History Main / RelationshipValues

29th Nov '16 12:44:11 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' had an approval meter for each of the three gangs in the area. Doing missions for one against another would boost your standing with that gang, and turn your target against you. Them being in a triangle of hate results in you usually being able to max out only two of them with the third shooting you on sight.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had an approval meter for each of the three gangs in the area. Doing missions for one against another would boost your standing with that gang, and turn your target against you. Them being in a triangle of hate results in you usually being able to max out only two of them with the third shooting you on sight.
27th Nov '16 5:40:26 AM Hanz
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* In ''VideoGame/{{Tyranny}}'', having good relations between companions can unlock more powerful combos in battle.

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* In ''VideoGame/{{Tyranny}}'', having good relations between companions your relationship with your party members is determined by their Loyalty (how much they like you) and Fear (how much they don't like you), which are measured separately. Getting either of them high enough can unlock more powerful combos in battle.special combat abilities and even {{Combination Attack}}s.
23rd Nov '16 4:55:50 PM UmbrellasWereAwesome
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* The ''Growlanser'' games usually have these integrated in, where they represent the other party member's opinions of their leader.

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* The ''Growlanser'' ''VideoGame/{{Growlanser}}'' games usually have these integrated in, where they represent the other party member's opinions of their leader.
3rd Nov '16 10:36:56 AM WillKeaton
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* Getting good at your pilot's PsychicPowers in BlissStage depends entirely on your ability to LevelUpAtIntimacy5 and to avoid [[YouLoseAtZeroTrust losing at zero trust.]]

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* Getting good at your pilot's PsychicPowers in BlissStage ''TabletopGame/BlissStage'' depends entirely on your ability to LevelUpAtIntimacy5 and to avoid [[YouLoseAtZeroTrust losing at zero trust.]]
17th Oct '16 6:00:07 AM GlitteringFlowers
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* In ''Manga/ThePrinceOfTennis'' dating sim ''Gakuensai no Oujisama'', the player is put in the role of a [[TeamMom female manager]] who must work interact with the CastFullOfPrettyBoys to help organize the upcoming SchoolFestival. You choose a school for the girl first, then you have her interact with the dudes of said team, and the guy you interact the most with might or might not become her boyfriend if you play her cards right. Obviously, some guys are harder to reach to than others due to their personalities [[note]]i.e., Sanada from Rikaidai is kinda infamous for how hard he is to romance -- heck, to get his affection you must actually [[RescueRomance have him rescue the girl]] from some JapaneseDelinquents[[/note]]. Additionally, some boys [[note]]like Seigaku's Momoshiro or Hyoutei's Ohtori[[/note]] are [[CrazyJealousGuy more prone to jealousy than others]]; if you had the girl work on their affections but then you have her bump into one of them while with another dude, their love meters will drop noticeably [[GreenEyedMonster due to envy and resentment]].

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* In ''Manga/ThePrinceOfTennis'' dating sim ''Gakuensai no Oujisama'', the player is put in the role of a [[TeamMom female manager]] who must work interact with the CastFullOfPrettyBoys to help organize the upcoming inter-schools SchoolFestival. You choose The player chooses a school for the girl first, then you have has her interact with the dudes of said school's tennis team, and the guy you interact that the girl interacts the most with might or might not become her boyfriend if you play her the cards are played right. Obviously, some guys are harder to reach to than others due to their personalities [[note]]i.e., Sanada from Rikaidai is kinda infamous for how hard he is to romance -- heck, to get his affection you the player must actually [[RescueRomance have him rescue the girl]] from some JapaneseDelinquents[[/note]]. Additionally, JapaneseDelinquents[[/note]], plus some boys [[note]]like Seigaku's Momoshiro or Hyoutei's Ohtori[[/note]] are [[CrazyJealousGuy more prone to jealousy than others]]; if you the player had the girl work on their affections but then you have her bump she bumps into one of them while with another dude, their love meters will drop noticeably [[GreenEyedMonster due to envy and resentment]].
17th Oct '16 5:54:03 AM GlitteringFlowers
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* In ''VideoGame/TheKingOfFighters'' SpinOff "VideoGame/TheKingOfFighters: KYO", you (as Kyo Kusanagi) must not only travel around the world and interact with all kind of characters, but recruit two partners for the KOF tournament. Since Kyo is a JerkWithAHeartOfGold in canon, this isn't necessarily easy, and thus you must have Kyo solve sidequests and do small-to-big favors for them among other things. i.e to have Benimaru as your teammate Kyo must allow himself to lose a battle in public so Benimaru can woo a girl who likes strong men, to gain Yuri's partnership you must take her side when during a discussion with her brother and father, etc.

