History Main / RewardingVandalism

19th May '17 10:57:49 AM Diask
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* In ''VideoGame/GodOfWar'', Kratos receives power ups in the form of red orbs for smashing anything that can be smashed, which is practically everything.
** Including civilians, he's [[VillainProtagonist that kind of protagonist.]]

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* In ''VideoGame/GodOfWar'', Kratos receives power ups in the form of red orbs for smashing anything that can be smashed, which is practically everything.
** Including civilians, he's
everything, including civilians. He's [[VillainProtagonist that kind of protagonist.]]



* Most visitable locations in the ''VideoGame/RatchetAndClank'' games are just full of stuff that releases bolts (the game's currency) when destroyed. From light fixtures, to innocent cars flying by. The games often even have an item whose sole purpose is to allow the player to smash every object in sight with one GroundPound.
** You can occasionally earn Skill Points by breaking everything in a specific area.

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* Most visitable locations in the ''VideoGame/RatchetAndClank'' games are just full of stuff that releases bolts (the game's currency) when destroyed. From light fixtures, to innocent cars flying by. The games often even have an item whose sole purpose is to allow the player to smash every object in sight with one GroundPound.
**
GroundPound. You can occasionally earn Skill Points by breaking everything in a specific area.



* Aside from the typical goodies-in-containers, ''{{Outcast}}'' lampshades this with a pottery merchant that rewards the player for having destroyed so much pottery and encourages him to do so in the future as well. After all, people always have to buy new ones to replace the broken ones...

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* Aside from the typical goodies-in-containers, ''{{Outcast}}'' ''VideoGame/{{Outcast}}'' lampshades this with a pottery merchant that rewards the player for having destroyed so much pottery and encourages him to do so in the future as well. After all, people always have to buy new ones to replace the broken ones...



* Smashing blocks is common business in ''Franchise/SuperMarioBros'' universe.
** Not only that, but you're often times rewarded with coins from blocks that are ? blocks, just unmarked and made to look like bricks. Now if only real life worked this way...

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* Smashing blocks is common business in ''Franchise/SuperMarioBros'' universe.
** Not only that, but you're
universe. You're often times rewarded with coins from blocks that are ? blocks, just unmarked and made to look like bricks. Now if only real life worked this way...



* ''LostPlanet'' rewards vandalism with thermal energy. Destroy cars, trucks and even Akrid eggs to find more energy.

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* ''LostPlanet'' ''VideoGame/LostPlanet'' rewards vandalism with thermal energy. Destroy cars, trucks and even Akrid eggs to find more energy.



* In ''VideoGame/{{Spelunky}}'', there is often gold or gems locked away in pots and in the walls. By destroying these objects, you can get more money. In the City of Gold level, all the walls are made of gold, so destroying them is extremely profitable if you don't mind destroying the archaeological dig of the millennium.
** Subverted somewhat in that pots sometimes contain enemies. If you are too close when breaking one you will take damage. You also generally don't want to throw pots to break them, as a spider coming from one can be a real nuisance. It's a mistake you won't make many times.

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* In ''VideoGame/{{Spelunky}}'', there is often gold or gems locked away in pots and in the walls. By destroying these objects, you can get more money. In the City of Gold level, all the walls are made of gold, so destroying them is extremely profitable if you don't mind destroying the archaeological dig of the millennium.
** Subverted somewhat in that
millennium. Be careful though as pots sometimes contain enemies. If you are too close when breaking one you will take damage. You also generally don't want to throw pots to break them, as a spider coming from one can be a real nuisance. It's a mistake you won't make many times.



* ''VideoGame/{{Portal}}'' has an achievement for dislodging a certain amount (20?) of Aperture Science Surveillance Cameras from the walls.
* SpyroTheDragon: Most things Spyro absolutely ''needs'', i.e. quest objects and treasure, are free-standing or found in things you can reasonably expect to be allowed to open, destroy or otherwise mess with. But in the third game, ''Year of the Dragon'', there were Skill Points, extra lives you got for doing something particularly "skillful" or unexpected. A few rewarded vandalism, such as "smash all Piranha signs" in a swamp level where there were many warning signs telling you the water contained piranha.

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* ''VideoGame/{{Portal}}'' ''VideoGame/Portal1'' has an achievement for dislodging a certain amount (20?) of Aperture Science Surveillance Cameras from the walls.
* SpyroTheDragon: Most In ''VideoGame/SpyroTheDragon'' games, most things Spyro absolutely ''needs'', i.e. quest objects and treasure, are free-standing or found in things you can reasonably expect to be allowed to open, destroy or otherwise mess with. But in the third game, ''Year of the Dragon'', there were Skill Points, extra lives you got for doing something particularly "skillful" or unexpected. A few rewarded vandalism, such as "smash all Piranha signs" in a swamp level where there were many warning signs telling you the water contained piranha.



* In ''VideoGame/{{Purple}}'', you can destroy [=TVs=] (which are everywhere) to get ''food and hearts''.

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* In ''VideoGame/{{Purple}}'', you can destroy [=TVs=] (which are everywhere) to get ''food food and hearts''.hearts.


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* In ''VideoGame/RogueLegacy'', strewn throughout the castle are various pieces of furniture that you can break to get {{h|yperactiveMetabolism}}ealth-restoring roasted chickens or {{mana potion}}s. If your character has SuperOCD, they can even regain their mana by doing so.
2nd May '17 3:55:10 AM Cryoclaste
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* A significant feature of the ''LegoAdaptationGame'' series, in which many things can be reduced to their component Lego bricks for fun and profit, which you then rebuild into something that lets you proceed further into the level.

