History Main / RareGuns

13th Jan '17 1:33:55 PM Kadorhal
Is there an issue? Send a Message


* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free relatively early (just unable to modify it until it actually unlocks). The latter game also features a custom automatic crossbow built out of a PP-19.

to:

* A [[RightHandedLeftHandedGuns left-handed version]] appears as essentially the top-tier submachine gun in both ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'' as the [[AKA47 "BZ19"]], featuring a receiver-top rail with an aftermarket rear sight and the highest unmodified capacity of any of the [=SMGs=]. It's held over until the second part of the game both times and the most expensive weapon in its class barring the Signature "Shredder", though doing Willis' missions in the latter game allow the player to get one for free relatively early (just unable just prior to modify it until it actually unlocks).getting to that second part of the game. The latter game also features a custom automatic crossbow built out of a PP-19.



* Appears in two of Treyarch's first ''VideoGame/CallOfDuty'' titles: ''World at War'' and ''Black Ops''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission.) In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.

to:

* Appears in two of Treyarch's first ''VideoGame/CallOfDuty'' titles: ''World at War'' and ''Black Ops''. In the former, it's a mounted machine gun with infinite ammo, often seen in Japanese bunkers in the campaign (and you do actually get to use the gun to defend against a Japanese counterattack in the second mission.) mission). In the latter, it's seen in the level "Victor Charlie", again as a mounted machine gun. This gun is also the gun mounted on the sentry turrets in Nazi Zombies.
13th Jan '17 10:46:18 AM GuyIncog
Is there an issue? Send a Message



to:

* ''Film/TomorrowNeverDies'' during the scenes in Vietnam.
10th Jan '17 6:26:38 PM garthvader
Is there an issue? Send a Message


Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).[[note]]This actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit better with their pre-conceived notion of what the ideal infantry rifle would be than the shorter-range but far more effective [=StG=] 44.[[/note]] The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope, a spike bayonet, and a grenade adapter, a true {{IKEA Weapon|ry}}). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (a dairy egg-laying pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia.

to:

Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).[[note]]This actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit better with their pre-conceived notion of what the ideal infantry rifle would be than the shorter-range but far more effective [=StG=] 44.[[/note]] The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope, a spike bayonet, and a grenade adapter, a true {{IKEA Weapon|ry}}). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (a dairy (an egg-laying woolly dairy pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia.
9th Jan '17 5:57:07 PM Bat178
Is there an issue? Send a Message


** In ''VideoGame/SplinterCellDoubleAgent'', the [=XM8=] is used by Moss's men in New York in the Xbox/Gamecube/Wii/PS2 version, and the SWAT team at the end of the PC/PS3/360 version.

to:

** In ''VideoGame/SplinterCellDoubleAgent'', the [=XM8=] is used by Moss's men in New York in the Xbox/Gamecube/Wii/PS2 version, and the SWAT team at the end of the PC/PS3/360 PS3/PC/360 version.
6th Jan '17 11:43:04 PM Kadorhal
Is there an issue? Send a Message

Added DiffLines:

* Available as a stand-alone grenade/rocket launcher in ''VideoGame/WolfensteinTheOldBlood'', acting as the counterpart to the underbarrel device attached to the 1960s-era assault rifle from ''[[VideoGame/WolfensteinTheNewOrder The New Order]]''. Contrary to reality, or the depiction above, it's incredibly accurate and powerful.
6th Jan '17 11:32:11 PM Kadorhal
Is there an issue? Send a Message


* The [=FG42=] is noted in some entries of the ''Kerberos Saga'' as an alternative choice for Kerberos members in place of the standard [=MG42=]. In ''Anime/JinRohTheWolfBrigade'', Fuse at one point meets other members of the group sporting the original model.



