History Main / RealityChangingMiniature

14th Feb '18 1:20:27 PM WillKeaton
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* In ''Webcomic/AmazingSuperPowers'' (see also AltText and the hidden comic), [[http://www.amazingsuperpowers.com/2008/10/magic-map/ Magic Map]] And [[http://www.amazingsuperpowers.com/2009/06/the-magic-board-game/ The Magic Board Game]].

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* In ''Webcomic/AmazingSuperPowers'' (see also AltText and the hidden comic), [[http://www.amazingsuperpowers.com/2008/10/magic-map/ Magic Map]] And [[http://www.amazingsuperpowers.com/2009/06/the-magic-board-game/ The Magic Board Game]].Game.]]
21st Dec '17 2:20:19 AM RedScharlach
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** in ''Discworld/EqualRites'', Esk finds Simon (who's been posessed by [[EldritchAbomination the Things from the Dungeon Dimensions]]), shaking a glass container with a model of the Disc and giggling. The feeling creeps over her that this isn't ''exactly'' a model.

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** in ''Discworld/EqualRites'', Esk finds Simon (who's been posessed possessed by [[EldritchAbomination the Things from the Dungeon Dimensions]]), shaking a glass container with a model of the Disc and giggling. The feeling creeps over her that this isn't ''exactly'' a model.



* A central dynamic in ''VideoGame/SoulNomadAndTheWorldEaters'', where you acquire manikins of people that you use to summon their real selves into battle. A humorous scene involves Danette playing with [[spoiler:Odie]]'s manikin and accidently breaking its neck, which causes [[spoiler:Odie]] to suffer some serious physical distress. Gig points out that this sort of thing ''shouldn't be possible''.

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* A central dynamic in ''VideoGame/SoulNomadAndTheWorldEaters'', where you acquire manikins of people that you use to summon their real selves into battle. A humorous scene involves Danette playing with [[spoiler:Odie]]'s manikin and accidently accidentally breaking its neck, which causes [[spoiler:Odie]] to suffer some serious physical distress. Gig points out that this sort of thing ''shouldn't be possible''.
23rd Sep '17 11:42:51 AM SeptimusHeap
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* The third book of the WizBiz has the heroes attempt to forge a key to lock invaders out of their universe. As the key is a fractal representation of their universe (or at least an aspect of it), as the key takes shape, reality starts to warp around them. They stop and start again, before realizing that closer the key gets to being accurate, the more the flaws and incomplete portion will reflect on the world around them. They ultimately decide the universe (or at least they themselves) probably won't survive long enough for the key to become stable, so they try to find a different way to create it.

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* The third book of the WizBiz Literature/WizBiz has the heroes attempt to forge a key to lock invaders out of their universe. As the key is a fractal representation of their universe (or at least an aspect of it), as the key takes shape, reality starts to warp around them. They stop and start again, before realizing that closer the key gets to being accurate, the more the flaws and incomplete portion will reflect on the world around them. They ultimately decide the universe (or at least they themselves) probably won't survive long enough for the key to become stable, so they try to find a different way to create it.
1st Sep '17 6:44:09 PM DPsycho
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* In ''[[Literature/DocSidhe Sidhe Devil]]'' by Creator/AaronAllston, miniature models of a city are used to cast spells that effect the real city.

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* In ''[[Literature/DocSidhe Sidhe Devil]]'' by Creator/AaronAllston, miniature models of a city are used to cast spells that effect affect the real city.
24th Jul '17 9:24:48 AM Sark0TAG
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* A small moment in ''VideoGame/TheEleventhHour'' implies this trope: A (rather exhaustive) block puzzle of moving miniature pieces of furniture around eventually results in moving a model of the music room's piano off the board. But when Carl backs away from the puzzle, the real piano is now missing from the room.

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* A small moment in ''VideoGame/TheEleventhHour'' implies this trope: A (rather exhaustive) block puzzle of moving in ''The 11th Hour: Sequel to VideoGame/TheSeventhGuest'' implies this trope: Moving miniature pieces of furniture around eventually results in moving sliding a model of the music room's piano off the board. But when Carl Denning backs away from the puzzle, the real piano is now missing from the room.
28th Apr '17 12:14:30 PM Wordpainter
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* "WesternAnimation/ChalkZone": Used in one short to connect a bunch of tiny bodies of water into a continuous river by connecting them on a map, which makes the full-size versions link up as well (into the "Amazin' River").

