History Main / RiskStyleMap

11th Jun '16 4:35:49 AM Arcorann
Is there an issue? Send a Message


* ''VideoGame/Warlight'', another Risk-inspired web game with 1500+ maps. Tellingly, the original Risk map is here named "Small Earth".

to:

* ''VideoGame/Warlight'', ''VideoGame/{{Warlight}}'', another Risk-inspired web game with 1500+ maps. Tellingly, the original Risk map is here named "Small Earth".
11th Jun '16 4:29:36 AM Arcorann
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/Warlight'', another Risk-inspired web game with 1500+ maps. Tellingly, the original Risk map is here named "Small Earth".
29th May '16 6:44:56 PM nombretomado
Is there an issue? Send a Message


* The Weapon Master mode in ''[[VideoGame/SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, which also has a Risk-like map.

to:

* The Weapon Master mode in ''[[VideoGame/SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, [=PS1=], which also has a Risk-like map.
11th Apr '16 8:27:09 PM Ulkomaalainen
Is there an issue? Send a Message


* The ''VideoGame/TotalWar'' games feature a variation of this: the campaign map served only to generate troops and battles to use them in. Actual battle occur when two opposing forces meet on the map, and there is no base-building involved.

to:

* The ''VideoGame/TotalWar'' games feature a variation of this: the campaign map served only to generate troops and battles to use them in. Actual battle battles occur when two opposing forces meet on the map, and there is no base-building involved.
26th Feb '16 1:13:42 PM Knight20
Is there an issue? Send a Message


[[AC:BoardGames]]

to:

[[AC:BoardGames]][[foldercontrol]]

[[folder:BoardGames]]




[[AC:TabletopGames]]

to:

\n[[AC:TabletopGames]][[/folder]]

[[folder:TabletopGames]]




[[AC:VideoGames]]

to:

\n[[AC:VideoGames]][[/folder]]

[[folder:VideoGames]]




[[AC: WebOriginal]]

to:

\n[[AC: [[/folder]]

[[folder:
WebOriginal]]


Added DiffLines:

[[/folder]]
6th Jan '16 9:52:27 PM nombretomado
Is there an issue? Send a Message


* The Weapon Master mode in ''[[SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, which also has a Risk-like map.

to:

* The Weapon Master mode in ''[[SoulSeries ''[[VideoGame/SoulSeries SoulCalibur 2]]''. Yes, in a FightingGame. Any battles generated on the map were played out as a match or series of matches. Advantages and disadvantages were granted by equipment and leveling up. Similar modes appear in later games of the series. The arcade version of SCII even had a stripped-down version called Conquest, in which the saved characters of other players of the same arcade machine would be encountered as {{NPC}}s. This mode was inspired by the excellent Edge Master mode in Soul Edge/Blade for the PS1, which also has a Risk-like map.
14th Nov '15 7:50:17 AM Prfnoff
Is there an issue? Send a Message


* Strategy games by ParadoxInteractive ''are'' this trope - most notably EuropaUniversalis, HeartsOfIron, and [[VictoriaAnEmpireUnderTheSun Victoria]]. Most of the games made by paradox in house use the Clausewitz Engine, which essentially appears to be a Risk style map (though it is sort of on steroids, what with the hundreds of provinces). The games themselves are merely different mechanics built around the map. While all games that have been produced so far have used maps based on real areas of the world, several mods have proved that it can be used for fantasy worlds (including ''Series/GameOfThrones'' and ''Franchise/TheElderScrolls'') as well. Previous Engines also pretty much did this as well, and several other games they publish use different engines which feature risk style maps.

to:

* Strategy games by ParadoxInteractive Creator/ParadoxInteractive ''are'' this trope - most notably EuropaUniversalis, HeartsOfIron, ''VideoGame/EuropaUniversalis'', ''VideoGame/HeartsOfIron'', and [[VictoriaAnEmpireUnderTheSun Victoria]]. ''VideoGame/VictoriaAnEmpireUnderTheSun''. Most of the games made by paradox in house Paradox in-house use the Clausewitz Engine, which essentially appears to be a Risk style map (though it is sort of on steroids, what with the hundreds of provinces). The games themselves are merely different mechanics built around the map. While all games that have been produced so far have used maps based on real areas of the world, several mods have proved that it can be used for fantasy worlds (including ''Series/GameOfThrones'' and ''Franchise/TheElderScrolls'') as well. Previous Engines also pretty much did this as well, and several other games they publish use different engines which feature risk style maps.



