History Main / RealRobotGenre

3rd May '17 5:43:09 PM Saber15
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* [=HERCULANs=] from the ''Earthsiege'' and later ''VideoGame/{{Starsiege}}'' era are treated as mass produced war machines. They possess [[DeflectorShield energy shielding]] to protect them from harm (while they last), but this is well-known and widely used technology instead of a rare special ability. Certain models of Hercs are purposefully designed with specific missions in mind such as reconnaissance or direct assault, just like modern fighting vehicles, and they can be [[AceCustom customized to either pilot preference]] or mission requirements. Tanks still exist in the setting and can fight Hercs on almost equal footing in spite of a handful of disadvantages.

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* [=HERCULANs=] from the ''Earthsiege'' and later ''VideoGame/{{Starsiege}}'' era are treated as mass produced war machines. They possess [[DeflectorShield energy shielding]] to protect them from harm (while they last), but this is well-known and widely used technology instead of a rare special ability. Certain models of Hercs are purposefully designed with specific missions in mind such as reconnaissance or direct assault, just like modern fighting vehicles, and they can be [[AceCustom customized to either pilot preference]] or mission requirements. Tanks still exist in the setting and can fight Hercs on almost equal footing in spite of a handful of disadvantages. In the later ''Videogame/{{Tribes}}'' games set in the same universe, the [=HERCs=] were abandoned by the Tribes because the vehicles were incredibly complex and procuring spare parts was difficult if not impossible in the wilderzone, especially in comparison to the simple turbograv hovercraft.
19th Mar '17 9:09:02 PM LordXavius
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* For the most part, the [[HumongousMecha Jaegers]] in ''Film/PacificRim'' blends this with SuperRobotGenre. The Jaegers are Real Robots in that they're explicitly built by a military-industrial complex and time is given to the extreme amount of resources, logistics and support required to drive and maintain them. On the other hand, individual Jaegers are treated like Super Robots, what with their colourful and individual names and designs, being humanity's 'only hope', and fight using common Super Robot tropes like rocket punches, wrestling moves, unique fighting styles between each robot, the 'drift' and [[spoiler:the AbsurdlySharpBlade of Gipsy Danger being its ultimate weapon.]]

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* For the most part, the [[HumongousMecha Jaegers]] in ''Film/PacificRim'' blends this with SuperRobotGenre. The Jaegers are Real Robots in that they're explicitly built by a military-industrial complex and time is given to the extreme amount of resources, logistics and support required to drive and maintain them. On the other hand, individual Jaegers are treated like Super Robots, what with their colourful and individual names and designs, being humanity's 'only hope', and fight using common Super Robot tropes like rocket punches, wrestling moves, unique fighting styles between each robot, the 'drift' and [[spoiler:the AbsurdlySharpBlade of Gipsy Danger being its ultimate weapon.]]weapon
* ''Animation/WarOfTheWorldsGoliath'' has three-legged WalkingTank mecha of various sizes as A.R.E.S.'s ground combat forces, the larger ones requiring several crewmembers to operate, backed up by airships and planes.
14th Mar '17 10:33:38 AM zypzaex
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* The titular Hounds of ''VideoGame/{{Chromehounds}}''. Essentially a combination of ''VideoGame/MechWarrior'' and ''VideoGame/ArmoredCore'' with a speed limit of 20 MPH, anything smaller than an ACV is essentially an non-entity compared to the Hounds. [=ACVs=] can still cause trouble when they have numbers on their side, though, and Hound v Hound combat is brutal almost beyond belief. One's first ten or so forays into multiplayer combat are guaranteed to end badly for the new guy, as the more experienced pilots rip both the rookie and themselves into tiny chunks of metal. Much like real life air combat, the victor is the one who screwed up the least.

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* The titular Hounds of ''VideoGame/{{Chromehounds}}''. Essentially a combination of ''VideoGame/MechWarrior'' and ''VideoGame/ArmoredCore'' with a speed limit of 20 MPH, anything smaller than an ACV is essentially an non-entity compared to the Hounds. [=ACVs=] can still cause trouble when they have numbers on their side, though, and Hound v Hound combat is [[WarIsHell brutal almost beyond belief.belief]]. One's first ten or so forays into multiplayer combat are guaranteed to end badly for the new guy, as the more experienced pilots rip both the rookie and themselves into tiny chunks of metal. Much like real life air combat, the victor is the one who screwed up the least.
8th Mar '17 10:27:36 AM nombretomado
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* The titular Hounds of ''VideoGame/{{Chromehounds}}''. Essentially a combination of ''MechWarrior'' and ''VideoGame/ArmoredCore'' with a speed limit of 20 MPH, anything smaller than an ACV is essentially an non-entity compared to the Hounds. [=ACVs=] can still cause trouble when they have numbers on their side, though, and Hound v Hound combat is brutal almost beyond belief. One's first ten or so forays into multiplayer combat are guaranteed to end badly for the new guy, as the more experienced pilots rip both the rookie and themselves into tiny chunks of metal. Much like real life air combat, the victor is the one who screwed up the least.

