History Main / RecurringRiff

19th Aug '16 10:39:17 AM ElectricBoogaloo
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* ''Series/KamenRiderKuuga'' has this one riff that shows up in BGM tracks throughout the series. Examples include [[https://www.youtube.com/watch?v=g3i4Q-R8dJY an energetic piece used in action scenes]], [[https://www.youtube.com/watch?v=YvhUtHtdU08 a moodier one]], [[https://youtu.be/7V-oPeoUFAo?t=61 and its very own opening theme]].
16th Aug '16 9:07:43 AM bionichamster
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* ''VideoGame/XenobladeChroniclesX'' has the melodies of THEMEX, [=D91M=] and LP. All three have several other tracks that use the same melodies put into a different setting. THEMEX has RE:ARR.X and The way, [=D91M=] appears in aBOreSSs, [=PianoX1=] and [=X-BT4=] and LP is used in Wir fliegen, z7b2012lp0427arr, [=PianoX2=] and [=X-BT2=].
2nd Aug '16 7:27:59 PM UmbrellasWereAwesome
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** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse" (in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost" (in "From the Beginning" and "Sword Control"), ''2''[='s=] "Destroyer's Invocation" (in "Aim to Please" and "War Machine"), ''2''[='s=] "Ghosts of Reach" (in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), ''3''[='s=] "Move On" (in "Breaking Point"), "Leonidas" (in "Time to Dance"), ''3''[='s=] "Keep What You Steal" (in "Say the Words"), "Respite/Tribute" (in "Hymn for Reach"), ''CE''[='s=] "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").

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** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse" (in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost" (in "From the Beginning" and "Sword Control"), ''2''[='s=] "Destroyer's Invocation" (in "Aim to Please" and "War Machine"), ''2''[='s=] "Ghosts of Reach" (in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), ''3''[='s=] "Move On" (in "Breaking Point"), "Leonidas" (in "Time to Dance"), ''3''[='s=] "Keep What You Steal" (in "Say the Words"), "Respite/Tribute" (in "Hymn for Reach"), ''CE''[='s=] "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").
2nd Aug '16 7:24:03 PM UmbrellasWereAwesome
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** ''4'' also introduces some new ones — the melody of "117" appears in "Wreckage", "Mantis", and ''VideoGame/Halo5Guardians''[='s=] "Blue Team", while "Mantis" itself is used again for ''5''[='s=] "Walk Softly".

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** *** ''4'' also introduces some new ones — the melody of "117" appears in "Wreckage", "Mantis", and ''VideoGame/Halo5Guardians''[='s=] "Blue Team", while "Mantis" itself is used again for ''5''[='s=] "Walk Softly".
2nd Aug '16 7:23:22 PM UmbrellasWereAwesome
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** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse" (in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost" (in "From the Beginning" and "Sword Control"), ''2''[='s=] "Destroyer's Invocation" (in "Aim to Please" and "War Machine"), ''2'[='s=] "Ghosts of Reach" (in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), ''3''[='s=] "Move On" (in "Breaking Point"), "Leonidas" (in "Time to Dance"), ''3''[='s=] "Keep What You Steal" (in "Say the Words"), "Respite/Tribute" (in "Hymn for Reach"), ''CE''[='s=] "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").

