History Main / RareGuns

27th Sep '16 1:06:57 PM REV6Pilot
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* Type 100s show up less frequently in ''VideoGame/MedalOfHonor: Pacific Assault'', mostly supplemented by Type 99 machine guns. [[WhatCouldHaveBeen It was going to show up]] in ''Rising Sun'' where it reloads like the Sten gun, but it was cut. Although a Japanese sailor was seen with one in a cutscene.

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* Type 100s show up less frequently in ''VideoGame/MedalOfHonor: Pacific Assault'', mostly supplemented by Type 99 machine guns. Assault'' as the Japanese submachine gun of choice. [[WhatCouldHaveBeen It was going to show up]] in ''Rising Sun'' where it reloads like the Sten gun, but it was cut. Although besides a Japanese sailor was seen with one in a cutscene.cutscene, it was DummiedOut entirely.



* Used by both German soldiers and your character in ''VideoGame/MedalOfHonor: Underground'', ''Allied Assault'', ''Frontline'', and ''Airborne''.
* The first ''VideoGame/CallOfDuty'' features enemies equipped with this weapon in a level set in Stalingrad in ''November 1942'', a case of AnachronismStew and ImproperlyPlacedFirearms. While an early prototype version, the [[http://en.wikipedia.org/wiki/File:Haenel_Mkb_42%28H%29.jpg MKb42(H)]], did exist at that time (in extremely small numbers, even relative to the production model's rarity) and a few might have been present at Stalingrad, that version had distinctive features (including a bayonet lug) that are absent in the [=StG44=] depicted in the game. The American and British levels as well as the sequel have soldiers in Normandy wielding it in June 1944.

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* Used by both German soldiers and your character in ''VideoGame/MedalOfHonor: Underground'', ''Allied Assault'', ''Frontline'', and ''Airborne''.
''Airborne'' all feature it as an endgame gun, and easily one of the best available in terms of ammo reserve, fire rate, accuracy and damage, though it noticeably hinders movement speed.
* The first ''VideoGame/CallOfDuty'' features enemies equipped with this weapon in a level set in Stalingrad in ''November 1942'', a case of AnachronismStew and ImproperlyPlacedFirearms. While an early prototype version, the [[http://en.wikipedia.org/wiki/File:Haenel_Mkb_42%28H%29.jpg MKb42(H)]], did exist at that time (in extremely small numbers, even relative to the production model's rarity) and a few might have been present at Stalingrad, that version had distinctive features (including a bayonet lug) that are absent in the [=StG44=] depicted in the game. The American and British levels as well as the sequel have soldiers in Normandy wielding it in June 1944. In all cases, the [=MP44=] is a MasterOfAll and a valuable asset when found.
20th Sep '16 6:09:04 PM TheWildWestPyro
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ruger_mp9_2.jpg]]
5th Sep '16 9:28:45 AM nombretomado
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* The Weyland-Yutani WY-102 sniper rifle in ''[[AlienVsPredator Aliens Versus Predator 2]]'' is basically a dressed-up WA 2000 with a strange rotating cylinder replacing the action.

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* The Weyland-Yutani WY-102 sniper rifle in ''[[AlienVsPredator ''[[VideoGame/AliensVsPredator Aliens Versus Predator 2]]'' is basically a dressed-up WA 2000 with a strange rotating cylinder replacing the action.
4th Sep '16 4:45:06 PM Kadorhal
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[[folder:Ruger MP9]]
Essentially an American upgraded Uzi, the Ruger MP9 is a submachine gun/machine pistol designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The MP9 features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the MP9 from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal, the MP9 failed to generate any interest with police or military forces, and only about 150 MP9s were ever produced with production being cancelled one year later in 1996, the failure of the MP9 resulting in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.

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[[folder:Ruger MP9]]
[=MP9=]]]
Essentially an American upgraded American-upgraded Uzi, the Ruger MP9 [=MP9=] is a submachine gun/machine pistol designed by Uziel Gal, the original creator of the Uzi, and manufactured by Ruger in 1995. The MP9 [=MP9=] features a variety of upgrades over the original Uzi, including a telescoping closed bolt as opposed to the Uzi's open bolt, a Zytel polymer lower receiver, pistol grip and folding/telescoped stock, a new stainless steel receiver with the cocking handle on top, a three-position safety and fire selector with a separate firing pin block to prevent the MP9 [=MP9=] from firing if dropped, and a quick detachable barrel that was cushioned by a spring to reduce the effect of recoil on the various mechanisms. However, despite the improvements and being marketed as a "improved Uzi" by Uziel Gal, the MP9 [=MP9=] failed to generate any interest with police or military forces, and only about 150 MP9s [=MP9=]s were ever produced produced, with production being cancelled one year later in 1996, 1996; the failure of the MP9 resulting [=MP9=] resulted in Ruger leaving the SMG market to focus on their much more popular handguns and rifles.