to:

* The titular Hounds of ''VideoGame/{{Chromehounds}}''. Essentially a combination of ''MechWarrior'' ''VideoGame/MechWarrior'' and ''VideoGame/ArmoredCore'' with a speed limit of 20 MPH, anything smaller than an ACV is essentially an non-entity compared to the Hounds. [=ACVs=] can still cause trouble when they have numbers on their side, though, and Hound v Hound combat is brutal almost beyond belief. One's first ten or so forays into multiplayer combat are guaranteed to end badly for the new guy, as the more experienced pilots rip both the rookie and themselves into tiny chunks of metal. Much like real life air combat, the victor is the one who screwed up the least.



* ''VideoGame/ShogoMobileArmorDivision'', a PC FPS, made by the same people who made [[VideoGame/FirstEncounterAssaultRecon FEAR]] years later, was pretty much the closest thing to a Gundam FPS before they actually made a Gundam FPS. Completely deviating from series like ''MechWarrior'', it featured multiple types of mecha, as well as on-foot sections, {{Critical Hit}}s long before ''VideoGame/TeamFortress2'' popularized their use in FPS games, a story with MultipleEndings (complete with an UnknownRival played for laughs), and it was an in Animesque style inspired by various mecha anime. Also, provided you have the right weapons, lots of StuffBlowingUp.

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* ''VideoGame/ShogoMobileArmorDivision'', a PC FPS, made by the same people who made [[VideoGame/FirstEncounterAssaultRecon FEAR]] years later, was pretty much the closest thing to a Gundam FPS before they actually made a Gundam FPS. Completely deviating from series like ''MechWarrior'', ''VideoGame/MechWarrior'', it featured multiple types of mecha, as well as on-foot sections, {{Critical Hit}}s long before ''VideoGame/TeamFortress2'' popularized their use in FPS games, a story with MultipleEndings (complete with an UnknownRival played for laughs), and it was an in Animesque style inspired by various mecha anime. Also, provided you have the right weapons, lots of StuffBlowingUp.
22nd Feb '17 5:51:40 AM Theriocephalus
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* ''TabletopGame/{{Warhammer 40000}}'' tends to treat its various Mecha along these lines, varying between different factions and types of giant robots. Imperial Guard Sentinels, Tau Battlesuits and Eldar War-Walkers are simply specialized units that die about as fast as anything else, while Space Marine Dreadnoughts and Eldar Wraithlords are a class up. Then there's the [[HumongousMecha Titans]]. Subverted to some degree in that Imperial mechs are treated as walking [[CargoCult god-machines]], Eldar mechs use the trapped souls of their people, Chaos mechs are literally possessed by demons, and Ork mechs work [[ClapYourHandsIfYouBelieve because the Orks think they should]]. The Tau, however, use purely technological mecha, and with the newest edition they gained a Gundam sized WaveMotionGun wielding HumongousMecha.
** Imperial Titans might be closer to SuperRobot territory as, according to Tau researches, Ad Mecs are using some kind of AppliedPhlebotinum to keep the thing from sinking into ground or crushing under its own weight.
** The funniest thing is that the Orks' designs are actually the closest to being practical as giant war machines. A skirt-like design to bring it a low center of gravity, large feet (for stompin') or treads that prevent the machine from sinking into the ground because of its weight, a large operating crew for each individual part. Beyond that the rest is Ork belief.

to:

* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' tends to treat its various Mecha along these lines, varying between different factions and types of giant robots. Imperial Guard Sentinels, Tau Battlesuits and Eldar War-Walkers are simply specialized units that die about as fast as anything else, while Space Marine Dreadnoughts and Eldar Wraithlords are a class up. Then there's the [[HumongousMecha Titans]]. Subverted to some degree in that Imperial mechs are treated as walking [[CargoCult god-machines]], Eldar mechs use the trapped souls of their people, Chaos mechs are literally possessed by demons, and Ork mechs work [[ClapYourHandsIfYouBelieve because the Orks think they should]]. The Tau, however, use purely technological mecha, and with the newest edition they gained a Gundam sized WaveMotionGun wielding HumongousMecha.
** Imperial Titans might be closer to SuperRobot territory as, according to Tau researches, Ad Mecs the Tech-Priests are using some kind of AppliedPhlebotinum to keep the thing things from sinking into ground or crushing collapsing under its their own weight.
** The funniest thing is that the Orks' designs are actually the closest to being practical as giant war machines. A skirt-like design to bring give it a low center of gravity, large feet (for stompin') or treads that prevent the machine from sinking into the ground because of its weight, weight and a large operating crew for each individual part. Beyond that the rest is Ork belief.
20th Feb '17 4:03:48 PM BlackSunNocturne
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Added DiffLines:

* For the most part, the [[HumongousMecha Jaegers]] in ''Film/PacificRim'' blends this with SuperRobotGenre. The Jaegers are Real Robots in that they're explicitly built by a military-industrial complex and time is given to the extreme amount of resources, logistics and support required to drive and maintain them. On the other hand, individual Jaegers are treated like Super Robots, what with their colourful and individual names and designs, being humanity's 'only hope', and fight using common Super Robot tropes like rocket punches, wrestling moves, unique fighting styles between each robot, the 'drift' and [[spoiler:the AbsurdlySharpBlade of Gipsy Danger being its ultimate weapon.]]
13th Feb '17 7:57:49 PM Orayn
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** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units. [[spoiler: As it turns out, though, beam weaponry isn't nonexistent, but forgotten, and the cast discover this in the most nightmarish way possible. The Mobile Armors possess technology that no faction in the current conflict has, not even Gjallarhorn. More specifically, they carry beam weapons in an era where every other combatant relies on solid ordnance. However, still downplayed as mobile suits have a coating that is highly resilient to beam weaponry.]]

to:

** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units. [[spoiler: As it turns out, though, beam weaponry isn't nonexistent, but forgotten, and the cast discover this in the most nightmarish way possible. The Mobile Armors possess technology that no faction in the current conflict has, not even Gjallarhorn. More specifically, they carry beam weapons in an era where every other combatant relies on solid ordnance. However, still downplayed as While mobile suits have a coating that is highly resilient to beam weaponry.weaponry, they still prove very effective at their original purpose of wiping out unarmored vehicles, structures, and people.]]
24th Dec '16 11:44:20 AM theknack101
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** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units. [[spoiler: As it turns out, though, beam weaponry isn't nonexistent, but forgotten, and the cast discover this in the most nightmarish way possible. The Mobile Armors possess technology that no faction in the current conflict has, not even Gjallarhorn. More specifically, they carry beam weapons in an era where every other combatant relies on solid ordnance.]]

to:

** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units. [[spoiler: As it turns out, though, beam weaponry isn't nonexistent, but forgotten, and the cast discover this in the most nightmarish way possible. The Mobile Armors possess technology that no faction in the current conflict has, not even Gjallarhorn. More specifically, they carry beam weapons in an era where every other combatant relies on solid ordnance. However, still downplayed as mobile suits have a coating that is highly resilient to beam weaponry.]]
6th Dec '16 9:07:56 AM Mhazard
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** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units.

to:

** Taken UpToEleven in ''Anime/MobileSuitGundamIronBloodedOrphans'', not only did it [[KineticWeaponsAreJustBetter omit beam weapons]] to emphasize the seriousness, the setting of ChildSoldier goes DarkerAndEdgier compared to the past. Fights are brutal, messy affairs with an emphasis on blunt weapons to crush the cockpits of the enemy mechs, and not even the Gundam is immune to the lack of supplies that force Tekkadan to scavenge parts from fallen enemy mechs and use retrofitted mobile workers as support units. [[spoiler: As it turns out, though, beam weaponry isn't nonexistent, but forgotten, and the cast discover this in the most nightmarish way possible. The Mobile Armors possess technology that no faction in the current conflict has, not even Gjallarhorn. More specifically, they carry beam weapons in an era where every other combatant relies on solid ordnance.]]
20th Nov '16 2:46:20 AM Morgenthaler
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* ''VideoGame/{{Overwatch}}'' contains elements of this with the MEKA, a MiniMecha military program made by South Korea. They are used to combat Omnic invaders, and while tough, they're only as strong as the various other {{badass}}es in the ''Overwatch'' universe that ''don't'' have mechs, as is personified by the game's lone playable MEKA fighter, D.Va.

to:

* ''VideoGame/{{Overwatch}}'' contains elements of this with the MEKA, a MiniMecha military program made by South Korea. They are used to combat Omnic invaders, and while tough, they're only as strong as the various other {{badass}}es badasses in the ''Overwatch'' universe that ''don't'' have mechs, as is personified by the game's lone playable MEKA fighter, D.Va.
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