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** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse" (in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost" (in "From the Beginning" and "Sword Control"), ''2''[='s=] "Destroyer's Invocation" (in "Aim to Please" and "War Machine"), ''2'[='s=] ''2''[='s=] "Ghosts of Reach" (in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), ''3''[='s=] "Move On" (in "Breaking Point"), "Leonidas" (in "Time to Dance"), ''3''[='s=] "Keep What You Steal" (in "Say the Words"), "Respite/Tribute" (in "Hymn for Reach"), ''CE''[='s=] "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").
2nd Aug '16 7:18:57 PM UmbrellasWereAwesome
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** Many recurring themes abound throughout the trilogy, including "Enough Dead Heroes"(the middle section is often heard during battles with Hunters), "Brothers In Arms"(most notably in the third game), "Perilous Journey", "A Walk In The Woods", "Under Cover of Night"(one of the most common themes), "Shadows"(the Flood theme), "On a Pale Horse"(a variation of this theme is used in "Leonidas", ie the music during the gondola rides in Regret), "Broken Gates"(remixed in the Tsavo Highway mission as "Out of Shadow"), "High Charity", "Perchance To Dream", "The Last Spartan", the Delta Halo theme, and the Arbiter's theme.
*** Leonidas itself got an epicness upgrade in ''Halo 3'' as Leonidas Returns. High Charity's Rue and Woe was remade as Heroes Also Fall in ''Halo 3'', and Respite was remade as Tribute. Earth City, Orbital Drop Shock Trooper, and Unreconcialed all share the same format (strong opening, fast-paced supporting melody with powerful main melody, quietened down in the middle, reprise of main melody towards the end) and are all recurring themes in their respective games.
** The opening cinematics of all three games feature a characteristic strings motif, which also appears in the intro to the Delta Halo level in ''Halo 2'', and the Legendary ending of ''Halo 3''.
** "Unyielding", itself a recurring theme in part 2, is based on "Rock Anthem for Saving The World" from part 1.
*** As is the latter part of "Greatest Journey" from part 3.
*** In turn, parts of "Unyielding" were remixed in "One Final Effort".
** The ending riff of "Brothers in Arms" recurs several times in ''Halo 2''.
** The first half of the song "Heretic, Hero" in part 2 uses both the motifs of "Truth and Reconciliation" and "The Gun Pointed At The Head of the Universe". The second half is "A Walk In The Woods".
** The "Pursuit of Truth" movement of the High Charity suite is based on the song "Leela" from the ''VideoGame/{{Marathon}} 1'' soundtrack (heard in the second level among others), the series that ''Halo'' is the SpiritualSuccessor to.
** The last track of the ''Halo 1'' OST includes a hidden easter egg, the TearJerker piece "Siege Of Madrigal" from the ''Myth'' games.
** ''In Amber Clad'', ''Unforgotten'', and the beginning of ''High Charity Suite'' share a recurring slow strings motif.
** "Finish the Fight" is a combination of the main ''Halo'' theme and "The Last Spartan".
** "Dream Again" is "Under Cover of Night" done InTheStyleOf "Perchance to Dream".
** "Farthest Outpost" uses the beat of "In Amber Clad" with the Ark theme.
** The ''VideoGame/{{Myth}}'' series, also developed by Bungie and scored by O'Donnell, uses lots of recurring riffs.
** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse"(in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost"(in "From the Beginning" and "Sword Control"), "Destroyer's Invocation"(in "Aim to Please" and "War Machine"), "Ghosts of Reach"(in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), "Move On"(in "Breaking Point"), "Leonidas" (in "Time to Dance"), "Keep What You Steal"(in "Say the Words"), "Respite/Tribute"(in "Hymn for Reach"), "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").
** Although its soundtrack had a different composer, ''VideoGame/{{Halo 4}}'''s title theme briefly reprises the "Finish the Fight" piano motif from ''VideoGame/{{Halo 3}}''. "Never Forget" is also reused during the "Midnight" mission and ending credits.
** ''Halo 4'' also introduces a new one— the melody of "117" appears in "Wreckage", "Mantis", and in ''VideoGame/{{Halo 5}}'', "Blue Team".
* The ''VideoGame/MedalOfHonor'' series has these in spades; eg "Main Theme", "Locating Enemy Positions", "Attack on Fort Schmerzen", "The U-Boat", "Panzer Attack", "Rjukan Sabotage"(reworked for the first part of "Escaping Gotha"), "Nordhausen"(reprised in "Schmerzen" from ''Allied Assault''), "May 10th, 1940"(the title theme of ''Underground''), etc. In fact, most of ''Allied Assault'''s soundtrack is lifted straight from the first two games.

