History Main / RandomEncounters

11th Jun '17 5:01:38 PM nombretomado
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* ''VideoGame/SilentStorm'' has these on the map in real-time. The frequency and types of encounters are dependent on the current region. Some appear for up to a minute, while others show up for only a few seconds. Two of the rarer kind of encounters are of note. One pits you against an enemy squad, commanded by a Japanese officer (in Western Europe!). Killing him nets you his shurikens and [[KatanasAreBetter katana]]. Another encounter involves a [=UFO=], surrounded by [=THO=] troops in [[PoweredArmor Panzerkleins]]. Additionally, an [[GameBreaker energy rifle]] can be found near the craft that is the über version of the single-shot energy weapon carried by some [=THO=] troops, as it has [[MoreDakka full auto]] and a 50-shot power cell. That cell can then be taken back to the base and replicated for use by the said rifle, as well as energy cannon Panzerkleins. The energy rifle is an obvious ShoutOut to ''{{X-Com}}''.

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* ''VideoGame/SilentStorm'' has these on the map in real-time. The frequency and types of encounters are dependent on the current region. Some appear for up to a minute, while others show up for only a few seconds. Two of the rarer kind of encounters are of note. One pits you against an enemy squad, commanded by a Japanese officer (in Western Europe!). Killing him nets you his shurikens and [[KatanasAreBetter katana]]. Another encounter involves a [=UFO=], surrounded by [=THO=] troops in [[PoweredArmor Panzerkleins]]. Additionally, an [[GameBreaker energy rifle]] can be found near the craft that is the über version of the single-shot energy weapon carried by some [=THO=] troops, as it has [[MoreDakka full auto]] and a 50-shot power cell. That cell can then be taken back to the base and replicated for use by the said rifle, as well as energy cannon Panzerkleins. The energy rifle is an obvious ShoutOut to ''{{X-Com}}''.''VideoGame/XCom''.
6th Jun '17 1:39:31 PM Malady
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* ''VideoGame/GoldenSun'' used random encounters to an annoying degree, where you'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.

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* ''VideoGame/GoldenSun'' used random encounters to an annoying degree, ''VideoGame/GoldenSun'': Used constantly, where you'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.



** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]

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** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The [[spoiler:the Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]



* In ''Franchise/KingdomHearts'', random encounters are justified by having TheHeartless drawn irresistibly towards keyblades and their wielders. They are then subverted entirely, because on any given world, TheHeartless always appear in exactly the same place every time. What kinds of Heartless appear, however, changes as you progress.

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* In ''Franchise/KingdomHearts'', random encounters are justified {{justified|Trope}} by having TheHeartless drawn irresistibly towards keyblades and their wielders. They are then subverted entirely, because on any given world, TheHeartless always appear in exactly the same place every time. What kinds of Heartless appear, however, changes as you progress.
29th May '17 8:45:06 PM nombretomado
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Monster battles that spontaneously occur at random intervals while the player travels across an RPG. They are the same thing to video game {{RPG}}s that ConstructAdditionalPylons mechanics are to RTS games, VideoGameLives are to Platformers, and [[TheManyDeathsOfYou dying every ten minutes]] is to {{Sierra}} [[AdventureGame adventure games]]: practically synonymous with the genre, and annoying as often as not.

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Monster battles that spontaneously occur at random intervals while the player travels across an RPG. They are the same thing to video game {{RPG}}s that ConstructAdditionalPylons mechanics are to RTS games, VideoGameLives are to Platformers, and [[TheManyDeathsOfYou dying every ten minutes]] is to {{Sierra}} {{Creator/Sierra}} [[AdventureGame adventure games]]: practically synonymous with the genre, and annoying as often as not.
5th Apr '17 9:33:05 AM Prfnoff
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* ''Destiny of an Emperor'' has these in spades. There's an item called the Smoke Pot that prevents random encounters from happening, but it doesn't last very long, and you'll often have to cross vast expanses of overworld and dungeon between towns and fortresses.

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* ''Destiny of an Emperor'' ''VideoGame/DestinyOfAnEmperor'' has these in spades. There's an item called the Smoke Pot that prevents random encounters from happening, but it doesn't last very long, and you'll often have to cross vast expanses of overworld and dungeon between towns and fortresses.


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* ''VideoGame/{{Undertale}}'' gives almost every possible monster encounter its own distinctive variation on the "X approached you" message.
31st Mar '17 6:54:54 PM Doug86
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** ''BreathOfFireII'' was so bad about this that it even had a little dancing imp in its pause screen to indicate the level of "monster activity" in the area (and a "smoke" item that supposedly reduced it).

