History Main / RewardFromNowhere

29th Jun '16 2:18:51 PM Morgenthaler
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* ''AnarchyOnline'' has mission rewards appearing literally out of nowhere as soon as the mission is complete, even if you are far away from town. This is at least somewhat plausible due to something known as the grid, which can apparently transfer matter around the world in data form. And, of course, you [[MoneySpider receive credits]] from every kill, and various wildlife, monsters, and robots can drop armour, weapons, and even precious stones.

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* ''AnarchyOnline'' ''VideoGame/AnarchyOnline'' has mission rewards appearing literally out of nowhere as soon as the mission is complete, even if you are far away from town. This is at least somewhat plausible due to something known as the grid, which can apparently transfer matter around the world in data form. And, of course, you [[MoneySpider receive credits]] from every kill, and various wildlife, monsters, and robots can drop armour, weapons, and even precious stones.



* ''AtlanticaOnline'' does this with guild quests, random tasks that reward the guild with points and the one doing it with the usual things. Some quest rewards are also given out of nowhere when you talk to another NPC as the objective (with the NPC in question having no reason at all to reward the player).

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* ''AtlanticaOnline'' ''VideoGame/AtlanticaOnline'' does this with guild quests, random tasks that reward the guild with points and the one doing it with the usual things. Some quest rewards are also given out of nowhere when you talk to another NPC as the objective (with the NPC in question having no reason at all to reward the player).



* The ''ProfessorLayton'' series. How exactly does solving that match-stick puzzle mean to find a piece of a mechanical dog or new tea ingredient?

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* The ''ProfessorLayton'' ''VideoGame/ProfessorLayton'' series. How exactly does solving that match-stick puzzle mean to find a piece of a mechanical dog or new tea ingredient?



* A rare non-video game example. In ''Literature/AkataWitch'' by NnediOkorafor, the currency of Leopards (people with magical powers) is chittim, which falls from the sky when one learns something.
* In the ''FireEmblem'' games, certain items are collected from foes upon defeat, even if the foe was on the other side of a wall, or on the other side of the whole battlefield.

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* A rare non-video game example. In ''Literature/AkataWitch'' by NnediOkorafor, Creator/NnediOkorafor, the currency of Leopards (people with magical powers) is chittim, which falls from the sky when one learns something.
* In the ''FireEmblem'' ''VideoGame/FireEmblem'' games, certain items are collected from foes upon defeat, even if the foe was on the other side of a wall, or on the other side of the whole battlefield.
2nd May '15 3:45:15 AM SeptimusHeap
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* In ''{{Neosteam}}'' you receive experience points and gold (complete with bouncing coins animation) when your party makes a kill - even if you are not in the same area.

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* In ''{{Neosteam}}'' ''VideoGame/NeoSteam'' you receive experience points and gold (complete with bouncing coins animation) when your party makes a kill - even if you are not in the same area.
13th Apr '15 10:03:19 PM nombretomado
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* The [[RandomlyDrops Randomly Dropped]] Wargear in the ''DawnOfWar II'' campaign. This is justified ''once'', when Tarkus discovers a vault containing Terminator armour and the other Space Marines are understandably pissed at the Governor hoarding such rare and powerful PoweredArmor, but nothing is mentioned when even ''stronger'' versions of said armour can be acquired in subsequent missions.

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* The [[RandomlyDrops Randomly Dropped]] Wargear in the ''DawnOfWar ''VideoGame/DawnOfWar II'' campaign. This is justified ''once'', when Tarkus discovers a vault containing Terminator armour and the other Space Marines are understandably pissed at the Governor hoarding such rare and powerful PoweredArmor, but nothing is mentioned when even ''stronger'' versions of said armour can be acquired in subsequent missions.
26th Sep '14 11:06:48 AM dsollen
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***Though considering their entire mission in life was collecting memory spheres and they got their powers by 'equipping' the memories of other fighters (while dressing up of course) it does sort of make sense that if *anyone* would know how to hand over memories it would be them
6th Feb '14 11:34:45 PM VPhantom
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[[AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/rubix.jpg]]

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[[AwkwardZombie [[quoteright:239:[[WebComic/AwkwardZombie http://static.tvtropes.org/pmwiki/pub/images/rubix.jpg]]jpg]]]]



* The ''VideoGame/{{Disgaea}}'' series: Clearing a level gets you prizes from nowhere, based on enemies killed, geoblocks destroyed, and so on.