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** Many recurring themes abound throughout the trilogy, including original trilogy: ones originating from ''VideoGame/HaloCombatEvolved'' include "Enough Dead Heroes"(the Heroes" (the middle section is often heard during battles with Hunters), "Brothers In Arms"(most Arms" (most notably heard in the third game), ''VideoGame/{{Halo 3}}''), "Perilous Journey", "A Walk In The Woods", "Under Cover of Night"(one Night" (one of the most common themes), "Shadows"(the "Shadows" (the Flood theme), "On a Pale Horse"(a variation of this theme is used in "Leonidas", ie the music during the gondola rides in Regret), "Broken Gates"(remixed in the Tsavo Highway mission as "Out of Shadow"), "High Charity", Horse", and "Perchance To Dream", while those coming from ''VideoGame/{{Halo 2}}'' include "Broken Gates", "High Charity Suite", "The Last Spartan", the Delta Halo theme, and the Arbiter's theme.
*** Leonidas itself got an epicness upgrade in
theme
**
''Halo 3'' as Leonidas Returns. High Charity's Rue and Woe was remade as Heroes Also Fall in ''Halo 3'', and Respite was remade as Tribute. Earth City, Orbital 2''[='s=] "Earth City", ''VideoGame/Halo3ODST''[='s=] "Orbital Drop Shock Trooper, Trooper", and Unreconcialed ''VideoGame/HaloReach''[='s=] "Unreconciled" all share the same format (strong opening, fast-paced supporting melody with powerful main melody, quietened down in the middle, reprise of main melody towards the end) end), and are all recurring themes in their respective games.
** The opening cinematics cinematic of all three games each game in the original trilogy feature a characteristic strings motif, which also appears in the intro to the Delta Halo "Delta Halo" level in ''Halo 2'', and the Legendary ending of ''Halo 3''.
''VideoGame/{{Halo 3}}''.
** "Unyielding", itself a recurring theme in part 2, is based on ''VideoGame/HaloCombatEvolved''[='s=] "Rock Anthem for Saving The World" from part 1.
*** As is
World", which became the basis for ''2''[='s=] "Unyielding" (itself a recurring theme) and the latter part of ''3''[='s=] "Greatest Journey" from part 3.
*** In turn,
Journey". Additionally, parts of "Unyielding" were remixed in ''3''[='s=] "One Final Effort".
** The last track of the ''Combat Evolved'' OST includes a hidden EasterEgg, the TearJerker piece "Siege Of Madrigal" from the ''VideoGame/{{Myth}}'' games. The song also appears as an Easter Egg in every Creator/{{Bungie}}-made ''Halo'' game.
** ''VideoGame/{{Halo 2}}'':
***
The ending riff of "Brothers in Arms" recurs several times in ''Halo 2''.
**
times.
***
The first half of the song "Heretic, Hero" in part 2 uses both the motifs of ''Combat Evolved''[='s=] "Truth and Reconciliation" and "The Gun Pointed At The Head of the Universe". The Universe", while the second half is "A Walk In The Woods".
** *** The "Pursuit of Truth" movement of the High "High Charity suite Suite" is based on the song "Leela" from the ''VideoGame/{{Marathon}} 1'' soundtrack (heard in the second level among others), the series that ''Halo'' is the SpiritualSuccessor to.
** The last track of the ''Halo 1'' OST includes a hidden easter egg, the TearJerker piece "Siege Of Madrigal" from the ''Myth'' games.
** ''In
*** "In Amber Clad'', ''Unforgotten'', Clad", "Unforgotten", and the beginning of ''High "High Charity Suite'' Suite" share a recurring slow strings motif.
*** A variation of "On a Pale Horse" is used in "Leonidas" (i.e. the music during the gondola rides in "Regret").
** ''VideoGame/{{Halo 3}}'':
*** A number of themes from ''CE'' and ''2'' got remade: "Leonidas" got an epicness upgrade as "Leonidas Returns", "High Charity"'s "Rue and Woe" was remade as "Heroes Also Fall", and "High Charity Suite"'s "Respite" was remade as "Tribute".
***
"Finish the Fight" is a combination of the main ''Halo'' theme and "The Last Spartan".
** *** "Dream Again" is "Under Cover of Night" done InTheStyleOf "Perchance to Dream".
** *** "Farthest Outpost" uses the beat of "In Amber Clad" with the Ark theme.
** The ''VideoGame/{{Myth}}'' series, also developed by Bungie and scored by O'Donnell, uses lots *** "Broken Gates" was remixed in the "Tsavo Highway" mission as "Out of recurring riffs.
Shadow".
** Even ''VideoGame/HaloReach'' subtly reprises many older motifs, such as "On a Pale Horse"(in Horse" (in "Noble Mission"), the Covenant/Arbiter theme (in "Inbound Imminent"), "Farthest Outpost"(in Outpost" (in "From the Beginning" and "Sword Control"), ''2''[='s=] "Destroyer's Invocation"(in Invocation" (in "Aim to Please" and "War Machine"), ''2'[='s=] "Ghosts of Reach"(in Reach" (in "The Battle Begins", "Make it Count" and "Shipbreaker"), "In Amber Clad" (in "Before the Fire" and "We Remember"), ''3''[='s=] "Move On"(in On" (in "Breaking Point"), "Leonidas" (in "Time to Dance"), ''3''[='s=] "Keep What You Steal"(in Steal" (in "Say the Words"), "Respite/Tribute"(in "Respite/Tribute" (in "Hymn for Reach"), ''CE''[='s=] "Enough Dead Heroes" (in "The Fall" and "Ashes"), and the original ''Halo'' theme (in "Immemorial", "Latchkey", and "Unreconciled").
** Although its soundtrack had a different composer, ''VideoGame/{{Halo 4}}'''s 4}}'':
*** Although Marty O'Donnell stopped composing for ''Halo'' after Creator/ThreeFourThreeIndustries took over, ''4''[='s=]
title theme briefly reprises the "Finish the Fight" piano motif from ''VideoGame/{{Halo 3}}''. ''3''[='s=] "Never Forget" is also reused during the "Midnight" mission and ending credits.
** ''Halo 4'' ''4'' also introduces a some new one— ones — the melody of "117" appears in "Wreckage", "Mantis", and in ''VideoGame/{{Halo 5}}'', ''VideoGame/Halo5Guardians''[='s=] "Blue Team".
Team", while "Mantis" itself is used again for ''5''[='s=] "Walk Softly".
* The ''VideoGame/MedalOfHonor'' series has these in spades; eg "Main Theme", "Locating Enemy Positions", "Attack on Fort Schmerzen", "The U-Boat", "Panzer Attack", "Rjukan Sabotage"(reworked Sabotage" (reworked for the first part of "Escaping Gotha"), "Nordhausen"(reprised "Nordhausen" (reprised in "Schmerzen" from ''Allied Assault''), "May 10th, 1940"(the 1940" (the title theme of ''Underground''), etc. In fact, most of ''Allied Assault'''s soundtrack is lifted straight from the first two games.


