History Main / ResourcesManagementGameplay

10th Aug '16 5:24:52 PM thatmadork
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* ''VideoGame/TheLongDark'', being a survival game, involves collecting and preserving sustenance, supplies, tools, and shelter in the midst of the harsh winter.

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* ''VideoGame/TheLongDark'', being a survival game, involves collecting and preserving sustenance, supplies, tools, and shelter in the midst of the harsh winter.Canadian winter. The map has a finite amount of food, medicine, bullets and matches on the map, and the game is set up so gaining one resource will mean expending another (for example, you'll need to eat and drink after a long day gather firewood, and melting snow and cooking food will require starting a fire, etc.) so you need to carefully consider your every action. You will run out of something and die eventually, though - the point of the game is how long you can last.
25th Jul '16 3:10:38 AM Morgenthaler
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* ''{{SWINE}}'''s campaigns have this trope, despite the game being a tactical RTS. This is because ''everything'' is limited - you only earn Strategic Points at the start of every mission, which you use to field your units, upgrade them and keep them supplied with fuel, ammunition and armor repairs. The number of units you can field is finite, and all three kinds of supplies are finite - in longer missions the supply trailers used to replenish your combat units will themselves run dry. Hence the conservation of the supplies you have, or Points with which to airlift more in, becomes and important strategic factor.
* ''{{Spore}}'' has the Staff of Life, which can only be obtained once and only used 42 times.
* In ''MechCommander'', salvage is everything. The credits you're paid for each mission don't cover all the repairs and upgrades you need, and some items can't be bought in stores, so you'll have to constantly gather salvage to upgrade your mechs. Also, on each mission, you're given ''very'' limited supplies of {{SupportPower}}s, such as artillery and sensor probes.

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* ''{{SWINE}}'''s ''VideoGame/{{SWINE}}'''s campaigns have this trope, despite the game being a tactical RTS. This is because ''everything'' is limited - you only earn Strategic Points at the start of every mission, which you use to field your units, upgrade them and keep them supplied with fuel, ammunition and armor repairs. The number of units you can field is finite, and all three kinds of supplies are finite - in longer missions the supply trailers used to replenish your combat units will themselves run dry. Hence the conservation of the supplies you have, or Points with which to airlift more in, becomes and important strategic factor.
* ''{{Spore}}'' ''VideoGame/{{Spore}}'' has the Staff of Life, which can only be obtained once and only used 42 times.
* In ''MechCommander'', ''VideoGame/MechCommander'', salvage is everything. The credits you're paid for each mission don't cover all the repairs and upgrades you need, and some items can't be bought in stores, so you'll have to constantly gather salvage to upgrade your mechs. Also, on each mission, you're given ''very'' limited supplies of {{SupportPower}}s, such as artillery and sensor probes.
23rd Apr '16 9:40:40 PM Sudsy16
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* ''VideoGame/{{Wick}}'' has candles to keep the Weaver children away. The candle slowly depletes through the night and need to be replaced. New candles can be lit with old candles. Matches can be used if the character runs out of candles, but once they run out, there is no opportunity for new light sources.
6th Apr '16 6:02:35 AM MaxWest2
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* ''VideoGame/MercenaryForce'' is a ShootEmUp but unlike others of its genre, it involves resource management via money. You have a limited supply of money to buy mercenaries at the start of the game and you must use that money to buy replacements between levels and PowerUpFood at shops to keep them high in hit points. Enemies [[MoneySpider do drop coins]] but they are not generous in dropping them when killed. Strategy involves not only getting money when you can but using it wisely and managing your own mercenaries by keeping them alive.
6th Apr '16 3:41:21 AM Hylarn
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** ''VideoGame/AmnesiaTheDarkDescent'' has lantern oil [[CaptainObvious (for your lantern)]] and tinderboxes, used to light candles in the environment. Without light, your SanityMeter drops rapidly. ''VideoGame/{{Penumbra}}'' (by the same developers) has battery life for your flashlight.

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** * ''VideoGame/AmnesiaTheDarkDescent'' has lantern oil [[CaptainObvious (for your lantern)]] and tinderboxes, used to light candles in the environment. Without light, your SanityMeter drops rapidly. ''VideoGame/{{Penumbra}}'' (by the same developers) has battery life for your flashlight.
2nd Apr '16 4:27:50 AM Morgenthaler
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* ''{{Pharaoh}}'': While resources are infinite, the rate of collection is not, and depends on many factors (building placement, workforce, distance from the raw materials, ''availability'' of raw materials if imported, having enough storage space, the weather for floodplain farming...). And if maintaining a suitable balance between having enough of a particular product both to export and satisfy your citizens' needs wasn't enough, you often get demands for ridiculous quantities that almost require you to set up dedicated storage facilities. Juggling them all is the defining aspect of the game, even with the considerable AcceptableBreaksFromReality and AntiFrustrationFeatures.

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* ''{{Pharaoh}}'': ''VideoGame/{{Pharaoh}}'': While resources are infinite, the rate of collection is not, and depends on many factors (building placement, workforce, distance from the raw materials, ''availability'' of raw materials if imported, having enough storage space, the weather for floodplain farming...). And if maintaining a suitable balance between having enough of a particular product both to export and satisfy your citizens' needs wasn't enough, you often get demands for ridiculous quantities that almost require you to set up dedicated storage facilities. Juggling them all is the defining aspect of the game, even with the considerable AcceptableBreaksFromReality and AntiFrustrationFeatures.
15th Jan '16 2:27:37 AM shooterboss
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* ''VideoGame/TheLongDark'', being a survival game, involves collecting and preserving sustenance, supplies, tools, and shelter in the midst of the harsh winter.
10th Apr '15 10:52:32 PM FoominBlue
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* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...

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* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge [[SanityMeter fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...
10th Apr '15 10:51:30 PM FoominBlue
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* It is possible to run out of starship fuel in MassEffect2. It's not instantly fatal, as you can expend other resources to get you to the nearest star port. But if you run out of fuel ''and'' resources you can't move and the game is over. Fortunately, this is so hard to do you basically have to try to do it in order to pull it off.

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* It is possible to run out of starship fuel in MassEffect2.''VideoGame/MassEffect2''. It's not instantly fatal, as you can expend other resources to get you to the nearest star port. But if you run out of fuel ''and'' resources you can't move and the game is over. Fortunately, this is so hard to do you basically have to try to do it in order to pull it off.off.
* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...
27th Feb '15 7:20:12 AM amorris
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-> ''Itís important that you grind. But with no Inns, how are you supposed to heal? Tonics are found trough the mansion, and automatically heal everyone in your party 100% regardless of your levels. That may sound too convenient, but remember, you canít buy tonics. Youíve to ration the handful littered throughout the whole mansion.''

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-> ''Itís important that you grind. But with no Inns, how are you supposed to heal? Tonics are found trough through the mansion, and automatically heal everyone in your party 100% regardless of your levels. That may sound too convenient, but remember, you canít buy tonics. Youíve to ration the handful littered throughout the whole mansion.''
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