* Batou has a MP9 in ''Anime/GhostInTheShellStandAloneComplex''.

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* Batou has a MP9 [=MP9=] in ''Anime/GhostInTheShellStandAloneComplex''.



* Bill uses a MP9 in ''Film/{{Rampage}}''.

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* Bill uses a MP9 [=MP9=] in ''Film/{{Rampage}}''.



* Karl uses a MP9 in ''Series/BattlestarGalactica'' in the episode "Resistance".

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* Karl uses a MP9 [=MP9=] in ''Series/BattlestarGalactica'' in the episode "Resistance".



* The MP9 is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.

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* The MP9 [=MP9=] is usable in ''VideoGame/SoldnerSecretWars'', where it is held so low by the player character it cannot be seen unless you use the iron sights or are reloading.



* The MP9 with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-AB50 in the later, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-AB50G can also be used in Revelations 2.
* A futurized MP9 appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the MP9 apparently moving to South Korea in the games universe.

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* The MP9 [=MP9=] with a laser pointer and lacking the back part of the grip appears in ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvilRevelations2'' as the Ammo Box 50 in the former and MP-AB50 MP-[=AB50=] in the later, latter, used by the J'avo and Ada Wong in 6 and can be found and used by Claire in Chapter 2 of Revelations 2. A unique golden variant with a ridiculously long magazine and higher capacity called the MP-AB50G MP-[=AB50G=] can also be used in Revelations 2.
* A futurized MP9 [=MP9=] appears in ''VideoGame/CallOfDutyBlackOpsIII'' as the Pharo, with production of the MP9 [=MP9=] apparently moving to South Korea in the games universe.
4th Sep '16 11:42:46 AM Bat178
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* Bill uses a MP9 in ''Film/Rampage''.

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* Bill uses a MP9 in ''Film/Rampage''.''Film/{{Rampage}}''.
4th Sep '16 11:42:03 AM Bat178
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* Bill uses a MP9 in ''Film/Rampage''.
1st Sep '16 12:23:50 AM Kadorhal
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* In ''VideoGame/CallOfDutyBlackOps'', it appears in its assault rifle variant despite being classified as a machine gun, and is the final one to be unlocked in multiplayer. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty and quick time to aim or reload is the same as an assault rifle's, but its high penetration, flat damage (rather than having damage fall-off) and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns.

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* In ''VideoGame/CallOfDutyBlackOps'', it appears in its assault rifle variant despite being classified as a machine gun, and is the final one to be unlocked in multiplayer. In this capacity it ends up being a surprisingly good hybrid of the two: its lesser movement penalty and penalty, quick time to aim or reload reload, and rather high rate of fire is the same as on par with an assault rifle's, rifle, but its high penetration, flat damage (rather than having damage fall-off) fall-off), minimal full-auto recoil and greater Extended Mags bonus (doubled capacity, rather than only 50% extra) matches the other machine guns.



* Seen in ''VideoGame/ModernWarfare 2'', ''VideoGame/CallOfDutyBlackOps2'', and ''VideoGames/CallOfDutyGhosts''.

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* Seen in ''VideoGame/ModernWarfare 2'', ''VideoGame/CallOfDutyBlackOps2'', and ''VideoGames/CallOfDutyGhosts''.''VideoGames/CallOfDutyGhosts''; the middle refers to it as the upgraded K10 variant, but shares none of its unique attributes beyond the slightly extended barrel.
1st Sep '16 12:04:42 AM Kadorhal
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* Most ''VideoGame/CommandAndConquerGenerals'' [[GameMod mods]] have [[ColonelBadass Colonel Burton]] using one. Given the incoherence of what he's actually wielding in-game. His model has a single solid rectangle, being an infantry unit with very little detail, the game files refer to it as a sniper rifle, and his cameo apparently has him wielding a ChainsawGripBFG, the general fanon of him using one started with his first more detailed model, and gave him a grenade launcher [[FollowerTheLeader everyone else simply followed suit]].

