History Main / ReverseCerebusSyndrome

10th Feb '16 12:13:31 PM Silverblade2
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* Comics in general during/after the late 90s. Following the UsefulNotes/TheDarkAgeOfComicBooks, a number of dark turns were changed, and some but not all, superheroes recovered from the darker nature of the 90s, with more light hearted characters gaining popularity. Similarly, thanks to the Comic Code Authority, the Silver Age was essentially this for the, comparitively darker, Golden Age, with bans on open murder meaning superheroes now had to operate with strict no-killing policies and plots shifted from pseudo-crime noir to straight-up fantasy.
10th Jan '16 2:10:18 PM MyFinalEdits
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** However, the fifth season is the absolute winner, starting with a ''disturbingly realistic take on a cult/dictatorship'', and sliding back to comedy in the '''very next episode'''.
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** However, the The fifth season is the absolute winner, starting starts with a ''disturbingly realistic take on a cult/dictatorship'', and sliding back to comedy in the '''very ''very next episode'''.episode''.
10th Jan '16 9:11:07 AM WhatArtThee
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** However, the fifth season is the absolute winner, starting with a ''disturbingly realistic take on a cult/dictatorship'', and sliding back to comedy in the '''very next episode'''.
8th Jan '16 7:07:07 AM Dimas28
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** Similarly, ''VideoGame/FinalFantasyXIIRevenantWings'' is significantly lighter and happier-feeling than its preceding game, ''VideoGame/FinalFantasyXII'', but in a weird way. ''Final Fantasy XII'' is noted by many to be the most relatable/down-to-earth game in the series, having a far-reach plot involving politics, the issues of general masses, and freedom/subservience that sometimes you kind of get the feeling of being small and weak among the myriad of problems presented there. Meanwhile, ''Revenant Wings'' is a straight-up fantasy that explores the main characters' personal issues, akin to other games in the series, so the issue is confined within them. Plus, ''Revenant Wings'' only focuses on the safety of the [[WingedHumanoid aegyls]] (though they're decidedly a subset of humans), yet the original game focuses on of every races, [[MostWritersAreHuman including humans]].
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** Similarly, ''VideoGame/FinalFantasyXIIRevenantWings'' is significantly lighter and happier-feeling than its preceding game, ''VideoGame/FinalFantasyXII'', but in a weird way. ''Final Fantasy XII'' is noted by many to be the most relatable/down-to-earth down-to-earth and mature game in the series, having a far-reach far-reaching plot involving politics, the issues of general masses, and freedom/subservience freedom and subservience that sometimes you kind of get the feeling of being small and weak among the myriad of problems presented there. Meanwhile, ''Revenant Wings'' is a straight-up fantasy that explores the main characters' personal issues, akin to other games in the series, so the issue is confined within them. Plus, ''Revenant Wings'' only focuses on the safety of the [[WingedHumanoid aegyls]] (though they're decidedly a subset of humans), yet the original game focuses on of every races, [[MostWritersAreHuman including humans]]. especially humans.]]
7th Jan '16 5:41:08 PM Dimas28
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** Similarly, ''VideoGame/FinalFantasyXIIRevenantWings'' is significantly lighter and happier-feeling than its preceding game, ''VideoGame/FinalFantasyXII'', but in a weird way. ''Final Fantasy XII'' is noted by many to be the most unconnected game in the series, having a far-reach plot involving politics, the issues of general masses, and freedom/subservience that sometimes you kind of get the feeling of being small and weak among the myriad of problems presented there. Meanwhile, ''Revenant Wings'' is a straight-up fantasy that explores the main characters' personal issues, akin to other games in the series, so the issue is confined within them. Plus, ''Revenant Wings'' only focuses on the safety of the [[WingedHumanoid aegyls]] (though they're decidedly a subset of humans), yet the original game focuses on of every races, [[MostWritersAreHuman including humans]].
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** Similarly, ''VideoGame/FinalFantasyXIIRevenantWings'' is significantly lighter and happier-feeling than its preceding game, ''VideoGame/FinalFantasyXII'', but in a weird way. ''Final Fantasy XII'' is noted by many to be the most unconnected relatable/down-to-earth game in the series, having a far-reach plot involving politics, the issues of general masses, and freedom/subservience that sometimes you kind of get the feeling of being small and weak among the myriad of problems presented there. Meanwhile, ''Revenant Wings'' is a straight-up fantasy that explores the main characters' personal issues, akin to other games in the series, so the issue is confined within them. Plus, ''Revenant Wings'' only focuses on the safety of the [[WingedHumanoid aegyls]] (though they're decidedly a subset of humans), yet the original game focuses on of every races, [[MostWritersAreHuman including humans]].
