History Main / RareRandomDrop

22nd Jan '16 5:57:08 PM GrammarNavi
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* In ''SuperSmashBros. Melee'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time. ** This also happens in ''SuperSmashBros. Brawl'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.
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* In ''SuperSmashBros. Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time. ** This also happens in ''SuperSmashBros. Brawl'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.
9th Jan '16 4:27:37 PM Bugfragged
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* In the remake of ''Videogame/NocturneRPGMaker'', enemies have a 0.75% to 2% chance to drop an item. While this doesn't sound too bad at first, the catch is that the drop covers a huge range of items, with varying chances for each item depending on their usefulness. While it's easy to get a few drops, getting specific drops can take a while.
23rd Dec '15 7:16:45 AM Prfnoff
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* ''Warhammer: Age of Reckoning'' averts this to a degree. Although there are still random drops, when you get a quest to get, let's say, 10 wolf eyes, at least the game have the decency to give two eyes to most wolves, and no quest has a <1 drop ratio. You also get fairly good items from influence and even better ones for cheap if you have renown, so the rare-drop ones aren't all that needed.
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* ''Warhammer: ''VideoGame/WarhammerOnline: Age of Reckoning'' averts this to a degree. Although there are still random drops, when you get a quest to get, let's say, 10 wolf eyes, at least the game have the decency to give two eyes to most wolves, and no quest has a <1 drop ratio. You also get fairly good items from influence and even better ones for cheap if you have renown, so the rare-drop ones aren't all that needed.
14th Dec '15 1:29:41 PM Lemia
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* In ''VideoGame/FallenLondon'', opening a Surprise Package (obtainable only as gifts from other players or a relatively rare card) has a 1-in-1008 chance of giving you a Blemmigan Secretary. The Blemmigan Secretary isn't the ''best'' companion in the game, but it does have higher Persuasive than most other companions and [[RuleOfCool looks cool]].
23rd Nov '15 2:59:33 PM WingWalker
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* ''VideoGame/LufiaAndTheFortressOfDoom'' has the Might equipment, the strongest gear in the game, most of which can only be obtained through Rare Random Drops. ** ''VideoGame/LufiaTheLegendReturns'' has a 480-attack InfinityMinusOneSword obtainable as a random drop...from generic enemies ''[[DiscOneNuke on the very first continent]]''.
23rd Nov '15 12:27:42 AM DragonQuestZ
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Using a RandomDropBooster makes the drop at least a little less rare.
16th Nov '15 4:06:52 PM Prfnoff
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* ''FFIV'''s sequel, ''The After Years'' averts this thanks to an item that changes the rare drop to the next item on the rarity list. Due to how the RandomDrop system works you’ll probably get more rare items than normal ones.
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* ''FFIV'''s sequel, ''The After Years'' ''VideoGame/FinalFantasyIVTheAfterYears'' averts this thanks to an item that changes the rare drop to the next item on the rarity list. Due to how the RandomDrop system works you’ll probably get more rare items than normal ones.

* Enemies in ''RecettearAnItemShopsTale'' randomly drop ingredients needed to fuse the best items to sell in your store (or equip on your hired adventurers). Each enemy also has a rare drop, which is needed for better fusions or, in one irritating sidequest, to recruit Caillou as an adventurer.
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* Enemies in ''RecettearAnItemShopsTale'' ''VideoGame/RecettearAnItemShopsTale'' randomly drop ingredients needed to fuse the best items to sell in your store (or equip on your hired adventurers). Each enemy also has a rare drop, which is needed for better fusions or, in one irritating sidequest, to recruit Caillou as an adventurer.
19th Oct '15 4:13:48 AM Arivne
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** Pickup is an ability that gives you an object 10% of the time after a battle. It’s charts can give you tons of different useful objects depending on your level, but their chances range from 50% of the common ones to 1% of the rare ones, which include Rare Candies and [=TMs=].
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** Pickup is an ability that gives you an object 10% of the time after a battle. It’s Its charts can give you tons of different useful objects depending on your level, but their chances range from 50% of the common ones to 1% of the rare ones, which include Rare Candies and [=TMs=].
19th Oct '15 4:07:51 AM Arivne
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* ''VideoGame/{{Runescape}}'' has too much of this to count; the Draconic Visage from almost all dragons, the godswords from the God Wars Dungeon, various high level armor from boss monsters, the sigils... At least It's one of the best moneymakers in the game. It can get frustrating in that many of the bosses are hard to kill solo and you need a team to effectively farm them. This by itself isn't so bad, but you have three options for dividing the loot: Player who deals most damage gets drop, (not very fair) all players get the value in coins divided amongst the group, (Witch can lead to some small payouts) and 1 player gets the drop, while the other players get an increased chance of getting a drop. (This does not always go as planned.)
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* ''VideoGame/{{Runescape}}'' has too much of this to count; the Draconic Visage from almost all dragons, the godswords from the God Wars Dungeon, various high level armor from boss monsters, the sigils... At least It's one of the best moneymakers in the game. It can get frustrating in that many of the bosses are hard to kill solo and you need a team to effectively farm them. This by itself isn't so bad, but you have three options for dividing the loot: Player who deals most damage gets drop, (not very fair) all players get the value in coins divided amongst the group, (Witch (which can lead to some small payouts) and 1 player gets the drop, while the other players get an increased chance of getting a drop. (This does not always go as planned.)
19th Oct '15 1:19:45 AM quantumenace
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* Natural pearls from oysters are likely the closest real-life equivalent to video game creature drops. The odds of an oyster living under natural conditions forming a pearl is on the order of ''1 in 10,000'', and even then, their size and value varies significantly. Nowadays, most pearls are cultured, in essence rigging the game to avoid all that grinding.
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* Natural pearls from oysters are likely the closest real-life equivalent to randomized video game creature drops. The odds of an oyster living under natural conditions forming a pearl is on the order of ''1 in 10,000'', and even then, their size and value varies significantly. Nowadays, most pearls are cultured, in essence rigging the game to avoid all that grinding.
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