History Main / RecurringBossTemplate

3rd Apr '16 10:49:10 PM HyperEmerson
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** Golems and giant armors as major blockades in your path or as proper boss fights. This kind of enemy is massive and slowly walks back and forth while dealing very powerful attacks at close range. Particularly notable was the final boss of ''Dawn of Sorrow'', Menace, which was about 3 times the size of the Final Armor enemies. Even Dracula discarded his usual transformation in favor of this template in ''Order of Ecclesia''.
31st Mar '16 7:36:16 PM Red-Dead-Redeemer
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5th Mar '16 7:50:24 PM nombretomado
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** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.

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** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica claws]]/[[ComicBook/CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.
10th Dec '15 2:47:45 PM Morgenthaler
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* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' and ''SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' and ''SonicColours''. The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.

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* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' ''VideoGame/SonicAndKnuckles'', ''VideoGame/SonicHeroes'', ''VideoGame/SonicRush'' and ''SonicAdvance2'' ''VideoGame/SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''VideoGame/SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' and ''SonicColours''.''VideoGame/SonicColours''. The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.
19th Nov '15 3:05:21 AM ChristianTropes33
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* ''VideoGame/ToontownOnline''. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.

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* ''VideoGame/ToontownOnline''.''VideoGame/ToontownOnline'' did this ''all the way'' through 2008. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.and once more, the undercarriage was used ''until 2006''. Because of this, the C.E.O. never uses his undercarriage, not even ''one bit''.
18th Nov '15 6:15:29 PM MyFinalEdits
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* ''VideoGame/ToontownOnline'' does this ''all. the. time.'' The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.

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* ''VideoGame/ToontownOnline'' does this ''all. the. time.'' ''VideoGame/ToontownOnline''. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.
18th Nov '15 5:11:31 PM ChristianTropes33
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* ''VideoGame/ToontownOnline'' does this ''all. the. time.'' The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.
18th Nov '15 4:08:47 PM MyFinalEdits
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** First off, Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs.
*** Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine.
** His aide, Death, often uses different tricks from game to game, but he ''always'' summons mini-sickles out of thin air to hunt you down.

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** First off, Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs.
***
fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine.
** His Dracula's aide, Death, often uses different tricks from game to game, but he ''always'' summons mini-sickles out of thin air to hunt you down.



* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' and ''SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' and ''SonicColours''.
** The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.
* The VideoGame/DarkSouls series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin changes this however, with [[spoiler:Aldia]], the TrueFinalBoss.

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* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' and ''SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' and ''SonicColours''.
**
''SonicColours''. The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.
* The VideoGame/DarkSouls ''VideoGame/DarkSouls'' series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin changes this however, with [[spoiler:Aldia]], the TrueFinalBoss.
18th Nov '15 11:18:53 AM wehrmacht
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* The VideoGame/DarkSouls series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin however with [[spoiler:Aldia]], the TrueFinalBoss.

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* The VideoGame/DarkSouls series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin however changes this however, with [[spoiler:Aldia]], the TrueFinalBoss.
18th Nov '15 11:17:52 AM wehrmacht
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* The [[VideoGame/DarkSouls]] series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin however with [[spoiler:Aldia]], the TrueFinalBoss.

to:

* The [[VideoGame/DarkSouls]] VideoGame/DarkSouls series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in Dark Souls 2 with [[spoiler: Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly but is a BonusBoss instead. Scholar of the First Sin however with [[spoiler:Aldia]], the TrueFinalBoss.
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