History Main / RandomDrop

11th Jun '16 4:27:48 PM MissMokushiroku
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[[folder:Puzzle]]
* Completing quests in ''VideoGame/ElementalStory'' gives evolution slabs, slab fragments and monster pieces randomly.
[[/folder]]



[[folder:Puzzle]]
* Completing quests in ''VideoGame/ElementalStory'' gives evolution slabs, slab fragments and monster pieces randomly.
[[/folder]]
20th May '16 12:31:44 PM Ryan914
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Added DiffLines:

** The Deviljho has it's own Gemstone as well, happy hunting a T-Rex on Roids for a gemstone used in "Shady Rituals"
6th May '16 6:38:49 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' loves random drops. Your basic things like gold, loot, Power Ups, and the occasional [[ItemCrafting recipe]] drop. However, there are several more unorthodox examples. Charge Orbs (the games version of experience points) are a random drop as well (though quests always drop them). Rings (which represent skills) are also random drops. Thus, your progress through the game is ''reliant'' on random drops. You can, in theory, buy high leveled rings from the marketplace to max your charge level. However your drop rate is affected by your charge level. The higher your charge level in relation to the monster your fighting (represented by a color system), the lower your drop rate. This is complicated by the fact that certain quests (most notably the Totem Collection quest at the Otami Ruins) ask you for specific loot items, which you ''have'' to get through a random drop. Buying and trading them doesn't work. Complicating things further, drops are automatically rewarded to players to prevent fighting. Thus, drops cannot be delegated based on who needs them for quests, making this pretty much a LuckBasedMission. (Luckily, [[LuckStat luck is a stat, albeit an invisible one]]). And finally, by crewing with someone radically more powerful you actually hurt your drop rate by a significant amount. Trust me, [[SurpriseDifficulty this game is harder than it looks.]]

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' loves random drops. Your basic things like gold, loot, Power Ups, and the occasional [[ItemCrafting recipe]] drop. However, there are several more unorthodox examples. Charge Orbs (the games version of experience points) are a random drop as well (though quests always drop them). Rings (which represent skills) are also random drops. Thus, your progress through the game is ''reliant'' on random drops. You can, in theory, buy high leveled rings from the marketplace to max your charge level. However your drop rate is affected by your charge level. The higher your charge level in relation to the monster your fighting (represented by a color system), the lower your drop rate. This is complicated by the fact that certain quests (most notably the Totem Collection quest at the Otami Ruins) ask you for specific loot items, which you ''have'' to get through a random drop. Buying and trading them doesn't work. Complicating things further, drops are automatically rewarded to players to prevent fighting. Thus, drops cannot be delegated based on who needs them for quests, making this pretty much a LuckBasedMission. (Luckily, [[LuckStat luck is a stat, albeit an invisible one]]). And finally, by crewing with someone radically more powerful you actually hurt your drop rate by a significant amount. Trust me, [[SurpriseDifficulty this game is harder than it looks.]]
19th Mar '16 6:40:59 AM Hossmeister
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22nd Jan '16 6:29:41 PM MyFinalEdits
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* In ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
** This also happens in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.

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* ''VideoGame/SuperSmashBros'':
**
In ''[[VideoGame/SuperSmashBros Super ''Super Smash Bros. Melee]]'', Melee'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
** This also happens in ''[[VideoGame/SuperSmashBros Super ''Super Smash Bros. Brawl]]'', Brawl'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.



* Almost every monster in ''VideoGame/{{RuneScape}}'' has random drops on death, even those with 100% guaranteed drops (which are usually some variant of bones or ash). This is usually coins (or equivalent local currency), but a large number of monsters have access to the Rare Drop Table, which has more valuable drops on it. There are also monsters that can drop a nice RareRandomDrop.

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* ''VideoGame/{{RuneScape}}'':
**
Almost every monster in ''VideoGame/{{RuneScape}}'' has random drops on death, even those with 100% guaranteed drops (which are usually some variant of bones or ash). This is usually coins (or equivalent local currency), but a large number of monsters have access to the Rare Drop Table, which has more valuable drops on it. There are also monsters that can drop a nice RareRandomDrop.



