History Main / RegionalBonus

13th Feb '17 7:58:22 PM Saurubiker
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** The American and European versions of the very first ''VideoGame/MetalGearSolid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake.
** The European version of the ''Metal Gear Solid'' game for the GameBoyColor (aka ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". Technically, this was already in the Japanese version, but for some reason it was not included in the American version.

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** The American Japanese and European versions of the very first ''VideoGame/MetalGearSolid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake.
** The
European version of the ''Metal Gear Solid'' game for the GameBoyColor (aka ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". Technically, this was already in the Japanese version, but for some reason it It was not included featured in the initial American version.



* As mentioned above, the American and European versions of the very first ''Metal Gear Solid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake. The same extras were included in the UpdatedRerelease ''Metal Gear Solid: Integral'' in Japan (later released in America as the PC port).

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* As mentioned above, the The American and European versions of the very first ''Metal Gear Solid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake. The same extras were included in the UpdatedRerelease ''Metal Gear Solid: Integral'' in Japan (later released in America the west as the PC port).



** ''VideoGame/ElementalGearbolt'' has beefed-up sound effects and added secret items in support of a promotional contest Working Designs sponsored.

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** ''VideoGame/ElementalGearbolt'' has beefed-up sound effects and added secret items in support of a promotional contest Working Designs sponsored. It also added [=GunCon=] support when the JP version only supported Konami's Hyper Blaster gun.
7th Jan '17 3:53:15 PM nombretomado
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* Horrible inversion with ''ProfessorLaytonAndTheSpectersFlute'', which completely cuts down the RPG ''Professor Layton's London Life''. That amounts to ''over half the game''. On the other hand, the North American version not only has it intact, but also has it available from the beginning--Japanese players had to unlock it.

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* Horrible inversion with ''ProfessorLaytonAndTheSpectersFlute'', ''VideoGame/ProfessorLaytonAndTheLastSpecter'', which completely cuts down the RPG ''Professor Layton's London Life''. That amounts to ''over half the game''. On the other hand, the North American version not only has it intact, but also has it available from the beginning--Japanese players had to unlock it.
31st Dec '16 7:14:06 PM nombretomado
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** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. version (and released after the ''superior'' Japanese port) and had ''fewer'' songs (most of the licenses got replaced by "Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 EurovisionSongContest.)

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** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. version (and released after the ''superior'' Japanese port) and had ''fewer'' songs (most of the licenses got replaced by "Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 EurovisionSongContest.Series/EurovisionSongContest.)
26th Dec '16 11:01:45 PM Dere
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* The English localized release of the PC version of [=SoniComi=] has many of the improvements from the Japan-exclusive [=PS3=] remake, such as improved graphics and models, an enhanced interface, extra outfits and a few new features.
* ''VideoGame/SonicAdventure'' had a number of special events and challenges as free DLC. While most of the seasonal events were available for all three regions (Japan, America and Europe), all of the challenges were region-specific, with each region getting 1-3 exclusive ones. In addition, Japan got two exclusive holiday events, as these were released before the game came out overseas and as such didn't get localized.

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* The English localized release of the PC version of [=SoniComi=] has many of the improvements from the Japan-exclusive [=PS3=] remake, such as improved graphics and models, an enhanced interface, extra outfits and a few new features.
features. In Japan, that content was never made available for PC.
* ''VideoGame/SonicAdventure'' had a number of special events and challenges as free DLC. While most of the seasonal events were available for all three regions (Japan, America and Europe), regions, all of the challenges were region-specific, with each region getting 1-3 exclusive ones. In addition, Japan got two exclusive holiday events, as these were released before the game came out overseas and as such didn't get localized.
26th Dec '16 10:59:41 PM Dere
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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty. Unfortunately, this greatly increased the amount of grinding required for buying weapons.

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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty. Unfortunately, this greatly increased the amount of grinding required for buying to buy weapons.
15th Dec '16 12:31:03 PM Dere
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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty.

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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty. Unfortunately, this greatly increased the amount of grinding required for buying weapons.
10th Dec '16 12:14:16 PM Dere
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Added DiffLines:

* ''VideoGame/SonicAdventure'' had a number of special events and challenges as free DLC. While most of the seasonal events were available for all three regions (Japan, America and Europe), all of the challenges were region-specific, with each region getting 1-3 exclusive ones. In addition, Japan got two exclusive holiday events, as these were released before the game came out overseas and as such didn't get localized.
6th Nov '16 3:27:18 PM Pinokio
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** The NA version of ''VideoGame/DragonQuestI'' added border graphics when the land connected to water, and added sprites to the PlayerCharacter to indicate four directional movement.
** In the Famicom version of ''VideoGame/DragonQuestII'', after the title screen, the Prince can immediately walk outside the throne room, out of the castle, and into the overworld. The North American version adds an intro sequence of the three main characters walking forward, and a prologue showing what happened to the town of Moonbrooke and the Princess of Moonbrooke.

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** The NA version of ''VideoGame/DragonQuestI'' added border graphics when the land connected to water, and added sprites to the PlayerCharacter to indicate four directional movement. \n The Super Famicom version keeps the graphical updates, updates the menu to resemble ''VideoGame/DragonQuestII'', and adds the torch attack.
** In the Famicom version of ''VideoGame/DragonQuestII'', after the title screen, the Prince can immediately walk outside the throne room, out of the castle, and into the overworld. The North American version adds an intro sequence of the three main characters walking forward, and a prologue showing what happened to the town of Moonbrooke and the Princess of Moonbrooke. The Super Famicom version includes the prologue followed by intro text.
6th Nov '16 3:16:01 PM Pinokio
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** The NA versions of the [[NintendoEntertainmentSystem NES]] ''DragonQuest'' games had several changes made, such as replacing the original game's password system with a battery-backed save. The first game added border graphics when the land connected to water, and added sprites to the PlayerCharacter to indicate four directional movement.

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** * The NA versions of the [[NintendoEntertainmentSystem NES]] ''DragonQuest'' ''VideoGame/DragonQuest'' games had several changes made, such as replacing the original game's password system with a battery-backed save. save.
**
The first game NA version of ''VideoGame/DragonQuestI'' added border graphics when the land connected to water, and added sprites to the PlayerCharacter to indicate four directional movement.movement.
** In the Famicom version of ''VideoGame/DragonQuestII'', after the title screen, the Prince can immediately walk outside the throne room, out of the castle, and into the overworld. The North American version adds an intro sequence of the three main characters walking forward, and a prologue showing what happened to the town of Moonbrooke and the Princess of Moonbrooke.
** The North American version of ''VideoGame/DragonQuestIII'' adds an intro showing a fight between Ortega and a dragon on top of a volcano, adapted in the Super Famicom and later versions.
6th Nov '16 2:37:49 PM Pinokio
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** The NA versions of the [[NintendoEntertainmentSystem NES]] ''DragonQuest'' games had several changes made, such as replacing the original game's password system with a battery-backed save.

to:

** The NA versions of the [[NintendoEntertainmentSystem NES]] ''DragonQuest'' games had several changes made, such as replacing the original game's password system with a battery-backed save. The first game added border graphics when the land connected to water, and added sprites to the PlayerCharacter to indicate four directional movement.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RegionalBonus