History Main / RegionalBonus

13th Jul '16 6:18:50 PM spectertv
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** The American version of ''VideoGame/TalesOfTheAbyss'' was an upgrade from the original Japanese version, featuring several new [[LimitBreak Mystic Artes]] and tweaks to gameplay. The upcoming [[Nintendo3DS 3DS]] version is actually based on the American release.

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** The American version of ''VideoGame/TalesOfTheAbyss'' was an upgrade from the original Japanese version, featuring several new [[LimitBreak Mystic Artes]] and tweaks to gameplay. The upcoming [[Nintendo3DS 3DS]] version is actually based on the American release.



* The original Japanese release of ''VideoGame/ArmoredCore: Formula Front'' did not allow players to directly control their ACs in battle. This feature was added in the Western version, ''Armored Core Formula Front: Extreme Battle''.

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* The original Japanese release of ''VideoGame/ArmoredCore: Formula Front'' did not allow players to directly control their ACs [=ACs=] in battle. This feature was added in the Western version, ''Armored Core Formula Front: Extreme Battle''.
16th Jun '16 6:00:51 PM nombretomado
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* The first ''{{Tenchu}}'' game got two extra missions in the PAL version, reworked first mission, and multi-track audio. The game is later re-released in Japan as Tenchu: Shinobi Gaisen.

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* The first ''{{Tenchu}}'' ''VideoGame/{{Tenchu}}'' game got two extra missions in the PAL version, reworked first mission, and multi-track audio. The game is later re-released in Japan as Tenchu: Shinobi Gaisen.
14th Jun '16 1:10:43 AM erforce
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* ''[[VideoGame/DonkeyKongCountry Donkey Kong Land III]]'' for the GameBoy was released as ''VideoGame/DonkeyKong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).
* The Japanese version of ''Franchise/FireEmblem: [[FireEmblemElibe Rekka no Ken]]'' required you to beat [[HarderThanHard Hector Hard Mode]] to see a secret epilogue [[SequelHook linking the game to the previous one, of which this is a prequel]]. In the American version, you just have to beat the game on any difficulty. [[BadExportForYou Inverted]] for Europeans, who got the Epilogue completely removed.
** The American version of ''Fire Emblem: [[FireEmblemAkaneia Shadow Dragon]]'' featured bonus content not included in the Japanese and European versions, such as five additional multiplayer maps, instead of just one, like in the other version. These extra maps were later included in the DS remake of ''Mystery of the Emblem''.

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* ''[[VideoGame/DonkeyKongCountry ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Land III]]'' for the GameBoy UsefulNotes/GameBoy was released as ''VideoGame/DonkeyKong ''Donkey Kong GB: [[DubNameChange Dinky Kong]] & Dixie Kong'' for the GameBoyColor UsefulNotes/GameBoyColor in Japan, with color graphics and reduced lag. Unfortunately, animated world map tiles and the Bear shopkeeper became static sprites, and your most recent time was no longer displayed at the bottom of the screen during Time Trials (and the Game Boy version had Super Game Boy support, so you could get color anyway, albeit inferior color).
* ''Franchise/FireEmblem''
**
The Japanese version of ''Franchise/FireEmblem: [[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Rekka no Ken]]'' required you to beat [[HarderThanHard Hector Hard Mode]] to see a secret epilogue [[SequelHook linking the game to the previous one, of which this is a prequel]]. In the American version, you just have to beat the game on any difficulty. [[BadExportForYou Inverted]] for Europeans, who got the Epilogue completely removed.
** The American version of ''Fire Emblem: [[FireEmblemAkaneia ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' featured bonus content not included in the Japanese and European versions, such as five additional multiplayer maps, instead of just one, like in the other version. These extra maps were later included in the DS remake of ''Mystery of the Emblem''.
24th May '16 8:21:24 PM nombretomado
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** Despite being released in November 2011 for the US and Japan, Metal Gear Solid fans in Europe and Australia/Asia wanting to buy the ''Metal Gear Solid HD Collection'' had to wait until 2012 ''with no waiting bonuses'' on the grounds of a HandWave excuse involving the high number of winter releases forcing them to delay. Konami have also decided to insult said fans further by announcing Japan and the US can expect the bonus "Premium Package" and "Limited Edition" versions coming [[NoExportForYou exclusively to their regions.]] When it was eventually released, there was a bug in the PS3 version which made [=MGS2=] impossible to finish on some difficulty settings. Somewhat mercifully, this only affected those playing in standard definition, which one would expect to be a relative minority of purchasers of an HD remake.

