History Main / RetroUpgrade

28th Nov '16 9:26:36 PM ProfessorDetective
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This can include previously obsolete technologies that suddenly prove to be a vital part of (or to complement) the latest ones or (on a more individual level) someone with a great deal of experience in a given field using a technique beginners avoid because their experience allows them to do it more effectively. All that matters is that the method in question is genuinely ineffective without the advancements or experience to take advantage of it. Historically, it can include technologies and ideas which were too ahead of their time and needed other advancements to be fully realised.

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This can include previously obsolete technologies that suddenly prove to be a vital part of (or to complement) the latest ones or (on a more individual level) someone with a great deal of experience in a given field using a technique beginners avoid because their experience allows them to do it more effectively. All that matters is that the method in question is genuinely ineffective without the advancements or experience to take advantage of it. Historically, it can include technologies and ideas which were too ahead of their time and needed other advancements to be fully realised.realized.



In speculative fiction settings this is a common way for a work to justify the prevalence of [[GunsVsSwords swords over guns]] using {{Technobabble}} (or {{Magibabble}}) to establish some technology which shifts the mechanics of combat in favor of melee weapons somehow (often overlapping with EnhancedArchaicWeapon).

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In speculative fiction settings settings, this is a common way for a work to justify the prevalence of [[GunsVsSwords swords over guns]] using {{Technobabble}} (or {{Magibabble}}) to establish some technology which shifts the mechanics of combat in favor of melee weapons somehow (often overlapping with EnhancedArchaicWeapon).



* ''Fanfic/CoreLine'': The availability of technology from all over Fiction inside the setting means that enterprising people have utilized advanced technology to upgrade old (by RealLife and other shows' standards) vehicles and weapons in order to create AceCustom pieces or simply make a mass-produced new "mark" of the old gizmos. Two examples within the setting are the [[http://marcoasalazarm.deviantart.com/art/CORELINE-Stingray-Industries-Slammer-d20-Mod-619676509 Stingray Industries "Slammer"]] (an updated copy of the [[https://en.wikipedia.org/wiki/AMT_AutoMag_V AMT Automag V]] that works up to par of military-grade combat pistols) and the [[http://gideon020.deviantart.com/art/A-101-Thunderchild-135808992 A-101 "Thunderchild"]] (an updated version of the [[https://en.wikipedia.org/wiki/Fairchild_Republic_A-10_Thunderbolt_II A-10 "Thundebolt" (or "Warthog")]] that is widely used for anti-armor/mecha-hunting duties).

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* ''Fanfic/CoreLine'': The availability of technology from all over Fiction inside the setting means that enterprising people have utilized advanced technology to upgrade old (by RealLife and other shows' standards) vehicles and weapons in order to create AceCustom pieces or simply make a mass-produced new "mark" of the old gizmos. Two examples within the setting are the [[http://marcoasalazarm.deviantart.com/art/CORELINE-Stingray-Industries-Slammer-d20-Mod-619676509 Stingray Industries "Slammer"]] (an updated copy of the [[https://en.wikipedia.org/wiki/AMT_AutoMag_V AMT Automag V]] that works up to par of military-grade combat pistols) and the [[http://gideon020.deviantart.com/art/A-101-Thunderchild-135808992 A-101 "Thunderchild"]] (an updated version of the [[https://en.wikipedia.org/wiki/Fairchild_Republic_A-10_Thunderbolt_II A-10 "Thundebolt" "Thunderbolt" (or "Warthog")]] that is widely used for anti-armor/mecha-hunting duties).