* ''VideoGame/NorthAndSouth'' simply uses a map of the eastern United States, with players taking turns moving armies across the boundaries. Since the actual shapes of the states don't matter with this kind of map, some of them are very oddly drawn. To list just a few examples: West Virginia (which in RealLife wasn't granted independent statehood until 1863), New Jersey, and Maryland are all lumped together in one great blob; Missouri and Arkansas "lean", intruding upon the states to their west; Wisconsin is all but unrecognizable with the bulge at the top being given to of Michigan and its western edge rendered a diagonal line; Pennsylvania is a generic parallelogram, missing the extension on top and the eastern "nose"; Lakes Ontario and Erie are connected by a strait (and are drawn as one body of water in the NES version); Iowa's southeastern "arm" is missing; and Texas's southern border is completely wrong (it does bear some resemblance to Bell's proposal during the Compromise of 1850, but in 1861 it already had its modern-day boundaries).

to:

* ''VideoGame/NorthAndSouth'' simply uses a map of the eastern United States, with players taking turns moving armies across the boundaries. Since the actual shapes of the states don't matter with this kind of map, some of them are very oddly drawn. To list just a few examples: West Virginia (which in RealLife wasn't granted independent statehood until 1863), New Jersey, and Maryland are all lumped together in one great blob; blob (dubbed "New West Virginiarylandelajersey" in Daniel 'Kareshi' Brown's humorous {{Speedrun}} commentary); Missouri and Arkansas "lean", intruding upon the states to their west; Wisconsin is all but unrecognizable with the bulge at the top being given to of Michigan and its western edge rendered a diagonal line; Pennsylvania is a generic parallelogram, missing the extension on top and the eastern "nose"; Lakes Ontario and Erie are connected by a strait (and are drawn as one body of water in the NES version); Iowa's southeastern "arm" is missing; and Texas's southern border is completely wrong (it does bear some resemblance to Bell's proposal during the Compromise of 1850, but in 1861 it already had its modern-day boundaries).
21st Jun '15 2:43:00 AM Morgenthaler
Is there an issue? Send a Message


* ''Imperialism'', where the world (or at least Europe and North Africa) is divided into provinces, similar to {{Diplomacy}}.

to:

* ''Imperialism'', where the world (or at least Europe and North Africa) is divided into provinces, similar to {{Diplomacy}}.TabletopGame/{{Diplomacy}}.
8th Jun '15 8:19:28 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Risk}}'', obviously, as the TropeNamer. In addition, quite probably the majority of strategy games, as well as a goodly number of non-strategy ones. The examples are too numerous to list fully: {{Diplomacy}} (possibly the UrExample), {{Axis and Allies}}, TabletopGame/{{Civilization}}...

to:

* ''{{Risk}}'', ''TabletopGame/{{Risk}}'', obviously, as the TropeNamer. In addition, quite probably the majority of strategy games, as well as a goodly number of non-strategy ones. The examples are too numerous to list fully: {{Diplomacy}} ''TabletopGame/{{Diplomacy}}'' (possibly the UrExample), {{Axis and Allies}}, TabletopGame/{{Civilization}}...''TabletopGame/AxisAndAllies'', ''TabletopGame/{{Civilization}}''...
3rd Jun '15 9:20:18 AM Prfnoff
Is there an issue? Send a Message


** ''NobunagasAmbition'' is another {{Koei}} game that uses this.
* Some ladder ranking systems for online games function sort of like this, with players signed up for different sides, and battles occurring wherever they overlapped. ''TotalAnnihilation'' used a system called “Boneyard”, and ''World War II Online'' even has the entire European theatre being contested in months long recreations of the entire war!

to:

** ''NobunagasAmbition'' ''VideoGame/NobunagasAmbition'' is another {{Koei}} game that uses this.
* Some ladder ranking systems for online games function sort of like this, with players signed up for different sides, and battles occurring wherever they overlapped. ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' used a system called “Boneyard”, and ''World War II Online'' even has the entire European theatre being contested in months long recreations of the entire war!



* ''EndWar'' uses this, as well, for both its World War III single-player game and the Theatre of War online version - all of the points on the map represent different maps and scenarios for play, with some territories being Capitals (controlling all three grants immediate victory, and each requires 3 victories, first in Assault, then in Conquest, then in Siege, to take), some territories being Bases (that grant Air Support and Force Recon to engagements within range, and can be Raided to remove these benefits for two turns), and the rest being standard Conquest maps.

to:

* ''EndWar'' ''VideoGame/EndWar'' uses this, as well, for both its World War III single-player game and the Theatre of War online version - all of the points on the map represent different maps and scenarios for play, with some territories being Capitals (controlling all three grants immediate victory, and each requires 3 victories, first in Assault, then in Conquest, then in Siege, to take), some territories being Bases (that grant Air Support and Force Recon to engagements within range, and can be Raided to remove these benefits for two turns), and the rest being standard Conquest maps.
This list shows the last 10 events of 45. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RiskStyleMap