History Main / RelationshipValues

17th Apr '18 12:03:56 PM Chabal2
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* Every NPC in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': Henchmen, shopkeepers, guards, rats, ''every single one'' - has a Reaction score indicating how much he or she likes the PC, and this score can be changed depending on a number of factors; don't expect to be well-liked if you have a reputation for running naked through the streets of Tarant.

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* Every NPC in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': Henchmen, shopkeepers, guards, rats, ''every single one'' - has a Reaction score indicating how much he or she likes the PC, and this score can be changed depending on a number of factors; don't expect to be well-liked if you have a reputation for running naked through the streets of Tarant. Party members can be persuaded to remain just when they're about to leave in disgust by giving them a certain item (such as cakes or snuff tobacco).
29th Mar '18 9:14:22 PM nombretomado
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* The ''Franchise/StarOcean'' {{RPG}}s feature this prominently.

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* The ''Franchise/StarOcean'' ''VideoGame/StarOcean'' {{RPG}}s feature this prominently.
5th Mar '18 4:13:10 PM Discar
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->"So you can actually say, Oh yeah, sorry I two timed you with that other person. But look! Presents!"
-->--Daniel Erickson on regards to how the relationship can be affected for ''VideoGame/StarWarsTheOldRepublic''.

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->"So ->''"So you can actually say, Oh yeah, sorry I two timed you with that other person. But look! Presents!"
-->--Daniel Erickson
Presents!"''
-->-- '''Daniel Erickson'''
on regards to how the relationship can be affected for ''VideoGame/StarWarsTheOldRepublic''.
''VideoGame/StarWarsTheOldRepublic''


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* ''VideoGame/XenobladeChronicles2'':
** The Affinity system has been changed to just be another name for the [[SkillScoresAndPerks skill tree]]. However, most Blades require a high Trust to reach the better rungs of their tree. In addition to granting access to their better skill nodes, Trust also increases the speed at which you can use Blade Combos.
** There is a ''very'' minor one for the Rex and Pyra/Mythra relationship. When Pyra and Mythra obtain their SuperMode, Rex asks what he should call them. You get to decide whether to use Pyra or Mythra's name, which changes the voice clip used for the SuperMode for the rest of the game. Then at the very end, when [[spoiler:Pyra and Mythra have been revived from their core in separate bodies, the one you chose mouths "I love you, Rex" as the game ends]].
4th Mar '18 3:02:31 PM nombretomado
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** For ''StarOceanTillTheEndOfTime'', actions mostly affect characters feelings towards Fayt and determine who he ends up with. This also determines who fights alongside a Fayt duplicate in one of the bonus dungeons.

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** For ''StarOceanTillTheEndOfTime'', ''VideoGame/StarOceanTillTheEndOfTime'', actions mostly affect characters feelings towards Fayt and determine who he ends up with. This also determines who fights alongside a Fayt duplicate in one of the bonus dungeons.
25th Feb '18 7:06:48 AM Piterpicher
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* SentimentalGraffiti keeps track of two affection values: how much the girl likes him in general (the size of the heart) and how much she wants to see him (how fast it's beating).

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* SentimentalGraffiti ''VideoGame/SentimentalGraffiti'' keeps track of two affection values: how much the girl likes him in general (the size of the heart) and how much she wants to see him (how fast it's beating).
14th Feb '18 8:03:11 PM Hanz
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* Each of the Squadmates in ''Videogame/BinaryDomain'' has a personal loyalty meter that's affected by both your performance in battle (they react positively to killing robots really well and negatively to friendly fire) as well as your responses to them. The higher their loyalty, the better they react to commands. [[spoiler:Maxing out all of their loyalty gives you the best ending to the game]].
4th Feb '18 5:41:53 PM nombretomado
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* {{Nitroplus}}' ''VisualNovel/FullMetalDaemonMuramasa'' [[spoiler: has a subversion of the usual points system: At the midpoint of the game, you '''''kill''''' the heroine with whom you have the highest affection points. This is due to the curse laid upon you by your mystical PoweredArmor - to slay an ally for each enemy, someone you love for someone you hate.]]

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* {{Nitroplus}}' {{Creator/Nitroplus}}' ''VisualNovel/FullMetalDaemonMuramasa'' [[spoiler: has a subversion of the usual points system: At the midpoint of the game, you '''''kill''''' the heroine with whom you have the highest affection points. This is due to the curse laid upon you by your mystical PoweredArmor - to slay an ally for each enemy, someone you love for someone you hate.]]
30th Jan '18 3:36:36 PM DeeeFoo
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** The VideoGame/SamuraiWarriors games have Friendship Levels. In the fourth installment, maxing out Friendship Levels with a character will allow your player avatar to equip that character's weapon type.

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** The VideoGame/SamuraiWarriors games have Friendship Levels. In the fourth installment, maxing out Friendship Levels with a character will allow your player avatar character to equip that character's weapon type.type.
* In VideoGame/FateExtellaTheUmbralStar, you have Bond Levels with the servants. Not surprising, given the franchise's visual novel origins. You raise Bond Levels by selecting the correct options in dialogue events and completing side-missions. Reaching certain bond levels will unlock bonuses, such as alternate costumes or gameplay items.
12th Jan '18 12:13:02 PM DeeeFoo
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** [[VideoGame/MusouStars Warriors All-Stars]] has the Regard system. Regard Levels are increased toward the player character by using support abilities during battle, using Musou Rush, activating special events in the Sanctuary, and encountering characters in the hot springs. Different abilities/items will be awarded when reaching certain levels. When two characters have high Regard for each other, they will trigger character-specific events.
** The [[VideoGame/OnePiecePirateWarriors One Piece spinoffs]] have Crew Levels in the third installment. These are raised by calling upon support characters during battles, and by racking up KO's during Kizuna Rush mode. Raising these will unlock that character's Gallery entries, such as the model viewer, portraits, voice lines, etc.
** The VideoGame/SamuraiWarriors games have Friendship Levels. In the fourth installment, maxing out Friendship Levels with a character will allow your player avatar to equip that character's weapon type.



* The ''VideoGame/DynastyWarriorsGundam'' series has this from the second installment onwards. Oddly, the character's relationships are abstractly with the player, despite the fact you're always controlling one of the very characters you have a relationship score with (and the controlled characters relationship doesn't change). Fighting on the same side as another character builds friendship, which unlocks them as a pilot, followed by further perks such as unique skills or special abilities of their signature Mobile Suit. In the second game, you also ''lost'' points with pilots on the hostile side, locking perks back out if you damaged the relationship too much. Fortunately, Koei realized what a nightmare this was as relationships can only go up in the third game.
12th Jan '18 11:06:26 AM DeeeFoo
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The results of having a good or bad relationship value are varied, consisting of anything from an alternate {{cutscene}} to a [[MultipleEndings different ending]].

Almost all {{Dating Sim}}s have these, and, indeed, they are usually the point of the game. Strategy games (notably [[FourX 4X games]]) may also have a variation of this, tracking your relations with other factions (and theirs with each other).

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The results of having a good or bad relationship value are varied, consisting of anything from varied. Common examples include unlocking an alternate {{cutscene}} {{cutscene}}, gaining access to a [[MultipleEndings different ending]].

ending]], or simple gameplay buffs/bonuses.

Almost all {{Dating Sim}}s have these, and, indeed, they are usually the whole point of the game. Strategy games (notably [[FourX 4X games]]) may also have a variation of this, tracking your relations with other factions (and theirs with each other).
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