History Main / RandomEncounters

21st Nov '17 3:29:31 PM Vios
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* In ''VideoGame/AlQadimTheGeniesCurse'', when travelling between islands, there is a chance of your ship being boarded by either pirates or water elementals. These have to be fought off before you can continue. Most combat is not random, however.
16th Oct '17 12:36:10 PM SeptimusHeap
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*** Similar items exist in many other games, such as ''StarOcean'', including items that increase the chance of an encounter. The ''VideoGame/DragonQuest'' series of games all have an ability or item (sometimes multiple ones) that instantly summoned a random encounter; handy when looking for RandomlyDrops.

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*** Similar items exist in many other games, such as ''StarOcean'', ''VideoGame/StarOcean'', including items that increase the chance of an encounter. The ''VideoGame/DragonQuest'' series of games all have an ability or item (sometimes multiple ones) that instantly summoned a random encounter; handy when looking for RandomlyDrops.
29th Sep '17 11:20:55 PM DastardlyDemolition
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** ''VideoGame/FalloutNewVegas'' has forsaken random encounters entirely. While scripted encounters still exist, such as NCR or Legion death squads if either of them dislike you, [[PreExistingEncounters they happen at fixed points]]. The weirder Special Encounters largely replace more mundane ones, and are accessed via the [[WeirdnessMagnet Wild Wasteland Trait]] (for example, Wild Wasteland replaces an ambush by some well-equipped Mercenaries with a battle with three crash-landed aliens).

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** ''VideoGame/FalloutNewVegas'' has forsaken random encounters entirely. While scripted encounters still exist, such as NCR or Legion death squads if either of them dislike you, [[PreExistingEncounters they happen at fixed points]]. The weirder Special Encounters largely replace more mundane ones, and are accessed via the [[WeirdnessMagnet Wild Wasteland Trait]] (for example, Wild Wasteland replaces an ambush by some well-equipped Mercenaries with a battle with three crash-landed aliens). The trade off is funnier moments happening but losing out on powerful weapons: for example, in Camp Searchlight's East Chapel basement there's two mini nukes on the table (out of a platry 14) but with Wild Wasteland there are [[Film/MontyPythonAndTheHolyGrail 3 holy hand grenades]]. It's considered better to have the Mini Nukes because even without ''Gun Runner's Arsenal'' allowing you to buy more, the Holy Hand Grenades pop with the power of a Mini Nuke but with the range of a regular grenade. With the Loose Cannon trait reducing velocity by 25% and Splash Damage perk giving explosions 25% more range you are very likely to get caught in the blast an '''at least''' have your armor destroyed in the process. "Hit the Deck"'s +25 Damage Threshold against explosives and "Heave, Ho!"'s +50% to range is useless against 800 points of damage (espically if you have +20% damage from "Demolition Expert").
15th Aug '17 3:50:05 PM lalalei2001
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* In ''Videogame/YuGiOhMonsterCapsuleGB'', random encounters are are decided by dice rolls and the number of steps you've taken—for instance, every 10 steps is a 30% chance to be attacked.

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* In ''Videogame/YuGiOhMonsterCapsuleGB'', ''VideoGame/YuGiOhMonsterCapsuleGB'', random encounters are are decided by dice rolls and the number of steps you've taken—for instance, every 10 steps is a 30% chance to be attacked.
1st Aug '17 12:34:22 PM CosmicFerret
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*** Similar items exist in many other games, such as ''StarOcean'', including items that increase the chance of an encounter. The ''DragonQuest'' series of games all have an ability or item (sometimes multiple ones) that instantly summoned a random encounter; handy when looking for RandomlyDrops.

to:

*** Similar items exist in many other games, such as ''StarOcean'', including items that increase the chance of an encounter. The ''DragonQuest'' ''VideoGame/DragonQuest'' series of games all have an ability or item (sometimes multiple ones) that instantly summoned a random encounter; handy when looking for RandomlyDrops.
10th Jul '17 1:00:57 PM justanid
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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, RoamingEnemy, which is for enemies that move (which also may be a PatrollingMook), or appear to move from place to place, are triggered by events, or anything which is neither this or PreexistingEncounters. There's also the FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of ButThouMust, because players trying to EnjoyTheStorySkipTheGame can find this infuriating.

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Subtrope of RandomEvent. Contrast PreexistingEncounters, a specific aversion where enemies can be seen (and avoided) on the field, RoamingEnemy, which is for enemies that move (which also may be a PatrollingMook), or appear to move from place to place, are triggered by events, or anything which is neither this or PreexistingEncounters. There's also the FairyBattle, a variation where the random encounter isn't hostile but actually helps the player along. See also EncounterBait and EncounterRepellant for the mechanics of adjusting the rate of encounters, as well as EscapeBattleTechnique, for the mechanics of avoiding them once they've started. Compare BigLippedAlligatorMoment, where as that trope is about a single random occurrence that goes unmentioned, this trope covers repeating events that are rarely, if ever, mentioned by the story. Has a pinch of Overlaps with ButThouMust, because when players trying to EnjoyTheStorySkipTheGame can find this infuriating.
infuriating.