* In the ''Literature/HonorHarrington'' series, fusion powerplants are commonplace for starships, and the inability to miniaturize them past a certain point makes ships smaller than destroyers [[CannonFodder impractical in combat]]. The Graysons, lacking the ability to develop fusion powerplants, instead spent several centuries [[AchievementsInIgnorance obliviously]] improving on ''fission'' reactors. The result, while far less capable than the fusion powerplants, are much easier to scale down, and more than adequate to make Light Attack Craft, operating in [[WeHaveReserves large numbers]] with [[{{BFG}} disproportionately powerful weaponry]] [[DemonicSpiders a very unpleasant surprise]] in battle.
** Grayson had a similar story with their inertial compensator. Unable to buy their own from their more advanced neighbours they were forced to invent their own from scratch and the resulting designs were rather underpowered compared to everyone else. That was only because of the crudity of the Grayson manufacturing base. The engineering principles behind them however turned out to be a major innovation and when applied to Manticore's start of the art technology proved to be a vast improvement over previous designs.
* In ''Literature/TheForeverWar'', combat takes place within projected stasis fields which neutralise all electromagnetic fields except those contained within a special coating. This means no modern weapons work and leave humans and aliens fighting an interstellar war using swords and bows.
* In Michael R. Hicks' ''Literature/InHerName'' series, the aliens attacking humanity are very close to, if not quite actually SufficientlyAdvancedAliens. However, their goal is to test humanity rather than wipe them out immediately, and they view one-on-one hand-to-hand as the [[ProudWarriorRaceGuy only honourable form of combat]]. They therefore take steps to prevent modern (in-universe, meaning futuristic from our point of view) weapons, and especially computer-controlled ones such as missiles, from working. Fighting mostly involves tanks and basic projectile weapons, while space combat frequently results in boarding actions which had been previously unheard of.

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* In the ''Literature/HonorHarrington'' series, fusion powerplants power plants are commonplace for starships, and the inability to miniaturize them past a certain point makes ships smaller than destroyers [[CannonFodder impractical in combat]]. The Graysons, lacking the ability to develop fusion powerplants, power plants, instead spent several centuries [[AchievementsInIgnorance obliviously]] improving on ''fission'' reactors. The result, while far less capable than the fusion powerplants, power plants, are much easier to scale down, and more than adequate to make Light Attack Craft, operating in [[WeHaveReserves large numbers]] with [[{{BFG}} disproportionately powerful weaponry]] [[DemonicSpiders a very unpleasant surprise]] in battle.
** Grayson had a similar story with their inertial compensator. Unable to buy their own from their more advanced neighbours neighbors they were forced to invent their own from scratch and the resulting designs were rather underpowered compared to everyone else. That was only because of the crudity of the Grayson manufacturing base. The engineering principles behind them however them, however, turned out to be a major innovation and when applied to Manticore's start of the art technology proved to be a vast improvement over previous designs.
* In ''Literature/TheForeverWar'', combat takes place within projected stasis fields which neutralise neutralize all electromagnetic fields except those contained within a special coating. This means no modern weapons work and leave leaves humans and aliens fighting an interstellar war using swords and bows.
* In Michael R. Hicks' ''Literature/InHerName'' series, the aliens attacking humanity are very close to, if not quite actually SufficientlyAdvancedAliens. However, their goal is to test humanity rather than wipe them out immediately, and they view one-on-one hand-to-hand as the [[ProudWarriorRaceGuy only honourable honorable form of combat]]. They therefore They, therefore, take steps to prevent modern (in-universe, meaning futuristic from our point of view) weapons, and especially computer-controlled ones such as missiles, from working. Fighting mostly involves tanks and basic projectile weapons, while space combat frequently results in boarding actions which had been previously unheard of.



* In ''Series/StarTrekVoyager'' the ship's engine and hull get improved using technology based on a carburetor and the hull of the Titanic, respectively.

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* In ''Series/StarTrekVoyager'' the ship's engine and hull get improved using technology based on a the carburetor of an old Ford pickup truck and the hull of the Titanic, respectively.



** In the episode "Tosk", O'Brien offers his assistance to fix Tosk's ship, but doesn't know how to go about it unless he knows what the broken part actually does. Tosk explains that it collect interstellar particles and converts it into energy for the engines. Miles compares it to a ramscoop used to suck in air. With that comparison in mind, Miles is able fix the ship and improve it's performance.

