History Main / RemixedLevel

29th Apr '16 8:02:28 PM shooterboss
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* Most of the later levels of ''Hitman: Contracts'' are revamped levels from the first ''VideoGame/{{Hitman}}''.
21st Apr '16 1:57:22 AM aye_amber
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* ''VideoGame/Klonoa2LunateasVeil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.

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* ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.
9th Apr '16 7:53:16 PM MyFinalEdits
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* ''VideoGame/NewSuperMarioBros'' has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' 1-1...until suddenly, platforms and coins quickly rotate into view as you approach them.

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* ''VideoGame/NewSuperMarioBros'' ''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros1''
has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' 1-1...until suddenly, platforms and coins quickly rotate into view as you approach them.them.
** Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated from ''VideoGame/SuperMarioBros'', ''SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.



* In ''{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game, with different names and different climates. The exception is Valley of Repose, which doesn't resemble any past level at all.
* A few of the worlds in ''VideoGame/KingdomHearts'' are revisited in ''VideoGame/KingdomHeartsII'', but with redesigned or repositioned locales, such as [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[Disney/{{Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.

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* In ''{{Pikmin}} ''VideoGame/{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game, with different names and different climates. The exception is Valley of Repose, which doesn't resemble any past level at all.
* ''Franchise/KingdomHearts'':
**
A few of the worlds in ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' are revisited in ''VideoGame/KingdomHeartsII'', but with redesigned or repositioned locales, such as [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[Disney/{{Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.



** Also, like ''Super Metroid'' above, you can go back through the ruins of Tourian after the bomb goes off in ''Zero Mission''.
** In ''MetroidFusion'', the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...

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** Also, like ''Super Metroid'' above, you You can go back through the ruins of Tourian after the bomb goes off in ''Zero Mission''.
''VideoGame/ZeroMission''.
** In ''MetroidFusion'', ''VideoGame/MetroidFusion'', the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...



** ''VideoGame/CastlevaniaSymphonyOfTheNight'' does it for the inverted castle.

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** * ''VideoGame/CastlevaniaSymphonyOfTheNight'' does it for the inverted castle.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' has Silent Realms, where Link is forced to collect 15 tears scattered around the level, which has new obstacles, such as fences blocking off pathways.
** Faron Woods is revisited many times over the course of the game, and areas such as the woods proper, Sealed Grounds, and Skyview Temple all go through different changes over the course of the game. Eldin Volcano is briefly remixed as well when [[spoiler: the Bokoblins imprison Link]].

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'':
** The game
has Silent Realms, where Link is forced to collect 15 tears scattered around the level, which has new obstacles, such as fences blocking off pathways.
** Faron Woods is revisited many times over the course of the game, and areas such as the woods proper, Sealed Grounds, and Skyview Temple all go through different changes over the course of the game. Eldin Volcano is briefly remixed as well when [[spoiler: the Bokoblins imprison Link]].Link and the Volcano erupts]].



* ''VideoGame/RainbowSix: Rogue Spear'' has two {{stealth based mission}}s whose maps are later reused for action missions.
** Likewise, ''Raven Shield'''s second act remixes four of the levels from the first act: Falcon Hour=>Talon Steel, Pearl Castle=>Briar Gate, Crimson Hook=>Broken Stone, and Stone Cannon=>Steel Rose.

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* ''VideoGame/RainbowSix: Rogue ''VideoGame/RainbowSix'':
** ''Rogue
Spear'' has two {{stealth based mission}}s whose maps are later reused for action missions.
** Likewise, ''Raven Shield'''s second act remixes four of the levels from the first act: Falcon Hour=>Talon Steel, Pearl Castle=>Briar Gate, Crimson Hook=>Broken Stone, and Stone Cannon=>Steel Rose.
9th Apr '16 12:18:17 PM gophergiggles
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Added DiffLines:

** The Police Station from ''VideoGame/ResidentEvil2'' is revisited in ''VideoGame/ResidentEvil3Nemesis''[[note]]technically it's the other way around because Nemesis is [[ItMakesSenseInContext two-thirds prequel]], but whatever[[/note]], albeit with most areas inaccessable due to boarded-up doors. The InUniverse reason is by the time Leon and Claire roll up to the party the barricades have been torn down by monsters.
20th Mar '16 9:22:19 PM damus2300
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Added DiffLines:

* Many of the stages from ''VideoGame/TekkenTagTournament'' are the stages from ''VideoGame/{{Tekken}} 3'' with minor tweaks, such as changes in weather.
* Many classic stages from ''Franchise/MortalKombat'' have been revamped in later games. Also counts as NostalgiaLevel.
17th Mar '16 10:29:51 PM MyFinalEdits
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* The [[AirborneAircraftCarrier Balrog]] and [[SpaceStation Third Moon]] stages in ''VideoGame/{{Strider}}'' were remixed, even incorporation parts of other stages, in ''Strider 2''.

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* ''VideoGame/{{Strider}}'':
**
The [[AirborneAircraftCarrier Balrog]] and [[SpaceStation Third Moon]] stages in ''VideoGame/{{Strider}}'' were remixed, even incorporation parts of other stages, in ''Strider 2''.