* ''Franchise/KingdomHearts'' has randomly dropped synthesis items, each one normally dropped by 2 different monsters. These items were needed to make the ''Infinity Plus One Sword'', but it is almost completely averted due to the amount that you can increase the drop rate of these items. Even the rarest synthesis item could usually be found with a 1:5 ratio, aside from those that only came from chests. However, in later games, it gets much easier due to the inclusion of more drop rate increasing mechanics.

to:

* ''Franchise/KingdomHearts'' ''Franchise/KingdomHearts'':
** The series
has randomly dropped synthesis items, each one normally dropped by 2 different monsters. These items were needed to make the ''Infinity Plus One Sword'', but it is almost completely averted due to the amount that you can increase the drop rate of these items. Even the rarest synthesis item could usually be found with a 1:5 ratio, aside from those that only came from chests. However, in later games, it gets much easier due to the inclusion of more drop rate increasing mechanics.
22nd Jan '16 3:52:34 PM GrammarNavi
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* In ''SuperSmashBros. Melee'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
** This also happens in ''SuperSmashBros. Brawl'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.

to:

* In ''SuperSmashBros. Melee'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', there is a 1 in 151 chance of getting Mew from a Poké Ball, and a 1 in 251 chance of getting Celebi. Disappointingly, they only appear and fly away, but reward you with a lot of points, and an alert after the match is done telling that you met them for the first time.
** This also happens in ''SuperSmashBros. Brawl'', ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'', but with severely decreased chances of getting any legendary Pokémon at all. This being the case, however, most legendary Pokémon are much more lethal; Mew drops [=CDs=], Celebi drops trophies, and Jirachi (who wasn't in ''Melee'') drops a ton of stickers.
12th Jan '16 6:05:07 PM nombretomado
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* Almost every monster in ''{{RuneScape}}'' has random drops on death, even those with 100% guaranteed drops (which are usually some variant of bones or ash). This is usually coins (or equivalent local currency), but a large number of monsters have access to the Rare Drop Table, which has more valuable drops on it. There are also monsters that can drop a nice RareRandomDrop.
** A specific type of rare item drop in {{RuneScape}} is the Champion Challenge Scroll, these are dropped by specific monsters and are a challenge issued by that monster's champion fighter; oh and they have a drop rate of at least 1/5000. Collecting at least 1 scroll is required to unlock a music track to unlock the Complitionist Cape; collecting all 13 challenges, plus 2 formally issued challenges obtained after collecting the original 10 scrolls and the additional 3 scrolls that were released later, are required for the Trimmed Completionist Cape.

to:

* Almost every monster in ''{{RuneScape}}'' ''VideoGame/{{RuneScape}}'' has random drops on death, even those with 100% guaranteed drops (which are usually some variant of bones or ash). This is usually coins (or equivalent local currency), but a large number of monsters have access to the Rare Drop Table, which has more valuable drops on it. There are also monsters that can drop a nice RareRandomDrop.
** A specific type of rare item drop in {{RuneScape}} is the Champion Challenge Scroll, these are dropped by specific monsters and are a challenge issued by that monster's champion fighter; oh and they have a drop rate of at least 1/5000. Collecting at least 1 scroll is required to unlock a music track to unlock the Complitionist Completionist Cape; collecting all 13 challenges, plus 2 formally issued challenges obtained after collecting the original 10 scrolls and the additional 3 scrolls that were released later, are required for the Trimmed Completionist Cape.
24th Dec '15 10:30:22 PM SneaselSawashiro
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* This is no doubt a VERY common trope in this type of genre; be it rare items found by rare enemies and/or specific occurrences. RNG has its ways with you, but it usually depends greatly on the franchise/series in question.



* ''Franchise/KingdomHearts'' has randomly dropped synthesis items, each one normally dropped by 2 different monsters. These items were needed to make the ''Infinity Plus One Sword'', but it is almost completely averted due to the amount that you can increase the drop rate of these items. (Even the rarest synthesis item could usually be found with a 1:5 ratio, aside from those that only came from chests)
* In ''VideoGame/KingdomHeartsCoded'', you can unlock a special cheat that allows you to multiply the drop rate of the various command chips dropped by enemies in exchange for lowering your maximum HP, up to 16 times its normal rate. The difficulty level of the game also affects enemy drops. A few of the game's strongest enemies will drop stat-boosting chips on Critical mode, the highest difficulty.

to:

* ''Franchise/KingdomHearts'' has randomly dropped synthesis items, each one normally dropped by 2 different monsters. These items were needed to make the ''Infinity Plus One Sword'', but it is almost completely averted due to the amount that you can increase the drop rate of these items. (Even Even the rarest synthesis item could usually be found with a 1:5 ratio, aside from those that only came from chests)
*
chests. However, in later games, it gets much easier due to the inclusion of more drop rate increasing mechanics.
**
In ''VideoGame/KingdomHeartsCoded'', the ''[[VideoGame/KingdomHeartsCoded Re: coded]]'' installment, you can unlock a special cheat that allows you to multiply the drop rate of the various command chips dropped by enemies in exchange for lowering your maximum HP, up to 16 times its normal rate. The difficulty level of the game also affects enemy drops. A few of the game's strongest enemies will drop stat-boosting chips on Critical mode, the highest difficulty. Seeing in that this kind of thing is also in ''VideoGame/TheWorldEndsWithYou'', it's not very surprising via a [[Creator/SquareEnix company relation]].
24th Dec '15 6:58:09 PM SneaselSawashiro
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** ''VideoGame/CastlevaniaSymphonyOfTheNight'' has a bunch of really cool (But sometimes impractical) weapons that randomly drop from enemies. Most infamous would be the [[InfinityPlusOneSword Crissaegrim]] that drops at an insanely low rate from one of the game's resident GoddamnBats. (Though unlike every other goddamned bat these don't spawn nearly as often.) Some locations do allow you to kill enemies with rare drops in rapid succession by switching rooms back and forth quickly if they don't drop the item you want, but that also tends to devolve into a reaction test of actually being able to see the item drop and stop yourself from instinctively changing the room again before picking the said item up, which of course makes it disappear. There's also Heaven Knights, which fly around, are unhindered by walls and appear in an area where they can easily drop their rare item in a location where it's impossible to get even if it didn't disappear in 10 seconds or so.

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** ''VideoGame/CastlevaniaSymphonyOfTheNight'' has a bunch of really cool (But sometimes impractical) weapons that randomly drop from enemies. Most infamous would be the [[InfinityPlusOneSword Crissaegrim]] Crissaegrim (AKA the Valmanway in Japanese and subsequent titles onwards)]] that drops at an insanely low rate from one of the game's resident GoddamnBats. (Though unlike every other goddamned bat these don't spawn nearly as often.) Some locations do allow you to kill enemies with rare drops in rapid succession by switching rooms back and forth quickly if they don't drop the item you want, but that also tends to devolve into a reaction test of actually being able to see the item drop and stop yourself from instinctively changing the room again before picking the said item up, which of course makes it disappear. There's also Heaven Knights, which fly around, are unhindered by walls and appear in an area where they can easily drop their rare item in a location where it's impossible to get even if it didn't disappear in 10 seconds or so. For the former sword's case, it's saying something in that it's become a bit less "lucky" to get in future titles, though not as potent when using it as a trade-off.
29th Nov '15 8:07:54 PM ThemJohns
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* ''Diablo III''' allows people to buy gear with real life money...which prompted cries that it was ruined amongst people who mysteriously now actually ''liked'' farming over and over again for random drops of equipment knowing 90% of it was worthless and only good for bribing other players to run you through zones ''if'' you're lucky. Apparently they forgot the decades of complaining about "Farming" or "hunting" and receiving nothing but garbage.

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* ''Diablo III''' allows III'' allowed people to buy gear with real life money...money... which prompted cries that it was ruined amongst people who mysteriously now actually ''liked'' farming over and over again for random drops of equipment knowing 90% of it was worthless and only good for bribing other players to run you through zones ''if'' you're lucky. Apparently they forgot However, having a system that allowed buying equipment meant that since people would rather buy the decades best equipment than spend hundreds of complaining about "Farming" or "hunting" hours finding one ended up taking fun away from the end-game, and receiving nothing eventually the market was removed from the game. One of the main features advertised for the ''Reaper of Souls'' expansion was that loot is favored towards your class.
* ''VideoGame/PathOfExile'' has a similar system to Diablo concerning item drops,
but garbage.some unique items are more common than others. The general rule is that uniques that are essential for specific builds are more common than ones that are simply powerful. So items like The Three Dragons (switches the elemental status effects for each element) and Wings of Entropy (a two-handed weapon that benefits from dual wielding passives) are more common than something like Soul Taker (lets you use active skills with insufficient mana) or Belly of the Beast (which just has really nice defensive stats). You also can use an Orb of Chance on a basic item for a small chance at turning into a unique items. Divination Cards help mitigate the need to bet on chance all the time, since each card always drops in specific zones and can be traded for whatever's written on the card.
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