History Main / ReformulatedGame

4th Jun '16 9:34:51 PM nombretomado
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* The Xbox release of ''VideoGame/GhostRecon 2'' is, despite its name, a sequel to the concurrently-developed Gamecube / PS2 version.

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* The Xbox release of ''VideoGame/GhostRecon 2'' is, despite its name, a sequel to the concurrently-developed Gamecube / PS2 [=PS2=] version.



* ''[[VideoGame/HarryPotter Harry Potter and the Chamber of Secrets]]'' had two radically different versions produced at the same time, one for PC, one for several home consoles including the PS2. The console version was vastly superior both graphically and gameplay-wise. One example: Upon landing at Hogwarts, Harry needs to get past the Whomping Willow. The PC version has him walking around it in a circle as it lazily lifts and lowers its roots. The console version has a full-on boss fight against the tree, where it viciously pounds the earth and even throws the car at you.

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* ''[[VideoGame/HarryPotter Harry Potter and the Chamber of Secrets]]'' had two radically different versions produced at the same time, one for PC, one for several home consoles including the PS2.[=PS2=]. The console version was vastly superior both graphically and gameplay-wise. One example: Upon landing at Hogwarts, Harry needs to get past the Whomping Willow. The PC version has him walking around it in a circle as it lazily lifts and lowers its roots. The console version has a full-on boss fight against the tree, where it viciously pounds the earth and even throws the car at you.



* ''VideoGame/RainbowSix 3'', despite using some design elements from the PC version, have a completely different story and vastly different gameplay on the Xbox and PS2, being mostly linear single-squad FPS's rather than plan-based with multiple teams.

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* ''VideoGame/RainbowSix 3'', despite using some design elements from the PC version, have a completely different story and vastly different gameplay on the Xbox and PS2, [=PS2=], being mostly linear single-squad FPS's rather than plan-based with multiple teams.



* ''VideoGame/SpiderManWebOfShadows'' - Unlike the main console version, which was a WideOpenSandbox, the PS2/PSP version was a [=2D=] brawler, the DS version was a {{Metroidvania}} (the engine of which would later be reused for ''SpiderManShatteredDimensions''). Each of these versions features its own storyline and more Marvel characters than the free-roaming one for the "bigger" systems.

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* ''VideoGame/SpiderManWebOfShadows'' - Unlike the main console version, which was a WideOpenSandbox, the PS2/PSP [=PS2=]/PSP version was a [=2D=] brawler, the DS version was a {{Metroidvania}} (the engine of which would later be reused for ''SpiderManShatteredDimensions''). Each of these versions features its own storyline and more Marvel characters than the free-roaming one for the "bigger" systems.
29th May '16 6:43:04 PM nombretomado
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* ''VideoGame/{{Descent}} Maximum'' used the same graphics engine, music, enemies, and weapons as ''Descent II'' for the PC and Macintosh in its PS1 release, but featured entirely new levels, which were [[ItsShortSoItSucks criticized for being smaller]] ([[WhoForgotTheLights and darker]]) than the PC version's.

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* ''VideoGame/{{Descent}} Maximum'' used the same graphics engine, music, enemies, and weapons as ''Descent II'' for the PC and Macintosh in its PS1 [=PS1=] release, but featured entirely new levels, which were [[ItsShortSoItSucks criticized for being smaller]] ([[WhoForgotTheLights and darker]]) than the PC version's.
28th May '16 10:48:22 AM erforce
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* Takara published GameBoy adaptations of popular Neo-Geo fighting games during the 90s such as ''[[VideoGame/FatalFury Fatal Fury 2]]'', ''VideoGame/SamuraiShodown'', ''[[VideoGame/WorldHeroes World Heroes 2 Jet]]'', ''[[VideoGame/TheKingOfFighters The King of Fighters '95]]'', as well as their very own [=PlayStation=] hit ''VideoGame/BattleArenaToshinden''. In Japan, these GB versions were released under the ''Nettō'' or ''Dead Heat Fighters'' branding, but the few that were released overseas were given the same titles as their original counterparts.

