History Main / RegionalBonus

27th Mar '17 8:01:26 AM PolarManne
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* Most [[HGame H-Games]] released outside Japan remove the legally mandated censorship present in their original releases ([[BadExportForYou assuming the sexual content]] [[BleachedUnderpants isn't just removed entirely]]), along with sometimes adding a few extra bonuses such as higher-resolution graphics.
9th Mar '17 2:25:42 AM GastonRabbit
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** In the Japanese version, the bottom floor of the Savage Labyrinth (which is part of an optional series of floors past the one needed to complete the Triforce quest) rewarded players with a chest containing... a yellow Rupee. Due to how underwhelming this is, the localizations replaced the yellow Rupee with a Piece of Heart that was originally located under Link's house. The HD remaster lacks this problem; the chest contains the Hero's Charm in all versions of the game, with the Piece of Heart once again being relocated (this time requiring a Treasure Chart added to the HD remaster).

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** In the Japanese version, the bottom floor of the Savage Labyrinth (which is part of an optional series of floors past the one needed ones required to complete the Triforce quest) rewarded players with a chest containing... a yellow Rupee. Due to how underwhelming this is, the localizations replaced the yellow Rupee with a Piece of Heart that was originally located under Link's house. The HD remaster lacks this problem; the chest contains the Hero's Charm in all versions of the game, with the Piece of Heart once again being relocated (this time requiring a Treasure Chart added to the HD remaster).
9th Mar '17 2:23:24 AM GastonRabbit
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* ''We Love Katamari'', the sequel to the wildly successful ''KatamariDamacy'' (which never came out in Europe, to many fans' dismay), had an expanded demo theatre mode where players could watch the first game's intro and some cutscenes, and the first game's theme song was added as a listenable song in-game.

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* ''We Love Katamari'', the sequel to the wildly successful ''KatamariDamacy'' ''VideoGame/KatamariDamacy'' (which never came out in Europe, to many fans' dismay), had an expanded demo theatre mode where players could watch the first game's intro and some cutscenes, and the first game's theme song was added as a listenable song in-game.



** Don't forget about Veronica's and Lenny's equipment that could only be used in [[UpdatedRerelease Director's Cut]] during a subquest starring them as playable characters. There is also a warp point to [[BonusDungeon Sea of Woods]], but apparently it's been DummiedOut.
* The European version of ''RockBand'' got nine additional songs by European artists that weren't on-disc in the American version. On the day of the European release, those same nine songs became available for download in the US version, but the fact still stands that they're paid downloads for the US version but included with the game in the European version. On the other hand, Tokio Hotel's ''Monsoon'' doesn't export (for whatever reason) to ''Rock Band 2''. Since the bonus songs cannot be bought in Europe, that song is inaccessible for PAL users outside of the original game.

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** Don't forget about Veronica's and Lenny's equipment that could only be used in [[UpdatedRerelease Director's Cut]] during a subquest starring them as playable characters. There is also a warp point to [[BonusDungeon Sea of Woods]], but apparently it's been DummiedOut.
* The European version of ''RockBand'' ''VideoGame/RockBand'' got nine additional songs by European artists that weren't on-disc in the American version. On the day of the European release, those same nine songs became available for download in the US version, but the fact still stands that they're paid downloads for the US version but included with the game in the European version. On the other hand, Tokio Hotel's ''Monsoon'' doesn't export (for whatever reason) to ''Rock Band 2''. Since the bonus songs cannot be bought in Europe, that song is inaccessible for PAL users outside of the original game.
9th Mar '17 2:22:13 AM GastonRabbit
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Digital media aren't released at the same time across the world, or in the exact same format. Instead, they are released in separate regions, and occasionally by country. Generally games are released in up to 3 main regions: NTSC-J[[note]]for '''J'''apan[[/note]], NTSC-U/C[[note]]named after the '''U'''nited States and '''C'''anada, but used across the Americas[[/note]], and PAL[[note]]used in most places not using NTSC, such as the following examples[[/note]]. [[labelnote:Actually...]] The three regions, going by TV standards alone are NTSC, PAL, and SECAM. They chose to split NTSC up to enforce regional shenanigans, at best being price differences and at worst being to enforce a NoExportForYou situation, and SECAM regions generally get the same games as PAL regions.[[/labelnote]] The [[http://en.wikipedia.org/wiki/PAL_region PAL region]] is the digital media region that includes Europe, Australia and much of Africa. PAL usually gets games last, but they sometimes get bug fixes (for a GameBreakingBug and/or {{Good Bad Bug|s}}) and sometimes bonus features. ''However'', it's not the only region that receives region specific content; for example, the NTSC-U/C region is a fairly common target for such changes in Japanese games, and if an example of an NTSC-U/C bonus is released in PAL countries at a later date, the changes typically make it over there as well.

