History Main / RareGuns

28th May '16 8:05:16 PM nombretomado
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* The Xbox 360 and PlayStation 3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.

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* The Xbox 360 UsefulNotes/XBox360 and PlayStation 3 UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
28th May '16 10:32:41 AM CynicalBastardo
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* ''Film/{{Borat}}'' is shown a [[BlingBlingBang gold plated one]] when he asks a gun shop owner for a recommendation for a weapon with which to kill Jews. Since he's not a US citizen, he can't legally buy it, so [[BearsAreBadNews he buys a grizzly bear instead]].
25th May '16 1:15:02 PM Cieloazul
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* The title character utilizes a borrowed one during the final battle in the Literature/DirkPittAdventures chapter ''Deep Six''. The second barrel, naturally, happens to be ChekhovsGun.
24th May '16 11:10:45 AM Kadorhal
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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where it's pump-action, and ''VideoGame/CallOfDutyBlackOps'', where it's semi-auto. In one singleplayer mission in the first ''Black Ops'', it's equipped with incendiary shells; the [[VideoGame/CallOfDutyBlackOps2 second]] has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range.

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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2/3'', where it's pump-action, pump-action[[labelnote:*]]Though interestingly, the action still cycles and ejects a shell after firing and before the pump is actually moved anyway[[/labelnote]], and ''VideoGame/CallOfDutyBlackOps'', where it's semi-auto. In one singleplayer mission in the first ''Black Ops'', it's equipped with incendiary shells; the [[VideoGame/CallOfDutyBlackOps2 second]] has one scene in which the player, [[AndNowForSomeoneCompletelyDifferent playing as main bad-guy Menendez]], uses a SPAS-12 which he is able to reload ''instantly'' no matter how many shells are needed. Infamously, in the multiplayer mode of ''Modern Warfare 2'', it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players. ''Modern Warfare 3'' fixed the range (it's still pretty long [[ShortRangeShotgun for this series]]) but lowered the damage so it's only a one-hit kill at very close range.



The [[http://en.wikipedia.org/wiki/Heckler_%26_Koch_G11 Heckler & Koch G11]] was an experimental West German rifle most notable for using caseless ammunition.[[note]]While the 4.73x33mm round ''looks'' like it has some sort of polymer case, the boxy brown piece that the bullet is contained in is actually the ''propellant''.[[/note]] Less well known is that H&K intended to produce a "family" of weapons around the G11, with at least one prototype of the [=LMG11=] light machine gun having been made, while a machine pistol/PDW never even made it past having blueprints drawn. Its cost (you'd think HK weapons have a gold-lined bore and diamond furniture for their price tag, and the G-11 was absurdly expensive by ''their'' standards), [[AwesomeButImpractical complexity]], and [[TheGreatPoliticsMessUp the end of the Cold War]] (reunifying with East Germany proved quite expensive given the dismal state of the East German economy, and the fall of the Soviet Union meant military spending was suddenly less important) meant that it only had a very limited production run of around 1,000 units before being canceled while still in the prototype stage. However, its exotic and futuristic shape makes it a fairly popular addition to media, especially in near-future settings.

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The [[http://en.wikipedia.org/wiki/Heckler_%26_Koch_G11 Heckler & Koch G11]] was an experimental West German rifle most notable for using caseless ammunition.[[note]]While the 4.73x33mm round ''looks'' like it has some sort of polymer case, the boxy brown piece that the bullet is contained in is actually the ''propellant''.[[/note]] Less well known is that H&K intended to produce a "family" of weapons around the G11, with at least one prototype of the [=LMG11=] light machine gun having been made, while a machine pistol/PDW never even made it past having blueprints drawn. Its cost (you'd think HK weapons have a gold-lined bore and diamond furniture for their price tag, and the G-11 [[UpToEleven was absurdly expensive expensive]] even by ''their'' standards), [[AwesomeButImpractical complexity]], and [[TheGreatPoliticsMessUp the end of the Cold War]] (reunifying with East Germany proved quite expensive given the dismal state of the East German economy, and the fall of the Soviet Union meant military spending was suddenly less important) meant that it only had a very limited production run of around 1,000 units before being canceled while still in the prototype stage. However, its exotic and futuristic shape makes it a fairly popular addition to media, especially in near-future settings.
23rd May '16 7:48:26 PM Yalsaris63
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** The gun appears earlier in ''VideoGame/SaintsRow2'', where the leader of the Brotherhood, Maero, starts packing one in the penultimate Brotherhood mission and tries to kill you with it. The battle with him, however, eventually turns inconclusive as he retreats after his reluctant henchman, Matt, sacrifices himself to allow his boss to escape. After the mission is completed, the gun becomes available for use as it appears in the Weapons Cache. While it never appears in the Friendly Fire weapon store, its ammunition can be bought there for a relatively hefty price.
23rd May '16 7:39:25 PM Yalsaris63
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** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.

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** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of off the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
23rd May '16 7:38:52 PM Yalsaris63
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23rd May '16 7:37:38 PM Yalsaris63
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** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.

to:

** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, the gun appears as the Civil War-era version and requires hand cranking. Somewhat justified, as it doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
23rd May '16 7:37:20 PM Yalsaris63
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** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, it appears as the Civil War-era version of the gun and requires hand cranking. Somewhat justified, doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.

to:

** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, it the gun appears as the Civil War-era version of the gun and requires hand cranking. Somewhat justified, doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
23rd May '16 7:36:27 PM Yalsaris63
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** Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, it appears as the Civil War-era version of the gun and requires hand cranking. Somewhat justified, doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.

to:

** In ''VideoGame/BioshockInfinite'', Booker Dewitt is able to take a Gatling gun of the corpses of motorized patriots; however, since the game is set in 1912, it appears as the Civil War-era version of the gun and requires hand cranking. Somewhat justified, doesn't have a huge rate of fire so the recoil and torque wouldn't be a problem, and you can only carry a maximum of 200 rounds.
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