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** In the episode "Tosk", O'Brien offers his assistance to fix Tosk's ship, ship but doesn't know how to go about it unless he knows what the broken part actually does. Tosk explains that it collect interstellar particles and converts it into energy for the engines. Miles compares it to a ramscoop used to suck in air. With that comparison in mind, Miles is able to fix the ship and improve it's its performance.



* In ''Franchise/{{Pokemon}} '' Pikachu, despite being pretty much the official mascot for the franchise, was never very useful in game due to its low stats. Later generations, however, included a special item called the Light Ball, which could be equipped by Pikachu (and only Pikachu) to double its attack power and potentially unlock the move Volt Tackle, thus giving it a viable role as a GlassCannon.
* In ''Videogame/ChronoTrigger'', Robo, a robot from year 2300, can be equipped with stone arms you find in prehistory and they're the best weapons you can find (at the time).

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* In ''Franchise/{{Pokemon}} '' Pikachu, despite being pretty much the official mascot for the franchise, was never very useful in game in-game due to its low stats. Later generations, however, included a special item called the Light Ball, which could be equipped by Pikachu (and only Pikachu) to double its attack power and potentially unlock the move Volt Tackle, thus giving it a viable role as a GlassCannon.
* In ''Videogame/ChronoTrigger'', Robo, a robot from the year 2300, can be equipped with stone arms you find in prehistory and they're the best weapons you can find (at the time).



* In the ''Franchise/MassEffect'' series, you get the omniblade, which is a "disposable silicarbonate blade almost as hard as diamond, build by an omnitool microfactory". In short, it is a [[KnifeNut trusty old knife]], except it's an AbsurdlySharpBlade able to cut through most things. Must useful if used in tandem with a [[InvisibilityCloak Tactical Camouflage]] to stab an enemy InTheBack (like [[PhantomThief Kasumi Goto]] does), or used against [[OurZombiesAreDifferent Husks]].

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* In the ''Franchise/MassEffect'' series, you get the omniblade, which is a "disposable silicarbonate blade almost as hard as diamond, build by an omnitool microfactory".micro-factory". In short, it is a [[KnifeNut trusty old knife]], except it's an AbsurdlySharpBlade able to cut through most things. Must useful if used in tandem with a [[InvisibilityCloak Tactical Camouflage]] to stab an enemy InTheBack (like [[PhantomThief Kasumi Goto]] does), or used against [[OurZombiesAreDifferent Husks]].



* Most computer programmers are taught not to program in "machine code" and other low level languages (basically the code the computer's processor itself uses) because it's not worth the effort, however a particularly dedicated and skilled programmer might do so to draw the most out of a given piece of hardware (this practise is a lot less common now as higher level languages have become more efficient and hardware's improved to the point where limitations on software efficiency aren't so strict).

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* Most computer programmers are taught not to program in "machine code" and other low level languages (basically the code the computer's processor itself uses) because it's not worth the effort, however a particularly dedicated and skilled programmer might do so to draw the most out of a given piece of hardware (this practise practice is a lot less common now as higher level languages have become more efficient and hardware's improved to the point where limitations on software efficiency aren't so strict).



** For the first half the century, the hand-cranked gatling gun had been largely replaced by fully automatic machine guns; it was later brought back as an air-to-air combat weapon, with the hand crank replaced by an electric/hydraulic motor and beefed up to fire cannon rounds at a rate of up to 6,000 rounds per minute.

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** For the first half the century, the hand-cranked gatling Gatling gun had been largely replaced by fully automatic machine guns; it was later brought back as an air-to-air combat weapon, with the hand crank replaced by an electric/hydraulic motor and beefed up to fire cannon rounds at a rate of up to 6,000 rounds per minute.