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Digital media aren't released at the same time across the world, or in the exact same format. Instead, they are released in separate regions, and occasionally by country. Generally games are released in up to 3 main regions: NTSC-J[[note]]for '''J'''apan[[/note]], NTSC-U/C[[note]]named after the '''U'''nited States and '''C'''anada, but used across the Americas[[/note]], and PAL[[note]]used in most places not using NTSC, such as the following examples[[/note]]. [[labelnote:Actually...]] The three regions, going by TV standards alone are NTSC, PAL, and SECAM. They chose to split NTSC up to enforce regional shenanigans, at best being price differences and at worst being to enforce a NoExportForYou situation, and SECAM regions generally get the same games as PAL regions.[[/labelnote]] The [[http://en.[[https://en.wikipedia.org/wiki/PAL_region PAL region]] is the digital media region that includes Europe, Australia and much of Africa. PAL usually gets games last, but they sometimes get bug fixes (for a GameBreakingBug and/or {{Good Bad Bug|s}}) and sometimes bonus features. ''However'', it's not the only region that receives region specific content; for example, the NTSC-U/C region is a fairly common target for such changes in Japanese games, and if an example of an NTSC-U/C bonus is released in PAL countries at a later date, the changes typically make it over there as well.



* The Japanese version of ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured a sidequest required to receive an important item. This sidequest consisted of finding a map to find a map to find a map... leading to the item. Anyway, Nintendo made this sidequest much easier in the international versions, making the last parts of the game (which are still tedious) just a bit less so for Westerners.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'':
**
The Japanese version of ''VideoGame/TheLegendOfZeldaTheWindWaker'' the game featured a sidequest required to receive an important item. This sidequest consisted of finding a map to find a map to find a map... leading to the item. Anyway, Nintendo made this sidequest much easier in the international versions, making the last parts of the game (which are still tedious) just a bit less so for Westerners.Westerners.
** In the Japanese version, the bottom floor of the Savage Labyrinth (which is part of an optional series of floors past the one needed to complete the Triforce quest) rewarded players with a chest containing... a yellow Rupee. Due to how underwhelming this is, the localizations replaced the yellow Rupee with a Piece of Heart that was originally located under Link's house. The HD remaster lacks this problem; the chest contains the Hero's Charm in all versions of the game, with the Piece of Heart once again being relocated (this time requiring a Treasure Chart added to the HD remaster).



* [[http://www.youtube.com/watch?v=Q2QL_tMPPrU The Japanese version]] of ''VideoGame/WarioWorld'' adds a [[SequentialBoss second phase]] to the FinalBoss with different attacks and music.

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* [[http://www.[[https://www.youtube.com/watch?v=Q2QL_tMPPrU The Japanese version]] of ''VideoGame/WarioWorld'' adds a [[SequentialBoss second phase]] to the FinalBoss with different attacks and music.
9th Mar '17 2:03:02 AM GastonRabbit
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* Normally, the overseas version of ''Franchise/StreetFighter'' games during the arcade days usually had content cut compared to the Japanese originals (i.e. no ending for Akuma in ''Super Turbo'', no endings for the characters in the ''VideoGame/StreetFighterEX'' games). However, an exception was made with ''VideoGame/StreetFighterAlpha 2'', the overseas version of ''Street Fighter Zero 2'', which added three extra characters: [[SuperpoweredEvilSide Evil Ryu]] and "classic"-style versions of Zangief and Dhalsim. These extra characters were [[RecursiveImport exported back]] to the game's UpdatedRerelease in Asia, ''Street Fighter Zero 2 Alpha'', which added Classic versions of the remaining ''VideoGame/StreetFighterII'' characters and gave Evil Ryu his own ending (which unfortunately isn't included in any of the western releases of the game).