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* A significant feature of the ''LegoAdaptationGame'' ''VideoGame/LegoAdaptationGame'' series, in which many things can be reduced to their component Lego bricks for fun and profit, which you then rebuild into something that lets you proceed further into the level.
3rd Feb '17 11:21:16 AM Morgenthaler
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* ''VideoGame/BloodRayne 2'''s Carnage meter filled a small amount with any environmental destruction, more for destroying things with flung bodies, and even more if the impact is what kills them. A filled Carnage meter awards Rayne higher maximum Health and Rage, making her and usage of her powers last longer.

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* ''VideoGame/BloodRayne 2'''s ''VideoGame/BloodRayne2'''s Carnage meter filled a small amount with any environmental destruction, more for destroying things with flung bodies, and even more if the impact is what kills them. A filled Carnage meter awards Rayne higher maximum Health and Rage, making her and usage of her powers last longer.
3rd Feb '17 11:20:49 AM Morgenthaler
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* ''VideoGame/DirtyHarry'': Much of the game aside from beating up mooks consists of breaking into rooms to find useful items inside closets and night stands. Hilariously, many items are crowbars and bombs so you can break into more rooms and steal more crowbars and bombs.
30th Nov '16 8:49:41 PM BiffJr
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* ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped.
** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time).

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* ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped. \n** [[note]] The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time).him. [[/note]]
9th Nov '16 8:30:42 PM DastardlyDemolition
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* ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.

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* ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Zin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.
9th Nov '16 8:30:05 PM DastardlyDemolition
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* SaintsRowTheThird has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other.

to:

* SaintsRowTheThird ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.
9th Nov '16 8:12:15 PM DastardlyDemolition
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* Averted in ''VideoGame/{{Bioshock|1}}''. Smashing up the stores in Fort Frolic immediately sets off an alarm, security bots promptly fly in to shoot you and a public service announcement will chime in to inform you that only parasites commit vandalism.

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* Averted in ''VideoGame/{{Bioshock|1}}''. Smashing up the stores in Fort Frolic immediately sets off an alarm, security bots promptly fly in to shoot you and a public service announcement will chime in to inform you that only parasites commit vandalism. The problem comes from anyone/thing breaking the glass, meaning ''you'' can get in trouble for a stray shot that a Splicer didn't hit you with.
21st Oct '16 8:08:08 PM jormis29
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* ''{{Paperboy}}'': Judging from the points gathered by smashing stuff that belongs to people who didn't subscribe to the newspaper, it makes one think the gameplay is less "give the newspapers to the subscribers" and more "annoy non-subscribers enough that they'll subscribe just to avoid your vandalism".

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* ''{{Paperboy}}'': ''VideoGame/{{Paperboy}}'': Judging from the points gathered by smashing stuff that belongs to people who didn't subscribe to the newspaper, it makes one think the gameplay is less "give the newspapers to the subscribers" and more "annoy non-subscribers enough that they'll subscribe just to avoid your vandalism".



* Somewhat justified in the game adaptations of ''VideoGame/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a vamp-dusting stake, what quicker way to improvise one than by smashing a nearby box or barrel for the wood?

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* Somewhat justified in the game adaptations of ''VideoGame/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a [[WoodenStake vamp-dusting stake, stake]], what quicker way to improvise one than by smashing a nearby box or barrel for the wood?



* Pretty much the premise of ''{{Elebits}}'', which involves throwing furniture around to find the eponymous tiny hidden electrical sprites. Some stages force you to not smash too many breakables or make too much noise, but generally you can be as chaotic as you like. Eventually you can start throwing cars and entire houses around too.

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* Pretty much the premise of ''{{Elebits}}'', ''VideoGame/{{Elebits}}'', which involves throwing furniture around to find the eponymous tiny hidden electrical sprites. Some stages force you to not smash too many breakables or make too much noise, but generally you can be as chaotic as you like. Eventually you can start throwing cars and entire houses around too.



* ''VideoGame/RedFaction: Guerilla''. And how. In addition to providing salvage, the closest thing the game has to money, destroying certain buildings or objects can raise morale or lower EDF control -- both essential to success. Additionally, since nearly ''everything'' short of the actual terrain is destructible, it's also rewarded in [[StealthPun less concrete]] ways, such as being able to knock down a wall for an ambush or quick escape, or break fences or pipes to find alternate entrance to a secure area.

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* ''VideoGame/RedFaction: Guerilla''.''VideoGame/RedFactionGuerilla''. And how. In addition to providing salvage, the closest thing the game has to money, destroying certain buildings or objects can raise morale or lower EDF control -- both essential to success. Additionally, since nearly ''everything'' short of the actual terrain is destructible, it's also rewarded in [[StealthPun less concrete]] ways, such as being able to knock down a wall for an ambush or quick escape, or break fences or pipes to find alternate entrance to a secure area.



* ''{{Darksiders}}'': Apparently parking meters have souls...

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* ''{{Darksiders}}'': ''VideoGame/{{Darksiders}}'': Apparently parking meters have souls...
20th Oct '16 10:44:47 PM Ferot_Dreadnaught
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** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time, as noted under TheyJustDidntCare).

to:

** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time, as noted under TheyJustDidntCare).time).
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