History Main / ResourcesManagementGameplay

23rd Apr '16 9:40:40 PM Sudsy16
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Wick}}'' has candles to keep the Weaver children away. The candle slowly depletes through the night and need to be replaced. New candles can be lit with old candles. Matches can be used if the character runs out of candles, but once they run out, there is no opportunity for new light sources.
6th Apr '16 6:02:35 AM MaxWest2
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MercenaryForce'' is a ShootEmUp but unlike others of its genre, it involves resource management via money. You have a limited supply of money to buy mercenaries at the start of the game and you must use that money to buy replacements between levels and PowerUpFood at shops to keep them high in hit points. Enemies [[MoneySpider do drop coins]] but they are not generous in dropping them when killed. Strategy involves not only getting money when you can but using it wisely and managing your own mercenaries by keeping them alive.
6th Apr '16 3:41:21 AM Hylarn
Is there an issue? Send a Message


** ''VideoGame/AmnesiaTheDarkDescent'' has lantern oil [[CaptainObvious (for your lantern)]] and tinderboxes, used to light candles in the environment. Without light, your SanityMeter drops rapidly. ''VideoGame/{{Penumbra}}'' (by the same developers) has battery life for your flashlight.

to:

** * ''VideoGame/AmnesiaTheDarkDescent'' has lantern oil [[CaptainObvious (for your lantern)]] and tinderboxes, used to light candles in the environment. Without light, your SanityMeter drops rapidly. ''VideoGame/{{Penumbra}}'' (by the same developers) has battery life for your flashlight.
2nd Apr '16 4:27:50 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Pharaoh}}'': While resources are infinite, the rate of collection is not, and depends on many factors (building placement, workforce, distance from the raw materials, ''availability'' of raw materials if imported, having enough storage space, the weather for floodplain farming...). And if maintaining a suitable balance between having enough of a particular product both to export and satisfy your citizens' needs wasn't enough, you often get demands for ridiculous quantities that almost require you to set up dedicated storage facilities. Juggling them all is the defining aspect of the game, even with the considerable AcceptableBreaksFromReality and AntiFrustrationFeatures.

to:

* ''{{Pharaoh}}'': ''VideoGame/{{Pharaoh}}'': While resources are infinite, the rate of collection is not, and depends on many factors (building placement, workforce, distance from the raw materials, ''availability'' of raw materials if imported, having enough storage space, the weather for floodplain farming...). And if maintaining a suitable balance between having enough of a particular product both to export and satisfy your citizens' needs wasn't enough, you often get demands for ridiculous quantities that almost require you to set up dedicated storage facilities. Juggling them all is the defining aspect of the game, even with the considerable AcceptableBreaksFromReality and AntiFrustrationFeatures.
15th Jan '16 2:27:37 AM shooterboss
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLongDark'', being a survival game, involves collecting and preserving sustenance, supplies, tools, and shelter in the midst of the harsh winter.
10th Apr '15 10:52:32 PM FoominBlue
Is there an issue? Send a Message


* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...

to:

* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge [[SanityMeter fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...
10th Apr '15 10:51:30 PM FoominBlue
Is there an issue? Send a Message


* It is possible to run out of starship fuel in MassEffect2. It's not instantly fatal, as you can expend other resources to get you to the nearest star port. But if you run out of fuel ''and'' resources you can't move and the game is over. Fortunately, this is so hard to do you basically have to try to do it in order to pull it off.

to:

* It is possible to run out of starship fuel in MassEffect2.''VideoGame/MassEffect2''. It's not instantly fatal, as you can expend other resources to get you to the nearest star port. But if you run out of fuel ''and'' resources you can't move and the game is over. Fortunately, this is so hard to do you basically have to try to do it in order to pull it off.off.
* Matches are used in ''VideoGame/EnigmaAnIllusionNamedFamily'' to [[NoticeThis reveal plot-vital items]] and keep Minhyuk's [[SanityGauge fear of]] [[PrimalFear the dark]] under control. There's only a limited amount of them to be found, they each last only five seconds each, and '''don't''' count as 'plot-important', meaning [[AlwaysCheckBehindTheChair you'll have to hunt for them]]. And randomly checking objects can make noise, attracting the killer's attention...
27th Feb '15 7:20:12 AM amorris
Is there an issue? Send a Message


-> ''Itís important that you grind. But with no Inns, how are you supposed to heal? Tonics are found trough the mansion, and automatically heal everyone in your party 100% regardless of your levels. That may sound too convenient, but remember, you canít buy tonics. Youíve to ration the handful littered throughout the whole mansion.''

to:

-> ''Itís important that you grind. But with no Inns, how are you supposed to heal? Tonics are found trough through the mansion, and automatically heal everyone in your party 100% regardless of your levels. That may sound too convenient, but remember, you canít buy tonics. Youíve to ration the handful littered throughout the whole mansion.''
25th Feb '15 12:09:26 PM Andrew
Is there an issue? Send a Message


* Early ''Franchise/ResidentEvil'' games[[note]]perhaps later games as well, this troper stopped playing the series after Code Veronica[[/note]] could definitely qualify. Between having limited ammo, limited healing herbs, and limited inventory space; they often became games of deciding just when to fight and when to find a way to avoid that newest pack of zombies and save your ammo, or risk reaching a point where you're screwed with nothing but a knife[[note]]if you bothered to have it on you and not stashed away in a chest somewhere[[/note]] to defend yourself.

to:

* Early ''Franchise/ResidentEvil'' games[[note]]perhaps later games as well, this troper stopped playing the series after Code Veronica[[/note]] could definitely qualify. Between having limited ammo, limited healing herbs, and limited inventory space; they often became games of deciding just when to fight and when to find a way to avoid that newest pack of zombies and save your ammo, or risk reaching a point where you're screwed with nothing but a knife[[note]]if you bothered to have it on you and not stashed away in a chest somewhere[[/note]] knife to defend yourself.yourself.
* It is possible to run out of starship fuel in MassEffect2. It's not instantly fatal, as you can expend other resources to get you to the nearest star port. But if you run out of fuel ''and'' resources you can't move and the game is over. Fortunately, this is so hard to do you basically have to try to do it in order to pull it off.
6th Jan '15 11:33:49 PM Amahn
Is there an issue? Send a Message


* Early ''Franchise/ResidentEvil'' games[[note]]perhaps later games as well, this troper stopped playing the series after Code Veronica[[/note]] could definitely qualify. Between having limited ammo, limited healing herbs, and limited inventory space; they often became games of deciding just when to fight and when to find a way to avoid that newest pack of zombies and save your ammo, or risk reaching a point where you're screwed with nothing but a knife to defend yourself.

to:

* Early ''Franchise/ResidentEvil'' games[[note]]perhaps later games as well, this troper stopped playing the series after Code Veronica[[/note]] could definitely qualify. Between having limited ammo, limited healing herbs, and limited inventory space; they often became games of deciding just when to fight and when to find a way to avoid that newest pack of zombies and save your ammo, or risk reaching a point where you're screwed with nothing but a knife knife[[note]]if you bothered to have it on you and not stashed away in a chest somewhere[[/note]] to defend yourself.
This list shows the last 10 events of 64. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ResourcesManagementGameplay