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* Normally, the overseas version of ''Franchise/StreetFighter'' games during the arcade days usually had content cut compared to the Japanese originals (i.e. (e.g., no ending for Akuma in ''Super Turbo'', no endings for the characters in the ''VideoGame/StreetFighterEX'' games). However, an exception was made with ''VideoGame/StreetFighterAlpha 2'', the overseas version of ''Street Fighter Zero 2'', which added three extra characters: [[SuperpoweredEvilSide Evil Ryu]] and "classic"-style versions of Zangief and Dhalsim. These extra characters were [[RecursiveImport exported back]] to the game's UpdatedRerelease in Asia, ''Street Fighter Zero 2 Alpha'', which added Classic versions of the remaining ''VideoGame/StreetFighterII'' characters and gave Evil Ryu his own ending (which unfortunately isn't included in any of the western releases of the game).



* ''Franchise/{{Pokemon}}'' combines this, strangely enough, with NoExportForYou in the case of [[VideoGame/PokemonRedAndBlue Generation I]]. Sure, the Green version never made it out of Japan... but the internationally-released Blue version was Japan's Green in the engine of the Japanese Blue (and Red was the Japanese Red with Japanese Blue's engine). Why is this a bonus? Well, for one, [[ObviousBeta Japanese Red and Green]] had significantly more OffModel sprites of the Pokémon, even more [[GameBreakingBug glitches]], and couldn't support names with more than five characters, which isn't quite so bad in Japanese but would be completely damning in languages using the Western alphabet.

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* ''Franchise/{{Pokemon}}'' combines this, strangely enough, with NoExportForYou in the case of [[VideoGame/PokemonRedAndBlue Generation I]]. Sure, the Green ''Green'' version never made it out of Japan... Japan (not counting its remake, ''[=LeafGreen=]'')... but the internationally-released Blue internationally released ''Blue'' version was Japan's Green ''Green'' in the engine of the Japanese Blue ''Blue'' (and Red ''Red'' was the Japanese Red ''Red'' with Japanese Blue's ''Blue''[='=]s engine). Why is this a bonus? Well, for one, [[ObviousBeta Japanese Red and Green]] had significantly more OffModel sprites of the Pokémon, even more [[GameBreakingBug glitches]], and couldn't support names with more than five characters, which isn't quite so bad in Japanese but would be completely damning in languages using the Western Latin alphabet.



* The different regions which the ''VideoGame/AnimalCrossing'' games have been released in (Japan, North America, Europe, and Korea) have different holidays; however, since ''New Leaf'''s multiplayer is interoperable between regions, a person with any version of ''New Leaf'' can access any holiday ([[TheDevTeamThinksOfEverything translated into their language]]) if they're friends with someone from a different region. Additionally, some holidays fall on different days or have different items associated with them in different versions. The holidays in ''New Leaf'':

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* The different regions which the ''VideoGame/AnimalCrossing'' games have been released in (Japan, North America, Europe, and Korea) have different holidays; however, since ''New Leaf'''s multiplayer is interoperable between regions, a person with any version of ''New Leaf'' can access any holiday ([[TheDevTeamThinksOfEverything translated (translated into their language]]) language) if they're friends with someone from a different region. Additionally, some holidays fall on different days or have different items associated with them in different versions. The holidays in ''New Leaf'':
13th Feb '17 7:58:22 PM Saurubiker
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** The American and European versions of the very first ''VideoGame/MetalGearSolid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake.
** The European version of the ''Metal Gear Solid'' game for the GameBoyColor (aka ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". Technically, this was already in the Japanese version, but for some reason it was not included in the American version.