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* Takara published GameBoy adaptations of popular Neo-Geo fighting games during the 90s such as ''[[VideoGame/FatalFury Fatal Fury 2]]'', ''VideoGame/SamuraiShodown'', ''[[VideoGame/WorldHeroes World Heroes 2 Jet]]'', ''[[VideoGame/TheKingOfFighters The King of Fighters '95]]'', as well as their very own [=PlayStation=] UsefulNotes/PlayStation hit ''VideoGame/BattleArenaToshinden''. In Japan, these GB versions were released under the ''Nettō'' or ''Dead Heat Fighters'' branding, but the few that were released overseas were given the same titles as their original counterparts.



* ''Powerslave'' ([[MarketBasedTitle also known as]] ''Exhumed'' in Europe and ''Year 1999: Return of the Pharaoh'' in Japan) was released for the PC, Playstation, and Saturn, and although the three versions were released together, development started on the PC using the Build engine, best known for powering ''VideoGame/DukeNukem3D''. Lobotomy Software then decided to try their luck on consoles but, upon realizing a straight port was impossible, they developed the Slavedriver engine and ended up making practically another game. While PC ''Powerslave'' is forgettable and has overly long, boring levels, console ''Powerslave'' is one of the best early console [[FirstPersonShooter FPSes]], and loses some nicer textures in favor of faster action, full 3D movement and smaller, open-ended levels with new weapons and abilities to discover in order to advance, predating ''MetroidPrime'' by over five years. Also, in a fun twist of irony, Slavedriver would later be used to port ''VideoGame/DukeNukem3D'' on the UsefulNotes/SegaSaturn.

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* ''Powerslave'' ([[MarketBasedTitle also known as]] ''Exhumed'' in Europe and ''Year 1999: Return of the Pharaoh'' in Japan) was released for the PC, Playstation, [=PlayStation=], and Saturn, UsefulNotes/SegaSaturn, and although the three versions were released together, development started on the PC using the Build engine, best known for powering ''VideoGame/DukeNukem3D''. Lobotomy Software then decided to try their luck on consoles but, upon realizing a straight port was impossible, they developed the Slavedriver engine and ended up making practically another game. While PC ''Powerslave'' is forgettable and has overly long, boring levels, console ''Powerslave'' is one of the best early console [[FirstPersonShooter FPSes]], and loses some nicer textures in favor of faster action, full 3D movement and smaller, open-ended levels with new weapons and abilities to discover in order to advance, predating ''MetroidPrime'' by over five years. Also, in a fun twist of irony, Slavedriver would later be used to port ''VideoGame/DukeNukem3D'' on the UsefulNotes/SegaSaturn.



** Nintendo 64, Dreamcast, PC: practically the same, just some graphical improvements for the latter two, and cutscenes in pre-rendered [=CGI=] instead of the game's engine.

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** Nintendo 64, Dreamcast, UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, PC: practically the same, just some graphical improvements for the latter two, and cutscenes in pre-rendered [=CGI=] instead of the game's engine.
24th May '16 8:21:07 PM nombretomado
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* ''VideoGame/PrinceOfPersiaTheForgottenSands''. While the 360/PS3/PC versions are the same game, the Wii version has a different storyline and different powers for the Prince. The PSP version is a 2.5D platformer with yet another storyline.

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* ''VideoGame/PrinceOfPersiaTheForgottenSands''. While the 360/PS3/PC 360/[=PS3=]/PC versions are the same game, the Wii version has a different storyline and different powers for the Prince. The PSP version is a 2.5D platformer with yet another storyline.



* Due to power difference between the different hardware, ''SonicUnleashed'' had two versions in development: 360/PS3 and PS2/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but the latter featured better controls and a more stable framerate.

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* Due to power difference between the different hardware, ''SonicUnleashed'' had two versions in development: 360/PS3 360/[=PS3=] and PS2/Wii.[=PS2=]/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but the latter featured better controls and a more stable framerate.



