History Main / RewardingVandalism

3rd Feb '17 11:21:16 AM Morgenthaler
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* ''VideoGame/BloodRayne 2'''s Carnage meter filled a small amount with any environmental destruction, more for destroying things with flung bodies, and even more if the impact is what kills them. A filled Carnage meter awards Rayne higher maximum Health and Rage, making her and usage of her powers last longer.

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* ''VideoGame/BloodRayne 2'''s ''VideoGame/BloodRayne2'''s Carnage meter filled a small amount with any environmental destruction, more for destroying things with flung bodies, and even more if the impact is what kills them. A filled Carnage meter awards Rayne higher maximum Health and Rage, making her and usage of her powers last longer.
3rd Feb '17 11:20:49 AM Morgenthaler
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* ''VideoGame/DirtyHarry'': Much of the game aside from beating up mooks consists of breaking into rooms to find useful items inside closets and night stands. Hilariously, many items are crowbars and bombs so you can break into more rooms and steal more crowbars and bombs.
30th Nov '16 8:49:41 PM BiffJr
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* ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped.
** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time).

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* ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped. \n** [[note]] The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time).him. [[/note]]
9th Nov '16 8:30:42 PM DastardlyDemolition
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* ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.

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* ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Zin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.
9th Nov '16 8:30:05 PM DastardlyDemolition
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* SaintsRowTheThird has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other.

to:

* SaintsRowTheThird ''VideoGame/SaintsRowTheThird'' has Mayhem and [[TankGoodness Tank Mayhem]] missions whose purpose is to destroy as much as possible to reach a property damage value goal. Mayhem missions are on foot with temporarily infinitely-stocked explosive weapons, the tank version is the same thing with a tank. If you happen to have a tank handy, you can turn one into the other. ''VideoGame/SaintsRow4'' brings in [[MiniMecha Mech]] [[PoweredArmor Suit]] Mayhem which lets you wreck shit inside your robot/power armor/mech, UFO Mayhem which lets you wreck shit in a Xin Void, and [[MindOverMatter TK]] Mayhem which lets you throw shit with your mind to wreck shit. In the non-vehicle Mayhem missions you ''can'' use the whirlwind upgrade to [[SuperSpeed Super Sprint]] but it's a lot easier [[PowerUpLetDown without it]] as you can just as easily use explosives while not being hit by the cars you sucked up behind you that are now suddenly flying in your direction.
9th Nov '16 8:12:15 PM DastardlyDemolition
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* Averted in ''VideoGame/{{Bioshock|1}}''. Smashing up the stores in Fort Frolic immediately sets off an alarm, security bots promptly fly in to shoot you and a public service announcement will chime in to inform you that only parasites commit vandalism.

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* Averted in ''VideoGame/{{Bioshock|1}}''. Smashing up the stores in Fort Frolic immediately sets off an alarm, security bots promptly fly in to shoot you and a public service announcement will chime in to inform you that only parasites commit vandalism. The problem comes from anyone/thing breaking the glass, meaning ''you'' can get in trouble for a stray shot that a Splicer didn't hit you with.
21st Oct '16 8:08:08 PM jormis29
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* ''{{Paperboy}}'': Judging from the points gathered by smashing stuff that belongs to people who didn't subscribe to the newspaper, it makes one think the gameplay is less "give the newspapers to the subscribers" and more "annoy non-subscribers enough that they'll subscribe just to avoid your vandalism".

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* ''{{Paperboy}}'': ''VideoGame/{{Paperboy}}'': Judging from the points gathered by smashing stuff that belongs to people who didn't subscribe to the newspaper, it makes one think the gameplay is less "give the newspapers to the subscribers" and more "annoy non-subscribers enough that they'll subscribe just to avoid your vandalism".



* Somewhat justified in the game adaptations of ''VideoGame/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a vamp-dusting stake, what quicker way to improvise one than by smashing a nearby box or barrel for the wood?

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* Somewhat justified in the game adaptations of ''VideoGame/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a [[WoodenStake vamp-dusting stake, stake]], what quicker way to improvise one than by smashing a nearby box or barrel for the wood?



