History Main / RemixedLevel

16th Jun '16 6:00:57 PM nombretomado
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* Stages in the ''{{Tenchu}}'' franchise tend to look and play different depending on the character chosen, as they start from different points and have different set of enemies to deal with. More directly, Gohda's castle has appeared several times in the series, with wildly different looks. Other areas such as the Checkpoint and Mei-Oh's lair have also been recreated in bigger graphics in the sequels.

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* Stages in the ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' franchise tend to look and play different depending on the character chosen, as they start from different points and have different set of enemies to deal with. More directly, Gohda's castle has appeared several times in the series, with wildly different looks. Other areas such as the Checkpoint and Mei-Oh's lair have also been recreated in bigger graphics in the sequels.
4th Jun '16 9:35:19 PM nombretomado
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* The ''Anime/TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]

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* The ''Anime/TransformersArmada''-based PS2 [=PS2=] ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]
30th May '16 9:02:09 AM TheOneWhoTropes
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* The ''TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]

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* The ''TransformersArmada''-based ''Anime/TransformersArmada''-based PS2 ''{{Transformers}}'' game features this; one level has you fighting your way through a starship. [[spoiler:It then crashes, and you have to go all the way back through the same level, but vertically.]]
14th May '16 7:59:33 AM DelShiftB
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Added DiffLines:

* ''VideoGame/{{Stronghold}}'' requires you to siege the castle of The Pig as a means to escape. When it's time to finish the pig, it takes place in the same location, with you having a larger army, and the pig having a full garrison (and traps) to protect his holding.
5th May '16 3:20:20 PM malter
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* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in the first game. The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.

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* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now part of the city of Irithyll, and in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in (because the first game.god responsible for the sunlight has been [[KillTheGod devoured by a god-devouring evil lord]]). The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.
5th May '16 5:46:27 AM TheOneWhoTropes
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* TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:RecycledINSPACE]] ([[LightNovel/IriyaNoSoraUFONoNatsu Iriya]] and [[LightNovel/BludgeoningAngelDokurochan Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu Haruka Nogizaka's]] world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).

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* TheVeryDefinitelyFinalDungeon in ''Dengeki Gakuen RPG: Cross of Venus'' has this, for you must enter eight mirrors leading to one of the previous worlds and complete them to open the door to the final boss. Thankfully, they are much shorter. The catch? They are now corrupted as a good deal of the scenery, walls and floors are missing, revealing that they have been literally [[AC:RecycledINSPACE]] ([[LightNovel/IriyaNoSoraUFONoNatsu Iriya]] and [[LightNovel/BludgeoningAngelDokurochan Dokuro]] had it best as their worlds were left completely intact except for now being floating cosmic continents. On the other extreme, [[NogizakaHarukaNoHimitsu [[LightNovel/NogizakaHarukaNoHimitsu Haruka Nogizaka's]] world has been reduced to a single measly path with some pretty trees floating in a void of stars and almost nothing else. How the hell do you go from a BigFancyHouse to ''that''?).
3rd May '16 3:47:25 PM malter
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Added DiffLines:

* ''VideoGame/DarkSouls3'' has you revisit [[spoiler:Anor Londo]] from the [[VideoGame/DarkSouls1 first game]], now in a state of disrepair and ruin. Gone is the golden sunlight, replaced by permanent darkness reminiscent of what happens after [[spoiler:killing Gwynevere]] in the first game. The winged demons and sentinels are gone, and [[spoiler:[[TearJerker the Giant Blacksmith is dead]]]]. The [[DemonicSpiders rooftop archers]], however, are alive and well (and have been joined by a few buddies), as are several of the other Silver Knights.
29th Apr '16 8:02:28 PM shooterboss
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* Most of the later levels of ''Hitman: Contracts'' are revamped levels from the first ''VideoGame/{{Hitman}}''.
21st Apr '16 1:57:22 AM aye_amber
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* ''VideoGame/Klonoa2LunateasVeil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.

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* ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' has four over the course of the story. The titular character returns to Volk City, La-Lakoosha, Sea of Tears, and Ishras Ark as Volkan Inferno, Noxious La-Lakoosha, Dark Sea of Tears, and The Ark Revisited, respectively. The Ark Revisited has something of a reversal of the classic level change; Ishras Ark when Klonoa first visits is run-down and nearly inoperable, but it's in pristine condition and running smoothly when he comes back.
9th Apr '16 7:53:16 PM MyFinalEdits
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* ''VideoGame/NewSuperMarioBros'' has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' 1-1...until suddenly, platforms and coins quickly rotate into view as you approach them.