** By end of World War I, military aircraft had evolved from unstable civilian designs to highly agile killing machines. The advent of the turbojet engine during World War II and further research in aerodynamics (much of it acquired from German scientists after the war) allowed aircraft to exceed the speed of sound without suffering from stability issues. However, starting in the 1970's, military aircraft were purposefully designed to be aerodynamically unstable. This of course, reduced their maximum speed and flight ceiling, but ended up improving their overall maneuverability and flight characteristics, especially at low-to-mid altitudes where most missions take place. The disadvantages of an inherently unstable craft (namely, controlling it) have largely been mitigated by fly-by-wire control systems.
** [[HollywoodSilencer Most silencers rarely manage to completely eliminate the sound of a gunshot]]. Up until the development of specialized silenced firearms and ammunition, the only feasible alternative for silent killing at range was a crossbow.

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** By end of World War I, military aircraft had evolved from unstable civilian designs to highly agile killing machines. The advent of the turbojet engine during World War II and further research in aerodynamics (much of it acquired from German scientists after the war) allowed aircraft to exceed the speed of sound without suffering from stability issues. However, starting in the 1970's, military aircraft were purposefully designed to be aerodynamically unstable. This This, of course, reduced their maximum speed and flight ceiling, ceiling but ended up improving their overall maneuverability and flight characteristics, especially at low-to-mid altitudes where most missions take place. The disadvantages of an inherently unstable craft (namely, controlling it) have largely been mitigated by fly-by-wire control systems.
** [[HollywoodSilencer Most silencers rarely manage to completely eliminate the sound of a gunshot]]. Up until the development of specialized silenced firearms and ammunition, the only feasible alternative for silent killing at long range was a crossbow.



** When tanks first appeared in WorldWarOne, they were lightly armoured and mainly fired high-explosive munitions for infantry support. By the end of WorldWarTwo, they had become well-armoured machines with guns that could fire high-velocity shot to pierce increasingly heavy armour. However, the development of increasingly effective shaped-charge warheads during the UsefulNotes/ColdWar led to a belief that no amount of protection could be assured against such weapons. German and French tank designers responded by reducing armour to increase mobility, and focused mainly on having their tanks' guns fire high explosive anti-tank rounds at long ranges. However, all of these changes were reversed by the development of composite armour and ERA (explosive reactive armour) blocks, as well as smoothbore guns firing kinetic energy penetrators with extremely high velocities, thus returning to the paradigm of a heavily armoured tank with a high velocity gun.

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** When tanks first appeared in WorldWarOne, they were lightly armoured armored and mainly fired high-explosive munitions for infantry support. By the end of WorldWarTwo, they had become well-armoured machines with guns that could fire high-velocity shot shots to pierce increasingly heavy armour.armor. However, the development of increasingly effective shaped-charge warheads during the UsefulNotes/ColdWar led to a belief that no amount of protection could be assured against such weapons. German and French tank designers responded by reducing armour armor to increase mobility, mobility and focused mainly on having their tanks' guns fire high explosive anti-tank rounds at long ranges. However, all of these changes were reversed by the development of composite armour armor and ERA (explosive reactive armour) armor) blocks, as well as smoothbore guns firing kinetic energy penetrators with extremely high velocities, thus returning to the paradigm of a heavily armoured armored tank with a high velocity high-velocity gun.



** The [=PaK=] 36 was a potent anti-tank gun when it was first introduced. However, by 1940, it was dismissed as "the Wehrmacht's door-knocker", as it had become virtually unable to pierce the armour of any Allied tank. The weapon was rescued and given a new lease of life by the advent of tungsten-cored ammunition, allowing it to penetrate thicker armour than the standard round could manage. When it became apparent that even the improved ammunition would no longer work, the gun was further adapted to fire a shaped charge grenade from the muzzle, which had the ability to pierce virtually any Allied tank armour up until the end of the war. Though it was supplanted in its role as an infantry anti-tank weapon by larger, more powerful guns, the [=PaK=] 36's lighter weight, low production costs, and ease of handling had some distinct advantages that allowed it to remain in production until 1942, with some light infantry and paratrooper units using it until the end of the war.
** Some rifles (e.g. [=M14=], FN FAL) considered obsolete due to their larger calibres being superseded by 5.56mm rounds have gotten a second lease of life as sniper or designated marksman rifles.

