History Main / RewardingVandalism

17th Dec '17 12:59:06 PM WillyFourEyes
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* The ''VideoGame/{{Diablo}}'' games are loaded with destructible [[CrateExpectations crates]] and [[ExplodingBarrels barrels]].
** ''VideoGame/DiabloIII'' has "{{killstreak}}" xp bonuses for destroying large quantities of scenery and even an achievement for wrecking 50 items in a row.

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* The ''VideoGame/{{Diablo}}'' games are loaded with destructible [[CrateExpectations crates]] and [[ExplodingBarrels barrels]].
**
barrels]]. ''VideoGame/DiabloIII'' has "{{killstreak}}" xp XP bonuses for destroying large quantities of scenery and even an achievement for wrecking 50 items in a row.
17th Dec '17 12:58:36 PM WillyFourEyes
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** The 3rd game has "{{killstreak}}" xp bonuses for destroying large quantities of scenery and even an achievement for wrecking 50 items in a row.
* ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped. [[note]] The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him. [[/note]]

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** The 3rd game ''VideoGame/DiabloIII'' has "{{killstreak}}" xp bonuses for destroying large quantities of scenery and even an achievement for wrecking 50 items in a row.
* The ''Franchise/{{Castlevania}}'' series is filled with candles and torches ready to be whipped. [[note]] The American manual for ''VideoGame/CastlevaniaIIIDraculasCurse'' explained that Trevor Belmont, one of the first Belmonts to fight Dracula, made a deal with a benevolent spirit called the Poltergeist King so that he would hide beneficial items and equipment throughout Dracula's castle. Note that the Poltergeist King is never mentioned in the original Japanese manual, as he was strictly a creation of the game's American localization and no other game in the series contains any reference to him. [[/note]]



** [[Disney/{{Hercules}} Olympus Coliseum]] also has a lot of smashable objects in it's ''[[RecurringLocation many]]'' appearances, from [[VideoGame/KingdomHeartsI barrels]], to [[VideoGame/KingdomHeartsII pots]], and even [[VideoGame/KingdomHeartsBirthBySleep urns]]. They even have mini-games dedicated to smashing them within the time limit, with one being to smash more objects than Hercules.
** ''Chain of Memories'' also had smashable objects, but also some that he had to jump instead. Since both types reset when you leave the room they are identical in effect.

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** [[Disney/{{Hercules}} Olympus Coliseum]] also has a lot of smashable objects in it's its ''[[RecurringLocation many]]'' appearances, from [[VideoGame/KingdomHeartsI barrels]], to [[VideoGame/KingdomHeartsII pots]], and even [[VideoGame/KingdomHeartsBirthBySleep urns]]. They even have mini-games dedicated to smashing them within the time limit, with one being to smash more objects than Hercules.
** ''Chain ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories'' Memories]]'' also had smashable objects, but also some that he had to jump instead. Since both types reset when you leave the room they are identical in effect.
26th Oct '17 2:25:25 AM ZuTheSkunk
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* ''VideoGame/KaoTheKangaroo'': In the first game, you can destroy many of the scenery elements, and they sometimes contain collectibles and secrets. In the second game, there's lots of crates, barrels and pots that contain coins.
23rd Oct '17 11:27:34 AM xcountryguy
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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' lampshades the tendency for players to smash jars to find what's inside by having one shopkeeper note that some people like to smash jars. If you bump into the walls to try to get the jars on her shelf to fall, [[spoiler: she'll kick you out and won't let you back in until you apologize.]]

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** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' lampshades the tendency for players to smash jars to find what's inside by having one shopkeeper note that some people like to smash jars. If you bump into the walls to try to get the jars on her shelf to fall, [[spoiler: she'll [[spoiler:she'll kick you out and won't let you back in until you apologize.]]



* ''VideoGame/EpicMickey'' plays this trope literally, as you can (and are encouraged to) literally erase parts of Wasteland to find pins, E-tickets, etc. [[ForTheEvulz Or if you just want to be a jerk to]] [[VideoGameCrueltyPotential your former co-workers...]] Of course, [[spoiler: you can just wait for the [[EldritchAbomination Blotacles]] to do that for you.]]

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* ''VideoGame/EpicMickey'' plays this trope literally, as you can (and are encouraged to) literally erase parts of Wasteland to find pins, E-tickets, etc. [[ForTheEvulz Or if you just want to be a jerk to]] [[VideoGameCrueltyPotential your former co-workers...]] Of course, [[spoiler: you [[spoiler:you can just wait for the [[EldritchAbomination Blotacles]] to do that for you.]]
30th Sep '17 12:09:48 AM DeepRed
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* The online mode of GrandTheftAutoV features "Criminal Damage", a periodic free-mode event to earn in-game prize money for players who cause the most expensive damage in the space of 5 minutes.
15th Aug '17 4:35:43 PM Anorgil
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* ''VideoGame/QuestForGloryIV'' downplays this trope, as you don't get any physical rewards for burning down the CreepyCathedral devoted to an EldritchAbomination. On the other hand, what you do get is a bonus to your KarmaMeter.
5th Aug '17 8:29:41 PM JudasZala
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** In a [[https://www.wired.com/2007/10/interview-iga-t/ 2007 interview with]] ''Wired'' magazine, former Castlevania producer Koji Igarashi theorized that the candles contain the souls of people killed by Dracula or his minions, and whenever the player whips them, the soul gets released into the afterlife, and the player gets a "thank you" reward for freeing the soul.
7th Jun '17 1:26:03 AM Korodzik
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* Destroying tables and potted plants in ''VideoGame/ShadowOfTheWoolBall'' sometimes yields bonus items.
19th May '17 10:57:49 AM Diask
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* In ''VideoGame/GodOfWar'', Kratos receives power ups in the form of red orbs for smashing anything that can be smashed, which is practically everything.
** Including civilians, he's [[VillainProtagonist that kind of protagonist.]]

