History Main / RealTime

6th Jul '17 10:12:07 AM CaptainCrawdad
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** Whilst it was certainly shot in one take, that was the fourth attempt at the shot. We'll never know if that fourth take is the movie or portions of the first three takes were used (the film has three editors credited, which should be unnecessary)



* ''Film/FreeFire'' takes place entirely in real-time (barring a SlowMotion sequence). Characters [[LeaningOnTheFourthWall lean on the fourth wall]] when they note that it takes 90 minutes to bleed out from a gunshot wound, and the film is almost exactly 90 minutes long.



* ''Series/TwentyFour'' is the most notable example of "real-time", with the script writers conveniently forgetting that if the show were really happening in Los Angeles, Jack Bauer would be spending the majority of each show stuck in traffic. The very first episodes of the program featured Kiefer stating at the beginning "Events occur in real time." The show was not very rigorous about this, ignoring the limitations of the Real Time format constantly and generally using it simply to build suspense.
** Take Morris' introduction. Did he just teleport to CTU as soon as they mentioned they were going to re-hire him?
** Averted in the final episodes of ''24: Live Another Day'' and ''24: Legacy''. Both had a 12-hour TimeSkip after the last commercial break.

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* ''Series/TwentyFour'' is the most notable example of "real-time", with the script writers conveniently forgetting that if the show were really happening in Los Angeles, Jack Bauer would be spending the majority of each show stuck in traffic. The very first episodes of the program featured Kiefer stating at the beginning "Events occur in real time." The show was not very rigorous about this, ignoring the limitations of the Real Time format constantly and generally using it simply to build suspense.
** Take Morris' introduction. Did he just teleport to CTU as soon as they mentioned they were going to re-hire him?
** Averted in the
suspense. The final episodes of ''24: Live Another Day'' and ''24: Legacy''. Both had Legacy'' have a 12-hour TimeSkip after the last commercial break.
2nd Jul '17 3:05:40 PM Sabrewing
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* Famously, ''VideoGame/DesertBus'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].

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* Famously, ''VideoGame/DesertBus'' ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
2nd Jul '17 3:05:02 PM Sabrewing
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Added DiffLines:

* Famously, ''VideoGame/DesertBus'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
9th Jun '17 7:32:38 PM Frem3
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* Some of Attack on Titan's manga is in real time. Volumes 5, 6, 7, 8, 9, 10, 11, and 12 span only two days in-universe time.

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* Some of Attack on Titan's ''Manga/AttackOnTitan'''s manga is in real time. Volumes 5, 6, 7, 8, 9, 10, 11, and 12 span only two days in-universe time.
21st May '17 5:54:56 PM nombretomado
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* In the famous ''ComicBook/TheSpirit'' story "Ten Minutes", about the last ten minutes of a man's life, WillEisner times the comic to take approximately ten minutes of the reader's time. This was in 1949.

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* In the famous ''ComicBook/TheSpirit'' story "Ten Minutes", about the last ten minutes of a man's life, WillEisner Creator/WillEisner times the comic to take approximately ten minutes of the reader's time. This was in 1949.
12th May '17 7:42:05 PM Sabrewing
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* ''VideoGame/NightTrap'' and ''VideoGame/DoubleSwitch'' are both played in real time, and as such, you'll be forced to ignore the story and check other areas to trap the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to your commander's entire introductory spiel.

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* ''VideoGame/NightTrap'' ''VideoGame/NightTrap'', ''VideoGame/GroundZeroTexas'' and ''VideoGame/DoubleSwitch'' are both all played in real time, and as such, you'll be forced to ignore the story and check other areas to trap take care of the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to your commander's Lt. Simm's entire introductory spiel.
12th May '17 7:37:21 PM Sabrewing
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Added DiffLines:

* ''VideoGame/NightTrap'' and ''VideoGame/DoubleSwitch'' are both played in real time, and as such, you'll be forced to ignore the story and check other areas to trap the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to your commander's entire introductory spiel.
2nd May '17 10:46:00 PM shawnvw
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Added DiffLines:

** Averted in the final episodes of ''24: Live Another Day'' and ''24: Legacy''. Both had a 12-hour TimeSkip after the last commercial break.
9th Jan '17 10:09:22 PM Amppelix
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* ''VideoGame/MetalGearSolid'' has only a single time skip while Snake is knocked out and taken to be interrogated. The second game plays in two chapters that are set several months apart, but also are continous without any breaks.
** [[spoiler:Except when Raiden gets knocked out and taken to a recreation of the same interrogation room from the first game. Shortly after it is revealed that the entire situation was set up to see what happens to Raiden when he is put into the same circumstances that Snake went through in the first game.]]

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* ''VideoGame/MetalGearSolid'' has only a single time skip while Snake is knocked out and taken to be interrogated. The second game plays in two chapters that are set several months apart, but also are continous without any breaks.
** [[spoiler:Except when Raiden gets knocked out and taken to
breaks, except for a recreation of the same interrogation room from the first game. Shortly after it is revealed that the entire situation was set up to see what happens to Raiden when he is put into the same circumstances that Snake went through in the first game.]]similar knocking-out-and-torture situation.
8th Jan '17 8:14:21 PM jamespolk
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* ''Film/HighNoon'' is arguably the most famous cinematic use of this trope. The film takes place between 10:35 a.m. and 12:15 p.m.

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* ''Film/HighNoon'' is arguably the most famous cinematic use of this trope. The film takes place between 10:35 a.m. and 12:15 p.m., as Marshal Will Kane finds out right after he gets married, on the day he's [[{{Retirony}} retiring]] and leaving town, that gunfighter Frank Miller is coming to town on the noon train to kill him.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RealTime