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* The ''VideoGame/{{Disgaea}}'' ''Franchise/{{Disgaea}}'' series: Clearing a level gets you prizes from nowhere, based on enemies killed, geoblocks destroyed, and so on.
31st Jan '14 3:22:41 AM Jake
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* In ''VideoGame/EvilGenius'' you mostly get cash reasonably, by sending henchmen to go steal in the world map. However, if an agent trips a trap that then blasts him into another trap, then into another, etc, money appears out of thin air rewarding you for the combo.

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* In ''VideoGame/EvilGenius'' you mostly get cash reasonably, by sending henchmen to go steal in the world map. However, if an agent trips a trap that then blasts him into another trap, then into another, etc, money appears out of thin air rewarding you for the combo. Series/AmericasFunniestHomeVideos? Flattr micro-donations when you share the CCTV footage on your blog? We shall probably never know.
6th Dec '13 5:08:01 PM Kadorhal
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* ''VideoGame/{{Counter-Strike}}''. You get money from killing other players. This would make sense as bounties paid between rounds except you get the money the ''instant'' you kill them and can even buy more stuff right there if the round's buy period hasn't ended yet.
* ''VideoGame/KillingFloor'', similarly, gives you [[MemeticMutation dosh]] for killing Specimens, healing teammates, and surviving waves.

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* ''VideoGame/{{Counter-Strike}}''.''VideoGame/CounterStrike''. You get money from killing other players. This would make sense as bounties paid between rounds except you get the money the ''instant'' you kill them and can even buy more stuff right there if the round's buy period hasn't ended yet.
* ''VideoGame/KillingFloor'', similarly, gives you [[MemeticMutation dosh]] for killing Specimens, healing teammates, and surviving waves.waves, though it's a little less blatant about it since periods when you can buy things and when you're killing Specimens are wholly separated.



** You receive credits from corpses on Rubi-Ka because ICC, the organisation that governs the planet is paying you bounty for them (tracking you by surveilance satelites or whatever). You dont get credits from corpses in Shadowlands.

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** You receive credits from corpses on Rubi-Ka because ICC, the organisation that governs the planet is paying you bounty for them (tracking you by surveilance satelites surveillance satellites or whatever). You dont don't get credits from corpses in Shadowlands.



** If the treasure chests don't count, then how about the keys that ''fall out of the sky'' when you solve a puzzle.

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** If the treasure chests don't count, then how about the keys that ''fall out of the sky'' when you solve a puzzle.puzzle?



* In ''MegaManLegends'', there was a shopping center with a can on the floor and a bakery nearby. You could get free money by kicking the can so it landed behind the bakery's counter. The logical explanation (implied by the text message that appears) is that you're being paid for recycling the can, but this works even when no one is around.

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* In ''MegaManLegends'', ''VideoGame/MegaManLegends'', there was a shopping center with a can on the floor and a bakery nearby. You could get free money by kicking the can so it landed behind the bakery's counter. The logical explanation (implied by the text message that appears) is that you're being paid for recycling the can, but this works even when no one is around.
5th Oct '13 8:41:46 PM Umi
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* A rare non-video game example. In ''AkataWitch'' by NnediOkorafor, the currency of Leopards (people with magical powers) is chittim, which falls from the sky when one learns something.

to:

* A rare non-video game example. In ''AkataWitch'' ''Literature/AkataWitch'' by NnediOkorafor, the currency of Leopards (people with magical powers) is chittim, which falls from the sky when one learns something.
23rd Aug '13 7:14:55 PM thatother1dude
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* ''VideoGame/{{Counter-Strike}}''. You get money from killing other players.

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* ''VideoGame/{{Counter-Strike}}''. You get money from killing other players. This would make sense as bounties paid between rounds except you get the money the ''instant'' you kill them and can even buy more stuff right there if the round's buy period hasn't ended yet.
18th Jun '13 7:44:57 PM thatother1dude
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* In ''VideoGame/FalloutNewVegas'' you can find snowglobes to sell Dr. House's robot Jane for considerable amount of caps. However, if you kill House or pick up a snowglobe in an DLC area (most of which you can't leave until you complete) picking the globe up rewards you immediately.
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