History Main / RareGuns

20th Apr '18 6:05:42 AM REV6Pilot
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* Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it's single-shot only and holds just 15 rounds. After you get an upgrade kit, it's capable of three-round burst fire and its ammo capacity is increased to 20.

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* ''Franchise/ResidentEvil''
**
Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it's single-shot it has no stock and the grip is flipped up, only fires semi-auto and holds just 15 rounds. After you get an upgrade kit, it's capable of it can be toggled to three-round burst fire[[note]]that can be repeated fast enough for the gun to fire in essentially full auto[[/note]] and its ammo capacity is increased to 20.20 rounds. Like all burst-fire pistols in the series, it's more powerful than semi-auto: while a zombie takes four or five shots to drop down regularly, a single burst will put it on the ground.



* Leon S. Kennedy's starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=]. You can find a stock for it in-game that turns it into a three-round burst pistol. He gets it back in ''VideoGame/ResidentEvil6'', this time called the "Wing Shooter".

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* ''Franchise/ResidentEvil'' features it a few times, mostly in Leon S. Kennedy's hands.
** It's his
starting pistol in ''VideoGame/ResidentEvil2'' is a [=VP70M=]. You can find a the stock as an upgrade for it in-game that turns allows it into to toggle between semi-auto and a more ammo-efficient three-round burst pistol. burst.
**
He gets it back in ''VideoGame/ResidentEvil6'', this time called the "Wing Shooter".Shooter" and [[GunsAkimbo dual-wieldable]].
15th Apr '18 4:37:35 PM borgjones
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[[folder:[=PP-2000=]]]
->''Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.''
-->--'''Description''', ''VideoGame/{{Battlefield 3}}''

[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/images_115.jpeg]]
A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (The other being the PP-19-01 Vityaz), as well as by Armenian special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the [[CoolGuns/AssaultRifles G36]].

[[AC:Video Games]]
* The PP-2000 starts appearing in the ''Franchise/{{Battlefield}}'' series starting with ''VideoGame/BattlefieldBadCompany''. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In ''VideoGame/{{Battlefield 3}}'' and ''VideoGame/{{Battlefield 4}}'', however, it is altered to have a much lower fire rate, but more power and accuracy.
* Appears as the SR-2007 in ''[[VideoGame/SoldierOfFortune Soldier Of Fortune: Payback]]'', where the only attachment available for it is a sound suppressor.
* Appears as the PDW in ''[[VideoGame/{{Mercenaries}} Mercenaries 2: World in Flames]]''. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
* The PP-2000 is the first Machine Pistol unlocked in ''VideoGame/ModernWarfare 2'', and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity, but compensates with low recoil, good power in close range and a high rate of fire.
* Appears in ''VideoGame/GhostRecon: Future Soldier'' as one of Team Bodark's [=SMGs=], using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the [=HVTs=] in "Shattered Mountain".
* The PP-2000 is one of the unlockable Black Market [=SMGs=] in ''[[VideoGame/SplinterCell Splinter Cell: Blacklist]]'', and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44 rounds.
* Appears in ''VideoGame/WatchDogs'' as the R-2000.
* The PP-2000 is usable in ''VideoGame/RainbowSix: Lockdown''.
[[/folder]]
12th Apr '18 11:14:13 PM Wariolander
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A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy itself and Honduras. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.

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A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy itself and Honduras. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.
12th Apr '18 11:12:37 PM Wariolander
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[[folder:Beretta [=93R=]]]
->''A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.''
--->--'''Auto-9 Description''', ''[[WebAnimation/MadnessCombat Madness: Project Nexus]]''

