History Main / RareRandomDrop

19th Nov '17 5:48:14 AM Nouct
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* In ''VideoGame/GranblueFantasy'', SSR drops from raids are only found when a golden chest flips with a rainbow effect and harp chime to denote the rare drop. These are only estimated to have a 2% chance of happening and even then, it's not necessarily guaranteed to be the weapon the player wanted.
17th Aug '17 10:08:33 AM dresdor
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** SWG did, however, have lootable components for crafting, like Krayt Tissues for armor. These could drop with a variety of stats (and hence rarities) and you needed many of them with the right stats for "the best" armor. Krayt Pearls and Force Crystals also counted, as they came in rarities (and you didn't know what stats they provided until a Jedi attuned with them, making them useful only for that Jedi).
13th Aug '17 1:01:32 PM nombretomado
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* ''VideoGame/{{Borderlands}}'' is the {{FPS}} equivalent of this (its initial pitch: "[[XMeetsY Halo meets Diablo]]"). It, too, has a list of super-rare ({{DLC}}-exclusive) weapons known as "Pearlescents". These [[InfinityPlusOneSword super-strong]] firearms drop at a rate of 1 for every 60 orange (the previous highest-level category) items. Of course, they're a ''little'' more prevalent than you might think, thanks to a [[GoodBadBug multiplayer glitch]] that allows for easy item duplication.

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* ''VideoGame/{{Borderlands}}'' is the {{FPS}} equivalent of this (its initial pitch: "[[XMeetsY "[[JustForFun/XMeetsY Halo meets Diablo]]"). It, too, has a list of super-rare ({{DLC}}-exclusive) weapons known as "Pearlescents". These [[InfinityPlusOneSword super-strong]] firearms drop at a rate of 1 for every 60 orange (the previous highest-level category) items. Of course, they're a ''little'' more prevalent than you might think, thanks to a [[GoodBadBug multiplayer glitch]] that allows for easy item duplication.
13th Jul '17 5:29:37 PM Amahn
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[[folder: {{MMORPG}}s ]]

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[[folder: {{MMORPG}}s [=MMORPGs=] ]]


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*** To make treasure chests even worse, there was also an accessory one could wear that would change the loot chests gave to a "rarer" set. This set differed from the normal set and very often resulted in rare Elixirs, but in the cases of rare equipment (especially those found in unique chests) it would preclude the rare equipment making it PermanentlyMissableContent. [=XII's=] entire chest system of one big GuideDangIt.
4th Jul '17 7:44:27 AM Materioptikon
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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an interesting twist on this. Several enemies have "special" drops that are triggered by defeating the enemy in a specific way. This could be with a specific element, or even while its suffering from a specific status condition. Thankfully, for the ones that are required for Elizabeth's requests in this game the game will tell you what you need to do, but it can require a surprising amount of strategising sometimes, since often you need to defeat an enemy with an element it ''resists''.

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* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an interesting twist on this. Several enemies have "special" drops that are triggered Gemstones in ''Franchise/ShinMegamiTensei'' games, of which ''Persona'' is a MorePopularSpinoff. They can be dropped by defeating the any enemy and can be used varyingly to acquire some GameBreaker items, demons, or fusion benefits, but the drop rates are utterly horrendous, to the point that in ''VideoGame/ShinMegamiTenseiIVApocalypse'', the only game which has a specific way. This could be DLC intended to help with a specific element, farming gems isn't enough to trivialize their acquisition or even while its suffering from a specific status condition. Thankfully, for the ones that are required for Elizabeth's requests in this game the game will tell you what you need to do, but it can require a surprising amount of strategising sometimes, since often you need to defeat an enemy with an element it ''resists''.use.


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** ''VideoGame/PersonaQShadowOfTheLabyrinth'', being a spinoff heavily based on ''Etrian Odyssey'' games, carries many of the same drop conditions. Thankfully, for the ones that are required for Elizabeth's requests in this game the game will tell you what you need to do, but it can require a surprising amount of strategising sometimes, since often you need to defeat an enemy with an element it ''resists''.
28th Apr '17 9:03:04 AM GlitteringFlowers
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* ''Fire Emblem Gaiden'' features this, though other games in the series do not. The infamous Sol, Luna and Astra lances are only obtainable from less than 1% drops from specific monsters. Bandits also have a ''very low'' (around 0.01%) chance of dropping the highly sought-after Angel Ring. Its SpiritualSuccessor ''Tear Ring Saga'' also used this system.

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* ''Fire Emblem Gaiden'' ''VideoGam/FireEmblemGaiden'' features this, though other games in the series do not. The infamous Sol, Luna and Astra lances are only obtainable from less than 1% drops from specific monsters. Bandits also have a ''very low'' (around 0.01%) chance of dropping the highly sought-after Angel Ring. Its SpiritualSuccessor ''Tear Ring Saga'' also used this system.
20th Apr '17 9:51:35 AM FF32
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* ''VideoGame/{{Persona Q}}'' has an interesting twist on this. Several enemies have "special" drops that are triggered by defeating the enemy in a specific way. This could be with a specific element, or even while its suffering from a specific status condition. Thankfully, for the ones that are required for Elizabeth's requests in this game the game will tell you what you need to do, but it can require a surprising amount of strategising sometimes, since often you need to defeat an enemy with an element it ''resists''.

