History Main / RandomlyGeneratedLevels

13th May '16 6:21:33 PM Octorok103
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* ''VideoGame/{{Warframe}}'' assembles the layout of missions from an assortment of tiles created by the developers; the mission chosen affects which tileset and which specialty rooms (e.g. Spy vaults), if any, are used. There are a few exceptions, such as quest missions and raids, which use predetermined layouts instead, but regular missions always have a random layout.
20th Feb '16 4:50:13 PM Wanderer
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* ''VideoGame/SuperSmashBros for Wii U/Nintendo 3DS'' has the "Super Mario Maker" stage, where the layout is random and continually changing.
6th Dec '15 1:48:57 PM OldBen
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[[AC: WebAnimation]]
* Each fight during [[TournamentArc Vytal Festival Tournament]] in ''WebAnimation/{{RWBY}}'' takes place in a randomly generated arena, combining several terrain types like forests, mountains, hills or ice. The amount of terrain types depends on the round - team battles have two "zones", while doubles have four. [[spoiler: It becomes [[SubvertedTrope subverted]] once we learn that Cinder is manipulating the draw.]]
1st Nov '15 1:42:16 PM res20stupid
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* ''TabletopGame/BetrayalAtHouseOnTheHill'' features randomly generated layouts, chosen randomly by the players as they are playing the game. Also, the same could be said of the Betrayal itself as it's based entirely on what the players find by exploring the House.
24th Oct '15 6:38:34 PM Wanderer
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* ''VideoGame/NoMansSky'', much like ''{{Noctis}}'', creates an entire explorable universe this way with about 18 quintillion planets, where ''everything'' is procedurally generated.
8th Sep '15 9:17:01 PM jormis29
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** ''Diablo II'' does the same, though single-player maps do not change unless the original is deleted, or if the player plays online. These levels were more random before the first few patch; later on, they changed the random generator to be less annoying.

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** ''Diablo II'' ''VideoGame/DiabloII'' does the same, though single-player maps do not change unless the original is deleted, or if the player plays online. These levels were more random before the first few patch; later on, they changed the random generator to be less annoying.
8th Sep '15 8:55:41 PM VictorDamazio
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This is when a VideoGame generates a map, dungeon or level in a random (or, at the very least, unpredictable) fashion. Rather than seeing the same level designs over and over, the player gets a slightly different experience every time he plays. {{Roguelike}}s and {{Endless Running Game}}s are the main users of this technique. Can lead to bad level design and bad gameplay if the maps generated are frustrating, terrible or likely to lead to other complications.

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This is when a VideoGame generates a map, dungeon or level in a random (or, at the very least, unpredictable) fashion. Rather than seeing the same level designs over and over, the player gets a slightly different experience every time he plays. {{Roguelike}}s and {{Endless Running Game}}s are the main users of this technique. Can lead to bad level design and bad gameplay if the maps generated are frustrating, terrible or likely to lead to other complications.
complications, but a good level generator can make the game interesting for more time and not being based on memorizing.
2nd Sep '15 4:07:23 PM Prfnoff
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* Several games by Creator/{{cactus}}' feature levels (or rather {{boss|Game}}es) generated with a fixed seed. These include ''Protoganda'', its sequel and ''BurnTheTrash''.

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* Several games by Creator/{{cactus}}' feature levels (or rather {{boss|Game}}es) generated with a fixed seed. These include ''Protoganda'', its sequel and ''BurnTheTrash''.''VideoGame/BurnTheTrash''.
26th Aug '15 10:30:52 AM Praenomen
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* The {{Bonus Dungeon}}s in ''[[Creator/{{Nippon Ichi}} Nippon Ichi]]'' games are like this.

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* The {{Bonus Dungeon}}s in ''[[Creator/{{Nippon Ichi}} Nippon Ichi]]'' ''Creator/NipponIchi'' games are like this.
26th Aug '15 6:27:40 AM Ominae
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* The {{Bonus Dungeon}}s in ''VideoGame /NipponIchi'' games are like this.

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* The {{Bonus Dungeon}}s in ''VideoGame /NipponIchi'' ''[[Creator/{{Nippon Ichi}} Nippon Ichi]]'' games are like this.



** ''[[VideoGame/ZettaiHeroProject Z.H.P. Undying Ranger vs Darkdeath Evilman]]'' is NipponIchi's attempt at a {{Roguelike}} and thus completely based on the trope.

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** ''[[VideoGame/ZettaiHeroProject Z.H.P. Undying Ranger vs Darkdeath Evilman]]'' is NipponIchi's Nippon Ichi's attempt at a {{Roguelike}} and thus completely based on the trope.
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