History Main / RareRandomDrop

19th Nov '16 4:06:28 PM TriggerLoaded
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* ''VideoGame/{{Heretic}}'' is already unusual with enemies having a random chance of dropping ammunition for your weapons, (Unlike ''VideoGame/{{Doom}}'', where enemies programmed to drop ammunition would always do so.) but a handful of creatures would occasionally drop valuable artifacts instead of ammo. Notably, the fairly common Disciples of D'Sparil had a rare chance of dropping a useful [[QuadDamage Tome of Power.]]
5th Nov '16 7:15:14 AM GM_3826
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** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value of which the first two bytes match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.

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** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value of which the first two bytes match that matches the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.
5th Nov '16 7:14:27 AM GM_3826
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** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value of which the first two digits match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.

to:

** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value of which the first two digits bytes match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.
5th Nov '16 7:12:49 AM GM_3826
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** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value whose first two digits match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.

to:

** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value whose of which the first two digits match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.
5th Nov '16 7:12:19 AM GM_3826
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** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value that matches the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.

to:

** The enigmatic Mirage Island of [[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]! Every day a number between 0 and 65535 is generated. In order to access the island, you have to have a Pokémon in your party with a personality value that matches whose first two digits match the number of the day. Did we mention that the Personality Value of a Pokémon can be anywhere from 0 to 4,294,967,295? The only thing worthwhile about Mirage Island is a particularly rare berry tree.
17th Aug '16 6:29:18 PM Prfnoff
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[[folder: Action-Adventure]]
* In ''VideoGame/CastlevaniaSymphonyOfTheNight'', some of the most powerful items are dropped very rarely by certain enemies, such as the Runesword, which is the less common of the two items that may be dropped by the [[UniqueEnemy unique]] Dodo Bird (which at least is very weak and can be respawned).
[[/folder]]
3rd Jul '16 12:54:29 PM Miracle@StOlaf
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* ''VideoGame/ResidentEvil4'' has the valuable Blue Eye gemstone that's only dropped from Novistador enemies, and is far less common compared to the Red and Green Eyes that, comparatively speaking, these things practically shower you with. You need two of each gem to fill out both treasures they fit into, and you're only guaranteed to find a single blue one by destroying the Novistadores' nest. It's not just possible, but is in fact probable that you'll pass every segment involving these enemies without ever finding a second Blue Eye.

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* ''VideoGame/ResidentEvil4'' has the valuable Blue Eye gemstone that's only dropped from Novistador enemies, and is far less common compared to the Red and Green Eyes that, comparatively speaking, these things practically shower you with. You need two of each gem to fill out both treasures they fit into, and you're only guaranteed to find a single blue one by destroying the Novistadores' nest. It's Unlike many [=RPGs=], you can't grind for the drop because Novistadores don't infinitely respawn, so it's not just possible, but is in fact probable that you'll pass every segment involving these enemies without ever finding a second Blue Eye.
3rd Jul '16 12:52:00 PM Miracle@StOlaf
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[[folder:Survival Horror]]
* ''VideoGame/ResidentEvil4'' has the valuable Blue Eye gemstone that's only dropped from Novistador enemies, and is far less common compared to the Red and Green Eyes that, comparatively speaking, these things practically shower you with. You need two of each gem to fill out both treasures they fit into, and you're only guaranteed to find a single blue one by destroying the Novistadores' nest. It's not just possible, but is in fact probable that you'll pass every segment involving these enemies without ever finding a second Blue Eye.
[[/folder]]
14th Jun '16 8:04:22 PM rjd1922
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[[folder: MMORPGs ]]

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[[folder: MMORPGs {{MMORPG}}s ]]
10th Jun '16 1:42:43 PM mlsmithca
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* ''VideoGame/FinalFantasyIV''. Two words: Pink Tails. They are held by one enemy, found in one room, with approximately a 1-in-64 chance of encountering it ''and'' a 1-in-64 chance of dropping the proper loot once defeated -- and that's the only way to get the best armor in the game. For those of you who didn't study math, that's a whopping 1-in-4096 chance per encounter. Alarm clocks trigger an encounter with them 100% of the time though, but you can only carry 99 of them.
** Additional...fun in relation to pink tails. The only way to find the monsters that drop it in the DS remake is to use an Alarm item. Otherwise the room is completely clear of random encounters. So, at least now you have a 100% chance of encountering the enemy, right? Well, you now have a 1/64 chance of the Princess Flan dropping any item AT ALL, and a 1/64 chance of it being a Pink Tail. So the odds are the same (1/4096). And since you can only carry 99 of them you’ll have to travel a lot to the shop in order to replenish.

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* ''VideoGame/FinalFantasyIV''. Two words: Pink Tails. They are held by one enemy, enemy - the Pink Puff or Flan Princess, depending on the translation - found in one room, with approximately a 1-in-64 chance of encountering it. Though they appear in groups of five, each one has a 1-in-20 chance of dropping an item, and if they do drop an item, it ''and'' has a 1-in-64 chance of dropping being the proper loot once defeated -- and that's Pink Tail, which is the only way to get the best armor armour in the game. For those of Do the requisite arithmetic and you'll see you who didn't study math, that's have a whopping 1-in-4096 0.39% chance per encounter.of getting the Pink Tail in a fight against the Pink Puffs, and a 0.0061% chance of a given random encounter resulting in the Pink Tail being dropped. Alarm clocks trigger an encounter with them 100% of the time though, but you can only carry 99 of them.
** Additional...fun in relation to pink tails. The only way to find the monsters that drop it in the DS remake is to use an Alarm item. Otherwise the room is completely clear of random encounters. So, at least now you have a 100% chance of encountering the enemy, right? Well, you now have a 1/64 chance of the Princess Flan dropping any item AT ALL, and a 1/64 chance of it being a Pink Tail. So the odds are the same (1/4096). probability is now 1/4096. And since you can only carry 99 of them you’ll you'll have to travel a lot to the shop in order to replenish.
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