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* ''VideoGame/NewSuperMarioBros'' ''Franchise/SuperMarioBros'':
** ''VideoGame/NewSuperMarioBros1''
has a multiplayer-only level that appears to be a direct remake of ''VideoGame/SuperMarioBros''' 1-1...until suddenly, platforms and coins quickly rotate into view as you approach them.them.
** Some of the sample courses in ''VideoGame/SuperMarioMaker'' originated from ''VideoGame/SuperMarioBros'', ''SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', and feature different twists that use the custom tools from this game.



* In ''{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game, with different names and different climates. The exception is Valley of Repose, which doesn't resemble any past level at all.
* A few of the worlds in ''VideoGame/KingdomHearts'' are revisited in ''VideoGame/KingdomHeartsII'', but with redesigned or repositioned locales, such as [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[Disney/{{Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.

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* In ''{{Pikmin}} ''VideoGame/{{Pikmin}} 2'', the places that Olimar and Louie visit are the same places Olimar went to in the first game, with different names and different climates. The exception is Valley of Repose, which doesn't resemble any past level at all.
* ''Franchise/KingdomHearts'':
**
A few of the worlds in ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' are revisited in ''VideoGame/KingdomHeartsII'', but with redesigned or repositioned locales, such as [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] (which now includes Christmas Town) and [[Disney/{{Aladdin}} Agrabah]]. Hollow Bastion is also in both games, but the first game focuses on the castle, while the second game features the surrounding town.



** Also, like ''Super Metroid'' above, you can go back through the ruins of Tourian after the bomb goes off in ''Zero Mission''.
** In ''MetroidFusion'', the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...

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** Also, like ''Super Metroid'' above, you You can go back through the ruins of Tourian after the bomb goes off in ''Zero Mission''.
''VideoGame/ZeroMission''.
** In ''MetroidFusion'', ''VideoGame/MetroidFusion'', the BSL you're on gradually changes as you unlock sectors, and X parasites infest them, causing monsters to gradually run the place into ruins, breaking down walls, doors, cooling systems...



** ''VideoGame/CastlevaniaSymphonyOfTheNight'' does it for the inverted castle.

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** * ''VideoGame/CastlevaniaSymphonyOfTheNight'' does it for the inverted castle.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' has Silent Realms, where Link is forced to collect 15 tears scattered around the level, which has new obstacles, such as fences blocking off pathways.
** Faron Woods is revisited many times over the course of the game, and areas such as the woods proper, Sealed Grounds, and Skyview Temple all go through different changes over the course of the game. Eldin Volcano is briefly remixed as well when [[spoiler: the Bokoblins imprison Link]].

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' ''VideoGame/TheLegendOfZeldaSkywardSword'':
** The game
has Silent Realms, where Link is forced to collect 15 tears scattered around the level, which has new obstacles, such as fences blocking off pathways.
** Faron Woods is revisited many times over the course of the game, and areas such as the woods proper, Sealed Grounds, and Skyview Temple all go through different changes over the course of the game. Eldin Volcano is briefly remixed as well when [[spoiler: the Bokoblins imprison Link]].Link and the Volcano erupts]].



* ''VideoGame/RainbowSix: Rogue Spear'' has two {{stealth based mission}}s whose maps are later reused for action missions.
** Likewise, ''Raven Shield'''s second act remixes four of the levels from the first act: Falcon Hour=>Talon Steel, Pearl Castle=>Briar Gate, Crimson Hook=>Broken Stone, and Stone Cannon=>Steel Rose.

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* ''VideoGame/RainbowSix: Rogue ''VideoGame/RainbowSix'':
** ''Rogue
Spear'' has two {{stealth based mission}}s whose maps are later reused for action missions.
** Likewise, ''Raven Shield'''s second act remixes four of the levels from the first act: Falcon Hour=>Talon Steel, Pearl Castle=>Briar Gate, Crimson Hook=>Broken Stone, and Stone Cannon=>Steel Rose.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RemixedLevel