History Main / RecurringBossTemplate

20th Sep '16 7:48:08 PM MyFinalEdits
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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''MarioParty 5'' and ''VideoGame/SuperMarioGalaxy''.

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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''MarioParty ''VideoGame/MarioParty 5'' and ''VideoGame/SuperMarioGalaxy''.
20th Sep '16 3:28:48 PM Galacton
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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''VideoGame/SuperMarioGalaxy''.

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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''MarioParty 5'' and ''VideoGame/SuperMarioGalaxy''.
16th Jun '16 3:48:37 PM MyFinalEdits
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* The ''Franchise/{{Kirby}}'' series seems to love using either limbless cyclopean {{Eldritch Abomination}}s or TeleportSpam wizards as the final bosses.
** ''VideoGame/SuperSmashBros.'', which was also made by HAL Laboratories, also uses this pattern with Master Hand, Crazy Hand and [[spoiler:Tabuu]].
* ''VideoGame/HouseOfTheDead'' commonly uses a FinalBoss that takes a humanoid form, and floats around throwing energy at you, often named after [[TarotMotifs the most sinister sounding tarot cards]].
** Except for 4 which is a giant ice insect that has its lower body underground. This one is named after The World... yeah, [[ItMakesSenseInContext It Makes (Some) Sense In Context]].
** They dropped the TarotMotifs entirely for ''VIdeoGame/TheHouseOfTheDeadOverkill'' (which is really, really disappointing.) So, the final boss of that game is simply named "Mother"... which is pretty fitting, in an extremely [[BodyHorror creepy]], [[VasquezAlwaysDies misogynistic]], [[FreudWasRight Freudian]], and just overall {{Squick}}-laden way.
* The ''MarioAndLuigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses. [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the Big Bad.]]
** And every game in the series has a Wiggler boss (the Swiggler from Partners in Time being a Shroob variation). And all have a ShockwaveStomp.
** The Koopalings in ''VideoGame/NewSuperMarioBrosWii'' take their cues from ''VideoGame/SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.
** Every time you fight Bowser in the ''VideoGame/NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''VideoGame/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]

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* The ''Franchise/{{Kirby}}'' series seems to love using either limbless cyclopean {{Eldritch Abomination}}s or TeleportSpam wizards as the final bosses.
**
bosses. ''VideoGame/SuperSmashBros.'', which was also made by HAL Laboratories, also uses this pattern with Master Hand, Crazy Hand and [[spoiler:Tabuu]].
* ''VideoGame/HouseOfTheDead'' ''VideoGame/HouseOfTheDead'':
** The series
commonly uses a FinalBoss that takes a humanoid form, and floats around throwing energy at you, often named after [[TarotMotifs the most sinister sounding tarot cards]].
**
cards]]. Except for 4 which is a giant ice insect that has its lower body underground. This one is named after The World... yeah, [[ItMakesSenseInContext It Makes (Some) Sense In Context]].
** They dropped the TarotMotifs entirely for ''VIdeoGame/TheHouseOfTheDeadOverkill'' (which is really, really disappointing.) ''VIdeoGame/TheHouseOfTheDeadOverkill''. So, the final boss of that game is simply named "Mother"... which is pretty fitting, in an extremely [[BodyHorror creepy]], [[VasquezAlwaysDies misogynistic]], [[FreudWasRight Freudian]], and just overall {{Squick}}-laden way.
* ''Franchise/SuperMarioBros'':
**
The ''MarioAndLuigi'' ''VideoGame/MarioAndLuigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses. [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the Big Bad.]]
**
]] And every game in the series has a Wiggler boss (the Swiggler from Partners in Time being a Shroob variation). And all have a ShockwaveStomp.
** ''VideoGame/NewSuperMarioBros'':
***
The Koopalings in ''VideoGame/NewSuperMarioBrosWii'' the three games where they appear take their cues from ''VideoGame/SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.
**
while sharing the spin attack Ludwig premiered in ''VideoGame/SuperMarioWorld''.
***
Every time you fight Bowser in the ''VideoGame/NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''VideoGame/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]axe).



** Also: Shoot the Core!
* And let's not forget how similar those bosses at the start of ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyVI'', and ''VideoGame/FinalFantasyVII'' were. You know, the ones where you have to refrain from attacking halfway through the battle?

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* ''Franchise/FinalFantasy'':
** Also: Shoot There a similarities among the Core!
* And let's not forget how similar those
bosses at the start of ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyV'', ''VideoGame/FinalFantasyVI'', and ''VideoGame/FinalFantasyVII'' were. ''VideoGame/FinalFantasyVII''. You know, the ones where you have to refrain from attacking halfway through the battle?battle.



** Final Fantasy is really the king of this trope, from the Demon Wall to Bahamut to those giant eye-balls with bat-wings (usually called Ahrimans), pretty much every game will have at least a handful of bosses that are (at the very least) homages to recurring types or specific enemies of previous games.



