History Main / RealTime

19th Apr '18 1:14:40 PM CaptainCrawdad
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* ''Series/RealTimeWithBillMaher'': The central gimmick of the show is that it's a live broadcast of a one-hour show without commercial breaks. The show's theme music begins with someone announcing "Start the clock," and the set features digital displays of the current time, with the seconds ticking up. Maher talks about how challenging this is in ''Series/ComediansInCarsGettingCoffee'', causing an apathetic Creator/JerrySeinfeld to ask why he bothers.

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* ''Series/RealTimeWithBillMaher'': The central gimmick of the show is that it's a live broadcast of a one-hour show without commercial breaks. The show's theme music begins with someone announcing "Start the clock," and the set features digital displays of the current time, with the seconds ticking up. Maher talks about how challenging this is in ''Series/ComediansInCarsGettingCoffee'', ''WebVideo/ComediansInCarsGettingCoffee'', causing an apathetic Creator/JerrySeinfeld to ask why he bothers.
19th Apr '18 1:13:09 PM CaptainCrawdad
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* ''Series/RealTimeWithBillMaher'': The central gimmick of the show is that it's a live broadcast of a one-hour show without commercial breaks. The show's theme music begins with someone announcing "Start the clock," and the set features digital displays of the current time, with the seconds ticking up. Maher talks about how challenging this is in ''Series/ComediansInCarsGettingCoffee'', causing an apathetic Creator/JerrySeinfeld to ask why he bothers.
19th Apr '18 1:03:54 PM CaptainCrawdad
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* The film ''Film/NickOfTime'' (starring Creator/JohnnyDepp), while not the first example of real-time storytelling, was probably the first to make such a big deal about it.
* The film ''Timecode'' combined it with ''cinema verité''; its action was shot in a single take, by four {{steadicam}} operators. The film was a four-frame SplitScreen, like a security monitor, and sometimes action took place on more than one camera at a time.

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* The film ''Film/NickOfTime'' (starring Creator/JohnnyDepp), while not Creator/JohnnyDepp) plays out a thriller in real time and frequently references the first example of real-time storytelling, was probably the first to make such a big deal about it.
passing time.
* The film ''Timecode'' ''Film/{{Timecode}}'' combined it with ''cinema verité''; its action was shot in a single take, by four {{steadicam}} operators. The film was a four-frame SplitScreen, like a security monitor, and sometimes action took place on more than one camera at a time.



* ''Film/RunLolaRun''

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* ''Film/RunLolaRun''''Film/RunLolaRun'' has three 20-minute sequences that each play out in real-time, with short sequences between them.
25th Mar '18 2:02:11 AM jamespolk
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* ''Film/CleoFrom5To7'' follows a young singer over the course of about 100 minutes as she stresses over a cancer test. Stretches the bounds of Real Time sometimes, like when Cleo changes from a white nightie to a black dress in about five seconds.
11th Feb '18 9:51:31 AM henke37
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* ''VideoGame/TheSexyBrutale'' is set during a 12 hour day that [[GroundhogDayLoop repeats endlessly]]. Everything follows a strict schedule and several events can be observed from anywhere in the mansion. Knowing where people are at all times becomes important since time halts and you get chased by the masks people wear if you are spotted in the same room by anyone, including the people you are trying to save.
3rd Feb '18 4:06:28 AM JackG
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* An episode of ''Series/TheBill'' consisted entirely of a squad of Sun Hill police waiting in a van as backup during a demonstration. In a subversion the exciting things are happening off-screen, as relayed over the radio.
31st Jan '18 6:47:08 PM rjd1922
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* Jordan Mechner's ''VideoGame/TheLastExpress'' is set in real time, and the ending changes based on where you are at certain times, meaning that the player must very carefully manage where they are to get certain endings. The only time this is broken away from is when the player character is knocked out or goes to sleep.

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* Jordan Mechner's ''VideoGame/TheLastExpress'' is set in real time, albeit sped up by a factor of six, and the ending changes based on where you are at certain times, meaning that the player must very carefully manage where they are to get certain endings. The only time this is broken away from is when the player character is knocked out or goes to sleep.
24th Jan '18 10:44:28 PM Sabrewing
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* ''VideoGame/XPerts'' tasks you with guiding your three operatives through a base, swapping between them to complete timed objectives and take care of enemies. A computerized voice constantly informs you when characters get into and out of combat outside your control.
9th Nov '17 12:20:40 PM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' has the player in control continuously from the opening to the ending, and so everything is in real-time. There is one incident where what was supposed to be an instant teleport [[YearOutsideHourInside takes a week]], and this allows a TimeSkip without breaking from the format. It was still real time from Gordon, Alyx, and the player's perspective. Relativity: it's awesome!

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has the player in control continuously from the opening to the ending, and so everything is in real-time. There is one incident where what was supposed to be an instant teleport [[YearOutsideHourInside takes a week]], and this allows a TimeSkip without breaking from the format. It was still real time from Gordon, Alyx, and the player's perspective. Relativity: it's awesome!
28th Oct '17 8:40:43 PM Angeldeb82
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* Jeff Smith's third ''ComicBook/{{Bone}}'' graphic novel, ''Eyes of the Storm'' has a chapter which was designed to get readers to read it at a rate similar to the time in-universe.

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* Jeff Smith's third ''ComicBook/{{Bone}}'' graphic novel, ''Eyes of the Storm'' Storm'', has a chapter which was designed to get readers to read it at a rate similar to the time in-universe.



* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DistressedDamsel, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.

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* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DistressedDamsel, DamselInDistress, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.



* It's pretty easy to forget that ''VideoGame/KingsQuestIV'' is a TimedMission because of this.

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* It's pretty easy to forget that ''VideoGame/KingsQuestIV'' ''VideoGame/KingsQuestIVThePerilsOfRosella'' is a TimedMission because of this.
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