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** Despite being released in November 2011 for the US and Japan, Metal Gear Solid fans in Europe and Australia/Asia wanting to buy the ''Metal Gear Solid HD Collection'' had to wait until 2012 ''with no waiting bonuses'' on the grounds of a HandWave excuse involving the high number of winter releases forcing them to delay. Konami have also decided to insult said fans further by announcing Japan and the US can expect the bonus "Premium Package" and "Limited Edition" versions coming [[NoExportForYou exclusively to their regions.]] When it was eventually released, there was a bug in the PS3 [=PS3=] version which made [=MGS2=] impossible to finish on some difficulty settings. Somewhat mercifully, this only affected those playing in standard definition, which one would expect to be a relative minority of purchasers of an HD remake.



* The North American release of ''RecordOfAgarestWar'' fixed the European version's BlindIdiotTranslation and gave PS3 owners the extras from the Japanese {{Xbox 360}} UpdatedRerelease.

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* The North American release of ''RecordOfAgarestWar'' fixed the European version's BlindIdiotTranslation and gave PS3 [=PS3=] owners the extras from the Japanese {{Xbox 360}} UpdatedRerelease.



* The upcoming English localization of the PC version of [=SoniComi=] will have many of the improvements from the Japan-exclusive PS3 remake, such as superior graphics and models, an enhanced interface, and new features.

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* The upcoming English localization of the PC version of [=SoniComi=] will have many of the improvements from the Japan-exclusive PS3 [=PS3=] remake, such as superior graphics and models, an enhanced interface, and new features.
15th Apr '16 4:04:28 AM aye_amber
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* LegoRockRaiders gave the PAL edition not just three bonus missions, but '''eighteen completally different main levels''.

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* LegoRockRaiders Franchise/RockRaiders gave the PAL edition not just three bonus missions, but '''eighteen completally completely different main levels''.
10th Apr '16 8:51:23 PM Dere
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* The upcoming English localization of the PC version of SoniComi will have many of the improvements from the Japan-exclusive PS3 remake, such as superior graphics and models, an enhanced interface, and new features.

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* The upcoming English localization of the PC version of SoniComi [=SoniComi=] will have many of the improvements from the Japan-exclusive PS3 remake, such as superior graphics and models, an enhanced interface, and new features.
10th Apr '16 8:50:00 PM Dere
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* The upcoming English localization of the PC version of SoniComi will have many of the improvements from the Japan-exclusive PS3 remake, such as superior graphics and models, an enhanced interface, and new features.
22nd Feb '16 6:28:15 PM Karxrida
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** The international versions of ''VideoGame/KingdomHearts358DaysOver2'' awards the player Mission Crowns for completing missions in either Solo or Multiplayer Mission Mode. In the Japanese version, it is only possible to earn Mission Crowns by playing Multiplayer Mission Mode.
16th Jan '16 11:20:50 AM Midna
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* When ''Game & Watch Gallery 2'' was originally released in Japan, it was, like its predecessor, a monochrome Game Boy game that could receive some limited color if played on a Super Game Boy. International versions converted it into a Game Boy Color game, allowing for a much more vivid picture.
14th Jan '16 4:44:38 PM nombretomado
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* SquareEnix are somewhat (in)famous for this: Many of its games get loads of extra content when they're localized to western audiences, so much so that they're frequently re-released in Japan with all the extra content, and sometimes with even '''more''' extras ([[NoExportForYou which will never see the light of day overseas]]). For example,

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* SquareEnix Creator/SquareEnix are somewhat (in)famous for this: Many of its games get loads of extra content when they're localized to western audiences, so much so that they're frequently re-released in Japan with all the extra content, and sometimes with even '''more''' extras ([[NoExportForYou which will never see the light of day overseas]]). For example,
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RegionalBonus