History Main / RandomEncounters

26th Jun '16 10:19:16 AM nombretomado
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* In the ''BaldursGate'' series, random encounters only occurred when transitioning between wilderness areas; all other battles were predictable. The voice dramatically intoning "you have been waylaid by enemies and must defend yourself" as a sort of FightWoosh in the eight hour journeys between areas quickly became frustrating to the enterprising player.

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* In the ''BaldursGate'' ''Franchise/BaldursGate'' series, random encounters only occurred when transitioning between wilderness areas; all other battles were predictable. The voice dramatically intoning "you have been waylaid by enemies and must defend yourself" as a sort of FightWoosh in the eight hour journeys between areas quickly became frustrating to the enterprising player.
4th Jun '16 9:21:33 AM Prfnoff
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** Dragon Magazine had a legendary April Fools Edition with an innovative alternative to RandomEncounters: the "Wandering Damage" table. Since the wandering monsters are the indirect means for a Dungeon Master to deal damage to the player party, [[YouFailLogicForever why not cut out the middleman]] and [[KillerGameMaster deal damage to them directly?]] ''Webcomic/DarthsAndDroids'' reproduces the rules [[http://www.darthsanddroids.net/episodes/0524.html here]].

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** Dragon ''Magazine/{{Dragon}}'' Magazine had a legendary April Fools AprilFools Edition with an innovative alternative to RandomEncounters: the "Wandering Damage" table. Since the wandering monsters are the indirect means for a Dungeon Master to deal damage to the player party, [[YouFailLogicForever why not cut out the middleman]] and [[KillerGameMaster deal damage to them directly?]] ''Webcomic/DarthsAndDroids'' reproduces the rules [[http://www.darthsanddroids.net/episodes/0524.html here]].
25th Apr '16 9:57:01 AM rcmerod52
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Added DiffLines:

** Recent ''Final Fantasy'' rereleases make the random encounters optional, for those who wish to EnjoyTheStorySkipTheGame.
21st Mar '16 7:04:55 PM SgtFrog1
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Added DiffLines:

** Also, random encounters ([[RandomDrop and the loot they drop]]) can happen literally ''anywhere'', [[http://www.giantitp.com/comics/oots1029.html as discussed by Haley]]:
-->'''Haley''': One time, I scrubbed the mold out of the [Thieves'] Guild showers and [[ImpossibleItemDrop it dropped 2d4 copper pieces and a potion of fire resistance.]]
29th Feb '16 12:13:27 AM Mhazard
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* ''VideoGame/{{Undertale}}'' deconstructs the idea by making the encounters in any area finite. As such, it's possible to kill every monster before moving on. Doing things puts you on the game's "No Mercy" path, wherein the remaining monsters are terrified of you.

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* ''VideoGame/{{Undertale}}'' [[GenreDeconstruction deconstructs the idea idea]] by making the encounters in any area finite. As such, it's possible to kill every monster before moving on. Doing things puts you on the game's "No Mercy" path, wherein the remaining monsters are terrified of you. Alternatively, you can [[SheatheYourSword spare the monsters]] and befriend them. By doing so you don't get EXP [[note]][[KarmaMeter Execution Point]][[/note]], but you may get gold dropped by monsters.
12th Feb '16 6:16:53 AM pittsburghmuggle
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Subtrope of RandomEvent. Contrast PreExistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story.

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Subtrope of RandomEvent. Contrast PreExistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story.
story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.
12th Feb '16 6:14:52 AM pittsburghmuggle
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They were invented for {{tabletop RPG}}s and are reasonably common there. The original rationale was that as characters crossed a world map with each square representing half a day's march, they could reasonably expect to meet a pack of wild animals or band of highwaymen every few days or so (the practical reason was to get players TravellingAtTheSpeedOfPlot without obsessively checking behind literally every rock, shrub, and [[AlwaysCheckBehindTheChair chair]] that they might encounter on the way). But nowadays it seems you can't walk ten feet down a narrow dungeon hallway without getting ambushed by a somewhat illogical combat encounter with nine mummy wizards.

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They were invented for {{tabletop RPG}}s and are reasonably common there. The original rationale was that as characters crossed a world map with each square representing half a day's march, they could reasonably expect to meet a pack of wild animals or band of highwaymen every few days or so (the practical reason was to get players TravellingAtTheSpeedOfPlot without obsessively checking behind literally every rock, shrub, and [[AlwaysCheckBehindTheChair chair]] that they might encounter on the way). But nowadays in some games it seems you can't walk ten feet down a narrow dungeon hallway without getting ambushed by a somewhat illogical combat encounter with nine mummy wizards.
7th Jan '16 7:11:30 PM KingLyger
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* ''VideoGame/{{Drakkhen}}'' was notorious for this. Moving around ''anywhere'' in the overworld, every few seconds you would get random encounters with exceedingly deadly monsters, which made navigating it and traveling between dungeons a royal pain in the ass. Hell, even if you were just standing still and minding your own beeswax, something might decide to jump out of nowhere and annihilate you.

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* ''VideoGame/{{Undertale}}'' deconstructs the idea by making the encounters in any area finite. As such, it's possible to kill every monster before moving on. Doing things puts you on the game's "No Mercy" path, wherein the remaining monsters are terrified of you.
* ''VideoGame/{{Drakkhen}}'' was notorious for this. Moving around ''anywhere'' in the overworld, every an absurdly high encounter rate. Every few seconds seconds, you would get random encounters with exceedingly deadly monsters, which made navigating it the overworld and traveling between dungeons a royal pain in the ass. Hell, even if you were just standing still and minding your own beeswax, business, something might decide to jump out of nowhere and annihilate you.you. Traveling at night made this even worse, since the monsters were noticeably tougher, and beasts could fly down from the constellations, each of which was a BossInMooksClothing.
26th Dec '15 4:13:41 PM Sammettik
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* ''ShiningInTheDarkness''
12th Dec '15 3:14:12 PM DaibhidC
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* The D&D random encounter table is parodied in ''Discworld/TheColourOfMagic'', in which a die roll in the GodGame leads to a rather angry troll ''spontaneously teleporting'' to directly in front of Rincewind and Twoflower.

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* The D&D random encounter table is parodied in ''Discworld/TheColourOfMagic'', in which a die roll in the GodGame CosmicChessGame leads to a rather angry troll ''spontaneously teleporting'' to directly in front of Rincewind and Twoflower.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RandomEncounters