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* "WesternAnimation/ChalkZone": WesternAnimation/ChalkZone: Used in one short to connect a bunch of tiny bodies of water into a continuous river by connecting them on a map, which makes the full-size versions link up as well (into the "Amazin' River").
28th Apr '17 12:13:57 PM Wordpainter
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* "WesternAnimation/ChalkZone": Used in one short to connect a bunch of tiny bodies of water into a continuous river by connecting them on a map, which makes the full-size versions link up as well (into the "Amazin' River").
7th Jan '17 1:12:50 AM WillBGood
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* A 1950s horror comic story, "Map of Doom", has a newlywed couple find a strange atlas as part of the wife's inheritance. It has this power, and in short order, WithGreatPowerComesGreatInsanity, death and mayhem. Read it [[http://thehorrorsofitall.blogspot.com/2007/11/map-of-doom.html here!]]
17th Nov '16 2:48:57 PM Getta
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The term for this when used for magic is SympatheticMagic, which operates on the principle that "like affects like." In many works featuring this magic, the magician often needs something that his or her victim once owned (such as fingernail clippings or a lock of his or her hair) in order for the RealityChangingMiniature to actually work. {{Voodoo Doll}}s tend to work this way. May be considered a variant of {{Synchronization}}.

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The term for this when used for magic is SympatheticMagic, which operates on the principle that "like affects like." In many works featuring this magic, the magician often needs something that his or her victim once owned (such as fingernail clippings or a lock of his or her hair) in order for the RealityChangingMiniature to actually work.

{{Voodoo Doll}}s tend to work this way. May be considered a variant of {{Synchronization}}.
{{Synchronization}}. Related are PuppetGun and MotionCaptureMecha, both of which are about "manipulating something big by doing something small".
6th Nov '16 6:47:32 AM Morgenthaler
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* Major plot point in the second book of ''Literature/TheImmortals''; To make a rather long story short, Daine has to stop a rebellion by finding a model of Dunlath Valley, so that Numair and the BigDamnHeroes can come in and finish off the malcontents.

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* ''Literature/TortallUniverse'':
**
Major plot point in the second book of ''Literature/TheImmortals''; To make a rather long story short, Daine has to stop a rebellion by finding a model of Dunlath Valley, so that Numair and the BigDamnHeroes can come in and finish off the malcontents.



* The Glooper in ''Discworld/MakingMoney'' reflects the financial state of Ankh-Morpork, so it's naturally very distressing to discover that the bottle representing the gold in the Royal Bank's vaults is almost empty. Unusually, this was ''totally accidental'' and the thing was merely supposed to be a sort of SteamPunk computer simulation... only it [[GoneHorriblyRight was more accurate than the creator intended]]; so accurate, in fact, that it started RewritingReality when he fiddled with it. This might be a metaphor for commodity trading algorithms.
** Another ''Literature/{{Discworld}}'' example: in ''Discworld/EqualRites'', Esk finds Simon (who's been posessed by [[EldritchAbomination the Things from the Dungeon Dimensions]]), shaking a glass container with a model of the Disc and giggling. The feeling creeps over her that this isn't ''exactly'' a model.
** The ''Literature/{{Discworld}}'' gods also play games on a miniature model of the Disc with real heroes represented by playing pieces. The Disc can also be influenced by it, such as during ''Discworld/SmallGods'' when [[spoiler: Om]] decides to start a fight around the tabletop Disc, and below in the real world large (as in, small house sized) dice and large fruit bowls start crashing about as the fight above influences what happens below.

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* ''Literature/{{Discworld}}'':
**
The Glooper in ''Discworld/MakingMoney'' reflects the financial state of Ankh-Morpork, so it's naturally very distressing to discover that the bottle representing the gold in the Royal Bank's vaults is almost empty. Unusually, this was ''totally accidental'' and the thing was merely supposed to be a sort of SteamPunk computer simulation... only it [[GoneHorriblyRight was more accurate than the creator intended]]; so accurate, in fact, that it started RewritingReality when he fiddled with it. This might be a metaphor for commodity trading algorithms.
** Another ''Literature/{{Discworld}}'' example: in ''Discworld/EqualRites'', Esk finds Simon (who's been posessed by [[EldritchAbomination the Things from the Dungeon Dimensions]]), shaking a glass container with a model of the Disc and giggling. The feeling creeps over her that this isn't ''exactly'' a model.
** The ''Literature/{{Discworld}}'' Discworld gods also play games on a miniature model of the Disc with real heroes represented by playing pieces. The Disc can also be influenced by it, such as during ''Discworld/SmallGods'' when [[spoiler: Om]] decides to start a fight around the tabletop Disc, and below in the real world large (as in, small house sized) dice and large fruit bowls start crashing about as the fight above influences what happens below.



[[folder: Live Action TV ]]

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[[folder: Live Action Live-Action TV ]]
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