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** The [=PaK=] 36 was a potent anti-tank gun when it was first introduced. However, by 1940, it was dismissed as "the Wehrmacht's door-knocker", as it had become virtually unable to pierce the armour armor of any Allied tank. The weapon was rescued and given a new lease of life by the advent of tungsten-cored ammunition, allowing it to penetrate thicker armour armor than the standard round could manage. When it became apparent that even the improved ammunition would no longer work, the gun was further adapted to fire a shaped charge grenade from the muzzle, which had the ability to pierce virtually any Allied tank armour armor up until the end of the war. Though it was supplanted in its role as an infantry anti-tank weapon by larger, more powerful guns, the [=PaK=] 36's lighter weight, low production costs, and ease of handling had some distinct advantages that allowed it to remain in production until 1942, with some light infantry and paratrooper units using it until the end of the war.
** Some rifles (e.g. [=M14=], FN FAL) considered obsolete due to their larger calibres calibers being superseded by 5.56mm rounds have gotten a second lease of on life as a sniper or designated marksman rifles.



** Diesel cars became trendy around 1980, but they had their problems and quickly disappeared for the most part. Then some time in the 2000's, diesel-powered autos made a comeback due to improved technology.
*** Diesel engines also need next to zero modification to be converted into burning biodiesel, a fuel with almost zero carbon footprint. In fact the first ever Diesel engine are built burning cooking oil, the precursor of modern biodiesel, as its fuel. Biodiesel are also fairly cheap as they can be made from kitchen and slaughterhouse waste, lowering the demand of city landfill capacity. Some cities, like Shanghai, have its entire bus fleet converted into running on biodiesel and new buses are biodiesel/electric hybrids. Also in Shangai citizens with biodiesel compatible cars can buy biodiesel from bus companies at a price much lower than petroleum diesel, and the conversion fees, if any, are partly covered by the city. Biodiesel generally have the same fuel mileage as petroleum, and the natural lubricating property of biodiesel reduces the wear and tear of the engine.

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** Diesel cars became trendy around 1980, but they had their problems and quickly disappeared for the most part. Then some time sometime in the 2000's, diesel-powered autos made a comeback due to improved technology.
*** Diesel engines also need next to zero modification to be converted into burning biodiesel, a fuel with almost zero carbon footprint. In fact fact, the first ever Diesel engine are built burning cooking oil, the precursor of modern biodiesel, as its fuel. Biodiesel are also fairly cheap as they can be made from kitchen and slaughterhouse waste, lowering the demand of for city landfill capacity. Some cities, like Shanghai, have its entire bus fleet converted into running on biodiesel and new buses are biodiesel/electric hybrids. Also in Shangai citizens with biodiesel biodiesel, compatible cars can buy biodiesel from bus companies at a price much lower than petroleum diesel, and the conversion fees, if any, are partly covered by the city. Biodiesel generally have has the same fuel mileage as petroleum, and the natural lubricating property of biodiesel reduces the wear and tear of the engine.



* In the early days of the games industry a lot of them were made by individual programmers (or small teams) who self published (by distributing cassette tapes or floppy disks with photocopied manuals). As computer hardware became more powerful, games became more complicated to make and larger teams were needed. Then DigitalDistribution happened, along with smaller devices which call for older styles of gameplay and improvements in middleware that make it easier to create compelling games without large teams, and "indie" games are back in vogue.

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* In the early days of the games industry a lot of them were made by individual programmers (or small teams) who self published self-published (by distributing cassette tapes or floppy disks with photocopied manuals). As computer hardware became more powerful, games became more complicated to make and larger teams were needed. Then DigitalDistribution happened, along with smaller devices which call for older styles of gameplay and improvements in middleware that make it easier to create compelling games without large teams, and "indie" games are back in vogue.
9th Nov '16 8:34:55 PM NoxSky12599
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* Home Game Consoles stopped using cartridges in the mid-ninties. The sole holdout Nintendo proceed to demonstrate why the others had moved on as cartriges' advantages such as faster load times and no need for separate memory cards were vastly outstripped at how much data CD Roms coudl hold and at a much lower manufacturing price. In time games have gotten larger and now take a significant time to read from the disk while cartriages have become smaller and cheaper with the advent of flash memory. Nintendo, after three generations of disk bases systems is switching back to cartridges for the Nitnendo Switch.

