History Main / ReducedManaCost

12th Feb '18 8:15:14 AM SeptimusHeap
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* ''RoleMaster'' and ''{{MERP}}'' invert this by having items that either allow you to cast X spells per day at zero cost, or multiply your available mana pool by a factor of 2, 3 or even more - naturally this can easily lead to LinearWarriorsQuadraticWizards at higher levels.

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* ''RoleMaster'' ''TabletopGame/RoleMaster'' and ''{{MERP}}'' ''TabletopGame/{{MERP}}'' invert this by having items that either allow you to cast X spells per day at zero cost, or multiply your available mana pool by a factor of 2, 3 or even more - naturally this can easily lead to LinearWarriorsQuadraticWizards at higher levels.
23rd Jan '18 7:06:37 AM Cryoclaste
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* Inverted in ''WorldOfWarcraft'', the curse of Lucifron makes every ability cost double its initial cost, and even works on the Death Knight class which uses "Runes", which wasn't invented when Lucifron was made.

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* Inverted in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', the curse of Lucifron makes every ability cost double its initial cost, and even works on the Death Knight class which uses "Runes", which wasn't invented when Lucifron was made.
11th Dec '17 5:52:11 AM Cryoclaste
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* The "Pressure" ability from the ''{{Pokemon}}'' series is an inversion of sorts - the ability doubles the PP consumption for any Pokemon engaged against the ability's user.

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* The "Pressure" ability from the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' series is an inversion of sorts - the ability doubles the PP consumption for any Pokemon engaged against the ability's user.
19th Nov '17 11:19:34 PM Gamermaster
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** In VideoGDragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.

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** In VideoGDragonQuestIX, VideoGame/DragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.
10th Sep '17 9:57:14 PM GrammarNavi
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* In ''DigimonWorld'', you may get an "MP Consumption Bonus" after finishing a battle, which reduces the amount of MP required to use attacks. At least, that's what it does in the PAL versions - getting this bonus in the NTSC versions usually results in nothing more than [[GameBreakingBug your game crashing on the spot]].

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* In ''DigimonWorld'', ''VideoGame/DigimonWorld'', you may get an "MP Consumption Bonus" after finishing a battle, which reduces the amount of MP required to use attacks. At least, that's what it does in the PAL versions - getting this bonus in the NTSC versions usually results in nothing more than [[GameBreakingBug your game crashing on the spot]].
1st Aug '17 12:36:12 PM CosmicFerret
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* The Sage class in the DragonQuest games often has this as a feature.
** In DragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.

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* The Sage class in the DragonQuest VideoGame/DragonQuest games often has this as a feature.
** In DragonQuestIX, VideoGDragonQuestIX, the ultimate Sage skill reduces all spellcosts by 25%, no matter the current class. The TwocusPocus ability lets you cast a spell twice for no extra cost (and it counts towards the combo system), the Mage's LimitBreak lets him cast spells for 0 MP for a while, and applies it to the whole party if the Sage has a LimitBreak active as well.
18th Apr '17 5:08:47 PM morenohijazo
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* In ''VideoGame/{{Terraria}}'', wearing the entire set of Jungle Armor will reduce the mana cost of all magic items by 16%. This stacks with the Nature's Gift accessory, which reduces mana costs by 6%.

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* In ''VideoGame/{{Terraria}}'', ''VideoGame/{{Terraria}}'':
** This is common with most sets of mage armor, which helps make up for their [[SquishyWizard lack of defense]]. For example,
wearing the entire set of Jungle Armor will reduce the mana cost of all magic items by 16%. This stacks with the Nature's Gift accessory, which reduces mana costs by 6%.



** The Crystal Ball furniture item can grant you a buff that overall boosts your magic ability, including a discount to mana costs.



7th Jan '17 2:11:04 PM Grobi
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* ''VideoGame/KingdomsOfAmalurReckoning'''s implementation of this trope is the major reason why [[LinearWarriorsQuadraticWizards the Sorcery skill tree is so overpowered]]. With the right equipment (that is easy to acquire via the mage faction quests), Destinies and a specific Sorcery skill, it is possible to achieve more than 85% mana cost reduction. Since magic powers are balanced purely through casting cost, not their cooldowns (which are all pretty negligible), one can soon spam the most powerful magics more or less ad infinitum.
18th Nov '16 1:15:03 PM LordInsane
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* The equivalent in ''TabletopGame/DungeonsAndDragons'' third edition, a few [[TookALevelInBadass prestige classes]] reduce or nullify the cost of "metamagic", i.e. a way to make your spells stronger. The effect is that you can make all your spells stronger at no added cost; this is very much a GameBreaker.

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* The equivalent in ''TabletopGame/DungeonsAndDragons'' third edition, a few [[TookALevelInBadass prestige classes]] reduce or nullify the cost of "metamagic", i.e. a way to make your spells stronger. The effect is that you can make all your spells stronger at no added cost; this is very much a GameBreaker.GameBreaker... which is presumably why most such cost reducers had a 'to a minimum of +1' clause.
30th Oct '16 10:46:38 AM nombretomado
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* Sufficient skill with a spell ''{{GURPS}}'' lets you cut its cost by a point of energy every few levels. With enough skill a casting may cost nothing at all.

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* Sufficient skill with a spell ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' lets you cut its cost by a point of energy every few levels. With enough skill a casting may cost nothing at all.
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