* ''Anime/JinRohTheWolfBrigade''. The Special Unit are seen using these on a firing range, as it takes place in an AlternateHistory where Japan was occupied by Germany.

to:

* ''Anime/JinRohTheWolfBrigade''. The Special Unit are seen using these on a firing range, as it takes place in an AlternateHistory where Japan was occupied by Germany. A training exercise at one point also sees them use a predecessor, the Haenel [=MKb42(H)=], loaded with rubber bullets.
6th Jan '17 11:24:28 PM Kadorhal
Is there an issue? Send a Message


->''Fallschirmjäger Gewehr 42. 7.92mm. Automatic rifle developed for German paratroopers after the invasion of Crete. 20 round side mounted detachable box magazine. 900 rounds cyclic rate. 500 meter effective range.''
-->--'''Description''', ''VideoGame/CallOfDuty 3''



The [[http://en.wikipedia.org/wiki/FG_42 Fallschirmjägergewehr 42]] was a slightly bizarre German weapon designed for use by paratroopers (Fallschirmjäger, hence the rifle's name), designed to be a very light machine gun firing the 7.92x57mm Mauser round used more successfully by the Kar 98 and MG 42. The "intermediate" 7.92x33mm Kurz that would later be used in the [=StG=] 44 (see below), an obviously more sensible choice, was already available, but [[FatBastard Hermann Goering]] [[WhatAnIdiot vetoed its use and insisted on the full-power 7.92x57mm]]. Two versions exist with a total production run of around 7,000 weapons; the early version had a distinctive 45-degree pistol grip supposedly to allow the weapon to be fired as the soldier descended on his parachute (overlooking the fact that this steeply angled grip impaired shooting once the paratrooper actually ''reached'' the ground, which is where he'd be doing most of his shooting), and the late production version with a more sensible straight grip; both used a side-mounted box magazine.

Neither was particularly spectacular in terms of performance; the light weight made the weapon's recoil extremely hard to control (while the stock's recoil buffer system made this a non-issue in semi-auto, it also resulted in a hollow stock that was rather fragile) [[note]] Though to be fair to the [=FG42=], ''no'' rifle as light as it is can fire a full-power rifle round like the 7.92x57mm in full-auto effectively - hell, even the later battle rifles (like the [=M14=], FN FAL and H&K [=G3=]) , which are ''even heavier'' than the [=FG42=], are hard to control during full-auto fire. For semi-automatic shooting, the [=FG42=]'s well-designed muzzle brake and stock made it a pleasant experience.[[/note]]and the mechanism proved so delicate that fully automatic fire could totally destroy the action; the action would later be the basis for the M60 machine gun, which also acquired a reputation for literally beating itself apart as it aged.

Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).[[note]]This actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit with their pre-conceived notion of what the ideal infantry rifle would be and the shorter-range but far more effective [=StG=] 44 did not.[[/note]] The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope and a spike bayonet, a true {{IKEA Weapon|ry}}). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (a dairy egg-laying pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia.

In 2011, Smith Manufacturing Group (a small gunsmithing operation in Texas) began producing a semi-auto FG 42 reproduction for civilian sales. While they spent more than twice as long developing their clone as the Germans spent developing the original, resulting in a more reliable weapon than what the Fallschirmjäger actually carried, this new version is every bit as rare (if not moreso) on account being made by a small company and selling for a whopping $5000.

to:

The [[http://en.wikipedia.org/wiki/FG_42 Fallschirmjägergewehr 42]] was a slightly bizarre German weapon designed for use by paratroopers (Fallschirmjäger, hence the rifle's name), designed to be a very light machine gun firing the 7.92x57mm Mauser round used more successfully by the Kar 98 and MG 42. The "intermediate" 7.92x33mm Kurz that would later be used in the [=StG=] 44 (see below), an obviously more sensible choice, was already available, but [[FatBastard Hermann Goering]] [[WhatAnIdiot vetoed its use and insisted on the full-power 7.92x57mm]]. The weapon was also capable of switching between closed-bolt operation (for semi-automatic firing to help improve accuracy) and open-bolt (for full-auto fire to help prevent cook-off). Two versions exist with a total production run of around 7,000 weapons; the early version had a distinctive 45-degree pistol grip grip, supposedly to allow the weapon to be fired as the soldier descended on his parachute (overlooking the fact that this steeply angled grip impaired shooting once the paratrooper actually ''reached'' the ground, which is where he'd be doing most far, far more of his shooting), it), and the late production version with a more sensible straight grip; both used a side-mounted box magazine.