to:

* In ''VideoGame/TheKingOfFighters'' SpinOff "VideoGame/TheKingOfFighters: KYO", you the player (as Kyo Kusanagi) must not only travel around the world and interact with all kind of characters, but recruit two partners for the KOF tournament. Since Kyo is a JerkWithAHeartOfGold in canon, this isn't necessarily easy, and thus you the player must have Kyo solve sidequests and do small-to-big favors for them among other things. i.e to have Benimaru as your a teammate Kyo must allow himself to lose a battle in public so Benimaru can woo a girl who likes strong men, to gain Yuri's partnership you Kyo must take her side when during a discussion with her older brother Ryo and father, his father Takuma (and not doing so strengthens Kyo's bonds with Ryo instead), etc.



* In ''VisualNovel/{{Danganronpa}}'' there's an option named "Free Time", which gives you-as-Naegi the chance to hang out with the other students and give them presents. They'll reward him either with skills to be used during trial scenes, or by raising the maximum number of skill points Naegi has during trials, depending on how far he's progressed in hanging out with them. (Not to mention, some show quite a bit of HiddenDepths as well.)

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* In ''VisualNovel/{{Danganronpa}}'' there's an option named "Free Time", which gives you-as-Naegi the-player-as-Naegi the chance to hang out with the other students and give them presents. They'll reward him either with skills to be used during trial scenes, or by raising the maximum number of skill points Naegi has during trials, depending on how far he's progressed in hanging out with them. (Not to mention, some show quite a bit of HiddenDepths as well.)



* In ''VisualNovel/TrueLoveJunaiMonogatari'', the girls will likely be attracted to either one trait or one factor that you make the PlayerCharacter work on. In example, to get [[CuteBookworm Remi's]] attention, he ''must'' work on his Academics/Scholarship, to get [[GoodBadGirl Mayumi]] he shall work on his Appearance, and so on. [[spoiler: And in one case, it'll work ''against'' him: if you want to romance [[ChildhoodFriendRomance Mikae]], you ''can't'' let the PC's Academics get too high, lest [[LoveTriangle Mikae and Remi will end up as love rivals]].]] Additionally, if the PC's stress gets too high, [[{{Tsundere}} Mikae]] will nag him and accuse him of being ThePigPen until it's lowered.