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** ''BreathOfFireII'' ''VideoGame/BreathOfFireII'' was so bad about this that it even had a little dancing imp in its pause screen to indicate the level of "monster activity" in the area (and a "smoke" item that supposedly reduced it).
29th Jan '17 4:05:48 PM Malady
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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, RoamingEnemy, which is for enemies that move (which also may be a PatrollingEnemy), or appear to move from place to place, are triggered by events, or anything which is neither this or PreexistingEncounters. There's also the FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.

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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, RoamingEnemy, which is for enemies that move (which also may be a PatrollingEnemy), PatrollingMook), or appear to move from place to place, are triggered by events, or anything which is neither this or PreexistingEncounters. There's also the FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.


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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There is this for most enemies, but sometimes for special enemies like the Balfur Champions, which are standing / sitting about and only are faced when interacted with or in their line of sight.
29th Jan '17 4:02:35 PM Malady
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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.

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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, and RoamingEnemy, which is for enemies that move (which also may be a PatrollingEnemy), or appear to move from place to place, are triggered by events, or anything which is neither this or PreexistingEncounters. There's also the FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.
27th Jan '17 2:15:54 PM sampacm
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[[folder:Others]]
* ''VideoGame/OneHundredPercentOrangeJuice'' has battle panels in its boards, where if you step in one, you engage either a seagull, a chicken, or a robo-ball, decided randomly. After one of the players reaches Level 4, these panels are replaced for Boss panels, indicating it's time to confront the boss of that particular board.
[[/folder]]
9th Nov '16 6:33:45 PM ArcaneAzmadi
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* ''BreathOfFireII'' was so bad about this that it even had a little dancing imp in its pause screen to indicate the level of "monster activity" in the area (and a "smoke" item that supposedly reduced it).

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* ''VideoGame/BreathOfFireI'' has a pretty ridiculous encounter rate, even when held against other similar games. The developers must have realized this, since they included a merchant in the ''very first town'' that sells [[EncounterRepellant Monster-repelling marbles]]. Smart players should stock up immediately for the sake of their sanity.
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''BreathOfFireII'' was so bad about this that it even had a little dancing imp in its pause screen to indicate the level of "monster activity" in the area (and a "smoke" item that supposedly reduced it).



* ''VideoGame/BreathOfFireI'' has a pretty ridiculous encounter rate, even when held against other similar games. The developers must have realized this, since they included a merchant in the ''very first town'' that sells [[EncounterRepellant Monster-repelling marbles]]. Smart players should stock up immediately for the sake of their sanity.


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* ''VideoGame/LufiaAndTheFortressOfDoom'' had a frustratingly-high encounter rate, with enemies regularly jumping you just 2 or 3 squares after the last batch were disposed of. It could be temporarily alleviated with Pure Water (or ''increased'' with Foul Water if you desperately wanted to farm), but you couldn't block them out completely. Thankfully, ''LufiaIIRiseOfTheSinistrals'' replaced this with [[PreexistingEncounters enemies being visible on the dungeon screen]], who would freely move around as you did with varying levels of aggression, with your party having the ability to stun them with tools such as arrows if you didn't want to fight (although you still faced random encounters on the overworld map).
12th Oct '16 6:33:01 PM Cavery210
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''(For the proper experience, run the music from [[https://youtube.com/watch?v=NLZwxD8kwc8 this video]] while reading this page.)''

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''(For the proper experience, run the music from [[https://youtube.com/watch?v=NLZwxD8kwc8 [[https://www.youtube.com/watch?v=aCIfTzsHnkc this video]] while reading this page.)''



''You finished the page! You gain JustForFun/FortyTwo ExperiencePoints, [[MoneySpider $]][[Manga/DragonBall 9001]] [[Franchise/FinalFantasy gil]], and a [[RandomDrop Unicorn]] [[VideoGame/GoldenSun Ring]].'' [-[Insert {{Fanfare}} [[http://www.youtube.com/watch?v=NFch6XO5I_c here]]!]-]

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''You finished the page! You gain JustForFun/FortyTwo ExperiencePoints, [[MoneySpider $]][[Manga/DragonBall 9001]] [[Franchise/FinalFantasy gil]], and a [[RandomDrop Unicorn]] [[VideoGame/GoldenSun Ring]].'' [-[Insert {{Fanfare}} [[http://www.[[https://www.youtube.com/watch?v=NFch6XO5I_c com/watch?v=ZMovw9o9YCk here]]!]-]
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