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* Home Game Consoles Most home video game consoles stopped using cartridges in the mid-ninties. mid-nineties in favor of [=CD=]s. The sole holdout Nintendo Creator/{{Nintendo}} proceed to demonstrate why the others had moved on as cartriges' cartridges' advantages such as faster load times and no need for separate memory cards were vastly outstripped at by how much data CD Roms coudl could hold and at a much lower cheaper manufacturing price. In time Since then, games have gotten larger and now take a significant time to read from the disk disk, while cartriages cartridges have become smaller and cheaper with the advent of flash memory. Nintendo, after three generations of disk bases disk-based systems is switching back to cartridges for the Nitnendo Switch.UsefulNotes/NintendoSwitch.
24th Oct '16 2:25:11 PM Euan2000
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* Home Game Consoles stopped using cartridges in the mid-ninties. The sole holdout Nintendo proceed to demonstrate why the others had moved on as cartriges' advantages such as faster load times and no need for separate memory cards were vastly outstripped at how much data CD Roms coudl hold and at a much lower manufacturing price. In time games have gotten larger and now take a significant time to read from the disk while cartriages have become smaller and cheaper with the advent of flash memory. Nintendo, after three generations of disk bases systems is switching back to cartridges for the Nitnendo Switch.
8th Oct '16 3:53:15 AM Medinoc
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** Also, the Masamune is quicky obsoleted by other swords after defeating Magus with it, it can be upgraded to Frog's ultimate sword after OpeningTheSandbox.

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** Also, while the Masamune is quicky quickly obsoleted by other swords after defeating Magus with it, it can be upgraded to Frog's ultimate sword after OpeningTheSandbox.
6th Oct '16 10:45:39 AM ZombieAladdin
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* In robotic combat, bots with hammers for weapons had early success in the early 2000's, but improvements in armor soon rendered them useless in comparison to spinning weapons. Then came the 2016 season of ''Series/BattleBots'', where improvements in pneumatic technology and the idea to anchor the bot to the metal floor using electromagnets saw bots like beta and Chomp advance deep into the tournament. Chomp, in particular, has a computer-guided system (all other hammer-bots prior had their hammers controlled by humans) and a pointed tip, allowing it to strike with pinpoint accuracy. For instance, Chomp defeated the previous year's champion Bite Force by pecking at a hole in Bite Force where its drive chain was exposed, rendering Bite Force's spinning drum useless less than 10 seconds into the match.

