History Main / RemixedLevel

13th Aug '16 9:14:48 PM UmbrellasWereAwesome
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*** "Cortana" is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''VideoGame/{{Halo 2}''.

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*** "Cortana" is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''VideoGame/{{Halo 2}''.2}}''.
9th Aug '16 11:02:24 AM UmbrellasWereAwesome
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** ''VideoGame/{{Halo 3}}''
*** "Cortana" is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''Halo 2''.
*** The final mission, at the replacement Halo's control center, is a throwback to Assault On The Control Room from the first game.
** The Sinoviet Tower in New Alexandria from ''VideoGame/HaloReach'', and by extension the Reflection multiplayer map, is a remake of the Ivory Tower from ''Halo 2''.

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** ''VideoGame/{{Halo 3}}''
3}}'':
*** "Cortana" is set in the [[WombLevel Flood biomass-covered]] ruins of High Charity from ''Halo 2''.
''VideoGame/{{Halo 2}''.
*** The final mission, at the replacement Halo's control center, is a throwback to Assault On The "Assault on the Control Room Room" from the first game.
''VideoGame/HaloCombatEvolved''.
** The Sinoviet Tower in New Alexandria "New Alexandria" from ''VideoGame/HaloReach'', and by extension the Reflection "Reflection" multiplayer map, is a remake of the Ivory Tower "Ivory Tower" from ''Halo 2''.



* ''Franchise/{{Halo}}'' is known for this. Bungie obviously likes this trope. Why? Because they love their fans a lot and try and do all sorts of cool things with their games, and sorta kinda forget to make campaign until they don't have enough time to. How do you squeeze more hours out of less work? Make them run it twice with superficial changes. For example:
** The last three levels of ''VideoGame/HaloCombatEvolved'' are remixes of the fifth, third, and first levels, respectively, but with Flood and Sentinels.
** In ''VideoGame/{{Halo 2}}'', High Charity is a remix of Gravemind, but with Flood.
** ''VideoGame/{{Halo 3}}''
*** In ''Halo 3'', Floodgate is a remix of The Storm, but with [[RuleOfThree Flood]].

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* ''Franchise/{{Halo}}'' is known for this. Bungie obviously likes Creator/{{Bungie}} in particular liked this trope. trope when they still owned the series. Why? Because they love their fans a lot and try and do all sorts of cool things with their games, and sorta kinda forget to make the campaign until they don't have enough time to. How do you squeeze more hours out of less work? Make them run it twice with superficial changes. For example:
** The last three levels of ''VideoGame/HaloCombatEvolved'' are remixes of the fifth, third, and first levels, levels respectively, but with Flood and Sentinels.
Sentinels added in.
** In ''VideoGame/{{Halo 2}}'', High Charity "High Charity" is a remix of Gravemind, "Gravemind", but with Flood.
** ''VideoGame/{{Halo 3}}''
3}}'':
*** In ''Halo 3'', Floodgate "Floodgate" is a remix of The Storm, "The Storm", but with [[RuleOfThree Flood]].



*** The Package is a remix of ONI: Sword Base.
*** Like the other games, ''Reach'' remixes several of its campaign levels as multiplayer arenas, such as Sword Base and the power plant from Nightfall.

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*** The Package "The Package" is a remix of ONI: "ONI: Sword Base.
Base".
*** Like the other games, ''Reach'' remixes several of its campaign levels as multiplayer arenas, such as Sword Base and the power plant from Nightfall."Nightfall".
30th Jun '16 3:53:44 AM PresidentStalkeyes
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** In ''VideoGame/RatchetAndClankUpYourArsenal'', the fourth level is [[spoiler:the Hidden City of Balkai, Snow Storm]]. Instead of rebooting the Planetary Defense Center, your job is to [[spoiler:destroy all of the weather beacons, construct a bomb, escort it to the Planetary Defense Center, and blow it up]].

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** In ''VideoGame/RatchetAndClankUpYourArsenal'', ''VideoGame/RatchetAndClankFullFrontalAssault'', the fourth level is [[spoiler:the Hidden City of Balkai, Snow Storm]]. Instead of rebooting the Planetary Defense Center, your job is to [[spoiler:destroy all of the weather beacons, construct a bomb, escort it to the Planetary Defense Center, and blow it up]].
16th Jun '16 6:00:57 PM nombretomado
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* Stages in the ''{{Tenchu}}'' franchise tend to look and play different depending on the character chosen, as they start from different points and have different set of enemies to deal with. More directly, Gohda's castle has appeared several times in the series, with wildly different looks. Other areas such as the Checkpoint and Mei-Oh's lair have also been recreated in bigger graphics in the sequels.

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* Stages in the ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' franchise tend to look and play different depending on the character chosen, as they start from different points and have different set of enemies to deal with. More directly, Gohda's castle has appeared several times in the series, with wildly different looks. Other areas such as the Checkpoint and Mei-Oh's lair have also been recreated in bigger graphics in the sequels.
4th Jun '16 9:35:19 PM nombretomado
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* The ''Anime/TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]

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* The ''Anime/TransformersArmada''-based PS2 [=PS2=] ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]
30th May '16 9:02:09 AM TheOneWhoTropes
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* The ''TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]

to:

* The ''TransformersArmada''-based ''Anime/TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]
14th May '16 7:59:33 AM DelShiftB
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Added DiffLines:

* ''VideoGame/{{Stronghold}}'' requires you to siege the castle of The Pig as a means to escape. When it's time to finish the pig, it takes place in the same location, with you having a larger army, and the pig having a full garrison (and traps) to protect his holding.
5th May '16 3:20:20 PM malter
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* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in the first game. The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.

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* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now part of the city of Irithyll, and in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in (because the first game.god responsible for the sunlight has been [[KillTheGod devoured by a god-devouring evil lord]]). The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.
5th May '16 5:46:27 AM TheOneWhoTropes
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* TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:RecycledINSPACE]] ([[LightNovel/IriyaNoSoraUFONoNatsu Iriya]] and [[LightNovel/BludgeoningAngelDokurochan Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu Haruka Nogizaka's]] world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).

to:

* TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:RecycledINSPACE]] ([[LightNovel/IriyaNoSoraUFONoNatsu Iriya]] and [[LightNovel/BludgeoningAngelDokurochan Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu [[LightNovel/NogizakaHarukaNoHimitsu Haruka Nogizaka's]] world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).
3rd May '16 3:47:25 PM malter
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Added DiffLines:

* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in the first game. The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RemixedLevel