History Main / RoomsTheMainBuilding

10th Mar '14 4:39:55 PM ArenaL5
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http://static.tvtropes.org/pmwiki/pub/images/Rooms_The_Main_Building_4184.jpg

''Rooms: The Main Building'' is an E-Rated PuzzleGame brought to you by HandMadeGame, HudsonEntertainment, and BigFishGames. It was released for the PC in 2008, and for the NintendoDS and Wii in 2010.

You play as Mr. X, a man who is terribly bored on his birthday. A present arrives on his doorstep from a mysterious Mr. Book; inside is an unfinished jigsaw puzzle that teleports him to the alternate world of "Rooms". There, he meets Mr. Book (who really ''is'' a book) and is told that he must solve the various puzzles of the Rooms mansions if he wants to create an exit to the real world.

Each of the various sliding puzzles are presented as a variety of square rooms laid out on a black background. The player controls Mr. X, who must reach an exit door by entering different rooms and moving them around. As you progress, Mr. X must also make use of ladders, teleporters, subway stations, gunpowder, and other gimmicks in order to reach the exit.

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!!This game provides examples of:

* BadassLongcoat: Mr. X has a nice black one.
* ChekhovsGunman: In the good ending, this role is filled by [[spoiler: the sleeping trunk that held the first Jigsaw piece, who reveals Mr. Book's plan to Mr. X.]]
* CosmeticAward: The trophies.
* GuideDangIt: Some of the puzzles, especially if you're trying to get Gold rank.
* HoistByHisOwnPetard: In the good ending. [[spoiler: Mr. Book set a trap on the exit to prevent Mr. X from ever leaving Rooms. But, if he's forced to leave first by Mr. X...]]
* HubLevel: A street consisting of a garbage can you can store items in, a hotel, a subway station, an antique shop, and (eventually) the exit. Puzzles and menu options are accessed by buttons in the top-left corner of the screen.
* ItemGet: Finishing certain puzzles gives Mr. X an item he can use in the hub, which is presented to the player with some fireworks.
* MultipleEndings: If you don't solve all 80 of the non-Extra puzzles before Mr. X tries to leave Rooms, you get a BadEnding.
* MacGuffin: The Jigsaw, which is missing four pieces. Finding one unlocks the next set of puzzles, and solving those gives Mr. X the things he needs to find other pieces in the HubLevel. Finding all four pieces creates the exit back to Mr. X's world.
* PlotCouponThatDoesSomething: When Mr. X gets some items (like a Subway Pass), not only is it needed to find a Jigsaw piece in the hub, it unlocks a new gimmick in the puzzle levels.
* TricksterMentor: Mr. Book
* UsingYouAllAlong: [[spoiler: Mr. Book never said that the exit was for [[GrandTheftMe YOU]]...]]
* UnluckyEverydude: Mr. X
* WeAreNotGoingThroughThatAgain: [[spoiler: When Mr. X returns home in the good ending, so does the jigsaw that brought him to Rooms. Mr. X promptly throws the thing out and walks outside... but then the garbage can starts shaking.]]

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<<|PuzzleGame|>>

to:

http://static.tvtropes.org/pmwiki/pub/images/Rooms_The_Main_Building_4184.jpg

''Rooms: The Main Building'' is an E-Rated PuzzleGame brought to you by HandMadeGame, HudsonEntertainment, and BigFishGames. It was released for the PC in 2008, and for the NintendoDS and Wii in 2010.

You play as Mr. X, a man who is terribly bored on his birthday. A present arrives on his doorstep from a mysterious Mr. Book; inside is an unfinished jigsaw puzzle that teleports him to the alternate world of "Rooms". There, he meets Mr. Book (who really ''is'' a book) and is told that he must solve the various puzzles of the Rooms mansions if he wants to create an exit to the real world.

Each of the various sliding puzzles are presented as a variety of square rooms laid out on a black background. The player controls Mr. X, who must reach an exit door by entering different rooms and moving them around. As you progress, Mr. X must also make use of ladders, teleporters, subway stations, gunpowder, and other gimmicks in order to reach the exit.

