History Main / ReformulatedGame

14th Aug '17 3:25:44 PM DragonRanger
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* ''VideoGame/HyruleWarriors'' was ported to the 3DS as ''Hyrule Warriors Legends''. ''Legends'' contained all the DLC from the original Wii U version from the start, additional characters and weapons, Story Mode levels themed around those new characters, and a "My Fairy" feature; as well as general gameplay balancing across the board. And then it got its own DLC packs, with even more characters and Adventure Mode maps. Some of this content was backported into the Wii U version (characters and weapons), but some wasn't (Story and Adventure Mode levels; My Fairy). The tradeoff is that the graphics had to be downgraded to run on the weaker hardware, and even then it's considered to be near-unplayable on older iterations of the 3DS.



* ''[[VideoGame/MeatBoy Super Meat Boy Forever]]'' is a reformulated version of the original ''Super Meat Boy'', specifically designed for mobile devices in order to avoid turning the original game into a PortingDisaster. It is not exclusive to phones/touch screens, however, as it is also available on UsefulNotes/{{Steam}}.

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* ''[[VideoGame/MeatBoy ''VideoGame/SuperMarioMaker'' was ported from the Wii U to the 3DS. It lost the Mystery Mushroom costumes and the ability to upload/download levels through the internet; but gained a new tutorial, a Super Meat Boy Forever]]'' Mario Challenge mode, and levels could now be exchanged through local wireless or [=StreetPass=].
* ''Super VideoGame/MeatBoy Forever''
is a reformulated version of the original ''Super Meat Boy'', specifically designed for mobile devices in order to avoid turning the original game into a PortingDisaster. It is not exclusive to phones/touch screens, however, as it is also available on UsefulNotes/{{Steam}}.



** Due to power difference between the different hardware, ''VideoGame/SonicUnleashed'' had two versions in development: 360/[=PS3=] and [=PS2=]/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but also better controls and a more stable framerate.



* Due to power difference between the different hardware, ''VideoGame/SonicUnleashed'' had two versions in development: 360/[=PS3=] and [=PS2=]/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but the latter featured better controls and a more stable framerate.
12th Aug '17 2:01:11 PM nombretomado
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* Due to power difference between the different hardware, ''SonicUnleashed'' had two versions in development: 360/[=PS3=] and [=PS2=]/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but the latter featured better controls and a more stable framerate.

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* Due to power difference between the different hardware, ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' had two versions in development: 360/[=PS3=] and [=PS2=]/Wii. The second had downgraded graphics, no free roaming town areas, shorter and more basic day levels, less worlds and more (infamous) Werehog levels, but the latter featured better controls and a more stable framerate.
11th Aug '17 8:30:05 AM CosmicFerret
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* ''JurassicPark'' got a game on practically every console of the time, and all had vastly different gameplay styles. The SNES version combines a top-down shooter with rudimentary FPS segments, the Genesis version is a side-scroller, the Game Gear game is a totally different side scroller, and the NES and Game Boy games are stripped down version of the SNES edition, with the Game Boy one also throwing in a few side-scroller stages.

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* ''JurassicPark'' ''Franchise/JurassicPark'' got a game on practically every console of the time, and all had vastly different gameplay styles. The SNES version combines a top-down shooter with rudimentary FPS segments, the Genesis version is a side-scroller, the Game Gear game is a totally different side scroller, and the NES and Game Boy games are stripped down version of the SNES edition, with the Game Boy one also throwing in a few side-scroller stages.
29th Jul '17 1:35:48 PM nombretomado
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* ''Film/Gremlins2TheNewBatch'' got two radically different Creator/{{Sunsoft}} {{Licensed Game}}s: a top-down action game for the NintendoEntertainmentSystem, and a typical sidescrolling PlatformGame for the GameBoy.

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* ''Film/Gremlins2TheNewBatch'' got two radically different Creator/{{Sunsoft}} {{Licensed Game}}s: a top-down action game for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, and a typical sidescrolling PlatformGame for the GameBoy.UsefulNotes/GameBoy.
29th Jul '17 10:20:59 AM nombretomado
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* ''VideoGame/TheGoonies'' on the MSX had similar gameplay to the {{Famicom}} game, more primitive graphics, and very different levels. As with ''Vampire Killer'', keys played a major role in the MSX version, which also added an EXP bar.

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* ''VideoGame/TheGoonies'' on the MSX had similar gameplay to the {{Famicom}} UsefulNotes/{{Famicom}} game, more primitive graphics, and very different levels. As with ''Vampire Killer'', keys played a major role in the MSX version, which also added an EXP bar.
28th Jul '17 2:56:13 AM Piterpicher
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* The MarioAndSonicAtTheOlympicGames series. All the games (bar Sochi 2014) have a console version and a handheld version. The ones with the most drastic differences would be London 2012 since the Wii version was like the first 2 games allowing you to play as any character in any sport with each sport presented in a form similar to their real life counterparts while the 3DS version only had 4 characters playable per sport (Heroes, Girls, Wild Ones, Tricksters & Challengers being the five character types) with some sports being like their real life counterparts while others just taking a small part of the sport and turning them in to quick fire minigames.

