History Main / ReadTheFreakingManual

25th May '17 4:32:22 AM ImpudentInfidel
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** After Tina the Tech Writer became a recurring character, it became a recurring gag that most of the company's manuals were complete fiction because the boss made her write them so early in the development process that she was guessing randomly. Plus nobody wants to work with her thanks to her constant drama.
19th May '17 9:36:58 AM ngh93
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* In ''WesternAnimation/{{Madagascar}}: Escape 2 Africa'', the penguins wonder about a warning light in the plane they're flying. Skipper asks for the manual...[[BaitAndSwitch and smashes the light bulb with it]]. "Problemo solved."

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* In ''WesternAnimation/{{Madagascar}}: Escape 2 Africa'', ''WesternAnimation/MadagascarEscape2Africa'', the penguins wonder about a warning light in the plane they're flying. Skipper asks for the manual...[[BaitAndSwitch and smashes the light bulb with it]]. "Problemo solved."
19th May '17 9:36:34 AM ngh93
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[[folder:Film]]

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[[folder:Film]][[folder:Film - Animated]]
* In ''WesternAnimation/{{Madagascar}}: Escape 2 Africa'', the penguins wonder about a warning light in the plane they're flying. Skipper asks for the manual...[[BaitAndSwitch and smashes the light bulb with it]]. "Problemo solved."
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[[folder:Film - Live-Action]]



* In ''WesternAnimation/{{Madagascar}}: Escape 2 Africa'', the penguins wonder about a warning light in the plane they're flying. Skipper asks for the manual...[[BaitAndSwitch and smashes the light bulb with it]]. "Problemo solved."
9th May '17 10:39:00 AM JJHIL325
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* In the [[TheMovie TV movie]] ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension'', after [[TheReveal Perry's cover is blown]] and the boys find out their pet platypus is actually a secret agent, he gives them a pamphlet which an upset Phineas immediately throws away. Had he read it, he would have found out that Perry kept his identity a secret because he would have to leave them otherwise. [[spoiler:It says a lot that Phineas and Ferb forgave and fought alongside Perry even without knowing]].

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* In the [[TheMovie TV movie]] ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension'', after [[TheReveal Perry's cover is blown]] and the boys find out their pet platypus is actually a secret agent, he gives them a pamphlet which an upset Phineas immediately throws away. Had he read it, he would have found out that Perry kept his identity a secret because he would have to leave them be relocated otherwise. [[spoiler:It says a lot that Phineas and Ferb forgave and fought alongside Perry even without knowing]].knowing. Once they do find out, they agree to have their memories wiped in order to keep Perry]].
23rd Apr '17 7:13:31 AM Dinjoralo
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** ''Shenzen I/O'' is much the same, using a similar faux-assembly to ''[=TIS-100=]''. It also has an extensive manual explaining the language, and the circuits you'll be writing the code onto, that you are expected to keep on hand. One of your co-workers even sends you an e-mail before you can do your first assignment simply telling you that you should be reading that manual.

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** ''Shenzen I/O'' is much the same, using a similar faux-assembly to ''[=TIS-100=]''. It also has an extensive manual explaining the language, and the circuits you'll be writing the code onto, that you are expected to keep on hand.hand and encouraged to print out and stick in a binder. One of your co-workers even sends you an e-mail before you can do your first assignment simply telling you that you should be reading that manual. Although there is some slight guidance given in-game, like the first assignment having some lines of code written by the last person that was in your position, who got fired for refusing to read said manual.
16th Apr '17 9:54:13 PM jormis29
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* ''[=TIS-100=]'' is a game about [[ProgrammingGame writing in mock assembly language]], and has an extensive manual in the style of a hand-me-down user guide explaining how the language works. You ''will'' need to have this on hand if you want to progress, since there's no proper tutorial or explanation in the game at all. Having to read the maual is even listed as a selling point.

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* ''[=TIS-100=]'' ''VideoGame/TIS100'' is a game about [[ProgrammingGame writing in mock assembly language]], and has an extensive manual in the style of a hand-me-down user guide explaining how the language works. You ''will'' need to have this on hand if you want to progress, since there's no proper tutorial or explanation in the game at all. Having to read the maual is even listed as a selling point.
8th Apr '17 11:47:59 PM TheCuza
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* In a general sense, this trope is probably the reason why most modern games don't even ''come with'' a manual (or at least a physical one), and instead have an in-game tutorial explaining how to play; because the company knows that barely anyone is going to ever read the damn thing, so why bother? This is also probably why many of these tutorials are [[ForcedTutorial unskippable]], because anyone who refuses to read a manual will probably ''also'' refuse to play a tutorial. Especially if they are a SmallNameBigEgo who considers themselves "too good" to need to be taught how to play, and would subsequently get their ass handed to them, [[NeverMyFault blame the game instead of their own hubris]], and return it to the store and/or dissuade others from buying it.
6th Apr '17 5:03:42 PM cybertoy0
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* In the ''WesternAnimation/TeenTitans'' episode "Overdrive" Cyborg gets a new microchip to enhance his cybernetic parts. While he had checked to see if the chip was compatible with his systems, if he had read the manual, he would have learned shutting down said systems to boost the chip's power would nearly cause an overload. However, he got impatient.
-->'''Cyborg:''' Just take a second to read the instructions...and this warning, a few disclaimers, another warning, something in German-Oh, man! I don't have time for this!
5th Apr '17 4:37:03 PM JMQwilleran
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In video games, and sometimes other software, the manual may be of no help. For most games, the manual only tells you how to ''play'' the game, not how to ''beat'' it. (For that, see GuideDangIt.) It won't tell you how to solve any puzzles unless it's some form of CopyProtection. Even worse, the manual might have been written for a pre-release version of the game, [[ManualMisprint with details such as the control scheme differing subtly from the released version]]. Similarly, in the tech field, the manuals may be written by different people than those who designed the product, leading to a ManualMisprint.

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In video games, and sometimes other software, the manual may be of no help. For most games, the manual only tells you how to ''play'' the game, not how to ''beat'' it. (For that, see GuideDangIt.) It won't tell you how to solve any puzzles unless it's some form of CopyProtection. Even worse, the manual might have been written for a pre-release version of the game, [[ManualMisprint with details such as the control scheme differing subtly from the released version]]. Similarly, in the tech field, the manuals may be written by different people than those who designed the product, leading to a ManualMisprint.
ManualMisprint. It's also worth noting that printed manuals for video games are increasing rarity these days. If you're lucky, you might be able to find it online, or as something accessible within the game itself.
2nd Apr '17 10:04:22 AM Steven
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* Aside from a few GuideDangIt moments, ''VideoGame/FinalFantasyXIV'' goes out of its way to explain everything to you from what your skill does to what a status effect does. Despite the game holding your hand, there's a high number of players that, despite reaching the level cap, still have no idea what some of their skills do that they learned at low levels or how players can easily die if they are not cured of poison or the like simply because they never read what was given to them. This frustrates experienced players to no end.
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