7th Jan '16 5:33:16 PM Dimas28
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* ''Franchise/FinalDestination''. The [[Film/FinalDestination first film]] and the [[Film/FinalDestination2 second film]] were genuinely dark and unpredictable with some nice CharacterDevelopment and well written death scenes (except maybe for [[RubeGoldbergHatesYourGuts that one]] in the first movie). Then [[Film/FinalDestination3 the third]] and [[Film/FinalDestination4 fourth films]] upped the gore, nixed character development and became BloodyHilarious.
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* ''Franchise/FinalDestination''. The [[Film/FinalDestination first film]] and the [[Film/FinalDestination2 second film]] were genuinely dark and unpredictable with some nice CharacterDevelopment and well written death scenes (except maybe for [[RubeGoldbergHatesYourGuts that one]] in the first movie). Then [[Film/FinalDestination3 the third]] and [[Film/FinalDestination4 fourth films]] upped the gore, nixed character development and became BloodyHilarious. [[Film/FinalDestination5 The fifth]] [[CerebusRollercoaster returns back to the horror and dark plot of the first second films]], though the deaths are still BloodyHilarious (quite fitting, since the film is [[spoiler: a prequel to the first film after all.]]

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* ''Franchise/FinalDestination''. The [[Film/FinalDestination first film]] ** Similarly, ''VideoGame/FinalFantasyXIIRevenantWings'' is significantly lighter and happier-feeling than its preceding game, ''VideoGame/FinalFantasyXII'', but in a weird way. ''Final Fantasy XII'' is noted by many to be the [[Film/FinalDestination2 second film]] were genuinely dark and unpredictable with some nice CharacterDevelopment and well written death scenes (except maybe for [[RubeGoldbergHatesYourGuts that one]] most unconnected game in the first movie). Then [[Film/FinalDestination3 series, having a far-reach plot involving politics, the third]] issues of general masses, and [[Film/FinalDestination4 fourth films]] upped freedom/subservience that sometimes you kind of get the gore, nixed character development feeling of being small and became BloodyHilarious.weak among the myriad of problems presented there. Meanwhile, ''Revenant Wings'' is a straight-up fantasy that explores the main characters' personal issues, akin to other games in the series, so the issue is confined within them. Plus, ''Revenant Wings'' only focuses on the safety of the [[WingedHumanoid aegyls]] (though they're decidedly a subset of humans), yet the original game focuses on of every races, [[MostWritersAreHuman including humans]].
24th Dec '15 8:59:58 AM mario0987
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** The Fourth Doctor's tenure underwent this shift. After a debut season that included such unsettling serials as "Genesis of the Daleks", seasons 13-14 had many violent horror-inspired storylines ("Pyramids of Mars", "The Seeds of Doom", "The Brain of Morbius"), to say nothing of the truly dark "The Deadly Assassin". Complaints from MoralGuardians poured in. When new producer Graham Williams took over for Season 15, the show quickly started to lighten up with the addition of RobotBuddy K-9 and the Doctor's humorous side had more airtime; in general, stories in this period were less gruesome and violent if not verging on comic ("City of Death" being the epitome of this). This was even lampshaded on a sort of symbolic level in "Horror of Fang Rock" (the first Graham Williams story) - the setting and plot superficially resembles that of the moody GothicHorror, but the monster is identified as something deliberately weaker and more harmless than the EldritchAbomination or LeakingCanOfEvil monsters preferred by the previous regime, and [[KillEmAll everyone involved in the gothic world dies]], leaving the Doctor and Leela to make some jokes and head back to the TARDIS. When Creator/JohnNathanTurner came on board as the producer for Season 18, he dialed back the humor and had K-9 written out of the show; the season ended with the Fourth Doctor's regeneration in the very serious "Logopolis".
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** The Third Doctor era began with a season where stories featured moral ambiguity, bittersweet and downer endings and real tension between the cast about the military way of UNIT and the Doctor's pacifist nature. Starting from the next season these elements where gradually removed. ** The Fourth Doctor's tenure underwent this shift.shift as well. After a debut season that included such unsettling serials as "Genesis of the Daleks", seasons 13-14 had many violent horror-inspired storylines ("Pyramids of Mars", "The Seeds of Doom", "The Brain of Morbius"), to say nothing of the truly dark "The Deadly Assassin". Complaints from MoralGuardians poured in. When new producer Graham Williams took over for Season 15, the show quickly started to lighten up with the addition of RobotBuddy K-9 and the Doctor's humorous side had more airtime; in general, stories in this period were less gruesome and violent if not verging on comic ("City of Death" being the epitome of this). This was even lampshaded on a sort of symbolic level in "Horror of Fang Rock" (the first Graham Williams story) - the setting and plot superficially resembles that of the moody GothicHorror, but the monster is identified as something deliberately weaker and more harmless than the EldritchAbomination or LeakingCanOfEvil monsters preferred by the previous regime, and [[KillEmAll everyone involved in the gothic world dies]], leaving the Doctor and Leela to make some jokes and head back to the TARDIS. When Creator/JohnNathanTurner came on board as the producer for Season 18, he dialed back the humor and had K-9 written out of the show; the season ended with the Fourth Doctor's regeneration in the very serious "Logopolis".