* Pretty much the premise of ''{{Elebits}}'', which involves throwing furniture around to find the eponymous tiny hidden electrical sprites. Some stages force you to not smash too many breakables or make too much noise, but generally you can be as chaotic as you like. Eventually you can start throwing cars and entire houses around too.

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* Pretty much the premise of ''{{Elebits}}'', ''VideoGame/{{Elebits}}'', which involves throwing furniture around to find the eponymous tiny hidden electrical sprites. Some stages force you to not smash too many breakables or make too much noise, but generally you can be as chaotic as you like. Eventually you can start throwing cars and entire houses around too.



* ''VideoGame/RedFaction: Guerilla''. And how. In addition to providing salvage, the closest thing the game has to money, destroying certain buildings or objects can raise morale or lower EDF control -- both essential to success. Additionally, since nearly ''everything'' short of the actual terrain is destructible, it's also rewarded in [[StealthPun less concrete]] ways, such as being able to knock down a wall for an ambush or quick escape, or break fences or pipes to find alternate entrance to a secure area.

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* ''VideoGame/RedFaction: Guerilla''.''VideoGame/RedFactionGuerilla''. And how. In addition to providing salvage, the closest thing the game has to money, destroying certain buildings or objects can raise morale or lower EDF control -- both essential to success. Additionally, since nearly ''everything'' short of the actual terrain is destructible, it's also rewarded in [[StealthPun less concrete]] ways, such as being able to knock down a wall for an ambush or quick escape, or break fences or pipes to find alternate entrance to a secure area.



* ''{{Darksiders}}'': Apparently parking meters have souls...

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* ''{{Darksiders}}'': ''VideoGame/{{Darksiders}}'': Apparently parking meters have souls...
20th Oct '16 10:44:47 PM Ferot_Dreadnaught
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** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time, as noted under TheyJustDidntCare).

to:

** The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him (Konami's localization team had a bad habit of doing stuff like this at the time, as noted under TheyJustDidntCare).time).
10th Aug '16 7:22:22 PM Willbyr
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* {{Gungrave}} encourages you to shoot any objects in the environment, which keeps your Beats going. This allows you to gain enough power for Demolition Shots and gives you a good score at the end. Objects even go through several states of breakage before they are destroyed completely. One early stage in the second game has you [[http://www.youtube.com/watch?v=-IEL_jFud8M& wreaking major havoc in a ''supermarket...'']]

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* {{Gungrave}} ''VideoGame/{{Gungrave}}'' encourages you to shoot any objects in the environment, which keeps your Beats going. This allows you to gain enough power for Demolition Shots and gives you a good score at the end. Objects even go through several states of breakage before they are destroyed completely. One early stage in the second game has you [[http://www.youtube.com/watch?v=-IEL_jFud8M& wreaking major havoc in a ''supermarket...'']]
23rd Jun '16 7:59:11 PM nombretomado
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* Somewhat justified in the game adaptations of ''Series/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a vamp-dusting stake, what quicker way to improvise one than by smashing a nearby box or barrel for the wood?
* You can find rewards in pretty much anything in ''{{Okami}}'', but things grow back, no matter how many times you destroy them.
* Shooting harmless objects in ''TimeCrisis'' earns you a few points and keeps your combo going. In fact, it's how some of the best players achieve high scores, particularly in ''Time Crisis 4'' where you get a bonus for every 10 hits. If you destroy explosive objects, they kill nearby enemies and, in titles with point systems, earn you a point bonus.

to:

* Somewhat justified in the game adaptations of ''Series/BuffyTheVampireSlayer''.''VideoGame/BuffyTheVampireSlayer''. After all, if Buffy is in quick need of a vamp-dusting stake, what quicker way to improvise one than by smashing a nearby box or barrel for the wood?
* You can find rewards in pretty much anything in ''{{Okami}}'', ''VideoGame/{{Okami}}'', but things grow back, no matter how many times you destroy them.
* Shooting harmless objects in ''TimeCrisis'' ''VideoGame/TimeCrisis'' earns you a few points and keeps your combo going. In fact, it's how some of the best players achieve high scores, particularly in ''Time Crisis 4'' where you get a bonus for every 10 hits. If you destroy explosive objects, they kill nearby enemies and, in titles with point systems, earn you a point bonus.
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