Many tracks in {{racing game}}s have multiple arrangements or "ribbons". The early ''RidgeRacer'' games are famous for all the tracks sharing the same starting area.

17th Mar '16 10:26:43 PM MyFinalEdits
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* The second act of ''VideoGame/ResidentEvilCodeVeronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the SelfDestructMechanism, forcing you to take [[SpaceFillingPath longer routes]] around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.

to:

* ''Franchise/ResidentEvil'':
**
The second act of ''VideoGame/ResidentEvilCodeVeronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the SelfDestructMechanism, forcing you to take [[SpaceFillingPath longer routes]] around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.
17th Mar '16 7:22:32 PM damus2300
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* ''VideoGame/ArmyMen Sarge's Heroes''. Fort Plastro is visited a second time in "Showdown", but by then it's nighttime.
* The second act of ''VideoGame/ResidentEvilCodeVeronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the SelfDestructMechanism, forcing you to take [[SpaceFillingPath longer routes]] around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.
** ''VideoGame/ResidentEvil0'' and ''VideoGame/ResidentEvilOutbreak'' have you visit Umbrella's ElaborateUndergroundBase from ''VideoGame/ResidentEvil2'', and the latter features several previously inaccessible floors of the facility.
* ''VideoGame/{{Hitman}} 2'' has the second level of the game (''St. Petersburg Stakeout'') pulled out again as the penultimate level (''St. Petersburg Revisited''). Things start out the same: go to the same apartment building and take out the target in the very same Pushkin Building with the same snipe rifle. There's no military this time around but a savvy player could notice something isn't right when you're not allowed to take any weapons into the mission. This intuition is right: the level is [[spoiler:a trap specifically set up for 47 with the target being replaced by a paper mache, the sniper rifle being loaded with blanks and a counter-sniper standing by]]. [[spoiler:Killing the sniper results in a cutscene where [[BigBad Sergei]] notifies 47 that he has Vittorio]]. The last level (''Redemption at Gontranno'') is also the remix of the interlude level (''The Gontranno Sanctuary'') but this time it's night and the place is chock-full of enemies while 47 starts a RoaringRampageOfRevenge. Just as the events of the game kicked off with 47 entering the confession booth, [[spoiler:Sergei is holed up in the very same booth with Vittorio]].
* ''VideoGame/ThiefTheDarkProject''. The second time the Hammerite Cathedral is visited, it is crawling with Pagans and their monsters.
* In the seventh-gen version of ''VideoGame/SplinterCell'''': Double Agent'', we have the [[WesternTerrorists JBA]] Headquarters. It's visited four times in total, in which TheProtagonist, a [[DoubleAgent Double]] [[ExactlyWhatItSaysOnTheTin Agent]] tasked with infiltrating the JBA, must snoop around, complete their objectives and [[OneHundredPercentCompletion gather intel]] without being noticed. Naturally, this prohibits the use of force, lethal and [[TapOnTheHead otherwise]], making them somewhat more challenging than most missions. On each subsequent visit, new sections of the complex are opened, with tougher security and high-tech locks that can only be bypassed with the use of new gadgets. However, on the final visit, it is possible to blow your cover [[spoiler:by saving your superior from execution]], turning everyone in the building hostile and enabling force. Even if you don't, you can use force on them anyway, which is justified by the fact that [[spoiler:you need to stop the BigBad from obliterating New York City with a FantasticNuke]].



* The second act of ''VideoGame/ResidentEvilCodeVeronica'' is pretty much a remix of the first act, with you playing (mostly) as Chris. On Rockfort Island, many paths are blocked off due to the SelfDestructMechanism, forcing you to take [[SpaceFillingPath longer routes]] around the base. The Antarctic Base is filled with frozen water, which allows you to reach previously inaccessible rooms.
** ''VideoGame/ResidentEvil0'' and ''VideoGame/ResidentEvilOutbreak'' have you visit Umbrella's ElaborateUndergroundBase from ''VideoGame/ResidentEvil2'', and the latter features several previously inaccessible floors of the facility.



* ''VideoGame/{{Hitman}} 2'' has the second level of the game (''St. Petersburg Stakeout'') pulled out again as the penultimate level (''St. Petersburg Revisited''). Things start out the same: go to the same apartment building and take out the target in the very same Pushkin Building with the same snipe rifle. There's no military this time around but a savvy player could notice something isn't right when you're not allowed to take any weapons into the mission. This intuition is right: the level is [[spoiler:a trap specifically set up for 47 with the target being replaced by a paper mache, the sniper rifle being loaded with blanks and a counter-sniper standing by]]. [[spoiler:Killing the sniper results in a cutscene where [[BigBad Sergei]] notifies 47 that he has Vittorio]]. The last level (''Redemption at Gontranno'') is also the remix of the interlude level (''The Gontranno Sanctuary'') but this time it's night and the place is chock-full of enemies while 47 starts a RoaringRampageOfRevenge. Just as the events of the game kicked off with 47 entering the confession booth, [[spoiler:Sergei is holed up in the very same booth with Vittorio]].