19th Dec '15 4:03:03 PM nombretomado
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* As [[http://www.nintendoworldreport.com/news/24029 this article]] about ''VideoGame/SonicColors'' says, Sega aims to [[InvokedTrope invoke]] this trope for the SonicTheHedgehog series, starting with ''Sonic And The Secret Rings'', after the DarkerAndEdgier games of ''ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006''. ''VideoGame/SonicGenerations'' continues in the same vein, and ''Sonic Boom'', both [[VideoGame/SonicBoom the game]] and [[WesternAnimation/SonicBoom the cartoon]], are pure light-hearted cheese.
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* As [[http://www.nintendoworldreport.com/news/24029 this article]] about ''VideoGame/SonicColors'' says, Sega aims to [[InvokedTrope invoke]] this trope for the SonicTheHedgehog series, starting with ''Sonic And The Secret Rings'', after the DarkerAndEdgier games of ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' and ''VideoGame/SonicTheHedgehog2006''. ''VideoGame/SonicGenerations'' continues in the same vein, and ''Sonic Boom'', both [[VideoGame/SonicBoom the game]] and [[WesternAnimation/SonicBoom the cartoon]], are pure light-hearted cheese.
18th Dec '15 10:56:31 PM nombretomado
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* The first ''ShadowHearts'' was a dark, almost entirely serious game inspired in large part by the works of HPLovecraft. It has occasional comic interludes, but they're very rare, and overall the story is pretty GrimDark. The sequel, Covenant, dials up the comic relief considerably, and is generally a lot more over the top, but for the most part the explicitly comedic elements stay in the side quests. The main storyline focuses primarily on the protagonist's lost loved ones and impending death, and if anything is even gloomier than the first game's. In the third game of the series, From the New World, the story becomes mostly about comedy in the form of anthropomorphic cat mafiosi, Brazilian ninjas, vampiric obesity, and an intrepid boy reporter protagonist who inexplicably possesses a cell phone in 1929. There are still some serious moments, especially near the end, but they're barely more common than comedy was in the first game. ** Go back a step further to the oft-overlooked ''Koudelka'', which ''ShadowHearts'' is a sequel to. This game is ''dark'' and deadly serious, as is fitting for a SurvivalHorror RPG, and makes ''Shadow Hearts'' look like a laugh riot high adventure in comparison. Roger Bacon is the only real source of humor in the game, while everyone else is depressed and soaked in tragedy and horror. The bad ending is the canonical ending for this one.
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* The first ''ShadowHearts'' ''VideoGame/ShadowHearts'' was a dark, almost entirely serious game inspired in large part by the works of HPLovecraft. It has occasional comic interludes, but they're very rare, and overall the story is pretty GrimDark. The sequel, Covenant, dials up the comic relief considerably, and is generally a lot more over the top, but for the most part the explicitly comedic elements stay in the side quests. The main storyline focuses primarily on the protagonist's lost loved ones and impending death, and if anything is even gloomier than the first game's. In the third game of the series, From the New World, the story becomes mostly about comedy in the form of anthropomorphic cat mafiosi, Brazilian ninjas, vampiric obesity, and an intrepid boy reporter protagonist who inexplicably possesses a cell phone in 1929. There are still some serious moments, especially near the end, but they're barely more common than comedy was in the first game. ** Go back a step further to the oft-overlooked ''Koudelka'', which ''ShadowHearts'' ''VideoGame/ShadowHearts'' is a sequel to. This game is ''dark'' and deadly serious, as is fitting for a SurvivalHorror RPG, and makes ''Shadow Hearts'' look like a laugh riot high adventure in comparison. Roger Bacon is the only real source of humor in the game, while everyone else is depressed and soaked in tragedy and horror. The bad ending is the canonical ending for this one.
27th Nov '15 5:37:52 PM nombretomado
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* The SavageDragon started off as a byproduct of the DarkerAndEdgier period of comics. After about a year or so, the comics began to show some humorous characters, making the comic more fun. Once the 00's came around, the comic was turned into more of a ShoutOut to classic MarvelComics and is a lot goofier.
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* The SavageDragon ComicBook/SavageDragon started off as a byproduct of the DarkerAndEdgier period of comics. After about a year or so, the comics began to show some humorous characters, making the comic more fun. Once the 00's came around, the comic was turned into more of a ShoutOut to classic MarvelComics and is a lot goofier.
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