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* In ''VisualNovel/TrueLoveJunaiMonogatari'', the girls will likely be attracted to either one trait or one factor that you make the PlayerCharacter must work on. In example, to get [[CuteBookworm Remi's]] attention, he ''must'' work on his Academics/Scholarship, to get [[GoodBadGirl Mayumi]] he shall work on his Appearance, and so on. [[spoiler: And in one case, it'll work ''against'' him: if you want the player wants to romance [[ChildhoodFriendRomance Mikae]], you he or she ''can't'' let the PC's Academics get too high, lest [[LoveTriangle Mikae and Remi will end up as love rivals]].]] Additionally, if the PC's stress gets too high, [[{{Tsundere}} Mikae]] will nag him and accuse him of being ThePigPen until it's lowered.
11th Oct '16 8:05:05 AM dotchan
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* Starting from ''VideoGame/Disgaea2'', fighting alongside characters offered an increasing variety of benefits (increased chance of combo attacks, special endings, etc.), and in ''Disgaea 2'' is specifically used as StoryAndGameplayIntegration to track the progression of Adell and Rozalin's relationship.
7th Oct '16 2:01:16 AM UmbrellasWereAwesome
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* ''VideoGame/{{Persona 3}}'' has a similar system in which you get access to the best Personae if your relation with certain characters (not necessarily party members) is high enough. Your team is a social link that levels up automatically, but some members of your party, along with a colorful cast of [=NPC=]s, have individual social links. Getting all links maxed in one run is a BraggingRightsReward and the equivalent of a NoDamageRun for the non-combat aspect of the game, but even with a guide, it's still beyond difficult, particularly since the game ''loves'' to mess with players by changing your schedule. Did you choose to spend a night boosting a stat instead of pursue a social link? You might as well start over: your school-based social links are unavailable for the next two weeks. Have fun figuring out how to level up your base stats quickly enough to ''initiate'' certain social links while also maxing out the ones available to you.
** These games stand out among other examples because the Relationship Values system is an integral part of the game; half the gameplay is leveling up these values (known as Social Links), and it has a huge impact on the other half of the game - the actual dungeon crawling. Even if you wanted to, you can't ignore this aspect of the game, as the fighting would be way, way hard without Personae boosted by Social Link points.
** Maxing every social link in ''Persona 3'' unlocks bonus content and each maxed link yields an otherwise unobtainable item and the benefit of being irreversible. Which means that you need to date several female characters simultaneously in order to finish the link, then do it again with another set of female characters. (Playing the game with a female protagonist decreases the number of dating relationships you're forced to pursue, but you still need to max each social link.) The social links are one of the game's logic puzzles -- what a reasonable person would say and what you need to say to level the link are often not the same. Oh, and one link requires you to be fleeced of 40,000 yen, which ''hurts'' if you try to start that link too soon. Social link questions make up almost half of ''Persona 3'' boards and are essentially a set of logic puzzles, with each link being its own puzzle. Good luck!
** ''VideoGame/{{Persona 4}}'' does this as well, with the additional option of pursuing either a friendship or a romantic relationship with the female characters. Having a high relationship with your party members can save your neck in battle too, since they can take a mortal blow for you.
** ''VideoGame/{{Persona 5}}'' renames the system as Cooperations (to fit with the PhantomThief motif of the game), but it works the same as previous installments. However, now every Cooperation gives a special bonus. For example, befriending the weapon store owner gives you discounts and adds new gun modifications to the store or befriending the shogi player gives you tactical bonuses such as the ability to switch your party members in-battle.

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* The later ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games stand out among other examples because the Relationship Values system is an integral part of the game; half the gameplay is leveling up these values (known as Social Links), and it has a huge impact on the other half of the game - the actual dungeon crawling. Even if you wanted to, you can't ignore this aspect of the game, as the fighting would be way, way too hard if you don't have Personas boosted by Social Link points.
**
''VideoGame/{{Persona 3}}'' has a similar system in which you get access to the best Personae Personas if your relation with certain characters (not necessarily party members) is high enough. Your team is a social link Social Link that levels up automatically, but some members of your party, along with a colorful cast of [=NPC=]s, have individual social links.Social Links. Getting all links maxed in one run is a BraggingRightsReward and the equivalent of a NoDamageRun for the non-combat aspect of the game, but even with a guide, it's still beyond difficult, particularly since the game ''loves'' to mess with players by changing your schedule. Did you choose to spend a night boosting a stat instead of pursue a social link? You might as well start over: your school-based social links Social Links are unavailable for the next two weeks. Have fun figuring out how to level up your base stats quickly enough to ''initiate'' certain social links Social Links while also maxing out the ones available to you.
** These games stand out among other examples because the Relationship Values system is an integral part of the game; half the gameplay is leveling up these values (known as Social Links), and it has a huge impact on the other half of the game - the actual dungeon crawling. Even if you wanted to, you can't ignore this aspect of the game, as the fighting would be way, way hard without Personae boosted by Social Link points.
** Maxing
you.\\
Additionally, maxing
every social link in ''Persona 3'' unlocks bonus content and each maxed link yields an otherwise unobtainable item and the benefit of being irreversible. Which means that you need to date several female characters simultaneously in order to finish the link, then do it again with another set of female characters. characters (Playing the game ''Portable'' remake with a female protagonist decreases the number of dating allows you to keep your relationships you're forced to pursue, platonic, but you still need to max each social link.) link). The social links Social Links are one of the game's logic puzzles -- what a reasonable person would say and what you need to say to level the link are often not the same. Oh, and one link requires you to be fleeced of 40,000 yen, which ''hurts'' if you try to start that link too soon. Social link questions make up almost half of ''Persona 3'' boards and are essentially a set of logic puzzles, with each link being its own puzzle. Good luck!
** ''VideoGame/{{Persona 4}}'' does this as well, with the additional option of pursuing either a friendship or a romantic relationship with the female characters. characters (and the Social Link puzzles making more sense than they did in ''Persona 3''). Having a high relationship with your party members can save your neck in battle too, since they can advancing their link will grant them various combat bonuses like the ability to take a mortal blow for you.
you; if you max out a party member's S-Link, [[spoiler:their Persona will upgrade to a more powerful form]].
** ''VideoGame/{{Persona 5}}'' renames the system as Cooperations (to fit with the PhantomThief motif of the game), but it works the same as previous installments. However, now every Cooperation gives a special bonus. For example, befriending the weapon store owner gives you discounts and adds new gun modifications to the store or store, while befriending the shogi player gives you tactical bonuses such as the ability to switch your party members in-battle.
6th Oct '16 4:24:28 PM apm483@gmail.com
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* In ''VisualNovel/KatawaShoujo'', relationship values track the player-as-Hisao's affection with each girl in Act 1. Basically, they're split between Shizune and Lilly/Hanako: if Shizune's is higher, Hisao will go with her, if Lilly and Hanako's are higher he'll have a final choice between the two and get together with that one, and if they're roughly equal he'll get with Rin. To get with Emi he pretty much just needs to choose to try hard during their training, though it's sometimes possible to end with Shizune even after that. After Act 1 and a girl's route has been chosen, the game goes in a more VisualNovel style with choices determining whether you get a Good, Bad, or sometimes Neutral End.