Compare BigLippedAlligatorMoment, the {{film}} version. Contrast PreexistingEncounters (a specific aversion where enemies can be seen on the field), and RoamingEnemy (for enemies that move and may be a PatrollingMook, or anything which is neither this or PreexistingEncounters). See also EncounterBait and EncounterRepellant (for the mechanics of adjusting the rate of encounters), EscapeBattleTechnique (for the mechanics of avoiding them once they've started), and FairyBattle (a variation where the random encounter isn't hostile).
11th Jun '17 5:01:38 PM nombretomado
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* ''VideoGame/SilentStorm'' has these on the map in real-time. The frequency and types of encounters are dependent on the current region. Some appear for up to a minute, while others show up for only a few seconds. Two of the rarer kind of encounters are of note. One pits you against an enemy squad, commanded by a Japanese officer (in Western Europe!). Killing him nets you his shurikens and [[KatanasAreBetter katana]]. Another encounter involves a [=UFO=], surrounded by [=THO=] troops in [[PoweredArmor Panzerkleins]]. Additionally, an [[GameBreaker energy rifle]] can be found near the craft that is the über version of the single-shot energy weapon carried by some [=THO=] troops, as it has [[MoreDakka full auto]] and a 50-shot power cell. That cell can then be taken back to the base and replicated for use by the said rifle, as well as energy cannon Panzerkleins. The energy rifle is an obvious ShoutOut to ''{{X-Com}}''.

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* ''VideoGame/SilentStorm'' has these on the map in real-time. The frequency and types of encounters are dependent on the current region. Some appear for up to a minute, while others show up for only a few seconds. Two of the rarer kind of encounters are of note. One pits you against an enemy squad, commanded by a Japanese officer (in Western Europe!). Killing him nets you his shurikens and [[KatanasAreBetter katana]]. Another encounter involves a [=UFO=], surrounded by [=THO=] troops in [[PoweredArmor Panzerkleins]]. Additionally, an [[GameBreaker energy rifle]] can be found near the craft that is the über version of the single-shot energy weapon carried by some [=THO=] troops, as it has [[MoreDakka full auto]] and a 50-shot power cell. That cell can then be taken back to the base and replicated for use by the said rifle, as well as energy cannon Panzerkleins. The energy rifle is an obvious ShoutOut to ''{{X-Com}}''.''VideoGame/XCom''.
6th Jun '17 1:39:31 PM Malady
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* ''VideoGame/GoldenSun'' used random encounters to an annoying degree, where you'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.

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* ''VideoGame/GoldenSun'' used random encounters to an annoying degree, ''VideoGame/GoldenSun'': Used constantly, where you'd get into fights every few steps if your party's level was below or around the levels of the enemies. Being higher leveled reduces the encounter rate. Using a certain spell/item also helped reduced the encounter rate, depending on your level. One piece of equipment actually ''increases'' the encounter rate.



** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]

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** Lampshaded by Amiti in ''VideoGame/GoldenSunDarkDawn'' when [[spoiler: The [[spoiler:the Luna Tower is activated and unleashes dark monsters on the world. He complains that the party could not walk five feet without being attacked.]]



* In ''Franchise/KingdomHearts'', random encounters are justified by having TheHeartless drawn irresistibly towards keyblades and their wielders. They are then subverted entirely, because on any given world, TheHeartless always appear in exactly the same place every time. What kinds of Heartless appear, however, changes as you progress.

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* In ''Franchise/KingdomHearts'', random encounters are justified {{justified|Trope}} by having TheHeartless drawn irresistibly towards keyblades and their wielders. They are then subverted entirely, because on any given world, TheHeartless always appear in exactly the same place every time. What kinds of Heartless appear, however, changes as you progress.
29th May '17 8:45:06 PM nombretomado
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Monster battles that spontaneously occur at random intervals while the player travels across an RPG. They are the same thing to video game {{RPG}}s that ConstructAdditionalPylons mechanics are to RTS games, VideoGameLives are to Platformers, and [[TheManyDeathsOfYou dying every ten minutes]] is to {{Sierra}} [[AdventureGame adventure games]]: practically synonymous with the genre, and annoying as often as not.

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Monster battles that spontaneously occur at random intervals while the player travels across an RPG. They are the same thing to video game {{RPG}}s that ConstructAdditionalPylons mechanics are to RTS games, VideoGameLives are to Platformers, and [[TheManyDeathsOfYou dying every ten minutes]] is to {{Sierra}} {{Creator/Sierra}} [[AdventureGame adventure games]]: practically synonymous with the genre, and annoying as often as not.
5th Apr '17 9:33:05 AM Prfnoff
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* ''Destiny of an Emperor'' has these in spades. There's an item called the Smoke Pot that prevents random encounters from happening, but it doesn't last very long, and you'll often have to cross vast expanses of overworld and dungeon between towns and fortresses.

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* ''Destiny of an Emperor'' ''VideoGame/DestinyOfAnEmperor'' has these in spades. There's an item called the Smoke Pot that prevents random encounters from happening, but it doesn't last very long, and you'll often have to cross vast expanses of overworld and dungeon between towns and fortresses.


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* ''VideoGame/{{Undertale}}'' gives almost every possible monster encounter its own distinctive variation on the "X approached you" message.
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