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* In ''VideoGame/GodOfWar'', Kratos receives power ups in the form of red orbs for smashing anything that can be smashed, which is practically everything.
** Including civilians, he's
everything, including civilians. He's [[VillainProtagonist that kind of protagonist.]]



* Most visitable locations in the ''VideoGame/RatchetAndClank'' games are just full of stuff that releases bolts (the game's currency) when destroyed. From light fixtures, to innocent cars flying by. The games often even have an item whose sole purpose is to allow the player to smash every object in sight with one GroundPound.
** You can occasionally earn Skill Points by breaking everything in a specific area.

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* Most visitable locations in the ''VideoGame/RatchetAndClank'' games are just full of stuff that releases bolts (the game's currency) when destroyed. From light fixtures, to innocent cars flying by. The games often even have an item whose sole purpose is to allow the player to smash every object in sight with one GroundPound.
**
GroundPound. You can occasionally earn Skill Points by breaking everything in a specific area.



* Aside from the typical goodies-in-containers, ''{{Outcast}}'' lampshades this with a pottery merchant that rewards the player for having destroyed so much pottery and encourages him to do so in the future as well. After all, people always have to buy new ones to replace the broken ones...

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* Aside from the typical goodies-in-containers, ''{{Outcast}}'' ''VideoGame/{{Outcast}}'' lampshades this with a pottery merchant that rewards the player for having destroyed so much pottery and encourages him to do so in the future as well. After all, people always have to buy new ones to replace the broken ones...



* Smashing blocks is common business in ''Franchise/SuperMarioBros'' universe.
** Not only that, but you're often times rewarded with coins from blocks that are ? blocks, just unmarked and made to look like bricks. Now if only real life worked this way...

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* Smashing blocks is common business in ''Franchise/SuperMarioBros'' universe.
** Not only that, but you're
universe. You're often times rewarded with coins from blocks that are ? blocks, just unmarked and made to look like bricks. Now if only real life worked this way...



* ''LostPlanet'' rewards vandalism with thermal energy. Destroy cars, trucks and even Akrid eggs to find more energy.

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* ''LostPlanet'' ''VideoGame/LostPlanet'' rewards vandalism with thermal energy. Destroy cars, trucks and even Akrid eggs to find more energy.



* In ''VideoGame/{{Spelunky}}'', there is often gold or gems locked away in pots and in the walls. By destroying these objects, you can get more money. In the City of Gold level, all the walls are made of gold, so destroying them is extremely profitable if you don't mind destroying the archaeological dig of the millennium.
** Subverted somewhat in that pots sometimes contain enemies. If you are too close when breaking one you will take damage. You also generally don't want to throw pots to break them, as a spider coming from one can be a real nuisance. It's a mistake you won't make many times.

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* In ''VideoGame/{{Spelunky}}'', there is often gold or gems locked away in pots and in the walls. By destroying these objects, you can get more money. In the City of Gold level, all the walls are made of gold, so destroying them is extremely profitable if you don't mind destroying the archaeological dig of the millennium.
** Subverted somewhat in that
millennium. Be careful though as pots sometimes contain enemies. If you are too close when breaking one you will take damage. You also generally don't want to throw pots to break them, as a spider coming from one can be a real nuisance. It's a mistake you won't make many times.



* ''VideoGame/{{Portal}}'' has an achievement for dislodging a certain amount (20?) of Aperture Science Surveillance Cameras from the walls.
* SpyroTheDragon: Most things Spyro absolutely ''needs'', i.e. quest objects and treasure, are free-standing or found in things you can reasonably expect to be allowed to open, destroy or otherwise mess with. But in the third game, ''Year of the Dragon'', there were Skill Points, extra lives you got for doing something particularly "skillful" or unexpected. A few rewarded vandalism, such as "smash all Piranha signs" in a swamp level where there were many warning signs telling you the water contained piranha.

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* ''VideoGame/{{Portal}}'' ''VideoGame/Portal1'' has an achievement for dislodging a certain amount (20?) of Aperture Science Surveillance Cameras from the walls.
* SpyroTheDragon: Most In ''VideoGame/SpyroTheDragon'' games, most things Spyro absolutely ''needs'', i.e. quest objects and treasure, are free-standing or found in things you can reasonably expect to be allowed to open, destroy or otherwise mess with. But in the third game, ''Year of the Dragon'', there were Skill Points, extra lives you got for doing something particularly "skillful" or unexpected. A few rewarded vandalism, such as "smash all Piranha signs" in a swamp level where there were many warning signs telling you the water contained piranha.



* In ''VideoGame/{{Purple}}'', you can destroy [=TVs=] (which are everywhere) to get ''food and hearts''.

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* In ''VideoGame/{{Purple}}'', you can destroy [=TVs=] (which are everywhere) to get ''food food and hearts''.hearts.


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* In ''VideoGame/RogueLegacy'', strewn throughout the castle are various pieces of furniture that you can break to get {{h|yperactiveMetabolism}}ealth-restoring roasted chickens or {{mana potion}}s. If your character has SuperOCD, they can even regain their mana by doing so.
2nd May '17 3:55:10 AM Cryoclaste
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* A significant feature of the ''LegoAdaptationGame'' series, in which many things can be reduced to their component Lego bricks for fun and profit, which you then rebuild into something that lets you proceed further into the level.

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* A significant feature of the ''LegoAdaptationGame'' ''VideoGame/LegoAdaptationGame'' series, in which many things can be reduced to their component Lego bricks for fun and profit, which you then rebuild into something that lets you proceed further into the level.
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