* ''TonyHawksProSkater 3'' and ''4'' both had different versions, one for the [=PS2=]/Xbox/[=GCN=], and one for the [=PS1=] with different goals and levels, done by different companies. The same thing happened again with the PS360 version of ''Project Eight'' and ''Proving Ground'' being different to the Wii[=/=]PS2 version.

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* ''TonyHawksProSkater 3'' and ''4'' both had different versions, one for the [=PS2=]/Xbox/[=GCN=], and one for the [=PS1=] with different goals and levels, done by different companies. The same thing happened again with the PS360 [=PS3=]60 version of ''Project Eight'' and ''Proving Ground'' being different to the Wii[=/=]PS2 Wii[=/=][=PS2=] version.
9th May '16 10:36:49 PM erforce
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* ''The {{Terminator}}'' for the UsefulNotes/SegaCD been a straight port of the UsefulNotes/SegaGenesis game by the same developer with the addition of a CD-quality soundtrack and grainy cinematic sequences like other Genesis-to-Sega CD. Instead, it is a completely different game with better graphics and improved play mechanics. The manual even specifies that it's more than "just an upgrade."

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* ''The {{Terminator}}'' ''VideoGame/TheTerminator'' for the UsefulNotes/SegaCD been a straight port of the UsefulNotes/SegaGenesis game by the same developer with the addition of a CD-quality soundtrack and grainy cinematic sequences like other Genesis-to-Sega CD. Instead, it is a completely different game with better graphics and improved play mechanics. The manual even specifies that it's more than "just an upgrade."
11th Mar '16 7:40:51 AM erforce
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** ''TeenageMutantNinjaTurtlesTournamentFighters'' was a title used for a set of Konami fighting games released for the NES, SNES and Genesis at the end of 1993. Each version was a unique game featuring its own character roster and fighting system.

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** ''TeenageMutantNinjaTurtlesTournamentFighters'' ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'' was a title used for a set of Konami fighting games released for the NES, SNES and Genesis at the end of 1993. Each version was a unique game featuring its own character roster and fighting system.
13th Feb '16 9:46:01 AM nombretomado
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* The N64 and Dreamcast versions of ''VideoGame/RainbowSix'' were at least decent adaptations of the PC version. The PlayStation version, by contrast, was almost completely reprogrammed, which turned out to be [[PortingDisaster disastrous]]. Gone was the tactical planning map and the multiple-team action. Instead, players were limited to using three operatives per mission, who could either be assigned to seperate insertion points or teamed up. AI and play controls were sub-par, and graphics were worse than most first-generation PSX titles.

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* The N64 and Dreamcast versions of ''VideoGame/RainbowSix'' were at least decent adaptations of the PC version. The PlayStation [=PlayStation=] version, by contrast, was almost completely reprogrammed, which turned out to be [[PortingDisaster disastrous]]. Gone was the tactical planning map and the multiple-team action. Instead, players were limited to using three operatives per mission, who could either be assigned to seperate insertion points or teamed up. AI and play controls were sub-par, and graphics were worse than most first-generation PSX titles.



* ''World Destruction League'': ''Thunder'' Tanks and ''War Jetz'' were both released simultaneously for the {{PlayStation}} and {{PlayStation 2}}. The two versions have different levels and controls, especially in the case of ''War Jetz''.

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* ''World Destruction League'': ''Thunder'' Tanks and ''War Jetz'' were both released simultaneously for the {{PlayStation}} UsefulNotes/{{PlayStation}} and {{PlayStation UsefulNotes/{{PlayStation 2}}. The two versions have different levels and controls, especially in the case of ''War Jetz''.
5th Feb '16 6:30:33 PM nombretomado
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* ''Booby Kids'', an {{arcade game}} by Nichibutsu, was ported to the Famicom as ''Kid no Hore Hore Daisakusen'', replacing the temporary secondary weapons with collectible ''VideoGame/BomberMan''-like bombs, redid the levels to be less mazelike, and altered the treasure chests into items appropriate to each stage. ''Cratermaze'' for the UsefulNotes/{{TurboGrafx-16}} is a more faithful port, although its PC Engine counterpart was [[DolledUpInstallment dolled-up]] as a ''Anime/{{Doraemon}}'' game.

