History Main / RealTime

9th Nov '17 12:20:40 PM SeptimusHeap
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* ''VideoGame/{{Half-Life 2}}'' has the player in control continuously from the opening to the ending, and so everything is in real-time. There is one incident where what was supposed to be an instant teleport [[YearOutsideHourInside takes a week]], and this allows a TimeSkip without breaking from the format. It was still real time from Gordon, Alyx, and the player's perspective. Relativity: it's awesome!

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* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' has the player in control continuously from the opening to the ending, and so everything is in real-time. There is one incident where what was supposed to be an instant teleport [[YearOutsideHourInside takes a week]], and this allows a TimeSkip without breaking from the format. It was still real time from Gordon, Alyx, and the player's perspective. Relativity: it's awesome!
28th Oct '17 8:40:43 PM Angeldeb82
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* Jeff Smith's third ''ComicBook/{{Bone}}'' graphic novel, ''Eyes of the Storm'' has a chapter which was designed to get readers to read it at a rate similar to the time in-universe.

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* Jeff Smith's third ''ComicBook/{{Bone}}'' graphic novel, ''Eyes of the Storm'' Storm'', has a chapter which was designed to get readers to read it at a rate similar to the time in-universe.



* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DistressedDamsel, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.

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* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DistressedDamsel, DamselInDistress, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.



* It's pretty easy to forget that ''VideoGame/KingsQuestIV'' is a TimedMission because of this.

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* It's pretty easy to forget that ''VideoGame/KingsQuestIV'' ''VideoGame/KingsQuestIVThePerilsOfRosella'' is a TimedMission because of this.
14th Oct '17 8:59:23 PM Angeldeb82
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* ''VideoGame/NightTrap'', ''VideoGame/GroundZeroTexas'' and ''VideoGame/DoubleSwitch'' are all played in real time, and as such, you'll be forced to ignore the story and check other areas to take care of the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to Lt. Simm's entire introductory spiel.

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* ''VideoGame/NightTrap'', ''VideoGame/GroundZeroTexas'' and ''VideoGame/DoubleSwitch'' are all played in real time, and as such, you'll be forced to ignore the story and check other areas to take care of the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to Lt. Simm's Simms' entire introductory spiel.spiel (the 2017 edition averts this by removing the time limit and instead allows you to take your time in the new intro before the game begins).
28th Sep '17 8:58:24 AM Folamh3
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* ''{{Film/Titanic 1997}}'': Everything from the Iceberg hitting to the boat fully submerging is in real time.
25th Sep '17 2:01:14 PM JamesAustin
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* ''Film/FreeFire'' takes place entirely in real-time (barring a SlowMotion sequence). Characters [[LeaningOnTheFourthWall lean on the fourth wall]] when they note that it takes 90 minutes to bleed out from a gunshot wound, and the film is almost exactly 90 minutes long.

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* ''Film/FreeFire'' ''Film/FreeFire2017'' takes place entirely in real-time (barring a SlowMotion sequence). Characters [[LeaningOnTheFourthWall lean on the fourth wall]] when they note that it takes 90 minutes to bleed out from a gunshot wound, and the film is almost exactly 90 minutes long.
6th Jul '17 10:12:07 AM CaptainCrawdad
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** Whilst it was certainly shot in one take, that was the fourth attempt at the shot. We'll never know if that fourth take is the movie or portions of the first three takes were used (the film has three editors credited, which should be unnecessary)



* ''Film/FreeFire'' takes place entirely in real-time (barring a SlowMotion sequence). Characters [[LeaningOnTheFourthWall lean on the fourth wall]] when they note that it takes 90 minutes to bleed out from a gunshot wound, and the film is almost exactly 90 minutes long.



* ''Series/TwentyFour'' is the most notable example of "real-time", with the script writers conveniently forgetting that if the show were really happening in Los Angeles, Jack Bauer would be spending the majority of each show stuck in traffic. The very first episodes of the program featured Kiefer stating at the beginning "Events occur in real time." The show was not very rigorous about this, ignoring the limitations of the Real Time format constantly and generally using it simply to build suspense.
** Take Morris' introduction. Did he just teleport to CTU as soon as they mentioned they were going to re-hire him?
** Averted in the final episodes of ''24: Live Another Day'' and ''24: Legacy''. Both had a 12-hour TimeSkip after the last commercial break.

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* ''Series/TwentyFour'' is the most notable example of "real-time", with the script writers conveniently forgetting that if the show were really happening in Los Angeles, Jack Bauer would be spending the majority of each show stuck in traffic. The very first episodes of the program featured Kiefer stating at the beginning "Events occur in real time." The show was not very rigorous about this, ignoring the limitations of the Real Time format constantly and generally using it simply to build suspense.
** Take Morris' introduction. Did he just teleport to CTU as soon as they mentioned they were going to re-hire him?
** Averted in the
suspense. The final episodes of ''24: Live Another Day'' and ''24: Legacy''. Both had Legacy'' have a 12-hour TimeSkip after the last commercial break.
2nd Jul '17 3:05:40 PM Sabrewing
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* Famously, ''VideoGame/DesertBus'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].

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* Famously, ''VideoGame/DesertBus'' ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
2nd Jul '17 3:05:02 PM Sabrewing
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Added DiffLines:

* Famously, ''VideoGame/DesertBus'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
9th Jun '17 7:32:38 PM Frem3
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* Some of Attack on Titan's manga is in real time. Volumes 5, 6, 7, 8, 9, 10, 11, and 12 span only two days in-universe time.

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* Some of Attack on Titan's ''Manga/AttackOnTitan'''s manga is in real time. Volumes 5, 6, 7, 8, 9, 10, 11, and 12 span only two days in-universe time.
21st May '17 5:54:56 PM nombretomado
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* In the famous ''ComicBook/TheSpirit'' story "Ten Minutes", about the last ten minutes of a man's life, WillEisner times the comic to take approximately ten minutes of the reader's time. This was in 1949.

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* In the famous ''ComicBook/TheSpirit'' story "Ten Minutes", about the last ten minutes of a man's life, WillEisner Creator/WillEisner times the comic to take approximately ten minutes of the reader's time. This was in 1949.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RealTime