History Main / RoboTeching

24th Jan '16 10:00:39 AM nombretomado
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* In ''StrikeWitches'' the neuroi attack using ''beams'' that robotech, even when the targets are very close. * In ''PokemonSpecial'', the Elite Four all have special powers from out of freaking nowhere, and Lance's is that his {{mon}}s' Hyper Beams can robotech.
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* In ''StrikeWitches'' ''Anime/StrikeWitches'' the neuroi attack using ''beams'' that robotech, even when the targets are very close. * In ''PokemonSpecial'', ''Manga/PokemonSpecial'', the Elite Four all have special powers from out of freaking nowhere, and Lance's is that his {{mon}}s' Hyper Beams can robotech.
23rd Jan '16 8:25:42 PM nombretomado
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* In the earlier issues of ImageComics' ''{{Stormwatch}}'', Flashpoint (one of the members of Stormwatch Prime) also had the ability to control the direction and intensity of his eye blasts. It was ''very'' cool. Too bad the character was a prime {{Jerkass}} and TheMole (actually, all three members of Stormwatch Prime were moles, but he was the only one who enjoyed it and stayed evil. He [[KarmicDeath got his in the end]], too.)
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* In the earlier issues of ImageComics' ''{{Stormwatch}}'', ''ComicBook/{{Stormwatch}}'', Flashpoint (one of the members of Stormwatch Prime) also had the ability to control the direction and intensity of his eye blasts. It was ''very'' cool. Too bad the character was a prime {{Jerkass}} and TheMole (actually, all three members of Stormwatch Prime were moles, but he was the only one who enjoyed it and stayed evil. He [[KarmicDeath got his in the end]], too.)
7th Jan '16 1:13:08 PM nombretomado
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* In ''UchuuSenkanYamato'', Gamilus uses mirror satellites to direct their reflex cannon at the Yamato even when it is on the other side of a planet from their base. FridgeLogic asks, if they have something that FrickinLaserBeams just bounce right off of, why not use it for shields? [[spoiler: Eventually the good guys do exactly this to defend against the Desler Cannon. It's a pretty awesome DeusExMachina, but it doesn't explain why the Gamilusians didn't think of it first.]]
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* In ''UchuuSenkanYamato'', ''Anime/UchuuSenkanYamato'', Gamilus uses mirror satellites to direct their reflex cannon at the Yamato even when it is on the other side of a planet from their base. FridgeLogic asks, if they have something that FrickinLaserBeams just bounce right off of, why not use it for shields? [[spoiler: Eventually the good guys do exactly this to defend against the Desler Cannon. It's a pretty awesome DeusExMachina, but it doesn't explain why the Gamilusians didn't think of it first.]]
21st Dec '15 11:55:22 PM jormis29
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* ''VideoGame/{{Homeworld}} 2'''s Vaygrs love to use missiles. Their missiles often overshoot their targets. What does the missile do? Robotech their way to the original target. Original target died before the missiles reach? Robotech ''again'' to the nearest enemy craft.
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* ''VideoGame/{{Homeworld}} 2'''s ''VideoGame/{{Homeworld 2}}'''s Vaygrs love to use missiles. Their missiles often overshoot their targets. What does the missile do? Robotech their way to the original target. Original target died before the missiles reach? Robotech ''again'' to the nearest enemy craft.
15th Nov '15 9:56:02 AM Prfnoff
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* Battlefront 2 plays this trope straight and averts it. Interceptor fighters' and Imperial and CIS shuttles have small guided missiles that can sometimes dodge around things to catch their targets (though their targets are more maneuverable), while normal anti-tank rockets mostly just travel in a straight line. Though, both of them can curve automatically with a lock-on, so its not wholly unjustified.
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* Battlefront 2 ''VideoGame/{{Battlefront}} 2'' plays this trope straight and averts it. Interceptor fighters' and Imperial and CIS shuttles have small guided missiles that can sometimes dodge around things to catch their targets (though their targets are more maneuverable), while normal anti-tank rockets mostly just travel in a straight line. Though, both of them can curve automatically with a lock-on, so its not wholly unjustified.

* In ''{{Conduit 2}}'', Shrieker shots can be steered by the player after firing.
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* In ''{{Conduit ''VideoGame/{{Conduit 2}}'', Shrieker shots can be steered by the player after firing.

* Rare non-missile example: the ''{{Raiden}}'' series has a roboteching ''laser'', which is able to twist and turn in all sorts of improbable shapes to hit targets once they've been locked on.
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* Rare non-missile example: the ''{{Raiden}}'' ''VideoGame/{{Raiden}}'' series has a roboteching ''laser'', which is able to twist and turn in all sorts of improbable shapes to hit targets once they've been locked on.

* All ranged and magic attacks in ''RuneScape'' follow this trope when attacking a moving player or monster.
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* All ranged and magic attacks in ''RuneScape'' ''VideoGame/RuneScape'' follow this trope when attacking a moving player or monster.