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* ''Booby Kids'', an {{arcade UsefulNotes/{{arcade game}} by Nichibutsu, was ported to the Famicom as ''Kid no Hore Hore Daisakusen'', replacing the temporary secondary weapons with collectible ''VideoGame/BomberMan''-like bombs, redid the levels to be less mazelike, and altered the treasure chests into items appropriate to each stage. ''Cratermaze'' for the UsefulNotes/{{TurboGrafx-16}} is a more faithful port, although its PC Engine counterpart was [[DolledUpInstallment dolled-up]] as a ''Anime/{{Doraemon}}'' game.



* ''VideoGame/SuperDodgeBall'' (aka ''Nekketsu Kōkō Dodgeball Bu'') is vastly different on the NES from the original ArcadeGame. In the arcade version, the player's team consisted of one adult character as the captain and three children. Only the adult characters have power shots and the health gauges shows the number of team members remaining rather than the health of each character. In the NES version, everyone is now the same size, but each player (not just captains, but all the members of a team) now have two power shots, individual stats and health gauges. The NES version also adds two new foreign teams not in the arcade version: India and Russia.

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* ''VideoGame/SuperDodgeBall'' (aka ''Nekketsu Kōkō Dodgeball Bu'') is vastly different on the NES from the original ArcadeGame.UsefulNotes/ArcadeGame. In the arcade version, the player's team consisted of one adult character as the captain and three children. Only the adult characters have power shots and the health gauges shows the number of team members remaining rather than the health of each character. In the NES version, everyone is now the same size, but each player (not just captains, but all the members of a team) now have two power shots, individual stats and health gauges. The NES version also adds two new foreign teams not in the arcade version: India and Russia.
29th Jan '16 7:47:40 PM jormis29
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* The UsefulNotes/GameBoyAdvance version of ''WesternAnimation/EdEddNEddy: The Mis-Edventures'' is drastically different than the console versions of the game (due to limitations on the GBA), although some plot points are remained. For starters, the first and second missions are swapped: in the console versions you do the watercooler-related mission first and then proceed to do the mission that involved Jimmy's party; in the GBA version, the party mission is now the first (and even then it was altered, as you are no longer going through a sewer), followed by the watercooler-related mission. A brand-new mission has also been added to the GBA version that was not present in the console versions.

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* The UsefulNotes/GameBoyAdvance version of ''WesternAnimation/EdEddNEddy: The Mis-Edventures'' ''VideoGame/EdEddNEddyTheMisEdVentures'' is drastically different than the console versions of the game (due to limitations on the GBA), although some plot points are remained. For starters, the first and second missions are swapped: in the console versions you do the watercooler-related mission first and then proceed to do the mission that involved Jimmy's party; in the GBA version, the party mission is now the first (and even then it was altered, as you are no longer going through a sewer), followed by the watercooler-related mission. A brand-new mission has also been added to the GBA version that was not present in the console versions.
21st Jan '16 4:12:37 PM nombretomado
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* ''[[VideoGame/MeatBoy Super Meat Boy Forever]]'' is a reformulated version of the original ''Super Meat Boy'', specifically designed for mobile devices in order to avoid turning the original game into a PortingDisaster. It is not exclusive to phones/touch screens, however, as it is also available on {{Steam}}.

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* ''[[VideoGame/MeatBoy Super Meat Boy Forever]]'' is a reformulated version of the original ''Super Meat Boy'', specifically designed for mobile devices in order to avoid turning the original game into a PortingDisaster. It is not exclusive to phones/touch screens, however, as it is also available on {{Steam}}.UsefulNotes/{{Steam}}.
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