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* The MarioAndSonicAtTheOlympicGames ''VideoGame/MarioAndSonicAtTheOlympicGames'' series. All the games (bar Sochi 2014) have a console version and a handheld version. The ones with the most drastic differences would be London 2012 since the Wii version was like the first 2 games allowing you to play as any character in any sport with each sport presented in a form similar to their real life counterparts while the 3DS version only had 4 characters playable per sport (Heroes, Girls, Wild Ones, Tricksters & Challengers being the five character types) with some sports being like their real life counterparts while others just taking a small part of the sport and turning them in to quick fire minigames.
23rd Jul '17 12:06:42 AM Piterpicher
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* ''VideoGame/NinjaGaiden'' was simultaneously produced for the arcade and NES by {{Tecmo}}, and ultimately two completely different games were created. While the arcade version is a 2-player BeatEmUp with emphasis on acrobatic moves (the joystick had an action button on top for grabbing ledges), the NES version is a ''Franchise/{{Castlevania}}''-style side-scrolling platformer with a wall hanging play mechanic and cinematic sequences between stages.

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* ''VideoGame/NinjaGaiden'' was simultaneously produced for the arcade and NES by {{Tecmo}}, Creator/{{Tecmo}}, and ultimately two completely different games were created. While the arcade version is a 2-player BeatEmUp with emphasis on acrobatic moves (the joystick had an action button on top for grabbing ledges), the NES version is a ''Franchise/{{Castlevania}}''-style side-scrolling platformer with a wall hanging play mechanic and cinematic sequences between stages.
22nd Jun '17 12:34:14 PM AgentS7
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* ''[[VideoGame/HarryPotter Harry Potter and the Chamber of Secrets]]'' had two radically different versions produced at the same time, one for PC, one for several home consoles including the [=PS2=]. The console version was vastly superior both graphically and gameplay-wise. One example: Upon landing at Hogwarts, Harry needs to get past the Whomping Willow. The PC version has him walking around it in a circle as it lazily lifts and lowers its roots. The console version has a full-on boss fight against the tree, where it viciously pounds the earth and even throws the car at you.

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* ''[[VideoGame/HarryPotter Harry Potter and the Chamber of Secrets]]'' had two radically different versions produced at the same time, one for PC, one for several home consoles including the [=PS2=]. The console version was vastly superior both graphically and gameplay-wise.far flashier, while the PC version focused more on an open-world Hogwarts. The former therefore got quite a few more cinematic moments, while the latter focused so much on creating atmosphere that the bigger scenes were necessarily a bit smaller. One example: Upon landing at Hogwarts, Harry needs to get past the Whomping Willow. The PC version has him walking around it in a circle as it lazily lifts and lowers its roots. The console version has a full-on boss fight against the tree, where it viciously pounds the earth and even throws the car at you. Another example: the Hogwarts of the PC version is littered with secret passages, sidequests, collectibles, and NPCs to talk to. Needless to say, both versions have their fans.
19th Jun '17 11:54:30 AM DragonRanger
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Added DiffLines:

* The fourth ''VideoGame/SuperSmashBros'' game was produced for both the Wii U and 3DS. Care was taken to make sure both played the same and had the same character roster - restrictions of the less-powerful 3DS hardware meant certain characters had to be changed or cut, even on the Wii U - but both versions had exclusive stages and secondary game modes (Smash Run on 3DS, Smash Tour on Wii U).
8th Jun '17 2:55:53 AM jormis29
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* ''U.N. Squadron'' was a side-scrolling flying shooter based on the manga ''Manga/{{Area 88}}'' in arcades. The player could choose between one of three characters, each piloting a different jet: Shin flew the F-20, Mickey the F-14, and Greg the A-10. The later SNES version differentiated characters by how quickly they leveled up the main weapon and how quickly they recovered from damage; each of the three pilots started with the F-8E Crusader and could purchase tother jets by using the bounty collected from completing missions. Additionally, while the SNES version lacked the 2-Player co-op mode from the arcade, it also added multiple paths between stages and new bonus rounds.

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* ''U.''[[VideoGame/Area88 U.N. Squadron'' Squadron]]'' was a side-scrolling flying shooter based on the manga ''Manga/{{Area 88}}'' in arcades. The player could choose between one of three characters, each piloting a different jet: Shin flew the F-20, Mickey the F-14, and Greg the A-10. The later SNES version differentiated characters by how quickly they leveled up the main weapon and how quickly they recovered from damage; each of the three pilots started with the F-8E Crusader and could purchase tother jets by using the bounty collected from completing missions. Additionally, while the SNES version lacked the 2-Player co-op mode from the arcade, it also added multiple paths between stages and new bonus rounds.
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