* ''VideoGame/ThiefTheDarkProject''. The second time the Hammerite Cathedral is visited, it is crawling with Pagans and their monsters.
* In the seventh-gen version of ''VideoGame/SplinterCell'''': Double Agent'', we have the [[WesternTerrorists JBA]] Headquarters. It's visited four times in total, in which TheProtagonist, a [[DoubleAgent Double]] [[ExactlyWhatItSaysOnTheTin Agent]] tasked with infiltrating the JBA, must snoop around, complete their objectives and [[OneHundredPercentCompletion gather intel]] without being noticed. Naturally, this prohibits the use of force, lethal and [[TapOnTheHead otherwise]], making them somewhat more challenging than most missions. On each subsequent visit, new sections of the complex are opened, with tougher security and high-tech locks that can only be bypassed with the use of new gadgets. However, on the final visit, it is possible to blow your cover [[spoiler:by saving your superior from execution]], turning everyone in the building hostile and enabling force. Even if you don't, you can use force on them anyway, which is justified by the fact that [[spoiler:you need to stop the BigBad from obliterating New York City with a FantasticNuke]].
* ''VideoGame/ArmyMen Sarge's Heroes''. Fort Plastro is visited a second time in "Showdown", but by then it's nighttime.

to:

* ''VideoGame/ThiefTheDarkProject''. The second time the Hammerite Cathedral is visited, it is crawling with Pagans and their monsters.
* In the seventh-gen version of ''VideoGame/SplinterCell'''': Double Agent'', we have the [[WesternTerrorists JBA]] Headquarters. It's visited four times in total, in which TheProtagonist, a [[DoubleAgent Double]] [[ExactlyWhatItSaysOnTheTin Agent]] tasked with infiltrating the JBA, must snoop around, complete their objectives and [[OneHundredPercentCompletion gather intel]] without being noticed. Naturally, this prohibits the use of force, lethal and [[TapOnTheHead otherwise]], making them somewhat more challenging than most missions. On each subsequent visit, new sections of the complex are opened, with tougher security and high-tech locks that can only be bypassed with the use of new gadgets. However, on the final visit, it is possible to blow your cover [[spoiler:by saving your superior from execution]], turning everyone in the building hostile and enabling force. Even if you don't, you can use force on them anyway, which is justified by the fact that [[spoiler:you need to stop the BigBad from obliterating New York City with a FantasticNuke]].
* ''VideoGame/ArmyMen Sarge's Heroes''. Fort Plastro is visited a second time in "Showdown", but by then it's nighttime.
16th Mar '16 9:08:46 PM damus2300
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* Gabe has to stealthily infiltrate Rhoemer's arctic base in the first ''VideoGame/SyphonFilter''. Two sublevels later, he has to shoot his way out before the bombs he planted explode.
* The Hammerite Cathedral from ''VideoGame/ThiefTheDarkProject'' game. The second time it's visited, it is crawling with Pagans and their monsters.

to:

* Gabe has to stealthily infiltrate Rhoemer's arctic base in ''VideoGame/ThiefTheDarkProject''. The second time the first ''VideoGame/SyphonFilter''. Two sublevels later, he has to shoot his way out before the bombs he planted explode.
* The
Hammerite Cathedral from ''VideoGame/ThiefTheDarkProject'' game. The second time it's is visited, it is crawling with Pagans and their monsters.


Added DiffLines:

* ''VideoGame/ArmyMen Sarge's Heroes''. Fort Plastro is visited a second time in "Showdown", but by then it's nighttime.
23rd Feb '16 6:12:30 AM MegaMarioMan
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* The final level of ''RatchetAndClank'' is [[spoiler:Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.]] Also done in the third game, with the [[spoiler: Starship ''Phoenix'' when it's attacked by enemies.]] To some extent, the [[spoiler:''Leviathan'']] also counts - [[spoiler: [[BigBad Dr. Nefarious]] crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself.]]

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* ''Franchise/RatchetAndClank''
**
The final level of ''RatchetAndClank'' ''VideoGame/RatchetAndClank2002'' is [[spoiler:Ratchet's homeworld, which was also the first level. The sky is darker, there are many new enemies and the stage is much longer.]] ]]
**
Also done in the third game, ''VideoGame/RatchetAndClankUpYourArsenal'', with the [[spoiler: Starship ''Phoenix'' when it's attacked by enemies.]] To some extent, the [[spoiler:''Leviathan'']] also counts - [[spoiler: [[BigBad [[spoiler:[[BigBad Dr. Nefarious]] crashes the vessel into Zeldrin after Ratchet confronts him, and Ratchet explores the wreckage when he visits the planet itself.]]]]
** In ''VideoGame/RatchetAndClankUpYourArsenal'', the fourth level is [[spoiler:the Hidden City of Balkai, Snow Storm]]. Instead of rebooting the Planetary Defense Center, your job is to [[spoiler:destroy all of the weather beacons, construct a bomb, escort it to the Planetary Defense Center, and blow it up]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RemixedLevel