* Missiles and other homing projectiles in ''{{PN 03}}'' usually behave like this. * The Missile weapon in ''Fester's Quest''. * The scram cannon in {{Oni}} does this. The small [[MacrossMissileMassacre macross missiles]] fire out lazily in an unfocused ring, then after about half a second the warheads arm and the missiles lock on to [[KillEmAll anyone nearby]].
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* Missiles and other homing projectiles in ''{{PN ''VideoGame/{{PN 03}}'' usually behave like this. * The Missile weapon in ''Fester's Quest''. ''VideoGame/FestersQuest''. * The scram cannon in {{Oni}} ''VideoGame/{{Oni}}'' does this. The small [[MacrossMissileMassacre macross missiles]] fire out lazily in an unfocused ring, then after about half a second the warheads arm and the missiles lock on to [[KillEmAll anyone nearby]].

* [[Videogame/{{Rollcage}} Rollcage]] has the Leader missile, which will home in on the first car in the race. It has perfect guidance and follows the track exactly, cannot be diverted or shot down, and when it reaches the leading car it'll overtake, pull an instant 180 and slam into its target. If you hear the telltale warning sound and you're first, you can either allow someone to pass you or try to get as much distance between you and the second as you can so you can recover in time. Needless to say, firing the Leader missile when you're the leader is... counter-productive.
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* [[Videogame/{{Rollcage}} Rollcage]] ''Videogame/{{Rollcage}}'' has the Leader missile, which will home in on the first car in the race. It has perfect guidance and follows the track exactly, cannot be diverted or shot down, and when it reaches the leading car it'll overtake, pull an instant 180 and slam into its target. If you hear the telltale warning sound and you're first, you can either allow someone to pass you or try to get as much distance between you and the second as you can so you can recover in time. Needless to say, firing the Leader missile when you're the leader is... counter-productive.counter-productive. * In ''VideoGame/GateOfThunder'', the Stage 2 boss fires FrickinLaserBeams which move straight left and then turn towards your ship at a 90 angle.
14th Nov '15 5:36:54 PM nombretomado
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* Despite public perception to the contrary, certain missiles actually behave ''almost'' like this. While they are not fired in massive salvos, as in ''{{Robotech}}'', often a missile will waver back and forth in flight a moment as its guidance system makes gross corrections.
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* Despite public perception to the contrary, certain missiles actually behave ''almost'' like this. While they are not fired in massive salvos, as in ''{{Robotech}}'', ''{{Anime/Robotech}}'', often a missile will waver back and forth in flight a moment as its guidance system makes gross corrections.
14th Nov '15 5:31:12 PM nombretomado
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Named for the "[[CutAndPasteTranslation adaptation]]" of several {{anime}} known as ''{{Robotech}}'', in which the behavior was first seen in the West. [[IThoughtItMeant Has nothing to do with]] [[{{Macekre}} the method in which said series was created]].
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Named for the "[[CutAndPasteTranslation adaptation]]" of several {{anime}} known as ''{{Robotech}}'', ''{{Anime/Robotech}}'', in which the behavior was first seen in the West. [[IThoughtItMeant Has nothing to do with]] [[{{Macekre}} the method in which said series was created]].
7th Nov '15 4:59:50 PM nombretomado
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* The recent ''Anime/NeonGenesisEvangelion'' [[RebuildOfEvangelion remake]] features a bunch of missiles fired at Ramiel that behave this way--fired straight up into the sky and suddenly execute a 90-degree turn to aim at the target.
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* The recent ''Anime/NeonGenesisEvangelion'' [[RebuildOfEvangelion [[Anime/RebuildOfEvangelion remake]] features a bunch of missiles fired at Ramiel that behave this way--fired straight up into the sky and suddenly execute a 90-degree turn to aim at the target.
1st Nov '15 5:52:14 PM nombretomado
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* Similarly, some robot-controlled planes in ''RahXephon'' are launched straight upwards and suddenly turn downwards to attack their target from above. * Beams fired by Nobles' ships in ''WolfsRain'' will maneuver quite extensively to track their target, if they don't hit it straight. At one point, a single beam splits in two to hit different targets.
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* Similarly, some robot-controlled planes in ''RahXephon'' ''Anime/RahXephon'' are launched straight upwards and suddenly turn downwards to attack their target from above. * Beams fired by Nobles' ships in ''WolfsRain'' ''Anime/WolfsRain'' will maneuver quite extensively to track their target, if they don't hit it straight. At one point, a single beam splits in two to hit different targets.
26th Oct '15 12:13:41 PM demonfiren
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* The AGM-114 Hellfire antitank missile can be launched without a target lock. In LOAL (Lock-On After Launch) attack mode it will shoot high (up to 2300 feet (700 meters) in the LOAL-high attack mode) and after the aircrew or a land-based crew designates its target it will robotech downwards to attack the target from above. Very handy if the helicopter pilot wants to hide behind a mountain to avoid enemy AntiAir defenses.
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* The AGM-114 Hellfire antitank missile can be launched without a target lock. In LOAL (Lock-On After Launch) attack mode it will shoot high (up to 2300 feet (700 feet/700 meters) in the LOAL-high attack mode) and after the aircrew or a land-based crew designates its target it will robotech downwards to attack the target from above. Very handy if the helicopter pilot wants to hide behind a mountain to avoid enemy AntiAir defenses.
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