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* Most ''VideoGame/CommandAndConquerGenerals'' [[GameMod mods]] have [[ColonelBadass Colonel Burton]] using one. Given the incoherence of what he's actually wielding in-game. His in-game - his model has a single solid rectangle, being an infantry unit with very little detail, the game files refer to it as a sniper rifle, and his cameo apparently has him wielding a ChainsawGripBFG, ChainsawGripBFG - the general fanon of him using one started with his first more detailed model, and which also gave him a grenade launcher [[FollowerTheLeader launcher, and [[FollowTheLeader everyone else simply followed suit]].



* This was the main gun in ''Delta Force: Land Warrior'' under the name OICW Landwarrior. [[HilariousInHindsight Its armory description specifically notes]] its [[SarcasmMode light weight]]. It returns in ''Task Force Dagger''

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* This was the main gun in ''Delta Force: Land Warrior'' under the name OICW Landwarrior. [[HilariousInHindsight Its armory description specifically notes]] its [[SarcasmMode light weight]]. It returns in ''Task Force Dagger''Dagger''.
31st Aug '16 1:53:30 PM DarthWalrus
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* Most ''VideoGame/CommandAndConquerGenerals'' [[GameMod mods]] have [[ColonelBadass Colonel Burton]] using one.

to:

* Most ''VideoGame/CommandAndConquerGenerals'' [[GameMod mods]] have [[ColonelBadass Colonel Burton]] using one. Given the incoherence of what he's actually wielding in-game. His model has a single solid rectangle, being an infantry unit with very little detail, the game files refer to it as a sniper rifle, and his cameo apparently has him wielding a ChainsawGripBFG, the general fanon of him using one started with his first more detailed model, and gave him a grenade launcher [[FollowerTheLeader everyone else simply followed suit]].
29th Aug '16 10:21:21 PM Kadorhal
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An even rarer assault rifle originally developed for the same contest as AN-94, it went to tackle the accuracy task from the different side. Instead of firing at such a high rate of fire that a burst would be fired before the moving parts strike the gun's frame and create the recoil that would be felt by the shooter, it, like the many guns made in Kovrov, uses the so-called balanced action, with some parts of the action moving in the opposite direction of the bolt, thus compensating for its momentum and reducing the effect the reciprocating moving parts have on the accuracy. It is still more complex than the garden-variety AK, but compared to the insane assembly of rails, blocks, pulleys and pushrods of the AN-94, this complexity basically amounts to a two-piece gas chamber (both sides of which work as a piston) and a single pinion, synchronizing the opposing parts of the action. This also makes it a good 500 g lighter than AN-94, but it still lost, largely due to reasons of internal politics within the Soviet military industry. In TheNewTens an improved version dubbed the A-545/A-762, with a polymer frame, break-over receiver (which finally allows mounting a Picatinny rail on top of it), and an [=MP5=]-inspired sliding stock, was offered as a competitor to the AK-12, and together with it was accepted as a specialist rifle in 2014.

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An even rarer assault rifle originally developed for the same contest as AN-94, it went to tackle the accuracy task from the different side. Instead of firing at such a high rate of fire that a full burst would be fired before the moving parts strike the gun's frame and create the recoil that would be felt by the shooter, it, like the many guns made in Kovrov, uses the so-called balanced action, with some parts of the action moving in the opposite direction of the bolt, thus compensating for its momentum and reducing the effect the reciprocating moving parts have on the accuracy. It is still more complex than the garden-variety AK, but compared to the insane assembly of rails, blocks, pulleys and pushrods of the AN-94, this complexity basically amounts to a two-piece gas chamber (both sides of which work as a piston) and a single pinion, synchronizing the opposing parts of the action. This also makes it a good 500 g lighter than AN-94, but it still lost, largely due to reasons of internal politics within the Soviet military industry. In TheNewTens an improved version dubbed the A-545/A-762, with a polymer frame, break-over receiver (which finally allows mounting a Picatinny rail on top of it), and an [=MP5=]-inspired sliding stock, was offered as a competitor to the AK-12, and together with it was accepted as a specialist rifle in 2014. \n Its "balanced action" has also been seen as promising enough that the AK-107 and -108 utilize it.



