History Main / RockOfLimitlessWater

4th May '15 11:05:03 AM nombretomado
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Such an item can be found across media types, occurring in film, video games, and television alike. However, due to the nature of the trope, examples will generally occur in the genres of science fiction, fantasy, and/or religious scripture. As this trope is at least as old as Literature/TheBible and ClassicalMythology, this trope falls squarely into the realm of being OlderThanFeudalism, and possibly is OlderThanDirt as well.

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Such an item can be found across media types, occurring in film, video games, and television alike. However, due to the nature of the trope, examples will generally occur in the genres of science fiction, fantasy, and/or religious scripture. As this trope is at least as old as Literature/TheBible and ClassicalMythology, Myth/ClassicalMythology, this trope falls squarely into the realm of being OlderThanFeudalism, and possibly is OlderThanDirt as well.



* GreekMythology:

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* GreekMythology:Myth/GreekMythology:
14th Jan '15 3:13:28 PM Quanyails
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* Water Talismans in {{Fanfic/Fallout Equestria}}. Due to irradiation of nearly all other water in the setting this makes them Priceless artifacts.

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* Water Talismans in {{Fanfic/Fallout Equestria}}.''Fanfic/FalloutEquestria''. Due to irradiation of nearly all other water in the setting this makes them Priceless artifacts.
14th Jan '15 3:10:34 PM Quanyails
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* GreekMythology

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* GreekMythologyGreekMythology:



* Played with in MouseHunt, where there is an item called the Oasis Bead. It can draw water from any water source to itself.
* In DwarfFortress, aquifers and to a lesser extent brooks[[note]]specifically the layer of walkable 'floor' tiles over the top of a channel full of water; it's a crude workaround for simulating a shallow, fast-flowing stream[[/note]] work like this in game-engine terms, with the slight difference that they will also ''absorb'' infinite water. Unlike most examples on this page, aquifers are usually more hindrance than help as it's impossible to dig through them without building an elaborate pumping system or abusing a glitch that happens when a chunk of terrain collapses.
* Though they don't seem to have any special significance, there are a number of floating islands in Nagrand in VideoGame/WorldOfWarcraft that have waterfalls continually coming off them.

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* Played with in MouseHunt, ''VideoGame/MouseHunt'', where there is an item called the Oasis Bead. It can draw water from any water source to itself.
* In DwarfFortress, ''VideoGame/DwarfFortress'', aquifers and to a lesser extent brooks[[note]]specifically the layer of walkable 'floor' tiles over the top of a channel full of water; it's a crude workaround for simulating a shallow, fast-flowing stream[[/note]] work like this in game-engine terms, with the slight difference that they will also ''absorb'' infinite water. Unlike most examples on this page, aquifers are usually more hindrance than help as it's impossible to dig through them without building an elaborate pumping system or abusing a glitch that happens when a chunk of terrain collapses.
* Though they don't seem to have any special significance, there are a number of floating islands in Nagrand in VideoGame/WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' that have waterfalls continually coming off them.
24th Sep '14 12:57:59 PM MrFinnishDude
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Added DiffLines:

[[AC:{{Comic Books}}]]
* A one comic in ''ComicBook/DisneyDucksComicUniverse'' had a solid stone bowl that gave away limitless water. Gyro Gearloose found out that the rock's surface turns normal evaporated water in the air into liquid water.
3rd Sep '14 5:30:01 PM Jake
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* In DwarfFortress, aquifers are rocks that constantly sprout water. They are really, really irritating, unless you know how to use them to your advantage.

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* In DwarfFortress, aquifers are rocks and to a lesser extent brooks[[note]]specifically the layer of walkable 'floor' tiles over the top of a channel full of water; it's a crude workaround for simulating a shallow, fast-flowing stream[[/note]] work like this in game-engine terms, with the slight difference that constantly sprout they will also ''absorb'' infinite water. They Unlike most examples on this page, aquifers are really, really irritating, unless you know how usually more hindrance than help as it's impossible to use dig through them to your advantage.without building an elaborate pumping system or abusing a glitch that happens when a chunk of terrain collapses.
20th Apr '14 1:13:28 AM ZombieAladdin
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* Such an item appears in an episode of ''WesternAnimation/SamuraiJack''.

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* Such an item appears in an episode of ''WesternAnimation/SamuraiJack''.''WesternAnimation/SamuraiJack'', the Neptune Jewel, and is the center of a heist in Episode XI ("Jack and the Gangsters").
1st Jul '13 8:33:12 AM Tuvenia
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* Though they don't seem to have any special significance, there are a number of floating islands in Nagrand in VideoGame/WorldOfWarcraft that have waterfalls continually coming off them.



* Though they don't seem to have any special significance, there are a number of floating islands in Nagrand in VideoGame/WorldOfWarcraft that have waterfalls continually coming off them.

to:

* Though they don't seem to have any special significance, there are a number of floating islands in Nagrand in VideoGame/WorldOfWarcraft that have waterfalls continually coming off them.
13th Jan '13 3:02:29 AM Milarqui
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* In DwarfFortress, aquifers are rocks that constantly sprout water. They are really, really irritating, unless you know how to use them to your advantage.
3rd Sep '12 3:24:11 PM mlsmithca
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* A similar feature occurs in ''Film/{{Avatar}}''. The floating islands have waterfalls constantly flowing from out of them, despite not having a source for such water. In this case, there is a [[HandWave somewhat logical reason given]] for such behavior that does not [[DidNotDoTheResearch justify the amount of water created]].

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* A similar feature occurs in ''Film/{{Avatar}}''. The floating islands have waterfalls constantly flowing from out of them, despite not having a source for such water. In this case, there is a [[HandWave somewhat logical reason given]] for such behavior that does not [[DidNotDoTheResearch justify the amount of water created]].created.
30th Aug '12 12:52:39 AM theonebutcher
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* Water Talismans in {{Fanfic/FalloutEquestria}}. Due to irradiation of nearly all other water in the setting this makes them Priceless artifacts.

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* Water Talismans in {{Fanfic/FalloutEquestria}}.{{Fanfic/Fallout Equestria}}. Due to irradiation of nearly all other water in the setting this makes them Priceless artifacts.
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