History Main / Ratstomp

30th Jan '16 6:34:06 PM KatanaCat
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* For the first part of any ''{{Pokemon}}'' game, one of your major annoyances will be the Rattatta coming at you every time you hit a patch of grass. Except for Gen V, where it's Patrats.
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* For the first part of nearly any ''{{Pokemon}}'' game, one of your major annoyances will be the Rattatta coming at you every time you hit a patch of grass. Except for Gen V, where it's Patrats.Patrat. However, VideoGame/PokemonRubyAndSapphire avert this by having Zigzagoon instead, and VideoGame/PokemonXAndY avert this as well by having Bunnelby and the aforementioned Zigzagoon.
26th Dec '15 8:11:45 PM Mhazard
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* Brutally subverted in most RPG created by ''Creator/FromSoftware'', particularly ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'', rats can be seen early on, but it isn't you who stomp rats, it's the rats who stomp you. Not only they are twice larger than you, they are also poisonous and can swarm you.
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* Brutally subverted in most RPG created by ''Creator/FromSoftware'', particularly ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'', rats can be seen early on, but it isn't you who stomp rats, [[RussianReversal it's the rats who stomp you. you]]. Not only they are twice larger than you, they are also poisonous and [[ZergRush can swarm you.you]].
26th Nov '15 12:11:07 AM Koveras
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** Another fan module, ''VideoGame/ADanceWithRogues'' contains a rather nasty subversion: in the course of one Act I sidequest, the Princess finds herself alone in a sewer full of common rats... without [[NoGearLevel any of her gear or weapons]] and with [[InjuredPlayerCharacterStage just a single HP left]]. Suddenly, common sewer rats become a terrifying menace that can kill you in one hit and ''you can't even fight back''.
14th Nov '15 6:01:38 PM PlasmaTalon
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* ''VideoGame/DragonAgeOrigins'' has the human noble fight off an invasion of rats in their family's pantry in their origin story. Like all classic RPG tropes in the game, it's [[LampshadeHanging lampshaded.]]
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* ''VideoGame/DragonAgeOrigins'' has the human noble fight off an invasion of rats in their family's pantry in their origin story. Like all classic RPG tropes in the game, it's [[LampshadeHanging lampshaded.]]]] Providing the page quote above.
14th Nov '15 10:33:51 AM Mhazard
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** ''VideoGame/TheElderScrollsIVOblivion'' plays it straight by starting you off in a dungeon/secret passage largely populated by rats, but subverts it with the first Fighter's Guild quest -- you're told a local woman has a "rat problem" in her basement, but the problem is that they're her pets and ''mountain lions'' are killing them.
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** ''VideoGame/TheElderScrollsIVOblivion'' plays it straight by starting you off in a dungeon/secret passage largely populated by rats, but subverts inverts it with the first Fighter's Guild quest -- you're told a local woman has a "rat problem" in her basement, but the problem is that they're her pets and ''mountain lions'' are killing them.
14th Nov '15 10:29:19 AM Mhazard
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* Brutally subverted in most RPG created by ''Creator/FromSoftware'', particularly ''VideoGame/DarkSouls'' and ''VideoGame/{{Bloodborne}}'', rats can be seen early on, but it isn't you who stomp rats, it's the rats who stomp you. Not only they are twice larger than you, they are also poisonous and can swarm you.
5th Nov '15 5:04:59 PM ironcommando
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* Your first quest in ''VideoGame/CandyBox 2'' is to clear out some lady's basement of rats. It's also impossible to lose, since the rats die within 1-3 hits, and deal 1 damage to you. As a CallBack to the previous game, the rats aren't drawn in ASCII unlike all the other enemies, instead literally being shown as the text "RAT".
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* Your first quest in ''VideoGame/CandyBox 2'' is to clear out some lady's basement of rats. It's also impossible to lose, since the rats die within 1-3 hits, and deal 1 damage to you. As a CallBack to the previous game, the rats aren't drawn in ASCII unlike all the other enemies, instead literally being shown as the text "RAT". "rat".
5th Nov '15 5:04:32 PM ironcommando
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to:
* Your first quest in ''VideoGame/CandyBox 2'' is to clear out some lady's basement of rats. It's also impossible to lose, since the rats die within 1-3 hits, and deal 1 damage to you. As a CallBack to the previous game, the rats aren't drawn in ASCII unlike all the other enemies, instead literally being shown as the text "RAT".
24th Jul '15 6:50:07 AM BilgeRat
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** Done again in ''VideoGame/IcewindDale'', where the first quest involves clearing out the basement of the inn. In this case weak bug enemies are used instead of rats.
14th Jul '15 10:20:33 AM nombretomado
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* ''[[{{Mardek}} Mardek RPG]]'': The rats have strange pipes instead of tails.
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* ''[[{{Mardek}} ''[[Videogame/{{Mardek}} Mardek RPG]]'': The rats have strange pipes instead of tails.
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