The AK-12 was an attempt by Russian gun manufacturer Kalashnikov Concern (formerly IZHMASH) at updating and modernizing the classic AK design, potentially creating a replacement for the AK-74M currently in Russian service. Originally designed in 2010, premiering as the '''AK-200''', which looked more like an AK-74 or an AK-100-series rifle with several accessory rails placed on it, before becoming the more radical AK-12 design. The AK-12 utilizes the same gas-blowback rotating bolt design of all AK-derived rifles. Despite this similarity, the AK-12 modified the classic Kalashnikov design in a number of ways. One of the major design features was its [[SwissArmyGun proposed modularity]]. In addition to integrated accessory rail mounts, the AK-12 was intended to be able to swap between the major Russian and NATO calibers with just a change in barrel, as well as take on the role of assault rifle, carbine (as the AK-12U), submachine gun (PPK-12), light automatic weapon (RPK-12), designated marksman rifle (SVK-12) and semi-automatic shotgun (AK-12/76) with these same barrel changes. Other modifications included more ergonomic furniture, an improved rear sight that's moved closer to the shooter's eye (though mounted on the top rail, so presumably a shooter used to the classic AK sights and its advantages could move them further forward) and an ambidextrous charging handle (originally mounted on both sides on the version pictured, now simply reversible) and safety selector switch. Operation of earlier versions was possibly somewhat inspired by the AN-94, another rare gun below, as the weapon could fire in three-round bursts at a thousand rounds per minute, or fully-automatic at a slightly lower 600; modern versions trialed in 2015 have upped the full-auto fire rate and reduced burst fire to two rounds at a time.

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The AK-12 was an attempt by Russian gun manufacturer Kalashnikov Concern (formerly IZHMASH) at updating and modernizing the classic AK design, potentially creating a replacement for the AK-74M currently in Russian service. Originally designed in 2010, premiering as the '''AK-200''', which looked more like an AK-74 or an AK-100-series rifle with several accessory rails placed on it, before becoming the more radical AK-12 design. The AK-12 utilizes the same gas-blowback rotating bolt design of all AK-derived rifles. Despite this similarity, the AK-12 modified the classic Kalashnikov design in a number of ways. One of the major design features was its [[SwissArmyGun proposed modularity]]. In addition to integrated accessory rail mounts, the AK-12 was intended to be able to swap between the major Russian and NATO calibers with just a change in barrel, as well as take on the role of assault rifle, carbine (as the AK-12U), submachine gun (PPK-12), light automatic weapon (RPK-12), designated marksman rifle (SVK-12) and semi-automatic shotgun (AK-12/76) with these same barrel changes. Other modifications included more ergonomic furniture, an improved rear sight that's moved closer to the shooter's eye (though mounted on the top rail, so presumably a shooter used to the classic AK sights and its advantages could move them further forward) and an ambidextrous charging handle (originally mounted on both sides on the version pictured, now simply reversible) and safety selector switch. Operation of earlier versions was possibly somewhat inspired by the AN-94, another rare gun below, as the weapon could fire in three-round bursts at a thousand rounds per minute, or fully-automatic at a slightly lower 600; modern versions trialed in 2015 have upped the full-auto fire rate and reduced to the same as burst fire fire, which is now limited to two rounds at a time.
rounds.



In fiction, the AK-12 has appeared largely in settings TwentyMinutesIntoTheFuture, where fictional Russian Army soldiers are likely to use it while [[MakeTheBearAngryAgain the Bear goes on a rampage]], or as just a shiny new "future AK [[GoodGunsBadGuns for futuristic baddies to use]].

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In fiction, the AK-12 has appeared largely in settings TwentyMinutesIntoTheFuture, where fictional Russian Army soldiers are likely to use it while [[MakeTheBearAngryAgain the Bear goes on a rampage]], or as just a shiny new "future AK AK" [[GoodGunsBadGuns for futuristic baddies to use]].



* In ''VideoGame/CallOfDutyGhosts'', it makes an appearance as the standard infantry rifle of [[TheEmpire The Federation]] and is commonly encountered in the single-player campaign.

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* In ''VideoGame/CallOfDutyGhosts'', it the pictured version makes an appearance as the standard infantry rifle of [[TheEmpire The Federation]] and is commonly encountered in the single-player campaign.



* ''[[VidoeGame/RainbowSix Rainbow Six Siege]]'' Has Spetsnaz Operator Fuze wield this in his arsenal.

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* ''[[VidoeGame/RainbowSix Rainbow Six Siege]]'' Has Spetsnaz Operator operator Fuze wield this in his arsenal.
''VideoGame/RainbowSix: Siege'' can make use of the AK-12. [[ShownTheirWork Surprisingly]], he neither knocks the old mag out with the new one, nor reaches underneath the weapon to pull the right-side handle while completely ignoring the left-side one.
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