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* The ''VideoGame/{{Myth}}'' series, developed by Creator/{{Bungie}} and scored by Marty O'Donnell, uses lots of recurring riffs.
17th Jul '16 8:23:38 AM nombretomado
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* [[http://www.youtube.com/watch?v=BXDwSsb48gM In your Belief]], the absolute TearJerker of an AwardBaitSong from ''AsurasWrath'' can be heard all of the place, such as [[http://www.youtube.com/watch?v=VVnJtXsTrEs the ethnic version of the theme]], [[http://www.youtube.com/watch?v=qy_msenGEMQ The Repirse of the theme]], [[http://www.youtube.com/watch?v=hRkDs0xxYtM Vajra Asura vs. Vajra Deus]] and [[http://www.youtube.com/watch?v=ryv-fb_Fcz4 Bonds]].

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* [[http://www.youtube.com/watch?v=BXDwSsb48gM In your Belief]], the absolute TearJerker of an AwardBaitSong from ''AsurasWrath'' ''VideoGame/AsurasWrath'' can be heard all of the place, such as [[http://www.youtube.com/watch?v=VVnJtXsTrEs the ethnic version of the theme]], [[http://www.youtube.com/watch?v=qy_msenGEMQ The Repirse of the theme]], [[http://www.youtube.com/watch?v=hRkDs0xxYtM Vajra Asura vs. Vajra Deus]] and [[http://www.youtube.com/watch?v=ryv-fb_Fcz4 Bonds]].
17th Jun '16 12:54:04 AM erforce
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** The "Peach's Castle" theme from ''Super Mario 64'' is also frequently used, to a far lesser extent. Nearly every game that has a segment that takes place in Peach's Castle will use a variation on that theme, even as a simple cameo. It was even in the SNES game ''VideoGame/DonkeyKongCountry3''.

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** The "Peach's Castle" theme from ''Super Mario 64'' is also frequently used, to a far lesser extent. Nearly every game that has a segment that takes place in Peach's Castle will use a variation on that theme, even as a simple cameo. It was even in the SNES game ''VideoGame/DonkeyKongCountry3''.''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.



* ''DonkeyKongCountry2'' has the title theme developed into the boss theme, Klubba's theme, and the theme for levels atop ship rigging.
* ''Franchise/TombRaider 3'' has several of these, eg the opening and title theme motifs. ''[[VideoGame/TombRaiderLegend Legend]]'' has a recurring OneWomanWail and "[[OminousLatinChanting Ave Maria]]" motif.

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* ''DonkeyKongCountry2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has the title theme developed into the boss theme, Klubba's theme, and the theme for levels atop ship rigging.
* ''Franchise/TombRaider 3'' ''VideoGame/TombRaiderIII'' has several of these, eg the opening and title theme motifs. ''[[VideoGame/TombRaiderLegend Legend]]'' has a recurring OneWomanWail and "[[OminousLatinChanting Ave Maria]]" motif.



** And finally, VideoGame/DonkeyKong has, [[http://www.youtube.com/watch?v=HRacwLijpDY well, Donkey Kong-esque music.]]

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** And finally, VideoGame/DonkeyKong Franchise/DonkeyKong has, [[http://www.youtube.com/watch?v=HRacwLijpDY well, Donkey Kong-esque music.]]
12th Jun '16 7:41:03 PM MojoMarth
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* ''{{Film/Kingsman}}'' hardly has any music written for it that isn't a variation on the theme.
9th Jun '16 11:24:00 PM gewunomox
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** YukiKajiura is fond of this trope.

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** YukiKajiura Music/YukiKajiura is fond of this trope.
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