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* In ''VisualNovel/KatawaShoujo'', relationship values track the player-as-Hisao's player(as Hisao)'s affection with each girl in Act 1. Basically, they're split between Shizune and Lilly/Hanako: if Shizune's is higher, Hisao will go with her, if Lilly and Hanako's are higher he'll have a final choice between the two and get together with that one, and if they're roughly equal he'll get with Rin. To get with Emi he pretty much just needs to choose to try hard during their training, though it's sometimes possible to end with Shizune even after that. After Act 1 and a girl's route has been chosen, the game goes in a more VisualNovel style with choices determining whether you get a Good, Bad, or sometimes Neutral End.



* In ''VideoGame/TheKingOfFighters'' SpinOff "VideoGame/TheKingOfFighters: KYO", you-as-Kyo-Kusanagi must not only travel around the world and interact with all kind of characters, but recruit two partners for the KOF tournament. Since Kyo is a JerkWithAHeartOfGold in canon, this isn't necessarily easy, and thus you must have Kyo solve sidequests and do small-to-big favors for them among other things. i.e to have Benimaru as your teammate Kyo must allow himself to lose a battle in public so Benimaru can woo a girl who likes strong men, to gain Yuri's partnership you must take her side when during a discussion with her brother and father, etc.

to:

* In ''VideoGame/TheKingOfFighters'' SpinOff "VideoGame/TheKingOfFighters: KYO", you-as-Kyo-Kusanagi you (as Kyo Kusanagi) must not only travel around the world and interact with all kind of characters, but recruit two partners for the KOF tournament. Since Kyo is a JerkWithAHeartOfGold in canon, this isn't necessarily easy, and thus you must have Kyo solve sidequests and do small-to-big favors for them among other things. i.e to have Benimaru as your teammate Kyo must allow himself to lose a battle in public so Benimaru can woo a girl who likes strong men, to gain Yuri's partnership you must take her side when during a discussion with her brother and father, etc.
1st Oct '16 12:44:05 PM pinkdalek
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*** A more complicated system that took into account Cloud's treatment of the girls/Barret in battle (gaining him points for healing them/Covering them, losing him points for hitting them/having them Cover him, etc) was planned in development, but scrapped for being too confusing to implement. This does lead to some dialogue being DummiedOut due to it being impossible to gain enough Affection to trigger the scene without using cheats (specifically, Aeris telling Cloud she hoped he would be jealous when finding out about Zack).
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