* ''VideoGame/MegaMan''. Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.

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* ''VideoGame/MegaMan''.''Franchise/MegaMan''
** ''VideoGame/MegaManClassic''.
Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.



* ''Franchise/MetalGear'' games are guaranteed to end with a melee battle. You can ''try'' to shoot The Boss in ''VideoGame/MetalGearSolid3'', but she'll deflect your bullets, strip you of your gun and force you into CQC. It's not just melee battles, either. There is almost always the following;

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* ''Franchise/MetalGear'' ''Franchise/MetalGear'':
** Most
games are guaranteed to end with a melee battle. You can ''try'' to shoot The Boss in ''VideoGame/MetalGearSolid3'', but she'll deflect your bullets, strip you of your gun and force you into CQC. It's not just melee battles, either. There is almost always the following;



* KingdomHearts has several of these, most notably the giant "leader" boss who summons lesser foes from the ground and the "armor" boss who's made up of mechanized limbs that attack both together and separately.

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* KingdomHearts ''Franchise/KingdomHearts'' has several of these, most notably the giant "leader" boss who summons lesser foes from the ground and the "armor" boss who's made up of mechanized limbs that attack both together and separately.



** [[SpaceWhale Great Thing]]. A sperm whale with a load of cannons attached to it, and often the FinalBoss in every Darius game he's appeared in. Not to mention he's usually [[ThatOneBoss incredibly difficult]] in each game he's in. In Darius Twin, he's an optional second-to-last boss, and is the only boss to have his own specialized music separate from the normal boss music.

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** [[SpaceWhale Great Thing]]. A sperm whale with a load of cannons attached to it, and often the FinalBoss in every Darius game he's appeared in. Not to mention And he's usually [[ThatOneBoss incredibly difficult]] in each game he's in. In Darius Twin, he's an optional second-to-last boss, and is the only boss to have his own specialized music separate from the normal boss music.
16th Jun '16 10:13:27 AM FlashRebel
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Added DiffLines:

** And every game in the series has a Wiggler boss (the Swiggler from Partners in Time being a Shroob variation). And all have a ShockwaveStomp.
3rd Apr '16 10:49:10 PM HyperEmerson
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Added DiffLines:

** Golems and giant armors as major blockades in your path or as proper boss fights. This kind of enemy is massive and slowly walks back and forth while dealing very powerful attacks at close range. Particularly notable was the final boss of ''Dawn of Sorrow'', Menace, which was about 3 times the size of the Final Armor enemies. Even Dracula discarded his usual transformation in favor of this template in ''Order of Ecclesia''.
31st Mar '16 7:36:16 PM Red-Dead-Redeemer
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<<|BossBattle|>>

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<<|BossBattle|>>
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5th Mar '16 7:50:24 PM nombretomado
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** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.

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** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica claws]]/[[ComicBook/CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.
10th Dec '15 2:47:45 PM Morgenthaler
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* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' and ''SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' and ''SonicColours''. The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.

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* ''Franchise/SonicTheHedgehog'' usually has one of two things for a final boss (though not necessarily the TrueFinalBoss), either a giant walking robot, as seen in ''Sonic2'', ''SonicAndKnuckles'', ''SonicHeroes'', ''SonicRush'' ''VideoGame/SonicAndKnuckles'', ''VideoGame/SonicHeroes'', ''VideoGame/SonicRush'' and ''SonicAdvance2'' ''VideoGame/SonicAdvance2'' (though there it can't move), or the final boss is a flying serpent like robot as seen in ''SonicAdventure'', ''VideoGame/SonicAdventure'', ''Sonic06'' ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' and ''SonicColours''.''VideoGame/SonicColours''. The TrueFinalBoss is usually a fight where you use [[EleventhHourSuperpower Super Sonic]]. As such you are always invincible, and you merely need to chase/get to the boss while keeping hold of as many rings as possible. These bosses generally involve merely dashing forwards and slamming either yourself, or one of it's own attacks into it, regardless of whether it's one of Eggman's machines, or an EldritchAbomination.
19th Nov '15 3:05:21 AM ChristianTropes33
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* ''VideoGame/ToontownOnline''. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.

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* ''VideoGame/ToontownOnline''.''VideoGame/ToontownOnline'' did this ''all the way'' through 2008. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.and once more, the undercarriage was used ''until 2006''. Because of this, the C.E.O. never uses his undercarriage, not even ''one bit''.
18th Nov '15 6:15:29 PM MyFinalEdits
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* ''VideoGame/ToontownOnline'' does this ''all. the. time.'' The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.

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* ''VideoGame/ToontownOnline'' does this ''all. the. time.'' ''VideoGame/ToontownOnline''. The lower half is the ''same since 2003'', the jumping was used for the V.P. and C.J. fights, etc.
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