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/unknown_150.jpeg]]
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s, with the only real users of the weapon being Italy itself and Honduras. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's WeaponOfChoice if it turns up, since it combines the popular look of a Beretta with MoreDakka.
* Perhaps the most famous use is in ''Franchise/{{Robocop}}''. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the [[HandCannon Desert Eagle]] looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the ''Manga/CityHunter'' movie, and in ''Film/SinCity''. The [=MagSec=] 4 weapon in ''VideoGame/PerfectDark'' and AJM 9 in ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' are also copies of the Auto 9.
* ''Literature/TheExecutioner''. The 1980's HeroesRUs group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from VigilanteMan to covert government anti-terrorist.
* The male cop in the Hong Kong LesYay action movie ''Naked Killer'' used one of these.
* The BigBad played by John Travolta used one in ''Film/BrokenArrow1996''.
* Also used in ''Film/{{Eraser}}''.
* This weapon becomes the first weapon used in Square Enix's ''VideoGame/ParasiteEve2'', where ironically it can be quite powerful if you abuse the critical-hit mechanism.
* ''Anime/{{Noir}}'' ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
* Film/{{Nikita}} uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
** In Creator/TheCW's 2010 TV reboot, [[TheLancer Michael]] carries it with the foregrip removed for most of Season 2.
* Claire's basic handgun in ''VideoGame/ResidentEvilCodeVeronica''. When you first get it, it's single-shot only and holds just 15 rounds. After you get an upgrade kit, it's capable of three-round burst fire and its ammo capacity is increased to 20.
** The 93R returns in ''VideoGame/ResidentEvil5'', unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a LaserSight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
** Chris uses one again as his personal sidearm in ''Anime/ResidentEvilVendetta''.
* A weapon in ''VideoGame/JaggedAlliance 2''. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
* WeaponOfChoice for Melvin in ''Film/TheBigHit''.
* 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in ''Manga/GunslingerGirl: Il Teatrino''.
* The "Joker [=FP9=] Burst Pistol" in ''VideoGame/AllPointsBulletin'' is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
* Appears in ''VideoGame/GoldenEyeWii'' under the [[AKA47 pseudonym]] "Kunara V." Inaccurately portrayed as full-auto[[note]]Though it does have the correct burst-fire as its SecondaryFire[[/note]]. ''[[UpdatedRerelease Reloaded]]'' rectifies this.
* ''Anime/GhostInTheShellStandaloneComplex''. A female secretary uses one to assassinate Imakurusu to prevent him talking to Section 9.
* ''Series/BionicWoman'' (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these -- with full auto sound effects instead of three-round burst.
* Bucho the Big Bad from ''Film/{{Desperado}}'' carries one of these until the DarkActionGirl borrows it to go hunt El Mariachi.
* Added in the Blue Sun mod for ''7.62 High Caliber''.
* A converted Beretta 92SB appears in ''VideoGame/ModernWarfare 2''; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at ''any'' range.
** A futurized variant makes a rather infamous appearance in ''VideoGame/CallOfDutyBlackOps2'' as the [=B23R=]. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not.
* Preferred sidearm of [[{{Tomboy}} Man]][[{{Tsundere}} ami]] [[BadassNormal Kin]][[GunNut jou]] in ''LightNovel/CatPlanetCuties''. In one notable occasion, she wielded it burst mode with the skeletonized stock while [[FullFrontalAssault completely naked]].
* Available in ''VideoGame/RainbowSix 3'' with the ''Athena Sword'' expansion, as a burst-firing alternative to the 92FS.
* Like the ''Modern Warfare'' example, ''VideoGame/BattlefieldBadCompany 2'', ''VideoGame/{{Battlefield 3}}'', and ''VideoGame/{{Battlefield 4}}'' all feature converted Beretta 92's standing in for the 93R.
* Usable in ''VideoGame/UnchartedTheLostLegacy'' as the "Raffica."
* Used in ''Film/TheRaid2Berandal'' by Bejo in the car chase sequence. The extra firepower proves decisive going up against a shotgun wielding gangster.
* Appears as a usable weapon in ''VideoGame/TheDivision''.
[[/folder]]
4th Feb '18 12:16:49 PM YT45
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* ''VideoGame/Battlefield1'' contains a large amount of rare historical World War I-era guns, but one example that pushes this trope UpToEleven is the Standschütze Hellriegel M1915, which never went beyond the experimental phase, had no known examples that survived the war (making it a rare gun so rare that it ''no longer exists''), and the only evidence showing it are a few photos, all of which only show the weapon's right side. Worse, its documentation is so sparse that little is known on how it is operated, or who the name stands for. It's a miracle that it is even in the game at all.

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* ''VideoGame/Battlefield1'' contains a large amount of rare historical World War I-era guns, but one example that pushes this trope UpToEleven is the Standschütze Hellriegel M1915, a belt-fed water-cooled submachine gun which never went beyond the experimental phase, had no known examples that survived the war (making it a rare gun so rare that it ''no longer exists''), and the only evidence showing it are a few photos, all of which only show the weapon's right side. Worse, its documentation is so sparse that little is known on how it is operated, or who the name stands for. It's a miracle that it is even in the game at all. Not only that, but the few extant photos and documents indicate that it was actually a ''crew-served'' weapon, with the Hellriegel feeding belted ammunition from the second manís backpack.
13th Nov '17 5:30:30 AM Wuz
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** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], a submachine gun version of the based off of the much more common MG 08/18, which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what its ''actual name'' was.

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** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], a submachine gun version of the based off of on the much more common MG 08/18, which has only 08/18. Only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what its ''actual name'' was.
13th Nov '17 4:27:16 AM Wuz
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** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what its ''actual name'' was.

to:

** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], a submachine gun version of the based off of the much more common MG 08/18, which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what its ''actual name'' was.
13th Nov '17 3:37:56 AM Wuz
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* ''VideoGame/Battlefield1'' contains a large amount of rare historical World War I-era guns, many of which are so rare that their inclusion in media is also rare (some are exclusive to just ''Battlefield 1''), making it impractical to create whole entries about them. One example that pushes this trope UpToEleven is the Standschütze Hellriegel M1915, which never went beyond the experimental phase, had no known examples that survived the war, and the only commonly available media showing it are a few photos, all of which only show the weapon's right side. Worse, its documentation is so sparse that little is known on how it is operated, or who the name stands for. It's a miracle that it is even in the game at all.
** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what it's ''actual name'' was.

to:

* ''VideoGame/Battlefield1'' contains a large amount of rare historical World War I-era guns, many of which are so rare that their inclusion in media is also rare (some are exclusive to just ''Battlefield 1''), making it impractical to create whole entries about them. One but one example that pushes this trope UpToEleven is the Standschütze Hellriegel M1915, which never went beyond the experimental phase, had no known examples that survived the war, war (making it a rare gun so rare that it ''no longer exists''), and the only commonly available media evidence showing it are a few photos, all of which only show the weapon's right side. Worse, its documentation is so sparse that little is known on how it is operated, or who the name stands for. It's a miracle that it is even in the game at all.
** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what it's its ''actual name'' was.
31st Oct '17 4:46:19 AM Wuz
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** Another example of a weapon that is practically unique is the [[https://www.forgottenweapons.com/experimental-german-0818-maxim-smg/ Maxim submachine gun]], which has only a single example that is known to still exist. Nobody knew who made it, how many were made, or even what it's ''actual name'' was.
13th Oct '17 9:11:47 PM Wuz
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