History Main / RemixedLevel

26th May '17 3:35:51 PM PresidentStalkeyes
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** In ''VideoGame/{{Portal 2}}'', this is subverted, with you having to solve one puzzle twice in a row before you can continue.



** In ''VideoGame/{{Portal 2}}'', this is subverted, with you having to solve one puzzle twice in a row before you can continue.




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* In ''Destruction Derby RAW'''s Wrecking Racing mode, some of the tracks appear twice, but with the course layout altered. In some cases, old routes are blocked off and new ones opened up, while in others, the entire course is opened the second time around (if you pay attention, [[{{Foreshadowing}} you can usually tell if a course will be revisited later on]] [[InterfaceSpoiler by spotting blocked-off roads or tunnels]]). As one might expect, the 'revisited' versions of these tracks tend to be longer, more complicated and much more dangerous to drive around. A good example is the very first track of the game, Dragonfly, which is revisited about halfway through. The first time around, it's a fairly simple figure-of-eight course with a jump at the beginning. The second time, the ''other'' half of the course is opened, turning the centre of the track into a chaotic four-way crossover and requiring you to cross the finish line ''twice'' in each lap.
17th May '17 10:16:05 AM atomicmetagross
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* Karate Man and Built to Scale from ''VideoGame/RhythmHeaven'' have appeared in most every game (Built to Scale only not receiving a new installment in Megamix), each with new mechanics based on the game's controls. Special mention goes to Karate Man's Father in Megamix, which incorporates all 3 previous editions.




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* Any time a minigame gets a second level in ''VideoGame/RhythmHeaven'', usually with a changed rhythm or a new machanic.
9th Apr '17 9:32:16 AM nombretomado
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* In ''RogueSquadron II: Rogue Leader'''s Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first ''Rogue Squadron'', this time to steal the Shuttle Tydirium.

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* In ''RogueSquadron ''VideoGame/RogueSquadron II: Rogue Leader'''s Imperial Academy Heist mission, you revisit the same planet where you destroyed the Imperial Construction Yards in the first ''Rogue Squadron'', this time to steal the Shuttle Tydirium.
8th Apr '17 7:32:52 PM wolftickets1969
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** The arcade version of ''VideoGame/SuperMarioBros1'' replaces the easy versions of the NES stages with the hard remixed versions, and slightly altered versions of stages from ''VideoGame/SuperMarioBrosTheLostLevels'' are added to replace the original's HardModeFiller.

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** The arcade version of ''VideoGame/SuperMarioBros1'' replaces the easy versions of the NES stages with the hard remixed versions, and slightly altered versions of stages from ''VideoGame/SuperMarioBrosTheLostLevels'' are added to replace take the place of the original's HardModeFiller.
8th Apr '17 7:31:43 PM wolftickets1969
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** The arcade version of ''VideoGame/SuperMarioBros1'' replaces the easy versions of the NES stages with the hard remixed versions, and slightly altered versions of stages from ''VideoGame/SuperMarioBrosTheLostLevels'' are added to replace the original's HardModeFiller.
28th Feb '17 2:35:23 AM darksoul4242
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* ''VideoGame/QuestForGloryIITrialByFire'' has this, with Raseir mirroring Shapeir's structure, to the point data-wise, Raseir is a palette swap with a few extra blockades to prevent the Hero from going to some places. It is perfectly well-made in the sense it is just enough familiar, yet unfamiliar to be a very jarring for the player when they notice the gap between the bustling and warm Shapeir and the cold, repressed and dilapidated Raseir.

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* ''VideoGame/QuestForGloryIITrialByFire'' ''VideoGame/QuestForGloryII'' has this, with Raseir mirroring Shapeir's structure, to the point data-wise, Raseir is a palette swap with a few extra blockades to prevent the Hero from going to some places. It is perfectly well-made in the sense it is just enough familiar, yet unfamiliar to be a very jarring for the player when they notice the gap between the bustling and warm Shapeir and the cold, repressed and dilapidated Raseir.
28th Feb '17 2:35:02 AM darksoul4242
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Added DiffLines:

* ''VideoGame/QuestForGloryIITrialByFire'' has this, with Raseir mirroring Shapeir's structure, to the point data-wise, Raseir is a palette swap with a few extra blockades to prevent the Hero from going to some places. It is perfectly well-made in the sense it is just enough familiar, yet unfamiliar to be a very jarring for the player when they notice the gap between the bustling and warm Shapeir and the cold, repressed and dilapidated Raseir.
26th Jan '17 5:30:07 AM phineas81707
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' Master Quest is exactly identical to the original version, with the exception of changed dungeons. While the dungeon's geography remains identical, the puzzles in each room are changed, as well as the location of the dungeon's various key items (Dungeon Map, Compass, and New Item). More often than not, the changes presented by the remixed environments mean that the rooms must be visited in a different order. In addition, the Golden Skulltulas are also changed, many in the Child sections of the game requiring different items (all requiring the Song of Time to fully complete, while the Dodongo Cavern no longer needs the Scarecrow's Song). Various SequenceBreaking tricks are no longer viable in this environment, due to the game's different (and often more thorough) demands.



* World 1-1 in ''VideoGame/SuperPaperMario'' begins looking identical to World 1-1 in ''Super Mario Bros.'', until Mario comes across a doorway surrounded by brick platforms and someone's house just beyond that. World 3-1 has a truncated version of ''Super Mario Bros.'''s World 1-2, with the ability to flip into 3-D dramatically changing the way Mario proceeds through it. World 3-3 contains a swimming portion that begins much like World 2-3 in ''Super Mario Bros.''

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* World 1-1 in ''VideoGame/SuperPaperMario'' begins looking identical to World 1-1 in ''Super Mario Bros.'', until Mario comes across a doorway surrounded by brick platforms and someone's house just beyond that. World 3-1 has a truncated version of ''Super Mario Bros.'''s World 1-2, with the ability to flip into 3-D dramatically changing the way Mario proceeds through it. World 3-3 3-2 contains a swimming portion that begins much like World 2-3 in ''Super Mario Bros.''
23rd Jan '17 11:10:29 AM Necrodomo
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*** The final mission, at the replacement Halo's control center, is a throwback to "Assault on the Control Room" from ''VideoGame/HaloCombatEvolved''.

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*** The final mission, at the replacement Halo's control center, is a throwback to "Assault on the Control Room" from ''VideoGame/HaloCombatEvolved''.''VideoGame/HaloCombatEvolved'', a level which also got a Remixed Level in ''Combat Evolved'' itself in the form of the first part of "Two Betrayals".
14th Jan '17 2:34:20 AM Rorosilky5
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** One of the subgames in ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' is named ''Revenge of the King''(a remake of ''VideoGame/KirbysDreamLand'''s Extra Game). The first 3 levels are, you guessed it- remixed versions of the stages from ''Spring Breeze'', an early subgame. [[note]] Purple Plants, Illusion Islands and Crash Clouds respectively. [[/note]]

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** One of the subgames in ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' is named ''Revenge of the King''(a remake of ''VideoGame/KirbysDreamLand'''s Extra Game). The first 3 levels are, you guessed it- remixed versions of the stages from ''Spring Breeze'', Breeze''[[note]] a remake of ''Kirby's Dream Land'' [[/note]], an early subgame. [[note]] Purple Plants, Illusion Islands and Crash Clouds respectively. [[/note]]
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