History Main / RoboTeching

28th Dec '17 10:47:14 AM Game_Fan
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* Despite public perception to the contrary, certain missiles actually behave ''almost'' like this. While they are not fired in massive salvos, as in ''{{Anime/Robotech}}'', often a missile will waver back and forth in flight a moment as its guidance system makes gross corrections.

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* Despite public perception to the contrary, certain missiles actually designed to home in on a target will often behave ''almost'' in a way that seems a lot like this. While they Because explosions tend to damage a large area steering system are not fired in massive salvos, as in ''{{Anime/Robotech}}'', often a very simple and use the "bang-bang" method. After determining what direction the target is in the missile will waver back turn as hard as it can in that direction. Eventually it will oversteer and forth have to correct in flight a moment as its guidance system makes gross corrections.the same way. This results in the missile seeming to spiral to snake through the air depending on the perspective it is seen from.
10th Dec '17 4:58:56 PM nombretomado
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** And ''[[DungeonsAndDragonsShadowOverMystara Shadow Over Mystara]]''.

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** And ''[[DungeonsAndDragonsShadowOverMystara ''[[VideoGame/DungeonsAndDragonsChroniclesOfMystara Shadow Over Mystara]]''.
26th Nov '17 5:56:51 PM nombretomado
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** One of the most impressive examples hitherto documented on video: the [[IsraelisWithInfraredMissiles IDF]] Iron Dome countermissile system, [[https://www.youtube.com/watch?v=_e9UhLt_J0g shown here intercepting a multitude of unguided rockets at once.]]

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** One of the most impressive examples hitherto documented on video: the [[IsraelisWithInfraredMissiles [[UsefulNotes/IsraelisWithInfraredMissiles IDF]] Iron Dome countermissile system, [[https://www.youtube.com/watch?v=_e9UhLt_J0g shown here intercepting a multitude of unguided rockets at once.]]
25th Nov '17 5:35:54 PM JamesAustin
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* There looks to be some of this in the upcoming ''Film/BattleLosAngeles''

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* There looks to be some of this in the upcoming ''Film/BattleLosAngeles''
25th Nov '17 5:33:47 PM JamesAustin
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* In ''Anime/DragonBallZ,'' Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom.
** Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right.
*** Not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
** Another example with Piccolo occurred much earlier when he was still an antagonist in the 23rd Tenka'ichi Budokai, when he fires a powerful [[KiAttacks ki attack]] at Goku, leaving him to run and fly around the arena. Goku, however runs towards him, and {{Flash Step}}s out of the way, [[HoistByHisOwnPetard severely injuring Piccolo]]. Though, this is the first time Goku learned that [[GoodThingYouCanHeal it wasn't much of an inconvenience for Piccolo]]...
** Goku was once able to control where his [[KamehameHadoken Kamehameha]] was going against Raditz.
*** He did it much earlier against Piccolo (the original one) in the first part of the series.

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* In ''Anime/DragonBallZ,'' ''Franchise/DragonBall''
** When
Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom.
** Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right.
*** Not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
** Another example with Piccolo occurred much earlier when he
was still an antagonist in the 23rd Tenka'ichi Budokai, when he fires a powerful [[KiAttacks ki attack]] {{Ki Attack|s}} at Goku, leaving him to run and fly around the arena. Goku, however runs towards him, and {{Flash Step}}s out of the way, [[HoistByHisOwnPetard severely injuring Piccolo]]. Though, this is the first time Goku learned that [[GoodThingYouCanHeal it wasn't much of an inconvenience for Piccolo]]...
** Goku was once able to control where his [[KamehameHadoken Kamehameha]] was going both against Raditz.
*** He did it much earlier against
Demon King Piccolo (the original one) in the first part of the series.Piccolo) and Raditz.


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** In ''Anime/DragonBallZ,'' Piccolo becomes irritated at Android 17's ability to dodge his attacks, and develops the Hellzone Grenade, which fires a swarm of small energy blasts at seemingly random angles. They hover in a rough sphere around the target, at which point Piccolo exclaims "Try dodging ''this,''" and it goes boom. Predictably enough, in the various ''VideoGame/DragonBallZBudokaiTenkaichi'' games the attack is perfectly dodgeable as long as you time it right, but not in the ''VideoGame/DragonBallZBudokai'' games (entirely different set of games, believe it or not). In those, you can only dodge the initial combo that triggers the cutscene-based attack. The only way Piccolo can screw it up then is if he fails the quicktime event, and even then, it only results in fewer grenades, not a dodge.
16th Nov '17 1:31:35 PM Killerweinerdog
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* Laser beams do this in ''Anime/GallForce'', arcing away from the ship at an angle before tracking towards the intended target.
16th Nov '17 1:30:38 PM Killerweinerdog
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* Laser beams do this in ''Anime/GallForce'', arcing away from the ship at an angle before tracking towards the intended target.



** This also occurs in the anime ''Anime/GallForce'', although the "lasers" may actually be cheaply-animated missiles.
*** No, their missiles Roboteched the traditional way. Those were definitely beams. You could even see them tearing through the ships they hit.
3rd Nov '17 2:30:06 PM Killerweinerdog
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* Some ground attack planes in the ''VideoGame/AceCombat'' series do an interesting variation of this; They fly straight out from the aircraft normally, but instead of proceeding directly to their target they will instead track towards it while maintaining altitude....and then diving down on the target from above. This can be helpful, such as in the case of shooting a target surrounded by walls, or a hindrance if trying to hit something underneath overhanging cover, such as an overpass.

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* Some missiles on ground attack planes in the ''VideoGame/AceCombat'' series do an interesting variation of this; They fly straight out from the aircraft normally, but instead of proceeding directly to their target they will instead track towards it while maintaining altitude....and then diving down on the target from above. This can be helpful, such as in the case of shooting a target surrounded by walls, or a hindrance if trying to hit something underneath overhanging cover, such as an overpass.
3rd Nov '17 2:29:35 PM Killerweinerdog
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Added DiffLines:

* Some ground attack planes in the ''VideoGame/AceCombat'' series do an interesting variation of this; They fly straight out from the aircraft normally, but instead of proceeding directly to their target they will instead track towards it while maintaining altitude....and then diving down on the target from above. This can be helpful, such as in the case of shooting a target surrounded by walls, or a hindrance if trying to hit something underneath overhanging cover, such as an overpass.
** The CFA-44 Nosferatu's All Direction Multi-Purpose Missiles play this trope completely straight, launching out like countermeasure flares before suddenly turning towards whatever it is locked on to and closing in for the kill.
5th Sep '17 1:18:44 PM morenohijazo
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* ''VideoGame/{{Terraria}}'': Several weapons can do this naturally, like the ''Razorblade Typhoon'', and some others can do this using special ammo.
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