History Main / RandomEncounters

12th Feb '16 6:16:53 AM pittsburghmuggle
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Subtrope of RandomEvent. Contrast PreExistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story.
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Subtrope of RandomEvent. Contrast PreExistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.
12th Feb '16 6:14:52 AM pittsburghmuggle
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Examples Are Not Recent, as this will continue to vary from game to game.
They were invented for {{tabletop RPG}}s and are reasonably common there. The original rationale was that as characters crossed a world map with each square representing half a day's march, they could reasonably expect to meet a pack of wild animals or band of highwaymen every few days or so (the practical reason was to get players TravellingAtTheSpeedOfPlot without obsessively checking behind literally every rock, shrub, and [[AlwaysCheckBehindTheChair chair]] that they might encounter on the way). But nowadays it seems you can't walk ten feet down a narrow dungeon hallway without getting ambushed by a somewhat illogical combat encounter with nine mummy wizards.
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They were invented for {{tabletop RPG}}s and are reasonably common there. The original rationale was that as characters crossed a world map with each square representing half a day's march, they could reasonably expect to meet a pack of wild animals or band of highwaymen every few days or so (the practical reason was to get players TravellingAtTheSpeedOfPlot without obsessively checking behind literally every rock, shrub, and [[AlwaysCheckBehindTheChair chair]] that they might encounter on the way). But nowadays in some games it seems you can't walk ten feet down a narrow dungeon hallway without getting ambushed by a somewhat illogical combat encounter with nine mummy wizards.
7th Jan '16 7:11:30 PM KingLyger
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* ''VideoGame/{{Drakkhen}}'' was notorious for this. Moving around ''anywhere'' in the overworld, every few seconds you would get random encounters with exceedingly deadly monsters, which made navigating it and traveling between dungeons a royal pain in the ass. Hell, even if you were just standing still and minding your own beeswax, something might decide to jump out of nowhere and annihilate you.
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* ''VideoGame/{{Undertale}}'' deconstructs the idea by making the encounters in any area finite. As such, it's possible to kill every monster before moving on. Doing things puts you on the game's "No Mercy" path, wherein the remaining monsters are terrified of you. * ''VideoGame/{{Drakkhen}}'' was notorious for this. Moving around ''anywhere'' in the overworld, every an absurdly high encounter rate. Every few seconds seconds, you would get random encounters with exceedingly deadly monsters, which made navigating it the overworld and traveling between dungeons a royal pain in the ass. Hell, even if you were just standing still and minding your own beeswax, business, something might decide to jump out of nowhere and annihilate you.you. Traveling at night made this even worse, since the monsters were noticeably tougher, and beasts could fly down from the constellations, each of which was a BossInMooksClothing.
26th Dec '15 4:13:41 PM Sammettik
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12th Dec '15 3:14:12 PM DaibhidC
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* The D&D random encounter table is parodied in ''Discworld/TheColourOfMagic'', in which a die roll in the GodGame leads to a rather angry troll ''spontaneously teleporting'' to directly in front of Rincewind and Twoflower.
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* The D&D random encounter table is parodied in ''Discworld/TheColourOfMagic'', in which a die roll in the GodGame CosmicChessGame leads to a rather angry troll ''spontaneously teleporting'' to directly in front of Rincewind and Twoflower.
12th Dec '15 3:10:56 PM DaibhidC
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[[folder:Literature]] * The D&D random encounter table is parodied in ''Discworld/TheColourOfMagic'', in which a die roll in the GodGame leads to a rather angry troll ''spontaneously teleporting'' to directly in front of Rincewind and Twoflower. [[/folder]]

** Which is parodied in ''Discworld/TheColourOfMagic''.

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** Which * Random Encounters are sometimes mentioned by the GenreSavvy heroes of ''Webcomic/TheOrderOfTheStick'', as seen in the page quote. In another strip, Vaarsuvius [[http://www.giantitp.com/comics/oots0145.html explains]] that, when travelling overland, you will have one random encounter, however long your trip takes, because more than that is parodied in ''Discworld/TheColourOfMagic''.a waste of everyone's time.
7th Dec '15 3:28:03 PM Galacton
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The video game version is becoming something of a DiscreditedTrope nowadays, with fewer series playing it straight, and many of the big series dropping it in recent installments. It's still used, but it's not as universal as it used to be.
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The video game version is becoming something of a DiscreditedTrope nowadays, with fewer series playing it straight, and many of the big series dropping it in recent installments.installments in favor of PreexistingEncounters. It's still used, but it's not as universal as it used to be.
22nd Oct '15 5:43:20 PM nombretomado
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* ''ZeldaIITheAdventureOfLink'' is likewise considered the dark horse of its series, being the only ''Zelda'' game to have RandomEncounters (of a sort). Even more bizarre was that these encounters played out as side-scrolling mini-levels.
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* ''ZeldaIITheAdventureOfLink'' ''VideoGame/ZeldaIITheAdventureOfLink'' is likewise considered the dark horse of its series, being the only ''Zelda'' game to have RandomEncounters (of a sort). Even more bizarre was that these encounters played out as side-scrolling mini-levels.
12th Jul '15 4:26:47 PM nombretomado
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* ''MakaiKingdom'' has a unique way of pulling these off: Each stage has a number of expansions that are triggered when you destroy an item or character with a stage "key", or when something is thrown or invited onto the new area's space. In random dungeons and some stages, this is a random selection of enemies and items. In addition, there's the chance that the new expansion will trigger an event that changes the enemies featured (such as a group of vampires or a DrillTank), imposes a status effect on every character on the stage, or both, such as the "I've got NO Motivation" event, which fills the new area with a bunch of female enemies carrying cakes instead of weapons, but also hits everybody with a status effect that keeps them from gaining experience.
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* ''MakaiKingdom'' ''VideoGame/MakaiKingdom'' has a unique way of pulling these off: Each stage has a number of expansions that are triggered when you destroy an item or character with a stage "key", or when something is thrown or invited onto the new area's space. In random dungeons and some stages, this is a random selection of enemies and items. In addition, there's the chance that the new expansion will trigger an event that changes the enemies featured (such as a group of vampires or a DrillTank), imposes a status effect on every character on the stage, or both, such as the "I've got NO Motivation" event, which fills the new area with a bunch of female enemies carrying cakes instead of weapons, but also hits everybody with a status effect that keeps them from gaining experience.
25th Jun '15 12:32:42 PM rcmerod52
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[[IThoughtItMeant Not to be confused with]] the music group of the same name, who does a lot of video game based {{Parody}} songs.
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