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* ''VideoGame/{{Persona Q}}'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an interesting twist on this. Several enemies have "special" drops that are triggered by defeating the enemy in a specific way. This could be with a specific element, or even while its suffering from a specific status condition. Thankfully, for the ones that are required for Elizabeth's requests in this game the game will tell you what you need to do, but it can require a surprising amount of strategising sometimes, since often you need to defeat an enemy with an element it ''resists''.
11th Apr '17 2:10:11 PM ZootyCutie94
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* Blind bag toys often have the trend of limited edition figures. Moose Toys in particular has used this idea in relish, to the point that some figures are only 100 of them produced ''worldwide''. Naturally, these rack up a hefty price when sold online.
18th Mar '17 6:15:31 PM nombretomado
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* ''{{Neopets}}'':

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* ''{{Neopets}}'':''{{Website/Neopets}}'':
28th Feb '17 11:50:40 AM dancnbna
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* ''{{Pokemon}}'' has the unique problem in that the frustration-causing random drop is more often than not the Pokémon themselves. Some appear very rarely in the wild, with 1-in-20 odds or worse. The frustration is compounded by the fact that you have to weaken these monsters without defeating them, as well as hoping they've got the right gender, nature, etc. Chansey (and the Lucky Egg it may carry), Feebas (which only appears in 6 or 4 fishing tiles depending on the game, out of 212 or 50) and Munchlax (0.3% chance of appearing in 4 specific Honey Trees) are the most famous ones. This really comes to a head in ''VideoGame/PokemonSunAndMoon'', where most of the Pokémon that debut in this game are rare, with a 10% encounter rate or less. A returning favorite, Salamence, can be found in the wild in the first quarter of the game--but you'll have to find Bagon first, which has a 1% encounter rate, then provoke it into an SOS Battle where it calls allies to help (but not always, and the allies don't always appear when called), where Salamence has a 1% summon rate. You may spend less time catching that Bagon and leveling it up until it evolves into Salamence than you would finding that wild Salamence.

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* ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' has the unique problem in that the frustration-causing random drop is more often than not the Pokémon themselves. Some appear very rarely in the wild, with 1-in-20 odds or worse. The frustration is compounded by the fact that you have to weaken these monsters without defeating them, as well as hoping they've got the right gender, nature, etc. Chansey (and the Lucky Egg it may carry), Feebas (which only appears in 6 or 4 fishing tiles depending on the game, out of 212 or 50) and Munchlax (0.3% chance of appearing in 4 specific Honey Trees) are the most famous ones. This really comes to a head in ''VideoGame/PokemonSunAndMoon'', where most of the Pokémon that debut in this game are rare, with a 10% encounter rate or less. A returning favorite, Salamence, can be found in the wild in the first quarter of the game--but you'll have to find Bagon first, which has a 1% encounter rate, then provoke it into an SOS Battle where it calls allies to help (but not always, and the allies don't always appear when called), where Salamence has a 1% summon rate. You may spend less time catching that Bagon and leveling it up until it evolves into Salamence than you would finding that wild Salamence.


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* ''VideoGame/{{Xenoblade}}'' has the Advanced Art Books, which are required to fully level up each character's Arts. The drop rates for these books are, at the absolute most, 15%, with the majority at single-digit percentages and a few lower than 1%. Which enemies drop them? [[GuideDangIt You'll have to look it up]]. Fortunately, every time you defeat an enemy that drops an advanced art book, the contents of the treasure chest dropped by the enemy aren't determined until you open them. Even better, every time you [[SaveScumming reset the game to try again]], there's a chance the enemy might respawn if it was a [[BossInMookClothing Unique Monster]], giving you more chances. Unique Monsters always drop gold chests, which contain Advanced Art Books, which further helps. It's definitely a grind, especially if the enemy with the highest chance of dropping the art book is very powerful, but you have a lot going for you.
* ''VideoGame/XenobladeChroniclesX'' has a mechanic with armor and weapon drops where an enemy has a chance to drop a piece of equipment above the tier they would normally fall into. For example, a level 38 enemy could rarely drop a Worn Forza armor piece (normally Advanced Valor) or a level 62 enemy could rarely drop an Ultra Nebulan ranged weapon (normally Ultra Cosmic). This happens to be the only way to obtain certain sets of Ultra Regal and Ultra Infinite-tier armor or tier-6 Skell Weapons, as some enemies do not have any species found in the level 61-65 or 66+ range (such as no level 61-65 Ictuses for UR Sakuraba Industries light, no level 66+ Auravises for UI Orphean Technologies medium, or no level 61+ Shrads for Busters).
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