.
5th Jun '17 7:34:01 AM dysonjustin
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[[quoteright:350:[[WesternAnimation/{{Popeye}} http://static.tvtropes.org/pmwiki/pub/images/brotherly_loveOliveSpaghetti-7254821_1221.jpg]]][[caption-width-right:350:''Um.....ok you do that
'']]

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[[quoteright:350:[[WesternAnimation/{{Popeye}} http://static.tvtropes.org/pmwiki/pub/images/brotherly_loveOliveSpaghetti-7254821_1221.jpg]]][[caption-width-right:350:''Um.....ok you do that
'']]
jpg]]]]
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