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** The American Japanese and European versions of the very first ''VideoGame/MetalGearSolid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake.
** The
European version of the ''Metal Gear Solid'' game for the GameBoyColor (aka ''[[VideoGame/MetalGearGhostBabel Ghost Babel]]'') features the [[ShowWithinAShow codec serial drama]] "Idea Spy 2.5". Technically, this was already in the Japanese version, but for some reason it It was not included featured in the initial American version.



* As mentioned above, the American and European versions of the very first ''Metal Gear Solid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake. The same extras were included in the UpdatedRerelease ''Metal Gear Solid: Integral'' in Japan (later released in America as the PC port).

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* As mentioned above, the The American and European versions of the very first ''Metal Gear Solid'' added adjustable difficulty settings, a demo theater mode, and the [[AndYourRewardIsClothes Tuxedo easter egg]] for Solid Snake. The same extras were included in the UpdatedRerelease ''Metal Gear Solid: Integral'' in Japan (later released in America the west as the PC port).



** ''VideoGame/ElementalGearbolt'' has beefed-up sound effects and added secret items in support of a promotional contest Working Designs sponsored.

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** ''VideoGame/ElementalGearbolt'' has beefed-up sound effects and added secret items in support of a promotional contest Working Designs sponsored. It also added [=GunCon=] support when the JP version only supported Konami's Hyper Blaster gun.
7th Jan '17 3:53:15 PM nombretomado
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* Horrible inversion with ''ProfessorLaytonAndTheSpectersFlute'', which completely cuts down the RPG ''Professor Layton's London Life''. That amounts to ''over half the game''. On the other hand, the North American version not only has it intact, but also has it available from the beginning--Japanese players had to unlock it.

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* Horrible inversion with ''ProfessorLaytonAndTheSpectersFlute'', ''VideoGame/ProfessorLaytonAndTheLastSpecter'', which completely cuts down the RPG ''Professor Layton's London Life''. That amounts to ''over half the game''. On the other hand, the North American version not only has it intact, but also has it available from the beginning--Japanese players had to unlock it.
31st Dec '16 7:14:06 PM nombretomado
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** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. version (and released after the ''superior'' Japanese port) and had ''fewer'' songs (most of the licenses got replaced by "Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 EurovisionSongContest.)

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** And averted by ''[[MarketBasedTitle Dancing Stage]] [=SuperNOVA 2=]'', which was based off the U.S. version (and released after the ''superior'' Japanese port) and had ''fewer'' songs (most of the licenses got replaced by "Cara Mia", a song that finished 3rd in Sweden's national final for the 2007 EurovisionSongContest.Series/EurovisionSongContest.)
26th Dec '16 11:01:45 PM Dere
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* The English localized release of the PC version of [=SoniComi=] has many of the improvements from the Japan-exclusive [=PS3=] remake, such as improved graphics and models, an enhanced interface, extra outfits and a few new features.
* ''VideoGame/SonicAdventure'' had a number of special events and challenges as free DLC. While most of the seasonal events were available for all three regions (Japan, America and Europe), all of the challenges were region-specific, with each region getting 1-3 exclusive ones. In addition, Japan got two exclusive holiday events, as these were released before the game came out overseas and as such didn't get localized.

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* The English localized release of the PC version of [=SoniComi=] has many of the improvements from the Japan-exclusive [=PS3=] remake, such as improved graphics and models, an enhanced interface, extra outfits and a few new features.
features. In Japan, that content was never made available for PC.
* ''VideoGame/SonicAdventure'' had a number of special events and challenges as free DLC. While most of the seasonal events were available for all three regions (Japan, America and Europe), regions, all of the challenges were region-specific, with each region getting 1-3 exclusive ones. In addition, Japan got two exclusive holiday events, as these were released before the game came out overseas and as such didn't get localized.
26th Dec '16 10:59:41 PM Dere
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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty. Unfortunately, this greatly increased the amount of grinding required for buying weapons.

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** ''VideoGame/SilhouetteMirage'' got custom loading screens, increases to weapons prices and various other tweaks to increase difficulty. Unfortunately, this greatly increased the amount of grinding required for buying to buy weapons.
This list shows the last 10 events of 149. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RegionalBonus