----
!!This game provides examples of:

* BadassLongcoat: Mr. X has a nice black one.
* ChekhovsGunman: In the good ending, this role is filled by [[spoiler: the sleeping trunk that held the first Jigsaw piece, who reveals Mr. Book's plan to Mr. X.]]
* CosmeticAward: The trophies.
* GuideDangIt: Some of the puzzles, especially if you're trying to get Gold rank.
* HoistByHisOwnPetard: In the good ending. [[spoiler: Mr. Book set a trap on the exit to prevent Mr. X from ever leaving Rooms. But, if he's forced to leave first by Mr. X...]]
* HubLevel: A street consisting of a garbage can you can store items in, a hotel, a subway station, an antique shop, and (eventually) the exit. Puzzles and menu options are accessed by buttons in the top-left corner of the screen.
* ItemGet: Finishing certain puzzles gives Mr. X an item he can use in the hub, which is presented to the player with some fireworks.
* MultipleEndings: If you don't solve all 80 of the non-Extra puzzles before Mr. X tries to leave Rooms, you get a BadEnding.
* MacGuffin: The Jigsaw, which is missing four pieces. Finding one unlocks the next set of puzzles, and solving those gives Mr. X the things he needs to find other pieces in the HubLevel. Finding all four pieces creates the exit back to Mr. X's world.
* PlotCouponThatDoesSomething: When Mr. X gets some items (like a Subway Pass), not only is it needed to find a Jigsaw piece in the hub, it unlocks a new gimmick in the puzzle levels.
* TricksterMentor: Mr. Book
* UsingYouAllAlong: [[spoiler: Mr. Book never said that the exit was for [[GrandTheftMe YOU]]...]]
* UnluckyEverydude: Mr. X
* WeAreNotGoingThroughThatAgain: [[spoiler: When Mr. X returns home in the good ending, so does the jigsaw that brought him to Rooms. Mr. X promptly throws the thing out and walks outside... but then the garbage can starts shaking.]]

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<<|PuzzleGame|>>
[[redirect:VideoGame/RoomsTheMainBuilding]]
1st Feb '12 6:43:57 PM ChaoticNovelist
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* UsingYouAllAlong: [[spoiler: Mr. Book never said that the exit was for [[GrandTheftMe YOU]]...]]



* XanatosGambit: [[spoiler: Mr. Book never said that the exit was for [[GrandTheftMe YOU]]...]]

to:

* XanatosGambit: [[spoiler: Mr. Book never said that the exit was for [[GrandTheftMe YOU]]...]]
19th Nov '11 6:36:35 AM Auxdarastrix
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* WeAreNotGoingThroughThatAgain: [[spoiler: When Mr. X returns home in the good ending, so does the jigsaw that brought him to Rooms. Mr. X promptly throws the thing out and walks outside...[[OrIsit but then the garbage can starts shaking]]...]]

to:

* WeAreNotGoingThroughThatAgain: [[spoiler: When Mr. X returns home in the good ending, so does the jigsaw that brought him to Rooms. Mr. X promptly throws the thing out and walks outside...[[OrIsit but then the garbage can starts shaking]]...shaking.]]
25th Aug '11 1:39:10 PM LouieW
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* TheHub: A street consisting of a garbage can you can store items in, a hotel, a subway station, an antique shop, and (eventually) the exit. Puzzles and menu options are accessed by buttons in the top-left corner of the screen.

to:

* TheHub: HubLevel: A street consisting of a garbage can you can store items in, a hotel, a subway station, an antique shop, and (eventually) the exit. Puzzles and menu options are accessed by buttons in the top-left corner of the screen.



* MacGuffin: The Jigsaw, which is missing four pieces. Finding one unlocks the next set of puzzles, and solving those gives Mr. X the things he needs to find other pieces in TheHub. Finding all four pieces creates the exit back to Mr. X's world.

to:

* MacGuffin: The Jigsaw, which is missing four pieces. Finding one unlocks the next set of puzzles, and solving those gives Mr. X the things he needs to find other pieces in TheHub.the HubLevel. Finding all four pieces creates the exit back to Mr. X's world.
This list shows the last 4 events of 4. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RoomsTheMainBuilding