Neither was particularly spectacular in terms of performance; the light weight made the weapon's recoil extremely hard to control (while the stock's recoil buffer system made this a non-issue in semi-auto, it also resulted in a hollow stock that was rather fragile) [[note]] Though fragile)[[note]]Though to be fair to the [=FG42=], ''no'' rifle as light as it is can fire a full-power rifle round like the 7.92x57mm in full-auto effectively - hell, even the later battle rifles (like the [=M14=], FN FAL and H&K [=G3=]) , which are ''even heavier'' than the [=FG42=], are hard to control during full-auto fire. For semi-automatic shooting, the [=FG42=]'s well-designed muzzle brake and stock made it a pleasant experience.[[/note]]and [[/note]] and the mechanism proved so delicate that fully automatic fire could totally destroy the action; the action would later be the basis for the M60 machine gun, which also acquired a reputation for literally beating itself apart as it aged.

Despite this, it tends to be depicted in WWII video games as a supergun, able to fire accurately in semiauto (which it was) while still being effective when firing bursts (which it was not).[[note]]This actually fits with the initial perception of the FG 42 by US Army staff when they studied it after the war, simply because it fit better with their pre-conceived notion of what the ideal infantry rifle would be and than the shorter-range but far more effective [=StG=] 44 did not.44.[[/note]] The weapon was to be an universal gun, merging the capabilities of machine gun, SMG, and precision rifle (it was to be fitted with a bipod, scope and scope, a spike bayonet, and a grenade adapter, a true {{IKEA Weapon|ry}}). The designers working on the project even came to joke that their superiors in High Command demanded "eine eierlegende Wollmichsau" (a dairy egg-laying pig), and the Heer (Army) flatly refused to participate in the development, declaring that a gun meeting the Luftwaffe's specifications could be found only in Utopia.

In 2011, Smith Manufacturing Group (a small gunsmithing operation in Texas) began producing a semi-auto FG 42 reproduction for civilian sales. While they spent more than twice as long developing their clone as the Germans spent developing the original, resulting in a more reliable weapon than what the Fallschirmjäger actually carried, this new version is every bit as rare (if not moreso) on account being made by a small company and selling for a whopping $5000.
$5,000.



* Seen in the first, third, and fifth ''VideoGame/CallOfDuty'' games, typically with the ZF-4 scope and depicted as a hugely powerful selective-fire weapon accurate at long range; in the first game it's basically the game's {{BFG}}-equivalent.

to:

* Seen in the first, third, and fifth ''VideoGame/CallOfDuty'' games, typically with the ZF-4 scope and depicted as a hugely powerful selective-fire weapon accurate at long range; in the first game it's basically the game's {{BFG}}-equivalent.{{BFG}}-equivalent, and in ''World at War'' it's one of the most versatile weapons of the machine gun class, if not the entire game.



* All but replaces the [=MP40=] as primary weapon as soon as it appears in ''VideoGame/ReturnToCastleWolfenstein''.

to:

* All but replaces the [=MP40=] as primary weapon as soon as it appears in ''VideoGame/ReturnToCastleWolfenstein''.''VideoGame/ReturnToCastleWolfenstein'', incredibly versatile between its full-auto capability, integrated scope and abundant ammo thanks to sharing with the Kar98.
3rd Jan '17 1:02:02 PM Bat178
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/SplinterCellDoubleAgent'', the [=XM8=] is used by Moss's men in New York in the Xbox/Gamecube/Wii/PS2 version, and the SWAT team at the end of the PC/PS3/360 version.
1st Jan '17 11:37:30 AM CynicalBastardo
Is there an issue? Send a Message


* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it.

to:

* ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'' both feature the Kampfpistole. In the former, it is one of the worst weapons in the game, due to its ridiculously poor accuracy, but eventually, you unlock a stock for it. [[NotCompletelyUseless It's more useful in Outer Ops mode]], where it turns Combat Unit soldiers into {{Glass Cannon}}s, therefore making them effective against vehicles.
29th Dec '16 6:36:11 AM TheFarmboy
Is there an issue? Send a Message


->The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the western front in 1915. Canadian soldiers soon discovered that the Ross, an excellent and accurate rifle, was very much unsuited for trench conditions. Many marksmen kept their Ross after its replacement for its superb sharpshooting ability.

to:

->The Canadian Expeditionary Force (CEF) was equipped with the Ross as they embarked for the western front in 1915. Canadian soldiers soon discovered Exposing the Ross to the trenches of the western front made apparent that the Ross, this rifle, which was otherwise an excellent and accurate rifle, was very much unsuited so unsuitable for trench conditions. Many marksmen kept their Ross after its replacement for its superb sharpshooting ability.warfare.
This list shows the last 10 events of 588. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RareGuns