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* In robotic combat, bots with hammers for weapons had early success in the early 2000's, but improvements in armor soon rendered them useless in comparison to spinning weapons. Then came the 2016 season of ''Series/BattleBots'', where improvements in pneumatic technology and technology, the idea to anchor the bot to the metal floor using electromagnets electromagnets, and the fact that you can aim a hammer but you can't aim a wildly spinning object, saw bots like beta and Chomp advance deep into the tournament. Chomp, in particular, has a computer-guided system (all other hammer-bots prior had their hammers controlled by humans) and a pointed tip, allowing it to strike with pinpoint accuracy. For instance, Chomp defeated the previous year's champion Bite Force by [[AttackItsWeakPoint pecking at a small hole in Bite Force where its drive chain was exposed, exposed]], rendering Bite Force's spinning drum useless less than 10 seconds into the match.
6th Oct '16 10:40:58 AM ZombieAladdin
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* Coaxial cables were thought to be obsolete in delivering TV signals by wire, replaced by composite, component, and then HDMI. The humble coaxial, however, was found to be unparalleled at delivering ''Internet'' signals to households short of specialized wiring like fiber optics. The result is that coaxial returned in UsefulNotes/TheNewTens as a popular way for households to go online, as it's fast and cheap.
* In large cities with very dense populations and perpetual heavy motor traffic, some police officers have taken to traveling around on bicycle, as they can fit into tight spaces easily, are almost completely silent, and, with enough skill, can turn on a dime. They might not reach the blazing speeds cars can, but that doesn't matter when every driver is stuck in gridlock.
* In robotic combat, bots with hammers for weapons had early success in the early 2000's, but improvements in armor soon rendered them useless in comparison to spinning weapons. Then came the 2016 season of ''Series/BattleBots'', where improvements in pneumatic technology and the idea to anchor the bot to the metal floor using electromagnets saw bots like beta and Chomp advance deep into the tournament. Chomp, in particular, has a computer-guided system (all other hammer-bots prior had their hammers controlled by humans) and a pointed tip, allowing it to strike with pinpoint accuracy. For instance, Chomp defeated the previous year's champion Bite Force by pecking at a hole in Bite Force where its drive chain was exposed, rendering Bite Force's spinning drum useless less than 10 seconds into the match.
3rd Oct '16 4:49:18 PM Lopiny
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->''"I'm glad people still use hammers in combat; I find it much more intimate than guns. This thing weighs 5 TONS (yes, TONS), so only your Combat Equipped soldiers can use it. Five tons in a few square feet means that the hammer can crush enemy tanks, EASILY."''
-->-- '''[[DropTheHammer Shattering Justice]] description''', a weapon meant to be used with PowerArmor, ''Videogame/RiskOfRain''
22nd Sep '16 11:22:34 AM marcoasalazarm
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Added DiffLines:

[[AC:Fan Fiction]]
* ''Fanfic/CoreLine'': The availability of technology from all over Fiction inside the setting means that enterprising people have utilized advanced technology to upgrade old (by RealLife and other shows' standards) vehicles and weapons in order to create AceCustom pieces or simply make a mass-produced new "mark" of the old gizmos. Two examples within the setting are the [[http://marcoasalazarm.deviantart.com/art/CORELINE-Stingray-Industries-Slammer-d20-Mod-619676509 Stingray Industries "Slammer"]] (an updated copy of the [[https://en.wikipedia.org/wiki/AMT_AutoMag_V AMT Automag V]] that works up to par of military-grade combat pistols) and the [[http://gideon020.deviantart.com/art/A-101-Thunderchild-135808992 A-101 "Thunderchild"]] (an updated version of the [[https://en.wikipedia.org/wiki/Fairchild_Republic_A-10_Thunderbolt_II A-10 "Thundebolt" (or "Warthog")]] that is widely used for anti-armor/mecha-hunting duties).
24th Jul '16 11:46:30 AM technix
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*** Diesel engines also need next to zero modification to be converted into burning biodiesel, a fuel with almost zero carbon footprint. In fact the first ever Diesel engine are built burning cooking oil, the precursor of modern biodiesel, as its fuel. Biodiesel are also fairly cheap as they can be made from kitchen and slaughterhouse waste, lowering the demand of city landfill capacity. Some cities, like Shanghai, have its entire bus fleet converted into running on biodiesel and new buses are biodiesel/electric hybrids. Also in Shangai citizens with biodiesel compatible cars can buy biodiesel from bus companies at a price much lower than petroleum diesel, and the conversion fees, if any, are partly covered by the city. Biodiesel generally have the same fuel mileage as petroleum, and the natural lubricating property of biodiesel reduces the wear and tear of the engine.
27th May '16 10:16:10 PM roothorick
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Added DiffLines:

* The ubiquitous "QWERTY" keyboard layout was designed first and foremost to prevent typewriters from jamming by putting letters commonly used together far away from each other; however, advances in typewriter technology and moreover the rise of the computer made QWERTY's benefits irrelevant, rendering it TheArtifact. Now, we have smartphones, where thumb-typing and predictive text benefit significantly from the next letter usually being on the other side of the board.
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